Blazek got a reaction from Eternal in Life Choices
You may be surprised, but quite a few people around here will read and try to help you with advice as this community tends to care
As far as any advice i can give, i can understand the struggle of choosing between something you enjoy and trying to be financially stable, specifically when going through a rough time. Most people here don't actually know this as i have kept it fairly quiet, but about a month ago my stepfather passed away and i have been doing my best to provide for my mother who has been under a lot of stress and unable to pay her bills. It has been pretty rough for me as well, as just before this, I was financially in a good spot and was starting to work on writing again as it is something i enjoy and would eventually like to do to at least make some income on the side. Unfortunately this all has taken a back seat as i try to get both my mother and I stable again and moving forward with our lives. I am grateful that i have a job with a solid income, but unfortunately a lot of my free time has been removed for the time being.
As far as what you should do? that's a choice only you can make, but perhaps i can give some advice. I have always said that people need to do something they enjoy to make a living as then you aren't hating your job even when it gets stressful. At the end of the day you feel more accomplished with the work you do and you enjoy going to work (at least most days ). However, for starting a career as a content creator on youtube/twitch/etc. there is no guarantee on success and you need to have something to fall back on to pay the bills until you reach a point where making videos and streaming can become a viable option for income. What i can tell you, as someone who generated articles here for about 2 years, the most important thing for content creation is to have consistency in your schedule. Even if it is just a single video a week or one stream a week, having that consistent schedule will keep people more interested and know when to expect something new. This is how you begin to build an audience and keep them interested. If you are able to throw in an extra video/stream every now and then, great! But maintaining the consistency is the most important thing.
The best option in my opinion would be to start off slow while maintaining your current life with work and school. Due to having a hectic life style, videos would likely be easier to start for consistency as you can work on them over time and post them more consistently rather than trying to keep a consistent stream schedule. Finally, don't go and spend a bunch of money on higher end equipment. You need to make sure it is something you truly enjoy doing and are able to try and maintain. While quality is always great, quite a few now popular youtubers and streamers didn't start with high end equipment, or even extensive knowledge of graphics, video editing, etc. (These are things you learn over time by reading up on them and applying the knowledge to become more proficient). It is almost always their personality, consistency, and interactivity that keeps people coming back.
Hopefully my advice gives you at least some idea of what to do, and I wish you the best of luck!
Blazek got a reaction from Voison in [Overwatch] Developer Update | Popular Community Topics
While i wasn't really bothered if new characters or maps would cost anything (not a big fan of it but it is pretty standard in the market today), i believe this is probably best overall; second only to doing large scale "expansions" every 1-2 years. The main reason i say this is that when you start charging for additional content (specifically in an online only game) and put it out at a more rapid pace (ie: every 3-6 months) you start to segment the community. While i think Overwatch will do just fine for some time, other games such as Evolve and Titanfall dwindled quite rapidly, and their DLC model made it so that the pool of players people could game with grew even smaller.
Blazek reacted to vVv LordJerith in Overwatch: My First Impressions
Team of Legends, League of Fortress
Going into the Overwatch beta, I wasn’t sure if I’d like it. That changed as soon as I started experimenting with the tutorial. I was just going to play enough to get a quick impression and then get back to Star Wars. Instead, I kept playing. Not because I needed to grind RP, grind XP, collect hats or level up. I was having fun. I have that same love to figure out the maps, the characters and the strats that I had back in the days of Gears of War, Shadowrun and early CoD. Let’s get into it.
Deep Character Roster
Every character feels fun to play. The game launches with 18 characters: 5 Offense, 5 Defense, 4 Tank and 4 Support characters. Some are clearly more difficult to play then others. Note the defense AND Tank roles. Those roles are key to understanding the nuance of team composition in this game, as it relates to the map and game objectives.
My favorites characters so far:
Bastion: a defensive robot that can repair himself as well as transform into a deadly, immobile turret. (very easy to play) Roadhog: a tank with an infinite Blitzcrank-like hook that follows nicely with a close range shotgun. So satisfying! (easy to play)
Reaper: close-range offensive character, a DPS killer with an awesome escape ability in his Wraith Form. (easy to play, can be frustrating to play against at first) Lucio, a support hero, and a peppy Brazilian DJ (sorry DJ Sona, there is new DJ in town). He can skate on walls and can switch between DPS and heals easily. (hard to play) Every character feels unique. Unlike other games, where tanks and supports can feel boring (not to me, but you know who you are), that just isn’t the case with the heroes of Overwatch. These are well designed MOBA/arena-type champions. Blizzard design shines through.
