Jump to content

vVv Hoagie

Streamer
  • Content Count

    943
  • Joined

  • Last visited

  • Days Won

    9

vVv Hoagie last won the day on April 2

vVv Hoagie had the most liked content!

About vVv Hoagie

  • Rank
    Rage Artist
  • Birthday 11/23/1993

Contact Methods

  • Twitter
    https://twitter.com/vVv_Hoagie

Profile Information

  • Full Name
    Kevin Hogan
  • Gender
    Male
  • Location
    Hampton, VA
  • Xbox Gamertag
    vVv Hoagie
  • PSN ID
    vVv_Hoagie
  • Stream Link
  • Favorite Games
    Call of Duty, Guitar Hero, Gears of War, and Halo
  • Favorite Foods
    Just about anything
  • Favorite Movies
    Zombieland, Wanted, Fast and the Furious, Eurotrip, etc.
  • Favorite Music
    Metallica, Van Halen, Ozzy, Kansas, Judas Priest, Slipknot, etc.
  • Interests
    Gaming, Bowling, hanging with friends

Recent Profile Visitors

19,464 profile views
  1. 1. CoD would be the best since nearly everyone in the community has it. Any other game would depend on how many people show and what system they all play on. 2. Bi-weekly for sure for now. If enough people are on and want to party up then we can have a kind of impromptu CGN weekly. 3. Evening would be best. We started at 8pm est last night and ran until just after 11pm est. 4. Since CoD is the biggest cross play game out that most of this community has, and that can hold more than 4 players in a lobby, there will be times where I'm sure we're going to have to run console specific lobbies so that CoD isn't the only game we play each CGN. As more games that peak the communities interest release we can re-evaluate this if those games are cross-play enabled. On a side note could we get a CGN check in voice channel in discord for people to go into in preparation of the CGN starting? Would be a good way to see who all is going to play and determine what everyone wants to play.
  2. Hosted a quickly put together CGN on CoD last night and had a good turn out. I'm sure with a stable schedule the turn out will grow and I have no problem hosting.
  3. I appreciate the support! I look forward to seeing where we get over the next few weeks. Sad that the attachment didn't work but I'll be running to my moms to print out a copy to have on had at all times.
  4. That MP7 class that I use is the same one Simp just started posting clips of him dominating in scrims with. I might try out swapping the barrel for an extended mag just to see how it works. You're more than welcome to try in CGNs
  5. Glad to be of help for those looking to learn more about Hardpoint. I would make overviews of my own showing rotation routes but I think the amount of arrows needed to be placed on the map would just be confusing.
  6. All the classes I post below are the classes I use when I play and in most cases are the general class setups used by everyone when it comes to weapon attachments. Feel free to post your own setups or any questions you have. M4 Class Setups 1. Compensator Muzzle, Corvus Custom Barrel, Cronen Reflex, No Stock, Commando Foregrip Underbarrel 2. Compensator Muzzle, Stock M16 Grenadier Barrel, No Stock, Commando Foregrip Underbarrel, Stippled Grip Tape 3. Same as #2 but with the Corvus Custom Barrel 4. Compensator Muzzle, Stock M16 Grenadier Barrel, Cronen Reflex, Ranger Foregrip Underbarrel, Rubberized Grip Tape Since most the maps are small and played at a fast pace normally, most of my AR class are built for that. My 4th class is strictly a SnD class for Arklov Peak since it is a bigger map and long range gun fights are guaranteed. Compensator is a must on the M4 due to the upward recoil pattern of the gun. Personally I feel like the Corvus Barrel is better at closer ranged engagements, M16 Grenadier for longer ranged engagements. No stock is an option under the stock tab and not just me telling you I don't use anything. Reflex sight is personal preference so used whatever one you like. Rear Grip is only used if not running a sight on the gun. MP5 Class Setups 1. Compensator, FTAC Collapsible Stock, Merc Foregrip Underbarrel, 10mm Ammunition, Stippled Grip Tape 2. FTAC Collapsible Stock, Merc Foregrip Underbarrel, 10mm Ammunition, Stippled Grip Tape, Sleight of Hand Perk SMGs are all about movement. MP5 has a lot of kick but hip fire is OP, so Compensator and Merc Foregrip help control the recoil and hip fire accuracy. Sleight of Hand isn't necessary but the reload animation in the game is slow and can be buggy so it helps make sure you are reloaded for the next engagement (mainly used in respawn modes). MP7 Class Setup 1. FSS Recon Barrel, No Stock, Merc Foregrip Underbarrel, Stippled Grip Tape, Sleight of Hand MP7 just started being used again since the Pros are trying add more weapon variety into comp play since up to this point its mostly been 4 MP5s and 1 M4. MP7 can be a monster of a weapon but connection does play a major role on how well the gun works online.
