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My Analysis of OnLive

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OnLive

General

  • 7 years of Stealth Development
  • Executive team is amazing: http://www.onlive.com/about/team.html
  • Revolutionize how we think about games, how publishers develop games and how consumers use game
  • Basically Games onDemand, but it is different because of the technology, and available instantly at the same time
  • There is no downloading, patching or physical media

They are eliminating the concept that you have to be on a certain device; you can play with entry level PC or Mac. Now, you can have access to the highest end games on a basic PC, AND now developers can make games way beyond what they do now, as they are no limited by the consumer

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Guest vVv The Answer

I love the idea and hopefully this works!

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Yes, IF this works, it will destroy consoles. It'll basically be like taking away a professional sprinter's legs or something to that effect. There are many things that can go wrong with this; however, the amount of things that make this awesome completely outweigh the bad. Although I would like for there to be an offline thing, where if something happens, I can still play my games until it comes back online. Or something to that effect. Good analysis Jerry, hopefully all of us will be able to get the beta and test it together, if not. Oh well, we'll have it in the winter of '09.

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It won't destroy the Wii. Nintendo will simply have to focus more on Wii based games instead of platformers like CoD. OnLive still won't feature Wii's motion-based playing style, and the Wii is tendered more to family game nights and what not, so I don't think the Wii has too much to fear from OnLive.

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This sounds like a good idea but I don't know if it could put the xbox 360 Ps3 and wii out of business.

Come on now, think outside the box here. You've got something that can play games on both the 360 and the PS3, it costs like 80% less than a regular console on it's first release (that's just an estimate). It has so many features that can easily destroy consoles.

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Yes, IF this works, it will destroy consoles. It'll basically be like taking away a professional sprinter's legs or something to that effect. There are many things that can go wrong with this; however, the amount of things that make this awesome completely outweigh the bad. Although I would like for there to be an offline thing, where if something happens, I can still play my games until it comes back online. Or something to that effect. Good analysis Jerry, hopefully all of us will be able to get the beta and test it together, if not. Oh well, we'll have it in the winter of '09.
I'm with Rugg here.

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There's been a lot of debate, before the announcement of OnLive, about the next generation of consoles, what' they're going to be, etc, etc. A lot of the talk was making major software updates rather than hardware updates, which Microsoft proved with the New Xbox Experience. If this takes off, the others will eventually fallout, not at first, but eventually. Except, like mentioned earlier, the Wii because of its unique motion sensors. Next step to further dominate would be for OnLive to have it accessible through a hand held device and be able to play it, a better version of the DS or PSP.

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It won't destroy the Wii. Nintendo will simply have to focus more on Wii based games instead of platformers like CoD. OnLive still won't feature Wii's motion-based playing style, and the Wii is tendered more to family game nights and what not, so I don't think the Wii has too much to fear from OnLive.

See, OnLive claims to have perfected the interactive video compression technique so that latency is low enough to support on-line multi-player setups. Broadband connections of 1.5Mbps (71% of US homes have 2Mbps or greater) dials the image quality down to Wii levels while 4-5Mbps pipes are required for HD resolution. At the moment, OnLive is showing 16 high-end titles at the Game Developers Conference (GDC) in San Francisco and expects to be able to release new games within the same window as traditional retail launches. The games can be played on "any PC (Windows XP or Vista) or Mac" without the heavy cash-burden of a high-end graphics card, fast disk, quad-core proc, and truck-load of memory. Otherwise, OnLive plans to release what it calls a MicroConsole with Bluetooth (for voice chat) and optical audio-out that can be connected to your HDTV over HDMI -- pricing has not been announced but it will cost less than a $250 Wii. There's a community element too, of course, with OnLive reps boasting about it operating on an "unprecedented scale." This includes the ability to join live games at any point, the creation of "brag clips" that saves the last 10 seconds of game play for sharing, as well as leaderboards, rankings, and the rest. And if you think publishers will never buy in to the model, think again: Electronic Arts, Ubisoft, Take-Two Interactive, Warner Bros. Interactive Entertainment, THQ, Epic Games, Eidos, Atari Interactive and Codemasters are already on-board. Expect OnLive to launch this Winter with monthly subscriptions available in "a variety of different pricing packages and tiers, competitively priced to retail." Damn.

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It will take a long time for this kind of technology to completely take over. My only issue is whether or not OnLive will have strong enough servers to give this to all of America. If you think about how much stuff is actually going to run all at once off of their servers it doesn't really seem possible. Atleast not until they start taking over the business and gain more support.

