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cwalk

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  1. Like
    cwalk got a reaction from Seiryss in Where did your Character/Gamer name come from?   
    nick name in college, 1st used it for my shadow priest the day wow came out, played him as my main till firelands
  2. Like
    cwalk got a reaction from Stormie in Guild Wars 2's Mike Ferguson on the Current state of WvW   
    I just would like to see some reworking of purchasing upgrades and siege weapons, You shouldn't have to be a financial martyr to win in wvw
  3. Like
    cwalk reacted to vVv RobZ in Good free video editing software   
    I'll PM you the full version of Sony Vegas when I get home. Anyone else that wants the link PM me and I'll hook you up. (Free, full version, unlocked)
  4. Like
    cwalk got a reaction from DBittencourt in Good free video editing software   
    So I have had some troubles finding a good free video editing program, I have scoured the free ones just to find out they are trials in 15 days, I have down loaded pirate ones that just don't work and it has been very frustrating to say the least.

    There have been many people that have also shared my frustration in vVv, so I found a really good one that is free and easy to use, it's called video pad free edition, It is kinda slow but it workes and is very easy to use.

    Here you go !!!!

    http://www.nchsoftware.com/videopad/vpsetup.exe
  5. Like
    cwalk got a reaction from Mannykacks in Massive thank you to all the new applicants   
    I would just personally like to tell all of the new applicants to the vVv guild wars 2 guild thank you!!!

    I really appreciate all of you stepping up to join the guild and be part of something great.

    I would like to go on all of your applications personally and talk to you but..... Holy shit so many people have been applying that it is absolutely crazy, plus I am working 68 hour weeks currently.

    Keep up the good job, you all look amazing, just be sure to give and get back, vVv can make great things happen for you, but it is a communal effort so be sure to help us out by recruiting, making content, socializing, donating, and doing all of the great things that keep this community in motion at full speed.

    Good luck on all your applications and speaking on behalf of all the vVv gw2 crew I cannot wait to go in there and kick some ass in only the most epic manner.


    Vison Valor Victory


    ^^^^^^^^^^^ true shit
  6. Like
    cwalk got a reaction from Gabriel in Newbie guide to MMO's   
    I have been playing mmo's for 8 years I have learned a lot of things, I have been into hardcore raiding guilds, I have done high end pvp, and I have been casual.

    I am creating this guide to help out new people that are new to this genre to help them out with the basics on how to be a good player, for you advanced mmo players; most of this will be stuff that you already know. And a lot of this stuff is just plain common sense.

    Some of the terms may be foreign to you check out this web site if you don't understand something in this guide, also learn the terms so you know what the heck is going on once you get in the game.



    1) Get your hardware set up properly.

    The 1st thing to getting started in an mmo is essential and pretty basic you need a computer: my advise is build your own, or have a talented friend help you build one. You can save a ton of money vs. buying one premade and you can get exactly what you want instead of what dell wants you to have. Of course most people are on a budget, but to be good you should do what you can to get a decent system, lag can be killer even in an mmo, I am not really that up to date on the latest parts so I will not go that far into it, but if you buy your parts on the really cheap sites like tigerdirect.com and newegg.com you can get a computer for about 500 bucks that will play most if not all mmo's very well, you don't need to be super rich now a days to get a good computer, and the nice thing about mmo's is they are tailor made to run decent even on low end computers. There are some basic things that I highly recommend that you buy to give you an advantage when playing:

    good mouse/keyboard: The biggest thing you can do to help yourself is to get a ton of hotkeys, I use a cheap keyboard, but a really high end mouse, personally I think the mouse is more important. Also having something that controls smooth with a good dpi and comfort is a major help.
    I highly recommend purchasing a mouse made specifically for mmo's the one I use is the razer naga http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=5309380&CatId=2390.
    For 70 bucks you cannot beat this deal, it is cheap 17 buttons 5600 dpi. I love mine and I know a ton of people that love there's.

    Next is the headset, this is basically a must have for anyone that wants to be serious, I am not going to recommend any particular one due to the fact that everyone has a different shaped head and some headsets are going to be really comfortable for some people and agonizing for others, but none the less it is really important to have one.
    The nice thing about mmo's is that you really don't need to spend much money at all, unlike fps games your really don't need a high end piece, because you are not listening to foot steps, just something that works and a decent mic so people won't feel the need to punch babies when you talk. I highly recommend using a headset instead of speakers and a boom mic just to make sure that you are not putting in feed back which can annoy and distract other player.

    Internet: enough said get a good connection this is just basic and essential try to go wired over wireless, I have had a lot of problems with wireless in the past.

    Monitor: This is much more important that it seems especially in mmo's having a big high resolution monitor can make all the difference, if you play most mmo's with a small monitor with low resolution, your ui tends to take up much more space on your screen, in games like wow that are highly customizable and have a ton of mods it is even more important, because it is just that much more mods and info that you can fit on your screen at a readable level while having a good amount of viewing area. Personally I recommend acer for those on a budget, they look fantastic, and they are usually the lowest price monitors that you can get. I got a 23" led backlit with hdmi and I absolutely love it, a really nice thing is that it also came with every cable that it can use which was very cool, and only 150$.

    Comfy chair: people tend to play mmo's for a long time and a nice chair is a must not just for performance and personal comfort, but when sitting for extended periods of time in an uncomfortable chair you can actually develop muscular skeletal disorders, which can cause health issues, 150$ for a good chair or potential life long health issues? The choice seems obvious to me, go to a local office store and sit in a bunch of chairs to find one that is nice and comfy. Be sure to get up and stretch every once in a while too.

    2) Get in the game.

    Now that we are all set up on the hardware end next up is getting into the actual game.

    If you want to be competitive in mmo's it is best to get a head start, be sure to preorder, to get the game asap, get into beta testing if you can to get a head start. Getting in right at the start is not only good for skill but also good to level up your character faster and stay on top of gear better. With some of the mmo's that are out now a days you cannot lag behind because you will just not be able to catch up and not be able to be competitive and be a top gamer. And the more you lag behind the worse it gets, because you will not be able to get in the top groups that are clearing content faster and they will just keep pulling ahead of you more and more. The good news is if you do fall behind most mmo's use a tier based system, or season based system, so when the new tier comes out you will be close to a level playing field with the high end players.

    Another very very important thing is to protect your account, protect your computer, and protect yourself. One time I got my wow account hacked and I was very upset to say the least, took about 3 weeks to get everything back to normal, only thing nice about it is that I had an absolute ridiculous amount of ore, and my mining was maxed out. And all I had to do was get an authenticator for less than 10$. I highly recommend getting a authenticator if one is available, these make your account virtually hack proof, major huge banks use this same technology to electronically transfer millions and millions of dollars every day.
    Also get a good virus scanner, avg free is amazing works better than most if not all virus scanners, just be sure to keep it up to date and scan frequently www.avg.com. Make sure that you got a firewall windows fire wall works great for me, also have an up to date operating system, I use window 7 pro works great and is more secure than an older os, plus it tends to make your computer run better increasing your gaming performance. Also use a complex password with numbers capitol letters and lowercase letters, especially if you are playing a game that doesn't have an authenticator, some hackers use brute force hacks which just keep putting in random and not so random passwords till they find one that works, this can thwart it. Also just stay away from shady websites, the hacking technology now a days is insane, even with a good up to date virus scanner you can get a nasty virus just by logging onto a website, be extremely careful with any torrents, piracy is a no no but a lot of people still do it so if you do be careful and try to get downloads that are verified. Also try to always back up your personal files on a flash drive or a disc, some viruses completly destroy your computer to where you can not even use it, and you don't wanna lose precious information, also some viruses are just insanely hard to get rid of completely if not impossible to get rid of, so if you do get infected it is best to wipe your hard drive clean and start over, when that happens you will want these items on a removable media to put them back on your computer. DO NOT ILLEGALLY BUY GOLD!!!! In most of these mmo's buying/selling gold, accounts or items for real money is prohibited, it is a easy one way street to a ban, aslo these gold farmers are notorious for hacking your computer and stealing your account.

    3) Knowledge is power.

    So now you have a nice computer that is working properly you have a game that is running great, and now you need to learn how to play it.

    In the past 8 years I have learned a lot about mmo's and one of the most important things is knowing your game and knowing your class, knowledge can make or break you I have beaten some of the best players in the game just because I did my research and knew a few tactics, or tricks that put me a head of them, so here are some things that you should be checking out.

    Forums are very vital to learning your class and game, be sure to check up on many different forums frequently to learn new things, be sure to spend a lot of time on your class forums, but do not neglect the other classes, knowing your enemy is just as important as knowing yourself, as is knowing your friends. If you pvp or pve check out those forums too, be sure to also check up on admin post on official forums for the latest information so you can prepare for the changes a head.

    Meters: If available get a good meter to check your dps or healing or whatever else is necessary, since mmo's are about community it is also very important to see how your teammates are doing, if they are under performing you can help bring attention to this and do what you can to make them better players, if they are out performing you it is a good idea to find out what they are doing that you are not doing. Using these meters in raids,pvp, or beating on a target dummy is also a good way to evaluate your skill set, find out how hard you are actually hitting for for different skills, what is there dps (damage per seconds), or dpe (damage per execution), healing per seconds or whatever, this will help you evaluate what you should be using and when, is this enemy going to die in less than 10 seconds maybe I should not put a dot (damage over time) spell on him, and nuke him instead, find out what aoe (area of effect) spells are hitting for how many enemys or allies you need to be able to hit to make them effective over a single target spell, I have seen many many people even good player make mistakes by aoeing when they could hit harder by nuking and visa verse, knowing what your spells actually do is critical.

    Read guides a lot: Most good guides are written by players that are well experienced and skilled and can help you learn much faster than just playing the game or trying to scour forums, but do not always take everything that every good player says to heart, some of there strategy's are tailor made to the goal that they are trying to achieve or tailor made to play with there comp or buddies, use this knowlege but mold it into you own strategy that works best for you and the people that you are playing with. Also no body is 100% right all the time, I have seen some of the best players spec a certain way or use a certain tactic that is inferior, but they are a top dog so they are stubborn and will not stray away from a system that works for them.

    Be a zombie and eat brains seriously: Pick people brains, lets say you play a rogue in wow, you are new but dedicated, a uber rogue in your guild does much more damage than you every time, find out why. I see a lot of mediocre players out there because they refuse to learn from other people, copy success and you have success, at the end of the day that other rogue doesn't have some magic trick that will always just make him better than you, you can be just as good as him and then later beat him.

    Ask questions: If you are conflicted about a certain strategy or spec be sure to get on the forums or guild chat or whatever and do the work it takes to find an answer, sometimes this can be as simple as asking a guildie, and sometimes it can be as complex as starting a new thread to investigate into the subject using theocrafting, starting a thread to figure out a problem that no one has the answer to and putting people minds together to solve it and come up with a solution.

