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Rinzler

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  1. Like
    Rinzler reacted to Anaxamander in Question for all you junglers.   
    I like Malph, but you can easily flash before his ult hits and escape a gank easily. Vi is much more viable for that reason. Her ult is the real unstoppable force, and she has much better damage as well. With this being solo que, I'd stick with jungle champs that can carry. It's hard to do that on malph with the long cd on his ult and little damage output.
  2. Like
    Rinzler got a reaction from Sarahdactyl in ELO Hell DOES exist!   
    That is all. 
  3. Like
    Rinzler got a reaction from vVv Paradise in ELO Hell DOES exist!   
    That is all. 
  4. Like
    Rinzler got a reaction from Rekijan in ELO Hell DOES exist!   
    That is all. 
  5. Like
    Rinzler got a reaction from vVv LordJerith in LOL? Why does no one play hon?   
    League of legends had a superior spectator mode refined 3 months before HoN's was even released.  As much as I would like to leave it at that, I can't. 
     
    It would take an impossible amount of cause and effect analysis to realistically answer that question, all the way down to basic business decisions made with the games inception and even geography.  It also depends on at what point in time that question is being asked and by whom.  I'm sure different people would give you different answers ranging from "I saw a 3 million dollar prize pool and a potential living to be made", some would say art style and frequency of champion production, and I'm sure Riot being a billion dollar company would be brought up at one point or another.  The variables are numerous.
     
    As far as the assertion that LoL is "kiddie", that really depends on how you define "kiddie".  Easier to understand perhaps?  Whenever I hear the word "kiddie" associated with League of Legends, it seems to indicate that there's a general distaste for the skill level required to start playing the game, which doesn't make any sense to me.  If it's easier to get into, it will be more attractive for a wider demographic of players.  That's just common sense.  Where the breakdown in communication happens is when people start associating the word "kiddie" with the skill ceiling of League of Legends, which is as high as any MOBA out there.  The competitive scene for league of legends and level of mechanics that are displayed in top tier matches are a living testament to that.  
     
    Attempted summary:
    Riot is a monolith Riot's production is bar none Riot's attention to detail and their ability to listen to their player-bases needs, despite their apparent size, is also bar none The LoL community, while prickly at times in a competitive scenario, is vast and spreads over the entire globe, as noted by a forbes article stating that League of Legends IS the most popular game in the world.  It is accesible at will, and there are imperceptible amounts of hubs for information on LoL.   Corki Corgi The complexity of high level play is enough to hold millions of players attention for hours at a time, which pretty much knocks the assertion that the game is "kiddie", whatever that means, out the window.   I hope this helps.
  6. Like
    Rinzler got a reaction from Misty in LOL? Why does no one play hon?   
    League of legends had a superior spectator mode refined 3 months before HoN's was even released.  As much as I would like to leave it at that, I can't. 
     
    It would take an impossible amount of cause and effect analysis to realistically answer that question, all the way down to basic business decisions made with the games inception and even geography.  It also depends on at what point in time that question is being asked and by whom.  I'm sure different people would give you different answers ranging from "I saw a 3 million dollar prize pool and a potential living to be made", some would say art style and frequency of champion production, and I'm sure Riot being a billion dollar company would be brought up at one point or another.  The variables are numerous.
     
    As far as the assertion that LoL is "kiddie", that really depends on how you define "kiddie".  Easier to understand perhaps?  Whenever I hear the word "kiddie" associated with League of Legends, it seems to indicate that there's a general distaste for the skill level required to start playing the game, which doesn't make any sense to me.  If it's easier to get into, it will be more attractive for a wider demographic of players.  That's just common sense.  Where the breakdown in communication happens is when people start associating the word "kiddie" with the skill ceiling of League of Legends, which is as high as any MOBA out there.  The competitive scene for league of legends and level of mechanics that are displayed in top tier matches are a living testament to that.  
     
