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untilClick here to join us on our Discord Server! For more details on this event and how to get involved, as well as how to register to save your spot, visit this link! Want to watch the action? Visit our Twitch.tv channel!
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vVv Gaming is proud to present our newest competitive game nights for Rocket League! These game nights will allow Teams and individual Rocketeers to bring their A game and level up their gaming skills in three unique events each week! Whether the goal is to improve teamwork, find suitable opponents, or just acquire valuable feedback on how to improve one’s gameplay, these events will accomplish just that! All of the events below will lead to a Season Finale where the best players and teams from the entire season will be allowed to participate! Each season will last 8 weeks (subject to change based on the feedback received in season 1). Players and Teams with highest scores will be invited to the two final tournaments. In order to create an environment that Rocketeers wish to be part of, an environment that encourages gamers to be competitive, to improve, and help others grow, we have made the first season a “test run”. What this means is that for the first season finale we will not be providing prizes to the winners. We hope that the first season will give us enough time to gather feedback from the participants in order to ensure quality of the event. Dependant on the success of the event, prizes will be introduced at a later time. Season 1 starts on Tuesday November 3rd. Supersonic Draft Supersonic Showdown Supersonic Shuffle Playing Games and Reporting Results: A tournament bracket will be created and can be accessed via http://www.vvv-gaming.com/RLBracket. (Note this link will take you to an external website that we use for hosting brackets and also this link will be kept up to date with the current active event). For all events above, the Admin will announce via TeamSpeak when the event has started. Once this happens you should contact the opposing team and host a private game among yourselves and play your best ouf of three matches. After you complete playing your match, one player from your team needs to report your score to the Admin. To keep things clean, please save replays of games you win in case we need to refer to them to prove a winner. Casting: We are looking for dedicated casters to stream these tournaments. Until we find these individuals we will be streaming the games played, however there will be no commentary. If you are interested in such a role, you can find more details here: http://www.vvv-gaming.com/forum/announcement/2-twitch-caster-opportunity-for-rocket-league/ Point System: You will receive points for your participation in each tournament. These points will determine the top 8 teams and top 24 players that will participate in the two season finale tournaments. The first tournament will be hosted for the top 8 teams based on the team scores from Supersonic Showndown event. The second tournament will be hosted for the top 24 players based on the combined individual scores from all 3 events. Keep in mind that participating in Supersonic Showdown event will earn Team Points as well as half of the total team points towards your individual points. For example if your total Team point score was 10 points, you will earn 5 individual points. This has been done to encourage individual players to participate in the “Supersonic Showdown” event and help fill out teams that are missing a player for the evening. Breakdown: 2 points for participating2 points for every match won2 additional points for placing 4th4 additional points for placing 3rd6 additional points for placing 2nd10 additional points for placing 1st To stay up to date on everything we do you can: Join our steam group: http://steamcommunity.com/groups/vVvGamingRL Join the discussions on our Forum: http://www.vvv-gaming.com/forum If you have a question, just reach out to one of our event administrators via private messages on vVv Forum. Event Administrators: vVv Bagzli, vVv Samona, vVv Saturn, Chibigoat For more information on vVv Gaming and staying up to date with events that we host accross various games, visit our Website at http://vVv-Gaming.com or you can follow us on twitter @vVv_Gaming.
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Oh hello there! vVv Rinzler here bringing you another SteelSeries product review, this time covering the now official mouse of MLG, the SteelSeries Sensei MLG edition. The box tells no lies. In contrast with the RAW, the Steel Series MLG Sensei has brought back the original Sensei's on board LCD configuration and CPU, as well as upping the potential sensitivity to a completely ridiculous, but Steel Series approved 16400 DCPI. As you'll note, your popcorn shrimp of a mouse probably functions at around 1/3rd the speed of the the MLG Sensei. If that's not impressive then you should probably stick to chopsticks. If you're more of a "shiny peripherals" kind of person, the newest iteration of the Sensei has you covered. The LCD configuration menu acquired from the original Sensei can be found on the bottom rear of the mouse, which is able to hold custom bitmap images corresponding to your favorite eSports teams. Advertised as the "most customizable mouse in the world", the MLG approved mouse sports 16.8 million available colors and three separate areas of customization. These zones include the rear of the mouse, the scroll wheel in the middle, and CPI sensor in the center. If you're still not sold, I'm sure you'll enjoy the 32 bit ARM processor which happens to include an easy-to-use drag and drop interface for optimal customization. This feature will be available upon completed installation of your Sensei's driver. Did I mention that the Sensei and all of its features have been tested and abused by some of the biggest names in eSports, including DeMuslim and iNcontrol? On top of this revamping of internals, the MLG Sensei sports a solid body metal shell, weighing in at a solid 102 grams while keeping the trademark SteelSeries button layout and ambidextrous ergonomics. Still not satisfied, you say? How's this for super secret tech: while it's not mentioned in the official product description, it's very clear from personally using this product that it takes significantly less pressure in order to generate a successful click compared to the original Sensei or Sensei RAW. We have some sneaky beavers over at SteelSeries. Feel free to check out the link below for a full SteelSeries product listing and table of specifications for the newest addition to the SteelSeries family. As of now, this product is not yet on the market, but head on over to the aforementioned link, give Steel Series your email, and they'll notify you when your Sensei is ready to ship. Thanks for tuning in to this vVv product review, and as always, Entertain, Educate, and Dominate. Full SteelSeries MLG Sensei Product description