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    • vVv Bagzli

      We have moved to Discord   08/04/2016

      There has been a strong desire among the community to migrate to Discord for quite some time. As of today, our community will be using Discord and as a result, we will no longer be actively using our TeamSpeak Server.  The TeamSpeak server will temporarily stay active to help inform all of our move to Discord. Within the next couple of months, it will be shut down completely.  For a quick invite to our new Discord server, you can click here.  
      For a full detailed guide visit http://www.vVv-Gaming.com/Discord
    • vVv Bagzli

      Supersonic Series Season 4!   09/24/2016

      Supersonic Series Season 4 starts on Monday, October 10th, 2016   vVv Gaming is proud to present the return of the Supersonic Series!  Unique game nights each week will allow teams and individual Rocketeers to bring their A game and level up their gaming skills!  Whether the goal is to improve teamwork, find suitable opponents, or just acquire valuable feedback on how to improve one’s gameplay, these events will accomplish just that!   Quick Facts: Supersonic Draft is every Monday at 7:30 PM EST. Supersonic Showdown is every Thursday at 7:30 PM EST. Supersonic Showdown will be factored into the RLC Power Rankings! Supersonic Showdown will be streamed, Supersonic Draft will not (unless we find more casters - interested? click here) Supersonic Series Rules & Regulations can be found by clicking here. To register for the tournaments visit www.vvv-gaming.com/rocket-league/register on the day of the tournament If you are late to check-ins via our Discord Server, you will not get to play.  Don't be late. To stay up to date with Supersonic Series, follow us on Twitter @vVv_Gaming Scroll to the bottom of this post to learn more about becoming a vVv Gaming Community member or how you can join our staff Season 4 will last 8 Weeks, which will be followed by a Season Finale which will be the 9th Week of the Series Supersonic Draft Season Finale will feature top 24 players based on the Solo Leaderboard from Season 4 Supersonic Showdown Season Finale will feature top 8 teams based on the Team Leaderboard from Season 4   Supersonic Draft When: Mondays at 8PM EST (5PM PST)  Check-in starts at 7:30PM EST and close at 7:45PM EST
      Where: vVv Gaming Discord Server: http://www.vvv-gaming.com/discord/invite  (Discord Guide: http://www.vvv-gaming.com/discord/guide)
      Format: 3vs3 - Double Elimination Tournament. Best of three in the winner's bracket and best of one in the loser's bracket until the last two matches which return to best of three. Style: Captain's Draft - Captains are chosen at random (see Registration section for more details) and each captain picks their team-mates. Captains will take turns picking their teammates in a “snake-style” (A, B, C, C, B, A) draft until all teams have 3 players each. Participating with friends is encouraged, however, there is no guarantee that you will be on the same team. The captain’s name will be entered into the Challonge bracket and will be used to represent their team.  Voice channels will be created for each of the teams on our Discord server. Registration: Visit http://vvv-gaming.com/rocket-league/register on the day of the tournament to register.  While signing up you will be able to volunteer to be a captain.  If there are more volunteer captains than the total number of teams, the captains will be picked at random from the pool of volunteers.  If there are not enough volunteer captains, then the remaining number of captains needed will be chosen at random from the remainder of players.  


      Supersonic Showdown When: Thursdays at 8PM EST (5PM PST)  Check-in starts at 7:30PM EST and close at 7:45PM EST
      Where: vVv Gaming Discord Server: http://www.vvv-gaming.com/discord/invite  (Discord Guide: http://www.vvv-gaming.com/discord/guide)
      Format: 3vs3 - Double Elimination Tournament. Best of three in the winner's bracket and best of one in the loser's bracket until the last two matches which return to best of three. Teams are pre-made by the players. Style: Pre-made Teams Registration: Visit http://vvv-gaming.com/rocket-league/register on the day of the tournament to register.
       
      Participating as an individual: After filling out the signup form you will be in a free-agent pool. To ensure your participation in the event, you should be seeking out other free agents to form a team.  Another alternative is to seek a team that only has two players and join their team for the evening. If you do not have a team by the end of check-in period, you may not be able to participate.  If this is the case, contact an admin and seek help with finding a team, please only seek help after attempting to form a team on your own.
       