    Variety is the spice of life: Something that can be very important is to try out a lot of different gear set ups, specs, classes, or whatever to help you figure out the best way to achieve the goals of you and your guild buddies. Reading and theocrafting is great, there is nothing wrong with that, but getting in there and actually trying out the different things you learned will make you successful and help you find out a set up and play style that fits you as a gamer, everyone is different and everyone performs different with different classes, specs, gear etc. Find out what works for you. Also play other classes if you have a main try to get some time playing other classes to see what it is like from there view you would be surprised how much this can help in pvp and pve. I have done this to help me figure out how to beat classes in pvp that I could not before, just because I found out what all the ability's actually did and what things that my main class did that affected me most, also in pve this is good to learn the moves that your buddies do, for example it is nice to learn the exact way that certain support ability's wors so that when you play your main you can use them to your advantage the most. Also playing a variety of classes is a very good way to find out which one you like the best and which one you will perform best with.

    Watch a ton of video's: Check out 1st person how the best players do what they do, check out boss guide strategy's for pve content before you go in there.

    Use the tools: Be sure to use calculators for talents/gear or whatever to get an idea of the best way to set up your charecter, use databases to do the reserach to find out what is the best gear you can get and how to get it.

    4) Playing the game.

    All the knowledge in the world and the best computer money can buy will do jack squat for you if you cannot execute, in order to be the best you must learn to optimally control your character, learn your tactics and how to position your character, and also how to work with your team.

    One of the biggest pieces of advise I can give is HOT KEYS, HOT KEYS, HOT KEYS. Unless you have faster hands than bruce lee you need to hot key almost every ability that you use, a split second in an mmo can be the difference between a win and a loss, hot keys will help you use the exact ability that you need instantly at the exact time when you need it. In wow and swtor I use over 20 hot keys. For new people this can seem very overwhelming and it is, many people try use tons of hot keys and give up thinking that it is just too complicated and hard to master, but it really isn't. Even with all my experience I still get thrown off a lot when I switch up my hot keys for different specs or classes or whatever, and I feel gimp but I just keep practicing till I get it down. Once you get in enough practice; even for a new player hot keys will fell like an extension of your own body, you will react and hit them with out even realizing it, this I can promise you, just be sure to keep practicing and practicing till you get it down, cause in the end this will put you leages ahead of every player that doesn't do it. Earlier I was talking about my 17 button mmo mouse, this is the main reason why I got one, some games that are out now have an insane amount of ability's that you need to be able to execute very quickly and you will run out of buttons fast having 17 right at your finger tips will help a ton.

    Good use of keyboard keys: I see a lot of people hot key all sorts of ability's that are no where near there left hand, this is a big mistake you should be using things that are near your left hand which should be near the wasd keys. A lot of mmo's have non-combat command bound to these keys, you should get rid of them 1st thing. Move them or just click an icon if you need to bring up character screen or whatever. A good example is Wow z x and c are by default sit, sheath/unsheathe, and pull up character screen. These are pretty much taking up key's that will be much better utilized for ability's. For myself personally I usually use the following hot keys on my key board: 1-5, z,x,c,f,tab,ctrl,shift,v,g,r. With my mouse that is really all I need, they are all near my finger and can be quickly accessed, also I use shift as a modifier for a ton of abilitys, shift+f, shift+most of my mouse buttons, etc. The ability's that you use most should be only keys that are they easiest to access, while saving ability's that are not used that often on key's that are not so easily accessed, especially ability's with long cool downs. In mmo's you will end up using a lot of ability's on the move, try to reserve these ability's for buttons that do not interfere with your wasdqe movement controls so that you can always hit these while moving in any direction, if anything else In most mmos, if you cannot hit them while running a certain direction hit jump to keep moving in air while pressing the button that you need.

    Positioning: In mmo's this is basic and very important you need to know where you have to be for a fight, to avoid the fire in pve, or get a tactical advantage in pvp, this is something that you will just have to pick up as you go along. For ranged classes you should stick to a spot where you can get an open line of sight one someone that you need to dps or heal, while blocking your own line of sight against enemy's that want to attack you. You need to learn when to go in and fight, when to wait for allys, when to hump around a pillar to survive, when to kite, and when to run away. I see a lot of good player not do so good cause they are not using the environment to there advantage, these people are geared experienced know the classes and rotations, but will just die because they put themselves into a bad position.

    User Interface: Almost every mmo out there has at least some customization on the ui, some game like wow have unlimited customization, but there are certain key things you should always try to set up on your ui if possible. Make sure that all your ability's are grouped together so you can keep an eye on them at one glance, try to put most of your similar ability's together, and try to put the stuff you use most in the same spot. The proper information will help you analyze the situation and win, if possible set up your ui where you can see the exact health of everyone in every frame, for healers it is a great idea to set up your frames where it shows how much health is missing so you know exactly how much they need to be healed. If possible always set up your ability's with timers so you know when cd's are up and dot's and hot's need to be refreshed. As well as having enemy frames set up so you can keep an eye on what they are doing. try to minimize ui elements that are not neccessary in combat if you can free up space for the important things and give you a better viewing area. Also set up your ui for convience and efficency for when you are out of combat, less time you spend messing with these things is the more time you can have playing your charecter and leveling up. The ui subject is broad as the day is long take the time do your research check out screen shots of other peoples ui's, and check out 3rd party ui options as well.

    Team work: There is no I in team, pretty basic advise, always go for the win, for example don't just try to top damage in a fight, when you could use up one gcd (global cool down) to save someone from death, saving that person will make up for that dps loss on that one gcd a thousand times over. If everyone gives there all and workes as a team success will come naturally. Learn to play together with your friends to make sure that people are positioning right and doing there task, it is also very important to get along with everyone, having people in a good mood can make or break the chemestry that will cause you to achieve your goals, don't troll people, don't say things that will obviously offend people, this is just common sense. I have seen some amazing gamers that I would never ever play with just because they have a rotten attitude that brings everyone down.

    Think ahead: Stay 10 steps ahead of the competition, use your experience to predict what is going to happen next so you can react instantly and never be caught off guard, this ranges to everything form learning the tactics of some enemy in pvp, to just learning raid encounter bosses. Pretty simple.

    Practice Pracitce Pracitce: Try to stay away from doing things that waste your time, yes you can have fun, but it is a trade off from being competetive, keep your eye on the prize and use your time wisely to gear up and get better. I see a lot of people screw around in pvp and pve, either because they know the match/encounter is lost, or they are going to steam roll it. I always give 110% if there is a boss fight that I know i can basically just sit there and do nothing while my raid kills it because it is so effing easy, I still do all out dps just for the practice, If I am in a pvp match that is a 100% chance of loosing I still give it my all just to make myself a better player. Play like you mean it if you want to be a top gamer.

    Do a lot of research to find out your best priority/rotation for you spells/abilitys to maximize your damage/heaing/support/threat. Learn how to use ability's in different situations.

    Keep your eye's peeled watch buff/debuffs, health bars incoming damage/attacks, cool downs, timers. etc. This is nothing anyone can teach you, but to be successful you can not have tunnel vision you gotta keep your eye's peeled at all times, this can be very difficult, so set you your ui properly to make it easier. Get out of the fire ffs.

    Bling Bling: Try to get as much in game currency as you can, most games have an auction house you can use to play the market and get rich, spend you currency wisely, try not to waste it on vanity items, even if there is nothing you can buy at the moment to make you better, save your money for when that next patch comes around the corner.

    Communication In game is key, always call out something if it can help you win, prime example is any premade pvp group has a tremendous advantage over a pug group cause there communicating with eachother, give lot's of information on what is going on from you point of view, but try not to clutter the voice chat or talk over people.

    5) Work with the community.

    So you can have all the skill in the world and all the best gear, sick computer etc.. Won't mean anyting if you are not playing with good poeple, I have not seen any mmo that has any really serious single player content, everything is about the community.

    Main thing is do not be a douche, obvious. I see people do it all the time, geared skilled people that no one likes and no one want's to play with because they are assholes. Also when you are vulgar you are risking your account, you can be suspended and banned don't drop the N bomb in trade chat, don't say somehting stupid that you will regret later.

    Make friends be sure to network with people and fill up your friends list, also be sure to really keep an eye on the perfomance of the people in your guild and on your friends list so that you know how to hand pick to your raid or team to make the strongest possible team. Keep a close eye on potential recruits to help get strong players in your guild, toss them an invite, if you can't recommend them to an officer.

    Work together with other guilds/groups of people, In the past I have gotten in with some great guilds that I wasn't even a member of and had some really sweet opportunitys to raid or pvp with them. Being polite goes a long way, you say the wrong thing to the wrong guy, it will not be just him that will alienate you but possible an entire guild.

    Help guildies out, get different crafting skills to help everyone get geared better and faster, use the guild bank to get rid of items that you do not need that might help out someone else, help gear up people so that they are better when they play with you, pass gear to someone if you know for sure that it will be much better for the guild if he get's it, try to communicate with your guild as much as possible when it comes to organizing groups, let them know when you can play. Learn from guildies.

    In the end if/when you do become a total badass help out other friends and guildies as much as possible don't just be on of those guy's that stays quite the whole time, help teach people that are not as experienced as you stregthen the core group of people that you play with and it comes back to you, you help them, you down more content or do better in pvp get more gear and then perpetuate.




    Well that is it hope this helps some people be sure to ask questions if you need any help.
  7. Like
    cwalk got a reaction from ItsGreen in Complete list of spvp gear   
    Here is a complete list of all runes, sigils, amulets and jewels for spvp in gw2, I am not 100% sure about the runes, but pretty sure that these are all available from the pvp vendor, let me know if anyone finds out otherwise and I will edit the list.

    Just in case you didn't know you have 6 pieces of pvp armor each one can have one rune in them, so you can mix and match to get the different set bonuses listed below, you can have 1 sigil per weapon, so you can have 2 if you have a weapon in each hand, you can have 5 jewels equipped 2 in each ring, 2 in each earring, and 1 in your amulet, your rings and earrings have no bonuses at all other than the jewels.

