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  • Announcements

    • vVv Bagzli

      Changes to the Application Process   08/03/2016

      Hello Everyone!   I'm creating this announcement to inform every vVv applicant that I have introduced a few short-term goals that we all will be working toward accomplishing over the next few weeks. One of these goals directly affects your application process.  If you would like to read the full post in detail, and maybe learn a little about me, follow this link. The TL;DR of why I'm addressing this announcement to you is to inform you that our application process will be undergoing a few dramatic changes that will affect your application. vVv Gaming wants to be as transparent as possible when it comes to what changes our Staff team makes and why. We will be changing the applications themselves as well as how they work. Our community wants and needs a larger say in who is accepted and who isn't. We also want to encourage community interaction as much as possible. With these changes, we are wanting to allow members the ability to give constructive criticism to applicants, provide the opportunity for applicants to interact with members and other applicants that they normally may not, and open a platform for discussion and the sharing of ideas. With the reimplementation of the Endorsement System, vVv Gaming is looking to give the power back to our Members and put the fate of the Applicant (and their application!) in their own hands. Applicants will need to receive 5 endorsements from current vVv Members (Staff endorsements work as well!) to earn their pre-interview. If an Applicant fails to receive a new endorsement every 3 weeks the application will be closed. Full details on how the Endorsement System works can be found through this link. Because we are introducing new application forms and a different way of how the application process works, we will be closing all currently open applications. Once the new application forms are posted, all applicants that had an application open during this time will be able to immediately reopen their applications. This means that those applicants do not need to wait 30 days as the new rule states, this will be a one-time exception due to circumstances under which these applications were closed. If you have any questions, please feel free to send me a private message. I apologize for the inconvenience that this will cause. Thank you for your patience and your enthusiasm for joining vVv Gaming!
    • vVv Bagzli

      We have moved to Discord   08/04/2016

      There has been a strong desire among the community to migrate to Discord for quite some time. As of today, our community will be using Discord and as a result, we will no longer be actively using our TeamSpeak Server.  The TeamSpeak server will temporarily stay active to help inform all of our move to Discord. Within the next couple of months, it will be shut down completely.  For a quick invite to our new Discord server, you can click here.  
      For a full detailed guide visit http://www.vVv-Gaming.com/Discord
    • vVv Bagzli

