Hey guys just wanted to give you all a quick update on when the ADL will be returning. As of right now we are thinking that it will return Tuesday October 21st, the Tuesday after worlds. However this date is not set in stone. We will have the finalized date for the next League of Legends Town Hall Meeting that will be coming up soon. Please keep an eye out for when the Town Hall will be, because everything will be answered then. Thank you all for your patience and I look forward to serving you all as leader of the ADL.
Hey Summoners! You guys waited ever so patiently for me and I just want to say thank you so much for everything this season! You guys were awesome through all of the adversity we faced with the servers, the level of competition was most definitely raised and we managed to, most importantly, all improve our gameplay and meet some really cool people! So with all the being said, let's get to the winners shall we???
Congratulations to NomNomRice for his 1st place finish!
NomNomRice was able to gain an astounding 61 total ADL points, good enough for first place the season! Though he spent most of the season towards the higher end of Gold Elo, NomNom was very frequently an early selection in most drafts. Drafting him guaranteed a really strong midlaner, with the capability to not only win his lane, but just outright carry an entire team on his back. His 15 MVP votes were garnered mostly onto his Zed and Orianna, showing his versatility playing control mages and deadly assassins.
Congratulations to LeKrow for being the MVP this season!
Sometimes its really hard to be the last pick. As one of our higher rated captains, Lekrow was often faced with a small pool of teammates to select from. He would usually use his first pick to secure himself his trusted ADC California and then proceed to go super-saiyan to try to pull his team to victory. The strategy definitely paid off, Lekrow was voted MVP in 60% of his games, for a total of 17 out of 28. This stellar gameplay also managed to land him just inside that Top 5 spot for the Triumphant Ryze skin!
Congratulations to Zonal for being the most attended this season!
If you're looking for a definition for commitment, Zonal is your man. Being from the UK makes the time difference hard enough to attend the ADL, but on top of this he was only picked 4 times, due to his lower ranking of Bronze 4. However, that hasn't stopped him from being there almost every single night, ready to play and help his team on the Rift. Hats off to you Zonal and keep grinding man!
Riot RP Prizes Results!
So, Riot gave me 5 slots for each one of the respective categories of 1st place, 2nd place, 3rd place and 4th. I emailed them through and said that I placed the top 5 in 1st, next 5 in 2nd etc. Here was how they scored the results!
1st Place (3200 RP+ Triumphant Ryze)
NomNomRice ,Canadia, Le Krow, vVv Spike A, vVv JayC
2nd Place (2400 RP)
Shy SluShy, NBOcelot, vVv Storm Forge, King Stig, Pishman
3rd Place (1600 RP)
vVv IgnisFray,Kotazu, Falcodile, Diglett, Solumindra
4th Place (800 RP)
One Lee Army, vVv Ahryse, Dayuuummmm, DrEastwood, Raiva
But wait we're not done yet....
So we still have a copy of Pay Day 2 and Watch_Dogs to give away... We said we would raffle them off to anyone who finished the season over the base 20 ADL points you began with! So, congrats to Oplock for drawing the copy of PayDay2 and RollyPollie for the copy of Watch_Dogs!
Hey everyone! Here’s the roster I’ve put together for the community. If you’re not on the list, message me with your information and I’ll get you on here. Listed are ranks and availability of the players that I’ve seen on frequently. In any case, here’s the link to what I’ve put together so far.
Again, if you’re not on the list let me know so I can include you! The second page is sorted by both ELO and position so that you can more easily find people in your skill range. I’ll be updating this spreadsheet weekly (Most likely on Sundays) so that you can keep track of the people around you. I encourage you to start trying to get some teams together so we can all improve! Hopefully this will allow you to not only help you to organize your teams, but figure out when the individual players will be available for practice. In addition, it’s also a great way to keep track of our progress! Thanks for your time!
Edit: Thanks to whoever stickied this. I'll keep it up to date and we can all benefit from it!
Second Edit: Team Red is now Team Orange because I realized we already have a vVv Red and we're just not that good (yet).
Hello Ivan and welcome to the community Sivir is a solid choice and is probably my favorite ADC's at the moment. Go ahead and hop on our mumble whenever you feel like getting into some games with the community. We have community inhouses on Tuesdays and Thursdays starting at 5pst. Good luck on your application and cya around!
Hey Matchu, welcome to the community. You'll find plenty of players on here to get into games with on the regular. Just make sure to hop onto mumble and you'll get into a game in no time. I too am a fan of the solo lanes. 1v1 matches really feel satisfying win or lose. Hope to cya around and good luck on your application
If you've ever wanted to lead a team to victory and glory through your expertise and guidance, or at least die trying, then this is the in-house for you! Either prove that you have what it takes to guide a team through the perils of battle, or learn those skills by attending the new Saturday in-houses. Jackal will be running this in-house every Saturday starting on December 7th at 10 PM GMT - 5 PM EST - 2 PM PST.
