Welcome to vVv Gaming

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • vVv Medusa

      We Moved from Mumble to TeamSpeak!   10/06/2015

      TeamSpeak 3 Guide
       
       
      Don't have Teamspeak 3?
      Download here: http://www.teamspeak.com/?page=downloads
      (Windows, OS X, Android, iOS, etc)
       
      Server Info:
      Server address: ts65.gameservers.com:9222
      (You can uses spaces in your name)
      There is no Server Password  
       
       
      Need help setting up your microphone and sound settings?
      Tired of hearing that beeping/ding noise, when people post in TS chat?
      Can people not hear you while you have a game open?
       
      You should now have the basics of TeamSpeak set up. Welcome to the better VoiP program! You don't need to do anything extra so you can now come in and join us for events, find people to play with, or just to socialize.
        If you have any questions or need help, just ask a staff member!
    • vVv Saturn

      vVv Gaming Presents: Supersonic Series Season 3!   06/02/2016

      vVv Gaming is proud to present the return of the Supersonic Series!  Unique game nights each week will allow Teams and individual Rocketeers to bring their A game and level up their gaming skills!  Whether the goal is to improve teamwork, find suitable opponents, or just acquire valuable feedback on how to improve one’s gameplay, these events will accomplish just that!   Changes from Season 2 It is time to change your schedules! We are now moving days to better accommodate NA players wishing to compete in other tournaments. The Draft will be now on Monday, Showdown on Wednesday, and Saturday nights will now be 2v2 tournaments! We’ve also partnered with Rocket League Central, so Wednesday nights now factor into Power Ranking!   We have also made a document with all of the rules which we request ALL participants to look over in order to have the most positive experience in the Supersonic Series.   The Supersonic Series Rules & Regulations can be found by clicking on this link   NOW ONTO THE GOOD STUFF!   Season 3 starts on Monday, June 6th, 2016   The very first tournament, on June 6th, will be an open tournament that we are calling a "Kick Off".  With this kick off tournament we are hoping to raise awareness of Supersonic Series to all rocketeers.  Tournament will be streamed on our twitch channel, twitch.tv/livevvvgaming and we invite you all to come and watch what we hope to be a really awesome tournament!     Supersonic Draft When: Every Monday night starting at 9:00 PM EST (6:00 PM PST) Checkins start at 8:30 PM EST and close at 8:50 PM EST. Where: Our TeamSpeak server (info here) Format: 3 vs 3 - Double Elimination Tournament, Best out of 3 games in winners bracket, Best of 1 games in losers bracket, Captains Draft Mode.   How to Participate:     Visit http://vvv-gaming.com/RLRegister, follow instructions on how to sign up and then join our TeamSpeak server 15-30 minutes before starting time! You will have to perform these steps for each game night that you participate in.  Players with the highest solo ranking will be elected as captains and will pick players that they want on their team. Captains will take turns picking their members in a “snake-style” (A, B, C, C, B, A) draft until all teams have 3 players each. Participating with friends is encouraged, however there is no guarantee that you will be on the same team. The captain’s name will be entered into the bracket and will be used to represent their team. Upon being selected onto a team, administrator will move you to appropriate channel. Channels will be renamed after team captains. Show/hide     Supersonic Showdown When: Every Wednesday night starting at 9:00 PM EST (6:00 PM PST) Checkins start at 8:30 PM EST and close at 8:50 PM EST. Where: Our TeamSpeak server (info here) Format: 3 vs 3 - Double Elimination Tournament, Best out of 3 games played, Pre-Made Teams Mode.   How to participate:   Visit http://vvv-gaming.com/RLRegister, follow instructions on how to sign up and then join our TeamSpeak server at least 5 minutes before starting time!  You will have to perform these steps for each game night that you participate in.   - Participating alone: After filling out the forum above you will be in a free-agent pool available to fill any spot's teams may need. Check-ins will be 15-30 minutes before the start time so we can get everyone organized. A team may contact you to play with them right before the event starts.   - Participating with a team: After filling out the form above, you will have secured your spot in the tournament (Provided you connect to our TeamSpeak server at least 15-30 minutes prior to the event starting). If you are seeking a third player of the evening, you can view out Free Agent list located here: http://vvv-gaming.com/RLRegister and contact them to be apart of your team. Should you not acquire a third team member on you own, please show up on TeamSpeak at least 30 minutes prior to the event starting and we will assign you a third team member if one is available for the duration of the night.   Note: A channel will be created specifically for your team under your team name that will be for your use throughout the evening.  Should a channel not be created upon you joining TeamSpeak, contact one of the event administrators and they will create the channel for you. Show/hide     Supersonic Duo When: Every Saturday night starting at 9:00 PM EST (6:00 PM PST) Where: Our TeamSpeak server (info here) Format: 2v2 - Double Elimination Tournament, Best out of 3 games, Pre-made teams   How to participate:   - Participating alone: After filling out the forum above you will be in a free-agent pool available to fill any spot's teams may need. Check-ins will be 15-30 minutes before the start time so we can get everyone organized. A team may contact you to play with them right before the event starts.   - Participating with a team: After filling out the form above, you will have secured your spot in the tournament (Provided you connect to our TeamSpeak server at least 15-30 minutes prior to the event starting). If you are seeking a third player of the evening, you can view out Free Agent list located here: http://vvv-gaming.com/RLRegister and contact them to be apart of your team. Should you not acquire a third team member on you own, please show up on TeamSpeak at least 30 minutes prior to the event starting and we will assign you a third team member if one is available for the duration of the night.   Note: A channel will be created specifically for your team under your team name that will be for your use throughout the evening.  Should a channel not be created upon you joining TeamSpeak, contact one of the event administrators and they will create the channel for you.     Show/hide     Playing Games and Reporting Results: A tournament bracket will be created and can be accessed via http://www.vvv-gaming.com/RLBracket.  (Note this link will take you to an external website that we use for hosting brackets and also this link will be kept up to date with the current active event).  For all events above, the Admin will announce via TeamSpeak when the event has started.  Once this happens you should contact the opposing team and host a private game among yourselves and play your best out of three matches.  After you complete playing your match, one player from your team needs to report your score to the Admin.  To keep things clean, please save replays of games you win in case we need to refer to them to prove a winner.   Point System: You will receive points for your participation in each tournament.  These points will determine the top 8 teams, both from Showdown, top 16 teams from Duo, and top 24 players that will participate in the three season finale tournaments.  The first tournament will be hosted for the top 24 players based on the individual scores from Supersonic Draft event.  The second tournament will be hosted for the top 8 teams based on points earned during Supersonic Showdown nights. Keep in mind that participating in Supersonic Showdown event will earn Team Points, participating alone earns you no points. Finally, the top 16 teams from the Supersonic Duo nights will compete in their own finale tournament!   Breakdown: 2 points for participating 2 points for every match won in the Winner's Bracket 1 point for every match won in the Loser's Bracket 2 additional points for placing 4th 4 additional points for placing 3rd 6 additional points for placing 2nd 10 additional points for placing 1st   To stay up to date on everything we do you can: Join out steam group: http://steamcommunity.com/groups/vVvGamingRL Join the discussions on our forum: http://www.vvv-gaming.com/forum/   Want to help us with the Supersonic Series? Check out our available jobs page at: http://www.vvv-gaming.com/jobs/rocket-league/   Current open positions: Shout casters Stream Coordinators Tournament Admins   If you have a question, just reach out to one of our event administrators via private messages on vVv Forum.   Event Administrators: vVv Saturn, vVv Tyty, vVv Cherp, ShiroSan   For more information on vVv Gaming and staying up to date with events that we host across various games, visit our Website at http://vVv-Gaming.com or you can follow us on twitter @vVv_Gaming.
Sign in to follow this  
Followers 0
8Bit