      vVv Gaming Presents: ADL Season 10!   08/12/2016

      TL;DR: Season 10 of the vVv Gaming LoL ADL begins Friday, August 19th @9pm EST/6pm PST! Discord Info              Just be on Discord at the check in time and have a level 30 with at least 16 champions to participate! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ vVv Gaming has had a long history in competitive e-sports; and, while the LCS may be a long way off for the organization, we can still participate in semi-competitive LoL activities as a community. The ADL has, and will continue to be, our main way to achieve this. However, let’s be honest, the ADL has had a rough time over the past few seasons. This comes from both participant enjoyment, as well as coordination and structuring of the event as a whole. While I do not plan on completely fixing the system from the start, I do believe that there are some short (and long) term changes that can make the experience better for everyone: ·         We are keeping participation points for this season, as well as the Elo ranking system used for previous seasons. ·         We will have people recruiting more in the game from the community, and attempt to bring more LoL community members to the discord that we feel would be good for the vVv community. ·         We will be implementing new rules for the drafting phase. Some of these rules will be introduced as the season progresses and are covered below. ·         Unfortunately, at this point in time, there is no information regarding a prize. If a viable prize method/opportunity comes about in the future, current season winners will be rewarded retroactively. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Rules and Details (Read if new):          Nights will consist of two matches per night. You must be able to attend both games (Don’t be that guy, play it out).          Be on Discord NO LATER than 8:55pm EST/5:55pm PST for Check In. This will be slowly changed to 8:45pm EST as the season progresses. We want the drafting phase this season to be as smooth as possible.  We want to give people time to announce their roles before hand.           Check in will happen in the ADL Check In Discord Channel BEFORE players move to the regular ADL channel, and at 9:00pm EST people will move to channels matching their Dynamic Queue rank. Missing the check-in deadline means that you will not be able to participate that night and will not receive a participation point.          During the Check In, participants will announce their top 3 preferred roles for a staff member to place in a spreadsheet (Discord does not allow for your descriptions to be changed, that I am aware of).          Have a level 30 account, at least 16 champions, and be ready to have some fun!          Additional Questions? Contact vVv Eternal or vVv Yui        The ADL will last for 10 weeks this season, there will then be a three-week break before the next season starts (Currently scheduled for Nov. 11, 2016).        Cheating or Smurfing in the ADL is not permitted. Anyone caught doing either of these this will be suspended from the ADL, no exceptions. Cheating will result in a permanent suspension, smurfing will result in a 5-week suspension.  New Drafting Process: So, in previous seasons of the ADL, the highest ranked players were given the priority in being team captains for any given night. While this was not a bad system, it did leave some players feeling left out over the course of the season. That being said: ·         Highest ranked players will no longer be automatically chosen as the team captain. ·         Team captains will be chosen by the number of participation points that a player has (you earn 1 point for each night you attend, REGARDLESS of whether or not you are picked). ·         No player can be captain more than once every 4 weeks (depending on overall participation). ·         The first weekend will have captains from an arbitrary division and lower. So here is my logic (bear with me). With some outlying cases, most of the team captains would pick from highest available skill in a role down, until all of the top players (and a few peoples friends) were picked. I don’t expect this to change at all; however, this allows for both new and lower skill level players and community members, as well as frequent participants, to always have a shot at playing. They also get the benefit of knowing (eventually) in advance that they will be captains. Additional Information: I would like to try and address the speed of the drafting process. For now, the primary way of doing this will be the check-in time; however, if another feasible method is suggested, any changes will be updated in this section. After the Games: ·         Players will join the winning team's discord channel, and all players will be given feedback if they desire it. ·         Players may also provide criticism and suggestions for the ADL. (We are still seeking to improve the event if the community desires it) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- More Darn Rules ·         Teams will still be matched by alphabetical order of Discord channel for the time being. ·         The winner of the first match will play the winner of the second (both matches are played out simultaneously), and the same goes for the losing teams. ·         The higher team alphabetically will be chosen to be on the blue side for the first game, and the lower team will get blue side when the second game is played. Leaving/AFK: If someone leaves a game for any reason and does not reconnect, they will be given a 2-night suspension from the ADL. The player may appeal the suspension with an ADL Staff member if there was a legitimate reason for the disconnect. However, all appeals must happen at least 24 hours before the next ADL event. You also may only appeal a disconnect once per season. Pausing: Players may pause the game for UP TO 10 minutes if a player on their team is having connection issues. PLAYERS MUST INFORM AN ADL STAFF MEMBER IF A GAME IS PAUSED. If the reason cannot be resolved in 10 minutes, the team whose player disconnected will concede the match. If the enemy team agrees, they may also use their 10-minute pause to give the other team more time. Teams only get two pauses per game. Replacement Players: Player replacement will be handled the same as in previous seasons. A player may be replaced by another player of the same rank or lower, provided both teams agree to the replacement. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ So that’s it folks.  Thank you for sticking through the whole announcement, we understand it is somewhat lengthy, however the information had to be provided.  You are now ready for the 10th season of the ADL! If you have any questions feel free to contact vVv Eternal     See you on Friday, August 19th at 8:55pm EST/6:00pm PST!     ADL Staff: vVv Eternal   To join the discussion click here!  
    • vVv Bagzli

