Ghosts is going to be fun for me no matter what. I just enjoy playing Call of Duty despite it having those rage inducing moments. Now they have said that the multiplayer has been revamped so I want to see how much has actually changed.
i agree with that but one thing if there should be some league going on in ghosts i would love to see they punish quiters harder instead of only a 5 min probation first one okee can do second 5 min probation then 30 min probation and higher and higher it will reduce trolls and quiters like hell in league play
If they do make a ranking system in ghost host booting & ddossing will get x10 worse tho :/ which is gonna ruin the game even more then it already is and the only game with full dynamic maps should be battle fields since it has shit that can actually take down buildings..CoD sooner or later should & will get replaced by a good game
hello guys just asking for everyone's opinion on the next call of duty and what they would like to see in the ghosts reveal coming next wed ( 14th ). what kind of weapons, camos, editing your own player in ghosts, game-modes / competitive game modes and any other things yous guys would like to see ?
League play better be in it...but change the Ranking System in it...
Also The graphics should be up to standards considering the new System...
I HAVE BEEN WANTING THIS CAMO FOR THE LONGEST....its the MIRROR Camo...
( its a camo where it reflects everything...trees cars and the player...) idk just would be cool but alot to create...
What does a comp team have and what is important to know and to have like in a team...
or is it only when you are good it's good and that makes a team or can you try to work together communicate create a bond and extend to a higher level together...
what do you guys think??
My opinion really is you need to be good and needing experience but that can be learned by every random player that has a bit experience with competitive games... But to extend and get even better you need a team...
A team that communicates.
A team you can depend on.
A team that truly knows what loyalty is. A team where you can have a laugh with.
A team that truly knows what respect is.
A team that helps each other out.
i think those are the basic things you need within a team
if one of those things are missing the chance of losing is higher, the chance you break up is higher and the chance you will never get back to that level is higher...
And we as vVv members or applicants don't want that to happen we want to be solid, strong, brave, helpfull and respectfull.
we all want to extend to that one level that we want a mainstage game against Optic or Complexity or who ever gets there you name it...
I totally agree with zeus thereby and the call outs are mostly reffered to a place whats it looks like and reckonizing points so it aint hard like on stand off for example we got a gas station some call it garage or fuil or just gas or whatever they make up but every one knows what he ia talking about
6 new Personalization Packs are now available as downloadable content. Each pack comes loaded with 1 camo, 1 themed calling card and 3 unique reticles.
Season Pass holders will now be reminded to download Season Pass content which they haven’t previously downloaded.
Multiplayer Issues Addressed
Improved stability when pressing buttons during a Theater mode screenshot.
Screenshots taken during Theater mode from a match on Uplink will no longer become corrupt.
Multiplayer Game Balancing
AN-94: Damage slightly reduced.
DSR 50: Rate of fire reduced.
Ballista: Rate of fire slightly reduced.
Zombies Issues Addressed
Players are no longer able to access unintended areas using the Trample Steam and the Elevator.
Mob of the Dead
Pack-A-Punch version of the Raygun Mark II now displays the correct skin.
Players are no longer able to pass over the Mansion fence using invisible collision.
Fixed an issue where Players were able to duplicate candy and booze when in dying in a specific staircase.
Players are no longer able to stand on invisible collision near the Stables and be free from zombie attack.
Fixed an issue where Players were able to hold the top of the Bank for an extended period of time using the Paralyzer and the Vulture-Aid perk.
Players are no longer able to position buildables in the General Store and become free from zombie attack.
Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.
Addressed multiple issues where Players were able to throw themselves into walls using the Trample Steam and become free from zombie attack.
Players are no longer able to reach unintended collision on the 2nd Floor balcony of the Saloon.
Addressed an issue where Players could be free from zombie attack when holding a claymore and looking downward, when standing next to a Mystery Box.
Players are no longer able to launch themselves out of the level near the Saloon using the Paralyzer.
Fixed multiple issues where the Friendly AI would get stuck while holding a crawler zombie when above the General Store, in the Bank, in the Courthouse, in the Mansion, or the 2nd Floor of the Barn.
The Friendly AI no longer gets stuck when bringing the Mystery Box from the Hedge Maze to the Town, and vice versa.
The Friendly AI no longer becomes stuck if a Player gives him Candy and then enters the Fountain.
Fixed an issue where the Friendly AI and zombies were going through a door in the Hedge Maze and getting stuck near a Mystery Box.
The Mystery Box now functions properly when Players give the Friendly AI candy and then activate the box.
Fixed an issue where the Friendly AI would freeze and become unresponsive if he was hit by a high damage weapon while performing a turn animation.
The Friendly AI no longer becomes stuck in the Mansion if the Player has him take the rear entrance to the Mansion, near the Hedge Maze.
The Friendly AI no longer gets stuck on top of the Saloon if the Player shoots him while carrying candy or booze.