    Attempted summary:
    Riot is a monolith Riot's production is bar none Riot's attention to detail and their ability to listen to their player-bases needs, despite their apparent size, is also bar none The LoL community, while prickly at times in a competitive scenario, is vast and spreads over the entire globe, as noted by a forbes article stating that League of Legends IS the most popular game in the world.  It is accesible at will, and there are imperceptible amounts of hubs for information on LoL.   Corki Corgi The complexity of high level play is enough to hold millions of players attention for hours at a time, which pretty much knocks the assertion that the game is "kiddie", whatever that means, out the window.   I hope this helps.
  7. Like
    Rinzler reacted to vVv OrganicBear in Something Special   
    Here here!
  8. Like
    Rinzler got a reaction from Apollo (former vVv) in GW2 Application for 0770bV   
    Thank you for applying to vVv Gaming! Enjoy your visits to our forum and our website. If you have any any questions, please don't hesitate to ask me or any of the vVv Staff members (easily recognized by their purple color in our shoutbox). Make sure to connect with as many vVv members as possible, start gaming with them and get to know the community. Once again, thank you for applying, and our staff and members are here to guide you through the application process.

    Please be sure to upload a personal photo and fill out your forum personal profile and "About Me" Page COMPLETELY. (Go to My Controls, then Personal Profile section). Here at vVv, we like to know our members!

    We ask that you to subscribe to our YouTube Channel, like our Facebook page and follow us on Twitter! You can find all the links and info HERE

    An important way to stay active is to be sure that you do the following:
    If you are a 360 applicant, make sure you have "vVv applicant" in your Xbox Live motto, and make sure vVv-gaming.com is in your Xbox Live bio.
    Learn what makes us the most accomplished console organization in the world.
    Discover vVv Gaming's FIVE Pillars, the foundation of our culture.
    Join us on vVv Gaming's Mumble, Steam and Xfire!
    Read our articles featured on the Chicago Tribune's Geek to Me Blog!
    Listen to our podcast, The Losers Bracket.
    And please post here if you need something from an admin.

    Finally, don't forget to checkout all the topics above the shoutbox. They contain important news and information.

    Again, welcome to the dark side.
  9. Like
    Rinzler got a reaction from Apollo (former vVv) in Thoughts on ways to practice for Guild Wars 2 PvP?   
    So, someone recently asked me what would be a good way to prepare for GW2 structured PvP, and in so many words this is what I told them:

    LoL has a completely different feel due to not utilizing WASD to move, Bloodline Champions is similar but i can't really measure how much faster my reaction time gets per session, and transitively how that translates to GW2. WoW arena is very similar in feel, but the problem is its an Arena, whereas GW2 is a completely different playstyle. I feel like diving into WoW arena again would translate to me feeling like I would have to treat GW2 like arena, when in all reality I'm running from people for half of the game. Whatever game you choose to play should ultimately result in a complete lack of bad habit forming activities, and work towards a universal purpose, like reaction time.

    If i were forced to pick one, I would pick blc because it doesnt form bad habits, and I'm developing a universal skill. If i had to give an answer that I felt was correct, I would say a balance of all 3 games is required. The passive-aggressive laning attitude you have to carry when you play league, the reaction time and execution of BLC, and the real MMO pvp style of WoW.

    For this reason I'll be mixing all 3 of the previously mentioned in order to prepare for Guild Wars 2 PvP. Please give me your thoughts and what you will be doing to prepare for release, and I hope to hear from all of you.
  10. Like
    Rinzler reacted to vVv LordJerith in My past 5 years . . .   
    This is hard to write. Not because I am sad. I am very excited to see vVv Gaming grow under the leadership of vVv Doomhammer and our great staff! No, this is hard to write because I am ANGRY. I am angry about all the things I still want to do! But mostly, I am angry because I have failed to tell the vVv Gaming story in a long time. A lot of people in recent interviews ask me, “How did vVv Gaming start?” Well, I’m gonna tell you (yea, right, like you can sum up 5 years in a forum post, lol).