      vVv Gaming Returns: Community Game Nights! (CGNs)   08/15/2016

      Rocket League Community Game Nights (CGN) with vVv Gaming are back starting on Monday, August 22nd!  These CGNs will allow teams and individual Rocketeers to continue to bring their A game and level up their gaming skills in two unique events each week! Whether the goal is to improve teamwork, find suitable opponents, or just acquire valuable feedback on how to improve one’s game-play, these events will help accomplish just that! Mondays will continue to be our draft night and due to your feedback, we will be returning to a format of random captains with the ability to opt out of being a captain. Wednesdays will continue to be a night for pre-made 3v3 teams. Supersonic Series Season 4 is happening and we will be announcing information on that and the start date at a later time.   Monday Night Draft
      When: 9PM  EST (6PM PST)  Check-in starts at 8:30PM EST and closes at 8:45PM EST
      Where: vVv Discord Server  (https://discord.gg/p44AjNf)  Discord Guide: http://www.vvv-gaming.com/discord Format: 3vs3 - Double Elimination Tournament. Best of three in the winner's bracket and best of one in the loser's bracket until the last two matches which return to best of three. Captains are chosen at random and each captain picks their team-mates. Registration: Visit http://vvv-gaming.com/RLRegister on the day of the tournament to register.  While signing up you will be able to volunteer to be a captain.  If there are more volunteer captains than the total number of tea`ms, the captains will be picked at random from the pool of volunteers.  If there are not enough volunteer captains, then the remaining number of captains needed will be chosen at random from the remainder of players.  Captains will take turns picking their teammates in a “snake-style” (A, B, C, C, B, A) draft until all teams have 3 players each. Participating with friends is encouraged, however, there is no guarantee that you will be on the same team. The captain’s name will be entered into the Challonge bracket and will be used to represent their team.  Voice channels will be created for each of the teams on our Discord server.
          Wednesday Night Teams (Games are counted towards Power Rankings!)
      When: 9:00 PM  EST (6:00 PM PST)  Check-in starts at 8:30 PM EST and closes at 8:45 PM EST
      Where: vVv Discord Server  (https://discord.gg/p44AjNf)  Discord Guide: http://www.vvv-gaming.com/discord Format: 3vs3 - Double Elimination Tournament. Best of three in the winner's bracket and best of one in the loser's bracket until the last two matches which return to best of three. Teams are pre-made by the players. Registration: Visit http://vvv-gaming.com/RLRegister on the day of the tournament to register.
        Participating as an individual: After filling out the signup form you will be in a free-agent pool available to fill up spot a team might need or you will be placed on a team with others who have signed up individually. Check-ins will be 15-30 minutes before the start time so we can get everyone organized. A team may contact you to play with them before the event starts.  We also encourage you to talk with any other free agents signed up to form a team!
        Participating as a team: After filling out the signup form above, your team is all set. All you need to do is show up in the discord server during the check-in time.  If you are seeking a third player for the evening, you can view the list of free agent players signed up at http://vvv-gaming.com/RLRegister and contact them to be part of your team for the evening. If you are unable to acquire a third team member on you own, then please show up on the Discord server at least 30 minutes prior to the event starting and we will assign you a third team member if one is available for the duration of the night.   Click here to join the discussion!
    • vVv Bagzli

      August Chopping List   08/20/2016

      As I have stated when I became the president, I will be removing all inactive members from vVv Gaming.  I have given everyone 3 weeks to reach out to me and get in touch with me.  Some have reached out and decided not to vVv members anymore, due to time constraints and other reason.s  Some reached out and promised they would take certain action to show they want to be members but it did not happen, and lastly, some have never reached out to me at all.  I really wish that things could be different, but as it stands the following people are being removed from vVv Gaming.  We wish them the best of luck with their future endeavours and hope to see them come back to us one day.   The following is a list of donor members who will be returned to Donor rank on the forum, but will no longer be vVv Members. vVv Brocco vVv Koala vVv Krewel vVv Rising Dawn   The following is a list of vVv Members being returned to normal forum rank. vVv Acai28 vVv AmpeD vVv Arkaine vVv Blazek vVv Buzz vVv Cherp vVv Cr0nus vVv Deadaim vVv Falcodile vVv Matchu vVv Oriklad vVv ShySluShy vVv SilverSpoon vVv Spike vVv TyTy vVv UkogMonkey vVv Zeeb
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8Bit

Ultimate Marvel vs. Capcom 3 Changelog

3 posts in this topic

Marvel Side

Captain America

- Can double jump.

- Charging Star causes untechable knockdown.

- Charging Star causes horizontal knockback.

- M. and H. versions of Charging Star cause less damage.

- Opponent’s untechable time after a Shield Slash has been decreased.

- L. Shield Slash can OTG.

- Added some invicibility time to his Backflip.

- Reduced opponents knockdown time after a Hyper Charging Star.

- Damage for assists γ and β have been increased.

- Number of hits in Hyper Charging Star can be increased through rapid buttons presses.

