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About Einherjar

  • Rank
    I can finally use the Shoutbox
  • Birthday 10/28/1986

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Profile Information

  • Full Name
    Jonathan Ballard
  • Gender
  • Location
    Oakland, CA
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  • Favorite Games
    Starcraft 2, Tribes: Ascend, Skyrim+Creation Kit, DayZ
  • Favorite Foods
    Sushi, Thai, Ethiopian
  • Favorite Movies
    Labyrinth, Fifth Element, Dune 2000, Stalingrad
  • Favorite Music
    Blind Guardian, Finntroll, Talking Heads, David Bowie, Epica, Lovage, OhGr, Misfits
  • Interests
    Gaming, Tech, Computer Science, Modding games (especially Bethesda stuff), building computers, cats
  1. email: honeywinedesign@gmail.com name: Jonathan Ballard
  2. man, everyone is being so nice and understanding, i guess its up to me to come down on you like a ton of bricks. You sir, need to get your priorities straight. College? COLLEGE? That is what you think is important in this life? shame SHAME! i'll miss ya man, hope to still see you around though.
  3. I'll be there too. I like the idea of posting it in Skype, gj with that. I think it'd be a good idea if we also mentioned it at the end of practice on Monday or Thursday to make sure everyone knows about it. Putting it up in Skype is good, though sometimes there are hundreds of messages waiting overnight and I know people don't always read through them all.
  4. Okay, due to the large number of games required for my Brackets, here is an alternative: http://challonge.com/tournament/bracket_generator?ref=AYXJQRLIHV
  5. By the way, this means the number of total games is Minimum 34, Maximum 44. This is likely to be over the course of 2 days (Monday and Thursday maybe). Also many of these games can be played concurrently. So with concurrently run games we have: Main Brackets, Round 1: 3 Games run at once (4 or 5 times) Round 2: 2 Games run at once (4 or 5 times) Round 3: 2 Games run at once (2 or 3 times) Finals: 1 Game at a time (3-5 Times) This totals out to 13-18 Games for the Main Bracket. The Placement Bracket can also be run at the same time as the Main Bracket, so that won't take any additional time. Although I would like all of us to watch every game, this is not really possible. If we tried to do that then it would just take too long. It may turn out that this Bracket takes too long anyway, in which case I'll redesign it.
  6. Hi Folks. So while I still don't know the date for our first Tournament, I've updated the Brackets. We currently have 9 people eligible for the Tournament, and that's a massive pain to make a Bracket for, so this one is a little funky. When we have more people added I'll go to a more standard Bracket. By the way be sure to check out the In House Tournament Rules. So without further adieu, here ya go:
  7. Aspire In House Tournament Rules: Ground Rules: Once a month, every member of the Aspire team will come together. The date and time is to be determined no less than a week in advance, and everyone that cannot attend must give 2 days warning or else will be denied the chance to participate. Players and coaches will all be put into a tournament. The top 5 players in the tournament will be our Starter Roster for the next 30 days. Places 6 and 7 will be our reserves and will be expected to tell Babytoss or the Assistant Manager if they won't be able to make it to a tournament. However every player is expected to keep fighting fit for the tournaments, as we will call on others to play in Tournaments. Every player and coach will have equal chance to get onto the Roster each month. However the final decision on the Roster rests with the Team Captain and Coaches. The Tournament is here to help us establish our current skill level, and to be a fun way to practice and improve as well as helping the Captain and Coaches decide the Roster for each Team League. It is NOT the end-all decider for the Roster. However those on the starting Roster are more likely to play more often. Currently we have a maximum of 12 people allowed to play in the in-house tournament. 3 Players and 1 Coach from each race. Anyone who wishes to watch a replay, or play a game of their own, or whatever is welcome to, but we will not wait for them. If they go watch a replay then the Late and Absent rule will apply to them. Anyone NOT playing will simply have the game started without them. No one from outside Aspire may view/spectate/whatever ANY of the games without PRIOR permission from the Manager AND permission from both players in the game. The only exception to this is Sugarbear or a representative he appoints. No non-vVv member PERIOD. No Coach on the Starting Roster is allowed to be involved in the decision making process for the Rosters on Team Leagues, unless they give up their spot on the Roster for that particular match. Tournament information: The way the Tournament will work is everyone will be split into groups of 