    The vVv story is one about people. From day one, we wanted only two things from the people who joined vVv Gaming: they added value and they wanted to be here. It was also about being unique and different. It was about being innovative and always looking to the future.

    We started in 2007 with one Gears of War team. We won the first MLG event for Gears of War. This fact, most everyone knows.






    That picture was from the second GoW event, MLG Dallas 2007. Yea, we took the second there, not too bad. What most people don’t know is that we were not only the team to win the most money in 2007 for Gears of War, but we would do the same thing in Europe, with our team vVv Focus. After our first year, we were international. By the time we were done with the Gears of War series, 18 of the top 32 MLG players got their start in vVv Gaming. Our talent factory was born.

    Then the advice started coming. “vVv Gaming will be nothing if you don't support CounterStrike1.6, World of Warcraft, or Warcraft 3.” To this, I simply stuck out my middle finger and said, “Watch us!”



    In 2008, we started on the PC with Warhammer Online and Left4Dead. We had the second best L4D team, and we had a top guild in Warhammer Online. We would go on to have "Top 5" guilds in Aion, Rift and SWTOR as measured by server and world firsts. We also went on to do something else and that was to formalize one of the most unique mission statements in not only eSports, but all of competitive gaming.



    Everything we do is to fulfill this mission statement. The more we worked toward this, the more we found our soul. Eventually, we knew that we needed to define “what is vVv Gaming?” We knew that since we did not buy top players, we were not a “talent agency” like most other teams. We had put our community first. We finally defined what is vVv Gaming:




    I want to share some facts with you that I think you might not know in order to better help you understand how truly fucking awesome we are:
    We put our partners first! We did all this never taking a single dollar from any sponsor (just products).
    We never lured players with money or bought talent. We spent less than any other organization.
    We have a true, value-driven organization. We created culture where "adding value" was in the DNA of the organization.
    We have always focused on growth. We have had steady website growth for 5 years straight
    We have always been on the forefront of using social media. Our social media presence has grown over 250% in 1 year (just this last year!).
    We go beyond traditional eSports and contribute to the broader gaming culture. We are the longest contributing writer to the Chicago Tribune Geek to Me blog.
    We have faced tough challenges and bounced back stronger and smarter. We have survived being hacked, me being hacked and our YouTube being hacked.
    We are eSports! We have had someone at over 37 major eSports events on 5 continents!
    We have always been focused on excellence! We have Top 4 LAN placements on 4 continents.
    We always keep our promises! We have always kept our promises to our players and fans.
    Our guilds have been widely successful. We have had Top 5 guild based on server and world firsts in every MMO we played.
    We have always been transparent and kept our community informed even through large growth spurts. We have produced consistent news and content for 3 years running.
    We’re consistent. Our podcast show, The Losers Bracket, is in its 3rd year.
    We’re very selective. We have accepted only 12% of people who applied. A testimony to our high standards.
    We’re humble. Members know that they are no better gamers the day after they are accepted into vVv Gaming, than they were the day before they were accepted.
    Our community is not only committed, but generous. We have exceeded every fundraising goal we have ever set.

    So, back to why I am mad. Every time someone says something negative about vVv Gaming, I think. . . really?! What the fuck MORE could we do? Buy a few Korean Starcraft players? Buy a “traning house” and stick everyone in it? Sorry, that’s not vVv Gaming.



    I’m so damn proud of what we have done, the speed at which we do it, and how well we serve our community, I just shake my head. So, to all the haters: Seriously?!! What the fuck have you ever done in eSports? Seriously kidddddddd. . . you can’t even hold a fucking team together for 5 weeks, let alone build a global community that is still running strong after 5 years. You're Uncle Fucking Woody. We've denied more people than have applied to your shitty clan/team/organization. Fuck, we have REaccepted more people. So, fuck off.

    With that being said, I know that Jordan Kahn will have a huge role to fill, but he, much like me, will not do it alone. He has a great staff, an awesome community, and a great history in which to do great things. If you are not proud of who and what it is to be a member of vVv Gaming. . . I’m just not sure what else we could be doing aside from buying talent, and we will NEVER do that. We are a talent factory. People come here to be great, and do great things. Stories start here!

