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Found 18 results

  1. Muhdewsa

    Rocket League CGN

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  2. Muhdewsa

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  3. A few questions for all of you. I want to ask if you've ever thought about a way to quantify a reduced time in a flip turn vs. an open turn, taking into account where the turn started given a set point in the pool. How long did it really take you to get back to that set point in the pool, and how much energy did you use doing it? Several other factors would come into play even if this was set up in a controlled environment: How fast the swimmer was going, did they start their turn at the exact same point on both runs, how many breaths were taken getting to the turn, how much inertia was carried from the push off of the wall getting back to the set point, etc., but for the sake of preventing cataclysmic frustration and unrealistic expectations for an experiment, we'll assume these as environmental constants if we were to recreate it. The reason I'm asking these questions runs back to social acceptance in relation to techniques used in competitive sports, and the amount of peer pressure that can come with it. I highly doubt any high school swim coach set up a high speed camera to accurately benchmark when a swimmer passed a given point in the pool, and how long it took them to reach that same point upon turning, nor would they even have thought to, as it would've conflicted with their already solidified schema of how "real" swimming should look. Here are some of the common "arguments" for open vs. flip turns that don't even bother taking a numerical standpoint on the issue: - But you look ridonkulous doing open turns - I don't care, I'm not here to look cool, this isn't a popularity contest, and I'm not in high-school. I am here to be the fastest swimmer I can be. - But you don't streamline properly - You can learn to streamline in an open turn or a flip turn. - But it helps you control your breath - So don't breath when taking an open turn. - You can't grab a wall in the open water and take an extra breath - Last I checked you don't flip in open water and push off a wall either. Something I want to point out, "it adds yards" is a really silly standpoint to take if there is a possibility that open turning may be a faster way to get your feet to and off the wall. I will never take linear one-issue-covering counter arguments on variable heavy subjects seriously. "Longer distance swam" means nothing to me if someone can cover that distance in a shorter amount of time by doing something that is "against the grain". In the spirit of the internet, "pics or it didn't happen". If flip turns are quantifiably faster than open turns, then please show me. I could probably talk about this for days, but I'll stop myself here and leave you with some space to ponder. Someone think me up a punch line for swim blogs!
  4. Warning: Contains Spoilers Sometimes being a competitive gamer gets in the way of being, well, a gamer. As much as I'm practically addicted to Starcraft 2, the hours upon hours a day I put into practicing the game does take away from actually enjoying most other games I would otherwise be playing. Sure, I get to play some fun N64 sessions with my roommates often, but mostly I dedicate my own gaming time to competitive SC2. However, being on spring break this week, I decided to dial back my practice time a bit and instead enjoy what the rest of the industry has to offer. When I decided today this week that I was going to play some new games, I then realized that the only thing I had with me gaming wise was my laptop, which has SC2, as well as other games I've beaten. I needed a new console game, something to run campaign by myself, just like the old days. I have too many multiplayer sessions so I need some alone time with just me and the game, I thought to myself. Thankfully, an opportunity presented itself – my friend had recently picked up the new SSX game for his 360 and, after managing to run to Gamestop after lunch today, I picked up Vanquish (which was release in October of 2010) after seeing that it was on sale for $15 and that the clerk mentioned that it was “severely underrated.” I couldn't resist. First, I want to start with SSX, the latest installment in the extreme snowboarding franchise published by Electronic Arts. Let me start off by saying that SSX comes into my view with a disadvantage – it is not SSX Tricky, the second installment in the series and by far my favorite snowboarding game of all time. I've put countless hours into Tricky, making it one of the most played games to ever be popped into my Gamecube (it was also the first Gamecube game I ever owned, too!). So, unless this SSX was SSX Tricky 2 or something better, it was going to disappoint. Can't beat the classics. Immediately, I felt the prophecy unfolding. The cheesy intro to the game's plot started to dig a hole for itself – apparently, veteran riders Mac, Zoey, and Elise form a team of snowboarders called SSX (which stands for Surfing, Snowboarding, and Cross Country...or something like that) that square off against the just-as-unoriginal Team Griff, which is led by, you guessed it, Griff, a former member of SSX. The objective of the game is to defeat Team Griff on the world's 9 Deadly Descents, winning races and grabbing points by doing insanely awesome combos. Unlike in SSX Tricky, once again setting the highest bar for me in the series, the new SSX felt...well, bland. Yeah, the graphics are good, the sense of speed is there, and the realism is taken up a notch. But the problem is that, well, it's just not very fun. For one thing, the beginning of the game moves at a terribly slow pace, and by that I mean it took me a long time to get myself to run another race after finishing another one. First of all, one of the greatest things about SSX Tricky was that there were a bunch of racers causing tons of calamity down the track, knocking each other down violently, and scoring crazy amounts of points in any way they could. But in the new SSX, that's not all necessarily there. Many races, for example, have 4 or less snowboarders to an event (as opposed to the 6 racers in every event featured in Tricky). Some races were just trips down the mountain against a “ghost” of another snowboarder, the snowboarding equivalent to masturbating while trying to break a speed record set by Ron Jeremy. There's no tension, nothing to stir up excitement. I can't even violently stiff arm opponents as I race down the mountain, mostly because I'm not even racing against an actual opponent half the time! Nope, I really don't enjoy racing by myself, sorry. Then there's the fact that SSX is trying to “reinvent” the franchise. Tricky was fun because it was outlandishly cartoony and over-the-top. But SSX is simply trying to take itself too seriously, incorporating armor and health into the game, as well as items like wingsuits and helmets with flashlights (I've always wanted a game version of one of those!), as well as having more cheesy intros to mountain runs (according to the narrator, apparently Team SSX will simply get the funding it needs to survive by having big livestream numbers on its PornHub account). Oh and, obviously, none of the mountain runs are anything