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lulu patch notes

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League of Legends v1.0.0.136

Lulu, the Fae Sorceress

Pix, Faerie Companion (Passive) - Pix fires magical bolts of energy whenever his owner attacks another enemy unit. These bolts are homing, but can be intercepted by other units.

Glitterlance - Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt.

Whimsy - If cast on an ally, grants them movement speed and ability power for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.

Help, Pix! - If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.

Wild Growth (Ultimate) - Lulu enlarges an ally, knocking enemies away from them and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.

Blitzcrank

Rocket Grab

Damage increased to 80/135/190/245/300 (+1.0 ability power) from 60/120/180/240/300 (+0.8 ability power)

Mana cost reduced to 110 from 140

Fiora

Fixed a bug where Fiora could consume the second cast of Lunge on the original target while still moving toward the original target.

Garen

Fixed a bug where Demacian Justice would not finish casting if Garen lost vision of the target during the cast

Irelia

Hiten Style

Passive health restore reduced to 5/7/9/11/13 from 10/14/18/22/26

While active, health restore doubles to 10/14/18/22/26

Transcendent Blades cooldown increased to 70/60/50 seconds from 60/50/40

Janna

Eye of the Storm Attack Damage bonus is now lost if the shield breaks

Jax

Health per level increased to 98 from 88

Counterstrike area of effect radius increased to 375 from 350

Grandmaster's Might (New Active): Jax gains 25/35/45 (+30% of his bonus attack damage) armor and 25/35/45 (+20% of his ability power) magic resist for 8 seconds. 100 mana, 80 second cooldown.

Olaf

Updated Ragnarok's buff tooltip to reflect it now grants Armor and Magic Resist instead of flat damage reduction

Orianna

Now has improved targeting displays for her spells

Rammus

Right clicking on an enemy while using Powerball will now move you close enough to hit the target

Base armor reduced to 20.8 from 24.8

Base attack damage reduced to 53.5 from 58.8

Riven

Fixed a bug where Riven could get locked out of moving during her third cast of Broken Wings

Rumble

Updated Rumble's recommended items

Shaco

Fixed a bug that caused Deceive to sometimes deal more damage than intended

Two-Shiv Poison damage adjusted to 50/90/130/170/210 (+1.0 bonus attack damage) from 40/80/120/160/200 (+0.5 total attack damage)

Shen

Vorpal Blade

Damage reduced to 60/100/140/180/220 from 60/105/150/195/240

Cooldown increased to 6/5.5/5/4.5/4 from 5/4.5/4/3.5/3

Fixed a bug where last hitting with Vorpal Blade healed for less than intended

Shyvana

Updated Fury of the Dragonborn tooltip to more accurately reflect actual values in game

Fixed a bug that caused Burnout to last longer than intended

Dragon's Descent passive Armor and Magic Resist bonus reduced to 10/15/20 from 15/20/25

Sona

Power Chord damage increased to 18-188 from 10-180

Soraka

Re-timed Starcall's animation to sync better with Soraka's actions

Veigar

Fixed a bug where Event Horizon stopped stunning units if Veigar died

Viktor

Power Transfer

Augmented Power Transfer now grants Movement Speed when the missile is launched rather than when the cast animation begins

Fixed a bug where Viktor could gain the Movement Speed from Power Transfer without actually casting the spell

Fixed a bug where Augmented Power Transfer's Movement Speed lasted only 2 seconds instead of the intended 3

Fixed a bug where Graviton Field disappeared when Viktor died

Fixed a bug where Chaos Storm disappeared when Viktor died (though it will not respond to commands while Viktor is dead)

Items

Vampiric Scepter Life Steal reduced to 10% from 12%

Wriggle's Lantern Life Steal reduced to 12% from 15%

Bloodthirster

Life Steal reduced to 12% from 15%

Life Steal per stack reduced to 0.2% from 0.25%

Now only loses half stacks on death rather than all of them

Hexdrinker

Recipe changed to Long Sword + Null Magic Mantle from 2 Long Swords + Null Magic Mantle

Total gold cost reduced to 1400 from 1800

Attack damage reduced to 25 from 35

Shield strength reduced to 250 from 300

Shield duration reduced to 3 seconds from 4

New Item: Maw of Malmortius

Recipe: Hexdrinker + Pickaxe

Total gold cost: 3300 (combine cost: 925)

+55 Attack Damage

+36 Magic Resist

Unique Passive: +1 Attack Damage for every 2.5% health missing.

Unique Passive: If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds. 60 second cooldown.

Summoner Spells

Fixed a bug where Clairvoyance would disappear if the caster died

Heal

Base heal amount reduced to 120 from 140

Recently Healed debuff duration increased to 35 seconds from 25

General

Champions will now attempt to run home when they disconnect, instead of Recalling

Fixed a bug where the Dominion center buff could cause double kills against Kog'maw, Karthus, etc.

Crest of the Ancient Golem scaling Mana Regeneration reduced to 0.5% of maximum Mana/Energy from 1%

Cleaned up champion passive tooltips

A champion chasing a fleeing opponent will now attack more consistently than before

Fixed a bug where Ally disconnect messages were not displaying correctly

Fixed a bug where using control+F didn't display a Ping/FPS overlay

Fixed a bug where players could unintentionally disconnect and reconnect as a spectator

Made a few server side adjustments to prevent specific cases of lag

Good patch overall, liked everything they fixed.

Edited by vVv WaKai

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i love how they keep making small nerfs to shen ... soon he is gonna be back to where he used to be lol

oo lol at the morde thing hahahaha

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I think LuLu is going to be awesome. Should be the next step in changing the basic layout for "normal" team comp. Maybe an AP carry bot with LuLu could be very viable more often now. It should be great to see how she is utilized, especially in team fights.

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I dont think that an Ap bot would be as useful with her as a fast, hard hitting AD. I think she will beat out Janna as top played support now, if she can land her skills.

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I dont think that an Ap bot would be as useful with her as a fast, hard hitting AD. I think she will beat out Janna as top played support now, if she can land her skills.

I agree with Ockiral. The meta will not change, but I think that Lulu will be a very annoying support when played correctly. Also, I believe that her best use in the team fight will be to use her ult on the initiator (the tank/whoever gets focused originally) and then she will use her buff on the ad carry while using the polymorph on the enemy ad carry. Otherwise, she will be trying to put down some damage and doing some cc with her q.

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Only two questions I have from the patch notes:

1) Is Rammus still an insta-ban

and

2) Is the new Jax ulti going to help him be any more viable?

Thoughts?

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lulu is such a weak support. does really have much to offer

maybe u should play her in a few more games before u say she is weak....because from the games ive played paired with the right AD her harass is pretty crazy.. also u have slow and a polymorph to stop ganks or lane aggression a knock up and slowing ulti ..which i think are fine tools for a support having said that i still have a little trouble late game in team fights tryin to find the best position but other then that i think she is a pretty good support

Edited by billcosby1341

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Honestly, the nerf did nothing. And this song was just mocking riot... LOVED IT

^^ irelias always been one of those champs riot loves to much and could never nerf to much

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