If you are interested, come and join mumble in the League In-house Observatorium. If we don't have 10 people, we can always play some ARAMs and work on team fight calls.
But the main purpose of these Saturday in-houses will remain the same.
Feel free to PM vVv Jackal if you have any inquiries about these games.
We will also need someone to cover the in-house on December 14th, so if you are interested please respond below!
Who is more likely to win in a fight, a warrior or a soldier?
Legend, narrative, society and our own ideas, all influence our answer, but why is it relevant? Let's phrase it another way. Who is more likely to win the prize money at a championship event? That's an important question for any gamer looking to compete. We'll examine the question logically and in detail, but first, we'll define our terms. What do we mean by soldier and what do we mean by warrior?
A warrior is one who lives his life according to an ideal, a concept, or a philosophy. The narrative of their life and the way they live are very important to the warrior. An example would be the Samurai of feudal Japan, who were supremely focused on living by the tenets of "Bushido," their warrior way of life. The warrior lives by his strength in arms, by his prowess and skill in combat and by whatever self-defined system of judgment is intrinsic to his way of life. He walks the path of self-sufficiency and the narrative he tells himself and the world is about being strong and powerful. He is defined by his perceived external value in his role in the world, and by the narratives he presents to the world and to himself. To the warrior, warfare is his way of life.
A soldier is one for whom warfare is a job, an occupation, something to accomplish. It is not a way of life, but rather a means to an end. Think of the soldiers of the Roman Empire, who were in the military for monetary gain and for the glory of the Roman Empire. The soldier shows up, does what needs to be done, gets the job finished, and goes home. There is no narrative involved in the soldier, or if there is it's one of what he does, not who he is.
So, who would win the fight?
A first response could easily be the warrior. Legends tell us of glorious individuals who could stand before any foe. The narrative of the warrior is one of success and fame. Society lauds the warrior as one who walks a path of struggle and perseveres over adversity. The warrior has the history of combat, he has the training and practice to defeat an opponent, and he lives the warrior's life! The soldier is no more than a mercenary who is there for the battle and then goes home to another life. So it makes sense that one on one the warrior would win, right?
Possibly, but it could be argued both ways, and essentially it comes down to skill at arms: who is the better fighter. And in all honesty, either one could have the experience, the skill, the energy, and the luck of the moment, to win. But, where the soldier far exceeds the warrior is that he doesn't fight one on one, he fights in a team.
A soldier's accomplishments mean little outside the overall success of the army, team, battalion, squad or unit. A warrior is concerned with personal glory, his own strength at arms. Even when working with other warriors, it is still his own capabilities that will determine, in his eyes, how well he does. A soldier trains with comrades. A soldier is only concerned with the success of his team. He practices with his allies and much of what he does is dependent upon being a part of the team. To a soldier, his own accomplishments are only useful in that they help the team achieve the desired goal.
A group of warriors fighting together will always lose to the same number of soldiers fighting together, because soldiers are fighting with one another, while warriors are merely fighting alongside one another. Part of the reason the warrior is held in such high regard over the soldier is that it is a path of personal glory: an individual accomplishing great things. And it's easier to remember an individual standing alone than it is to remember an individual within a team, or even the team itself. This is why the warrior is such an appealing model, and such an easy one to emulate.
The amateur player is a warrior
He plays for himself. His perspective is centered on himself and his own accomplishments. Even when playing on a team, he's not as concerned with how the team succeeds as he is in how he compares to the opponents and to the rest of the team. Or if he is concerned with the team's success, it is merely because he's concerned with how they make him look and how far he can go with them. He plays for his own glory, his own skill, and the admiration and adulation of those watching and judging. He plays to be the best at the game. His narrative in his mind and that he presents to the world is one of superiority and success. And he can be incredibly skilled at the game.
Where he fails is that "the best" that he's playing to be is an ideal. It can't ever be attained. It's not possible to be the best at any given game because the term is abstract. How does one define "best?" The concept is an illusion the player has created for himself, and he can't ever fully realize his own idea. This is a problem because the amateur's desire to be the best negatively affects his team.
The pro player is a soldier
He's not playing to be the best, he's playing to win. Winning may require him to be the best, but only in context. He doesn't have to be "the best," he only has to be better than the competition. So he shows up and he does what he needs to do to get the job done (being better), and he wins. And then he goes home.
Amateur gets a bad reputation. We associate it with unskilled, or less worthwhile, but really it derives from Latin amator: lover. An amateur is one who plays for love of the game. The professional may take satisfaction in his work, and in a job well done, and maybe even in his own superiority, but he's not playing because he loves the game. He's playing to win.