    Taken from these 2 post on gw2 guru

    http://www.guildwars...ompendium-mkii/
    http://www.guildwars...91#entry1169091







    Rune of the Adventurer
    [1] +28 Condition Damage.
    [2] +15 Power.
    [3] +55 Condition Damage.
    [4] +40 Power.
    [5] +100 Condition Damage.
    [6] When you use a healing skill you gain 100% Endurance. (Cooldown: 10s)

    Rune of the Afflicted
    [1] +28 Condition Damage.
    [2] +15% Bleed duration.
    [3] +55 Condition Damage.
    [4] +15% Poison duration.
    [5] +100 Condition Damage.
    [6] You create a Death Nova when you go down. (Cooldown: 30s)

    Rune of the Air
    [1] +2% Critical Damage.
    [2] +20% Swiftness duration.
    [3] +3% Critical Damage.
    [4] When you use a heal skill you gain Swiftness for 5s. (Cooldown: 10s)
    [5] +5% Critical Damage.
    [6] 5% Chance to cause a Lightning Strike when hit. (Cooldown: 10s)

    Rune of the Balefire
    [1] +25 Power.
    [2] +15% Burning Duration.
    [3] +50 Power.
    [4] 5% Chance to gain Vigor for 10s when hit. (Cooldown: 30s)
    [5] +90 Power.
    [6] 5% Chance to cause a Fire Nova when hit. (Cooldown: 30s)

    Rune of Balthazar
    [1] +25 Power.
    [2] +15% Burning duration.
    [3] +50 Power.
    [4] You gain Haste for 5s when you're hit below 20% health. (Cooldown: 90s)
    [5] +90 Power.
    [6] When you use a healing skill nearby foes are Burned for 3 seconds. (Cooldown: 90s)

    Rune of the Centaur
    [1] +25 Power.
    [2] +15% Bleeding duration.
    [3] +50 Power.
    [4] +20% Swiftness duration.
    [5] +90 Power.
    [6] When you use a healing skill you and all nearby allies gain Swiftness for 10 seconds. (Cooldown: 10s)

    Rune of the Citadel
    [1] +25 Power.
    [2] +15% Fury duration.
    [3] +50 Power.
    [4] 5% Chance to gain Fury for 30s when hit. (Cooldown: 60s)
    [5] +90 Power.
    [6] 5% Chance to summon a bomb on hit. (Cooldown: 10s)

    Rune of Divinity
    [1] +10 to all stats.
    [2] +10 to all stats.
    [3] +10 to all stats.
    [4] +10 to all stats.
    [5] +10 to all stats.
    [6] +10 to all stats.

    Rune of the Dolyak
    [1] +25 Toughness.
    [2] +15 Vitality.
    [3] +50 Toughness.
    [4] +35 Vitality.
    [5] +90 Toughness.
    [6] You regenerate health.

    Rune of Dwayna
    [1] +25 Healing.
    [2] +20% Regeneration duration.
    [3] +50 Healing.
    [4] 5% Chance to gain Regeneration for 10s when hit. (Cooldown: 30s)
    [5] +90 Healing.
    [6] When you use a healing skill you and all nearby allies gain Regeneration for 10 seconds. (Cooldown: 10s)

    Rune of the Eagle
    [1] +25 Precision.
    [2] +3% Critical Damage.
    [3] +50 Precision.
    [4] +5% Critical Damage.
    [5] +90 Precision.
    [6] +5% Damage vs targets with less than 50% health.

    Rune of the Earth
    [1] +25 Toughness.
    [2] +20% Protection duration.
    [3] +50 Toughness.
    [4] 5% Chance to gain Protection for 10s when hit. (Cooldown: 30s)
    [5] +90 Toughness.
    [6] You gain a Magnetic Aura for 5s when you're hit below 20% health. (Cooldown: 90s)

    Rune of the Elementalist
    [1] +25 Power.
    [2] +17 Condition Damage.
    [3] +50 Power.
    [4] +40 Condition Damage.
    [5] +90 Power.
    [6] +20% Burn and Chill duration.

    Rune of the Engineer
    [1] +25 Toughness.
    [2] +17 Condition Damage.
    [3] +50 Toughness.
    [4] +40 Condition Damage.
    [5] +90 Toughness.
    [6] +5% Damage while holding a bundle.

    Rune of the Fighter
    [1] +25 Power.
    [2] +15 Toughness.
    [3] +50 Power.
    [4] +35 Toughness.
    [5] +90 Power.
    [6] When you use a healing skill you gain Might for 20 seconds. (Cooldown: 10s)

    Rune of the Fire
    [1] +25 Power.
    [2] +20% Might duration.
    [3] +50 Power.
    [4] 5% Chance to gain Might for 20s when hit. (Cooldown: 5s)
    [5] +90 Power.
    [6] You gain a Fire Aura for 5s when you're hit below 20% health. (Cooldown: 90s)

    Rune of the Flame Legion
    [1] +25 Power.
    [2] +15% Burning duration.
    [3] +50 Power.
    [4] 5% Chance to cause Burning for 1s when hit. (Cooldown: 5s)
    [5] +90 Power.
    [6] +100 Power while health is above 90%.

    Rune of the Flock
    [1] +25 Healing.
    [2] 5% Chance to summon an Attack Bird on your next attack when hit. (Cooldown: 10s)
    [3] +50 Healing.
    [4] Attack Bird causes Blindness for 5s.
    [5] +90 Healing.
    [6] When you use a healing skill you and nearby allies are healed for a small amount. (Cooldown: 10s)
    N.B. The Attack Bird functions like a Spirit Weapon, flapping overhead and attacking periodically.

    Rune of the Forge
    [1] +25 Toughness.
    [2] +15% Burning Duration.
    [3] +50 Toughness.
    [4] +20% Protection duration.
    [5] +90 Toughness.
    [6] You gain Protection for 10s and Burn all nearby foes when you're hit below 50% health. (Cooldown: 60s)

    Rune of the Golemancer
    [1] +2% Critical Damage.
    [2] +15 Precision.
    [3] +3% Critical Damage.
    [4] +35 Precision.
    [5] +5% Critical Damage.
    [6] 5% Chance to summon a Golem when hit. (Cooldown: 90s)
    N.B. Summons a Mark I Golem, who possesses a Whirlwind Attack.

    Rune of Grenth
    [1] +28 Condition Damage.
    [2] +20% Chilled duration.
    [3] +55 Condition Damage.
    [4] 5% Chance to cause Chill for 3s when hit. (Cooldown: 30s)
    [5] +100 Condition Damage.
    [6] When you use a healing skill nearby foes are Chilled for 3 seconds. (Cooldown: 10s)

    Rune of the Grove
    [1] +25 Healing.
    [2] +15% Protection duration.
    [3] +50 Healing.
    [4] 5% Chance to gain Protection for 10s when hit. (Cooldown: 30s)
    [5] +90 Healing.
    [6] 5% Chance to Root your target on hit. (Cooldown: 60s)

    Rune of the Guardian
    [1] +25 Toughness.
    [2] +15 Healing.
    [3] +50 Toughness.
    [4] +35 Healing.
    [5] +90 Toughness.
    [6] You inflict 1s Burning when you Block.

    Rune of Hoelbrak
    [1] +25 Power.
    [2] +20% Might duration.
    [3] +50 Power.
    [4] 5% Chance to gain Might for 20s when hit. (Cooldown: 5s)
    [5] +90 Power.
    [6] -20% Duration on conditions applied to you.

    Rune of the Ice
    [1] +25 Vitality.
    [2] +20% Chill duration.
    [3] +50 Vitality.
    [4] 5% Chance to Chill all nearby foes when hit. (Cooldown: 30s)
    [5] +90 Vitality.
    [6] +5% Damage against Chilled foes.

    Rune of Infiltration
    [1] +2% Damage vs foes below 50% health.
    [2] +15 Precision.
    [3] +3% Damage vs foes below 50% health.
    [4] +35 Precision.
    [5] +5% Damage vs foes below 50% health.
    [6] You Cloak when you're hit below 10% health. (Cooldown: 90s)

    Rune of the Krait
    [1] +28 Condition Damage.
    [2] +15% Bleeding duration.
    [3] +55 Condition Damage.
    [4] 5% Chance to cause Bleeding for 10s when hit. (Cooldown: 5s)
    [5] +100 Condition Damage.
    [6] +100 Power while underwater.

    Rune of the Lich
    [1] +25 Vitality.
    [2] +4% Condition Duration.
    [3] +50 Vitality.
    [4] +6% Condition Duration.
    [5] +90 Vitality.
    [6] 5% Chance to summon a Minion on hit. (Cooldown: 60s)

    Rune of Lyssa
    [1] +25 Precision.
    [2] +10% Condition duration.
    [3] +50 Precision.
    [4] When you use a healing skill you gain a random boon for 10 seconds. (Cooldown: 10s)
    [5] +90 Precision.
    [6] When you use an elite skill you lose all conditions and gain all buffs for 5 seconds.

    Rune of Melandru
    [1] +25 Toughness.
    [2] -15% Duration on conditions applied to you.
    [3] +50 Toughness.
    [4] -33% Duration on Stuns applied to you.
    [5] +90 Toughness.
    [6] -30% Duration on conditions applied to you.

    Rune of Mercy
    [1] +25 Toughness.
    [2] You take less damage while reviving allies.
    [3] +50 Toughness.
    [4] You revive allies with 20% more health.
    [5] +90 Toughness.
    [6] You revive allies twice as fast.

    Rune of the Mesmer
    [1] +25 Power.
    [2] +15 Precision.
    [3] +50 Power.
    [4] +35 Precision.
    [5] +90 Power.
    [6] +33% Stun duration.

    Rune of the Monk
    [1] +25 Healing.
    [2] +15% Boon Duration.
    [3] +50 Healing.
    [4] 5% Chance to gain health when hit. (Cooldown: 10s)
    [5] +90 Healing.
    [6] When you use an elite skill you and all nearby allies gain Aegis for 30 seconds.

    Rune of the Necromancer
    [1] +28 Condition Damage.
    [2] +15 Vitality.
    [3] +55 Condition Damage.
    [4] +35 Vitality.
    [5] +100 Condition Damage.
    [6] +20% Fear duration.

    Rune of the Nightmare
    [1] +28 Condition Damage.
    [2] +4% Condition Duration.
    [3] +55 Condition Damage.
    [4] +6% Condition Duration.
    [5] +100 Condition Damage.
    [6] 5% Chance to cause Fear for 2s when hit. (Cooldown: 90s)

    Rune of the Ogre
    [1] +25 Power.
    [2] +3% Critical Damage.
    [3] +50 Power.
    [4] 5% Chance to summon a Rock Dog when hit. (Cooldown: 60s)
    [5] +90 Power.
    [6] +5% Damage while you have a companion.

    Rune of Orrian N.B. Should possibly be "Orr".
    [1] +28 Condition Damage.
    [2] +15% Poison duration.
    [3] +55 Condition Damage.
    [4] 5% Chance to cause Poison for 10s when hit. (Cooldown: 10s)
    [5] +100 Condition Damage.
    [6] You gain Haste for 5s when you're hit below 10% health. (Cooldown: 90s)

    Rune of the Pack
    [1] +25 Power.
    [2] 5% Chance to gain Swiftness for 30s when hit. (Cooldown: 60s)
    [3] +50 Power.
    [4] 5% Chance to buff nearby allies with Might, Fury and Swiftness on your next attack when hit. (Cooldown: 10s)
    [5] +90 Power.
    [6] +5% Chance to summon a Wolf when hit. N.B. Likely has a cooldown.

