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  • Announcements

    • vVv Bagzli

      Changes to the Application Process   08/03/2016

      Hello Everyone!   I'm creating this announcement to inform every vVv applicant that I have introduced a few short-term goals that we all will be working toward accomplishing over the next few weeks. One of these goals directly affects your application process.  If you would like to read the full post in detail, and maybe learn a little about me, follow this link. The TL;DR of why I'm addressing this announcement to you is to inform you that our application process will be undergoing a few dramatic changes that will affect your application. vVv Gaming wants to be as transparent as possible when it comes to what changes our Staff team makes and why. We will be changing the applications themselves as well as how they work. Our community wants and needs a larger say in who is accepted and who isn't. We also want to encourage community interaction as much as possible. With these changes, we are wanting to allow members the ability to give constructive criticism to applicants, provide the opportunity for applicants to interact with members and other applicants that they normally may not, and open a platform for discussion and the sharing of ideas. With the reimplementation of the Endorsement System, vVv Gaming is looking to give the power back to our Members and put the fate of the Applicant (and their application!) in their own hands. Applicants will need to receive 5 endorsements from current vVv Members (Staff endorsements work as well!) to earn their pre-interview. If an Applicant fails to receive a new endorsement every 3 weeks the application will be closed. Full details on how the Endorsement System works can be found through this link. Because we are introducing new application forms and a different way of how the application process works, we will be closing all currently open applications. Once the new application forms are posted, all applicants that had an application open during this time will be able to immediately reopen their applications. This means that those applicants do not need to wait 30 days as the new rule states, this will be a one-time exception due to circumstances under which these applications were closed. If you have any questions, please feel free to send me a private message. I apologize for the inconvenience that this will cause. Thank you for your patience and your enthusiasm for joining vVv Gaming!
    • vVv Bagzli

      We have moved to Discord   08/04/2016

      There has been a strong desire among the community to migrate to Discord for quite some time. As of today, our community will be using Discord and as a result, we will no longer be actively using our TeamSpeak Server.  The TeamSpeak server will temporarily stay active to help inform all of our move to Discord. Within the next couple of months, it will be shut down completely.  For a quick invite to our new Discord server, you can click here.  
      For a full detailed guide visit http://www.vVv-Gaming.com/Discord
    • vVv Bagzli

