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vVv Hoagie

Cod Divison Lead
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  1. Sad
    vVv Hoagie got a reaction from vVv F R 0 o T x in vVv Gaming 3v3 CDL SnD Tournament!   
    We have only one team so far...
  2. Haha
    vVv Hoagie got a reaction from vVv GrimWolf in vVv DONATION DRIVE IS BACK (With a prize)   
    If Virus doesn't win with those odds its because he rambles on and on about Roblox 
  3. Like
    vVv Hoagie got a reaction from vVv Lucifer YT in CoD Tournament Poll   
    If vVv was to host a CoD tournament what would YOU like to see for the first one. Please pick one of the options in the poll.
  4. Haha
    vVv Hoagie got a reaction from vVv Minjaaa in vVv DONATION DRIVE IS BACK (With a prize)   
    If Virus doesn't win with those odds its because he rambles on and on about Roblox 
  5. Like
    vVv Hoagie reacted to Savior in vVv DONATION DRIVE IS BACK (With a prize)   
    Lmaooooooo bro
  6. Like
    vVv Hoagie reacted to vVv Bagzli in CHOP LIST APRIL '20   
    Honestly, I believe this was the wrong approach. I really don't mean to offend anyone and I am very sorry if you take it the wrong way but here is my opinion if you care for it.

    So far mentality of every president that got on board was, chop, chop and chop. Sadly I made the same mistake as well and in all honestly, I have not seen a single positive thing to come out of it.  I learned from this mistake and here is me trying to share what I learned so you don't repeat it. Recently we chopped away 90% of out discord members in a day, why? Because they were not active, and now they never will be. Why don't we go and chop 90% of our twitter followers? its the same thing as far as I see it, they don't follow nor re-post our content anyway, so whats the point, we can delete the account, create it again and start over. I honestly see that no different than what has been done so far with discord. I think its high time we realize that discord is a platform for advertising, socializing, information sharing and so much more all spun in one. Its best of every world (social media platform wise) and I feel we just threw that away. We can use it to have a following so much more immersive than any other website you can name. And for the chunk of people that is there and not involved, I don't see as a problem but rather an opportunity to get them involved.

    Maybe I understood it wrong when @vVv Doomhammer explained it to me all those years ago. Maybe I even misunderstood as I sat in Mumble server listening to @vVv LordJerith promoting @vVv sK1ppY to an honorary member back then, but it went something along like this. Skippy, you have done so much for our community that I am promoting you to an honorary member, that means you can never be chopped and is a way of the community thanking you for your hard work, donations and effort you have put in. You have done so much, you earned your V's for life. Now Jerry may not have used those words exactly, but that is what I understood him say behind his speech, and that is one of the key moments that made me want to stay involved with vVv through all the hardships I have watched it go through. So if I understood it wrong then that is on me, but if I haven't then I really think that chopping the honorary members is the wrong way to go.

    I understand the problem of getting honorary status and washing your hands away. I always saw this as an issue as I tried very hard to get people engaged back and had next to no success with anyone holding the honorary title. I back then decided that it wasn't the right problem for me to fix so I focused on building new content with new members as oppose to relying on the old who kept giving "making vVv great again" speech i keep seeing everywhere. I now find myself wishing I gave this problem a bit more thought and action back then, seeing where its going next.

    I don't like to be the person who just whines and complains, I like to be the person who bring a solution to the table, so I would like to offer a suggestion. And before I get into it, I just want to make it clear that I fully appreciate the great deal of time and effort invested in giving this matter a thought. I know it wasn't an easy decision and I know you debated it for a while and I hope you don't find my words too harsh as I really mean well and want you to succeed.

    The first thing is I believe that as oppose to chopping honorary members flat out and giving them some ultimatum, you try to understand them and actually ask them what they want. Will you ever come back? What will it take? Ask every person individually. If you really want to understand the problem then don't make a single post and expect answers, you have to get into those one on one conversations and actually hear the person and understand what they are saying, not just hear them, but really understand them.

