BlameGame reacted to GunHogz in GunHogz SC2 Application
So I guess I should give a little update how I been.
So my experience with vVv has been amazing, I really enjoy the community and always love talking in mumble.
As I realized a couple days ago, I am playing my best I have ever played in Starcraft. I decided to get even more competitive and hopefully in a month I will be top masters or Low GM. This makes me happy, knowing I am expanding as a player.
This will also be good since I joined vVv and I can make that goal of mine even more close to be, just want to say thanks to everyone I talked to so far! I shall keep posting updates and sneaking around ^^
BlameGame reacted to Reere in Climbing the SC2 ladder~
That's so awesome! So happy to hear you're doing well! Sounds like you're executing the build perfectly as you're reaping the exact results we're looking for. Personally for me this build is what was the gateway that led me to slowly understand all the other standard builds of pros, where the difference of a 15h/15p and 15h/17p is being able to afford a extra hatchery GG WP~!
BlameGame reacted to Reere in Climbing the SC2 ladder~
Ah yes! I've tried that too
Depending on the damage the roaches cause I usually have 2 routes after that. If significant damage was done, I transition into a 2base baneling bust. The bust isn't an all-in, I take a 3rd and saturate it behind the bust, from there I'd be just inches away from hive techh and 3/3 so it would be snowball damage.
If the roaches didn't do much, I just try to make it into a standard macro game. We would be behind if the roaches did no damage, but nothing unrecoverable~
BlameGame reacted to Reere in Climbing the SC2 ladder~
oh you. <3~
That's absolutely right. External things (things outside SC2) could definietly have an effect on your gameplay which is partly why I suggest working on specific things and creating muscle memory. There are aspects of the game that shouldn't require a thinking process. These include build orders &amp;amp; unit composition. If you get these two items embedded in your memory, eternal factors do minimal damange to your foundational gameplay. It's like brushing your teeth, no matter what mood you are in the morning, no mood will make u forget how to brush your teeth because you've done it THAT many times.
We tend to get so caught up on timings, scouting, the current metagame where we forget that very little of that changes what we actually do ingame. I use to scout back in Silver. After about 2 weeks of scouting, i stopped. Why? Simply because it didn't matter what I scouted, I wasn't gonna change my build order, I didn't know any other build orders. I took out scouting and focuses purely on my side of the game, and imo it felt a lot more efficient than trying to do the 'right things' at the 'right time'.
Contrary to popular belief, I believe it's possible to hit Master by playing your own game. If you have perfect mechanics, hit your timings spot on, have your build orders super crisp. It doesn’t' matter what your opponent is doing. Over the course of the game you will simply have more of what they have, and overwhelm them.
That's a fantastic build. It really does catch a lot of P's off-guard and with the current metagame having FFE being the standard PvZ opening right now makes it really effective.
My main concern with this build is, it's a cheese. The way you have figured out the build order, the canceling of the hatch to squeeze the roaches in + speed research right after that makes it very low eco. Transitions are possible, but you would be playing from behind if you failed the roach attack. Like all cheeses, there is a response to completely kill it. It's essentially a coin flip that's heavier on one side due to the current metagame. While effective on ladder due to the large pool of players, in a tournament environment of BO3s &amp;amp; player research, this would be a trump card up your sleeve, but imo shouldn't become your standard play.
Opening gas does feel disgusting vs FFE macro games, but if we look at the numbers and statatics it's really not the end of the world. Gas is essentially 4 drones off minerals early game, and opens the tech of speedlings and/or roach. The chances are if you opened gas, and your opponent scouted it, he would build a few extra canons, or gateways to seal the walloff which he is sacrificing economy for too.
With that, I present you a eco-friendly roach opener. The roaches come out about 10-20 seconds later than your build, but behind it you will have 2 base 2 queens and freedom to drone. I use only use this for ZvT, but I believe it could be used in other matchups as well.
18-24 drone (or lings, whichever you feel safer with)
24 Roach Warren
23 2x Ovie
@ 140 gas pull out 2 drones
As soon as RW is done you should have exactly enough minerals/gas to make 6 roaches. Squeezing in a 7th is up to you.
As soon as roaches are in production, make another queen once 150minerals are available, and drone drone drone drone drone drone drone from there.
Even if your roach attack fails, you could have close to a 2base saturated economy by the time your opponent tries for a counter attack. Of course there are lots of variables to this openers success as well, but it keeps us in the macro game while opening with roaches.
Hope this has helped! GLGL~!
BlameGame reacted to Reere in Getting to masters?
I went from Silver to GM, I would say Diamond > Master is the most difficult leap in all the promotions. Here're some tips to help:
- A good gauge for expansion timings for Zerg is by using our larva as the indicator. In macro games, when we have spend all of our larva and have enough minerals for a expansion, it's generally a good time to expand.