    Know that we will do amazing things with League of Legends and Guild Wars 2, as well as continue to develop Starcraft players. We will still create great content. We will always look to the future. We will always be hungry for top people who are committed and passionate about vVv Gaming. We are like no other organization in eSports, and we like it that way. Personally, after 5 years, I think we fucking rock!

    I love you vVv Gaming. I hate turning it over. It’s hard to do. I know, "people survived Auschwitz." I wouldn’t do it if I didn’t think it was good for everyone. We have some great people who are ready to lead, and it is time for me to give them that chance. Please give them the love you have given me. I can’t wait to see where Jordan and the team take vVv Gaming in the next 5 years. You have all made me a better person, and I think we all know that I would not have this huge opportunity at Riot Games if it were not for vVv Gaming. I really do leave my role a better person than I was when I started it, and that is because of all of you.

    I still will own vVv Gaming. I will be on the leadership council of our Guild Wars 2 Guild and playing the game. I will still be in vVv Gaming. I will always ask for nudes when you ask me for favors. vVv for Life!
  11. Like
    Rinzler got a reaction from Aodan in vVv Team breakdowns   
    And so it begins.
  12. Like
    Rinzler got a reaction from Valius in Pretty Bold Statement...   
    Regardless of what the state of Team Paradigm's forums are, they've produced more content than any other team by a margin of "not even #@!%ing close". But you're absolutely right. This is the wake up call.
  13. Like
    Rinzler got a reaction from Valius in Brief Guild Wars 2 Meeting this Sunday 8pm   
    Gentlemen and scholar.



    Hope to see you there.
  14. Like
    Rinzler got a reaction from FTK_xMileena in vVv App   
    What steps do you plan on taking in order to promote yourself as a player and competitive figure in the FGC? What are your next steps so to speak? Stay active, and good luck.
  15. Like
    Rinzler got a reaction from Kokkaku in vVv Talon's Open Beta Weekend Recap and Class Discussion   
    This past weekend was a monolithic one to say the least in the world of MMORPG's, as the public was allowed their first in game look at Guild Wars 2, the sequel to the unexpectedly successful MMO released in the spring of 2005 by ArenaNet. We could go on and on about the game that managed to thrive in a world dominated by the record breaking "king" of MMORPG's, World of Warcraft, but let's be honest, the Guild Wars 2 beta is what people really want to hear about. Let's give the people what they want, shall we?

    As most of you know that joined me last weekend in the cramped and wonderfully pungent Mumble channel owned by Jerry Prochazka himself, I was laying down the pain train as a Thief. But before I go off into my shadowy rants, I would like to send a thank you to all of the wonderful people that came and played through the night with us, toiling through excessive day 1 lag, freeze dried space food, and a general lack of hygene extending to, but not necessarily ending at a period of 72 hours. Now that formal introductions are of the past, let us march towards our ultimate yet completely unrealistic goal of the total weekend recap, beginning with the questing system.

    I won't lie to you my initial skepticism regarding the news of an MMO without a dedicated healer, despite my past experience with ArenaNets games, was overwhelming. In regards to that my concern also flowed directly into how the PvE and raiding systems would function properly without an accurate base of survivability, but my worries were soon put to rest with the introduction of class specific healing utilities that rendered each playable character an independent entity in a group. Meaning among other things that no longer are the days of waiting for your dedicated and oh so hated healer to show up for a raid. Transitively no longer are the days of incessant squabbling over group composition and loot for classes sharing the same armor and weapons.

    The questing system rivaled everything i knew about MMO PvE. You mean to tell me we get to feed cows and get quest xp? And kill giant worms trying to kill cows? And FEED COWS?! In all seriousness the system is mindblowingly intuitive. Having the ability to dynamically quest when you enter a certain area with other people that you may not even know, and share an experience like a crazy hoard of centaurs attacking you without warning is truly epic. It added a sense of danger that I've never felt in other MMO's before, and I'm sure you guys felt the same or something close to it.