    Rune of Rage
    [1] +2% Critical Damage.
    [2] +20% Fury duration.
    [3] +3% Critical Damage.
    [4] 5% Chance to gain Fury for 30s when hit. (Cooldown: 60s)
    [5] +5% Critical Damage.
    [6] +5% Critical while under the effects of Fury. N.B. It doesn't specify Critical Chance or Critical Damage.

    Rune of the Ranger
    [1] +25 Precision.
    [2] +3% Critical Damage.
    [3] +50 Precision.
    [4] +5% Critical Damage.
    [5] +90 Precision.
    [6] +5% Damage while you have a companion.

    Rune of Rata Sum
    [1] +25 Precision.
    [2] +15% Poison duration.
    [3] +50 Precision.
    [4] +20% Weakness duration.
    [5] +90 Precision.
    [6] 5% Chance to summon a Radiation Field on hit. (Cooldown: 60s)

    Rune of Sanctuary
    [1] +25 Vitality.
    [2] +20% Chill duration.
    [3] +50 Vitality.
    [4] 5% Chance to gain Retaliation for 10s when hit. (Cooldown: 10s)
    [5] +90 Vitality.
    [6] You gain Stability for 5s when you're hit below 20% health. (Cooldown: 90s)

    Rune of the Scholar
    [1] +25 Power.
    [2] +3% Critical Damage.
    [3] +50 Power.
    [4] +5% Critical Damage.
    [5] +90 Power.
    [6] +10% Damage while your health is above 90%.

    Rune of the Soldier
    [1] +25 Vitality.
    [2] +15 Toughness.
    [3] +50 Vitality.
    [4] +35 Toughness.
    [5] +90 Vitality.
    [6] Your Shouts remove conditions.

    Rune of Speed
    [1] +25 Vitality.
    [2] +20% Swiftness Duration.
    [3] +50 Vitality.
    [4] 5% Chance to gain Swiftness for 30s when hit. (Cooldown: 60s)
    [5] +90 Vitality.
    [6] +7% Movement speed while using Swiftness.

    Rune of Strength
    [1] +25 Power.
    [2] +20% Might duration.
    [3] +50 Power.
    [4] 3% Chance to gain Might for 20s when hit. (Cooldown: 5s)
    [5] +90 Power.
    [6] +5% Damage while under the effects of Might.

    Rune of Svanir
    [1] +25 Toughness.
    [2] +20% Chill duration.
    [3] +50 Toughness.
    [4] -50% Duration on Chills applied to you.
    [5] +90 Toughness.
    [6] You become a block of ice for 5s when you're hit below 20% health. (Cooldown: 90s)

    Rune of the Thief
    [1] +25 Precision.
    [2] +17 Condition Damage.
    [3] +50 Precision.
    [4] +40 Condition Damage.
    [5] +90 Precision.
    [6] +10% Damage behind or beside your foe.

    Rune of the Undead
    [1] +28 Condition Damage.
    [2] +200 Toughness while down.
    [3] +55 Condition Damage.
    [4] +10% Damage while down.
    [5] +100 Condition Damage.
    [6] You gain Regeneration and cause a Poison Nova when you rally.

    Rune of Vampirism
    [1] +25 Power.
    [2] 5% Chance to cause your next attack to steal life when hit. (Cooldown: 10s)
    [3] +50 Power.
    [4] Your next attack after using your healing skill steals life. N.B. May have a cooldown.
    [5] +90 Power.
    [6] You become mist when you're hit below 10% health. (Cooldown: 60s)

    Rune of the Warrior
    [1] +25 Vitality.
    [2] +15 Power.
    [3] +50 Vitality.
    [4] +35 Power.
    [5] +90 Vitality.
    [6] -1 Second on weapon swap cooldown.

    Rune of the Water
    [1] +25 Healing.
    [2] +15% Boon Duration.
    [3] +50 Healing.
    [4] 5% Chance to remove a condition when hit. (Cooldown: 30s)
    [5] +90 Healing.
    [6] When you use a healing skill you and nearby allies are healed for a small amount. (Cooldown: 10s)

    Rune of the Wurm
    [1] +25 Vitality.
    [2] +2% Critical Damage.
    [3] +50 Vitality.
    [4] +3% Critical Damage.
    [5] +90 Vitality.
    [6] +3% Damage.




    Unconditional increase sigils (golden sun):
    Sigil of Accuracy +5% Critical Chance.
    Sigil of Force +5% Damage.

    "Lasts longer" sigils (golden sun):
    Sigil of Agony Bleeds you apply last 10% longer.
    Sigil of Chilling When you apply Chilling it lasts 10% longer.
    Sigil of Debility When you apply Weakness it lasts 10% longer.
    Sigil of Hobbling When you apply Cripple it lasts 10% longer.
    Sigil of Paralyzation +15% Stun duration.
    Sigil of Superior Peril When you apply Vulnerability it lasts 10% longer.
    Sigil of Smoldering When you apply Burning it lasts 10% longer.
    Sigil of Venom When you apply Poison it lasts 10% longer.

    "Each time you kill a foe" sigils (blue moon):
    Sigil of Accuracy You gain +10 Precision each time you kill a foe. (Max 25 stacks and ends if downed or swap weapon)
    Sigil of Bloodlust You gain +10 Power each time you kill a foe. (Max 25 stacks and ends if downed or swap weapon)
    Sigil of Corruption You gain +10 Condition Damage each time you kill a foe. (Max 25 stacks and ends if downed or swap weapon)
    Sigil of Demon Summoning Each time you kill a foe you gain a charge. At 26 charges you summon a Fleshreaver. (You lose all stacks if downed or swap weapon)
    Sigil of Life You gain +10 Healing each time you kill a foe. (Max 25 stacks and ends if downed or swap weapon)
    Sigil of Restoration You are healed whenever you kill a foe.
    Sigil of Sanctuary Each time you kill a foe you gain a charge. At 26 charges you are Invulnerable for 5s. (You lose all stacks if downed or swap weapon)
    Sigil of Speed You gain 10s of Swiftness whenever you kill a foe.
    Sigil of Stamina Your endurance is refilled each time you kill a foe.

    "On critical hit" sigils (golden sun):
    Sigil of Air 30% Chance to cause a Lightning Strike on critical hit. (This effect cannot trigger more than once every 5 seconds)
    Sigil of Blood 30% Chance to steal life on critical hit.
    Sigil of Earth 60% Chance to cause a 5s Bleed on critical hit.
    Sigil of Fire 30% Chance to cause a Flame Burst on critical hit causing AoE damage. (This effect cannot trigger more than once every 5 seconds)
    Sigil of Frailty 30% Chance to cause Vulnerability for 10s on critical hit.
    Sigil of Ice 30% Chance to cause a 2s Chill on critical hit.
    Sigil of Nullification 60% Chance to remove a boon on critical hit.
    Sigil of Purity 60% Chance to remove a condition on critical hit.
    Sigil of Rage 10% Chance to apply Frenzy for 3s on critical hit. (This effect cannot trigger more than once every 10 seconds)
    Sigil of Strength 30% Chance to apply Might for 10s on critical hit.
    Sigil of Water 30% Chance to heal nearby allies on critical hit. (This effect cannot trigger more than once every 10 seconds)

    "Swapping to this weapon while in combat" sigils (golden sun):
    Sigil of Battle You gain 3 stacks of Might for 20s when you swap to this weapon while in combat.
    Sigil of Doom Your next attack after swapping to this weapon while in combat deals +30% damage.
    Sigil of Energy You gain 100% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9 seconds)
    Sigil of Geomancy You Bleed nearby foes for 7s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9 seconds)
    Sigil of Hydromancy You Chill nearby foes for 3s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9 seconds)
    Sigil of Intelligence Your next attack after swapping to this weapon while in combat has 100% Critical Chance.
    Sigil of Leeching Your next attack after swapping to this weapon while in combat steals life.

    Pvp amulets:

    Amulet PvP Condi Dmg Pre Tuf
    +580 Precision
    +580 Toughness
    +901 Condition Damage
    [jewel slot]

    Amulet PvP Condi Dmg Pre Vit
    +580 Power
    +580 VItality
    +901 Condition Damage
    [jewel slot]

    Amulet PvP Pow Vit Tuf
    +813 Power
    +580 Toughness
    +580 Vitality
    [jewel slot]

    Amulet PvP Pow Pre CritDmg
    +813 Power
    +580 Precision
    +31% Critical Damage
    [jewel slot]

    Amulet PvP Pre Pow CoD
    +580 Power
    +813 Precision
    +643 Condition Damage
    [jewel slot]

    Amulet PvP Pre Vit Tuf
    +813 Precision
    +580 Toughness
    +580 Vitality
    [jewel slot]

    Amulet PvP Heal Pre Vit
    +580 Precision
    +580 Vitality
    +813 Healing Power
    [jewel slot]

    Amulet PvP Heal Vit Tuf
    +580 Toughness
    +580 Vitality
    +813 Healing Power
    [jewel slot]

    Amulet PvP Tuf Pre Heal
    +580 Precision
    +813 Toughness
    +580 Healing Power
    [jewel slot]

    Amulet PvP Vit Pre Tuf
    +580 Precision
    +580 Toughness
    +813 Vitality
    [jewel slot]

    Amulet PvP Vit Pow Heal (the one premade guardians start with, not sold in the PvP shop)
    +580 Power
    +813 Vitality
    +580 Healing Power
    [jewel slot]


    Pvp jewels:

    Perfect Rubi Jewel
    +25 Power
    +2% Critical Damage
    +15 Precision

    Perfect Drakspar Jewel
    +28 Condition Damage
    +15 Precision
    +15 Toughness

    Perfect Sapphire Jewel
    +25 Healing
    +15 Toughness
    +15 VItality

    Perfect Opal Jewel
    +25 Power
    +15 Toughness
    +15 Vitality

    Perfect Beryl Jewel
    +25 Toughness
    +15 Precision
    +15 Healing

    Perfect Chrysocola Jewel
    +25 Healing
    +15 Precision
    +15 Vitality

    Perfect Coral Jewel
    +25 Precision
    +17 Condition Damage
    +15 Power

    Perfect Emerald Jewel
    +25 Precision
    +15 Toughness
    +15 Vitality

    Perfect Charoite Jewel
    +25 Vitality
    +15 Healing
    +15 Power

    Perfect Agate Jewel
    +28 Condition Damage
    +15 Power
    +15 Vitality
  8. Like
    cwalk got a reaction from enteytin in Guild Wars 2 3rd Stress Test   
    Who wants to get together and record some 5v5 tournament wins
  9. Like
    cwalk got a reaction from Valius in our server has a website   
    www.sorrowsfurnace.com/

    already got a recruitment post there, not many people carousing the site yet
  10. Like
    cwalk got a reaction from Aodan in I need major help   
    Read this, it is pretty lengthy and basic as hell, but it can have some info that you could use
  11. Like
    cwalk got a reaction from Aodan in Aodan - GW2/vVv Application   
    Damn good app, just get him in already, creates content and total badass in pvp, hope to learn a lot from you
  12. Like
    cwalk reacted to vVv LordJerith in My past 5 years . . .   
    This is hard to write. Not because I am sad. I am very excited to see vVv Gaming grow under the leadership of vVv Doomhammer and our great staff! No, this is hard to write because I am ANGRY. I am angry about all the things I still want to do! But mostly, I am angry because I have failed to tell the vVv Gaming story in a long time. A lot of people in recent interviews ask me, “How did vVv Gaming start?” Well, I’m gonna tell you (yea, right, like you can sum up 5 years in a forum post, lol).

