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The Price of Progress #5 : The Evolution of the Thief First and foremost, I would like to apologize for the day late post, as I was feeling the funk this past day and could not gather the motivation to sit down and pour my ideas out into cyberspace. Regardless, I hope all of you had a wonderful competitive and casual experience in the latest Guild Wars 2 Beta, and it was a pleasure playing with the masses. That being said, the cloud has lifted and I'm looking forward to the next few paragraphs of depth seeking build deconstruction at its finest, in order to determine the aesthetics of our future "Nautilus" like build. The League is set, and off we go! Pre Beta #1 Speculation Weapon Choice Pre Beta #1 Speculation Post Beta #2 Speculation: With the second Guild Wars 2 in the past and the major kinks worked out in the newly revised trait system, it has come to my attention that the source of a Thief's damage can come from multiple places, with the replacement for Deadly Arts becoming the condition damage focused, but not entirely constricted to, Trickery tree. Because of this drastic change in traits and tiered skill selection, the amount of possible weapon combinations for the Thief has reached new heights, and viability across multiple platforms of ranged and melee weapons are now possible due to the lack of completely conditional traits in a given grouping. Let's move on to the all new traits! http://www.vvv-gamin...ass-discussion/ Trait Selection Psst.. Still with me? Pre Beta #1 Speculation: Post Beta #1 Speculation: Beta Weekend #2 Speculation: Fixing the tiered trait selection and respective bugs following this flawed system of selecting passive buffet, caused the entire metagame to be corrected in a very real and tangible way. One of the side effects of this massive revitalization to the system was the viability of alternate damage trees, as opposed to being drowned in a trough of swine food for not going 30/10/10/10/10. In order to take aim and even the iron sights on our ultimate goal of achieving maximum streamline and ultimately Ezio Auditore status, let's delve into the major behind the scenes overhaul that this new B2 build offers, and discover what new dynamics are knocking at the door of viability. NOTE: THIEVES GUILD SHOULD BE DAGGERSTORM, THE AI ON THIEVES GUILD WAS BROKEN WHEN USING PISTOLS AS OF BW2. The "Take Initiative" Build : http://gw2.luna-atra...u8p8u9m9njpjrjv 20 in Critical Strikes Critical strike chance increased by 5% when over 90% health Fury for 10 seconds when you reach 50% health Critical Strikes have a 10% chance to restore 1 initiative (1sec cd) 50% crit chance when in stealth 20 in Acrobatics Swiftness gained on dodge Gain Might whenever you dodge Dodging returns roughly 20% of endurance used on the dodge Gain 2 Initiative every 10 seconds 30 in Trickery Stealing gives you 3 initiative Leave behind caltrops when you dodge Increases maximum initiative by 3 When you steal, you and allies gain fury, might and swiftness Increases damage by 2% per initiative You recieve 4 initiave from using a healing skill I'm not even sure that I have to delve into the differences and advantages of the Trickery tree vs the Deadly Arts spec. Trickery gives us an unconditional pool of damage that is free form between both sets of our weapons, P/P and D/D, and it allows us to regenerate that saved up initiative instantaneously between the 4 per heal skill and 2 per 10 seconds. The change from Vanishing Stealth to Withdrawal allows us a 15 second cooldown to fuel our initiative regeneration engine, as well as giving us an awesome transition into pistols. This damage has no strings attached to it, and passively increases our sneaky bleeds and vulnerability debuffs respectively with the condition damage caused by being in the Trickery tree itself. Executing the "CC and Move" mentality in our build Pre Beta #1 Speculation: Post Beta #1 Speculation: Post Beta #2 Speculation: This builds execution is going to require a whole new dynamic, which could be broadly labeled as finesse, in the form of our pistol switching to D/D and vice versa at key points in a fight. Aside from some familiarity issues with the new play style, i would like to think i displayed this idea in some amount of clarity. The link to the BW #2 video can be found at the tail of this article, but to finish this week's blog off, let's get a vague idea of what we should be doing in particularly problematic match ups. Predicting movement inhibiting cool downs in the Guardian match up is key, try to fake out the healing skills with false pressure, via a switch to daggers from pistols, then back to pistols and evading out. Recognizing invulnerability cool downs and transitively trying to fake them out with key timings on our rolls, much like the baiting of defensive cooldowns. Evading as soon as warriors try to pressure with hundred blades, and evading again afterwards to avoid a punish on your first roll. Kill phantasms with pistols before going in on Mesmers and killing your self involuntarily. Stop trying to 1v1 Necros. Similar tactics to the Guardian matchup can be applied against rangers with the faking out of traps and pet attacks. http://www.dailymotion.com/video/xrhvx0_vvv-rinzler-guild-wars-2-beta-2-thief-pvp_videogames As we've learned, the versatility of this build is endless, and I fully intend on using it as much as possible and finding potential kinks in the armor. I challenge all of you reading this to please tear apart my video and get down to the nitty gritty, pointing out not so proper engagements and sub optimal cool down usage. On this same note, I would love to hear your ideas on particular match ups and any experiences you may have had in the beta that would result in you reaching such a conclusion. I'm here to be a resource and competitor, so use me to better your knowledge of any given match ups, and if you would like to run the 1v1 gauntlet contact me before the next beta. As per usual, I'm typing this at an absurd hour of the morning and can no longer feel my butt, so I'll skim this over in the morning. Thank you all for reading this, and as always, fight for the user. http://en.gw2codex.com/build/1532/show <-- Please go drop a comment and what not on this page. <3 Give me feedback minions! @vVvRinzler
