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http://db.darthhater.com/skill_calc/sith_warrior/marauder/#::efefe4fe4fe5f2efef8ef17ef8: For those of you looking for an overall PvE spec look no further. While their is some room for variations, for the most part this is likely what you will be wanting to build for your PvE Marauder. Annihilation is also an incredible leveling spec as it gives you quite a bit of sustain not avalible in either Carnage or Rage. The Breakdown: Tier 1:Enraged Slash refunds Rage for several abilities that you will use on occasion (more so in the early levels, and again 40+ with Annihilate) so it is a decently useful passive to keep a supply of rage. Quick Recovery is very useful for PvE as it reduces rage cost of your AoE abilities to 1,This allows for much faster AoE killing as soon as you gain Sweeping Slash. Cloak of Annihilation doesn't feel all too useful as their are quite a few ways to keep your HP up, it would be more or less points wasted. Tier 2:Juyo Mastery is a must. Since DoTs are a large part of your Annihilation build, anything to improve them is usually a good option. Hungering returns HP on bleed crits, which works very well when using Berzerk. Seeping wound is more of a PvP skill and is thus pretty useless here. Tier 3:Deadly Saber gives you a stacking DoT and has a very low cooldown (12 seconds) this is one of your primary DoTs so you will need it. Bleedout further increases crit damage of bleeds so it is a must. Blurred Speed is great for leveling as it allows you to jump into most of your fights rather then running on foot. It would likely prove useful in Flashpoints / raiding as many enemies seem to use knockbacks; however you may choose to go for Seeping Wound or Cloak of Annihilation if you find them more useful. Tier 4:Deep wound is yet another damage boost, this time for Rupture, another primary DoT attack. Short Fuse increases Fury building, which is pretty important for leveling and PvE in general to gain either a damage boost or defense boost for the group. I would take Close Quarters only if you go for Blurred Speed, it gives a decent dmg attack plus 3 rage. This will serve to keep a rage supply if you are in need. Subjugation isn't necessarily bad, however a few seconds off your disrupt and blind doesnt give you a ton of value. But it is an option. Tier 5:Pulverize gives a decent chance to refresh the cooldown on Rupture, so for Flashpoints this is very nice to have. Leveling it can be overlooked, but stil holds value. Between Phantom and Ferocity, Phantom would be more useful in Flashpoints and leveling overall as it essentually makes you invulnerable for 6 seconds, which may just save your life. Ferocity turns 50% speed boost into 80%. Not bad but really more of a PvP ability, and Berzerk is likely a priority over Predation. Tier 6: Everything in this tier is good to increase damage and sustain your Rage. I see no reason not to take either Hemorrhage or Empowerment. Tier 7:Annihilate... this is your big hitter. It does tons of damage and is likely your go to ability when it is off cooldown. With the remainder of your points there are some i would recommend: In Carnage take Dual Wield Mastery and Defensive Forms. More Damage, increased fury build and some extra damage mitigation. From here it is up to you: Narrowed Hatred, Defensive Roll, or Erupting Fury. All can be useful, however if you are looking to do Endgame PvE, then Defensive roll will likely serve you best. In Rage you will want to take Malice for the 6% crit, this is pretty much a standard for any Marauder build.
Hello everyone, Just doing a little intro before i started poking around and asking questions on everyones posts. Now for some name droping... I was introduced to vVv by Abadman (who i've known since junior high...20 yrs) since i've been waiting for SW:TOR like everyone else for 2 years and since he had nothing but good things to say i thought i'd give it a shot...though previous WoW guild experiances were less than favorable. Few Things: 1. This is my FIRST PVP SERVER (feel free to groan ) PVP NEWB here, you have been warned. 2. I'm Married with full time job and 3 Kids, schedules are good things for me so i'm primarily hoping to contribute to the guild in a PVE capacity (see again PVP server XP) aka raid, operations, daily grinds, bank filler (when they roll out). Though I hope to pick up some PVP knowledge while here. 3. I WELCOME any advice on gear, stats, or any other attibutes that could lend to my character being more effective. I'm currently playing a lvl 48 marauder with a Caranage build (I know Xenocide..i just read your build guide ..wish i had sooner.) I have had no problems with the caranage spec leveling within the PVE realm (i have done 0 warzones), and as blazek pointed out, i am one who actually enjoys playing that spec. But i have had my arse kicked 3 times by level 50 republic equivalent assasins and once, to my shame, a sorceror. 4. 400 on Artifice/Treasure/Archeology...I've read up on the rediculous process of Magneta crystal making and would like to know who is the guildie with the schematic to construct these and i know you have raid schedules but do you have any times set up for world bosses, or Epic material quests such as the one required to secure Schematics and materials for the Magenta crystals. Pretty much SWTOR has taken up my gaming free time for the past few weeks and looks to for the forseeable future so i hope to see you out there and agian welcome any advice/critiques Thanks SW:TOR - KURAIDAEMON lvl 48 Maruader
