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About Nikota

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  • Birthday 11/17/1992

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  1. I really dislike this build since it lacks a significant amount of survivability for only a mild increase in damage. It has overall too low of toughness and no life force to fall back onto in death shroud. I would recommend you try PZ Powerr's build: http://en.gw2skills.net/editor/?fQAQNAW7YjMat7haab87JAJFPfd0DiVOZKFwzOA;TsAAzCroay0koJbTumkNtqY8xuCA
  2. I do not think Anvil Rock is very strong for WvW.
  3. Just talked to Jon Peters today, and he said they definitely are NOT doing a MOBA. They said they "tried it and didn't work out".
  4. A lot of members of the guild who are focused on sPvP have moved to Anvil Rock server. This is because Anvil Rock is home to the vast majority of top sPvP teams and has a much richer community of competitive players. This change has no effects on the PvE or WvW community within the guild as the members who have transferred have no interest in said activities.
  5. Also, for you power build, why would you run Pistol/Shield with 0 condition damage?
  6. Hair trigger would be a better option. More blinds, more conditions.
  7. I feel Infused Precision is a complete waste of a trait when you have Kit Refinement.
  8. You mean you will "refer to" this. That is an incorrect use of "referencing".
  9. There aren't really random zergs in 5v5's atm, but it will increase the quality of teams (hopefully).
  10. And more importantly, new gear from Paid Tournament Tokens!
  11. Just updated the builds. Some older builds that have been nerfed or are no longer used have been removed and have been replaced with stronger builds from the current metagame.
  12. https://forum-en.guildwars2.com/forum/info/news/Update-Notes-October-7th-2012 General Fixed a bug in targeting that was causing left-dragging to deselect/select targets incorrectly. Fixed a bug in targeting that was allowing users to deselect all targets using the select next target functionality. Fixed a bug with human female sword and pistol animations. Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely. Fixed the Mystic Forge recipe for Melandru’s Gaze that was rewarding the Mystic Staff instead. Fixed a potential bug with skill challenge conversations not closing for all parties speaking with the NPC. Fixed a bug in weaponsmith Destroyer recipes being swapped for Valkyrie and Berserker weapons. Fixed the Mystic Forge recipes for platinum and mithril ingot conversion taking cloth bolts instead of the appropriate ingots. This also fixes the issue with linen and silk bolt conversion recipes sometimes rewarding ingots. Fixed the Mystic Forge recipe for Immobulus requiring a defunct item. It now requires giant eyes instead. Fixed a bug with Rune of Divinity that was causing it to do 50% more critical damage than listed. Removed laughing audio from crafting stations in Divinity’s Reach. Raised the maximum karma limit. Superior Rune of the Adventurer is now set to give 50% of endurance on heal. The character select screen now reflects hidden armor choices. Updated Rune of Earth and Rune of the Grove to have a 25% chance to grant 4 seconds of protection and 30-second recharge for superior runes, with 45-second recharge for major runes. We’ve relaxed our anti-exploiting system for loot and events. Camera We’ve updated the camera to reduce the amount of camera smoothing currently in the game in order to lower the frequency of related bugs. We’re still looking into other camera issues, but we decided to make this quick change because it greatly improves the gameplay experience. Events Fixed a bug that could block “Escort Order of Whispers agents to Jormabakke Stead” in Snowden Drifts from restarting. Fixed a bug that could cause duplicate versions of Agent Briathell to spawn in Snowden Drifts. Fixed a bug that could prevent the repair event for “Cascade Bridge” in Lornar’s Pass from triggering. Dungeons Caudecus’s Manor Closed map exploits. Updated the reward vendor for Caudecus’s Manor to include the missing exotic light helmet. Citadel of Flame Closed map exploits. Twilight Arbor Upper Spider Path: Increased the attack range of the Nightmare Tree. The area attack and its effect now take place at the same location. Nightmare Tree Spider Path: The area attack now correctly does damage at the point of the effect. Forward Upper Husk Path: Added damage to the Nightmare Tree’s immobilize skill. Also