Deadpool

- Ground normal moves can be canceled by his taunt.

- Mad Wheel cannot be canceled.

- Opponent down time after a throw has been increased.

- H.Ninja Gift floats lower.

- H.Ninja Gift causes longer opponent incapacitation.

- Incapacitation time from H. Ninja Gift decreases with combo length.

- Chimichangas!! can be activated from Quick Work.

- Special attacks can be canceled with a Teleport.

- Number of hits in Happy-Happy Trigger (ground and air ver.) can be increased through rapid button presses.

Dormammu

- Ground chains can go up to 3 hits.

- L. attacks cause greater push back.

- Dark Matter can be canceled.

- Flame Carpet will disappear if Dormammu is hit.

- Normal throw causes untechable knockdown.

- Dark Spell and Liberation can be performed in the air.

- Liberation (2 red, 1 blue) is guaranteed to activate (active from 1st frame).

- Liberation (2 red, 1 blue) causes untechable knockdown.

- Liberation (2 red, 1 blue) rocks come out slower.

- Liberation (2 red, 1 blue) rock damage has been increased.

- Liberation (2 blue, 1 red) is guaranteed to activate (active from 1st frame).

- Number of hits in Chaotic Flame can be increased through rapid button presses.

Doctor Doom

- j.H. startup reduced, hit box enlarged.

- j.S. causes untechable knockdown.

- Total frames for j.Photon Shot have been reduced.

- Number of hits in Photon Array (ground and air ver.) can be increased through rapid button presses.

- Number of hits in Doom’s Time can be increased through rapid button presses.

Hulk

- Added new move “Incredible Punch.”

- “Incredible Punch” can be chained into from a variety of L. and M. attacks.

- Gamma Charge given higher hit priority.

- Gamma Charge now has super armor.

- Gamma Charge Second floats higher.

- Anti-air Gamma Charge Second M causes wall bounce.

- Decreased time needed to charge for Gamma Wave.

- Increased damage for Gamma Tornado.

Iron Man

- Adjusted his air dash properties (start up is slower, but speed is faster).

- Removed double jump, jump attacks can be canceled with air dash.

- cr. H. can be canceled.

- Increased opponent’s untechable time after a cr.H. hit.

- Increased hit box size of H. and j.S.

- Reduced minimum damage scaling on his normal attacks.

- Increased minimum damage scaling on his special attacks.

- Commands input during a Repulsor Blast are fixed on the direction he is facing

- Repulsor Spread command changed to pressing H. after Repulsor Blast.

- Repulsor Spread causes untechable knockdown.

- Smart Bomb damage increased.

- Decreased untechable time for opponents after a Smart Bomb hit.

- Total frames for a ground Smart Bomb have been decreased.

- Total frames for Flight are faster.

- Number of hits in Proton Cannon (ground and air ver.) can be increased through rapid buttons presses.

- Number of hits in Iron Avenger can be increased through rapid buttons presses.

Magneto

- Aerial forward tri-dash speed decreased slightly.

- H. no longer causes untechable knockdown.

- Total frames for L. and M. Electromagnetic Disruptor have been increased.

- Reduced opponent block stun from Electromagnetic Disruptor.

- Added new moves “Fatal Attraction,” “Repulsion,” and “Reverse Polarity.”

- Removed invincibility from Magnetic Tempest.

- Number of hits in Magnetic Tempest (ground and air ver.) can be increased through rapid button presses.

- Number of hits in Gravity Squeeze can be increased through rapid button presses.

MODOK

- Jump attacks can be canceled by air dashes.

- Number of hits in Killer Illumination can be increased through rapid button presses.

Phoenix

- Health changed to 375,000.

- cr.M. range has been decreased slightly.

- TK Shot will disappear if Phoenix is hit.

- Phoenix is unable to perform additional actions after an Air TK Shot.

- TK Trap will disappear if Phoenix is hit.

Sentinel

- Health changed to 900,000.

- Changed S. Launcher properties from Hyper Armor to Super Armor.

- Opponent’s untechable time after a Rocket Punch has been decreased.

- Push back from blocking Assist α from behind has been reversed.

- Number of hits in Plasma Storm can be increased through rapid button presses.