    As far as the XP system goes, it was divulged that there will be a flat leveling curve throughout ones entire journey to 80, meaning your days of "grinding" and excessive amounts of time needing to be dropped into a game just to experience content are over. It's been explained to me as such, "Each level will take about an hour if you are playing at a reasonable pace." This is fantastic news that i cannot say enough about, as it shows that ANet listened to the communities love of the leveling system in Guild Wars 1, and applied it to a larger scale. Fuzzy feelings. All I could hear in Mumble was people praising the simplicity and rewarding feeling of being able to do basic tasks with individuals you've never met, and probably will never meet without a split game experience, by which I mean it felt fluid in terms of what was being asked of us and how we had to go about doing it. There was no grey area, it just flowed. I felt one with the quest. :3 -nerd chills-

    Now that we've covered basic PvE, I would like to get into the bulk of the article today which is going to be as you predicted, the stunning PvP system brought to us in the form of a King of the Hill(esque) arena. No, Hank will not grab you another beer, but he will tell us about our PvP experiences this weekend.
    With the first of the GW2 betas completed, a few things have been made known to us :
    Blood Necros are not your friend.

    Don't bother chasing Khaela, you will be thoroughly embarrased.

    Mesmer clones have an all seeing eye stapled to their foreheads and stealth does not break their target as such.

    Warriors love axes. Alot.

    Everyone sucks at ranger because their pets are bumbling mongoilloids that went to derp university.

    Elementalist Tornado ultimates on the Clocktower are SEVERELY broken.

    The windmill is -->mine<-- and Keysaki can't have it.

    Inside jokes aside, everyone seemed to really love the concept of objective play in the game, although not being able to party up made it a pain to communicate to teammates. Given this was just the first open beta so i will refrain from any and all nitpicking as it was a lovely opportunity to see how the game will play out, but it would've been nice to play with fellow members of vVv without having to browse through a list of servers and not have us be able to determine teams.

    That being said, the PvP server browsing feature is completely brilliant. I remember the first time over the weekend that someone referenced the cross server PvP and my initial reaction was similar to a 13 year old girl finding out about her new cell phone, "SHUT. UP. NO WAY." I thought this feature was quite stellar and it lead to many hours of fun and intense gameplay with and against the weekend warriors of vVv, along with several applicants.

    Now I need to make it clear that I will refrain from whining about any balance issues at all times. Lets get into the broad maple nut spread of numbers and balance tweeks to look out for (I am not saying X needs to be nerfed or Y needs to be fixed, in this section im simply observing things that may be nerfed/buffed/or might to be fixed).
    Lich form had a UI bug that resulted in a full health bar on Necros even after taking massive damage. This only affected the opponents screen even thought the damage was actually dealt.

    Pet AI for rangers was lackluster meaning the pets in question reacted very slowly, and in a lot of cases the pet did not attack at all.

    Elementalists seemed to have a little bit of a messed up damage/health ratio. Glass cannon is one thing but the gap seemed excessive. A thief spec'd for full damage still had 7 THOUSAND more health than an elementalist spec'd the same way, leaving the ele at about 10k health.

    Shadowstep abilities for thieves could in some cases, when attempting to jump to higher elevation, teleport you directly under your opponent but still deal damage and apply the effect of your steal.

    Bugged assassin signet causing overly abundant crit chance above designated value. (cannot remember the particular signet).

    Sluggish rotation on turning resulting in your running in the direction opposite the way the character is facing for a brief second.

    These were some of the bugs/issues that the participants of the open beta reported. If there are any more of note and I'm sure there are quite a few I missed as these are just the ones i remember, please PM them to me and I'll add them to the list so we can have something to look out for on the horizon of the next beta weekend.