    The vVv story is one about people. From day one, we wanted only two things from the people who joined vVv Gaming: they added value and they wanted to be here. It was also about being unique and different. It was about being innovative and always looking to the future.

    We started in 2007 with one Gears of War team. We won the first MLG event for Gears of War. This fact, most everyone knows.






    That picture was from the second GoW event, MLG Dallas 2007. Yea, we took the second there, not too bad. What most people don’t know is that we were not only the team to win the most money in 2007 for Gears of War, but we would do the same thing in Europe, with our team vVv Focus. After our first year, we were international. By the time we were done with the Gears of War series, 18 of the top 32 MLG players got their start in vVv Gaming. Our talent factory was born.

    Then the advice started coming. “vVv Gaming will be nothing if you don't support CounterStrike1.6, World of Warcraft, or Warcraft 3.” To this, I simply stuck out my middle finger and said, “Watch us!”



    In 2008, we started on the PC with Warhammer Online and Left4Dead. We had the second best L4D team, and we had a top guild in Warhammer Online. We would go on to have "Top 5" guilds in Aion, Rift and SWTOR as measured by server and world firsts. We also went on to do something else and that was to formalize one of the most unique mission statements in not only eSports, but all of competitive gaming.



    Everything we do is to fulfill this mission statement. The more we worked toward this, the more we found our soul. Eventually, we knew that we needed to define “what is vVv Gaming?” We knew that since we did not buy top players, we were not a “talent agency” like most other teams. We had put our community first. We finally defined what is vVv Gaming:




    I want to share some facts with you that I think you might not know in order to better help you understand how truly fucking awesome we are:
    We put our partners first! We did all this never taking a single dollar from any sponsor (just products).
    We never lured players with money or bought talent. We spent less than any other organization.
    We have a true, value-driven organization. We created culture where "adding value" was in the DNA of the organization.
    We have always focused on growth. We have had steady website growth for 5 years straight
    We have always been on the forefront of using social media. Our social media presence has grown over 250% in 1 year (just this last year!).
    We go beyond traditional eSports and contribute to the broader gaming culture. We are the longest contributing writer to the Chicago Tribune Geek to Me blog.
    We have faced tough challenges and bounced back stronger and smarter. We have survived being hacked, me being hacked and our YouTube being hacked.
    We are eSports! We have had someone at over 37 major eSports events on 5 continents!
    We have always been focused on excellence! We have Top 4 LAN placements on 4 continents.
    We always keep our promises! We have always kept our promises to our players and fans.
    Our guilds have been widely successful. We have had Top 5 guild based on server and world firsts in every MMO we played.
    We have always been transparent and kept our community informed even through large growth spurts. We have produced consistent news and content for 3 years running.
    We’re consistent. Our podcast show, The Losers Bracket, is in its 3rd year.
    We’re very selective. We have accepted only 12% of people who applied. A testimony to our high standards.
    We’re humble. Members know that they are no better gamers the day after they are accepted into vVv Gaming, than they were the day before they were accepted.
    Our community is not only committed, but generous. We have exceeded every fundraising goal we have ever set.

    So, back to why I am mad. Every time someone says something negative about vVv Gaming, I think. . . really?! What the fuck MORE could we do? Buy a few Korean Starcraft players? Buy a “traning house” and stick everyone in it? Sorry, that’s not vVv Gaming.



    I’m so damn proud of what we have done, the speed at which we do it, and how well we serve our community, I just shake my head. So, to all the haters: Seriously?!! What the fuck have you ever done in eSports? Seriously kidddddddd. . . you can’t even hold a fucking team together for 5 weeks, let alone build a global community that is still running strong after 5 years. You're Uncle Fucking Woody. We've denied more people than have applied to your shitty clan/team/organization. Fuck, we have REaccepted more people. So, fuck off.

    With that being said, I know that Jordan Kahn will have a huge role to fill, but he, much like me, will not do it alone. He has a great staff, an awesome community, and a great history in which to do great things. If you are not proud of who and what it is to be a member of vVv Gaming. . . I’m just not sure what else we could be doing aside from buying talent, and we will NEVER do that. We are a talent factory. People come here to be great, and do great things. Stories start here!

    Know that we will do amazing things with League of Legends and Guild Wars 2, as well as continue to develop Starcraft players. We will still create great content. We will always look to the future. We will always be hungry for top people who are committed and passionate about vVv Gaming. We are like no other organization in eSports, and we like it that way. Personally, after 5 years, I think we fucking rock!

    I love you vVv Gaming. I hate turning it over. It’s hard to do. I know, "people survived Auschwitz." I wouldn’t do it if I didn’t think it was good for everyone. We have some great people who are ready to lead, and it is time for me to give them that chance. Please give them the love you have given me. I can’t wait to see where Jordan and the team take vVv Gaming in the next 5 years. You have all made me a better person, and I think we all know that I would not have this huge opportunity at Riot Games if it were not for vVv Gaming. I really do leave my role a better person than I was when I started it, and that is because of all of you.

    I still will own vVv Gaming. I will be on the leadership council of our Guild Wars 2 Guild and playing the game. I will still be in vVv Gaming. I will always ask for nudes when you ask me for favors. vVv for Life!
  13. Like
    cwalk reacted to SleepyTigerz in Sleepy's Guide to the Witch Doctor (Contest Entry)   
    (READ THIS PART! ... Please?)



    This is my entry to the Diablo 3 contest :3 Wasn't planning on entering, but with D3 being laggy as hell, I decided to write this! I'm not the biggest Diablo 3 buff, so this guide will be pretty simple. However, this guide will most likely grow as my knowledge of the class increases
    Also, the pet section may seem worked on more than the other sections, but that's just because this was orginally just going to be a Witch Doctor Pet Guide. Ok, I'm done rambling for now. Enjoy!



    Sleepy's Guide To:






    The Witch Doctor




    "Most believe the fearsome witch doctor of the umbaru race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim's mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy's body." -- 13th entry in the writings of Abd al-Hazir










    Witch Doctors are pure spell casters who summon dead souls and crawling creatures to do their bidding. By surrounding themselves with conjured zombies, Witch Doctors are free to assault their enemies with exploding skulls, acrid poison clouds, and a arsenal of horrid spells. The ability to infect, slow and terrify their enemies gives witch doctors unprecedented control over a battlefield. They can manipulate opposing attacks and movements with debuffs and CC, rendering enemies easy prey for hungry pets. Witch Doctors can also lay down fields of fire and poison that slowly leech life from foes. The class has taken some inspiration from the Necromancer of Diablo II. The Witch Doctor is a much more active, spell-attacking class than the Necromancer was, though. A Witch Doctor can not succeed just summoning pets and sitting back; he must venture in much closer to the fray, constantly using attack spells to supplement the damage dealt by various short-lived pets.




    - - - - -







    Background of the Witch Doctor-




    The Witch Doctor comes from tribes such as the Tribe of the Five Hills, the Clan of the Seven Stones and the Tribe of the Clouded Valley. The lands in which these tribes are found are Torajan jungles called Teganze on the southern tip of the great eastern continent, just southwest of Kurast. The fearsome Witch Doctors of the umbaru is believed to be a legend by many, but Abd al-Hazir has seen them with his own eyes, documented in the thirteenth entry of his writings. The tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land". Their belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.




    Currently, there is an intense social upheaval among the tribes due to an incident written about in the short story
    Doubtwalker (Click the link to read it on Battle.net!). A young Witch Doctor's (named Benu) mind is troubled after running into another Witch Doctor from a different tribe whom he calls a "heretic" during one of the Igani Bawe wars. This Witch Doctor challenges Benu's belief in the High Priests and everything he knows. After discovering a demon among the tribe, Benu learns the "truth" about the Mbwiru Eikura that he was blind to his whole life. He later died, but continued to teach young Witch Doctor's (Including you, the player) from Mbwiru Eikura.



    Quote from Doubtwalker (Benu teaching some Witch Doctors, one of which I believe to be the player)


    "'What is it you wish for us to see?' the few lingering witch doctors asked.

    Truth. You might die in this Igani. For what reason?

    'To live is to sacrifice. To sacrifice is to live,' a young warrior stated.

    The spirit approached the speaker, pondering those words. Once, in the other world, he had worn them as armor and wielded them as a blade. But lives should not be given up so easily, so needlessly.

    I do not want your sacrifice. This land does not need it.

    Confusion and unease rippled off the young witch doctor. He hesitated before speaking. 'Then what do you ask of me? What is there besides sacrifice?'

    Life."




    - - - - -







    Active Spells, Excluding Pets




    Physical Realm Spells:

    Poison Dart -- Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
    Corpse Spiders -- Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying.
    Plague of Toads -- Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.
    Firebomb -- Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards.
    Firebats -- Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire.
    Locust Swarm -- Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.
    Zombie Charger -- Call forth a reckless, suicidal zombie (SUICIDE BOMBER ENGINEER! Sorry, back to the skill) that deals 204% weapon damage as Poison to all enemies in its path before decomposing.
    Acid CLoud -- Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area.
    Wall of Zombies -- Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds.

    Spirit Spells:
    Haunt -- Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 12 seconds. If the target dies, the spirit will haunt another nearby enemy.
    Horrify -- Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.
    Spirit Walk -- Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage.
    Soul Harvest -- Feed on the life force of up to 5 enemies within 16 yards. Gain 130 Intelligence for each affected enemy. This effect lasts 30 seconds.
    Mass Confusion -- Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.
    Spirit Barrage -- Bombard a target with a spirit blast that deals 190% weapon damage as Physical.