Lore nerds can find basic info on their heroes here. This is still in need of development, as it is pretty bare bones right now.
A few more observations:
Do NOT think about support as JUST healers. They are Healers AND something. It’s smart design. For those looking for a more “traditional healer”, try Mercy, and for those who like to shield allies, try Symmetra. Also, Widowmaker’s gun, Widow’s Kiss, solvers a long-time problem with snipers in certain other FPS games, as she is able to switch between an automatic assault weapon mode and sniper weapon seamlessly. Note that her role is Defensive.
Blizzard Again Excels with The Learning Curve
I suck at shooters. I’m bad. We all know this. I’ve really only played shooters on Xbox for any length of time. I can say that the Overwatch tutorial works. I actually learned to aim on a PC in a way I never considered before: It’s really about moving, more than just aiming the mouse. I know, I know. . . I’m a noob. I fixed that, though.
When I got the “Play of the Game” for my support, Lucio, and was voted MVP . . . yea, that felt really good. I still suck, make no mistake. (I am in top 4% of Hearthstone player in NA though, heh).
In short, the Blizzard tutorial showed me that I need to not stand still while shooting. It’s like in LOL, when your ranged DPS stands still to farm and develops that bad habit. I blame years of MMO healing for my bad habit, but was impressed how the tutorial pointed that out. Move AND Shoot, Jerry. That’s how you do it.
The MVP voting has a formula that goes beyond kills and assists. It seems include things like:
damage mitigated heals dps (obviously) kills I can tell Blizzard is using this like an honor system to help create interactions and a sense of community after the game. Having both teams vote for the all-star is engaging. Like I said before, it makes you feel GOOD to win or even to be nominated.
In one particular moment, I was getting up from my desk to let someone else try the game out, and as my game ended, I got up before the MVP voting. The person who took my chair said, “who do you want vote for?” I replied with, “who do you think?” We both ended up picking a player on the other team, who lost, but we voted for that player because he was so challenging to play against. The conversation around the voting was fun and engaging.
I will make this short.
Animations: Awesome Character Models: Awesome Maps: Look real. Beautiful and detailed. Have very tight cultural themes. Maps
I could discuss this in length, and I probably will in a future post as vVv Gaming gets into Overwatch competitively. My initial impressions:
Maps are well designed. Many little things are done well:
Lack of straight shooting lanes and line of sight prevent camping, and make locking down an area require excellent teamwork. This is so different from, say CoD, where players go to certain points and can lock down on gun skill due to “map advantage.” The maps feel like designers who never made a FPS map, but knew HOW to make an FPS map came together to make it happen. The maps are FRESH! These are not your uncle’s FPS maps. I can tell this is a new generation of Blizzard designers at work, and it shows.
This is interesting. At one level, I LOVE watching it. At another, it is hard to know everything that is going on, and I see the challenge that needs to be overcome to make this work. So, what will Blizzard need to make this an eSport?
In no game, not LoL, not SC2, not CSGO, will the actual execution of casting, camera, when to switch to what player and overall quality of analysis/explanation matter MORE than in Overwatch. The execution for Overwatch eSports has to be strong. Average won’t cut it. Steve Bornstein will have his work cut out for him to get this right. New generation of casters will be needed. There is a lot of downtime in traditional sports, in LoL, in DOTA2 and in CoD. This is not the case with Overwatch. You will need casters who can eek out every second of value from what they say. You will need the casters who are poets, and I’m not sure I’ve seen any. People will HAVE to play to get it (not a big deal, since I feel the same about LoL and DOTA2). It is deceptively simple, yet that’s the magic. It has a high skill gap, and it will take a quality team to deliver on the nuances around team comp, objective progress, amazing plays and synergies between characters. This game has layers, and that gives it incredible potential as an eSport. Players have to consistently be thinking about: team comp synergies and plays between champions objectives (defend, attack, escort, etc.) map awareness dueling team fighting Can it be an eSport? Yes! BUT, it will depend on how well Blizzard executes on the production in a way that other games have not needed to achieve.
Final Thoughts and Questions
You will like this game. You will play it. You will find yourself having fun.
Get this to console ASAP How will you monetize this? What’s the model? What is the release cadence for new content? Please get the eSports right. This will be your toughest challenge yet. How do you make sure this stays fresh and keeps players playing?
Blazek got a reaction from vVv Paradise in Gaming with a lean, mean, green screen destroying machine.
omg that gave me a good laugh this morning XD
Blazek reacted to vVv Paradise in Gaming with a lean, mean, green screen destroying machine.
My cat can be a real jerk at times.
