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8Bit

Ultimate Marvel vs. Capcom 3 Changelog

3 posts in this topic

Marvel Side

Captain America

- Can double jump.

- Charging Star causes untechable knockdown.

- Charging Star causes horizontal knockback.

- M. and H. versions of Charging Star cause less damage.

- Opponent’s untechable time after a Shield Slash has been decreased.

- L. Shield Slash can OTG.

- Added some invicibility time to his Backflip.

- Reduced opponents knockdown time after a Hyper Charging Star.

- Damage for assists γ and β have been increased.

- Number of hits in Hyper Charging Star can be increased through rapid buttons presses.

Deadpool

- Ground normal moves can be canceled by his taunt.

- Mad Wheel cannot be canceled.

- Opponent down time after a throw has been increased.

- H.Ninja Gift floats lower.

- H.Ninja Gift causes longer opponent incapacitation.

- Incapacitation time from H. Ninja Gift decreases with combo length.

- Chimichangas!! can be activated from Quick Work.

- Special attacks can be canceled with a Teleport.

- Number of hits in Happy-Happy Trigger (ground and air ver.) can be increased through rapid button presses.

Dormammu

- Ground chains can go up to 3 hits.

- L. attacks cause greater push back.

- Dark Matter can be canceled.

- Flame Carpet will disappear if Dormammu is hit.

- Normal throw causes untechable knockdown.

- Dark Spell and Liberation can be performed in the air.

- Liberation (2 red, 1 blue) is guaranteed to activate (active from 1st frame).

- Liberation (2 red, 1 blue) causes untechable knockdown.

- Liberation (2 red, 1 blue) rocks come out slower.

- Liberation (2 red, 1 blue) rock damage has been increased.

- Liberation (2 blue, 1 red) is guaranteed to activate (active from 1st frame).

- Number of hits in Chaotic Flame can be increased through rapid button presses.

Doctor Doom

- j.H. startup reduced, hit box enlarged.

- j.S. causes untechable knockdown.

- Total frames for j.Photon Shot have been reduced.

- Number of hits in Photon Array (ground and air ver.) can be increased through rapid button presses.

- Number of hits in Doom’s Time can be increased through rapid button presses.

Hulk

- Added new move “Incredible Punch.”

- “Incredible Punch” can be chained into from a variety of L. and M. attacks.

- Gamma Charge given higher hit priority.

- Gamma Charge now has super armor.

- Gamma Charge Second floats higher.

- Anti-air Gamma Charge Second M causes wall bounce.

- Decreased time needed to charge for Gamma Wave.

- Increased damage for Gamma Tornado.

Iron Man

- Adjusted his air dash properties (start up is slower, but speed is faster).

- Removed double jump, jump attacks can be canceled with air dash.

- cr. H. can be canceled.

- Increased opponent’s untechable time after a cr.H. hit.

- Increased hit box size of H. and j.S.

- Reduced minimum damage scaling on his normal attacks.

- Increased minimum damage scaling on his special attacks.

- Commands input during a Repulsor Blast are fixed on the direction he is facing

- Repulsor Spread command changed to pressing H. after Repulsor Blast.

- Repulsor Spread causes untechable knockdown.

- Smart Bomb damage increased.

- Decreased untechable time for opponents after a Smart Bomb hit.

- Total frames for a ground Smart Bomb have been decreased.

- Total frames for Flight are faster.

- Number of hits in Proton Cannon (ground and air ver.) can be increased through rapid buttons presses.

- Number of hits in Iron Avenger can be increased through rapid buttons presses.

Magneto

- Aerial forward tri-dash speed decreased slightly.

- H. no longer causes untechable knockdown.

- Total frames for L. and M. Electromagnetic Disruptor have been increased.

- Reduced opponent block stun from Electromagnetic Disruptor.

- Added new moves “Fatal Attraction,” “Repulsion,” and “Reverse Polarity.”

- Removed invincibility from Magnetic Tempest.

- Number of hits in Magnetic Tempest (ground and air ver.) can be increased through rapid button presses.

- Number of hits in Gravity Squeeze can be increased through rapid button presses.

MODOK

- Jump attacks can be canceled by air dashes.

- Number of hits in Killer Illumination can be increased through rapid button presses.

Phoenix

- Health changed to 375,000.

- cr.M. range has been decreased slightly.