She-Hulk

- Changed to be a heavier character.

- cr.L. cannot be rapid fire canceled into itself.

- Reduced movement distance of cr.H. (slide).

- Added new move “Savage Swing”.

- If no commands are input for a moment after Runner’s Start, a Chariot with super armor properties can be activated.

- Torpedo from Runner’s Start transitions faster.

- Clothesline from Runner’s Start transitions faster.

- Opponent flies off further after being hit by Torpedo.

- Hitting an airborne opponent with Clothesline causes a wall bounce.

- Emerald Cannon causes you to move forward.

- Number of hits in Taking out the Trash can be increased through rotating the joystick.

Shuma-Gorath

- j.S. is now untechable, removed OTG property.

- For normal throws, not only health but Hyper Combo gauge is absorbed as well (decreases the opponent’s and adds it to the player’s side)

- Devitalization comes out faster.

- Number of hits in Chaos Dimension can be increased through rapid button presses.

- Number of hits in Hyper Mystic Smash can be increased through rapid button presses.

Spider-man

- Web Glide speed has been increased.

- Web Glide can OTG.

- Web Swing, Spider Sting, Web Ball can be canceled into Web Glide.

- Can activate air Web Swing from ground Web Swing.

- Web Throw is subject to damage scaling.

- The total frames for Crawler Assault have been decreased.

- Crawler Assalt causes untechable knockdown.

- Ultimate Web Throw attack direction has been changed to the side.

- Number of hits in Crawler Assault can be increased through rapid button presses.

- Number of hits in Ultimate Web Throw can be increased through rotating the joystick.

Storm

- Added new moves “Fair Wind” and “Foul Wind.”

- Number of hits in Lightning Storm (ground and air ver.) can be increased through rapid button presses.

- Number of hits in Hail Storm (ground and air ver.) can be increased through rapid button presses.

- Number of hits in Elemental Rage can be increased through rapid button presses.

Super-Skrull

- Stone Dunk hit box has been increased.

- Orbital Grudge floats higher.

- Obrital Grudge super armor activates faster.

- Meteor Smash can be activated in the air.

- Death Penalty automatically brings you over the opponent.

- Number of hits in Inferno (ground and air ver.) can be increased through rapid button presses.

Taskmaster

- j.H. floats higher.

- Decreased minimum damage scaling on his normal attacks.

- Web Swing can be canceled.

- Charging Star causes opponent to fly to the side.

- Charging Star floats lower.

- Damage for Aim Master decreased.

- H. Aim Master floats lower.

- j.H. Aim Master floats lower.

- Added new move “Sting Master”.

- Decreased minimum damage scaling on his Hyper Combos.

- Legion Arrow damage will properly scale in combos (total damage remains the same when used by itself).

- Number of hits in Legion Arrow (ground and air ver.) can be increased through rapid button presses.

Thor

- Reduced push back for M.

- Hit boxes of L., j.L., Mighty Spark (before the beam comes out), and Mighty Smash have been enlarged slightly.

- Increased minimum damage scaling on his normal attacks.

- Increased minimum damage scaling on his special attacks.

- Opponent’s untechable time after Mighty Spark has been increased.

- Less time is needed to fully charge H. Mighty Smash.

- Total frames for Mighty Strike have been reduced.

- Less time is needed to fully charge Mighty Strike.

- Active throw frames of Mighty Hurricane have been increased for all strengths.

- Mighty Punish is invincible from the 1st frame.

- Increased advantage time of Mighty Punish.

- Active throw frames of Mighty Punish have been increased.

- Number of hits in Mighty Tornado (ground and air ver.) can be increased through rapid button presses.

Wolverine

- Dive Kick and j.L. hit box sizes have been reduced.

- Berserker Slash invincibility has been removed.

- Added new move “Berserker Rage” (formerly known as “Swiss Cheese”)

- Berserker Charge command input priority changed to the lowest among Hyper Combos.

- Number of hits in Berserker Barrage X can be increased through rapid buttons presses.

- Number of hits in Fatal Claw (ground and air ver.) can be increased through rapid buttons presses.

- Number of hits in Weapon X can be increased through rapid buttons presses.