    The second thing is, a lot of you here supporting this chop would of gotten chopped by your definition when I took over, I cant name very many of you that I see here to have come back to support vVv Gaming when I took over. You all went away and it doesn't matter why. So if I cut ties with you back then, well you wouldn't be here now coming back trying to rebuild. I see the members of vVv Gaming come and go in waves and these honorary members return every so often to come back and try to help. They have long periods of inactivity but they do come back eventually and try to help, even if its a post here and there offering their peace of mind. I always found those helpful. By chopping them, we are officially saying that we do not appreciate the work they did. So why on earth would they want to come back later?

    So the root of the problem as I see it is that the honorary role was meant to say, you did so much thank you. But it seems you want the honorary role to now also mean active to some degree. So why not archive (I wish I could find a better word to describe this) instead of chop. Why not still recognize people we are removing for what they did as oppose to flat out saying good bye. So the Honorary Role could still mean all those great things, but it can also mean the person is active to some degree and for those honorary members who no longer wish to be active at the present time, we simply move them to a historic role where their accomplishments are listed. We recognize the time and effort they put in, we acknowledge them still but also show that they are no longer actively involved in the community. And if they want to come back tomorrow and become active again, they can and we can move them back to honorary, it saves everyone feelings and we continue to thank them for their hard work. And we can decide on who to keep honorary and who to keep historic by talking to them individually. After all the work they put in, I think the least we can do is show them a bit of gratitude and respect by reaching out to them personally instead of some massive post of get active or get chopped.

    Bottom line is, I feel this was the wrong move and I feel it sends a wrong message to anyone who wants to get involved with vVv Gaming moving forward.
  7. Like
    vVv Hoagie got a reaction from vVv Minjaaa in CHOP LIST APRIL '20   
    So does this mean Honorary Member is being removed or are we changing something about it?
  8. Like
    vVv Hoagie got a reaction from vVv Minjaaa in CHOP LIST APRIL '20   
    I agree, but with that being said then 99% of the Honorary Members would need to be chopped by this standard. Since my return to vVv I haven't seen any of them be active here on the forums and in discord. To my understanding of that list many of them were moved there, after they made the decision to leave vVv, because of their contributions to growing the community during their time here.
  9. Like
    vVv Hoagie got a reaction from vVv Infms805 in Volunteers for CGN'S?   
    Hosted a quickly put together CGN on CoD last night and had a good turn out. I'm sure with a stable schedule the turn out will grow and I have no problem hosting.
  10. Like
    vVv Hoagie got a reaction from vVv F R 0 o T x in Volunteers for CGN'S?   
    Hosted a quickly put together CGN on CoD last night and had a good turn out. I'm sure with a stable schedule the turn out will grow and I have no problem hosting.
  11. Thanks
    vVv Hoagie got a reaction from vVv Milkyy in Volunteers for CGN'S?   
    Hosted a quickly put together CGN on CoD last night and had a good turn out. I'm sure with a stable schedule the turn out will grow and I have no problem hosting.
  12. Like
    vVv Hoagie got a reaction from vVv Milkyy in Community Game Nights are back!   
    1. CoD would be the best since nearly everyone in the community has it. Any other game would depend on how many people show and what system they all play on.
    2. Bi-weekly for sure for now. If enough people are on and want to party up then we can have a kind of impromptu CGN weekly.
    3. Evening would be best. We started at 8pm est last night and ran until just after 11pm est.
    4. Since CoD is the biggest cross play game out that most of this community has, and that can hold more than 4 players in a lobby, there will be times where I'm sure we're going to have to run console specific lobbies so that CoD isn't the only game we play each CGN. As more games that peak the communities interest release we can re-evaluate this if those games are cross-play enabled. 
     