- Spend your larva. Make something, anything. Don't keep idle larva.
- If you're floating minerals. Anytime you have 500+mins and aren't making anything, drop a hatch. Expo or macro hatch both are good choices.
- imo always choose a safer build/decision over a greedy one. Once you master safety, you can slowly chip away and be clear on how greedy you can be, and what you can get away with.
Example: I did 1 build for all matchups until I hit Master. 14g14p21h. Many would argue that 15h is the better opener, but I had no idea how to build on the economic advantage. I was losing games with 500-1000+ minerals banked. The economy gained wasn't worth me losing the game.
- Keep playing! It's ok to rage and be frustrated, but do remember more gg more skill. The more games you play, the more you understand the subtle timings and patterns of each race. Every game is a gain, there are no pointless games, not even against cheese!
BlameGame reacted to Hiei in Replay Analysis
Taking a look, I'll edit this when I'm done . Also, it helps if you tell us a little about the game in your post, cause if you're like a Diamond level protoss player, a terran player might not be able to help you very much. Just something to think about it the future <3
- Having that one drone idle really REALLY hurts your economy early in the game. Realistically, it's 1/7th of your income, and in a game like Starcraft, where 95% of the game is based on how your spend your economy, it can make a huge difference 5-6 minutes down the road.
- You open 15 pool. Vs terran, 15 hatch/14 pool is pretty much the way to go. It increases your production, you mineral income, and believe it or not, it's actually safer then 15 pool. Here's the thought logic; You scouted no gas, so he's either going to 2 rax you, or gasless expand. If you open pool first, all you're going to have to try and defend your building expansion from a 2 rax is slow lings, and decently microed marines counter slow lings very well. If you open with the hatch first, you hatchery should be just about finished when a 2 rax hits, so you'll have creep spreading from it, so you can start a queen, spines, and your lings will have a little bit of an easier time dealing with pressure. So all in all, 15 hatch is the best build.
- Losing your first two lings is actually a really big deal. If you had kept those things alive, you could have denied his marine from scouting your third, and everything you can keep from your opponent is an advantage.
- So you took a gas and got speed and a pretty quick third. I think on this map (Shakuras) the gas is not neccasary. Shakura's is very very easy to spread creep on, so you can just open with like 6 queens, and defend the third with relative easy.
- There was one point (Around 8 minutes) where you weren't really building anything, then out of no where 21 drones popped up. I don't really understand why you didn't just build them ASAP, or if it was just a mistake.
- Triple evo doesn't really make sense.
- ~10:00: Oh god the hellion run by did a loooot of damage. Using 2 evo chambers, a spine and a queen would have saved you a lot of damage being done.
- You're lair tech seems pretty late. You usually want to throw it down as soon as you can, and you've got like 700/700 at 11 minutes, so you're more then capable of it. Also, you're evo's weren't working yet, which is putting you behind.
- ~14:00: Your fourth base is coming down at a good time, also your hive is pretty well timed.
- I really like the poke into the third, but you probably could have just kept your army sitting in there for a while.
- When playing against mech, the one thing that is certain is that mech unit's do a silly about of damage, and when they get to 3/3, they're nearly unstoppable with a ground based army, so you really need to prioritize getting ahead on your upgrades. By the end of the game your roaches were still 1-1, which makes it nearly impossible for you to win with any thing on the ground.
- Your spire was late. If you want to tech to BL, you can start your spire at the same time as your Hive, and they'll finish at the exact same time, so you can immediantly start a Greater Spire.
- ~15:00: Your first attack is kind of at a silly time. You're both 1/1, but you're at 150 supply, wanting to go BL, so I think the best thing to do, is to get maxed with roaches, then try and trade them away, as efficiently as you can, then insta-switch into BL infestor. You were stuck in kind of a wierd spot, where you killed some of his army, and then you probably thought, "Well, he can still come kill me with the rest of his army, so I have to make some safety roaches incase you does come attack," Where if you had waited for Greater Spire, you could have just defended with Brood Lords.
- Injects are kind of starting to fall behind, also your creep spread is pretty slow.
- ~21:00: You got waaaaay to aggressive with your Brood Lords. Here's the idea. Brood Lords are like mech for Zerg right. They're super expensive, they're very immobile, and if you lose all of them at once, you're probably gonna lose, so keeping your Brood Lord army alive is one of the most critical things you can do end game.
- After losing all you Brood Lords, he pretty much just 1+As to victory, You moved your roaches a little bit to far forward with out letting them attack which hurt your army a lot, but I think once you saw he had like 12 vikings, and you lost all your Brood Lords, you might have been able to switch back into roaches and kill his army.
