E-Sports is about the fans and their interaction with competitive gaming. Competitive gaming has been around since forever but how long has E-sports been truly around?
I think E-Sports really started when gaming companies realized that the fans mattered. I feel like many games don't really work towards creating a fan base, marketing their players as individuals away from their sponsors, and creating a connection between fans and the pros. I think this is a recent development with League of Legends in particular. League of Legends has done a great job marketing their players and teams in a way that players can relate to them. TSM would be a prime example of how they market themselves towards fans and try to establish a connection with those fans. They released video content of them AWAY from the game and people loved that. People went out and bought TSM Baylife shirts and fans could feel like they were part of the competitive gaming community. I can't really speak for other competitive video games but League of Legends in particular is a true e-sport.
From a content creator perspective, I want to continue to create a bridge between those who are truly competing at the top level with the rest of us who cheer them on and feel connected to them.