but, you guessed it, downward slopes of snow on top of rock. At the very least SSX Tricky's courses had flavor and personality to them, with warp pipes, ridiculous pipelines, and snowflake combo upgrades galore. Apparently when a franchise is reinvented, that means taking out all the good stuff for the real stuff. Realism does not always mean fun. That's simply the problem here, actually, as I said before. SSX just isn't fun. With Tricky, scoring combos wasn't necessarily hard, but it brought a lot to the game. Characters yelled and screamed at each other, as well as having distinct moves and looks; courses were colorful and amazing rides; graphics bounced off the screen in a way that doesn't make you sick (looking at you 3D technology, god I hate you). But with SSX 2012, I get to look at the same environments over and over while the characters, who all wear similar body armor, lack a lot of personality (no, Zoe pathetically shadow boxing in the helicopter before her first run does not count as having personality) and make no effort to make me care about the game. In Tricky, I absolutely loved suiting up as my boy Mac, stiff arming the living hell out of Elise any chance I got, then seeing the engagement at the winner's platform between the two stir up fire. Instead, I get a cheesy narrator, an annoying helicopter pilot that lets me know that I'm actually a functioning human being with the ability to snowboard (why is it that I need to here from a helicopter pilot, by the way?) and no fun at all. Oh, and the game has absolutely no local multiplayer, and the online multiplayer is essentially time trials against ghosts. So much fun! Thankfully, just before I wanted to return the game for my friend so he could use the money on something more useful, the Xbox randomly red ringed, forcing us to end our SSX session. I happily took this opportunity to pop in Vanquish and give the first two missions a test run. I mean, it couldn't be any worse than a pathetic excuse for a snowboarding game, right (EA, I just want SSX Tricky 2, come on!)? I was certainly right – Vanquish ended up being better than SSX, much better. Yeah, the games are different (who compares third person shooters to shovelware...um, snowboarding games, anyway?), but they're still both games. I can definitely say, without a doubt, that I walked away from the first two missions of Vanquish with a lot more excitement, hype, and fun had than when SSX tried to commit suicide in my friend's console. Thanks red ring of death, high five! Honestly, I think the reason why I like Vanquish so much is that it's more like SSX Tricky than SSX 2012 is. Right from the get-go, the game is completely ridiculous – protagonist Sam Gideon, who's voice sounds like the result of being strangled by a group of orangutans constantly for a period of several months, is tasked with stopped an evil Russian ultra-nationalist from destroying New York City and the rest of the United States after using a huge American space station to destroy San Francisco. A long, but extremely awesome cutscene (which is awesomely capitalized by Gideon straight not giving a fuck and blowing cigarette smoke, while in full armor, at the face of his commanding officer, who looks like an old Marcus Fenix [badass!]) precedes an epic rush into a Russian ship which forces Gideon and the rest of Bravo Company to destroy waves of Russian robotic infantry. To do this, I got my hands on Gideon's DARPA-funded battle armor that makes him the closest this game's universe will get to having Master Chief in its wars. Gideon has access to a pretty standard array of weaponry (a shotgun, assault rifle, sniper rifle, the usual culprits), but they all have a strong sense of power and punch when the trigger is pulled. However, Vanquish's best mechanics are the cover system and the boosted power slide. The cover system, most certainly inspired by the Gears of War series, works very well, if anything a bit quickly. I certainly didn't mind the insanely agile movements that Gideon makes from cover to cover, though. The slide, however, is probably the coolest thing Vanquish has to offer – with the press (and hold) of a button, Gideon races across the ground on his knees. From this position, he can simply blast by enemies, fire his gun, and take cover. If you decide upon the second option, however, Gideon goes into “bullet time,” which is exactly what you think it is. Though Vanquish isn't exactly going to win awards for its story or voice acting, and neither will it find comfort in innovating weaponry in video games (at least give the guns cool names!), the most important thing is that it's fun! Sliding towards enemies so I can give them the business with the shotgun is extremely exciting, while taking pot shots at far away enemies with the sniper feels just as good as it does in any other shooter, if not more so. There are even boss fights! You heard me right, boss fights. The infection of Call of Duty games oddly started a trend of the decline of boss fights and the rise of “set pieces”, which are pretty much just big climatic events that consist of you doing the same things you were doing previously in the mission but with more explosions and curse words. Vanquish, however, doesn't give a damn about trends, so instead I got to face off against a towering robot with some glowing weak points I got to aim at. At first, I fear that the boss battle would simply be just as dated as ones found in older console generations – fire at the weak spot, dodge attacks, rinse and repeat. Vanquish was able to throw a curve ball in this department thanks to giving the bosses much more to do. While I peppered bullets into the number of soft spots on the boss character, I had to do my best to slide away from rampant cluster-missile launchers, gigantic lasers, and direct physical slams from the robot. Even on Normal difficulty, the boss gave me a challenge as ammo constantly ran dry while I barely managed to escape its multiple attacks. Oh, and then it transformed into another form, which was even harder to deal with. No, Vanquish's boss battles are not completely reinventing how those work, either, but again the most important part was that fighting the big Russian robot was a ton of fun. It didn't feel scripted, it didn't feel slow. It took all of my known skills and technology to defeat the menace, and I walked away with a sense of accomplishment. Now, it is fair that I put the new SSX on a bar raised by SSX Tricky, and that it ended up failing to impress me because it was not as good? Of course. I would hope that sequels are better than their predecessors. And is it fair to recommend Vanquish despite having faults even though I do not recommend SSX for also having faults? Definitely, because despite its faults (which are less like faults and more like really hilarious offerings to the comedy gods), Vanquish is still a really enjoyable game. However, for SSX, despite its faults, it is not a fun game. EA, you're going to have to do better than that. As for all of you reading this, give both games a try and see how you like them...but mark my words, beating the living hell out of Russian robots and being a total badass in space armor is much more fun than beating the living hell out of snowboarding ghosts and being a totally bland character dressed in garbage cans and package peanuts.