I don't know how good my Zerg is, but those were just the most obvious things that I saw that you probably could work on. Hope it helps <3
BlameGame reacted to Hiei in Getting to masters?
From a Terran's point of view, it feels like the man difference between a Diamond player and a Masters player is the execution of their build order.
What do I mean by executing a build order? It's very easy to say "Well I'm gonna get X upgrade, then I'm going to attack." The first thing about executing a build order is doing it in the most efficient way possible. Are you frequently getting supply blocked, are you forgetting to make workers, is your tech/production facilities down at the proper time, are you gases immediately being saturated upon completion? All those little tiny macro things make the biggest difference in the long run.
The second part of executing a build order is the point at which it is no longer a build order. You get to a point in your game where there are to many variables for you to have everything planned out. This is when our build order evolves from a build order, to a strategy, and how you want the mid-late-game to play out.
For Zerg, this is a bit of an abstract idea, because most of what you do, is based off of what your opponent is doing. As a Zerg, you have to first understand what you're opponent is going to do in the mid-late-game before you yourself decide what to do in the mid-late-game.
Here's an example: You as a Zerg vs a Terran player, want to open 15 hatch, and take a very early third base. Your opponent opens reactor hellion banshee, and you take minimal losses. The terran begins to take a third of his own, and is transitioning to mech.
So, we have established our early game build order, we stopped what he was going to do, and now he's not doing it anymore, what do we do now? We transition into something else, and do something different while utilizing our new tech and economy. This is when strategy and play styles really come into play. In the example posed above, you could get really aggressive off of 3 base with Lair tech, you could take a very fast 4th, you could get an army and take a fourth, you could tech to hive as your take a fourth. There are some many different options that you can take, and for every build that you can imagine, there are different transitions that best fit for the way your want to play, and to counter the way your opponent is playing, no matter how they open. So play a few games, and go through this thought process. "My opponent wants to do this sort of early play, what can I do to best negate that play?" As time goes on, you'll find yourself understanding the game at a much higher level, and when you are fully accustomed to knowing how to win games with this thought process, Diamond level players will become very easy to beat. Just remember, no matter what style or strategy your decide to use (here's the most important thing of this whole post): Do it in the most efficient way that you can!
When you lose a game, go back watch your replay, and find out why you lost. I can say with almost 100% accuracy, the reason why a Diamond level player will lose to a Masters level player, is because they are not playing efficiently.
I really hope this helps you get to Masters .
BlameGame reacted to SonTran in SC2 mini patch+ Opinions on sc2 generally
Okay, I'm going to throw this in there. Agree or disagree me if you want.
Zerg cries Terran is imba
Terran cries that Protoss is imba
Protoss cries Zerg is IMBA
It all comes down to strategy folks! If you can't beat it, more than likely is because you didn't find the right counter
BlameGame reacted to Hasuu in SC2 mini patch+ Opinions on sc2 generally
Oh my god. Queens starting at 50 energy? That is o.O. I like the overlord speed change.
Decreased observer time is welcomed, and they are right that the early-mid game Terran is too good, while the late game Protoss is also very good. Glad it's acknowledged. However, they make the mistake to say its only a problem at the very pro level. I think its a problem across the board on the semi-pro and professional levels.
I would of been cool with a couple seconds faster root time on the crawlers - instead of queen energy at 50 now. I am really excited to see how things pan out.
Subtle small, tiny changes and what is exactly what needs to be done.
LoL is always impressing me, and its built obviously for live spectator friendly 24/7. Yet the SC2 community cries over the first 9 minutes of their build order being shown. You can see why blizzard wouldnt implement anything where they could watch or obs a game such as ladder. Its all going to be streaming events.
BlameGame reacted to vVv WaKai in SC2 mini patch+ Opinions on sc2 generally
To be honest i don't see the reason behind this. They even stated the game is balanced. It's like blizzard is answering complaints from half a year ago.SC2 is going to fall off the gaming scene if blizzard doesn't step up there production value. With LoL just releasing a spectating feature where you can view your friends games as well as pro games.The reason i play league more than sc2 now is because sc2 gets boring after a couple of games, its just stale same old thing every time. I might sound bias but I believe blizzard is just another one of those company's now.
I'm surprised there isn't even more of an uproar for how fucking lazy blizzard is being, heck i'm not going to buy hots until b.net improves because compared to LoL sc2 is a piece of shit as far as features go.
A quick example of a LoL screen before playing
SC2 before playing
I'll leave you guys to compare, please comment your thoughts and feelings. I know these are empty words without any action being done, but there is not much to be done unless everyone decides not to buy hots until b.net improves... other than that we can't do much to influence blizzard.