Same highlight on Twitch: http://www.twitch.tv/jasonparadise/v/8908983
Blazek reacted to vVv LordJerith in vVv Gaming Vision and Direction for 2015-2016
Thanks for taking the time to read my first official update since I've come back. After a lot of conversations with staff, community, sponsors, applicants and alumni, it was time to set a direction for vVv for the next 12 months. We want to be transparent with everyone, so you can hold me accountable for working toward these goals. This reflects our commitment to help YOU create awesome community experiences.
When I give interviews, I make sure every member knows: "Ask not what vVv can do for you, but what you can do for vVv." As I stated above, vVv Gaming is YOUR community. Staff is here to help YOU make it awesome. Once again, this is YOUR community. We're here to help YOU shape, develop and grow vVv.
We've made numerous changes to staff. Here is where we ended up: Application Experience Manager and Forum Admin: vVv SugarBear (Facebook) (Twitter) Business Development Director and Co-Owner: vVv RobZ (Facebook) (Twitter) CoD Community Manager: vVv B Easy (Facebook) (Twitter) LoL Community Manager: vVv C Wide (Facebook) (Twitter) Lead Designer: vVv Pherzghul (Facebook) (Twitter) Lead Web Developer: vVv Bagzli (Twitter) Organized Play Product Manager: vVv NaturaL (Twitter) HotS Organized Play Associate: vVv Saturn (Facebook) (Twitter) LoL Event Manager and Forum Admin: vVv Medusa (Facebook) ( Twitter) LoL Organized Play Associate: vVv Unverclopt (Facebook) (Twitter) (LoLKing) Team Experience Manager: vVv Bardo (Facebook) (Twitter) Coach, mentor, helper and he who shits upon bad kids: vVv LordJerith (Facebook) (Twitter)
MISSION (for 2015-2016)
"CREATE AWESOME EXPERIENCES FOR COMPETITIVE GAMERS" (for 2015-2016)
GOALS have the highest rated organized play events as rated by competitive gamers have the most attended organized play events highest rated is more important than most attended be recognized as one of the best competitive gaming organizations in the world as rated by competitive gamers and our members be known as a talent factory by competitive gamers and sponsors
STRATEGY create and run organized play events for competitive gamers sponsor and develop amateur teams to participate in and promote organized play events partner and deliver value to sponsors that create products and services for competitive gamers create and evolve an identity that competitive gamers want create and manage a clear path for competitive gamers who want our identity create and manage an ecosystem that develops competitive gamers and future gaming professionals
EXECUTION AND TACTICS
We now know where this big vVv Gaming ship is headed. We all know the mission. We know the objectives and goals we want to achieve, and we have strategies that tell us how to achieve these goals. This is actually the easy part. Now comes the hard part.
Each of the strategic items above will need executions and tactics. EXECUTIONS are what is done to deliver on or to coordinate a strategy. EXECUTIONS are products and services and experiences we deliver to help us execute our strategy that will help us achieve our goals to accomplish our mission. TACTICS are actions taken to achieve our strategy.
For example, the League of Legends Amateur Draft League (LoL ADL) is an EXECUTION (Product/Service) that helps us achieve our strategic objective of “create and run organized play events for competitive gamers.” How we set up the Mumble channels and how we name them are TACTICS.
As a vVv community member or applicant your EXECUTIONS should include: Recruiting good community members Engaging with applicants Supporting vVv on social media (Facebook) (Twitter) Being active in our forums, shoutbox & Mumble/XBL/ PS4 I hope this post helps everyone know who is accountable for what, and what we are focused on. I would love and appreciate any feedback, thoughts and/or suggestions. It's YOUR community, we're here to help YOU make it awesome.
Blazek reacted to vVv LordJerith in We take training seriously . . .
We take our World of Warships training very seriously. When vVv Doomhammer and vVv RobZ decided they wanted to be recruits in my division, it was time for training. We started by bringing them onboard the USS Iowa (BB-61).
We started our tour by checking out their 16" guns.
It was here that they learned about the types of shells and their size, as you can see with RobZ. The second picture is RobZ with a 16" shell for size comparison.
vVv Doomhammer then got the opportunity to sit in the Admiral's chair:
He then decided to go to a lookout post and take a closer look:
As you can tell, we take training very seriously if you want to be in my division.
Blazek reacted to vVv LordJerith in Thank you!
I want say thank you. I want to take a brief moment to celebrate the success and contributions of 3 vVv members who took the toughest job. Thank you to:
Jordan "Doomhammer" Kahn Robert "RobZ" Thompson Greg "Sugarbear" Milliken In the 3 years I have gone, all 3 have lead this great organization. Without them, there would not be a vVv Gaming today. Each one added their own particular style and focus to vVv Gaming.
