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Hotfix is live.

http://na.leagueofle...d.php?t=1558036

Morello,

Summoners,

Based on your feedback, we have made some changes to the jungle [to clarify, these changes are LIVE on North America]. See below for the release notes:

  • Increased total base Health in the jungle a bit, focusing on the larger monsters. This is to help accommodate single-target focused junglers.
  • Increased base Damage in the jungle a bit. This is to add some additional counter-jungling danger, as well as making sustain-based junglers, such as Warwick or Fiddlesticks, fill their specific niche again.
  • Increased Experience rewards of the jungle, both base and scaling. Simply put, this should make sure the jungler stays somewhere between the solo and duo lanes in most cases, as opposed to closer to the duo lane.
  • Reduced the Health scaling on the small golem camp. This is to adjust the difficulty/reward ratio on these monsters as the game goes on.
  • Moved around Gold and Experience rewards so that the Blue Wraith, the Giant Wolf, and the Medium Golem give a higher percentage of the reward for defeating their camp. This is a specific change to increase the viability of counter-jungling. Stealing big monsters will be more impactful.
  • Monsters now will start to accumulate more reward if they remain idle on the map for a certain amount of time. While we like there to be tradeoffs between ganking and farming, this should somewhat reduce the penalty of failed ganks and reward successful ganks more. Additionally, counter-junglers can steal these monsters and reset their “bank” of additional rewards.

We will continue to monitor the jungle changes, but please give these a try and see if they improve your experience. We’d like to thank everyone for their discussion and feedback on the new jungle. Everyone’s detailed feedback has helped us to continue making changes aimed at meeting our long-term gameplay goals while making your experience better.

Happy ganking!

Edited by grabby

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  • Monsters now will start to accumulate more reward if they remain idle on the map for a certain amount of time. While we like there to be tradeoffs between ganking and farming, this should somewhat reduce the penalty of failed ganks and reward successful ganks more. Additionally, counter-junglers can steal these monsters and reset their “bank” of additional rewards.

I like this

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It certainly feels better, in fact, I might like it a bit more... I mean I can't gank as early but... hmmm...

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Same here - not a big jungler so I don't know it well enough to really make my own judgement :P, definitely feels different.

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Im still peeved, I loved the pre-volibear jungle. I can jungle at the same speed as I always did, except I can't gank as often, as hard, as early, and have less rewards. I just feel slighted because I would try all kinds of routes, for hours, and finally get a few down, even with counter-jungling in mind. (( Planning routes w/countering, planning alternative routes if countered, etc. )). I spent a lot of time on it, and a lot of IP on the runes I wanted for jungling, and then all of the work I did was wasted. Now, with that in mind, the new hotfix makes it more bearable, but its like if you payed for a brand new truck, and they gave you a shitty sedan, then apologized and gave you a bearable truck. I don't know if it is just me that gripes, but I just miss the 'original' jungle. I put a lot of effort into it, and it seems that any idiot can jungle now, and in general they all have the same outcome. There isn't many distinctions between good and bad junglers anymore.

I'm sure there will be some holes in what I said, but I'm still ripshit that they blindsided me, I used to jungle 50% of my games, now I don't at all due to the shit storm that it is now.

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I know that feeling - pretty much how I felt in 08/09 with the WoW patches / Rogue changes. Frustrating - but at the same time these things are almost inevitable. Inevitably, you're gonna see changes you don't want but they're gonna happen anyway. Things can be hotfixed - but especially videogames, they're never static ><.

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