X-23

- Mid-air special attacks can be canceled into Talon Attack.

- Crescent Scythe floats higher.

- Decreased untechable time for opponents after a Crescent Scythe hit.

- Rage Trigger causes opponent to fly further to the side.

- Number of hits in Rage Trigger can be increased through rapid buttons presses.

Capcom Side

Viewtiful Joe

- Reduced hittable area when in the air.

- Increased priority of j.S.

- Slightly increased range of ground normal throws.

- Reduced total frames of Shocking Pink.

- Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.

- Added new move “V-Dodge”

- Air Desperado can OTG.

- Additional hits can be added to Mach Speed through rapid buttons presses.

Arthur

- Health increased to 850,000.

- Changed falling speed of j.S.

- j.S can OTG.

- Added starup invincibility to Heavenly Slash.

- Increased untechable time for first hit of Hellbound Slash.

- Additional hits can be added to Goddess’ Bracelet through rapid buttons presses.

Amaterasu

- Decreased hit stun time on all normal attacks (L,M,H).

- Decreased hit box size of M, cr.M.

- Increased active frames of cr.M.

- Stance change is possible in mid-air.

- Increased active frames of charged Thunder Edge.

- Sword portion of Glaive Chop causes knockdown.

- Decreased untechable time of Assist β (Cold Star).

- Additional hits can be added to Divine Instruments through rapid button presses.

C.Viper

- Increased feint input timing slightly for L and M versions of Thunder Knuckle.

- Slightly decreased forward moving range of Thunder Knuckle M.

- Untechable time from Thunder Knuckle H decreases with combo length.

- Added new move “Optic Laser”

Wesker

- Health decreased to 1,000,000.

- Damage and speed increase as his sunglasses get damaged.

- Decreased startup of j.M.

- Decreased float of Samurai Edge (Horizontal Fire).

- Adjusted untechable time for all versions of Samurai Edge.

- Phantom Move can be performed after Cobra Strike.

- Decreased attack startup time of Jaguar Dash and increased active frames.

- Increased damage of Jaguar Kick.

- Increased hit box of Tiger Uppercut L and M.

- Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.

- Increased invincibility frame startup of Rhino Charge.

- Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.

- Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.

Chris

- Can act immediately after a dash.

- Increased float of cr.H.

- Decreased startup of j.S and increased active frames.

- Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.

- Minimum damage scaling on special attacks has been increased.

- Increased active frames of Shot Gun.

- Decreaed damage of Shot Gun.

- Decreased untechable time of first hit of Combination Punch H.

- Decreased gap of Prone Shot.

- Machinegun portion of Sweep Combo can OTG.

Jill

- All attacks float a little higher.

- Slightly decreased forward moving range of cr.M.

- Slightly reduced hit box sizes of all jumping attacks.

Spencer

- Increased movement speed of Zip Line.

- Spencer will float higher during Zip Kick.

- Slightly decreased initial startup of Armor Piercer.

- Added new move “Bionic Bomber.”

Zero

- Health increased to 830,000.

- Decreased hit stun time on all normal attacks (L,M,H).

- Slightly increased horizontal air knockback from Shippuga.

- Applied limit on number of air Hyper Zero Blaster that can be performed in one jump.

- Can cancel moves into Max Hyper Zero Blaster (except for Hyper Combos).

- Max Hyper Zero Blaster no longer causes untechable knockdown.

- Ground recovery time increased after Sentsuizan.

- Changed angle of Sentsuizan H.

- Raikousen will go behind an opponent in the corner.

Dante

- Increased knockback for all moves.

- Adjusted hit stun time and float heights for all moves.

- Decreased minimum damage scaling on normal and special attacks.

- Decreased hitbox size of L and M.

- Lowered float of Clay Pigeon.

- Decreased cancel time during startup of Bold Move.

- Commands that were performed through repetitve joystick motions can now be done with a single additional button press.

- Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.

- Decreased damage of Volcano-Beehive.

- Slightly increased horizontal knockback from Beehive.

- During Devil Trigger, Dante can now triple jump and double air dash.

- Additional hits can be added to Million Dollars through rapid buttons presses.

Trish

- Chain combo M -> cr.M -> cr.H or H is now possible.