Jordan has gone on to be a Live Producer at RIot Games, Robert Thompson has gone on to be a Recruiter at Riot Games, but is thankfully still heavily involved with vVv Gaming. Greg is staying right here and going to be our new "Application Experience Manager."
For those of you who have never lead, it is hard. You can never truly ever feel you got it right. When I think of leading, a quote by Theodore Roosevelt, a quote that used to sit on my desk when I was in the US Navy, often comes to mind. This is my way of saying thank you:
These 3 men have all stepped into the arena. For that, I will always be grateful. With my upcoming return to vVv, you've all seen some changes start to happen. You will see more to follow.
Blazek got a reaction from Fenixsniper in The Review that has made me decide to give ESO a chance
Yeah... he's pretty good at doing that
Blazek got a reaction from Crazyviva in vVv BuLLeT #Truth
While i haven't been around vVv quite as much as i used to, i never felt like vVv Gaming was about being elite nor only accepting of the top 10%. I have been a member ever since i first joined over 5 years ago now and I was picked up in an MMO by random chance, got to know the community and figured out that vVv Gaming was about a community of gamers who are competitive focused and want a place that they can play and learn with others of the same mind set. I've never competed in a major tournament nor do i have any major accomplishments in e-sports, yet here i am still a member of vVv for 5 years, and I love this place.
Perhaps we just see things differently Bullet, however vVv has always been, in my eyes, about community. We have picked up and sponsored teams over the past five years; but like SugerBear said before, the e-sports scene was far different back in 2010 and you could get away with a team of friends, pay for their room and entry, and they could place decently at MLG. Even still if it wasn't for the community with a passion behind it, i don't think vVv Gaming would be the unique place that it is, rather it would be just another e-sports clan.
While you may disagree, if you wanted to see a change in a certain direction for vVv Gaming, it would have been best to apply for staff or at least continue to have open dialog with staff members about what you would like to see vVv do and pursue. Knowing Jerry as long as i have, i know that anyone with an idea and a will to do it will always be supported here and in fact you would likely have a lot more help (both financially if it was required and a pool of gamers who love the competitive aspect of gaming) by working with vVv Gaming.
Either way, i wish you the best on your new project and hope you find what you are looking for. I just wished to offer these words as a different perspective from another long time member of vVv Gaming.
Blazek reacted to vVv LordJerith in vVv BuLLeT #Truth
I think this is an interesting take. I think a dramatic forum post is not the way to handle it, but here we are. If you are so committed to this, Bullet, why have you never come to me or Rob and said, "I'd like a shot on staff to help do this?"
Anyone who wants to take a leadership role and think they can get the job done, just come talk to me. Meanwhile, as Sugarbear said, it's not his personal passion. I encourage anyone who feels they want to have impact, and make things better, to reach out to me.
vVv has and always be about it's community. It can only be as good as all of you are willing to make it.
How can I help?
Blazek reacted to vVv OrganicBear in vVv BuLLeT #Truth
I agree with a lot of what you said BuLLeT, except I also take note of the changes in the esports scene. In 2007 you could still get together 4 of your buddies, split a hotel room, and drive to an MLG and take home top 8 pretty easily because at its core MLG was about community. Over time, and especially after the release of SC2, that changed. MLG became the premier global tournament for competitive gaming and was less interested in providing an awesome experience for social competitive gamers showing up to attend a big tournament. Instead, they are now more interested in securing sponsorships and investment, and being the place the best talent in the world comes to compete. That's not a bad thing, it just isn't an event that supports community anymore.
Since vVv has always been community focused (this has been both our strength and the core of our ability to remain financially neutral and stable), as MLG moved away from being a place for community to gather and more about being highly sponsored teams with salaries looking to win some extra spending cash, prestige for their streams, and recognition as one of the top players in the world and the sponsor dollars that can bring in, we've also had to adapt. The esports scene has left community behind. Not only are you unable to be competitively viable with a group of friends at events like MLG and Dreamhack, but now you're competing against professional gamers from around the world. This includes countries like Korea where being a professional gamer is a highly desirable and highly supported career choice. Now you have to practice 10+ hours per day, with no guarantee of security or income, just to make it into the top 32 of the most competitive games out there. You have to do more to make top 8 and be guaranteed at least a living wage.
Esports has adapted to a globally competitive circuit, but the west has lagged behind both in terms of being able to support those with the dream to be esports athletes and give them the security necessary to make the pursuit of that goal their primary focus. Even in the LCS, arguably the most stable career in esports at the moment, you have to train hard to break out of the Challenger Series and get a guaranteed salary from Riot.