- TK Shot will disappear if Phoenix is hit.

- Phoenix is unable to perform additional actions after an Air TK Shot.

- TK Trap will disappear if Phoenix is hit.

Sentinel

- Health changed to 900,000.

- Changed S. Launcher properties from Hyper Armor to Super Armor.

- Opponent’s untechable time after a Rocket Punch has been decreased.

- Push back from blocking Assist α from behind has been reversed.

- Number of hits in Plasma Storm can be increased through rapid button presses.

She-Hulk

- Changed to be a heavier character.

- cr.L. cannot be rapid fire canceled into itself.

- Reduced movement distance of cr.H. (slide).

- Added new move “Savage Swing”.

- If no commands are input for a moment after Runner’s Start, a Chariot with super armor properties can be activated.

- Torpedo from Runner’s Start transitions faster.

- Clothesline from Runner’s Start transitions faster.

- Opponent flies off further after being hit by Torpedo.

- Hitting an airborne opponent with Clothesline causes a wall bounce.

- Emerald Cannon causes you to move forward.

- Number of hits in Taking out the Trash can be increased through rotating the joystick.

Shuma-Gorath

- j.S. is now untechable, removed OTG property.

- For normal throws, not only health but Hyper Combo gauge is absorbed as well (decreases the opponent’s and adds it to the player’s side)

- Devitalization comes out faster.

- Number of hits in Chaos Dimension can be increased through rapid button presses.

- Number of hits in Hyper Mystic Smash can be increased through rapid button presses.

Spider-man

- Web Glide speed has been increased.

- Web Glide can OTG.

- Web Swing, Spider Sting, Web Ball can be canceled into Web Glide.

- Can activate air Web Swing from ground Web Swing.

- Web Throw is subject to damage scaling.

- The total frames for Crawler Assault have been decreased.

- Crawler Assalt causes untechable knockdown.

- Ultimate Web Throw attack direction has been changed to the side.

- Number of hits in Crawler Assault can be increased through rapid button presses.

- Number of hits in Ultimate Web Throw can be increased through rotating the joystick.

Storm

- Added new moves “Fair Wind” and “Foul Wind.”

- Number of hits in Lightning Storm (ground and air ver.) can be increased through rapid button presses.

- Number of hits in Hail Storm (ground and air ver.) can be increased through rapid button presses.

- Number of hits in Elemental Rage can be increased through rapid button presses.

Super-Skrull

- Stone Dunk hit box has been increased.

- Orbital Grudge floats higher.

- Obrital Grudge super armor activates faster.

- Meteor Smash can be activated in the air.

- Death Penalty automatically brings you over the opponent.

- Number of hits in Inferno (ground and air ver.) can be increased through rapid button presses.

Taskmaster

- j.H. floats higher.

- Decreased minimum damage scaling on his normal attacks.

- Web Swing can be canceled.

- Charging Star causes opponent to fly to the side.

- Charging Star floats lower.

- Damage for Aim Master decreased.

- H. Aim Master floats lower.

- j.H. Aim Master floats lower.

- Added new move “Sting Master”.

- Decreased minimum damage scaling on his Hyper Combos.

- Legion Arrow damage will properly scale in combos (total damage remains the same when used by itself).

- Number of hits in Legion Arrow (ground and air ver.) can be increased through rapid button presses.

Thor

- Reduced push back for M.

- Hit boxes of L., j.L., Mighty Spark (before the beam comes out), and Mighty Smash have been enlarged slightly.

- Increased minimum damage scaling on his normal attacks.

- Increased minimum damage scaling on his special attacks.

- Opponent’s untechable time after Mighty Spark has been increased.

- Less time is needed to fully charge H. Mighty Smash.

- Total frames for Mighty Strike have been reduced.

- Less time is needed to fully charge Mighty Strike.

- Active throw frames of Mighty Hurricane have been increased for all strengths.

- Mighty Punish is invincible from the 1st frame.

- Increased advantage time of Mighty Punish.

- Active throw frames of Mighty Punish have been increased.

- Number of hits in Mighty Tornado (ground and air ver.) can be increased through rapid button presses.

Wolverine

- Dive Kick and j.L. hit box sizes have been reduced.

- Berserker Slash invincibility has been removed.

- Added new move “Berserker Rage” (formerly known as “Swiss Cheese”)

- Berserker Charge command input priority changed to the lowest among Hyper Combos.