      vVv Gaming Presents: ADL Season 10!   08/12/2016

      TL;DR: Season 10 of the vVv Gaming LoL ADL begins Friday, August 19th @9pm EST/6pm PST! Discord Info              Just be on Discord at the check in time and have a level 30 with at least 16 champions to participate! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ vVv Gaming has had a long history in competitive e-sports; and, while the LCS may be a long way off for the organization, we can still participate in semi-competitive LoL activities as a community. The ADL has, and will continue to be, our main way to achieve this. However, let’s be honest, the ADL has had a rough time over the past few seasons. This comes from both participant enjoyment, as well as coordination and structuring of the event as a whole. While I do not plan on completely fixing the system from the start, I do believe that there are some short (and long) term changes that can make the experience better for everyone: ·         We are keeping participation points for this season, as well as the Elo ranking system used for previous seasons. ·         We will have people recruiting more in the game from the community, and attempt to bring more LoL community members to the discord that we feel would be good for the vVv community. ·         We will be implementing new rules for the drafting phase. Some of these rules will be introduced as the season progresses and are covered below. ·         Unfortunately, at this point in time, there is no information regarding a prize. If a viable prize method/opportunity comes about in the future, current season winners will be rewarded retroactively. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Rules and Details (Read if new):          Nights will consist of two matches per night. You must be able to attend both games (Don’t be that guy, play it out).          Be on Discord NO LATER than 8:55pm EST/5:55pm PST for Check In. This will be slowly changed to 8:45pm EST as the season progresses. We want the drafting phase this season to be as smooth as possible.  We want to give people time to announce their roles before hand.           Check in will happen in the ADL Check In Discord Channel BEFORE players move to the regular ADL channel, and at 9:00pm EST people will move to channels matching their Dynamic Queue rank. Missing the check-in deadline means that you will not be able to participate that night and will not receive a participation point.          During the Check In, participants will announce their top 3 preferred roles for a staff member to place in a spreadsheet (Discord does not allow for your descriptions to be changed, that I am aware of).          Have a level 30 account, at least 16 champions, and be ready to have some fun!          Additional Questions? Contact vVv Eternal or vVv Yui        The ADL will last for 10 weeks this season, there will then be a three-week break before the next season starts (Currently scheduled for Nov. 11, 2016).        Cheating or Smurfing in the ADL is not permitted. Anyone caught doing either of these this will be suspended from the ADL, no exceptions. Cheating will result in a permanent suspension, smurfing will result in a 5-week suspension.  New Drafting Process: So, in previous seasons of the ADL, the highest ranked players were given the priority in being team captains for any given night. While this was not a bad system, it did leave some players feeling left out over the course of the season. That being said: ·         Highest ranked players will no longer be automatically chosen as the team captain. ·         Team captains will be chosen by the number of participation points that a player has (you earn 1 point for each night you attend, REGARDLESS of whether or not you are picked). ·         No player can be captain more than once every 4 weeks (depending on overall participation). ·         The first weekend will have captains from an arbitrary division and lower. So here is my logic (bear with me). With some outlying cases, most of the team captains would pick from highest available skill in a role down, until all of the top players (and a few peoples friends) were picked. I don’t expect this to change at all; however, this allows for both new and lower skill level players and community members, as well as frequent participants, to always have a shot at playing. They also get the benefit of knowing (eventually) in advance that they will be captains. Additional Information: I would like to try and address the speed of the drafting process. For now, the primary way of doing this will be the check-in time; however, if another feasible method is suggested, any changes will be updated in this section. After the Games: ·         Players will join the winning team's discord channel, and all players will be given feedback if they desire it. ·         Players may also provide criticism and suggestions for the ADL. (We are still seeking to improve the event if the community desires it) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- More Darn Rules ·         Teams will still be matched by alphabetical order of Discord channel for the time being. ·         The winner of the first match will play the winner of the second (both matches are played out simultaneously), and the same goes for the losing teams. ·         The higher team alphabetically will be chosen to be on the blue side for the first game, and the lower team will get blue side when the second game is played. Leaving/AFK: If someone leaves a game for any reason and does not reconnect, they will be given a 2-night suspension from the ADL. The player may appeal the suspension with an ADL Staff member if there was a legitimate reason for the disconnect. However, all appeals must happen at least 24 hours before the next ADL event. You also may only appeal a disconnect once per season. Pausing: Players may pause the game for UP TO 10 minutes if a player on their team is having connection issues. PLAYERS MUST INFORM AN ADL STAFF MEMBER IF A GAME IS PAUSED. If the reason cannot be resolved in 10 minutes, the team whose player disconnected will concede the match. If the enemy team agrees, they may also use their 10-minute pause to give the other team more time. Teams only get two pauses per game. Replacement Players: Player replacement will be handled the same as in previous seasons. A player may be replaced by another player of the same rank or lower, provided both teams agree to the replacement. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ So that’s it folks.  Thank you for sticking through the whole announcement, we understand it is somewhat lengthy, however the information had to be provided.  You are now ready for the 10th season of the ADL! If you have any questions feel free to contact vVv Eternal     See you on Friday, August 19th at 8:55pm EST/6:00pm PST!     ADL Staff: vVv Eternal   To join the discussion click here!  
    • vVv Bagzli