  5. Happy Holidays! 2011 has been another amazing year for vVv Gaming! Our event attendance and our website traffic continued to grow, and our podcast show saw some amazing conversations and controversies. In addition to this, our social media presence grew with our Twitter crossing 5k followers and our Facebook page crossing 3K Likes! I want to personally thank you. It is you, the vVv community and competitive gaming fans and supporters, that make vVv Gaming so special. We have the best community in competitive gaming. Your faith in my leadership and the reputation you bring to our brand and sponsors is known throughout competitive gaming. Again, I want to thank you. During this holiday I ask you to please do three things: 1. Enjoy yourselves! Skyrim, SWTOR. . . we have so many amazing games that offer us a wonderful break from heated competition. 2. Thank our staff members. They are amazing people who work so hard to make sure that vVv Gaming lives up to its mission statement. 3. Take this survey to possibly win a $60 Amazon gift card As I reflect on all our accomplishments from 2011, I can’t help but also think about all we plan for 2012. Instead of making all kinds of announcements, I want to share something with you. Last year, an acquaintance of my boss attended a 100th birthday celebration for his great aunt. During the festivities, the guest of honor was asked to share a few pearls of wisdom acquired over the course of her long life. After thinking quietly for several moments, she simply said, “Things change. And always take a sweater.” That’s brilliant advice for everyone, including eSports organizations. No matter what the circumstances, you can’t count on the continuation of the status quo (no Halo pun intended), and you certainly can’t control the climate. Just when you think you know what normal looks and feels like, there’s a change. Just a couple of years ago, CEO Mohamed El-Erian and his colleagues at Pacific Investment Management Co. (PIMCO), the world’s largest bond fund, coined the phrase “the new normal” to describe the changing investment climate brought on by the economic crisis. He explained the term by saying that “the new normal speaks to what is likely to happen given current conditions, rather than what should happen.” Nerds have always had a tough time with “should.” The term “cheese” is a great representation of that trouble. I’ll let you ponder that awhile. One thing I have noticed from where I sit in vVv Gaming is that there is a large talent pool of players out there, to be sure, but the paradox is they don’t all have the skills to participate at the highest levels of competition, particularly those skills needed to drive innovation and growth, such as their marketability and ability to grow a fan base. And a full talent pool teeming with the wrong candidates makes the process of trying to invest in the right people externally all the more costly and risky. I think you can guess where this is leading. In the new normal, many players and organizations are at risk of being left out in the cold. They are at a point where they need to be more proactive, strategic and effective when it comes to investing in the development of their players, as well as growing a fanbase. For eSports leaders, that means playing a crucial role in defining and preparing for what the new normal looks and feels like in their organizations. It will be up to league owners, team managers, competitive gaming journalists and content providers to assure that eSports is not reactive but adaptive enough to speak to what is likely to happen given current conditions. We plan to do our part. I ask you to please participate in this survey. This survey will help us to provide more of what you want, as well as help us tell the world why the eSports community is worthy of more investment. Happy Holidays! Thank you so much for your continued support.