    Now I would love to talk in depth about a class other than my own, but frankly i don't trust myself to do so having only played a Mesmer and Necromancer very briefly over the weekend. So for the time being, I'll stick to what I know so I'm not giving you guys bogus info. On to some shadowy musings in the form of an exerpt I'm taking from my Thief PvP video thread where I attempt to explain in detail why ranged weapons on a Thief are relatively pointless/lackluster etc. If you'd like to offer feedback please do, I love discussions about gameplay, but let's try to keep it objective. I'm not your enemy, just a guy with some ideas.

    As you all have probably discovered, GW2 PvP will not be based on APM like it was in say, Aion for example. It's 100% decision making. People who played exceptionally fast in Aion were rewarded for their insane reaction time with being able to out think their opponents on the fly. I.E. playing an Assassin and Ambushing into a Ripclaw Strike, dancing them until Remove Shock buffs wore off from the Ambush, and finishing a kill whilst kiting the other party in question. I don't know if that means anything to you because I have no idea if you played Aion, but the point is the GW2 playing field is very fair, and in order for a fight to go in your favor, you will not be able to rely on speed or gear, you will have to show up with the correct skills and book reading done before hand before you can hope to outplay your opponent. As far as ranged weapons go, they will probably never be tier 1 in competitive PvP on thieves for several reasons besides the lack of damage and CC, and I'll explain why.

    When you're using a ranged weapon as a melee character, it's hinting at some underlying general deficiency in your ability to survive for long periods of time. Thieves do not have this problem. So we have to come back to the drawing board as to reasons why we want to MAKE them work, as at this point we are forcing the desire for ranged into our build. For now all we have left is the mobility that comes with using ranged weapons, and you say to me, "Well Talon, I think I enjoy being able to kite and shoot in an effective manner more than I enjoy being stationary and using daggers." To which i would reply, Do you not already solve the same issue when you're using a skill such as Leaping Death Blossom or Heartseeker Strike? I'll elaborate on this.

    When using a pistol you lose an element of unpredictability, which in turn hampers your ability to survive. As you saw in my video, at a point when the opposing teams Thief walks up the stairs to try and contest the objective point that we were holding, I used Cloak and Dagger to switch off of my current target that I was attempting to keep under control (the Warrior), and used that quick stealth and boost of damage to inhibit the thieves ability to inflict any serious hurt on me or any of my teammates at the start of the fight, with a Heartseeker that crit for about 2.2k damage. Now that this initial blow has been dealt, the warrior doesn't know where I am, the thief cannot turn and hope to engage me in a fight that he knows he will lose, and I'm in a position to cut off any reinforcements that will be coming up to support their teammates. With a pistol, you do not have the ability to hot swap to a different target with the same amount of pressure in the middle of a fight like with Cloak and Dagger, I have no ability to firmly plant myself in between the opposing squad and a particular objective due to my inability to force pressure and evade attacks with the animations of Leaping Death Blossom, Heartseeker, and Cloak and Dagger, and I cannot force any sort of presence on the fight no matter how much damage I do because let's be honest, the pistols damage when compared to the 2-4k critical strikes of dagger/dagger is seemingly insignificant.

    The real trick here is positioning yourself in a manner that allows you to use the skill you would like to use, and to land in a favorable spot in a particular engagement. You'll see several occasions where I'm able to use what would normally be deemed a useless skill in a given situation to my advantage, like Death Blossom. Getting the most out of the basic movement of your skills is incredibly crucial to learn and master, and it is something that ArenaNet has specifically said will add an all new element to GW2 PvP. It may not be a blatantly obvious advantage at first glance, but I assure you when I'm able to completely avoid direct conflict whilst still crippling and sending out AoE bleeds, coincidentally doing massive damage, without being touched? People will feel it in their knees. Movements like sprinting full blast, rolling left and gaining swiftness for 3 seconds, death blossom over 2 opponents and thus cutting hard right with the animation, evading towards the back left of their line without ever being in danger and effectively creating a sandwich out of an otherwise heads up engagement, are simply not possible with ranged weapons.