      Participating as a team: After filling out the signup form above, your team is all set. All you need to do is show up in the discord server during the check-in time.  If you are seeking a third player for the evening, you can view the list of free agent players signed up at http://vvv-gaming.com/rocket-league/register and contact them to be part of your team for the evening. If you are unable to acquire a third team member on you own, then please show up on the Discord server at least 30 minutes prior to the event starting and seek help from a Supersonic Staff Member. Reminder:  Solo participants do not earn points towards the season finale tournament.  We strongly suggest putting a team together to sign up with!  Feel free to use our discord chat to find teammates.    Point System
      You will receive points for your participation in each tournament.  These points will determine the top 8 teams from Showdown  and the top 24 players from the Draft. The first tournament finale will be hosted for the top 24 players based on the individual scores from Supersonic Draft event.  The second tournament finale will be hosted for the top 8 teams based on points earned during Supersonic Showdown nights. Keep in mind that participating in Supersonic Showdown event will earn Team Points, participating alone earns you no points.
       
      Breakdown: 2 points for participating 2 points for every match won in the Winner's Bracket 1 point for every match won in the Loser's Bracket 2 additional points for placing 4th 4 additional points for placing 3rd 6 additional points for placing 2nd 10 additional points for placing 1st   Join vVv Gaming
      Become a Community Member If you are looking for an open and supportive community filled with e-sport fanatics that you can game and socialize with, then you should fill out an application and join vVv Gaming Community.  Being part of vVv Gaming Community is about being part of something more than yourself; It is about playing games with friends that are supportive and honest; It is about meeting up in person at LAN events; It is about making a difference in each other's lives and making a difference in e-sports. If this is the type of community you seek, then click here and fill out your application.   Become a Staff Member Working for an online gaming community has many rewards.  It is a good place to kick start your career in gaming, whether you are looking to become a business major or a community manager.  You will learn new things and acquire transferable skill sets that you can use to build your resume.  If you would like to get involved and help with running of Supersonic Series or other events, please visit our jobs page for more details: http://www.vvv-gaming.com/jobs   Supersonic Staff If you have a question, just reach out to one of our event administrators via Discord or private message via our forum. 
       
      Event Administrators:
      Mohulis, Bliss, Cherp
        For more information on vVv Gaming and to stay up to date with events that we host across various games, visit our website at http://vvv-gaming.com,  follow us on twitter @vVv_Gaming, join our Discord server at http://www.vvv-gaming.com/discord/invite or join our Rocket League Steam Group at http://steamcommunity.com/groups/vVvGamingRL   To join the discussion, click here!
    • vVv Bagzli

      Supersonic Series Stacks Up to Support the Troops   11/07/2016

      vVv Gaming Joins Forces With Stack-Up To Support The Troops     We believe that all gamers, regardless of skill, have a place in competitive gaming. We also believe that great things can come from competitive gaming and the communities that support it. As such, starting today, we are joining forces with Stack-Up in their missions and dedicating the Supersonic Series to the troops. Our goal is to help Stack-Up raise money to fund their missions. Each dollar that is donated goes directly to Stack-Up to support their cause. We invite you to join us in our mission by watching our stream, playing in our tournaments, and donating towards a greater cause: supporting the troops through gaming.  
      Stack-Up's Mission   "Founded in 2015, Stack-Up (TAX ID: 47-5424265) brings both veterans and civilian supporters together through a shared love of video gaming. With the motto: 'Veterans are our Mission. Gaming is our Passion', Stack-Up serves US, NATO and ANZAC veterans through three primary programs: The Stacks, Stack-Up Supply Crates, and Air Assaults." With one of their programs, Stack-Up assembles "Supply Crates" filled with video games and nerdy goodies which are sent out to veterans in combat zones, on humanitarian missions, in recovery hospitals, and sometimes even bases located stateside.  They strive to help improve experiences of service members while they are deployed; instead of focusing on how many days of deployment they have left, Stack-Up encourages them to be participating in video game activities with their battle buddies.  It isn't just about having fun either!  Scientific studies have shown that video gaming can help veterans with post-traumatic stress disorder, depression, stress, and even pain relief!  
      Donation Page

      You can watch vVv Gaming events live on our Twitch channel.