- Number of hits in Berserker Barrage X can be increased through rapid buttons presses.

- Number of hits in Fatal Claw (ground and air ver.) can be increased through rapid buttons presses.

- Number of hits in Weapon X can be increased through rapid buttons presses.

X-23

- Mid-air special attacks can be canceled into Talon Attack.

- Crescent Scythe floats higher.

- Decreased untechable time for opponents after a Crescent Scythe hit.

- Rage Trigger causes opponent to fly further to the side.

- Number of hits in Rage Trigger can be increased through rapid buttons presses.

Capcom Side

Viewtiful Joe

- Reduced hittable area when in the air.

- Increased priority of j.S.

- Slightly increased range of ground normal throws.

- Reduced total frames of Shocking Pink.

- Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.

- Added new move “V-Dodge”

- Air Desperado can OTG.

- Additional hits can be added to Mach Speed through rapid buttons presses.

Arthur

- Health increased to 850,000.

- Changed falling speed of j.S.

- j.S can OTG.

- Added starup invincibility to Heavenly Slash.

- Increased untechable time for first hit of Hellbound Slash.

- Additional hits can be added to Goddess’ Bracelet through rapid buttons presses.

Amaterasu

- Decreased hit stun time on all normal attacks (L,M,H).

- Decreased hit box size of M, cr.M.

- Increased active frames of cr.M.

- Stance change is possible in mid-air.

- Increased active frames of charged Thunder Edge.

- Sword portion of Glaive Chop causes knockdown.

- Decreased untechable time of Assist β (Cold Star).

- Additional hits can be added to Divine Instruments through rapid button presses.

C.Viper

- Increased feint input timing slightly for L and M versions of Thunder Knuckle.

- Slightly decreased forward moving range of Thunder Knuckle M.

- Untechable time from Thunder Knuckle H decreases with combo length.

- Added new move “Optic Laser”

Wesker

- Health decreased to 1,000,000.

- Damage and speed increase as his sunglasses get damaged.

- Decreased startup of j.M.

- Decreased float of Samurai Edge (Horizontal Fire).

- Adjusted untechable time for all versions of Samurai Edge.

- Phantom Move can be performed after Cobra Strike.

- Decreased attack startup time of Jaguar Dash and increased active frames.

- Increased damage of Jaguar Kick.

- Increased hit box of Tiger Uppercut L and M.

- Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.

- Increased invincibility frame startup of Rhino Charge.

- Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.

- Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.

Chris

- Can act immediately after a dash.

- Increased float of cr.H.

- Decreased startup of j.S and increased active frames.

- Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.

- Minimum damage scaling on special attacks has been increased.

- Increased active frames of Shot Gun.

- Decreaed damage of Shot Gun.

- Decreased untechable time of first hit of Combination Punch H.

- Decreased gap of Prone Shot.

- Machinegun portion of Sweep Combo can OTG.

Jill

- All attacks float a little higher.

- Slightly decreased forward moving range of cr.M.

- Slightly reduced hit box sizes of all jumping attacks.

Spencer

- Increased movement speed of Zip Line.

- Spencer will float higher during Zip Kick.

- Slightly decreased initial startup of Armor Piercer.

- Added new move “Bionic Bomber.”

Zero

- Health increased to 830,000.

- Decreased hit stun time on all normal attacks (L,M,H).

- Slightly increased horizontal air knockback from Shippuga.

- Applied limit on number of air Hyper Zero Blaster that can be performed in one jump.

- Can cancel moves into Max Hyper Zero Blaster (except for Hyper Combos).

- Max Hyper Zero Blaster no longer causes untechable knockdown.

- Ground recovery time increased after Sentsuizan.

- Changed angle of Sentsuizan H.

- Raikousen will go behind an opponent in the corner.

Dante

- Increased knockback for all moves.

- Adjusted hit stun time and float heights for all moves.

- Decreased minimum damage scaling on normal and special attacks.

- Decreased hitbox size of L and M.

- Lowered float of Clay Pigeon.

- Decreased cancel time during startup of Bold Move.

- Commands that were performed through repetitve joystick motions can now be done with a single additional button press.

- Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.

- Decreased damage of Volcano-Beehive.

- Slightly increased horizontal knockback from Beehive.

- During Devil Trigger, Dante can now triple jump and double air dash.

- Additional hits can be added to Million Dollars through rapid buttons presses.