  7. Call outs can be tricky as some spots have multiple names and which one is used depends on who you are playing with. Luckily for most of the areas the name for them is displayed underneath the compass at the top of the screen. Spawn points are VERY weird in this game. Even with the perfect setup the enemy team can still spawn with you and your team. I just made a big post with each map overview with each point marked and the names listed below the image for all CDL Hardpoint maps. SnD setups come with playing and reviewing footage from top AM teams and Pros. I'm more than willing to go over SnD setups. As for class setup it depends on what you prefer (AR/SMG) and your play style. I'm going to make a post with the most basic class setups used in comp.
  8. Azhir Cave (Preferred Start Team: Allegiance) If you start on bad side your first goal should be to flip the spawns by rotating through hill locations 3--->5 and to the back building. You want to hold spawns on this side of the map most, if not all, of the map. 1. Town Center 2. Cave East 3. Soccer Field 4. Cave West 5. Cliff Path Gun Runner (Preferred Start Team: Coalition) If you start on bad side you want to fight your way through hill 4 and wrap behind hill 2 to gain spawns you want. If your team doesn't win the gun fights needed to do so you can flank through the opposite side of map for control (not preferred). For hills 3, 4, 5 you want spawns by hill 5. 1. Center Platform 2. Munition Depot 3. Mine Entrance 4. Cargo Containers 5. Shipping Warehouse Hackney Yard (Preferred Start Team: Coalition) If you start bad side your first goal is to push left side of map past hill 4 and into the back area of hill 2. Building control that hill 4 is in (green building) and top L control are crucial throughout the entire map! 1. Warehouse 2. Tire Shop (Upstairs) 3. Smokestack (Square area ground level) 4. Office (Bottom level by stairs) 5. Dock Building (Bottom level) Rammaza (Preferred Start Team: Allegiance) If you start on bad side you want to push through hill 5--->hill 2 and to where the player arrow is to flip spawns. You can this spawn side all game if your team is slaying out the opposition as you can spawn trap them for hills 3 & 5 easily. If not you can hold spawns behind 3 & 5 for those hills but risk getting trapped yourself. 1. Bridge 2. Electronic Shop 3. Barber Shop 4. Construction (Bottom level) 5. Ruins St. Petrograd (Preferred Start Team: Coalition) If starting bad side you want to push up the left side of map (water side) and get behind hill 4 to control spawns. You will want to keep control of these spawns most of the map. 1. Shipping Area 2. Cafe 3. Hazmat Building (Bottom level) 4. Pool Hall/Bar 5. Restaurant
  9. Would like to thank vVv Bizkit for taking the highlights of the meeting and sending them to me after and for providing an example (attached to post) of the 30-60-90 day plan he mentioned. This is the current plan going forward of things to be done currently where capable and once we have established a new Staff team. Anything I've added to each point will be in italics just to help expand a little on the idea. If anyone has any questions, comments, or issues regarding any of these things please post them here! - Create an SCI survey to gauge the consensus of the community. (After new Staff is assigned) - Potentially create Call of Duty Boot Camp to teach willing players. Community GameBattles team is the start of this, CGNs can also be an initial point to teach on a larger scale until we devise a better system to do this. - CDL but as a public meet and greet to the community. - Record your playtime anyway you can. Review with yourself and other members. Stream as often as possible if possible! Even though we lack a content manager for the YouTube channel we still need to make/store as much content as possible so we can start getting more exposure for vVv!!! - No Pro team due to franchise. How do we use vVv value proposition to help recruit and train amateur players. - Post threads that provide resources to refer back to and help: 1) Learn maps 2) Rotations 3) Roles 4) Classes I plan on looking up map overview images for each competitive map in the pool and marking the HardPoint locations, call outs, etc. Can also post the major class setups used. Will rely on the other major comp players to assist. - Discord meet and greets for potential applicants. Try to hold monthly meetings if possible as a way for new members to the community to meet everyone and to discuss where we are at/where we are going - Set requirements to label community teams: 1) 30 days together 2) GBs? 3) Community engagement 4) Record of scrims? 