    On a side note could we get a CGN check in voice channel in discord for people to go into in preparation of the CGN starting? Would be a good way to see who all is going to play and determine what everyone wants to play.  
  13. Like
    vVv Hoagie got a reaction from vVv Minjaaa in Volunteers for CGN'S?   
    Hosted a quickly put together CGN on CoD last night and had a good turn out. I'm sure with a stable schedule the turn out will grow and I have no problem hosting.
  14. Haha
    vVv Hoagie got a reaction from vVv Minjaaa in CDL Hardpoint Map Overview/Locations   
    Glad to be of help for those looking to learn more about Hardpoint. I would make overviews of my own showing rotation routes but I think the amount of arrows needed to be placed on the map would just be confusing.
  15. Like
    vVv Hoagie got a reaction from vVv Minjaaa in CDL Hardpoint Map Overview/Locations   
    Azhir Cave (Preferred Start Team: Allegiance) If you start on bad side your first goal should be to flip the spawns by rotating through hill locations 3--->5 and to the back building. You want to hold spawns on this side of the map most, if not all, of the map.

    1. Town Center
    2. Cave East
    3. Soccer Field
    4. Cave West
    5. Cliff Path
    Gun Runner (Preferred Start Team: Coalition) If you start on bad side you want to fight your way through hill 4 and wrap behind hill 2 to gain spawns you want. If your team doesn't win the gun fights needed to do so you can flank through the opposite side of map for control (not preferred). For hills 3, 4, 5 you want spawns by hill 5.

    1. Center Platform
    2. Munition Depot
    3. Mine Entrance
    4. Cargo Containers
    5. Shipping Warehouse
    Hackney Yard (Preferred Start Team: Coalition) If you start bad side your first goal is to push left side of map past hill 4 and into the back area of hill 2. Building control that hill 4 is in (green building) and top L control are crucial throughout the entire map!

    1. Warehouse
    2. Tire Shop (Upstairs)
    3. Smokestack (Square area ground level)
    4. Office (Bottom level by stairs)
    5. Dock Building (Bottom level)
    Rammaza (Preferred Start Team: Allegiance) If you start on bad side you want to push through hill 5--->hill 2 and to where the player arrow is to flip spawns. You can this spawn side all game if your team is slaying out the opposition as you can spawn trap them for hills 3 & 5 easily. If not you can hold spawns behind 3 & 5 for those hills but risk getting trapped yourself.

    1. Bridge
    2. Electronic Shop
    3. Barber Shop
    4. Construction (Bottom level)
    5. Ruins
    St. Petrograd (Preferred Start Team: Coalition) If starting bad side you want to push up the left side of map (water side) and get behind hill 4 to control spawns. You will want to keep control of these spawns most of the map.

    1. Shipping Area
    2. Cafe
    3. Hazmat Building (Bottom level)
    4. Pool Hall/Bar
    5. Restaurant 
  16. Like
    vVv Hoagie got a reaction from vVv Minjaaa in Competitive Class Setups   
    All the classes I post below are the classes I use when I play and in most cases are the general class setups used by everyone when it comes to weapon attachments. Feel free to post your own setups or any questions you have.
    M4 Class Setups
    1. Compensator Muzzle, Corvus Custom Barrel, Cronen Reflex, No Stock, Commando Foregrip Underbarrel
    2. Compensator Muzzle, Stock M16 Grenadier Barrel, No Stock, Commando Foregrip Underbarrel, Stippled Grip Tape
    3. Same as #2 but with the Corvus Custom Barrel
    4. Compensator Muzzle, Stock M16 Grenadier Barrel, Cronen Reflex, Ranger Foregrip Underbarrel, Rubberized Grip Tape
    Since most the maps are small and played at a fast pace normally, most of my AR class are built for that. My 4th class is strictly a SnD class for Arklov Peak since it is a bigger map and long range gun fights are guaranteed. Compensator is a must on the M4 due to the upward recoil pattern of the gun. Personally I feel like the Corvus Barrel is better at closer ranged engagements, M16 Grenadier for longer ranged engagements.  No stock is an option under the stock tab and not just me telling you I don't use anything. Reflex sight is personal preference so used whatever one you like. Rear Grip is only used if not running a sight on the gun.
    MP5 Class Setups
    1. Compensator, FTAC Collapsible Stock, Merc Foregrip Underbarrel, 10mm Ammunition, Stippled Grip Tape
    2. FTAC Collapsible Stock, Merc Foregrip Underbarrel, 10mm Ammunition, Stippled Grip Tape, Sleight of Hand Perk
    SMGs are all about movement. MP5 has a lot of kick but hip fire is OP, so Compensator and Merc Foregrip help control the recoil and hip fire accuracy. Sleight of Hand isn't necessary but the reload animation in the game is slow and can be buggy so it helps make sure you are reloaded for the next engagement (mainly used in respawn modes).
    MP7 Class Setup
    1. FSS Recon Barrel, No Stock, Merc Foregrip Underbarrel, Stippled Grip Tape, Sleight of Hand
    MP7 just started being used again since the Pros are trying add more weapon variety into comp play since up to this point its mostly been 4 MP5s and 1 M4. MP7 can be a monster of a weapon but connection does play a major role on how well the gun works online.
     
