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A few questions for all of you. I want to ask if you've ever thought about a way to quantify a reduced time in a flip turn vs. an open turn, taking into account where the turn started given a set point in the pool. How long did it really take you to get back to that set point in the pool, and how much energy did you use doing it? Several other factors would come into play even if this was set up in a controlled environment: How fast the swimmer was going, did they start their turn at the exact same point on both runs, how many breaths were taken getting to the turn, how much inertia was carried from the push off of the wall getting back to the set point, etc., but for the sake of preventing cataclysmic frustration and unrealistic expectations for an experiment, we'll assume these as environmental constants if we were to recreate it. The reason I'm asking these questions runs back to social acceptance in relation to techniques used in competitive sports, and the amount of peer pressure that can come with it. I highly doubt any high school swim coach set up a high speed camera to accurately benchmark when a swimmer passed a given point in the pool, and how long it took them to reach that same point upon turning, nor would they even have thought to, as it would've conflicted with their already solidified schema of how "real" swimming should look. Here are some of the common "arguments" for open vs. flip turns that don't even bother taking a numerical standpoint on the issue: - But you look ridonkulous doing open turns - I don't care, I'm not here to look cool, this isn't a popularity contest, and I'm not in high-school. I am here to be the fastest swimmer I can be. - But you don't streamline properly - You can learn to streamline in an open turn or a flip turn. - But it helps you control your breath - So don't breath when taking an open turn. - You can't grab a wall in the open water and take an extra breath - Last I checked you don't flip in open water and push off a wall either. Something I want to point out, "it adds yards" is a really silly standpoint to take if there is a possibility that open turning may be a faster way to get your feet to and off the wall. I will never take linear one-issue-covering counter arguments on variable heavy subjects seriously. "Longer distance swam" means nothing to me if someone can cover that distance in a shorter amount of time by doing something that is "against the grain". In the spirit of the internet, "pics or it didn't happen". If flip turns are quantifiably faster than open turns, then please show me. I could probably talk about this for days, but I'll stop myself here and leave you with some space to ponder. Someone think me up a punch line for swim blogs!
Guild Wars 2 Official Release Date Announced! http://www.arena.net...s-2-launch-date Typically in a written setting, an opening paragraph will appear to give the links following it some context and solidified meaning. This is not one of those settings. With the 6/27 stress test behind us, and a comfortably numb demeanor about the game's delay setting in to reduce the magnitude of late release anxiety attacks, the A(net)-bomb was dropped this morning by Mike O'Brien, the President of ArenaNet, announcing the official release date for Guild Wars 2. Given the project's monolithic nature and glorious purpose, ArenaNet opted to completely shrug off any and all constraints pertaining to an official release date until now. Some predicted September, late October, maybe even a Thanksgiving release due to the apparent amount of unfinished content that was presented in the Open Beta Weekends, but August? You can officially, with a royal seal of the queen, slap my backside and call my skippy, because I did not see that coming. Every indicator leading up to the official release date, the unfinished Asuran and Sylvari classes in Closed Beta, the unspoiled and untouched bonus PvP maps, and ArenaNet's general attitude about shrugging off any unnecessary project restraints that would inhibit the games development, led just about everyone to believe that the game would truly "Be finished when it's finished" with very few exceptions. http://www.youtube.com/watch?v=was2lsa1fsg&feature=player_embedded Brain splitting shock aside, Mike also announced with the release date the date of the final Beta Weekend preceding the games subsequent 3 day head start, July 20-22. Somehow, anticipation just doesn't quite cover it. Will ArenaNet meet the almost insurmountable challenges ahead of them, breaking convention entirely in the MMO genre? Will they be able to polish a game that is both tailored to the casual weekend warrior and eSports fanatic alike? And moreover, who will take Guild Wars 2 under it's wing as the second competitive MMO in the history of eSports since World of Warcraft? MLG? IPL? ESEA? In a giant cloud of uncertainty, one thing is apparent: The communities of both casual and competitive gaming have been united, and they are currently backing Guild Wars 2 development entirely. Has this ever truly happened in an MMO in the past? Be honest with yourself. MMO's in the past have tilted to one side or the other, sacrificing content and letting the grease drip into the competitive side, while trying to make it look like intuitive content was produced for both. But crashing the traditional corporate feel of MMO development into the ground entirely and creating a free form dynamic environment molded to the players decisions, whilst implementing the desired provisions required for success in a standalone tournament scene? Pinch me. I could go on for days, but I'll allow all of this information to wash over the masses as we take a single massive step towards the release of what is sure to be one of the greatest pieces of game development ever seen. Keep your pants on for the time being, until release that is, and as always, fight for the user.
http://www.dailymotion.com/video/xrhvx0_vvv-rinzler-guild-wars-2-beta-2-thief-pvp_videogames?from_fb_popup=1&code=AQBKuMq7w_X5fWgOovyBFGa1A3xnTiEUy9-2pOQDjW-2LZO5ReCZue6vsN1uAGIw1jT1dCofyzM0Eix2IAexiMunH058OBR_vamnCdUAOHi6vKcLDHVL4gUYxbBGcj9rZc7KIrzVSc24T_hMa4XIVWusPq-vC392wDZr1CuawjqU23CsKqaROO-AK9LbZeYMA9g#_=_ Beta video is finally live! Go drop a like for more content and tell me what you think, even if you live in Mississippi