Trish

- Chain combo M -> cr.M -> cr.H or H is now possible.

- Can perform Trick “Hopscotch,” Trick “Peekaboo,” and Round-Trip only once per jump.

- Decreased total frames of Air Raid.

- Air Maximum Voltage can OTG.

- Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.

Tron

- j.H causes greater knockback.

- Increased down time from a normal throw.

- Gustaff Fire is cancelable.

- Increased jump cancel time of Gustaff Fire.

- Untechable time from rock pickup part of Bandit Boulder decreases with combo length.

- Can cancel after throwing the rocks in Bandit Boulder.

- Increased minimum damage scaling of special attacks.

- Servbot Launcher (all versions) can be rapid fire up to three times in a row.

- Lowered float of ground Bonne Strike.

- Untechable time from Air Bonne Strike decreases with combo length.

- Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.

- Removed invincibility from Assist β (Gustaff Fire).

- Additional hits can be added to Servbot Surprise through rapid buttons presses.

- Additional hits can be added to Shakedown Mixer through rapid joystick rotations.

Haggar

- cr.H causes knockdown.

- cr.H can OTG.

- cr.H cannot be canceled.

- Falls faster after an air throw.

- Decreased initial startup invincibility of Assist α (Double Lariat).

- Assist α (Double Lariat) no longer causes untechable knockdown.

- Added invincibility to Rapid Fire Fist.

- Additional hits can be added to Rapid Fire Fist through rapid buttons presses.

- Additional hits can be added to Final Haggar Buster through rapid joystick rotations.

Felicia

- Untechable time from Toy Touch decreases with combo length.

- Rolling Buckler no longer automatically tracks towards the opponent.

- Delta Kick can be done in the air.

- Third hit of Air Delta Kick causes ground bounce.

- Decreased total frames of Sand Splash (all versions).

- Sand Splash can OTG.

- Decreased total frames of Kitty’s Helper.

- Additional hits can be added to Dancing Flash through rapid buttons presses.

- Additional hits can be added to Please Help Me through rapid buttons presses.

Morrigan

- j.H, j.S priority has been slightly increased.

- Increased frame advantage after all her throws.

- Increased damage of Soul Fist.

- Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.

- Added new move “Soul Drain.”

- Decreased total frames for Flight.

- Additional hits can be added to Finishing Shower through rapid buttons presses.

Ryu

- Can act immediately after a dash.

- Minimum damage scaling on normal attacks has been increased.

- Collarbone Breaker can be canceled.

- Added new moves “Ren Hadoken,” “Baku Hadoken,” “Hado Shoryuken.”

- Added new move “Hado Kakusei.”

- During Hado Kakusei, Shinku Hadoken becomes “Shin Hadoken,” and Shinku Tatsumaki Senpukyaku becomes “Shin Tatsumaki Senpukyaku.”

- Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid buttons presses.

- Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid buttons presses.

Lei Lei / Hsien-ko

- Reduced startup of cr.M and decreased active frames.

- Jump attacks cause slightly less float.

- Rantetsu can chain combo into Edoga.

- Increased untechable time from Edoga.

- Increased variety of items Lei Lei can throw during Anki Hou.

- Additional hits can be added to Tenrai Ha through rapid buttons presses.

Akuma

- Health decreased to 750,000.

- Decreased priority of Tatsumaki Zankukyaku.

- Increased horizontal knockback range of Tatsumaki Zankukyaku.

- Hyakkishu can be done in the air.

- Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.

- Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses.

- Additional hits can be added to Raging Demon through rapid buttons presses.

Chun-Li

- M, cr.M can be jump canceled.

- Yosokyaku can OTG.

- Slightly increased priority of Hyakuretsukyaku.

- Adjusted so Kikoanken is easier to perform.

- Decreased startup of Tenshokyaku.

- Increased untechable time from last hit of Tenshokyaku.

- Can act after an Air Tenshokyaku.

- Lowered arc of Air Tenshokyaku L.

- Added new move “EX Spinning Bird Kick.”

- Additional hits can be added to Kikosho through rapid buttons presses.

I wish Tron doesn't get too nerfed :(

Also lol @ Deadpool's attacks cancelled into taunt

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Zero and Dorm buffs. <3

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Dr. Doom is awesome, and Tron sucks a lot. I'm switching Tron to Phoenix Wright in my team.

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