     
     
  17. Like
    vVv Hoagie got a reaction from vVv Milkyy in Competitive Class Setups   
    All the classes I post below are the classes I use when I play and in most cases are the general class setups used by everyone when it comes to weapon attachments. Feel free to post your own setups or any questions you have.
    M4 Class Setups
    1. Compensator Muzzle, Corvus Custom Barrel, Cronen Reflex, No Stock, Commando Foregrip Underbarrel
    2. Compensator Muzzle, Stock M16 Grenadier Barrel, No Stock, Commando Foregrip Underbarrel, Stippled Grip Tape
    3. Same as #2 but with the Corvus Custom Barrel
    4. Compensator Muzzle, Stock M16 Grenadier Barrel, Cronen Reflex, Ranger Foregrip Underbarrel, Rubberized Grip Tape
    Since most the maps are small and played at a fast pace normally, most of my AR class are built for that. My 4th class is strictly a SnD class for Arklov Peak since it is a bigger map and long range gun fights are guaranteed. Compensator is a must on the M4 due to the upward recoil pattern of the gun. Personally I feel like the Corvus Barrel is better at closer ranged engagements, M16 Grenadier for longer ranged engagements.  No stock is an option under the stock tab and not just me telling you I don't use anything. Reflex sight is personal preference so used whatever one you like. Rear Grip is only used if not running a sight on the gun.
    MP5 Class Setups
    1. Compensator, FTAC Collapsible Stock, Merc Foregrip Underbarrel, 10mm Ammunition, Stippled Grip Tape
    2. FTAC Collapsible Stock, Merc Foregrip Underbarrel, 10mm Ammunition, Stippled Grip Tape, Sleight of Hand Perk
    SMGs are all about movement. MP5 has a lot of kick but hip fire is OP, so Compensator and Merc Foregrip help control the recoil and hip fire accuracy. Sleight of Hand isn't necessary but the reload animation in the game is slow and can be buggy so it helps make sure you are reloaded for the next engagement (mainly used in respawn modes).
    MP7 Class Setup
    1. FSS Recon Barrel, No Stock, Merc Foregrip Underbarrel, Stippled Grip Tape, Sleight of Hand
    MP7 just started being used again since the Pros are trying add more weapon variety into comp play since up to this point its mostly been 4 MP5s and 1 M4. MP7 can be a monster of a weapon but connection does play a major role on how well the gun works online.
     
     
     
  18. Like
    vVv Hoagie got a reaction from vVv Milkyy in CDL Hardpoint Map Overview/Locations   
    Azhir Cave (Preferred Start Team: Allegiance) If you start on bad side your first goal should be to flip the spawns by rotating through hill locations 3--->5 and to the back building. You want to hold spawns on this side of the map most, if not all, of the map.

    1. Town Center
    2. Cave East
    3. Soccer Field
    4. Cave West
    5. Cliff Path
    Gun Runner (Preferred Start Team: Coalition) If you start on bad side you want to fight your way through hill 4 and wrap behind hill 2 to gain spawns you want. If your team doesn't win the gun fights needed to do so you can flank through the opposite side of map for control (not preferred). For hills 3, 4, 5 you want spawns by hill 5.