      Please come to watch and show your support!
        Stack-Up Information Website
      Twitter
Blazek

New Players Guide to Star Conflict

8 posts in this topic

Star-Conflict-logo.jpg

What is Star Conflict?
Star Conflict is described as a “Dynamic Action MMO” by the developer, although personally I see it more as a lobby-based MOG (Multiplayer Online Game). While the game is online only on a persistent server, actual gameplay is in much more of a First Person Shooter sized bite, generally in 8v8 conflicts. The game is very twitch based and is heavily objective driven gameplay, requiring both personal skill and team strategy.

The game itself seems to draw inspiration heavily from two major titles: World of Tanks (WoT), and EVE Online. While the combat itself is far more like WoT, the inspiration of multiple damage types, resistances, ship “roles”, multiple armor layers, and the hundreds of modules, weapons, and ammo types give the game a ton of depth and allowing the player to heavily customize their ships.

If you are looking for a fast paced action game that is both fun to play and provides a very serious layer of strategy, consider installing Star Conflict. As it is a free to play game, you have very little to lose in giving it a shot!


The First 10 Minutes of “WTF Do I Do?”
So you just installed and made your account, what do you do next? Well the game gives you a starting choice of a race to play: Empire, Federation, or Jerico. While the illusion of three faction warfare is there, as of right now your starting faction is little more than a basis for your starting bonuses and ship. You can unlock ships from all three factions and switch between them freely later on. So pick what sounds good and get going into the tutorial.

As far as the tutorial is concerned, the game seems pretty complicated at first. There are a lot of keys that can be used to switch and use modules, ammo type, missile type, targeting etc. However the tutorial doesn’t explain that several keys are only applicable to Tier 2 and beyond. Take the time in the tutorial to fly around for a bit and get used to the many ways you can manipulate your ship. For quick reference, here is a list of the important keys you should know:

W – Increase your movement speed
S – Slow down, or move backwards (continue to hold S when your ship comes to a stop to go in reverse)
A –Yaw left (as if turning a car, your ship will float leftward, not roll left)
D –Yaw right
Q –Roll Left (literally turn your ship on from horizontal to vertical, used for turning faster)
E –Roll Right
Shift – Boost (uses Energy to move faster than your normal maximum)
Space- Move upward (not quite a pitch as the ship remains in same position, you just move upward in relation to the ship)
Alt – Move downward
Left Mouse Button – Fire main weapon (unlimited ammo, guns can overheat if fired too consistently)
Right Mouse Button – Fire missiles (limited ammo, spike damage, can be avoided or outrun)
F – Use your ships special module. This varies from ship to ship so be sure you read what each one does!
Middle Mouse – Lock-on Target (can also be accomplished with R key or simply shooting at a target when you are not already locked-on)
Tab – Brings up the map, useful if you lose track of where you are in space, finding where your team is, or finding objectives relative to your current location.
1~4 – Module keys, these will be selectable and vary based on how you assemble your ship.

Sadly, the tutorial is very short at the moment (beta is beta) and doesn’t really explain much besides movement, targeting, shooting, and capturing a point. After this you are immediately thrown into the game to kind of piece together the rest. Thankfully, I got you covered.


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The Main Menu
This is what you will be staring when you are not in a match, so familiarize yourself with it! In the upper left there are many buttons that allow you to do everything from buying ships, adding or adjusting your skills (similar to a talent tree) buying and equipping your ships, and much more. Several of these will be explained later on.

In the Upper right corner you have your player name along with corporation (if you are in one) you can also add a boost to your ships (these are small bonuses for several battles) and extend your pilot license. While it cost real money to extend your license, you do gain quite a boost to reputation, money made, and experience. All new accounts start with a free 7 day license.

On the Left side is your current ship selection. These are the ships you will be bringing into combat when you go into a game and how they are set up is locked in when you join a game. While on the main menu you can freely switch out your roster to better suit your play style for specific game types and switch all the modules attached to the ship.

The bottom right corner includes some useful tools and information. Here you can find your friends list, how much money you have, and if you so choose you may buy galactic credits for real money (used specifically for premium ships, premium modules, and extending your pilot license) It is worth noting that real money ships and modules hold little to no advantage over the Mark II equivalent and thus are only for convenience. You can play this game completely free and be on equal ground in any fight... you just have to work for it.