  6. Name: max bugrov Age (minimum 16): 20 Gamertags (for all systems you own): PC... LoL: grabbyninja steam: deadlygunsandblades SC2: grabby For the most part if the name is grabby or grabbyninja, it's probably me. Do you have access to a computer and e-mail on a daily basis? yes. What are your screen names (all that apply)? (AIM, MSN, Skype, Steam, Xfire) Aim: grabbyninja MSN: tuggdb@gmail.com (assuming msn you mean windows live, hardly ever use anymore) Skype: maxiikins steam: deadlygunsandblades xfire: grabbyninja Link to your Twitter page (twitter required): https://twitter.com/#!/maxbugrov (1744 following, 812 being followed by.) Link to your MySpace or Facebook page (at least one required): https://www.facebook.com/max.bugrov How frequently do you use Facebook, Twitter, Digg and/or MySpace? Daily, apart from loving it, I work in Social Media Marketing. How did you hear about vVv Gaming? Were you referred to the site? If so, by whom? Watching competitive gaming on youtube / searching for communities. Who do you know currently in vVv Gaming? How do you know them? Apart from the folks giving me the warm welcome, I don't know anyone on a personal level. Why are you interested in joining vVv Gaming? Video Games / Gaming are an important part of my life in regards to work and it being something I love. The way the vVv gaming community comes off is the right level of professionalism I'm looking for - apart from obvious success there seem to be a very active group of people who are working towards a similar goal that I want to help others reach while at the same time working towards my own. Adding value is an important aspect of being in vVv Gaming. How will you, personally, add value? I have a wide range of experience in both Business, Marketing, Writing, Development, and of course - gaming. Without coming off as a complete ego centric dick, I think I'm a great asset to this community that - when presented with the right opportunities and allotted the right soundboards I can help foster the vVv brand and enable other members to do the same. All the while - participating in the competitive scene and help grow the community. Would love to get into helping vVv and teams get more sponsorship's. Are you familiar with vVv's Geek to Me articles and Losers Bracket Podcast? If so, what are some of your favorites and why? I've read some of the articles found on the forums, getting around to listening to the podcasts... The articles I've read through are pretty damn good in getting to the point when it comes to professional gaming and especially the Geek To Me articulation of professional gaming and the market both domestically and at home. Gotta love great writing. How long have you been playing video games? Parents always told me I used to sit next to my uncle who wasn't too much older and hold the controller pretending to play (early 90's here, 92/93)... Probably really got into it around 95 on the pc and soon after more in the console scene. Been very active in game development and I guess as it's termed 'hardcore' gaming since 2001. My gaming hours probably speak for themselves. (http://www.xfire.com...le/grabbyninja/) keep in mind I don't always log in. How many hours per week do you devote to gaming? Depends on my work schedule / deadlines / class work to be done. But I've easily spent anywhere from 49-70 hours a week. On average now I'd say it's around 20-30, rough estimates. What’s the hardest game you’ve ever beaten? Hahahhaa. Haven't beat life yet... I think a lot of games don't really end. None do. They all continue because when you 'beat the game', you just finish the levels, but theres always more to be done, get all the achievements, collect EVERY ring in a level, get all the fairies, get the perfect deag around the corner... The most challenging game has been probably the Zelda Series on the old gameboys... I always got stuck in one place or another... eventually beat them - but still. They were pretty damn difficult.. at least back then. What games coming out are you looking forward to play and why? Oh man, GW2! Can't wait to get back into PvP in an mmorpg... I used to be 2300+ in Arena (WoW) running a rogue rogue comp... Can't wait to get my hands on this! Also looking forward to seeing how LoL dominion plays out as well as DOTA2... What are your hobbies and interests outside of gaming? Pretty damn varied. I'm a violin player of 13+ years. I've been a professinal actor since 2001. I coach High School Policy Debate in Los Angeles and compete for College as well. I work in Marketing and Online Public Relations so I find myself reading up on that scene pretty often... I do a lot of research for debate that deals with a lot of sociopolitical questions.... pretty academically revolutionary oriented.. Where do you see yourself next year at this time? Still working on my degree. Making mo money. Still coaching. Seeing the Southern California Gaming Squad I'm working on alive and kicking. Hopefully I'm still alive. What kind of competitive tournament experience do you have? Messed around a lot in online tournaments that weren't official and did pretty well especially in WoW and inner guild tournaments. No real CEVO/ESEA/CAL/Esports experience except playing with ranked peoples. Have you attended any national events (MLG, WCG, CPL)? No. I am a Nationally ranked debater though for CEDA! How long have you been playing competitively? No experience on a professional team, playing competitively meaning there was a practice schedule, there we're stakes, and a LOT of time was put in? 04/05. What was your best competitive moment? What was your worst? Best moment in 'competitive' was the rise in the WoW Arena Ranks playing one of the hardest classes I would say.... Worst would come down to moments of the team being dysfunctional and just not working together... we lost a couple hundred points in a row. What do you hope to achieve, competitively? Definitely trying to get ranked and make some paper - asides that I want to help establish the reality that Gaming is a legitimate sport and should be recognized as such. What was your toughest competition? CSS ranked players from CEVO/ESEA/CAL - it amazes me how much of a stark skill difference there is between good players and pro players in CSS... Going 20-0 just AWPING? Nothing compared to the skillsets of a professional player who can go on awpshot streaks for days... How do you see vVv Gaming adding value to you? The community in in of itself would definitely help me create a better understanding of the professional scene and give credibility to the Squad I'm working on in Southern California - asides from becoming a better player. Do you see yourself as competitive or causal gamer? Competitive.