    1. Center Platform
    2. Munition Depot
    3. Mine Entrance
    4. Cargo Containers
    5. Shipping Warehouse
    Hackney Yard (Preferred Start Team: Coalition) If you start bad side your first goal is to push left side of map past hill 4 and into the back area of hill 2. Building control that hill 4 is in (green building) and top L control are crucial throughout the entire map!

    1. Warehouse
    2. Tire Shop (Upstairs)
    3. Smokestack (Square area ground level)
    4. Office (Bottom level by stairs)
    5. Dock Building (Bottom level)
    Rammaza (Preferred Start Team: Allegiance) If you start on bad side you want to push through hill 5--->hill 2 and to where the player arrow is to flip spawns. You can this spawn side all game if your team is slaying out the opposition as you can spawn trap them for hills 3 & 5 easily. If not you can hold spawns behind 3 & 5 for those hills but risk getting trapped yourself.

    1. Bridge
    2. Electronic Shop
    3. Barber Shop
    4. Construction (Bottom level)
    5. Ruins
    St. Petrograd (Preferred Start Team: Coalition) If starting bad side you want to push up the left side of map (water side) and get behind hill 4 to control spawns. You will want to keep control of these spawns most of the map.

    1. Shipping Area
    2. Cafe
    3. Hazmat Building (Bottom level)
    4. Pool Hall/Bar
    5. Restaurant 
  19. Like
    vVv Hoagie got a reaction from vVv B1zkit in CDL Hardpoint Map Overview/Locations   
    Azhir Cave (Preferred Start Team: Allegiance) If you start on bad side your first goal should be to flip the spawns by rotating through hill locations 3--->5 and to the back building. You want to hold spawns on this side of the map most, if not all, of the map.

    1. Town Center
    2. Cave East
    3. Soccer Field
    4. Cave West
    5. Cliff Path
    Gun Runner (Preferred Start Team: Coalition) If you start on bad side you want to fight your way through hill 4 and wrap behind hill 2 to gain spawns you want. If your team doesn't win the gun fights needed to do so you can flank through the opposite side of map for control (not preferred). For hills 3, 4, 5 you want spawns by hill 5.

    1. Center Platform
    2. Munition Depot
    3. Mine Entrance
    4. Cargo Containers
    5. Shipping Warehouse
    Hackney Yard (Preferred Start Team: Coalition) If you start bad side your first goal is to push left side of map past hill 4 and into the back area of hill 2. Building control that hill 4 is in (green building) and top L control are crucial throughout the entire map!

    1. Warehouse
    2. Tire Shop (Upstairs)
    3. Smokestack (Square area ground level)
    4. Office (Bottom level by stairs)
    5. Dock Building (Bottom level)
    Rammaza (Preferred Start Team: Allegiance) If you start on bad side you want to push through hill 5--->hill 2 and to where the player arrow is to flip spawns. You can this spawn side all game if your team is slaying out the opposition as you can spawn trap them for hills 3 & 5 easily. If not you can hold spawns behind 3 & 5 for those hills but risk getting trapped yourself.

    1. Bridge
    2. Electronic Shop
    3. Barber Shop
    4. Construction (Bottom level)
    5. Ruins
    St. Petrograd (Preferred Start Team: Coalition) If starting bad side you want to push up the left side of map (water side) and get behind hill 4 to control spawns. You will want to keep control of these spawns most of the map.