At the bottom middle is how you launch into a game. The dropdown menu allows you to select your game type while the fight button begins the search to place you into a game. While we are told more game types will be available in the future, the current game modes (worth noting anyway) are as follows.


The Game Modes
Arcade– This game mode is much more action based. Ship limit is generally unlimited (with a 30 second respawn) and you can be randomly put into one of 3 game types:

Detonation– A plant the bomb style map, here each team has 3 beacons and the objective is to grab the bomb and destroy the opponents’ beacons. In this game 1 bomb will appear in the middle, requiring a short duration to pick it up (you must float near it until the capture bar is full) When you have the bomb you need to run to one of your enemies beacons and float near it for a set amount of time to plant the bomb (a planting status bar will show so you know how long until the bomb is planted). If a bomb is held for a long enough period of time (around 30 seconds) a second bomb will appear in the middle. If the game ends in a draw (same number of beacons remain on each team) the winner is decided based on which team picked up the most bombs (not by kill count!)

Domination- A three-point capture game. Both teams start with 100 points and must whittle down their opponents score to 0. This can be done in two ways: Every kill will drop the opponent’s points by one; however the more efficient way is by capturing and holding two or more beacons. When a team holds two beacons the opposing team will slowly lose points, however if a team can capture all three the opposing team will rapidly lose points. There are two versions of this map, one with a middle beacon along with a beacon closer to each teams respawn area. The other is three evenly spaced beacons around the middle giving no team an advantage toward any beacon.

Recon (aka Commander)– One player on each team is selected as commander; this player is always visible to both teams. While your commander is alive you are free to respawn, when he dies you lose the ability to respawn. The goal is to kill the commander than destroy the remaining ships. It is important to note that a commander can see all of the opposing teams ships, thus he can give out vital information to his team.

Regular– Interesting choice of name as this is neither the mode it auto selects nor is it the more common game type people play. Regardless Regular is a very strict game mode. Players are limited on the number of ships they can use (can only use each ship once, if all your ships blow up you are out) and strategy is quite different than in arcade mode. For Regular you only have 1 game type:

Capture the Beacon- Each team has three beacons with 4 guard drones; the goal is to eliminate the drones to capture your opponents’ beacons. Alternatively you can destroy all the enemy teams’ ships to win.  In this mode long range support fire becomes far more useful, allowing a team to eliminate the extra firepower of the drones from a safe distance, and generally eliminating a few pilots on the enemy team as well.

Scenario– The only PvE game mode currently, Scenarios play far differently than the other two game modes. In scenario you are placed on a team of 4 which must play through multiple rounds and waves of enemies to win. The catch is you can only use 1 ship per round and if everyone on your team is destroyed, you lose. Each round plays slightly different:

Round 1– 3 waves of small ships will try to attack your team and take your beacons. This is generally pretty easy as 80% of the ships can be destroyed in a few shots, just locate where they are approaching from each wave and unload your guns.

Round 2– go on the offensive and attack the 3 navigation stations of your opponent. You will have to deal with some stationary guns and a bunch of small fighters at the same time. Win the round by blowing up all 3 nav stations.

Round 3- The AI leader attempts to attack your base and take your beacons. This ship has a ton of armor and shields and can very easily destroy a player within a few shots, so be careful and stay close to cover! As your team whittles down his armor, backup will arrive to help the boss out. These ships aren’t entirely strong but they give you something else to worry about. Blow up the boss and all the reinforcements to win.

The major draw to scenario mode is that if you win, you are guaranteed a module to drop for each player. The money payout is similar to arcade and regular modes as well so there really isn’t a disadvantage to playing scenarios over PvP modes as of right now.


3-1.jpg

Important Things to Know
There are a few things the game doesn’t really explain well that require a bit of experimentation, thankfully I went through all this pain so you don’t have to!

Contracts– After your first game(s) you will be notified about contracts. A contract allows you to gain reputation with one of the six sub-factions in the game. Gaining reputation has a few rewards tied to it. First it allows you to take contracts with the faction, these are tasks that, when completed, give you some extra cash and more reputation with the sub-faction. More contracts unlock as you rank up and they can become more difficult or require very specific tasks to be accomplished. The harder it is, the better the reward (generally speaking). As you rank up with a faction you also gain the ability to buy mark III modules from that faction. This is where ranking up all factions comes into play as Mark III modules are some of the best available (even better than many “Premium” modules) thus giving you a slight advantage in combat. Finally your subfaction is a part of one of the main three factions, and thus you gain reputation for that faction as well. This is important for unlocking ships.