5) etc. I said this in the meeting and I will reiterate here once again in regards to outside players. ANY OUTSIDE PLAYERS/TEAMS MUST JOIN THE FORUMS AND DISCORD AND INTERACT WITH AND BECOME PART OF THE COMMUNITY IF THEY WISH TO REP vVv, NO EXCEPTIONS!!! - Clean house of negative members after exhausting other options to help them. This is in regards to community members/apps having issues with one another if any arise. We're all adults here so handle any issues in DMs between just the two of you, contact any mods/staff if issues can't be resolved in the correct manner privately. - Create a 30-60-90 day plan with staff and CoD lead to have progress. Theodere_Molling_30-60-90.pptx
  10. Glad to see this started off right. Twitter - https://twitter.com/vVv_Hoagie Mixer - https://mixer.com/vVv_Hoagie
  11. AM teams are going to be tough to start if you're looking to pull mainly for the vVv community atm. We don't have the member size/talent pool we use to. Plus, I'll use CoD as the example since that is the most populated channel in Discord, the AM scene is effectively dead on the mainstream side of things since COVID-19 with all the events cancelled and nothing has been said about the Challenger scene. Content is a must and we simply don't have it. Community meetings need to be a thing, especially now. Most of staff just suddenly left without a great reason provided and people are worried. Big things were planned for vVv and that looks to be in jeopardy at this moment. If people are going to invest their time and potentially money into vVv they need to know where we are headed and how we are planning to get there. Streamers ties in with both content and social networking. I see many times a day the notifications in discord on the now live channel but never tweets/retweets from the vVv twitter or people within the community to help get whoever is streaming more exposure. Also people don't go into the streamers channel to watch or at least lurk. Competition wise the best we have right now is the CoD community GB team, which has been lacking lately, but given how hectic things are around the world right now I understand why. I plan on trying to get that up and running again asap. Social Networking is something we need to push heavily again. Get members and apps following each other and interacting often on places other than discord. We need everyone seeing the community thriving, not just this in our discord. Sponsors will be essential in the long run but right now we really don't have much to offer any potentials so we should focus our efforts on building the community and social interactions first, which will make this more of a reality. Apparel is a must no questions.
  12. As we all know growing the Call of Duty division is something that is of high interest here in vVv and we one day hope to step back into the world of competitive CoD with a sponsored team traveling to events representing us with a massive community supporting them every step of the way. The ideal situation for when this happens is to have a team full of community members instead of picking up a team from outside of vVv. I know that many of the people in the CoD division now are interested in getting more involved in the competitive side of the game and the best way to start doing this is with the GB community team. However, even with the team made and people on the roster nothing is happening with it and we need to change that. After talking with Skeensy over the past few days he has asked me to step up and oversee the CoD division and I have accepted his offer. This post is to get everyone's feedback on what days and times would work best for getting this GB community team playing games and start working towards growing vVv CoD. If you aren't currently on the team and have an interest in join please message me here or on Discord. You do NOT have to have any competitive experience of any kind to join this team and any platform is allowed! Back when I originally joined vVv in 2010 one of the focuses we had was to develop talent from within vVv and I would like to use this team to do that once again for anyone who wants to learn. Please pick what days and time (times listed in the poll are just examples that we will fine tune once we have a better idea when people would like to play) so that we can start playing and growing this division.
  13. I'll still be getting both. Which one I get first will depend on the exclusives they announce.
  14. Sad that Gears can't thrive anymore but glad CoD is taking off. Ready to try and make something great happen.

Member Only vVv Shoutbox

Member Only vVv Shoutbox

Please enter your display name

×
×
  • Create New...