  7. Past two years I've been doing a lot of psychoanalysis research in addition to other work and being an avid gamer from a very young age I've always been interested in the psychology of competitive gaming and more specifically in things like camping other players in WoW (being the gamer who sits in crossroads and kills everyone walking by for kicks) - following enemy players and killing them - why do we do it? I know I was known as one of those folks who would intentionally run around the enemy territory and egg on horde players, /duel-ing them and making them attack me, then camp their body. How this pertains to league of legends... This reddit post caught my eye - I'm into academia and writeups when they have connections with video games and this is a pretty cool little piece about griefing/trolling, etc in League of Legends. Griefing in League of Legends: An Psychological Analysis (self.leagueoflegends) (From Reddit) by legoEngineer 30 Nov 2011 After participating in numerous tribunals for the past few months during my lunch break I have come to some conclusions about why players grief. It is my hope that some will use my theories in order to prevent or mitigate their teammates griefing. You may also notice some of these tendencies in yourself, commence the introspection! Control Griefing comes down to one thing, control. The griefer feels they have lost control of the situation and they try desperately to regain it. This is something that happens in every single tribunal case I have seen. The player first loses all hope of winning the game. Either because they are feeding or because they are on a horrible losing streak, or a teammate is feeding, maybe there are too many OP champs on opposing team ext... Secondly, if they cannot control the game in their team's favor they will control the game by purposefully losing. They will start "Trolling", by buying silly items and purposefully dying. They may also go afk, thereby crippling their team. They become the ones in control, because they are choosing to lose. The most compelling evidence I have seen for this is when a griefer says something like, "You didn't gank my lane, so now I will feed, have fun losing noobs." Especially apparent is when the player starts griefing after they initiate a failed surrender vote. Depressingly, griefer's going AFK is quite similarity to suicides. This is on a much smaller scale of course, but most suicides happen because the person feels they have lost control of their life, and the only way they can regain control is by ending it. (I'm not saying they are on par or anything, suicide is a very serious issue) The griefer may also try to gain control by verbal harassment. Just like a playground bully they will attempt to undermine the self esteem of the other players so they will think they have also lost control and give up. What to do when Teamates Grief Assuming that my above analysis is correct, you must convince the griefer that they can still positively affect the game's outcome. Say things like: We can still win, we are only down 5 kills LeBlank may be feed but she will suck late game The enemy won't be able to kill you if you buy a frozen mallet! It is important to be polite no matter how many times they call you a fag. They are hurt and scared and they just need someone to give them hope. They still want to win they have just given up hope of doing so. Like a playground bully all they really want is a friend. EDIT: Davebo suggested calling the greifer on their bullshit. LINK Do not become a second griefer It is easy to become a griefer once someone is already rusing out to commit suicide. Obviously you are going to lose if someone is purposely feeding, so why don't you just sell all your items for 6 ninja tabi, right? WRONG, there is still a chance you can convince the griefer that there is a chance to win and make a comeback, please don't add to the problem. Prevent Griefing It is important to address concerns when they first arise. Has someone died twice in the first four minutes? Give them some FRIENDLY advice, ASK them to hug the tower, or maybe abandon it altogether so they don't feed. (Though which is worse is debatable) Also, some players may lose hope at champ select, try to assure them that everything will be alright and point out your teams strengths. The important thing is that they do not lose hope, they need to feel that their team is behind them. TD:LR Greifers first feel like they lose the ability to positively control the games outcome. Then, in desperation the Negatively affects the games outcome. Be friendly and try to give them hope. Sorry if that was long winded, I tried to make myself as clear as possible. I will respond to any questions. Does anyone else have a hypothesis? EDIT: formatting, spelling EDIT 2:DEFINITION OF GRIEFING A griefer is a player in a multiplayer video game that deliberately irritates and harasses other players. EDIT 3: Tons of responses from people justifying greifing or suggesting ignore is the only option. If you don't want to work with other people why are you playing a multiplayer game? Your success in this game depends on the success of your teammates, therefore in order to win the most you must help your teamates. (Note that I'm not a great player by any means, but few people can win 1v5) _______________________________________________________________________________________________________ I think though - there is a huge difference in things like camping enemy players in WoW and trolling in League of Legends... In case anyone thinks I was drawing that parallel... Definitely a lot of validity in the writeup from how I see it - thoughts?
