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So, someone recently asked me what would be a good way to prepare for GW2 structured PvP, and in so many words this is what I told them: LoL has a completely different feel due to not utilizing WASD to move, Bloodline Champions is similar but i can't really measure how much faster my reaction time gets per session, and transitively how that translates to GW2. WoW arena is very similar in feel, but the problem is its an Arena, whereas GW2 is a completely different playstyle. I feel like diving into WoW arena again would translate to me feeling like I would have to treat GW2 like arena, when in all reality I'm running from people for half of the game. Whatever game you choose to play should ultimately result in a complete lack of bad habit forming activities, and work towards a universal purpose, like reaction time. If i were forced to pick one, I would pick blc because it doesnt form bad habits, and I'm developing a universal skill. If i had to give an answer that I felt was correct, I would say a balance of all 3 games is required. The passive-aggressive laning attitude you have to carry when you play league, the reaction time and execution of BLC, and the real MMO pvp style of WoW. For this reason I'll be mixing all 3 of the previously mentioned in order to prepare for Guild Wars 2 PvP. Please give me your thoughts and what you will be doing to prepare for release, and I hope to hear from all of you.
Hey everybody. For those of you who don't know Aion is a new MMO-RPG, hitting the PC September 22nd in North America and the 25th in Europe. The publisher NCSoft, is very renown in the RPG business, bringing huge games like City Of Heroes/Villains, Lineage I & II, Guild Wars franchise, and many more. I was lucky enough to get into the last few phases of beta testing and I was blown away, here is a recollection of my thoughts. Base Summary/Lore: Aion takes place on a fictional planet called Atreia, which has been split right in half. The world is divided into two races, the prosperous Elyos who have stayed true to there way of life since the beginning, and the Asmodians who have been forced to evolve in the dark with no nourishment from the sun. More detail on the world and lore: Environments and the world of Artreia: All I have to say is WOW, when I stepped foot in this world after making my first character my jaw just dropped. I have seen nothing like this in a MMO before, and I have played them all! The environments are absolutely gorgeous, the character models and NPC Monsters are absolutely stunning. This world truly feels alive, and it is beautiful. Each area is completely different and feels so real, from lush oasis, massive forests, too huge plains. It is truly unmatched in every way in the MMO universe. Customization, Classes, and Mechanics: Aion will undoubtedly seize a good portion of the MMO community from other giants like World of Warcraft and Warhammer. Running on a modified version of the Cry-tech engine, the character models look great and the world is filled with detail. The amount of customization options is dizzying, so much so that it is almost guaranteed that no one will have a character like yours. On top of that each piece of armor is individually customizable, from dyes, to even altering the appearance of a certain armor set to match another but keep the same stats. Now lets get to the down and dirty, the core game-play mechanics and how you interact with the world. However I must say the character control and overall interaction is not quite as free-flowing as World of Warcraft, but it does come close and it still feels very fluent and smooth. I would compare it to more of a LOTRO (Lord of the Rings Online) based feel, maybe even more so. Overall it does lack a few things that make WoW (World of Warcraft) so simple and interactive, but it does really improve and innovate on a lot of features. Inventory organization, deciding which piece of loot is better, the questing system is fantastic, and the chain skills are just fantastic, followed by a lot of other small improvements that make it stand out. For more detailed information on classes, and customization check out: http://www.youtube.com/watch?v=0nHEa8D_dFU I'll post my review and overall score when its released, but for now that's all I got to blab about. Thanks for the read and I urge you, RPG/MMO fan or just a PC Gamer/Enthusiast, to give this game a shot you will not be disappointed. Alright thanks for stopping by, and I'll be ganking you soon enough in the Abyss . For more information, videos, or just have a question check out : http://www.vvv-gaming.com/forum/index.php?showforum=575. Thanks for stopping by, -Aleks Edit: Going to go into the pros and cons a bit more just very briefly. Pros: Great Lore. Fantastic visuals, environments, creatures, characters, and world. Innovative quest system, menus, and inventory. Interesting cut scenes during the mission quest objectives. Customization of both characters, and game-play. Fully changeable, bars, graphics settings, and control schemes. Makes it easy for someone to play the game the way they are used to from other MMOs. Ridiculously fun chain skill combos Cons: Casting system a bit sticky. Only 4 classes and 2 factions. Assuming you are used to games like WoW, and Warhammer, and feel it adds substance and depth. Quirky upbeat techno is a constant in this game, personally I love it but to some it might be hell. Faction vs Faction PvP is limited to one part of the map.* (Going to need to double check for 100% accuracy) Boss encounters are still fairly stale, NCSoft has announced that future boss encounters will need strategy and not just be tank and spank. Thats all for this update, just another piece of info. When the game is released in North America and Europe, it will be released with patch 1.5 already live. This patch will include a lot of instance retouching, skill updates, class buffs/nerfs, etc. Here is a link to the full patch notes: http://www.aionsource.com/forum/general-discussion/32313-translation-1-5-skill-updates.html