    Always look to get more ahead. I never want to see anyone committing themselves to stagnant stationary combat because they think that was the game's limit for their class. Be ballsy, make big plays, and take chances. You certainly won't die with dual pistols, but you sure won't get any closer to winning.

    All in all, the beta was everything we had hoped for and more. I wish I had more to talk about but we've only scratched the surface and will continue to do so until the stark nude and perfect GW2 is here. I hope all of you had a wonderfully nerdtastic open beta weekend and I also hope to see you all again in the next one. ^.^ <3 And if something I said doesn't make sense or you'd like a better understanding than what I provided, PLEASE message me on the forums or on my twitter @vVvTalon I would love to talk about it.

    - Talon

    PS: Do me a huge favor and like/subscribe to my channel for more GW2 content. Here's the link.
    I've gotton great feedback from it so far and I would love to hear what you guys think.
  16. Like
    Rinzler got a reaction from Kokkaku in vVv Talon Guild Wars 2 First Open Beta Thief PvP   
    Go drop a like for more content! <3
  17. Like
    Rinzler reacted to vVv LordJerith in vVv Gaming Revises Application Process   
    As eSports and technology change, so must vVv Gaming adapt in order to stay ahead. Our first change is a reduction in the application time to 30 days. All applicants will be reviewed at the 30-day mark to see if they are a good fit for vVv Gaming. We can extend this if we feel it is needed, but we also want to do less babysitting, and we will also be more aggressive closing apps if they don't "get it" 30 days into the application process.

    Most importantly, we decided that we needed a process that was more friendly and allowed applicants to tell us how THEY want to add value. Here are the methods that add value to vVv Gaming:
    Bloggers: Link us to your blogs so that we can evaluate if they are a good fit for vVv Gaming.
    Casters: Link us to examples of your casting so that we can determine if your content is a good fit for vVv Gaming.
    Donator ($15 per month): You like to game. Your time is precious, you want a community of skilled, social and intelligent gamers. You want to be a part of vVv Gaming, but real life does not make it easy for you to add value in other ways, so you donate.
    Game Guru (Subject Matter Expert): You know everything about a game. It’s not that you think you know everything about the game, it’s that everyone in the game respects your opinion. To prove that you are well respected, please share links to the game related forums proving your expertise.
    Graphic Artists: Link us to examples of your work so we can determine if the style and skill are a good fit for vVv Gaming.
    Socialite (vVv Forum Commando or loveable troll): You live in the vVv shoutbox. You love meeting new people and your posts are not just quantity; they are quality. When people log onto the vVv Gaming forums, you are one of those people whom everyone expects to see, and you make them feel at home.
    Social Media Expert (Facebook, Reddit, Twitter, YouTube): You live on Social Media and are addicted with getting the latest information and sharing it with others. You can live on a diet of tweets, retweets, likes, follows, upvotes and comments.
    Staff (Business Development, Sales, Team Manager, Tournament Organizer, etc): You’re professional. You have a resume full of positions that demonstrates your experience in eSports, Gaming or Community Development.
    Streamers: Link us to your stream so that we can determine if you are a good fit for vVv Gaming.
    Writers/Editors: Link us to articles so that we can determine if the content is a good fit for vVv Gaming.
    Video Producer: Link us to your YouTube channel and other videos you've created so that we can determine if your content is a good fit for vVv Gaming.

    You should notice that we want proof of what you did BEFORE applying to vVv Gaming for all the BOLD items. The two underlined items show ways to add value that do not require any previous proof. Again, we will evaluate you based on how YOU tell us that you will add value to vVv Gaming.

    We will ask all applicants and vVv members to do at least ONE thing well every month. Some may always do the same thing well, some may switch it up. The key is to constantly add value. Of course, if you want extra credit, do more than one of these at a high level, but always do at least one really well.

    Our next Chop-chop date is June 15th. You have 30 days to add value well. Good Luck.
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    This is a sock puppet argument. Don't chase kills you're not confident in. Pretty simple. Next.
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    I use my keyboard. And my right and left mouse buttons. Whammy.
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