3. Each member of each group will play each other and keep going in order. The first 2 people with 2 wins from each group will advance. From there we will have a double elimination tournament. The people that lost in group play will play among themselves for rankings. If for any reason this style of Tournament becomes inefficient or impossible, the style will be changed. The Tournament style can be changed at any time BEFORE the Tournament has started (before the first game has started). If this happens we will try to inform you as soon as we can. Tournament Rules: Buys: We will try to avoid buys if we can. This is not always a possibility though. The system we will use to determine buys is a Micro Tournament. The winner of the Tournament gets a buy. Late and Absent: Matches will be done and announced on the predetermined date at the predetermined time. Only the people who are there at the proper time will be allowed to participate. If a player signs up for the Tournament and then goes AFK and is not ready for their match we will try to skip them and go to another match, but if that is not an option (the last match of the round) then they will forfeit automatically. Their time limit is 3 minutes after being called up to play. Pauses: Pausing in the Tournament is strictly forbidden without asking your opponent first AND receiving an “Ok”. Pauses will not last for more than 3 minutes. Anyone pausing without prior consent from their opponent will be warned first time, and forfeit the match the 2nd time. This is NOT 1 warning per game, this is 1 warning per Tournament. Spectators: Spectators will be allowed in each game as long as they follow the above rules. No non-Aspire personnel unless they have been cleared by both Babytoss AND both players. No non-vVv members, PERIOD. Any spectator who starts to lag must remove themself from the game immediately. Any spectator who ping-spams, trolls, or otherwise behaves like a nuisance will be removed from the game, and risks forfeiting their next match. Final decision on what constitutes nuisance-like behavior rests in Babytoss’s hands. If any spectator drops or is disconnected for any reason will NOT cause us to restart the game. Drops: If any player drops before the 5 minute mark, the game will be restarted unless there was a clear winner (go go 6pool). Any player who drops after the 5 minute mark will forfeit the match, unless there was a clear winner. Final decision on whether or not there was a clear winner will rest solely in the hands of the Manager and Assistant Manager. If they don’t agree with each other, then the game will be replayed. Replays: No one will send/show/ or otherwise disclose ANY of the replays or build orders used within without the express permission of both Babytoss AND both players. Lag: If one of the players starts lagging (when the lag screen shows up and counts down) the Referee will Pause the game as soon as it starts back up, and will wait until both players say they’re ready before starting the game back up. If any player lags out completely (the screen shows up and counts all the way down to 0) the referee will time out 2 minutes once the on-screen clock reaches 0. If the player hasn’t reported in by then, the other player will be declared the victor. Malfunction: If either of the players has a severe malfunction (mouse or keyboard unplugged at a critical time, etc..) they may request a rematch. If they request a rematch, the Manager, Assistant Manager, and all 3 Coaches will confer. If the majority agree that the match wasn’t clearly a win for either player, then the Manager can choose to grant a rematch. Cheating: Anyone suspected of using any 3rd party tools other than those specifically allowed or suspected of having received information from a spectator during a game (see list at bottom) will have all of their replays in the Tournament examined by a Jury of the Manager, Assistant Manager, and all 3 Coaches. If 3 of the designated reviewers believe them to have cheated, they will forfeit each match they played. Their opponents will be given a chance to get back into the tournament. Any spectator caught giving information to a player during a Tournament game will forfeit all of their wins. Voice Chat: Each player will be in mumble during the Tournament. While they play they will be put in a separate channel, and NO ONE will be allowed in there with them. BM/Trolling: No BM or Trolling is permitted. We are team-mates, not opponents. Busy: All Players AND Spectators will put themselves on BUSY while in the Tournament. This is to prevent Real-ID friends from interrupting and delaying our games. Warm Up: If both players agree, they can decide to warm up before their match. This MUST be completed by the time they are called up for their game. This means it must be played at the same time as the players who are before them are playing. They may NOT delay the Tournament to play. If neither player is available when the match is supposed to start, they will BOTH