In my last blog I talked about Community Involvement. If you haven't watched the I suggest that you check it out before reading this... Now that you know how to get involved if you're already apart of the community, I want to talk about community growth. How do we get more people to play the game? Watch it? Support it? This blog is mainly geared towards console shooters, but can be applicable to any title with a competitive aspect. Strategy & Educational Content As usual, I'm going to be using Gears of War 3 for my examples. This game has a very small skill gap, what I mean by this is that gun skill isn't very hard to master. Unlike most shooters, GoW3 has more of a mental skill-gap, therefore content should be focused on showcasing decision making and strategy just like Starcraft. Many of the decisions players make are instincts, and second nature to them for playing the game since GoW1. This creates a bubble for newer players to get involved if GoW3 is their first title because they don't make decisions based off of experience, and instincts. Amateur Tournaments Although showcasing the best talent in the game has it's advantages when trying to bring new players into the community, I believe that it's very redundant and only helps so much. Showcase matches are great for communities that are thriving with amateur players working hard to go pro and spectators alike. If the top players even want a game to compete in, they'll start helping the amateur players and creating tournaments with the Amateur player in mind. The reason why finding Amateur talent is so crucial is because it creates amazing stories, drama, and finds players such as Snipedown, RyanNoob, and many more. Communities can't run on 16 pro teams, there needs to be the Amateur community presence who attend events and watch the tournament after they get knocked out. Cameron of Fnatic believes that Amateur Teams are the Unsung Heroes of eSports. I agree 100%. AM Tournaments give players a chance to prove themselves, and gives them the confidence to keep playing and grinding. Props to NJ Rod, Cream, and Goldenboy for creating tournaments like this. They get it. Social Media and Word of Mouth Social Media has been a great tool for eSports and it’s growth these past few years. Having a presence on Twitter, facebook, and YouTube has become mandatory for most sponsors and partners. I’ve noticed many players in the console community not using it to it’s fullest potential. These players are generally the ones saying ‘I need more followers’ or Advertising their twitters on their streams, youtube channels, or xbox live profile. What I’m getting at is that players need to start using their twitters to promote other content that’s not their own. I know it’s important for you to have that Twitter follower number very high, but what’s the point if you don’t even tweet relevant information to your communities growth? For Example, if there was a community ran tournament, montage, tutorial, or stream why not tweet it out? As a top player, your social media activity is looked at more often and by more people, you’re much more influential because of your status in the game. Top Player Etiquette and Manner As a top player or known player in the community you’re looked up to by the amateurs and up and coming players in the community. If you’re starting arguments on twitter or complaining about the game, how do you expect your fans or followers to act? You need to set an example in the community. If a SC2 player acted like some of the Console players do, there would be a 200 page thread on Team Liquid talking about professionalism and maturity. If you want your game to be taken seriously by sponsors, brands, or leagues, start acting serious and think before you post something on social media. The shit talk and blame game doesn’t make the community very appealing to newer players trying to get involved in the community because the people they look up too are acting like 12 year olds. Follow me on Twitter for updates on when I post blogs and eSports news! @vVv_RobZGod
Name : Joshua Franklin Wiedeman Age :17 What is your in game name :EGRorschach.248 Link to your Twitter page :https://twitter.com/#!/TachyonXL Link to your Google+ or Facebook page :http://www.facebook....100000490464530 How frequently do you use Facebook, Twitter, Digg and/or Google+? Facebook is my most frequent. every 30 min or so i check it. twitter is once a day. G+ is once every month. How did you hear about vVv Gaming? Were you referred to the site? If so, by whom? vVvspectral, i did some graphics work for his stream and he pointed me this way. Who do you know currently in vVv Gaming? How do you know them? vVvclout , i did some graphics designs for him, very fun person to talk to. has a thing for kid buu from dragonball z / vVvspectral , ive personal friends with this guy. really great player and a truly honest guy to talk to. / vVvturtle , a community member that i met and i play against as we train each other in game play tactics. Why you are interested in joining vVv Gaming? I want to join vVv because... it seems like a amazing community and a awesome opportunity to become a better player and a great place to meet friends. but mainly i want to be a part of vVv to have the ability to watch and play against fellow players to hone and sharpen my skill as a starcraft 2 gamer. Adding value is an important aspect of being in vVv Gaming. How will you, personally, add value? Adding value is something i intensely focus on. i LOVE to interact in forums and attend smaller scale tournaments. such as the mass amounts @ z33k.com i am a regular on the Daywalker daily tournament. but overall contributing to the team. i am a prolific player but very well mannered so not only spreading the awesome word of our team i regularly pick up players under my skill level and coach them to be even better than me. i do this mainly because its always fun to see them in a month or so 1-2 leagues above what they used to be. and i always do this for