    Other Spells:
    Hex -- Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.
    Sacrifice -- Banish your Zombie Dogs and cause them to explode, each dealing 275% of your weapon damage as Physical to all enemies within 12 yards.
    Big Bad Voodoo -- Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.



    - - - - -



    The Adorable Pets of the Witch Doctor








    "Each season, after the Igani, the emptied husks of tributes were carefully sewn together in the shapes of dogs, their bodies filled with herbal composts and dried leaves. A boiled skull of a beast was used as the head, attached just above a mane of feathers. With the blessing of the spirits, these zombified beings served as loyal minions at a witch doctor's beck and call."




    You see flaming dogs hurl past you, tiny demons with daggers giggle at you feet, and a giant mass of flesh and bones smashed together tower above you. These are some of the adorable creatures in the Witch Doctor's arsenal. Not adorable you say? Pish-posh! Well, I guess it's more of an... acquired taste. Definitely the taste of an anorexic man with a beer belly, or just a 14 year old gamer girl with a strange, strange mind.




    - - - - -
    Zombie Dogs -- Low Level Witch Doctor's Best Friend... Sorta



    Whether it be poisoned, on fire, or covered in some other dangerous substance that no one in the right mind would like (Then again, the Witch Doctor isn't in the right mind at all... I blame the Voodoo), the Zombie Dogs are the Witch Doctor's best friend! However, like any dog, they do have their issues, but these differ from just chewing up your nice shoes or peeing on the carpet; they are much more like being over-eager and attacking things that you don't want them to attack such as the Lord of Terror himself or breaking in two ... Yeah, that tends to be a problem with anything I guess











    Summon Zombie Dogs -- a Defensive Witch Doctor skill unlocked at level 4. Summon Zombie Dogs is the first summoning skill most Witch Doctors will ever use, and forms the backbone of early Witch Doctor strategy. The dogs are not very strong individually, either in giving or taking damage, but they are effective meat shields in lower levels, allowing the Witch Doctor to use his attack spells from the back row.

    Runes:
    Rabid Dogs -- Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds.
    Final Gift -- Your Zombie Dogs have a 15% chance to leave behind a health globe when they die.
    Life Link -- Your Zombie Dogs absorb 10% of all damage done to you.
    Burning Dogs -- Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire.
    Leeching Beasts -- Your Zombie Dogs gain 50% of damage they deal as Life, half of which heals you.

    Zombie Dogs are great for lower levels - fantastic even. However, as you move into higher difficulties, they become less and less useful. They don't do much damage and die almost as soon as they are summoned, so they don't tank as well as they did in Normal or even in Nightmare to a degree. And with a one minute cooldown, I just don't see them being worth it in higher levels.



    - - - - -



    The Lovable, Huggable Gargantuan <3




    The Gargantuan; the GAR - FUCKING - GANTUAN. If you haven't realized, I love this guy. I mean, look how adorable he is! No? Well, at least he has saved my ass numerous times in Normal and Nightmare. He is a huge mass of lumbering flesh and bones that will follow you all the way into Hell. Unfortunately, my Witch Doctor never really seems to pack enough brains in that unworldly skull of his. Sure, it gives him a cute derp face and a rawr, but charging into a boss and getting one-shotted not only leaves me heartbroken, but is extremely unhelpful at times.











    Gargantuan -- is a Voodoo Witch Doctor skill unlocked at level 19. It summons a large zombie to fight for the Witch Doctor. Although his DPS is pretty minimal, he can soak up quite a bit of damage if your passive skills support him. But even with those passive skills, he can be easily one-shot by a pack of mobs or a boss on Inferno mode.



    Runes:

    Humongoid -- The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 32% of your weapon damage as Physical.
    Restless Giant -- When the Gargantuan encounters an elite enemy or is near 5 enemies, it enrages for 15 seconds gaining: 20% movement speed, 35% attack speed, and 200% Physical damage. This effect cannot occur more than once every 120 seconds. Elite enemies include champions, rares, bosses, and other players.
    Wrathful Protector -- Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing 55% of your weapon damage as Fire and knocking enemies back.
    Big Stinker -- The Gargantuan is surrounded by a poison cloud that deals 15% weapon damage as Poison per second to nearby enemies.
    Bruiser -- The Gargantuan gains the ability to periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds.

    The Garfuckinggantuan can be slightly more helpful at times then the zombie dogs simply because he even though he doesn't have a high burst like Sacrifice, he can soak up more damage. Then you can run around and collect health globes to keep him alive. Now will he be able to tank Diablo while you sit back and spam Poison Darts? No; blizzard designed the Witch Doctor specifically so they couldn't do just that (Damn them haha). However, the Gargantuan will be able to take some of the heat off of you and hey, his derpy company is always very nice (I do grow tired of the Templar's ramblings).



    - - - - -



    Midgets with Knives... Scary Stuff -- Fetish Army




    Ok, the Fetish Army isn't just scary stuff, it's freaking terrifying stuff. I mean, look at those teeth! I'm having flashbacks from Diablo 2... Mother of God... So, undead midgets with daggers and horrifying teeth? That's enough to send Diablo crying home to his mommy if you ask me. But if you are able to play Diablo 3 with your eyes closed, then Fetish Army is a handy skill to have. Not only will they send your enemies sprinting in the opposite direction just from the sight of them, but because there is five of them (Up to eight with runes), they offer a nice chuck of DPS and above all, a distraction while you try to nuke down the now "scarred-for-its-life" enemy.












    Fetish Army -- is a Voodoo Witch Doctor skill unlocked at level 30, which summons group of Fetish demons to fight for the Witch Doctor. This is the Witch Doctor's only summoning skill that generates a large number of minions, albeit non-traditional, short-lived ones. Fetish army is really the only "mass-summon" spell the witch doctor has, but it's really more of an AoE that happens to do its damage by sending out creepy little midgets to fight.



    Runes:

    Fetish Ambush -- Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned.
    Devoted Following -- Decreases the cooldown of Fetish Army to 97.5 seconds.
    Legion of Daggers -- Increases number of dagger-wielding Fetishes summoned by 3.
    Tiki Torchers -- Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire.
    Head Hunters -- Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.

    So, freakishness aside, Fetish Army is a pretty nice skill. Despite their size, the fetishes can nuke down things pretty fast and as stated before, are a very good distraction. However, the cooldown is pretty long, even with the rune that shortens it. So I believe it all comes down to your playstyle if you want to use Fetish Army or not.



    - - - - -



    Pet Conclusion








    I think a good place to start this conclusion is with a quote from Bashiok:




    "The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class."




    This quote basically says it all about the Witch Doctor's pets in my honest opinion. Focus your build too much around them and your DPS will be like a fart in the wind (Bad simile FTW!
    ), but have them in your build and you have some nice little meat shields to protect you. So, in short, great build early game, and meh meat shields later on. And besides, it's always nice to have a cute Zombie Dog or huggable Gargantuan at your side! But not a Fetish, little bastards...



    - - - - -



    Passive Skills





    Circle of Life -- Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
    Jungle Fortitude -- Reduces all damage taken by you and your pets by 20%.
    Spiritual Attunement -- Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.
    Gruesome Feast -- Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.
    Bad Medicine -- Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.
    Blood Ritual -- 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
    Zombie Handler -- You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%.
    Pierce the Veil -- All of your damage is increased by 20%, but your Mana costs are increased by 30%.
    Fetish Sycophants -- Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
    Spirit Vessel -- Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.
    Rush of Essence -- Spirit spells return 30% of their Mana cost over 10 seconds.
    Vision Quest -- Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.
    Fierce Loyalty -- All your pets get 100% of the benefit of your Thorns and Life regeneration items.
    Grave Injustice -- Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
    Tribal Rites -- The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.



    - - - - -



    Builds




    DA BEARS! -
    http://us.battle.net...UdXQ!WUV!accZYb


    My build plan for Inferno! Have all 4 slot skills on cooldown at all times and spam zombie bears. Soul Harvest provides Int. buff and Healing, Horrify for CC (Though it could be switched out for Fetish Army if need be), Spirit Walk is to get behind you enemies or escape, and Big Bad Voodoo... Well just cause
    I've already seen several videos of this build so far and I like what I see and I can't wait to try it out! :3


    Low Level Pet Build -
    http://us.battle.net...UdYT!Zdc!aaaZaa


    The pet build I used in Normal and the beginning of Nightmare before switching to a non-pet build (Oh my Gargantuan, I miss you </3). Working extremely well; my pets didn't die too often and I did some pretty good damage with Poison Darts.




    More builds in the making! (I want to test them more before I post them here
    )



    - - - - -



    Videos



    A 9 second kill of the Butcher on Inferno with a variant of the DA BEARS build. Madness!








    The Witch Doctor's smexy armor <3








    Just a nice video showing how the Witch Doctor fights in mediumish levels.








    - - - - -



    Well, that's it! I'm sure many of you are like this:








    Firstly, Y U NO READ? Go and read it and don't scroll back down here until you've read this whole thing! I know it's a giant wall of text about the size of a Gargantuan, but please read it




    You have? Good, here, have a cookie
    Wait, you haven't? Then give me my damn cookie back! So you seriously aren't going to read it? Fine then, here is my tl;dr...


    Ooo eee, ooo ah ah ting tang
    Walla walla, bing bang
    Ooo eee, ooo ah ah ting tang
    Walla walla, bing bang...
    Ooo eee, ooo ah ah ting tang
    Walla walla, bing bang
    Ooo eee, ooo ah ah ting tang
    Walla walla, bing bang

    Yep, that's Sleepy's Guide to the Witch Doctor in a nut-shell... I'm pretty sure there was something about a Garfuckingganduan somewhere in there as well









    ~ vVv Sleepy

  14. Like
    cwalk got a reaction from SleepyTigerz in Complete list of spvp gear   
    Here is a complete list of all runes, sigils, amulets and jewels for spvp in gw2, I am not 100% sure about the runes, but pretty sure that these are all available from the pvp vendor, let me know if anyone finds out otherwise and I will edit the list.

    Just in case you didn't know you have 6 pieces of pvp armor each one can have one rune in them, so you can mix and match to get the different set bonuses listed below, you can have 1 sigil per weapon, so you can have 2 if you have a weapon in each hand, you can have 5 jewels equipped 2 in each ring, 2 in each earring, and 1 in your amulet, your rings and earrings have no bonuses at all other than the jewels.