forfeit. Fairness: No played can sit in judgment on their own game. If the Manager or any of the coaches played in a game, they are not allowed to judge that game in the event of a Tie, Drop, Cheating, Malfunction, or Lag. Instead the highest ladder-ranked player of their race will take their place for that decision and for any challenges relating to that decision. In the event of there being a Tie for highest ladder-ranking, the Manager will choose a number between 1 and 10 and they will both choose for it. Or if the Manager is the player then the Assistant Manager will choose the number. Ties: In the event of a game where no player is able to win (floating building with no ability to kill it, etc.) the Manager, Assistant Manager, and 3 Coaches will get together and decide whether one player clearly won. If no player clearly won, the match will be replayed. Challenges: Any player may challenge a verdict made under the Cheating, Malfunction, Drops, and Tie clauses. They may present their case to the Manager, Assistant Manager, and 3 Coaches who will then decide. You may NOT challenge the outcome of a game except in those cases. The game has clearly defined rules, we follow those. Approved 3rd Party programs: SC2 Gears Anything other than a MapHack or other cheating thing By the way, in the next week or so I'll have all the Groups/Brackets finished. I forgot to mention this in there, but the Groups/Brackets will be 100% randomized. -Ein
  8. Hi all, Please bear with me on this, I made it in paint. This is simply the structure I came up with, if there are any other ideas I'd be happy to hear them. This depends on how many people we have of course, but most even numbers are pretty easy to generate a bracket for. Before actually entering names into a randomizer I wanted to make sure people agree on the format. In Round 1, the first 2 people with 2 wins go on to Round 2. From there on it's single elimination.
  9. So we have our Roster for tomorrows match. Starter: SonTran 2nd: Wakai 3rd: Poser 4th: Nazgul 5th: Tuff So we're going to be setting up an In-House Tournament to decide who plays on our Roster. We'll do this every month so that as people improve they'll have a chance to get onto the Roster. More details to come. -Ein
  10. =) I like this idea. I think something on the weekend might be a good idea, since more people will be able to attend.
  11. I disagree Glon. I think laddering on KR is a great way to improve quickly. A Masters here may well be a Gold or Platinum there, and it gives people tons of new builds to use and counter. I'm looking forward to getting my own KR account.
  12. ALERTS TO THREATS IN 2012 EUROPE From JOHN CLEESE The English are feeling the pinch in relation to recent events in Syria and have therefore raised their security level from "Miffed" to "Peeved." Soon, though, security levels may be raised yet again to "Irritated" or even "A Bit Cross." The English have not been "A Bit Cross" since the blitz in 1940 when tea supplies nearly ran out. Terrorists have been re-categorized from "Tiresome" to "A Bloody Nuisance." The last time the British issued a "Bloody Nuisance" warning level was in 1588, when threatened by the Spanish Armada. The Scots have raised their threat level from "Pissed Off" to "Let's get the Bastards." They don't have any other levels. This is the reason they have been used on the front line of the British army for the last 300 years. The French government announced yesterday that it has raised its terror alert level from "Run" to "Hide." The only two higher levels in France are "Collaborate" and "Surrender." The rise was precipitated by a recent fire that destroyed France's white flag factory, effectively paralyzing the country's military capability. Italy has increased the alert level from "Shout Loudly and Excitedly" to "Elaborate Military Posturing." Two more levels remain: "Ineffective Combat Operations" and "Change Sides." The Germans have increased their alert state from "Disdainful Arrogance" to "Dress in Uniform and Sing Marching Songs." They also have two higher levels: "Invade a Neighbour" and "Lose." Belgians, on the other hand, are all on holiday as usual; the only threat they are worried about is NATO pulling out of Brussels. The Spanish are all excited to see their new submarines ready to deploy. These beautifully designed subs have glass bottoms so the new Spanish navy can get a really good look at the old Spanish navy. Australia, meanwhile, has raised its security level from "No worries" to "She'll be alright, Mate." Two more escalation levels remain: "Crikey! I think we'll need to cancel the barbie this weekend!" and "The barbie is cancelled." So far no situation has ever warranted use of the last final escalation level. Regards, John Cleese, British writer, actor and tall person And as a final thought - Greece is collapsing, the Iranians are getting aggressive, and Rome is in disarray. Welcome back to 430 BC. -Ein

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