You'd be surprised how people will act when they get an "I think I can" mentality with kills. It happens a lot.
Speaking of carries, I guess you'd suggest Ashe, Graves, Vayne, or Twitch. I suggest the middle two because their dashes are more for repositioning and aren't necessarily for chasing (though Vayne's works well with her passive).
If it starts with you, and it's good enough, isn't everyone else gonna want one, too?
Kleo: Most of the above (non-joking) posts have plenty of good ideas to choose from. It's still a very good idea to work on basics to see if you can attract a good enough audience, methinks. I get that you want to have you own interesting twist on the articles or what you review, but the viewership who would see it and the interest to want to see it need to be there first.
For instance, giving more analysis on patches is a fantastic start, like TaporSnap suggested. Mention the change, note some of the comments that Riot may give, and give your own opinion on the changes. Then, if there may be a threat of outcry, also indicate in your opinion why this change isn't as bad as people may think or why the change might even be GOOD for the champion.
Of course, patches most likely aren't going to be a weekly or every two weeks kind of thing, so that's where the other kinds of articles come in: Talk about how certain positions work (as suggested by Fluffy and Razor); talk about what champions are usually played where and WHY they're best suited for those kind of roles; talk about what makes certain champions near-constant picks in professional online and LAN tournaments and why others aren't used very often (if at all), and if it's because they're just not an oft-picked champion or if their skillset just isn't right to use for pro games; talk about interesting game mechanics or techniques (Lane freezing, kiting, juking, ult usage),, talk about how some abilities like Sivir's E work and a basic/detailed list of what they proc against, talk about early/mid/late or basic/advanced items and the advantages, disadvantages or situations for each; maybe even get interviews with vVv LoL players or players from other teams...the list is nearly endless, but you get the idea.
Now, I do understand that you want to make articles and such that are entertaining, but I don't really think I can help with that. The ideas to use for an article in general are there, but it's up to you to find the right balance of humor, analysis, and etc. to make people like the articles and want to see more. You may even have to give on that "interesting twist" idea down the road, but if you REALLY want to do these writings, you shouldn't try to force yourself onto that path if it's clearly not working. Hell, even top 5's can be entertaining if you can find good plays to use and have good commentary to go with it (or if you're doing fails, be sure to have funny clips and nice jokes to crack).
But really, we could use a lot of articles like that (I'd help, but I know shit-all about LoL, or at least not enough to add value via articles like this). And I think that you'll get a LOT of support from vVv for doing this, so don't start doubting yourself and second-guessing yet.
I think that it should be stated that certain ults (notably Ezreal's and Draven's) are excellent at clearing/weakening minion waves, especially down mid. Or if you need to get rid of a huge wave that's going to bear down on a tower (or already doing so). Certainly a cleaing tool to keep in the back pocket (though this may not revolve around mechanics).
On the subject of those kinds of ults, IMO you shouldn't be afraid to throw those out, either! I mean, if you feel a teamfight's coming up and Ashe's CC with her arrow is needed, then yeah, save it. But if you're bot, and you feel a gank is needed/coming in the other lanes it's not a bad idea to toss the ult out to help secure a gank of your own, initiate a countergank/gank, or potentially get a cleanup kill. And it's always fun when you can get those cross-map kills.
For something that might: If you play Sivir, LEARN WHAT HER E PROCS! Knowing what exactly that spell shield will protect against may save your life, or help you get that extra 75 mana that you'll need for one more boomerange blade or bouncing blade. Keep in mind the ults she can stop and use her e as an extra cleanse for, what abilities she can escape from (like blitz's hook!), and just keep a good tab on what she CAN'T protect against.
Notably, her E cannot proc against most on-hit things, like Ashe's slow or Teemo's poison, but can proc the mushrooms (Teem), the blind dart (Teem), the arrow (Ashe), and the volley (Ashe). Also, her E cannot proc against Zilean's second bomb, but it can on the first (I've tried on the second when I was up against a Zil support, it just won't)
I could also compile a list, if anyone wanted to know.
by Jordan "Doomhammer" Kahn and Jerry "LordJerith" Prochazka.
It's Gamer Tuesday and you know what that means...another in-depth article on becoming a superior gamer from the folks at vVv Gaming! Last week we were given some very sound advice on finding the right team for co-op play. Today, we learn about what your team can do to improve collective game play:
In order for players to improve together as a team, they must train together effectively. Players often talk about skill and chemistry. Chemistry is not just about getting along and having some laughs. Chemistry is also about training together effectively to achieve common team goals.
What is Training?
Training is a simulated version of an actual competition. During competitions, you want to be supportive of your teammates; however, when you're training, you must be critical of your teammates and the team's performance. The purpose of training is to identify what works and what does not work, to figure out the best possible strategies and to identify the correct tactic or tactics for a given situation. In training, the intent is not to win, but to learn and improve.
Read more after the jump!
Let's get one thing out of the way right now: training includes the freedom to make mistakes. In order for training to be effective, it must be a space for trial and error. A practice match is your chance to change up the normal order of business and to experiment with creative strategies and tactics. For example, it's a chance to figure out the timing on a specific attack lane or it can be an opportunity to learn how to execute a new strategy. You train so that you avoid the common mistake of changing things at the last minute right before, or during, an event. During tournaments, you should execute what you practiced. Effective teams don't scrim to win, they practice to learn and improve.