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Soon after its announcement, a number of criticisms were emitted by Matt Peckham from PC World. In particular, he states that it might be technically difficult to transfer the amount of data that a high definition game would require; later on he mentions that OnLive would need a ""deterministic broadband," i.e. guaranteed, non-shared, uninterruptible speed." but "broadband isn't there yet, nor are ISPs willing to offer performance guarantees." He also mentions concerns about the "mod community" being unable to create and offer mods since all the game data will be stored on the OnLive servers as well as the fact that any games bought on OnLive is not actually owned by the owner. If OnLive were to go under, all the user's games would also disappear with it. Currently, no widespread trial has been made to test the service so it is unclear wether it would work once live.

Eurogamer's Richard Leadbetter has also expressed deep concern about how possible OnLive's system really is. He states that in order for OnLive to have the graphical preformance it promises, it would require a very high-end GPU serverside for each gamer connected to the system. Mr. Leadbetter also interviewed a leading specialist in video compression and told him of OnLive's claim of providing a 1 ms latency in compressing 720p60 video. In the article Mr. Leadbetter wrote, "His response to OnLive's claims included such gems as 'Bulls***' and 'Hahahahaha!' along with a more measured, 'I have the feeling that somebody is not telling the entire story here.'" Leadbetter also expresses concern that latency connecting OnLive's servers over the Internet will be too great for a reasonable experience.

OnLive has also been compared to The Phantom, which also promised to offer content delivery, but was never released and therefore considered a Pump and Dump scheme.

The Phantom: http://en.wikipedia.org/wiki/The_Phantom_(game_system)

Edited by Cauterize

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With the whole 4-5 Mbps they require to you to have to play games in HD, imo, is absurd. I have 3 Mbps, sure I can get higher, that costs me more money, when I have an xbox that runs on my 3 Mbps and I play games in 1080P. Unless they fix that little tid bit, I will not buy it. They have such a "stacked" team and they have been working on this for 7 years? and people like me with the 3 Mbps DSL can only play games on a "wii level", that makes me chuckle to be honest. That is by far one of the stupidest things I have heard, um yeah, you can do all of this, but you can only play on standard def, when you have a 1000+ dollar LCD that lets you play games in 1080 P. Seems to me they are not as "advanced" as they think they are.

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With the whole 4-5 Mbps they require to you to have to play games in HD, imo, is absurd. I have 3 Mbps, sure I can get higher, that costs me more money, when I have an xbox that runs on my 3 Mbps and I play games in 1080P. Unless they fix that little tid bit, I will not buy it. They have such a "stacked" team and they have been working on this for 7 years? and people like me with the 3 Mbps DSL can only play games on a "wii level", that makes me chuckle to be honest. That is by far one of the stupidest things I have heard, um yeah, you can do all of this, but you can only play on standard def, when you have a 1000+ dollar LCD that lets you play games in 1080 P. Seems to me they are not as "advanced" as they think they are.

What service do you have? Who is your provider?

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Windstream is my provider, the city where I live is why I have it. At&t etc is not offered in my area for some reason. They have plans from 29.99 to 39.99 here is a link: http://www.windstream.com/residential/broadband/. I know 34 or even 39 dollars is not a lot of money, but for me who's income is limited, it makes a world of difference. So I hope they can fix this, as I would really like to try this out.

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Windstream is my provider, the city where I live is why I have it. At&t etc is not offered in my area for some reason. They have plans from 29.99 to 39.99 here is a link: http://www.windstream.com/residential/broadband/. I know 34 or even 39 dollars is not a lot of money, but for me who's income is limited, it makes a world of difference. So I hope they can fix this, as I would really like to try this out.

You seriously can't afford $5 a month for 6MBS? but you spend$60 on new games?

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With the whole 4-5 Mbps they require to you to have to play games in HD, imo, is absurd. I have 3 Mbps, sure I can get higher, that costs me more money, when I have an xbox that runs on my 3 Mbps and I play games in 1080P. Unless they fix that little tid bit, I will not buy it. They have such a "stacked" team and they have been working on this for 7 years? and people like me with the 3 Mbps DSL can only play games on a "wii level", that makes me chuckle to be honest. That is by far one of the stupidest things I have heard, um yeah, you can do all of this, but you can only play on standard def, when you have a 1000+ dollar LCD that lets you play games in 1080 P. Seems to me they are not as "advanced" as they think they are.

Seriously? Are you really complaining that it takes 5 mbps to stream high definition video without the need for buffer? It amazes me you don't need more than 5 mbps. You have a $1,000 dollar LCD TV, a collection of 360 games, along with the Xbox, and you can't spend an extra few dollars on a decent internet connection? You have no room to complain.

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