      vVv Gaming Returns: Community Game Nights! (CGNs)   08/15/2016

      Rocket League Community Game Nights (CGN) with vVv Gaming are back starting on Monday, August 22nd!  These CGNs will allow teams and individual Rocketeers to continue to bring their A game and level up their gaming skills in two unique events each week! Whether the goal is to improve teamwork, find suitable opponents, or just acquire valuable feedback on how to improve one’s game-play, these events will help accomplish just that! Mondays will continue to be our draft night and due to your feedback, we will be returning to a format of random captains with the ability to opt out of being a captain. Wednesdays will continue to be a night for pre-made 3v3 teams. Supersonic Series Season 4 is happening and we will be announcing information on that and the start date at a later time.   Monday Night Draft
      When: 9PM  EST (6PM PST)  Check-in starts at 8:30PM EST and closes at 8:45PM EST
      Where: vVv Discord Server  (https://discord.gg/p44AjNf)  Discord Guide: http://www.vvv-gaming.com/discord Format: 3vs3 - Double Elimination Tournament. Best of three in the winner's bracket and best of one in the loser's bracket until the last two matches which return to best of three. Captains are chosen at random and each captain picks their team-mates. Registration: Visit http://vvv-gaming.com/RLRegister on the day of the tournament to register.  While signing up you will be able to volunteer to be a captain.  If there are more volunteer captains than the total number of tea`ms, the captains will be picked at random from the pool of volunteers.  If there are not enough volunteer captains, then the remaining number of captains needed will be chosen at random from the remainder of players.  Captains will take turns picking their teammates in a “snake-style” (A, B, C, C, B, A) draft until all teams have 3 players each. Participating with friends is encouraged, however, there is no guarantee that you will be on the same team. The captain’s name will be entered into the Challonge bracket and will be used to represent their team.  Voice channels will be created for each of the teams on our Discord server.
          Wednesday Night Teams (Games are counted towards Power Rankings!)
      When: 9:00 PM  EST (6:00 PM PST)  Check-in starts at 8:30 PM EST and closes at 8:45 PM EST
      Where: vVv Discord Server  (https://discord.gg/p44AjNf)  Discord Guide: http://www.vvv-gaming.com/discord Format: 3vs3 - Double Elimination Tournament. Best of three in the winner's bracket and best of one in the loser's bracket until the last two matches which return to best of three. Teams are pre-made by the players. Registration: Visit http://vvv-gaming.com/RLRegister on the day of the tournament to register.
        Participating as an individual: After filling out the signup form you will be in a free-agent pool available to fill up spot a team might need or you will be placed on a team with others who have signed up individually. Check-ins will be 15-30 minutes before the start time so we can get everyone organized. A team may contact you to play with them before the event starts.  We also encourage you to talk with any other free agents signed up to form a team!
        Participating as a team: After filling out the signup form above, your team is all set. All you need to do is show up in the discord server during the check-in time.  If you are seeking a third player for the evening, you can view the list of free agent players signed up at http://vvv-gaming.com/RLRegister and contact them to be part of your team for the evening. If you are unable to acquire a third team member on you own, then please show up on the Discord server at least 30 minutes prior to the event starting and we will assign you a third team member if one is available for the duration of the night.   Click here to join the discussion!
    • vVv Bagzli

      August Chopping List   08/20/2016

      As I have stated when I became the president, I will be removing all inactive members from vVv Gaming.  I have given everyone 3 weeks to reach out to me and get in touch with me.  Some have reached out and decided not to vVv members anymore, due to time constraints and other reason.s  Some reached out and promised they would take certain action to show they want to be members but it did not happen, and lastly, some have never reached out to me at all.  I really wish that things could be different, but as it stands the following people are being removed from vVv Gaming.  We wish them the best of luck with their future endeavours and hope to see them come back to us one day.   The following is a list of donor members who will be returned to Donor rank on the forum, but will no longer be vVv Members. vVv Brocco vVv Koala vVv Krewel vVv Rising Dawn   The following is a list of vVv Members being returned to normal forum rank. vVv Acai28 vVv AmpeD vVv Arkaine vVv Blazek vVv Buzz vVv Cherp vVv Cr0nus vVv Deadaim vVv Falcodile vVv Matchu vVv Oriklad vVv ShySluShy vVv SilverSpoon vVv Spike vVv TyTy vVv UkogMonkey vVv Zeeb
Blazek

New Players Guide to Star Conflict

8 posts in this topic

Star-Conflict-logo.jpg

What is Star Conflict?
Star Conflict is described as a “Dynamic Action MMO” by the developer, although personally I see it more as a lobby-based MOG (Multiplayer Online Game). While the game is online only on a persistent server, actual gameplay is in much more of a First Person Shooter sized bite, generally in 8v8 conflicts. The game is very twitch based and is heavily objective driven gameplay, requiring both personal skill and team strategy.