    Taken from these 2 post on gw2 guru

    http://www.guildwars...ompendium-mkii/
    http://www.guildwars...91#entry1169091







    Rune of the Adventurer
    [1] +28 Condition Damage.
    [2] +15 Power.
    [3] +55 Condition Damage.
    [4] +40 Power.
    [5] +100 Condition Damage.
    [6] When you use a healing skill you gain 100% Endurance. (Cooldown: 10s)

    Rune of the Afflicted
    [1] +28 Condition Damage.
    [2] +15% Bleed duration.
    [3] +55 Condition Damage.
    [4] +15% Poison duration.
    [5] +100 Condition Damage.
    [6] You create a Death Nova when you go down. (Cooldown: 30s)

    Rune of the Air
    [1] +2% Critical Damage.
    [2] +20% Swiftness duration.
    [3] +3% Critical Damage.
    [4] When you use a heal skill you gain Swiftness for 5s. (Cooldown: 10s)
    [5] +5% Critical Damage.
    [6] 5% Chance to cause a Lightning Strike when hit. (Cooldown: 10s)

    Rune of the Balefire
    [1] +25 Power.
    [2] +15% Burning Duration.
    [3] +50 Power.
    [4] 5% Chance to gain Vigor for 10s when hit. (Cooldown: 30s)
    [5] +90 Power.
    [6] 5% Chance to cause a Fire Nova when hit. (Cooldown: 30s)

    Rune of Balthazar
    [1] +25 Power.
    [2] +15% Burning duration.
    [3] +50 Power.
    [4] You gain Haste for 5s when you're hit below 20% health. (Cooldown: 90s)
    [5] +90 Power.
    [6] When you use a healing skill nearby foes are Burned for 3 seconds. (Cooldown: 90s)

    Rune of the Centaur
    [1] +25 Power.
    [2] +15% Bleeding duration.
    [3] +50 Power.
    [4] +20% Swiftness duration.
    [5] +90 Power.
    [6] When you use a healing skill you and all nearby allies gain Swiftness for 10 seconds. (Cooldown: 10s)

    Rune of the Citadel
    [1] +25 Power.
    [2] +15% Fury duration.
    [3] +50 Power.
    [4] 5% Chance to gain Fury for 30s when hit. (Cooldown: 60s)
    [5] +90 Power.
    [6] 5% Chance to summon a bomb on hit. (Cooldown: 10s)

    Rune of Divinity
    [1] +10 to all stats.
    [2] +10 to all stats.
    [3] +10 to all stats.
    [4] +10 to all stats.
    [5] +10 to all stats.
    [6] +10 to all stats.

    Rune of the Dolyak
    [1] +25 Toughness.
    [2] +15 Vitality.
    [3] +50 Toughness.
    [4] +35 Vitality.
    [5] +90 Toughness.
    [6] You regenerate health.

    Rune of Dwayna
    [1] +25 Healing.
    [2] +20% Regeneration duration.
    [3] +50 Healing.
    [4] 5% Chance to gain Regeneration for 10s when hit. (Cooldown: 30s)
    [5] +90 Healing.
    [6] When you use a healing skill you and all nearby allies gain Regeneration for 10 seconds. (Cooldown: 10s)

    Rune of the Eagle
    [1] +25 Precision.
    [2] +3% Critical Damage.
    [3] +50 Precision.
    [4] +5% Critical Damage.
    [5] +90 Precision.
    [6] +5% Damage vs targets with less than 50% health.

    Rune of the Earth
    [1] +25 Toughness.
    [2] +20% Protection duration.
    [3] +50 Toughness.
    [4] 5% Chance to gain Protection for 10s when hit. (Cooldown: 30s)
    [5] +90 Toughness.
    [6] You gain a Magnetic Aura for 5s when you're hit below 20% health. (Cooldown: 90s)

    Rune of the Elementalist
    [1] +25 Power.
    [2] +17 Condition Damage.
    [3] +50 Power.
    [4] +40 Condition Damage.
    [5] +90 Power.
    [6] +20% Burn and Chill duration.

    Rune of the Engineer
    [1] +25 Toughness.
    [2] +17 Condition Damage.
    [3] +50 Toughness.
    [4] +40 Condition Damage.
    [5] +90 Toughness.
    [6] +5% Damage while holding a bundle.

    Rune of the Fighter
    [1] +25 Power.
    [2] +15 Toughness.
    [3] +50 Power.
    [4] +35 Toughness.
    [5] +90 Power.
    [6] When you use a healing skill you gain Might for 20 seconds. (Cooldown: 10s)

    Rune of the Fire
    [1] +25 Power.
    [2] +20% Might duration.
    [3] +50 Power.
    [4] 5% Chance to gain Might for 20s when hit. (Cooldown: 5s)
    [5] +90 Power.
    [6] You gain a Fire Aura for 5s when you're hit below 20% health. (Cooldown: 90s)

    Rune of the Flame Legion
    [1] +25 Power.
    [2] +15% Burning duration.
    [3] +50 Power.
    [4] 5% Chance to cause Burning for 1s when hit. (Cooldown: 5s)
    [5] +90 Power.
    [6] +100 Power while health is above 90%.

    Rune of the Flock
    [1] +25 Healing.
    [2] 5% Chance to summon an Attack Bird on your next attack when hit. (Cooldown: 10s)
    [3] +50 Healing.
    [4] Attack Bird causes Blindness for 5s.
    [5] +90 Healing.
    [6] When you use a healing skill you and nearby allies are healed for a small amount. (Cooldown: 10s)
    N.B. The Attack Bird functions like a Spirit Weapon, flapping overhead and attacking periodically.

    Rune of the Forge
    [1] +25 Toughness.
    [2] +15% Burning Duration.
    [3] +50 Toughness.
    [4] +20% Protection duration.
    [5] +90 Toughness.
    [6] You gain Protection for 10s and Burn all nearby foes when you're hit below 50% health. (Cooldown: 60s)

    Rune of the Golemancer
    [1] +2% Critical Damage.
    [2] +15 Precision.
    [3] +3% Critical Damage.
    [4] +35 Precision.
    [5] +5% Critical Damage.
    [6] 5% Chance to summon a Golem when hit. (Cooldown: 90s)
    N.B. Summons a Mark I Golem, who possesses a Whirlwind Attack.

    Rune of Grenth
    [1] +28 Condition Damage.
    [2] +20% Chilled duration.
    [3] +55 Condition Damage.
    [4] 5% Chance to cause Chill for 3s when hit. (Cooldown: 30s)
    [5] +100 Condition Damage.
    [6] When you use a healing skill nearby foes are Chilled for 3 seconds. (Cooldown: 10s)

    Rune of the Grove
    [1] +25 Healing.
    [2] +15% Protection duration.
    [3] +50 Healing.
    [4] 5% Chance to gain Protection for 10s when hit. (Cooldown: 30s)
    [5] +90 Healing.
    [6] 5% Chance to Root your target on hit. (Cooldown: 60s)

    Rune of the Guardian
    [1] +25 Toughness.
    [2] +15 Healing.
    [3] +50 Toughness.
    [4] +35 Healing.
    [5] +90 Toughness.
    [6] You inflict 1s Burning when you Block.

    Rune of Hoelbrak
    [1] +25 Power.
    [2] +20% Might duration.
    [3] +50 Power.
    [4] 5% Chance to gain Might for 20s when hit. (Cooldown: 5s)
    [5] +90 Power.
    [6] -20% Duration on conditions applied to you.

    Rune of the Ice
    [1] +25 Vitality.
    [2] +20% Chill duration.
    [3] +50 Vitality.
    [4] 5% Chance to Chill all nearby foes when hit. (Cooldown: 30s)
    [5] +90 Vitality.
    [6] +5% Damage against Chilled foes.

    Rune of Infiltration
    [1] +2% Damage vs foes below 50% health.
    [2] +15 Precision.
    [3] +3% Damage vs foes below 50% health.
    [4] +35 Precision.
    [5] +5% Damage vs foes below 50% health.
    [6] You Cloak when you're hit below 10% health. (Cooldown: 90s)

    Rune of the Krait
    [1] +28 Condition Damage.
    [2] +15% Bleeding duration.
    [3] +55 Condition Damage.
    [4] 5% Chance to cause Bleeding for 10s when hit. (Cooldown: 5s)
    [5] +100 Condition Damage.
    [6] +100 Power while underwater.

    Rune of the Lich
    [1] +25 Vitality.
    [2] +4% Condition Duration.
    [3] +50 Vitality.
    [4] +6% Condition Duration.
    [5] +90 Vitality.
    [6] 5% Chance to summon a Minion on hit. (Cooldown: 60s)

    Rune of Lyssa
    [1] +25 Precision.
    [2] +10% Condition duration.
    [3] +50 Precision.
    [4] When you use a healing skill you gain a random boon for 10 seconds. (Cooldown: 10s)
    [5] +90 Precision.
    [6] When you use an elite skill you lose all conditions and gain all buffs for 5 seconds.

    Rune of Melandru
    [1] +25 Toughness.
    [2] -15% Duration on conditions applied to you.
    [3] +50 Toughness.
    [4] -33% Duration on Stuns applied to you.
    [5] +90 Toughness.
    [6] -30% Duration on conditions applied to you.

    Rune of Mercy
    [1] +25 Toughness.
    [2] You take less damage while reviving allies.
    [3] +50 Toughness.
    [4] You revive allies with 20% more health.
    [5] +90 Toughness.
    [6] You revive allies twice as fast.

    Rune of the Mesmer
    [1] +25 Power.
    [2] +15 Precision.
    [3] +50 Power.
    [4] +35 Precision.
    [5] +90 Power.
    [6] +33% Stun duration.

    Rune of the Monk
    [1] +25 Healing.
    [2] +15% Boon Duration.
    [3] +50 Healing.
    [4] 5% Chance to gain health when hit. (Cooldown: 10s)
    [5] +90 Healing.
    [6] When you use an elite skill you and all nearby allies gain Aegis for 30 seconds.

    Rune of the Necromancer
    [1] +28 Condition Damage.
    [2] +15 Vitality.
    [3] +55 Condition Damage.
    [4] +35 Vitality.
    [5] +100 Condition Damage.
    [6] +20% Fear duration.

    Rune of the Nightmare
    [1] +28 Condition Damage.
    [2] +4% Condition Duration.
    [3] +55 Condition Damage.
    [4] +6% Condition Duration.
    [5] +100 Condition Damage.
    [6] 5% Chance to cause Fear for 2s when hit. (Cooldown: 90s)

    Rune of the Ogre
    [1] +25 Power.
    [2] +3% Critical Damage.
    [3] +50 Power.
    [4] 5% Chance to summon a Rock Dog when hit. (Cooldown: 60s)
    [5] +90 Power.
    [6] +5% Damage while you have a companion.

    Rune of Orrian N.B. Should possibly be "Orr".
    [1] +28 Condition Damage.
    [2] +15% Poison duration.
    [3] +55 Condition Damage.
    [4] 5% Chance to cause Poison for 10s when hit. (Cooldown: 10s)
    [5] +100 Condition Damage.
    [6] You gain Haste for 5s when you're hit below 10% health. (Cooldown: 90s)

    Rune of the Pack
    [1] +25 Power.
    [2] 5% Chance to gain Swiftness for 30s when hit. (Cooldown: 60s)
    [3] +50 Power.
    [4] 5% Chance to buff nearby allies with Might, Fury and Swiftness on your next attack when hit. (Cooldown: 10s)
    [5] +90 Power.
    [6] +5% Chance to summon a Wolf when hit. N.B. Likely has a cooldown.