  8. all right. So as the topic suggests, this is going to be a thread about how to become a better gamer. And it might not be as you would think, a lot of the times practice just isn't enough to become better gamer. In this topic, I'm going to discuss a couple of things: your mind, your body, and proper nutrition. as most of you guys as gamers know, your ability to perform well in a game depends on your ability to critically think and problem solve. Practicing and again they've chosen can get you to the point where you can critically think and assess any situation you might have in your specific game, but without the proper nutrition your mind may not be able to act as effectively as you would like. What I will describe later in this topic are some simple things you can do to help exercise your mind and treat it right so you can perform at the top your game. And also another major major factor that comes into play, your body. As you go on practicing your game, your body begins to form a type of muscle memory which enables you to perform certain actions inside of your game that others who are not as practiced may not be able to do. However, if you don't treat your body right, your muscle memory may become very lagged or you may lose it altogether because of malnutrition and lack of physical fitness. So here are few tips that I suggest everybody do in order to up their game just that much more: 1) get up out of your chair and exercise! do some push-ups, situps, and go for a run at least two or three times a week. It doesn't even have to be very far, maybe a mile or two. This will get your heart rate up, preferably to a good high heart rate in order to start burning fat, and also give you that endurance for those long gaming crunches. 2) eat. And I don't mean those Dunkin' Donuts that everybody goes and grabs on the way to work. Think back to your childhood, what did your mom and dad make you eat everyday before you went to school? Dish that doughnut and coffee in the morning, and have yourself a nice bowlful grain cereal and possibly a piece of fruit. This will fill you up nicely, give you the nutrition a push to the day, and make you feel better at the same time. Mom and dad weren't so wrong now were they? also, ditch that piece of pizza that you have stored in the fridge for dinner and cook yourself up a nice steak and some pasta. The state gives you plenty of protein to help rebuild the muscle that you tore up during your workout, and the pasta is full of natural healthy complex carbohydrates, giving you plenty of energy to push through your gaming sessions. 3) start taking a vitamin supplement. If it's one thing I've noticed nowadays, it's that people aren't getting the nutrition they need due to lack of proper diet and exercise. I'm going to list a few vitamins and some of their beneficial effects down below: Vitamin C: May Fight Stress (Stress is gained through various means, and isn't limited to physical stress, but can also be attributed to Emotional/Mental Stress) Thiamine (B-1): Thiamine may enhance circulation, helps with blood formation and the metabolism of carbohydrates. Can help your reaction time and energy levels/energy output. Focuses on the brain and neurotransmission. Riboflavin (B-2): Similar to Thiamine, works as a coenzyme in energy releasing reaction for various parts of the body, Niacine (B-3): Similar to Thiamine and Riboflavin. Vitamin B-5 Pantothetic Acid: Similar to other B-vitamins, also helps produce adrenaline.] Biotin: Energy Metabolism Vitamin A: Supports Vision Clarity Sodium: Maintains fluid and electrolyte balance, supports muscle contraction and nerve impulse transmissions. Potassium: Maintains fluid and electrolyte balance, cell integrity, muscle contractions and nerve impulse transmission Magnesium: Protein building, muscular contraction, nerve impulse transmission Iron: Carries oxygen throughout body's cells. Copper: Needed for absorption and utilization of Iron Caffeine: Stimulates many systems in your body, blood circulation, nerve impulse transmission, causes adrenal glands to release hormones into body, effects dopamine levels in the brain (as does sugar) that tends to give people a generally better feeling. For your male gamers, in order to get all of these important supplements minus the caffeine I strongly suggest taking a One-A-Day men's health supplement. It's not expensive, and it's extremely easy to take. Just once a day with food, typically with her breakfast. If you follow these three simple steps, I can almost guarantee that you will see an increased improvement in your gaming. Whether it be a higher frag count, quicker decision-making, or just increased reaction timing, you will definitely notice at least a small change. *Disclaimer: I am not a licensed or registered dietitian, and these suggestions are purely from experience and my gaming career. Any adverse affects that may or may not occur during your following of these suggestions is purely your own fault, and I hold no liability for such adverse effects. Have a nice day, I hope this helps some of you out.
  9. crbox

    crbox - Sc2

    Hi =), Name: Martin Maindl Race : Zerg Age: 19 What is your in game name (ie vVvRoar.873): crbox.922 How long have you been playing competitively? I am not, but I want to start playing seriously, like I play everyday, but I don't practice specific strategies, because I don't know anyone of my skill level except on the ladder. Link to all social media sites used.(Twitter/Facebook/youtube channel): I do have a facebook but it's for people I know IRL like family and friends. How frequently do you use Facebook and Twitter?: Not so much What current division are you in and how many points do you have? (SC2 Applicable): Masters, #1 in my division, currently 85 - 50. I don't like playing ladder on NA server. Have you attended any national events? (MLG, ESEA, WCG?) : No, never. Are you shy around people you don't know? Depends how they are, I'm not a shy person but I don't feel the need to talk around people that likes to take too much space :] Link us to some of your best personal achievements : Well gaming wise, I didn't really participate all that much into the community. I guess my ''biggest achievement'' would be that I have beaten several progamers on the ladder (eeeeeeee..). I'm going to attend ETS LAN in Montreal, if I win it (hoping kiwikaki won't come, because he's a sick monster) that would be my biggest achievement What was your biggest loss or disappointment in gaming? Why did you lose that match? lol many many many ladder games where I just threw the game away. I do play sloppy most of the time, I need to improve on that. How can you PERSONALLY benefit vVv Gaming? Well I need motivation to keep practicing, and the only problem I have is that I can't really play by myself, I need to talk with people between games to figure out what to improve. Also playing in a team would boost my self-confidence gaming wise. What are your hobbies and interests outside of gaming? As funny as it sounds I like nature, even though I can't spend too much time away from my computer (T_T) I do like to climb so mountains once in a while or go camping with friends/family . Okay so, I really do believe I can improve enough to become a progamer. I have good mechanics, good game sense, but sometimes I get sloppy and lose because I play on tilt. I rarely lose when I play at 100% (not being braggy or anything.) I've been playing on and off starcraft 2 for a while now, I never felt the need to join a team because I did not care enough about the game, but now that I've been injured for a while and just started playing back (for about a week or two) I realized that joining a team would be a huge asset for my play. I hope you guys consider my application even though I never been in a professional team before. Good day to you guys and get back to me!