The game itself seems to draw inspiration heavily from two major titles: World of Tanks (WoT), and EVE Online. While the combat itself is far more like WoT, the inspiration of multiple damage types, resistances, ship “roles”, multiple armor layers, and the hundreds of modules, weapons, and ammo types give the game a ton of depth and allowing the player to heavily customize their ships.

If you are looking for a fast paced action game that is both fun to play and provides a very serious layer of strategy, consider installing Star Conflict. As it is a free to play game, you have very little to lose in giving it a shot!


The First 10 Minutes of “WTF Do I Do?”
So you just installed and made your account, what do you do next? Well the game gives you a starting choice of a race to play: Empire, Federation, or Jerico. While the illusion of three faction warfare is there, as of right now your starting faction is little more than a basis for your starting bonuses and ship. You can unlock ships from all three factions and switch between them freely later on. So pick what sounds good and get going into the tutorial.

As far as the tutorial is concerned, the game seems pretty complicated at first. There are a lot of keys that can be used to switch and use modules, ammo type, missile type, targeting etc. However the tutorial doesn’t explain that several keys are only applicable to Tier 2 and beyond. Take the time in the tutorial to fly around for a bit and get used to the many ways you can manipulate your ship. For quick reference, here is a list of the important keys you should know:

W – Increase your movement speed
S – Slow down, or move backwards (continue to hold S when your ship comes to a stop to go in reverse)
A –Yaw left (as if turning a car, your ship will float leftward, not roll left)
D –Yaw right
Q –Roll Left (literally turn your ship on from horizontal to vertical, used for turning faster)
E –Roll Right
Shift – Boost (uses Energy to move faster than your normal maximum)
Space- Move upward (not quite a pitch as the ship remains in same position, you just move upward in relation to the ship)
Alt – Move downward
Left Mouse Button – Fire main weapon (unlimited ammo, guns can overheat if fired too consistently)
Right Mouse Button – Fire missiles (limited ammo, spike damage, can be avoided or outrun)
F – Use your ships special module. This varies from ship to ship so be sure you read what each one does!
Middle Mouse – Lock-on Target (can also be accomplished with R key or simply shooting at a target when you are not already locked-on)
Tab – Brings up the map, useful if you lose track of where you are in space, finding where your team is, or finding objectives relative to your current location.
1~4 – Module keys, these will be selectable and vary based on how you assemble your ship.

Sadly, the tutorial is very short at the moment (beta is beta) and doesn’t really explain much besides movement, targeting, shooting, and capturing a point. After this you are immediately thrown into the game to kind of piece together the rest. Thankfully, I got you covered.


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The Main Menu
This is what you will be staring when you are not in a match, so familiarize yourself with it! In the upper left there are many buttons that allow you to do everything from buying ships, adding or adjusting your skills (similar to a talent tree) buying and equipping your ships, and much more. Several of these will be explained later on.

In the Upper right corner you have your player name along with corporation (if you are in one) you can also add a boost to your ships (these are small bonuses for several battles) and extend your pilot license. While it cost real money to extend your license, you do gain quite a boost to reputation, money made, and experience. All new accounts start with a free 7 day license.

On the Left side is your current ship selection. These are the ships you will be bringing into combat when you go into a game and how they are set up is locked in when you join a game. While on the main menu you can freely switch out your roster to better suit your play style for specific game types and switch all the modules attached to the ship.

The bottom right corner includes some useful tools and information. Here you can find your friends list, how much money you have, and if you so choose you may buy galactic credits for real money (used specifically for premium ships, premium modules, and extending your pilot license) It is worth noting that real money ships and modules hold little to no advantage over the Mark II equivalent and thus are only for convenience. You can play this game completely free and be on equal ground in any fight... you just have to work for it.

At the bottom middle is how you launch into a game. The dropdown menu allows you to select your game type while the fight button begins the search to place you into a game. While we are told more game types will be available in the future, the current game modes (worth noting anyway) are as follows.