A pro player doesn't play on a team just because the team is full of other skilled players, but because the potential for a team to win is infinitely higher than any group of individuals. What's necessary for that to work is the mindset, the player's perspective. The player must have skill, and must be capable of accomplishing great things, but the things he accomplishes must work towards the team's accomplishments. The player must be aware of what he is doing with the team and for the team. He must understand that his individual successes and failures are immaterial when compared to the resulting achievement for the team.
Amateurs have a self-centered perspective
Many amateurs have problems with this. They spend time worrying about how well they're performing compared to the team, how skilled they are in relation to their teammates, or whether or not the world will recognize their individual merits as a player. Anytime the team fails, the player tries either to focus blame on someone else, or else justify his own actions. He doesn't understand that regardless of blame, fault, or responsibility, the team still failed. He's thinking about what just happened rather than what needs to happen next.
Because of this, he focuses on what "should be" instead of what "is."
"I shot him so many times!"
"I totally had him."
"I should have won that shotgun fight."
None of that matters. What's important is what is necessary to improve.
"I need to work on my aim and lead him more."
"I need to strafe better."
"I shouldn't rush in alone."
What "should be," is the way things were supposed to work out according to the player. What "is," actually happened. When things turn out different than what they "should be," the amateur player spends time figuring out what the difference was and why.
"I died last round, and here's why."
It doesn't matter why. It never matters. The player shouldn't spend time figuring out why they got in that situation. It's a waste of time and effort, and stunts self-improvement. Instead of the player figuring out why it happened, he should redirect his focus onto how it happened. All that matters is how the player caused it or allowed it to happen, and how they'll avoid the same problem in the future.
"You rushed too fast."
"Yeah, lemme tell you why."
"Nobody cares. I don't, and the opponents certainly don't. Instead, tell me how you're going to avoid it in the future."
Amateurs should never make the excuse, only the adjustment. The reason, the excuse, the explanation, the description of the sequence of events, whatever you call it or however you justify it to yourself, it just doesn't matter. All that matters is what you'll do next time to avoid, overcome or supersede the negative result.
"I rushed in alone. I won't do it again." The right answer
"I ran forward to shotgun this guy, but I got hit with a stun grenade." The wrong answer. Or commonly phrased in the gaming community: "Kill yourself."
In the player's mind there's a perfect sequence of events in which they are masters of the game. Everything they do will work and the end result will be perfection. Whenever this is derailed, instead of adjusting their own game play, they try and figure out why their actions didn't work. The amateur player feels they've dealt with the problem by discerning the reason. This analysis is short sighted. It is important to identify what happened, but the next step is figuring out how to avoid the situation. Knowing is half the battle. The other half is taking action to preempt the problem.
Part of the problem is that once players "know" something, they stop thinking. They've accomplished the goal, and now they can relax. This may very well have something to do with the way games are designed. Once you've beaten the game or unlocked the achievement, you never really have to do it again.
In competitive play, the exact opposite is true. Accomplishing something once is useless. It must be done perfectly, over and over again, and when the opponents have discovered a way to counter it, it must be adapted to counter their counter. When you know the right time to switch weapons, you must put in the effort to do it, time and again, at the proper moment. When they start advancing faster, the timing must change. Keeping these details current is key to beating the opponent. The difference between the pro player and the amateur player is not a question of skill, but rather of perspective. The pro player is concerned with the team's improvement. The amateur player is focused on self improvement.
Once they see themselves at the top of their game in a competitive sense players will get complacent.
"I know I'm better than my opponent, so I don't need to bother with the small details to defeat him."
It must be understood that it is the details that make you better than your opponent, and as soon as you give them up you are no longer better than him.
In addition, being aware of a problem and working to fix a problem are two different things
Saying to yourself, "I need to focus fire more with my teammates," is not the same thing as taking the time to aim at the more difficult target in game, in practice, in training, because that's who your teammates are shooting.
Saying, "I'm gonna help my team more," is pointless if you never, in-game, think about what the team is doing and how you can help.
Saying the right thing is useless compared to doing the right thing, which requires that you think of the right thing and then actively change to accomplish it. Keep in mind; you cannot talk your way into behavior.
Warriors want to be known. Soldiers want to take home money. Amateurs want to be known. Pros want to take home money. It's a desire to be in the tiny community of best players that gives rise to a limited perspective. Within your game you can seek to be the best. And everyone can all agree you are the best, or even among the best. Congratulations. The rest of the world only cares about results. To be the best does not mean you have a good team. If you are the best player, but there's a team that works more effectively than you, then what worth is your skill? If you have the highest score online, but then come to a lan and take 9th, how are you the best? You don't need to be the best to win. You only need to be better and more effective than the competition. What does it mean to be more effective? In the next article we'll discuss exactly that, and how you can improve your personal effectiveness and that of your team.
Written by Jordan, "Doomhammer" Kahn and Co-Authored by, Jerry "LordJerith" Prochazka. Presented by vVv Gaming.