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Guild Wars 2 PvP Blogs and Strategy every Thursday

Entries in this blog

 

The Price of Progress #10: Recreating and Refining Darkness

http://www.youtube.com/watch?v=tXNoyU4VtO4 It has come to my attention that the Thief needs some serious loving. As a potential remedy to this, a few cohorts of mine sat down and punched out some preliminary findings in terms of class deficiency, and it seemed like an appropriate topic for the blog. While reading this, I would like you to cross reference what was written with what class you play, and ask yourself if there is any room for improvement in the imbalance department. ANet can't fi

Rinzler

Rinzler

 

The Price of Progress #8: One is the Loneliest Number

The Price of Progress #8: One is the Loneliest Number Welcome to the Price of Progress, an ancient textual series, soon to be vlog, detailing the intricacies of Guild Wars 2 structured PvP, all of the newest builds, and Guild Wars 2 news sprinkled in as needed. In today’s edition, I’ll be covering class synergy and what it means to play off of each other in terms of team skill dynamics. Heavy stuff right? It’s really not. I promise. That being said, I hope you guys enjoy the new si

Rinzler

Rinzler

 

The Price of Progress #7: Set in Stone

Guild Wars 2 Official Release Date Announced! http://www.arena.net...s-2-launch-date Typically in a written setting, an opening paragraph will appear to give the links following it some context and solidified meaning. This is not one of those settings. With the 6/27 stress test behind us, and a comfortably numb demeanor about the game's delay setting in to reduce the magnitude of late release anxiety attacks, the A(net)-bomb was dropped this morning by Mike O'Brien, t

Rinzler

Rinzler

 

The Price of Progress #6: Knowing What We Don't

The Price of Progress #6: Knowing What We Don't While you may say that the next closest resemblance to Guild Wars 2 PvP in terms of agility and interface would be World of Warcraft, we also have to take into account the mindset that you have going into a WoW arena. "I need to outplay my opponent, via kiting and communication, but the ultimate goal is to kill." Where as in Guild Wars 2, it rings more of a, "I need to outplay my opponent, but I can do this by avoiding confrontation

Rinzler

Rinzler

 

The Price of Progress #5: The Evolution of the Thief

The Price of Progress #5 : The Evolution of the Thief First and foremost, I would like to apologize for the day late post, as I was feeling the funk this past day and could not gather the motivation to sit down and pour my ideas out into cyberspace. Regardless, I hope all of you had a wonderful competitive and casual experience in the latest Guild Wars 2 Beta, and it was a pleasure playing with the masses. That being said, the cloud has lifted and I'm looking forward to the next few

Rinzler

Rinzler

 

The Price of Progress #4: Map Strategy and Beta Weekend #2

Map Strategy and Beta Weekend #2 Oh hello, didn’t see you there. Last week’s “Price of Progress” left us with a general understanding of how we should go about meshing team composition with certain builds, and that’s an awesome place to start as far as entry level competition goes. In order to build on that, no pun intended, we need to reference these ideas with particular positions on the map, such as Chieftan and Svanir on Niflhel, with Trebuchets and high ground on Kyhlo holding simi

Rinzler

Rinzler

 

The Price of Progress #3: The Flynn Effect

The Price of Progress #3: The Flynn Effect In order for our attitude about class optimization that we discussed last Thursday to be successfully digitized, we need to dig deep into the chemistry and synergy between particular skills and classes in given engagements. Having covered our previous talk about working ourselves into the mentality of "Don't settle for less than what we do best", that leaves us with is the rubix cube that will never be perfect, the abbacus that will never align

Rinzler

Rinzler

 

The Price of Progress #2: The Mentality of Class Optimization

The Price of Progress #2: The Mentality of Class Optimization In order to succeed according to our own means of general perception and not necessarily by the guidelines of society, we must in fact do what we love to do, and do it with such a sense of precision and flawlessness that the act would involuntarily and transitively satisfy the cravings of even the most driven individuals, or in other words, "make it look easy". But I digress from the teary eyed semblance of utter perfection i

Rinzler

Rinzler

 

The Price of Progress: Pre vs. Post Beta Thief Class Discussion

The Price of Progress Part 1 : Pre vs. Post Beta Thief Class Discussion Welcome vVv members, to the first regular Thursday blog that I will be putting out here on vVv, obviously called "The Price of Progress". As the title says, This particular blog is going to be a Pre Vs. Post beta shakedown of my original assertions compared to what I know now from playing a thief over the beta weekend, as well as the stress test last Monday. That being said I will also be covering everything fr

Rinzler

Rinzler

 

Rebuilding Ascalon Part 3 : A Lesson in Competition

Following the recent developments of the Guild Wars 2 Team Breakdowns thread provided by vVv Corza, I felt like I needed to put pen to paper and share some ideas with my fellow thread viewers this morning. I would like to start this off with a short story from my experiences in Bloodline Champions, as without it I feel the message I'm trying to deliver has no meaning. (Just so you're not lost, BLC has a league system like SC2 but instead of points to move up in leagues, we have a "grading" sys

Rinzler

Rinzler

 

Rebuilding Ascalon Part 1 : Open Beta Recap and Class Discussion

This past weekend was a monolithic one to say the least in the world of MMORPG's, as the public was allowed their first in game look at Guild Wars 2, the sequel to the unexpectedly successful MMO released in the spring of 2005 by ArenaNet. We could go on and on about the game that managed to thrive in a world dominated by the record breaking "king" of MMORPG's, World of Warcraft, but let's be honest, the Guild Wars 2 beta is what people really want to hear about. Let's give the people what the

Rinzler

Rinzler

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