The Game Modes
Arcade– This game mode is much more action based. Ship limit is generally unlimited (with a 30 second respawn) and you can be randomly put into one of 3 game types:

Detonation– A plant the bomb style map, here each team has 3 beacons and the objective is to grab the bomb and destroy the opponents’ beacons. In this game 1 bomb will appear in the middle, requiring a short duration to pick it up (you must float near it until the capture bar is full) When you have the bomb you need to run to one of your enemies beacons and float near it for a set amount of time to plant the bomb (a planting status bar will show so you know how long until the bomb is planted). If a bomb is held for a long enough period of time (around 30 seconds) a second bomb will appear in the middle. If the game ends in a draw (same number of beacons remain on each team) the winner is decided based on which team picked up the most bombs (not by kill count!)

Domination- A three-point capture game. Both teams start with 100 points and must whittle down their opponents score to 0. This can be done in two ways: Every kill will drop the opponent’s points by one; however the more efficient way is by capturing and holding two or more beacons. When a team holds two beacons the opposing team will slowly lose points, however if a team can capture all three the opposing team will rapidly lose points. There are two versions of this map, one with a middle beacon along with a beacon closer to each teams respawn area. The other is three evenly spaced beacons around the middle giving no team an advantage toward any beacon.

Recon (aka Commander)– One player on each team is selected as commander; this player is always visible to both teams. While your commander is alive you are free to respawn, when he dies you lose the ability to respawn. The goal is to kill the commander than destroy the remaining ships. It is important to note that a commander can see all of the opposing teams ships, thus he can give out vital information to his team.

Regular– Interesting choice of name as this is neither the mode it auto selects nor is it the more common game type people play. Regardless Regular is a very strict game mode. Players are limited on the number of ships they can use (can only use each ship once, if all your ships blow up you are out) and strategy is quite different than in arcade mode. For Regular you only have 1 game type:

Capture the Beacon- Each team has three beacons with 4 guard drones; the goal is to eliminate the drones to capture your opponents’ beacons. Alternatively you can destroy all the enemy teams’ ships to win.  In this mode long range support fire becomes far more useful, allowing a team to eliminate the extra firepower of the drones from a safe distance, and generally eliminating a few pilots on the enemy team as well.

Scenario– The only PvE game mode currently, Scenarios play far differently than the other two game modes. In scenario you are placed on a team of 4 which must play through multiple rounds and waves of enemies to win. The catch is you can only use 1 ship per round and if everyone on your team is destroyed, you lose. Each round plays slightly different:

Round 1– 3 waves of small ships will try to attack your team and take your beacons. This is generally pretty easy as 80% of the ships can be destroyed in a few shots, just locate where they are approaching from each wave and unload your guns.

Round 2– go on the offensive and attack the 3 navigation stations of your opponent. You will have to deal with some stationary guns and a bunch of small fighters at the same time. Win the round by blowing up all 3 nav stations.

Round 3- The AI leader attempts to attack your base and take your beacons. This ship has a ton of armor and shields and can very easily destroy a player within a few shots, so be careful and stay close to cover! As your team whittles down his armor, backup will arrive to help the boss out. These ships aren’t entirely strong but they give you something else to worry about. Blow up the boss and all the reinforcements to win.

The major draw to scenario mode is that if you win, you are guaranteed a module to drop for each player. The money payout is similar to arcade and regular modes as well so there really isn’t a disadvantage to playing scenarios over PvP modes as of right now.


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Important Things to Know
There are a few things the game doesn’t really explain well that require a bit of experimentation, thankfully I went through all this pain so you don’t have to!

Contracts– After your first game(s) you will be notified about contracts. A contract allows you to gain reputation with one of the six sub-factions in the game. Gaining reputation has a few rewards tied to it. First it allows you to take contracts with the faction, these are tasks that, when completed, give you some extra cash and more reputation with the sub-faction. More contracts unlock as you rank up and they can become more difficult or require very specific tasks to be accomplished. The harder it is, the better the reward (generally speaking). As you rank up with a faction you also gain the ability to buy mark III modules from that faction. This is where ranking up all factions comes into play as Mark III modules are some of the best available (even better than many “Premium” modules) thus giving you a slight advantage in combat. Finally your subfaction is a part of one of the main three factions, and thus you gain reputation for that faction as well. This is important for unlocking ships.