    Rune of Rage
    [1] +2% Critical Damage.
    [2] +20% Fury duration.
    [3] +3% Critical Damage.
    [4] 5% Chance to gain Fury for 30s when hit. (Cooldown: 60s)
    [5] +5% Critical Damage.
    [6] +5% Critical while under the effects of Fury. N.B. It doesn't specify Critical Chance or Critical Damage.

    Rune of the Ranger
    [1] +25 Precision.
    [2] +3% Critical Damage.
    [3] +50 Precision.
    [4] +5% Critical Damage.
    [5] +90 Precision.
    [6] +5% Damage while you have a companion.

    Rune of Rata Sum
    [1] +25 Precision.
    [2] +15% Poison duration.
    [3] +50 Precision.
    [4] +20% Weakness duration.
    [5] +90 Precision.
    [6] 5% Chance to summon a Radiation Field on hit. (Cooldown: 60s)

    Rune of Sanctuary
    [1] +25 Vitality.
    [2] +20% Chill duration.
    [3] +50 Vitality.
    [4] 5% Chance to gain Retaliation for 10s when hit. (Cooldown: 10s)
    [5] +90 Vitality.
    [6] You gain Stability for 5s when you're hit below 20% health. (Cooldown: 90s)

    Rune of the Scholar
    [1] +25 Power.
    [2] +3% Critical Damage.
    [3] +50 Power.
    [4] +5% Critical Damage.
    [5] +90 Power.
    [6] +10% Damage while your health is above 90%.

    Rune of the Soldier
    [1] +25 Vitality.
    [2] +15 Toughness.
    [3] +50 Vitality.
    [4] +35 Toughness.
    [5] +90 Vitality.
    [6] Your Shouts remove conditions.

    Rune of Speed
    [1] +25 Vitality.
    [2] +20% Swiftness Duration.
    [3] +50 Vitality.
    [4] 5% Chance to gain Swiftness for 30s when hit. (Cooldown: 60s)
    [5] +90 Vitality.
    [6] +7% Movement speed while using Swiftness.

    Rune of Strength
    [1] +25 Power.
    [2] +20% Might duration.
    [3] +50 Power.
    [4] 3% Chance to gain Might for 20s when hit. (Cooldown: 5s)
    [5] +90 Power.
    [6] +5% Damage while under the effects of Might.

    Rune of Svanir
    [1] +25 Toughness.
    [2] +20% Chill duration.
    [3] +50 Toughness.
    [4] -50% Duration on Chills applied to you.
    [5] +90 Toughness.
    [6] You become a block of ice for 5s when you're hit below 20% health. (Cooldown: 90s)

    Rune of the Thief
    [1] +25 Precision.
    [2] +17 Condition Damage.
    [3] +50 Precision.
    [4] +40 Condition Damage.
    [5] +90 Precision.
    [6] +10% Damage behind or beside your foe.

    Rune of the Undead
    [1] +28 Condition Damage.
    [2] +200 Toughness while down.
    [3] +55 Condition Damage.
    [4] +10% Damage while down.
    [5] +100 Condition Damage.
    [6] You gain Regeneration and cause a Poison Nova when you rally.

    Rune of Vampirism
    [1] +25 Power.
    [2] 5% Chance to cause your next attack to steal life when hit. (Cooldown: 10s)
    [3] +50 Power.
    [4] Your next attack after using your healing skill steals life. N.B. May have a cooldown.
    [5] +90 Power.
    [6] You become mist when you're hit below 10% health. (Cooldown: 60s)

    Rune of the Warrior
    [1] +25 Vitality.
    [2] +15 Power.
    [3] +50 Vitality.
    [4] +35 Power.
    [5] +90 Vitality.
    [6] -1 Second on weapon swap cooldown.

    Rune of the Water
    [1] +25 Healing.
    [2] +15% Boon Duration.
    [3] +50 Healing.
    [4] 5% Chance to remove a condition when hit. (Cooldown: 30s)
    [5] +90 Healing.
    [6] When you use a healing skill you and nearby allies are healed for a small amount. (Cooldown: 10s)

    Rune of the Wurm
    [1] +25 Vitality.
    [2] +2% Critical Damage.
    [3] +50 Vitality.
    [4] +3% Critical Damage.
    [5] +90 Vitality.
    [6] +3% Damage.




    Unconditional increase sigils (golden sun):
    Sigil of Accuracy +5% Critical Chance.
    Sigil of Force +5% Damage.

    "Lasts longer" sigils (golden sun):
    Sigil of Agony Bleeds you apply last 10% longer.
    Sigil of Chilling When you apply Chilling it lasts 10% longer.
    Sigil of Debility When you apply Weakness it lasts 10% longer.
    Sigil of Hobbling When you apply Cripple it lasts 10% longer.
    Sigil of Paralyzation +15% Stun duration.
    Sigil of Superior Peril When you apply Vulnerability it lasts 10% longer.
    Sigil of Smoldering When you apply Burning it lasts 10% longer.
    Sigil of Venom When you apply Poison it lasts 10% longer.

    "Each time you kill a foe" sigils (blue moon):
    Sigil of Accuracy You gain +10 Precision each time you kill a foe. (Max 25 stacks and ends if downed or swap weapon)
    Sigil of Bloodlust You gain +10 Power each time you kill a foe. (Max 25 stacks and ends if downed or swap weapon)
    Sigil of Corruption You gain +10 Condition Damage each time you kill a foe. (Max 25 stacks and ends if downed or swap weapon)
    Sigil of Demon Summoning Each time you kill a foe you gain a charge. At 26 charges you summon a Fleshreaver. (You lose all stacks if downed or swap weapon)
    Sigil of Life You gain +10 Healing each time you kill a foe. (Max 25 stacks and ends if downed or swap weapon)
    Sigil of Restoration You are healed whenever you kill a foe.
    Sigil of Sanctuary Each time you kill a foe you gain a charge. At 26 charges you are Invulnerable for 5s. (You lose all stacks if downed or swap weapon)
    Sigil of Speed You gain 10s of Swiftness whenever you kill a foe.
    Sigil of Stamina Your endurance is refilled each time you kill a foe.

    "On critical hit" sigils (golden sun):
    Sigil of Air 30% Chance to cause a Lightning Strike on critical hit. (This effect cannot trigger more than once every 5 seconds)
    Sigil of Blood 30% Chance to steal life on critical hit.
    Sigil of Earth 60% Chance to cause a 5s Bleed on critical hit.
    Sigil of Fire 30% Chance to cause a Flame Burst on critical hit causing AoE damage. (This effect cannot trigger more than once every 5 seconds)
    Sigil of Frailty 30% Chance to cause Vulnerability for 10s on critical hit.
    Sigil of Ice 30% Chance to cause a 2s Chill on critical hit.
    Sigil of Nullification 60% Chance to remove a boon on critical hit.
    Sigil of Purity 60% Chance to remove a condition on critical hit.
    Sigil of Rage 10% Chance to apply Frenzy for 3s on critical hit. (This effect cannot trigger more than once every 10 seconds)
    Sigil of Strength 30% Chance to apply Might for 10s on critical hit.
    Sigil of Water 30% Chance to heal nearby allies on critical hit. (This effect cannot trigger more than once every 10 seconds)

    "Swapping to this weapon while in combat" sigils (golden sun):
    Sigil of Battle You gain 3 stacks of Might for 20s when you swap to this weapon while in combat.
    Sigil of Doom Your next attack after swapping to this weapon while in combat deals +30% damage.
    Sigil of Energy You gain 100% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9 seconds)
    Sigil of Geomancy You Bleed nearby foes for 7s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9 seconds)
    Sigil of Hydromancy You Chill nearby foes for 3s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9 seconds)
    Sigil of Intelligence Your next attack after swapping to this weapon while in combat has 100% Critical Chance.
    Sigil of Leeching Your next attack after swapping to this weapon while in combat steals life.

    Pvp amulets:

    Amulet PvP Condi Dmg Pre Tuf
    +580 Precision
    +580 Toughness
    +901 Condition Damage
    [jewel slot]

    Amulet PvP Condi Dmg Pre Vit
    +580 Power
    +580 VItality
    +901 Condition Damage
    [jewel slot]

    Amulet PvP Pow Vit Tuf
    +813 Power
    +580 Toughness
    +580 Vitality
    [jewel slot]

    Amulet PvP Pow Pre CritDmg
    +813 Power
    +580 Precision
    +31% Critical Damage
    [jewel slot]

    Amulet PvP Pre Pow CoD
    +580 Power
    +813 Precision
    +643 Condition Damage
    [jewel slot]

    Amulet PvP Pre Vit Tuf
    +813 Precision
    +580 Toughness
    +580 Vitality
    [jewel slot]

    Amulet PvP Heal Pre Vit
    +580 Precision
    +580 Vitality
    +813 Healing Power
    [jewel slot]

    Amulet PvP Heal Vit Tuf
    +580 Toughness
    +580 Vitality
    +813 Healing Power
    [jewel slot]

    Amulet PvP Tuf Pre Heal
    +580 Precision
    +813 Toughness
    +580 Healing Power
    [jewel slot]

    Amulet PvP Vit Pre Tuf
    +580 Precision
    +580 Toughness
    +813 Vitality
    [jewel slot]

    Amulet PvP Vit Pow Heal (the one premade guardians start with, not sold in the PvP shop)
    +580 Power
    +813 Vitality
    +580 Healing Power
    [jewel slot]


    Pvp jewels:

    Perfect Rubi Jewel
    +25 Power
    +2% Critical Damage
    +15 Precision

    Perfect Drakspar Jewel
    +28 Condition Damage
    +15 Precision
    +15 Toughness

    Perfect Sapphire Jewel
    +25 Healing
    +15 Toughness
    +15 VItality

    Perfect Opal Jewel
    +25 Power
    +15 Toughness
    +15 Vitality

    Perfect Beryl Jewel
    +25 Toughness
    +15 Precision
    +15 Healing

    Perfect Chrysocola Jewel
    +25 Healing
    +15 Precision
    +15 Vitality

    Perfect Coral Jewel
    +25 Precision
    +17 Condition Damage
    +15 Power

    Perfect Emerald Jewel
    +25 Precision
    +15 Toughness
    +15 Vitality

    Perfect Charoite Jewel
    +25 Vitality
    +15 Healing
    +15 Power

    Perfect Agate Jewel
    +28 Condition Damage
    +15 Power
    +15 Vitality

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