free. in general the forums, i love discussing strategy and putting out pointers that i learn from one of my mentors , EGmachine and EGstrifecro. Not to mention as a livestreamer i love to interact with my community and try to be the best stream all around even if my skill isn't the best. but i believe my general contribution would be my unwavering dedication to starcaft. ive been playing this game since i was 6 years old. that's over 11 years. starcraft 2 (according to xfire) ive logged nearly 10k hours of gameplay since beta. and even then i don't have xfire on all the time. ever since i watched my first GSL as a kid and saw incontrol vs flash and incontrols DT harass etc.. its been my dream to achieve that. maby not GSL but its my dream to go to MLG and be a competitor of note. and recently ive been taking giant leaps in that direction. in the past 5 months ive gone from forever bronze to being able to hold my own and nearly beat masters players. this is my dream and i am dedicated to this to the core. if i can have vVv and its awesome players behind my back as i continue up the ladder. it would be a incredible honnor for me. Are you familiar with vVv's Geek to Me articles and Losers Bracket Podcast? If so, what some of your favorites and why? I sadly do not partake in podcasts or blogs. i will probally begin soon though How long have you been playing video games?Since i was about 5. long live Mario kart How many hours per week do you devote to gaming? I devote regularly 50 hours a week. sometimes more. about 6 hours a night and about 10+ on Fridays and Saturdays. im pretty hardcore =/ What current division are you in and how many points do you have? Gold - about 150 ( i cant play much lately because my ram is terrible. can barely run sc2 alone. getting new ram today as a birthday present from vVvspectral :DD) but my current MMR has me reguarly defeating platinum players =/ yet it wont rank me up. funfunfun >.> Do you see yourself as competitive or causal gamer? I am very competitive. but i do enjoy hopping on 4v4,s and derping out in the bronze league with my friends. gotta play a few casual games every once and a while What games coming out are you looking forward to play and why?Minecraft,Starcraft2HOTS,Battlefield3,MW3,CIV5 What are your hobbies and interests outside of gaming? I practice the art of "wing chun" ( a passive yet highly effective martial art ) Hardcore Parkour , Building tables ect , Drawing , Reading , Building custom computers , working on my gradnfathers farm , hanging with friends , MUSICCC , playing with my cat , and much more. Where do you see yourself next year at this time? I see myself graduating from high school and maby entering the air force. if not i will be attending full sail academy for graphics design ( masters degree) and attending MLG as a player if not as a photographer for vVv You are expected to add 3 Vs to your battle.net ID in front of your alias if accepted (ie vVvRoar) I will buy another Sc2 Account for this as my friend used my last name change but it will be no problem Additional notes :This seems like a awesome team and i hope to be accepted and to prove myself to you guys that im worthy of the honorary vVv tag. if >anybody< want to talk to me my skype is TachyonXL, id love to get to know you all
Hello, vVv community! I read your clan mission statement, and I'm to understand that, above all other concerns, you're looking for quality gamers - "quality" defined as more than just talent. Key elements of your philosophy are good sportsmanship and a drive to improve one's skills. I think those are traits that many groups underplay, which means even if their teams do well in competitions or dominate public games, they will earn a reputation for being total jackasses (and no venue is ever excited to host a group like that!). Skimming through your community's metagame content portals, like podcasts and editorials, I believe that vVv prides itself on being more than that; your strong presence in tournaments is a testament to this. I met a player bearing your clan tag in a League of Legends unranked 5v5 match. His behavior, during gameplay and afterward, definitely was not up to par with your team's standards of personal excellence. I wanted to bring him to your attention, for two reasons: Foremost, I want to show players a cautionary tale, i.e. how NOT to conduct yourself when wearing a clan tag. All too often, players use clan involvement as a crutch in the event of failure or embarrassment. "I'm not noob, YOU'RE noob because you aren't in a clan!" Behavior like this is why some serious gamers don't want a clan affiliation - they don't want trash-talking middle-schoolers giving them a bad name. Good players let their skill do the talking. Second, this is a practical visual aid, showing people how NOT to play League of Legends. If vVv inTheory were a successful player, at least she'd have something to redeem her poor etiquette, but she makes several "noob" decisions that impact her performance very negatively. In a team-oriented game like League of Legends, a weak link - be it a lack of crowd control, a poor team composition, or a bad player - is something the opposing team will recognize and abuse. Understanding these bad choices will help beginner League players to improve their performance through intelligent gameplay. Let's examine where vVv inTheory went wrong... (Note: I refer to her in the feminine even though the player is, at least medically, likely male.) -- If you don't care about League of Legends crud, you don't have to read the following! Spoiler tags are very convenient! -- TL;DR: she sucks as bad as mathematics can possibly allow, and probably claims clan association just to make herself feel important. I don't think this player represents your community well. Her match history record shows her to be consistently poor, her gameplay strategies lack common sense, and she lashes out when losing. I notice she is not listed on your official account list, so it could be that somebody's trying to look pro... at the expense of vVv's reputation. In the event that she seriously is a member, maybe this is an opportunity for someone to coach her.