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So. . . . Last night I made a promise to staff. I promised that in the year of talent, I'll gladly play wow, under the condition that we roll a Horde Guild. You may be asking. . . why? Here is why: -As we move into 2014 as the Year of Talent, and with MMOs like Wildstar and EQNext on the horizon, I want to bring all our top MMO experience into one guild. I want to know who our BEST MMO players really are. I want to know those who are AWESOME because they can do things in 3-4 hours vs grinding all day. This would be an open guild with elite raiders. I would interview everyone personally. You will be judged. -I have always knocked WoW for where it did not do some things as well that DAOC, EQ and EQ2 did well. Times have changed. I want to learn more about end-game raiding in WoW. Specifically, 5-man Heroics and dungeons. I am open to larger raid groups, but know that I will not PUG. Ever. So, I want a minimum of 5 people to run with that are really good. I will play a Disc Priest and the eventual goal is to find 20 elite MMO players. -Since 20-man will be the new standard in the Warlords of Draenor Expansion, I'm interested in finding that core group of twenty amazing players. -I'm interested in garrisons in the next expansion. Very interested. Let me know if you're interested in making the commitment to join me. This is very, very serious. We will play a Horde Guild on Kil'Jaeden. I will lead it until we find that person. Who will join me on this epic quest?
http://db.darthhater.com/skill_calc/sith_warrior/marauder/#::efefe4fe4fe5f2efef8ef17ef8: For those of you looking for an overall PvE spec look no further. While their is some room for variations, for the most part this is likely what you will be wanting to build for your PvE Marauder. Annihilation is also an incredible leveling spec as it gives you quite a bit of sustain not avalible in either Carnage or Rage. The Breakdown: Tier 1:Enraged Slash refunds Rage for several abilities that you will use on occasion (more so in the early levels, and again 40+ with Annihilate) so it is a decently useful passive to keep a supply of rage. Quick Recovery is very useful for PvE as it reduces rage cost of your AoE abilities to 1,This allows for much faster AoE killing as soon as you gain Sweeping Slash. Cloak of Annihilation doesn't feel all too useful as their are quite a few ways to keep your HP up, it would be more or less points wasted. Tier 2:Juyo Mastery is a must. Since DoTs are a large part of your Annihilation build, anything to improve them is usually a good option. Hungering returns HP on bleed crits, which works very well when using Berzerk. Seeping wound is more of a PvP skill and is thus pretty useless here. Tier 3:Deadly Saber gives you a stacking DoT and has a very low cooldown (12 seconds) this is one of your primary DoTs so you will need it. Bleedout further increases crit damage of bleeds so it is a must. Blurred Speed is great for leveling as it allows you to jump into most of your fights rather then running on foot. It would likely prove useful in Flashpoints / raiding as many enemies seem to use knockbacks; however you may choose to go for Seeping Wound or Cloak of Annihilation if you find them more useful. Tier 4:Deep wound is yet another damage boost, this time for Rupture, another primary DoT attack. Short Fuse increases Fury building, which is pretty important for leveling and PvE in general to gain either a damage boost or defense boost for the group. I would take Close Quarters only if you go for Blurred Speed, it gives a decent dmg attack plus 3 rage. This will serve to keep a rage supply if you are in need. Subjugation isn't necessarily bad, however a few seconds off your disrupt and blind doesnt give you a ton of value. But it is an option. Tier 5:Pulverize gives a decent chance to refresh the cooldown on Rupture, so for Flashpoints this is very nice to have. Leveling it can be overlooked, but stil holds value. Between Phantom and Ferocity, Phantom would be more useful in Flashpoints and leveling overall as it essentually makes you invulnerable for 6 seconds, which may just save your life. Ferocity turns 50% speed boost into 80%. Not bad but really more of a PvP ability, and Berzerk is likely a priority over Predation. Tier 6: Everything in this tier is good to increase damage and sustain your Rage. I see no reason not to take either Hemorrhage or Empowerment. Tier 7:Annihilate... this is your big hitter. It does tons of damage and is likely your go to ability when it is off cooldown. With the remainder of your points there are some i would recommend: In Carnage take Dual Wield Mastery and Defensive Forms. More Damage, increased fury build and some extra damage mitigation. From here it is up to you: Narrowed Hatred, Defensive Roll, or Erupting Fury. All can be useful, however if you are looking to do Endgame PvE, then Defensive roll will likely serve you best. In Rage you will want to take Malice for the 6% crit, this is pretty much a standard for any Marauder build.
Gear Checks to determine player rating uses the follow forumula: ((Rhead+Rchest+Rlegs)*2)+Rhands+Rwaist+Rfeet+Rwrists+Rweapon* *Rweapon for dual wielders = (Rmain+Roff)/2 Highest Gear rated players have priority in raiding groups. In short, they get picked first. NOTE: As the guild progresses, PvP gear will eventually be assigned a penalty of -2 to the rating of the item. SO, a item of rating 120 will become 118. All gear with the Expertise stat will get this penalty. Please keep in mind to raid with us you will need a gear rating of: 1386 - Minimum Amount for Normal Raids. 1496 - Minimum Amount for Nightmare Raids.