    1. Shipping Area
    2. Cafe
    3. Hazmat Building (Bottom level)
    4. Pool Hall/Bar
    5. Restaurant 
  20. Like
    vVv Hoagie got a reaction from vVv B1zkit in What are you trying to improve on as a CoD player?   
    Call outs can be tricky as some spots have multiple names and which one is used depends on who you are playing with. Luckily for most of the areas the name for them is displayed underneath the compass at the top of the screen.
    Spawn points are VERY weird in this game. Even with the perfect setup the enemy team can still spawn with you and your team.
    I just made a big post with each map overview with each point marked and the names listed below the image for all CDL Hardpoint maps.
    SnD setups come with playing and reviewing footage from top AM teams and Pros. I'm more than willing to go over SnD setups.
    As for class setup it depends on what you prefer (AR/SMG) and your play style. I'm going to make a post with the most basic class setups used in comp.
  21. Like
    vVv Hoagie got a reaction from vVv Minjaaa in vVv Milkyy and vVv Fr0ot X New President and VP of vVv Gaming   
    Congrats! Let's get to work shall we!
  22. Like
    vVv Hoagie got a reaction from vVv Exodus in vVv Milkyy and vVv Fr0ot X New President and VP of vVv Gaming   
    Congrats! Let's get to work shall we!
  23. Like
    vVv Hoagie got a reaction from vVv Minjaaa in CoD Community Meeting 3/28/20 Recap   
    Would like to thank vVv Bizkit for taking the highlights of the meeting and sending them to me after and for providing an example (attached to post) of the 30-60-90 day plan he mentioned. This is the current plan going forward of things to be done currently where capable and once we have established a new Staff team. Anything I've added to each point will be in italics just to help expand a little on the idea. If anyone has any questions, comments, or issues regarding any of these things please post them here!
    - Create an SCI survey to gauge the consensus of the community. (After new Staff is assigned)
    - Potentially create Call of Duty Boot Camp to teach willing players. Community GameBattles team is the start of this, CGNs can also be an initial point to teach on a larger scale until we devise a better system to do this.
    - CDL but as a public meet and greet to the community.
    - Record your playtime anyway you can. Review with yourself and other members. Stream as often as possible if possible! Even though we lack a content manager for the YouTube channel we still need to make/store as much content as possible so we can start getting more exposure for vVv!!! 
    - No Pro team due to franchise. How do we use vVv value proposition to help recruit and train amateur players.
    - Post threads that provide resources to refer back to and help: 1) Learn maps 2) Rotations 3) Roles 4) Classes I plan on looking up map overview images for each competitive map in the pool and marking the HardPoint locations, call outs, etc. Can also post the major class setups used. Will rely on the other major comp players to assist.
    - Discord meet and greets for potential applicants. Try to hold monthly meetings if possible as a way for new members to the community to meet everyone and to discuss where we are at/where we are going 
    - Set requirements to label community teams: 1) 30 days together 2) GBs? 3) Community engagement 4) Record of scrims? 5) etc. I said this in the meeting and I will reiterate here once again in regards to outside players. ANY OUTSIDE PLAYERS/TEAMS MUST JOIN THE FORUMS AND DISCORD AND INTERACT WITH AND BECOME PART OF THE COMMUNITY IF THEY WISH TO REP vVv, NO EXCEPTIONS!!!
    - Clean house of negative members after exhausting other options to help them. This is in regards to community members/apps having issues with one another if any arise. We're all adults here so handle any issues in DMs between just the two of you, contact any mods/staff if issues can't be resolved in the correct manner privately.
    - Create a 30-60-90 day plan with staff and CoD lead to have progress. 
    Theodere_Molling_30-60-90.pptx
  24. Like
    vVv Hoagie got a reaction from vVv Milkyy in CoD Community Meeting 3/28/20 Recap   
    Would like to thank vVv Bizkit for taking the highlights of the meeting and sending them to me after and for providing an example (attached to post) of the 30-60-90 day plan he mentioned. This is the current plan going forward of things to be done currently where capable and once we have established a new Staff team. Anything I've added to each point will be in italics just to help expand a little on the idea. If anyone has any questions, comments, or issues regarding any of these things please post them here!
    - Create an SCI survey to gauge the consensus of the community. (After new Staff is assigned)