  10. So, I know that a lot of you aren't casters, and may not know what exactly goes on behind the scenes when that camera isn't on. Well, to be completely honest, it's a week-long process that can, at times, be quite draining, as I've found out over the past couple of weeks. There's all kinds of work to be done (and never enough time to do it!) The first and foremost thing that a caster should do is, of course, find material that he/she is going to talk about. If you have nothing to talk about, it'll make for a dull show that no one will ever even think to watch. Why would you just stare at a stream of a guy sitting there talking about nothing? You get my point! Next, to research...and research...and research. This is by far the most draining (and FUN) part of the casting workload, at least in my opinion. For those of you that don't know, I put on a show Thursdays at 10PM EDT on vVv's Live Community channel called, of course, "The Raging Gamer (New title to follow)" which follows all things happening in the League of Legends universe. Most of the time, it's reading notes, seeing what the community and competitive scene is up to, and of course, playing the game to see how changes are going! THAT is the fun part! Now, of course, we're getting to a day or two before the show. Now, it's crunch time. You basically scramble for last minute things that the viewers may want to hear and discuss, then work it into your show. This is the perilous part. I know for one, this week's show has content coming in right at the last minute, and it has me scrambling to work it in! And one can never forget the guests...sigh, the guests. The people you want on the show who cancel at the last minute, or make an obligation to come on the show and then just don't show up. This is probably the most irritating part of being a caster (moreover a not very well known one, like myself...YET!) When things go south and a guest doesn't show up, it throws a whole kink in the chain, forcing you to react and adjust at the last possible moment. This can be very frustrating, but also very rewarding! I know I, for one, thrive on the last minute tweaks to get the job done (don't know if that's a good thing or not.) So as you can well tell, there's a lot going on behind the scenes in order to put on a Great show for the viewers. Often times it goes unappreciated or overlooked, but hey, we love what we do! And we're proud to do it!
  11. Severin Madsen 16 Sevie.267 http://twitter.com/#!/SevieBoy I login to Twitter, and Facebook frequently (2-3 time a day) I heard about vVv gaming originally from MLG i saw vVv Hasuu play and just today i met vVv Noxie on the ladder and he referred me to this site and the application. vVv Noxie, we met on the ladder Personally i will add integrity by being honest with my fellow players and being well mannered while playin. Teamwork by encouraging all the members of team vVv and my fellow SC2 players. Hardwork by really using my time at vVv to expand my knowledge of Starcraft 2 and improve in the game through good times and bad. Devotion by committing myself to team vVv and always being there for my teammates if they need me and encouraging everyone on team vVv to be the very best they can be! And a never-say-die attitude by always telling my teammates they worked hard and did their best even if they don't believe it, also by never giving up or letting a loss get me down, and always rising above the call of duty! I am not familiar with the podcast, although after hearing about them i will definitely look into them more I got my first copy of The Neverhood when i was 4 and have been hooked on computer gaming ever since! But i have been playing Starcraft now for about 5-6 years. I usually devote around 20-30 hrs a week to gaming. I am currently in Diamond with 517 points (Rank 3)Torus Whiskey I see myself as both. I started off with just playing a few buds at a LAN every now and then, and after a while once SC2 was released i dove into the competitive field of gaming and just recently participated in the Geforce Amateur Starcraft 2 tournament dropping out in 25th of 10,000 players. Well i am a HUGE Bethesda fan so Skyrim for sure, also Heart of the Swarm is a must have, along with Kinect Star Wars and Lord of the Rings: War in the North ​I love to hang out with friends and go to my local gym and work on my physical appearance. Snowboarding, wakeboarding, inter tubing, Golf, and running. I see myself as a high level Masters level player of Starcraft 2 (Hopefully on team vVv and maybe Grandmaster) in my last year of high school preparing for a 4 year university. Also entering many more Starcraft 2 tournaments and being as competitive as i can be with the best of manner! <3 Oh absolutely! vVv Sevie has a nice ring to it! Thank you for taking the time to read through my application and as always GL HF GG!