- Can perform Trick “Hopscotch,” Trick “Peekaboo,” and Round-Trip only once per jump.

- Decreased total frames of Air Raid.

- Air Maximum Voltage can OTG.

- Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.

Tron

- j.H causes greater knockback.

- Increased down time from a normal throw.

- Gustaff Fire is cancelable.

- Increased jump cancel time of Gustaff Fire.

- Untechable time from rock pickup part of Bandit Boulder decreases with combo length.

- Can cancel after throwing the rocks in Bandit Boulder.

- Increased minimum damage scaling of special attacks.

- Servbot Launcher (all versions) can be rapid fire up to three times in a row.

- Lowered float of ground Bonne Strike.

- Untechable time from Air Bonne Strike decreases with combo length.

- Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.

- Removed invincibility from Assist β (Gustaff Fire).

- Additional hits can be added to Servbot Surprise through rapid buttons presses.

- Additional hits can be added to Shakedown Mixer through rapid joystick rotations.

Haggar

- cr.H causes knockdown.

- cr.H can OTG.

- cr.H cannot be canceled.

- Falls faster after an air throw.

- Decreased initial startup invincibility of Assist α (Double Lariat).

- Assist α (Double Lariat) no longer causes untechable knockdown.

- Added invincibility to Rapid Fire Fist.

- Additional hits can be added to Rapid Fire Fist through rapid buttons presses.

- Additional hits can be added to Final Haggar Buster through rapid joystick rotations.

Felicia

- Untechable time from Toy Touch decreases with combo length.

- Rolling Buckler no longer automatically tracks towards the opponent.

- Delta Kick can be done in the air.

- Third hit of Air Delta Kick causes ground bounce.

- Decreased total frames of Sand Splash (all versions).

- Sand Splash can OTG.

- Decreased total frames of Kitty’s Helper.

- Additional hits can be added to Dancing Flash through rapid buttons presses.

- Additional hits can be added to Please Help Me through rapid buttons presses.

Morrigan

- j.H, j.S priority has been slightly increased.

- Increased frame advantage after all her throws.

- Increased damage of Soul Fist.

- Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.

- Added new move “Soul Drain.”

- Decreased total frames for Flight.

- Additional hits can be added to Finishing Shower through rapid buttons presses.

Ryu

- Can act immediately after a dash.

- Minimum damage scaling on normal attacks has been increased.

- Collarbone Breaker can be canceled.

- Added new moves “Ren Hadoken,” “Baku Hadoken,” “Hado Shoryuken.”

- Added new move “Hado Kakusei.”

- During Hado Kakusei, Shinku Hadoken becomes “Shin Hadoken,” and Shinku Tatsumaki Senpukyaku becomes “Shin Tatsumaki Senpukyaku.”

- Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid buttons presses.

- Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid buttons presses.

Lei Lei / Hsien-ko

- Reduced startup of cr.M and decreased active frames.

- Jump attacks cause slightly less float.

- Rantetsu can chain combo into Edoga.

- Increased untechable time from Edoga.

- Increased variety of items Lei Lei can throw during Anki Hou.

- Additional hits can be added to Tenrai Ha through rapid buttons presses.

Akuma

- Health decreased to 750,000.

- Decreased priority of Tatsumaki Zankukyaku.

- Increased horizontal knockback range of Tatsumaki Zankukyaku.

- Hyakkishu can be done in the air.

- Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.

- Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses.

- Additional hits can be added to Raging Demon through rapid buttons presses.

Chun-Li

- M, cr.M can be jump canceled.

- Yosokyaku can OTG.

- Slightly increased priority of Hyakuretsukyaku.

- Adjusted so Kikoanken is easier to perform.

- Decreased startup of Tenshokyaku.

- Increased untechable time from last hit of Tenshokyaku.

- Can act after an Air Tenshokyaku.

- Lowered arc of Air Tenshokyaku L.

- Added new move “EX Spinning Bird Kick.”

- Additional hits can be added to Kikosho through rapid buttons presses.

I wish Tron doesn't get too nerfed :(

Also lol @ Deadpool's attacks cancelled into taunt

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Dr. Doom is awesome, and Tron sucks a lot. I'm switching Tron to Phoenix Wright in my team.

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