Fixed an issue where the Vulture-Aid Mystery Box indicator would permanently remain at box locations if the Player used the Friendly AI to bring the box to that location.
The Friendly AI no longer becomes stuck if he’s hit with a high damage weapon during his flinch animation.
Fixed an issue where the Friendly AI would become stuck when fed candy to retrieve buildables in the Saloon, prior to opening the front door and the debris blocking the staircase.
Zombies no longer get stuck in the ground outside the Mortuary by the Mystery Box location.
Fixed an issue where Players would occasionally spawn under the map in a 4-Player game.
Zombies now path to the correct location when Players stand in Vulture-Aid stink.
Fixed an issue where Players were able to launch themselves on top of ghosts using the Paralyzer and be free from attack for a short period of time.
Players are no longer able to access unintended areas in the Mansion using the Trample Steam and the Paralyzer.
Zombies no longer get stuck on a window in the Sheriff’s building.
Fixed an issue where Players were able to get the Double Points upgrade when withdrawing money from the Bank with Double Points active.
Zombies no longer get stuck behind one of the repairable barriers in the Saloon.
Fixed an issue where Players would die if they jumped into the broken fountain at the same time.
Player’s camera no longer jitters when standing in a specific spot in the Barn.
Fixed an issue where zombies would path away from the Player if they stood in a certain spot just outside the Saloon.
Ghosts can no longer exit the Mansion using the slide, during a non-Ghost round.
Fixed a Solo-play issue where falling down the spiral staircase would occasionally kill the Player, even if they had the Quick Revive perk.
The Time Bomb now functions correctly if the Player has both the Time Bomb and the Monkey Bomb in their inventory.
Fixed multiple issues in Grief, where Players would spawn in Last Stand when respawning in the Stables, Candy Shop, Church, alongside the Saloon, outside the General Store, or on the Mansion-side of the map.
Players are no longer able to use the Paralyzer to get stuck in a tree outside the Mansion.
Fixed an issue with zombies occasionally getting stuck when dropping down to the Gazebo stairs.
The Speed Cola Machine is now properly positioned in the General Store during Grief.
Fixed an issue where Players were able to trigger ghosts without fully dropping down into the Mansion.
Zombies who turn into ghosts now enter the Hedge Maze properly.
Players can no longer trigger Ghosts during a non-Ghost round when entering the Mansion from the rear.
Players can no longer get on top of the General Store purchasable couch using the Paralyzer, and be free from zombie attack.
Fixed an exploit where zombies couldn’t path to Players who stood on the purchasable couch in the Saloon.
Players are no longer able to use the Paralyzer to access the top of a Mansion fence and be free from zombie attack.
Fixed an exploit where Players were able to stand on the cart outside of the Courthouse and be free from zombie attack.
Players are no longer able to access invisible collision in-between the Gun Shop and the Saloon with the Paralyzer.
Players are no longer able to use the Paralyzer to access unintended collision behind the Mansion and be free from zombie attack.
Players are no longer able to launch themselves onto unintended collision in the Courthouse and be free from zombie attack.
Players are no longer able to stand on a scaffolding near the purchasable LSAT and be free from zombie attack.
Fixed an exploit where Players were able to use a combination of the Trample Steam and the Paralyzer inside the Church to become free from zombie attack.
Only thing that really concerns me and I really don't get is why the nerf of the AN... honestly in comparison to the M8 it really didn't need to be touched.
you dont need flak jacket if you know how to play with out it. 3 attachments on the m8 is amazing ( red dot, stock and fmj ) impact parasite uses it i use it in s&d i used it in the tourny we had and was slapping anyone in my way .... trust me its worth it. s&d is all about positioning play so if you are able to use our team mates to help u can use other stuff you dont need flack jacket if a team mate has trophies you can use it on lightweight if ur a rushing smg, also for an ar you can tae first perk off use only second and third then use emps or somthing like that if your take uses certain stuff it takes i up for the other team mates ..... like a support player.
I would like to take you up on this as well. I mostly use AR however I do use SMG depending on the map, Default is usually AR.
Games modes right now would be Hard point and Search and Destroy. Lastly call outs im still getting used to.
Thanks for your time and consideration.
I just wanted to pop in here and recommend this to anybody! Zeus took the time to show me anchor spots, spawn points and we played some league games where he stood in places I should be...told me to push up at times..encouraged me all the way. We rewatched theatre games and went over that too! Great job, I felt good about this. Hopefully will do another session where we can talk about classes, etc. Thank you Zeus!!!
Keep us posted, my recommendation is to do a trial run with a willing applicant, and give us a little report/feedback from both the person you were teaching and yourself, include things you should sustain(keep) in your training, and things you should improve from both your's and the "students POV to better assist yourself in this process and to give us a good idea of how this is working.