So the question becomes: what is more important? We can help rising esports athletes attend competitions and become known so that an organization with more resources can come along and buy them from us, or we can return to our roots and build a community based on the what made the early days of esports great: competitive gaming where you can get together your friends and come play, where you meet other people interested in the same games as you and get excited about it, where you can meet up at live events and have life-changing experiences. That's what my vision of creating awesome experiences for social, competitive gamers means. I have not done the best job of explaining it over the past few months, nor have I done the best job of executing on it (working on it sorry!), but the strategy and vision remain solid cornerstones behind what I'm trying to accomplish and I think fill the gap of what most really good, really competitive people want. I personally oversaw the community interaction portion of the Challenger Series LoL team and I honestly have never seen the community more disengaged nor felt so awkward as I did promoting their games when it was just loss after loss. People want teams who can win. The problem is that other orgs already have those teams. Even if we could offer more money there's no guarantee they'd come to us. So what's the problem worth solving? Building the infrastructure to encourage and support competition, identify talent, and help competitive players to succeed. But I can't do that and focus on teams.
And that doesn't even mean we are giving up on the idea of having a team. Sun Down is spearheading a new initiative to find and recruit teams for LoL, CoD, and CSGO as of this week. I'm excited to see what he can bring to the table and working with him to help those teams interact with the community in such a way as to keep them engaged and in high morale, even if they lose a lot.
So, yes, things have changed. We have changed. I don't expect everyone to love those changes. If you feel the need to go, if you feel that you can fulfill your purpose better elsewhere, good luck and have fun! I still believe vVv Gaming has the best community in competitive gaming and that we will only get better over the next year.
Blazek got a reaction from Tsukoyomi in Communication
1: i believe there is still a post limitation before you can use the shoutbox. You need to have 10-15 posts (cant remember how many exactly) before you can post anything in it.
2: Likely, yes. Launch was officially yesterday and even though it has been 5 days since headstart, a lot of people joined in F2P. But likely we will see a falloff (just like every other MMO) within a month. We generally pick a more populated server purposefully as when this falloff hits, the most populated servers still feel full. It sucks for now, but if we plan to play long term it is the better solution.
3: While we like to try and get people to meetings as often as possible to keep people organized, focused, and contributive, officers will understand that due to timezones/work schedules some people cannot make it. To ensure you do not get booted, just be active on the forums and more specifically on mumble (as long as you get on mumble and interact with the community, you should not get booted). You can also always ask what was discussed during a meeting on mumble and someone should be able to fill you in; generally we also have posts on these forums about the topics discussed.
If there is anything else, let me know
Blazek got a reaction from Deisic in Anybody with thatched farmhouse woes?
I agree, that was a big problem in Darkfall and one of a few reasons i left the game (people exploited/afk farmed up their stats and would only use undropable gear to zerg others, many of whom tried to play in a legit manor) I am fairly happy with the system in archeage so far. While it doesn't allow you to completely ruin someones day, you can destroy quite expensive items (boats, castles, siege equipment etc.) that are hard to repair and thus can prevent people from doing some things for a time... of course you can always lock down a zone by killing everyone and that can ruin peoples day as well
Blazek got a reaction from vVv Bagzli in F2P Players
As others have said you cannot own a house or any private land unless you are a patron. You can gain Patron status via a monthy fee (real money) or with ingame gold by buying a specific item from other players (which they buy for real money). If you are looking to farm you still can do this with public farms, which will secure your crops/animals for a limited amount of time. (public farms are somewhat limited as they can only grow specific things in each zone).
Blazek reacted to TheAmpeD in ***ALL vVv GUILD MEMBERS NEW & OLD PLEASE READ***
Due to the influx of new members/recruiting having been done and being done this week, we will be holding another pre-launch meeting. This meeting will not be required for those that were present at this past Sunday's meeting. We will be covering the same information, though by all means you are welcome to hop in.
We will be going over our initial launch strategies, our guild crafting system, and will be designating all of the new recruits their "jobs".
This meeting will be held in the Archeage Mumble channel and will be Thursday September 11, 2014 at 11:00pm CST.
If you did not make the guild meeting on the 7th, or were just recently recruited, please attempt to attend this meeting! (If the time is not doable for some, make sure to get in contact with either myself, vVv Khaela, vVv Pherzghul, or vVv Exiledsoul to get you up to speed ASAP)
**Side note, if all designated guild crafters (Chibigoat, Hyperlolo, Desekrate, Shmemsolid) can hop in mumble for this meeting and stick around afterwards, we would like to discuss the management of the spreadsheets.