added damage to the Nightmare Tree egg launch skill. Story Reduced the health of the final boss in “The Source of Orr.” Forging the Pact: Implemented changes to ensure that the cave section completes reliably. Pets and Walls Make Stronger Kraals: Fix for possible stall during the taming step. Battle of Fort Trinity: You cannot pick up the water orb until you defeat all of the saboteurs. It’s no longer possible to trap players by closing the fortress doors on them. Fixed a stall during “Retake the docks” objective. Fixed a stall if players did not choose a greatest fear earlier in Chapter 7. [*]Lines of Communication: Batanga will now help you fight the Arcane Eye. [*]Fixing Blame: Warmaster Gurnn should now kick off his cutscene correctly. [*]Fixed a rare bug in “Shards of Orr” where Herboza would not become visible. World versus World The northernmost keep in all homelands has had its collision adjusted on the inner western gate. Numerous items have been disabled for use in World versus World to prevent exploits and imbalances. This includes the Experimental Teleportation Gun, ettin gunk, drake eggs, seed turrets, and more. Fixed WvW Orb of Power duplication on player disconnect. Profession Attributes gained from traits now apply to the downed state. Elementalist Glyph of Renewal: This skill will now revive downed allies only, not dead ones. Signets of Earth, Fire, and Water: These signest have been updated to not fire at targets behind the player. Signet of Fire: This skill is now able to hit targets at its indicated range. Signet of Air: This skill now displays a hovering signet effect over the user when activated. Whirlpool: This skill’s damage has been decreased by 33%. Engineer Grenade Kit: Grenade skills now have the same cast time underwater as they do on land. Explosives Trait Grenadier: This trait now gives a bonus to underwater grenade skills. Big Ol’ Bomb: This skill has been updated to be a blast finisher. Guardian We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following: Skill 2: Whirling Wrath (10 second recharge) Skill 3: Leap of Faith (15 second recharge) Skill 4: Symbol of Wrath (20 second recharge) [*]Updated Bane Signet and Signet of Wrath so they can’t be fired at targets behind the player. [*]Signet of Spite can now be cast while on the move. [*]Updated Signet of Judgment to apply three seconds of retaliation upon activation with or without traits. [*]Decreased the activation time of Signet of Judgment. Mesmer Signet of Domination can no longer be cast on targets behind the mesmer. Added a much faster breakout for mesmer underwater mantras. Phantasmal Warlock: Increased recharge to 20 seconds. Chaos Armor: Decreased recharge to 35 seconds. Chaos Storm: Increased recharge to 35 seconds. Phantasmal Duelist: Increased recharge to 20 seconds. Phantasmal Swordsman: Increased recharge to 18 seconds. Necromancer Updated Chillblains to properly function with the Greater Marks trait. Ranger Crossfire: Increased casting time by 40 milliseconds. This was done to fix some glitches in the animation that caused problems with this skill. Removed the broken audio that played with Natural Healing whenever pets were in combat. Thief Pistol Whip: Reduced damage by 15%. Basilisk Venom: Increased stun duration to 1.5 seconds. Stun breakers now wor
  13. Mirror Images is standard for shatter build. It's for the stun break as well as a fast 4 hit Mind Wrack to start or end the fight. It doesn't have anything to do with surviving, it's purely for burst damage. I don't know what "Xee's" build is, but the mesmer in the video is running a standard shatter build.
  14. I would agree with putting the points into Death Magic. I feel Death Shroud should be used more as burst damage avoidance and a free fear more than just a second health pool. Death Magic overall just has better traits in it, and you get a bit of bonus toughness to make up for the loss of the Death Shroud health.
  15. You may want to include runes, sigils, and amulet in your build because right now I can't tell what stats you're going for. From the looks of it, you seem to be doing a hybrid well-minion build with some conditions but with no condition damage. Idk the build doesn't make sense to me, perhaps it would if you added in gear. For a point hold Necro, typically you use heavy condition damage and get as much toughness as you can possibly get. Here is a good example of a tank necromancer: http://www.gw2build.com/builds/simulator.php#

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