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SleepyTigerz

How important do you think it'll be to know how to play multiple classes in sPvP?

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I was reading GW2Hub's interview with Team Paradigm when the question popped into my head; how important do you think it'll be to know how to play multiple classes in sPvP? Of course you'll need to know how to play against all classes if you're even thinking about playing sPvP competitively, but what about knowing how to play all the classes?

Discuss! ^_^

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Well, a giant part of learning to play against a class is to actually learn how to play it. You can't effectively say that you completely understand how to play against something until you can actually play it correctly.

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Well, a giant part of learning to play against a class is to actually learn how to play it. You can't effectively say that you completely understand how to play against something until you can actually play it correctly.

I agree with this. If you are going to be competitive, I really think you need to know how to play all classes in a decent manner.

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I agree with this. If you are going to be competitive, I really think you need to know how to play all classes in a decent manner.

co-sign, ofcourse u dont need to master all of them but u should be atleast decent. it will be kind of hard tho since every class can use diff. weapons like u can fight against a warrior using a bow and against a axe/shield warrior. they will both use a different style :/

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If you want to play competitively I think you will need to play 3-5 professions above par while still being able to play the remaining professions.

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If you want to play competitively I think you will need to play 3-5 professions above par while still being able to play the remaining professions.

I agree. I think at the very least, you should have experience playing different professions, and probably be above par at a few for versatility sake. It always helps to know your opponents and to understand what each class brings to the table so you are prepared to adapt proactively when it matters. I think education and experience is important, although the degree of proficiency with alternate classes likely depends on your competitive goals. And I'm not sure to what extent comp countering will come into play in GW2 as it did for say WoW arena.

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The third most important factor in needing to be able to play multiple classes well as an sPvP'er will initially be comp countering. We'll have to wait and see if that remains the case.

The second most important factor will be having an intimate understanding of the timing and combos (short rotations) of the classes you'll be playing against. When do I have to hit my warhorn daze to be able to counter a warrior's flurry? When do I dodge in a double dagger theif's opening combo? Both are much easier to figure out if I have personal knowledge of the timing for each class.

Finally, most important is that a five man that only has one class per ECG of the five players will never be able to be competitive. If you can't multi-class you'll hold your team back.

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Care to elaborate on comp countering? Do you mean in a sense of countering certain gimmick-ish builds or team comps that involve some different splits ex: 4-1, 3-2. With gimmicks it just boils down to learning the different tells.

Having a really dynamic team that is able to move/switch on the fly and respond to the opposing teams set-up is going to separate the good teams from the great. As for hard countering builds out of the match I hope that isn't a possibility in GW2.

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I never been the type of person to play multiple characters/classes or w/e. Although I DO think that you need to understand all the skills people are using of every class. As for actually playing the class, personally, I have never done it, and I don't think it's more important than understand what each skill does and what you can do to counter or evade certain combos. Like I said, I'm more a person to be a specialist on one class, sticking to one character and perfecting it.

But of course, someone who can play every class will be a formidable opponent/teammate, and I think for GW2, you should try every class, and you should try to get and understanding of each class. Just from personal experience, I have never done it, and I have never had a problem dealing with something I was unaware of and so on.

I always find myself playing the game a lot more than the average person, therefore I see all the things I need to see without playing the class, BUT that's just me. Not everyone thinks/plays like I do. xD

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For most games, i would say knowing how to play multiple classes would be a requirement, as every class and spec plays differently and at times it is required to switch, even as a healer, to change the team dynamics. However with the class system in GW2, im not so sure that will be the case. Every class can effectivly play multiple roles, and with no dedicated healers or tanks it means even if one spec doesnt work so well others still can be viable, and you have a lot to choose from. This also means players will have to learn how to play different playstyles rather then "i am dps, and thats all i play". Warriors will have to learn how to be a support, Elementalists will have to heal, and guardians will have to learn to DPS.

In a way this is a good change as you no longer have to level multiple characters and gear them out to be on a competitive team, however your team needs to be more flexable and not get stuck into specific roles.

Lastly, on the point of knowing every class, of course it is important to know how each class plays; anyone who wants to be competitive needs to know what his enemy, and even his ally, is capable of doing to him. However, in GW2 it will be even more important to see what weapon the enemy has out as that may, in some cases, force you to switch your own strategy. knowledge is power.

Edited by vVv Blazek

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When talking about Comp Countering GW2 will be different from your standard MMO. In a standard MMO we see a set team (X healers, X DPS, X Tank/Control) going up against another static team. In GW2 we see two teams made up of 5 players who could be outfitted for any combination of Control, Support and Damage. Furthermore, those players can swap their combinations very quickly (in between spawns even). So, without a doubt we'll need to chuck our idea of hard countering.

However, much like a game of SC2 there will be more nuanced ways of countering different compositions. There will undoubtedly be cheese (gimmicky builds if you will) and knowing how to play a more defensive stable comp against a 4War/Thief comp is going to be really important until things settle down and the optimal builds are discovered.

Much will depend on if teams are allowed to swap classes between matches in a BoX. If so, we'll see aggressive first game builds being changed out for stable defensive after the first win. Likewise, we'll see heavy damage builds being swapped in for game two in order to take advantage of momentum.

I do think that comp countering will not be nearly as prevalent once players become good enough to counter by playing their class slightly differently (6+ months into the game).

Edited by IVFearless

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Since dodging and interrupting are now going to be based on recognizing skill animations rather than simply noticing the cast bar, I think being familiar with all the professions and their respective skill animations will be more important than ever.

Edited by Keefin

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Since dodging and interrupting are now going to be based on recognizing skill animations rather than simply noticing the cast bar, I think being familiar with all the professions and their respective skill animations will be more important than ever.

And let's not forget that different races have different skill animations. For instance I remember seeing an Asuran Guardian video, using the sword's third ability and the animation has it jump and the air swinging like a crazy little demon.

EDIT: older video but 2:40 has the animation plus the finisher

Edited by Sargon

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I think after a month or two, you should be efficient in playing 2 roles/2profession.

For me, I know offensive support/cc for Guardian as well as Point Guard.

I'm learning Mesmers's offensive 3-2 split tactics as well as Point Guard.

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Understanding exactly how every class works in pvp and how they will likely counter your main class is really the only way to push to the top. The more you know about all the classes, their abilities, playstyles based on spec, and their counters to you and your teamates, the more likely you are to be succesful in fighting them. If you know they are likely to counter you a certain way you can spend your time figuring out a way to negate their ability to use that method. The more methods u block the more skilled of a player it will take to beat you.

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Understanding exactly how every class works in pvp and how they will likely counter your main class is really the only way to push to the top. The more you know about all the classes, their abilities, playstyles based on spec, and their counters to you and your teamates, the more likely you are to be succesful in fighting them. If you know they are likely to counter you a certain way you can spend your time figuring out a way to negate their ability to use that method. The more methods u block the more skilled of a player it will take to beat you.

Very true... I'm still wanting to main Warrior but I would like to learn Necro or maybe mesmer...

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I agree with learning more than 1 class especially if there is one certain class that can counter you pretty well or even just stomps you everytime learning to play that class will give you info of strengths and weaknesses that allow you to improve your game.

I will be rolling Elementalist and Guardian

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