Identifying mistakes involves two separate and distinct components: noticing what went wrong and learning why it went wrong. This is true whether watching a player in a specific circumstance or watching the whole team's gameplay.
First, you must identify the mistake.
* For example: He died in a 1v2, or he died rushing under the bridge.
Second, you must identify why it was a mistake.
* For example: Don't rush forward without support. Or we shouldn't send someone under the bridge alone.
You can't hope to fix a problem until you understand the problem completely.
The best way to identify mistakes is for every member of the team to watch recorded footage. Every member should have the ability to record footage and the capacity to store and process it. Relying on memory alone is faulty at best. Each player only sees a small part of the battlefield, so memory is very limited. Footage will reveal a teammate's exact actions. You cannot afford to be ashamed. You must be open to critique.
It's also important for every teammate to see every other teammate's footage. Knowing what happened from everyone's perspective is crucial if you intend on improving as a team. Again, capture cards are the best way to prevent bullshit.
Here is an example of common bullshit, and the proper response to bullshit:
* Common Bullshit: "I tried to revive you."
* Proper Response: "The first rule of reviving someone is 'do not cause a casualty.' You should have taken the 1v1. Instead, you died, and I didn't get revived. You've got to work on timing your revives. In order to revive properly, you have to identify threats and know when it's safe to revive and when it's best to deal with the threats." [Notice how detailed and specific the proper response has to be to be effective.]
Assuming that you're serious about winning, and you have a working capture card, you must also watch footage with the right focus. Warriors watch VOD to compare themselves to others and feel superior. Soldiers watch VOD to improve themselves and the entire team. Watch footage of yourself to improve yourself. Watch your teammates' footage to help them improve. Watch all footage to help the entire team improve.
Common Crying About Capture Cards
Another problem for many players is that video capture cards are in standard definition (SD). High definition (HD) capture cards are expensive and not practical for gaming. A common excuse from players is that they do not like to play in SD. What is more important? Playing in a "more beautiful" game or developing your skills and improving your team? What soldier would ever say, "I'm not gonna go to battle until I use a prettier/nicer/more personally pleasing weapon?" There is no excuse for not having a capture card.
After you correctly determine what went wrong and accurately understand why it went wrong, the next step is to correct what went wrong. If a teammate is rushing in alone, he needs to learn to wait until he has backup. If a teammate is failing to hold a position on his own, the team has to decide if another team member is better at that position, or if the strategy needs to be changed to send two teammates. Generally, these examples of mistakes are easy to identify and correct.
Unfortunately, many problems are more complex. How do you learn to shotgun better or use de-taunt more effectively? Finding a way to fix complex problems is the hard part.
Identifying What Works
How do you identify what works? In some ways, this is more difficult than identifying what went wrong. As you repeatedly try something, there are three possible results:
* It will consistently fail
* It will consistently succeed
* It will meet with mixed success
Always failing or always succeeding are the easy situations. The real trick is to understand why a particular action worked some of the time and why the same action failed another time. For example, something may succeed because the enemy made a mistake, but then fail when they took the proper action. In order to train properly, you must understand why certain actions work some of the time, but do not work other times.
Practice What Works
You must practice something so that you increase your chance of executing it flawlessly. You must practice it until it is second nature. Keep in mind that you are practicing for a given situation, and that certain actions will not work in all situations. To train effectively, you must identify the proper action for a given situation, and then practice using it in that specific situation.
Consistently play against teams of the same skill level or slightly higher. When you do so, remember that you are not playing to win, but to improve. The warrior thinks knowledge shared is power given away, but the soldier knows that knowledge shared is power increased and tested. Your team will not win because of secret strategies. It will win because it functions well together, communicates and has a comprehensive team focus. Do not be afraid to tell your opponents what you're trying, and give them the opportunity to counter it. This will teach you when a certain strategy or tactic will not work. This is valuable knowledge indeed!
eReputation is Worthless
Do not be blinded by a team's reputation, or fooled by their lack of one. When you consider the enemy team's strategy, you must take into account both their original strategy, as well as how they adapted it. All that matters is what the opponent actually did in a given situation. It cannot be a matter of what you think of the players, their team, or the number of nut-riding randoms who suck their ePenis on forums. eReps don't pay the bills. All players make mistakes. All teams are beatable.
Don't just scrim, Train!
Training is the process by which teams and players improve. The more you learn while you're training, the more prepared you'll be at competition (or as the Navy saying goes, the more you sweat in peace, the less you bleed in war). This leads me to the next article, which will address teams at competition.
Written by Jordan "Doomhammer" Kahn and Co-Authored by Jerry "LordJerith" Prochazka.
Again, this is some serious advice from some serious competitors. If you have any questions for the folks of vVv Gaming, feel free to ask them in the comment section. If you enjoyed this article and found it helpful, please be sure to Tweet it and/or Digg it so even more gaming enthusiasts can read it!