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Great Traits for sPvP


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#1 Sargon

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Posted 01 July 2012 - 11:08 AM

Some traits are obviously more powerful for certain builds, but I want to focus on the traits that should almost always be brought in any kind of build as they bring some sort of utility or sustain.

Warriors can get traits in the defense line for a passive endure pain at 25% or another that grants stability when CC'ed these traits are useful in any build or play style for a warrior.

Guardians can get a trait in the Honor line called Resolute Healer(10 pts in) this trait generates a shield of absorption when you begin to revive an ally. Shield of Absorption is the Guardian's 5th ability with the shield, it generates a dome that pushes back foes from an area and blocks incoming projectiles. This trait is wonderful for any type of Guardian build in sPvP as it basically serves as a free revive, allies will love watching you knock enemies away and reviving them.

What are some other traits for different professions that are almost always useful in any type of build?

#2 Valius

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Posted 01 July 2012 - 02:06 PM

It's really about team build and composition. I feel as if all traits are powerful in their own separate ways and if used correctly with the right team composition, you are unstoppable (granted you have the skill).

Great topic though. I hope to see others post in it.

#3 Zhuu

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Posted 01 July 2012 - 03:25 PM

From what I have done/seen, most Elementalists will be grabbing the Earth Signet for the Immobilize. I also tend to use the Fire Signet as well for the free burn, and for that, there is a very useful trait 10 points into Earth spec; reduced Signet recharge time by 10%

xD

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#4 t0b4cc0

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Posted 02 July 2012 - 10:39 AM

for the ele:

http://wiki.guildwar...ntal_Attunement
this is a must have imho, especially because its a t1 trait

http://wiki.guildwar...ng_Wave_(trait)
this one is strong too

http://wiki.guildwar...ncer's_Alacrity
http://wiki.guildwar...i/Internal_Fire
maybe some eles will tell me they dont use fire, but i think those are must haves too for maximizing dmg

http://wiki.guildwar...m/wiki/Icy_Mist
complete op, if some1 uses a mist/vapor form
it also works with the mist form of the downed status

Edited by t0b4cc0, 02 July 2012 - 10:44 AM.


#5 Sargon

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Posted 02 July 2012 - 12:23 PM

It's really about team build and composition. I feel as if all traits are powerful in their own separate ways and if used correctly with the right team composition, you are unstoppable (granted you have the skill).

Great topic though. I hope to see others post in it.


Yah, the topic name could have been better. But the idea is just traits that are really strong and viable across all builds.

for the ele:

http://wiki.guildwar...ntal_Attunement
this is a must have imho, especially because its a t1 trait


That's a really strong trait too, I always picked it up as an ele.

Edited by Sargon, 02 July 2012 - 12:37 PM.


#6 Valius

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Posted 02 July 2012 - 12:52 PM

Ah I see now. So you're looking for traits that are just as powerful in one build as in another build?

Any class in specific you are looking for?

I'd have to agree with Zhuu as well for the elementalist.

#7 Sargon

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Posted 02 July 2012 - 04:38 PM

Any class in specific you are looking for?


Not in particular I did a fair amount of testing of all the classes in sPvP and was wondering if perhaps I missed one or didn't test a trait correctly. It's also nice to spread the word on traits that are extremely versatile ie: Resolute Healer which seems to be not so well known.

#8 cwalk

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Posted 02 July 2012 - 07:24 PM

Only thing that I don't like about shrug it off is that if you pop endure pain it triggers the 90sec icd for it unless you wait for that to pop 1st, I really don't want to wait till I am at 25% to pop it, so until they fix that I am skipping it, but once it's fixed then hell yeah

#9 Sargon

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Posted 02 July 2012 - 07:46 PM

Only thing that I don't like about shrug it off is that if you pop endure pain it triggers the 90sec icd for it unless you wait for that to pop 1st, I really don't want to wait till I am at 25% to pop it, so until they fix that I am skipping it, but once it's fixed then hell yeah


Yeah, I noticed that during the beta weekend and was kind of irritated by it but after a while I got used to it, it was a really unnecessary thing to have to worry about though.

#10 Fearless (ex vVv)

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Posted 03 July 2012 - 06:14 AM

Speed increases and Stability traits. Especially if Cap Points remains the primary game type.

Necro boosts to Death Shroud (Speed and Stability + Armor Pierce + Slower Degen rate + Faster Life Force gain) are good regardless of what type of build you're playing. Slightly less good in Power based builds, but still really helpful.

Mesmer's are a bit more conditional based on their builds. As it stands now, the best traits (to answer the "Across the Board" question) are the self-shatter and the Phantasm damage buffs.

#11 Seiryss

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Posted 03 July 2012 - 08:20 AM

For my Ranger, the build I am currently after will be traiting for Evasive Purity (remove condition from you and nearby allies when you dodge roll) for sPvP. The more I am reading up on viable sPvP builds for the Ranger, the more I am inclined to align with an emphasis on condition removal. Speccing 30 deep into Nature's Magic gives a nice passive +Vitality as well. I also think traiting at least 15 in Skirmishing provides significant gains when swapping weapons (gain Swiftness and Fury) - something I will need to do quite often in a Greatsword-Axe/Horn build.

In a Markmanship/Longbow build, traiting for Signet of the Beastmaster (active signets effect you and your pet) is also arguably significant for that invulnerability.

#12 Sargon

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Posted 05 July 2012 - 11:50 AM

For my Ranger, the build I am currently after will be traiting for Evasive Purity (remove condition from you and nearby allies when you dodge roll) for sPvP.


I really like condition removal traits on the ranger and ele they're really strong in group fights. I think the ranger has alot to bring to the table as a support character.

#13 Sargon

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Posted 13 July 2012 - 12:38 PM

Engi trait 10 into inventions for Cloaking Device, stealth on immobilize seems like the best way to use the last 10 in 30-30 builds

#14 Sylariss

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Posted 13 July 2012 - 07:42 PM

Thief -

15 points in trickery for increased initiative has been a must have in all thief builds I have made.

20 points minimum into critical strikes for Hidden Killer (+50% crit chance while stealth) is another VERY good trait to have if you are packing daggers. If itemized correctly, you should crit with every one of your backstabs (they almost always deal ~10k damage)

10 points minimum into Shadow Arts for Infusion of Shadow (+2 initiative when using stealth) is the trait to bring if you are going for that backstab dagger thief build. Using your 5 ability when dual wielding daggers makes you go stealth at a very close range where you can easily get a backstab off on your opponent, all while recharging your initiative.

Acrobatics has Power of Inertia (Gain Might when you dodge) and Fleet of Foot (removes cripple and chill whenever you dodge) in the t1 side which makes dodging in combat even better than it already was, and Pain Response (Regen + Condition Removal @ 75% health) in the t2 side, and has really swayed fights into my favor.

In trickery, Flanking Strikes (5% increased damage when flanking (such as backstabbing with daggers)) is a good boost to the dagger thief, and Initial Strikes (Chance to regen initiative when attacking with your "1" ability) has great synergy with a large amount of the fast attacking mainhand weapons the thief can use.




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