http://db.darthhater...e4fe7f10e2fef6: Here is my current work in progress for a PvP build on my Marauder. Bioware has stated they are working on changing both Marauder and its counterpart Sentinel, So this build will likely evolve over time. But since there is no date for the changes, here we go. This build utilizes the Carnage tree. Why? well lets first look at the other 2. Annihilation is a tree built around dealing damage over a longer duration. While Annihilation will shine in PvE, it is not suited for the fast pace nature of PvP; so Annihilation would be a poor choice. Rage on the other hand is pretty decent for both PvP and PvE. It gives a large amount of crit bonus, it utilizes the Shii-Cho Form (a fairly balanced stance), gives a decent amount of armor pen, grants an extra short range charge, and a fairly good slow ability from range. Rage could be viable and I will look into it in the future. But Carnage seems to outshine both of the other specs when it comes to PvP. I aim to utilize as much rage generation as a majority of your damage requires a constant supply of rage. Also, Carnage provides increased speed, burst damage, and consistent damage over time. so lets break it down. Tier 1: Defensive Forms is a must for PvP. gaining the extra 10% movement for Ataru Form (which will be the stance you are likely to stay in) will help keep you in close range constantly. DW Mastery just serves to increase your DPS, and Cloak of Carnage guarantees extra rage when players are attacking you, adding this to Cloak of Pain just makes it an incredible PvP ability. Tier 2: There isn't a ton of good for PvP in teir 2. Erupting Fury is more for PvE as you will not be generating a ton of extra fury with it in PvP (unless it is large open scale PvP) Narrowed Hatred is another nice PvE ability, but accuracy is generally not needed as much in PvP. So your choices are Defensive Roll and Enraged Charge. Both are helpful, but you only needed 3 points in T2, I prefer the guaranteed rage over less AoE damage taken(Depending on Rage generation end game, I may switch the points around). Tier 3: Everything here just adds to your DPS. You finally get Ataru Form, which will be your permenant stance. Ataru Mastery ups the Damage from the extra swings with Ataru and Execute gives a small burst when ataru triggers. Take everything here. Tier 4: Depending on what you feel necessary, you may leave out some points here, but here is my reasoning for taking what I did. Blood Frenzy is bonus rage every time Ataru triggers, which is needed. Towering Rage guarantees a Crit for your Force Scream, which is one of your hardest hitting abilities, so it is very worth it. Displacement will be highly needed in PvP to give you a root at range. Since you depend on melee combat, you need everything you can to keep people from running, A must take. Enraged Assault cuts off 3 seconds from Battering Assault, which is a large rage generator. You may find this unnecessary as 3 seconds is a pretty small cut for 2 talent points, which can be better used elseware. Tier 5: Here is where Carnage really starts to shine. Unbound turns your stealth into a free CC break for most immobilizing abilities. Gore is a 100% armor pen bonus. This is a MUST HAVE as for 6 seconds you can turn a tank into squish. Rattling Voice lowers the cooldown on Force Scream AND lowers its rage cost by 2. As I stated before, this is one of your hardest hitting abilites thus it is very worth the points. Tier 6: Again a very sexy teir, Overwhelm turns ravage into a root, giving you more time to guarantee damage to your opponent and making Ravage viable in PvP. Sever boosts Crit damage of 3 very important skills for your DPS: Force Scream, Ataru Form Triggers, and Massacre. Tier 7: Being the top of the line, It would be kinda pointless to go this high in the tree and not take Massacre. It does good damage, force triggers Ataru (which in turn triggers a lot of passives for you) and gives a bonus 30% chance for Ataru to trigger for 6 seconds. Just an overall nice boost to your DPS. NOW, what do we do with the remaining 10 points? Well we could invest more into Carnage, taking Enraged Assault if we feel it necessary, Erupting Fury if we think it will give us an edge, or we can go into other lines which is probably the better option. In Annihilation I would say Enraged Slash is the best skill to take. It refunds rage with 3 decently high priority abilities, which just serves to give you more ability to deal out dmg. Cloak of Annihilation is nice, but Retaliation is a reactionary ability so you may not trigger it a lot; also if you are the target in a fight then your Cloak of Pain will stay up for the entire duration. So it isn't incredibly useful. If you do decide to go up to tier 2, Seeping Wound will give you extra movement slow, and Hungering will give you a little bit of sustain. Personally I would take 3 points in Enrages Slash and that is it. We now have 7 points to spend in Rage. Malice is 6% Crit chance... no reason not to have that. Stagger outshines Ravager from a PvP standpoint as it is an extra second of immobilize. Since Force Charge has a much lower cooldown then force choke, you will likely be using it much more and it allows you to get back into the fight. When you get to tier 2 there are 2 talents that stand out: Payback and Brutality. payback gives you 10% HP back when you use Unleash (your CC break) that is a good chunk and you will likely be using Unleash a lot in PvP. If you have the extra Points, Brutality isn't a bad choice with 15% crit chance bonus on Vicious Slash. I would still prefer Enraged Slash in Annihilation due to the rage return, but the choice is yours.