Switching Factions / Contracts– At any time you can switch your contract to another and build up reputation with another faction / sub-faction. This is how you unlock ships for all three factions. While you never lose the current standing with any faction by switching, be aware that for each rank of your current contract, you will pay an additional 20k credits to sign a different contract. So if you are currently Rank 5 with Jericho Raid and wish to start working on Empire Legion, you will need 100k credits.

 

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Skills– Your skill tree is much like a talent tree in an MMO, it just works slightly different. As you rank up in one of the three main factions you will have access to new implants from that faction. However you can only have 1 implanted skill for each rank. So for instance if you have each faction to rank 4, you may choose to implant one skill from each rank. So you can have the jericho rank 1 and 2 skill, federation rank 3, and empire rank 4. You cannot however have jericho and federation rank 1 and 2 for your 4 skill points. To re-implant there is a button on the lower left side of the skill tree window that will cost you a small amount to re-implant skills.

Special Modules- A special module is a unique ability for a ship. These abilities vary greatly from faction to faction and even ship to ship. It is important to read each special module before buying a ship as the different variations of a ship work slightly differently. For instance: A Lynx Mk. II and a Lynx-M both have a stealth special module. While the stealth for a Lynx-M lasts longer, the Lynx Mk. II cannot be unstealthed when it takes damage. These two ships would actually be useful in very different scenarios. The Lynx-M you may want to use for Recon mode to get into range of the commander easier without being detected, where as the Lynx Mk. II would be better fit to get out of a bad situation safely.

Synergy– As you use a ship more often you will gain synergy with that specific ship. As your synergy level increases, certain parameters of the ship will increase; generally giving you stronger hull/shields and may boost other stats as well.

Read Everything!– When hovering your mouse over a ship you can hold Shift to get a more detailed report of the ship… And trust me there is a ton of stats to every ship. This may be overwhelming for new players, but it is an important aspect to the game and it helps you better plan out what to use on a ship. Every ship will gain special bonuses such as capture speed bonus, module bonuses, damage bonuses, etc. This will help you know what the ship is built to do best so you have an idea on how and what to use. There is also plenty of information about a ships resistance and if it has a stronger hull or shield. This is quite important as you do not want to put a hull repair on a ship that has 4000 hull and 10000 shield. You can also hold shift on modules and weapons to get exact numbers on their effective range, energy costs, duration and more. Remember that knowledge is half the battle!


Congratulations! You now should have more knowledge and understanding about Star Conflict than most players who just downloaded the game off Steam. Hopefully this guide helped you out as it took quite some time to figure it all out on my own. Hopefully this will alleviate a good majority  of questions you may have had and make your experience better than most new players to the game. If this game continues to draw a crowd (and hopefully be inspired to become more competitive) I am considering writing more guides. If you would like to see more on this game, or have any questions, let me know!

Edited by vVv Blazek
vVv LordJerith likes this

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Make that top 50! woot :chase:

Edited by vVv Blazek

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This looks really interesting, will definitely give it a try! 

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This looks really interesting, will definitely give it a try! 

 

It has been quite fun, there are about 6 of us playing fairly consistantly now and when we play as a squad we have been dominating ^_^ I believe all of us have invested some money into this game as well as we want to see this game do well (hopefully push into the competitive scene!) If you like dogfighting games like Ace Combat you will likely enjoy yourself.

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Currently working on a Tier 1 Ship guide for new players to better understand their options in combat. Done with 90% of it, should be posted this evening :)

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It has been quite fun, there are about 6 of us playing fairly consistantly now and when we play as a squad we have been dominating ^_^ I believe all of us have invested some money into this game as well as we want to see this game do well (hopefully push into the competitive scene!) If you like dogfighting games like Ace Combat you will likely enjoy yourself.

yeah! This is my first dog fighting game and i'm thoroughly enjoying it, having loads of fun with it!

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