  12. Tremor

    Tremor Black ops app

    Name:Tremor Age (minimum 16):16 Gamertags (for all systems you own):MLGtremor(ps3)Corruptedlol(xbox) Do you have access to a computer and e-mail on a daily basis?I go on my computer every time im in my house What are your screen names (all that apply)? (AIM, MSN, Skype, Steam, Xfire) Link to your Twitter page (twitter required): Link to your MySpace or Facebook page (at least one required):http://www.facebook.com/#!/kyle.favell How frequently do you use Facebook, Twitter, Digg and/or MySpace?Everyday How did you hear about vVv Gaming? Were you referred to the site? If so, by whom?Redtime my teammate Who do you know currently in vVv Gaming? How do you know them?Redtime he is my teammate Why are you interested in joining vVv Gaming?Im looking for a good community to meet new talented players and have a goodtime well doing it. Adding value is an important aspect of being in vVv Gaming. How will you, personally, add value?I will bring added attention to the site and rep you guys at lans that i attend. Are you familiar with vVv's Geek to Me articles and Losers Bracket Podcast? If so, what are some of your favorites and why?Im not gonna lie im currently know aware but i will search around for them later How long have you been playing video games?9 years How many hours per week do you devote to gaming?20-30 What’s the hardest game you’ve ever beaten?Halo on legendary lol What games coming out are you looking forward to play and why?GoW3,MW3,Halo4 What are your hobbies and interests outside of gaming?I like football and hockey and beer. Where do you see yourself next year at this time?Placing high in mlg events with my team and being sucessfull overall as a player. What kind of competitive tournament experience do you have?I compete in the majority of the icns and alwayls place well,ive been to a couple local lans and BLizzcon for wow but i dont play much anymore, and im planning on going to Orlando for black ops Have you attended any national events (MLG, WCG, CPL)?Im going to attend orlando How long have you been playing competitively?4 years What was your best competitive moment? What was your worst?My best moment was when in a icn after having to replay summit ctf cause we tied TWICE on the 3rd try in the 2nd half it was tied 1-1 again and it was in a stalemate and i was protecting the our flag and he got nadded and i got a 2 peice and we got the return and i capped the flag is 0.01 seconds left! and my worst is probly when i dropped my mixamp at a lan and it broke =( and i had to buy a newone and borrow a mixamp from a player i didnt know to finish the tourny What do you hope to achieve, competitively?I hope to get some T4 finishes at MLG events and have my name remembered in the community as a great player. What was your toughest competition?Probly a icn when we had the hardest bracket ever and still placed 3rd we played 4 teams that have won icns to get to semis and then played against Optic and lost =( How do you see vVv Gaming adding value to you?I think as a community i will enjoy gaming more from interacting with new people and maybe getting introduced to knew optturtunities through vvv intro the future also I will Tweet & Re-tweet vVv news, Share and like vVv on Facebook, follow on Justin.tv and also subscribe to the youtube channel and like the content. Also I plan on buying a vVv shirt to wear to all upcoming lans and events I attend.
  13. Waiting in line could possibly be more entertaining than watching paint dry, but it's still not much of a hobby. And that's if you get to wait in line at all
  14. When it comes to video games there are five key pieces that can work together to create either a masterpiece or a piece of crap. Those pieces being story, controls, characters, visual presentation, and music. From the 8-bit chiptunes to the full-fledged orchestrated music of today
  15. The internet and videogames can be dangerous places. Well, for the young, naive, and hell, the good ol
  16. If you stay around a gaming community long enough, you will start noticing certain things, events, phrases, etc., that tend to repeat. At some point you feel that it
  17. What do you think of when you picture competitive gaming? Fame and glory? A fun weekend at an MLG event? Online matches? A waste of time and money? When it comes to competitive gaming, everyone has their own opinion. Many find it to be another road to glory in this thing we call life. Some just do it for fun. Others think it is not worth their time. But, the thing that all of our opinions have in common is that, for most of us, we are competitive gamers. Posting this at vVv, I can say that essentially everyone here is, in some way, shape or form, connected to competitive gaming. But, have any of you considered what the rest of the gaming community thinks? The people that don't out-host GB allstars and fly around the country to partake in events may not have the same views. Thanks to my position in my school newspaper, asking people for their opinions on certain subjects is almost a daily routine. So, I took it upon myself, after thinking about the idea for this article, to ask a few people about their thoughts on competitive gaming while I was supposed to be doing my actual work. One freshmen at my high school, who decided to be named anonymous, said, "I play with my friends , but I have no idea what Major League Gaming is. I know Halo 3 has a playlist called MLG, but I never play it. I never knew what it was." Just a case of unawareness? Many others seemed to have the same reaction. It seems like many of them don't know much about competitive gaming past owning their friends. What about the people that do know? "I never got into it, " said junior Garvin Wells, "it seemed like too much time. The chances of me doing anything or being successful are not there." Another junior, Brandon Conforti, seemed to think the same idea. "Unless I'm getting the hundreds of dollars back I spent to be there, why go?" Probably the most interesting bit I was able to collect, however, is a quote from my good friend Marco Melargno, who said, "It isn't the most welcoming of places. I was yelled at and called names more than I was invited to play games with people. They didn't care how good I was. I didn't even know if I was as good as them. They never let me show them." What does this all mean? Well, most of us can agree that, yes, many people aren't the most welcoming in the competitive gaming community. It may all just be a waste of time and money. What does this mean to people that have been a part of competitive gaming, for better or for worse? To be honest, from what I've seen, competitive gaming is a double-edged sword. There are times when you really just want to give up and pursue something else. But, then you have the times that you really do enjoy. Whether or not you keep going is up to you. This article isn't really meant to change people's opinions, but rather, just a different look in. Maybe it isn't so different than things you may have heard. Still nice to hear what others think. Names and quotes taken from students of Torrington High School of Torrington, Connecticut. Consent has been given to use the names and quotes from the individuals in the above article.

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