Switching Factions / Contracts– At any time you can switch your contract to another and build up reputation with another faction / sub-faction. This is how you unlock ships for all three factions. While you never lose the current standing with any faction by switching, be aware that for each rank of your current contract, you will pay an additional 20k credits to sign a different contract. So if you are currently Rank 5 with Jericho Raid and wish to start working on Empire Legion, you will need 100k credits.

 

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Skills– Your skill tree is much like a talent tree in an MMO, it just works slightly different. As you rank up in one of the three main factions you will have access to new implants from that faction. However you can only have 1 implanted skill for each rank. So for instance if you have each faction to rank 4, you may choose to implant one skill from each rank. So you can have the jericho rank 1 and 2 skill, federation rank 3, and empire rank 4. You cannot however have jericho and federation rank 1 and 2 for your 4 skill points. To re-implant there is a button on the lower left side of the skill tree window that will cost you a small amount to re-implant skills.

Special Modules- A special module is a unique ability for a ship. These abilities vary greatly from faction to faction and even ship to ship. It is important to read each special module before buying a ship as the different variations of a ship work slightly differently. For instance: A Lynx Mk. II and a Lynx-M both have a stealth special module. While the stealth for a Lynx-M lasts longer, the Lynx Mk. II cannot be unstealthed when it takes damage. These two ships would actually be useful in very different scenarios. The Lynx-M you may want to use for Recon mode to get into range of the commander easier without being detected, where as the Lynx Mk. II would be better fit to get out of a bad situation safely.

Synergy– As you use a ship more often you will gain synergy with that specific ship. As your synergy level increases, certain parameters of the ship will increase; generally giving you stronger hull/shields and may boost other stats as well.

Read Everything!– When hovering your mouse over a ship you can hold Shift to get a more detailed report of the ship… And trust me there is a ton of stats to every ship. This may be overwhelming for new players, but it is an important aspect to the game and it helps you better plan out what to use on a ship. Every ship will gain special bonuses such as capture speed bonus, module bonuses, damage bonuses, etc. This will help you know what the ship is built to do best so you have an idea on how and what to use. There is also plenty of information about a ships resistance and if it has a stronger hull or shield. This is quite important as you do not want to put a hull repair on a ship that has 4000 hull and 10000 shield. You can also hold shift on modules and weapons to get exact numbers on their effective range, energy costs, duration and more. Remember that knowledge is half the battle!


Congratulations! You now should have more knowledge and understanding about Star Conflict than most players who just downloaded the game off Steam. Hopefully this guide helped you out as it took quite some time to figure it all out on my own. Hopefully this will alleviate a good majority  of questions you may have had and make your experience better than most new players to the game. If this game continues to draw a crowd (and hopefully be inspired to become more competitive) I am considering writing more guides. If you would like to see more on this game, or have any questions, let me know!

Edited by vVv Blazek
vVv LordJerith likes this

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Make that top 50! woot :chase:

Edited by vVv Blazek

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This looks really interesting, will definitely give it a try! 

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This looks really interesting, will definitely give it a try! 

 

It has been quite fun, there are about 6 of us playing fairly consistantly now and when we play as a squad we have been dominating ^_^ I believe all of us have invested some money into this game as well as we want to see this game do well (hopefully push into the competitive scene!) If you like dogfighting games like Ace Combat you will likely enjoy yourself.

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Currently working on a Tier 1 Ship guide for new players to better understand their options in combat. Done with 90% of it, should be posted this evening :)

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It has been quite fun, there are about 6 of us playing fairly consistantly now and when we play as a squad we have been dominating ^_^ I believe all of us have invested some money into this game as well as we want to see this game do well (hopefully push into the competitive scene!) If you like dogfighting games like Ace Combat you will likely enjoy yourself.

yeah! This is my first dog fighting game and i'm thoroughly enjoying it, having loads of fun with it!

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