    - Potentially create Call of Duty Boot Camp to teach willing players. Community GameBattles team is the start of this, CGNs can also be an initial point to teach on a larger scale until we devise a better system to do this.
    - CDL but as a public meet and greet to the community.
    - Record your playtime anyway you can. Review with yourself and other members. Stream as often as possible if possible! Even though we lack a content manager for the YouTube channel we still need to make/store as much content as possible so we can start getting more exposure for vVv!!! 
    - No Pro team due to franchise. How do we use vVv value proposition to help recruit and train amateur players.
    - Post threads that provide resources to refer back to and help: 1) Learn maps 2) Rotations 3) Roles 4) Classes I plan on looking up map overview images for each competitive map in the pool and marking the HardPoint locations, call outs, etc. Can also post the major class setups used. Will rely on the other major comp players to assist.
    - Discord meet and greets for potential applicants. Try to hold monthly meetings if possible as a way for new members to the community to meet everyone and to discuss where we are at/where we are going 
    - Set requirements to label community teams: 1) 30 days together 2) GBs? 3) Community engagement 4) Record of scrims? 5) etc. I said this in the meeting and I will reiterate here once again in regards to outside players. ANY OUTSIDE PLAYERS/TEAMS MUST JOIN THE FORUMS AND DISCORD AND INTERACT WITH AND BECOME PART OF THE COMMUNITY IF THEY WISH TO REP vVv, NO EXCEPTIONS!!!
    - Clean house of negative members after exhausting other options to help them. This is in regards to community members/apps having issues with one another if any arise. We're all adults here so handle any issues in DMs between just the two of you, contact any mods/staff if issues can't be resolved in the correct manner privately.
    - Create a 30-60-90 day plan with staff and CoD lead to have progress. 
    Theodere_Molling_30-60-90.pptx
  25. Like
    vVv Hoagie got a reaction from vVv F R 0 o T x in CoD Community Meeting 3/28/20 Recap   
    Would like to thank vVv Bizkit for taking the highlights of the meeting and sending them to me after and for providing an example (attached to post) of the 30-60-90 day plan he mentioned. This is the current plan going forward of things to be done currently where capable and once we have established a new Staff team. Anything I've added to each point will be in italics just to help expand a little on the idea. If anyone has any questions, comments, or issues regarding any of these things please post them here!
    - Create an SCI survey to gauge the consensus of the community. (After new Staff is assigned)
    - Potentially create Call of Duty Boot Camp to teach willing players. Community GameBattles team is the start of this, CGNs can also be an initial point to teach on a larger scale until we devise a better system to do this.
    - CDL but as a public meet and greet to the community.
    - Record your playtime anyway you can. Review with yourself and other members. Stream as often as possible if possible! Even though we lack a content manager for the YouTube channel we still need to make/store as much content as possible so we can start getting more exposure for vVv!!! 
    - No Pro team due to franchise. How do we use vVv value proposition to help recruit and train amateur players.
    - Post threads that provide resources to refer back to and help: 1) Learn maps 2) Rotations 3) Roles 4) Classes I plan on looking up map overview images for each competitive map in the pool and marking the HardPoint locations, call outs, etc. Can also post the major class setups used. Will rely on the other major comp players to assist.
    - Discord meet and greets for potential applicants. Try to hold monthly meetings if possible as a way for new members to the community to meet everyone and to discuss where we are at/where we are going 
    - Set requirements to label community teams: 1) 30 days together 2) GBs? 3) Community engagement 4) Record of scrims? 5) etc. I said this in the meeting and I will reiterate here once again in regards to outside players. ANY OUTSIDE PLAYERS/TEAMS MUST JOIN THE FORUMS AND DISCORD AND INTERACT WITH AND BECOME PART OF THE COMMUNITY IF THEY WISH TO REP vVv, NO EXCEPTIONS!!!
    - Clean house of negative members after exhausting other options to help them. This is in regards to community members/apps having issues with one another if any arise. We're all adults here so handle any issues in DMs between just the two of you, contact any mods/staff if issues can't be resolved in the correct manner privately.
    - Create a 30-60-90 day plan with staff and CoD lead to have progress. 
    Theodere_Molling_30-60-90.pptx

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