Ultimate Marvel vs. Capcom 3 Changelog

3 posts in this topic

Marvel Side

Captain America

- Can double jump.

- Charging Star causes untechable knockdown.

- Charging Star causes horizontal knockback.

- M. and H. versions of Charging Star cause less damage.

- Opponent’s untechable time after a Shield Slash has been decreased.

- L. Shield Slash can OTG.

- Added some invicibility time to his Backflip.

- Reduced opponents knockdown time after a Hyper Charging Star.

- Damage for assists γ and β have been increased.

- Number of hits in Hyper Charging Star can be increased through rapid buttons presses.

Deadpool

- Ground normal moves can be canceled by his taunt.

- Mad Wheel cannot be canceled.

- Opponent down time after a throw has been increased.

- H.Ninja Gift floats lower.

- H.Ninja Gift causes longer opponent incapacitation.

- Incapacitation time from H. Ninja Gift decreases with combo length.

- Chimichangas!! can be activated from Quick Work.

- Special attacks can be canceled with a Teleport.

- Number of hits in Happy-Happy Trigger (ground and air ver.) can be increased through rapid button presses.

Dormammu

- Ground chains can go up to 3 hits.

- L. attacks cause greater push back.

- Dark Matter can be canceled.

- Flame Carpet will disappear if Dormammu is hit.

- Normal throw causes untechable knockdown.

- Dark Spell and Liberation can be performed in the air.

- Liberation (2 red, 1 blue) is guaranteed to activate (active from 1st frame).

- Liberation (2 red, 1 blue) causes untechable knockdown.

- Liberation (2 red, 1 blue) rocks come out slower.

- Liberation (2 red, 1 blue) rock damage has been increased.

- Liberation (2 blue, 1 red) is guaranteed to activate (active from 1st frame).

- Number of hits in Chaotic Flame can be increased through rapid button presses.

Doctor Doom

- j.H. startup reduced, hit box enlarged.

- j.S. causes untechable knockdown.

- Total frames for j.Photon Shot have been reduced.

- Number of hits in Photon Array (ground and air ver.) can be increased through rapid button presses.

- Number of hits in Doom’s Time can be increased through rapid button presses.

Hulk

- Added new move “Incredible Punch.”

- “Incredible Punch” can be chained into from a variety of L. and M. attacks.

- Gamma Charge given higher hit priority.

- Gamma Charge now has super armor.

- Gamma Charge Second floats higher.

- Anti-air Gamma Charge Second M causes wall bounce.

- Decreased time needed to charge for Gamma Wave.

- Increased damage for Gamma Tornado.

Iron Man

- Adjusted his air dash properties (start up is slower, but speed is faster).

- Removed double jump, jump attacks can be canceled with air dash.

- cr. H. can be canceled.

- Increased opponent’s untechable time after a cr.H. hit.

- Increased hit box size of H. and j.S.

- Reduced minimum damage scaling on his normal attacks.

- Increased minimum damage scaling on his special attacks.

- Commands input during a Repulsor Blast are fixed on the direction he is facing

- Repulsor Spread command changed to pressing H. after Repulsor Blast.

- Repulsor Spread causes untechable knockdown.

- Smart Bomb damage increased.

- Decreased untechable time for opponents after a Smart Bomb hit.

- Total frames for a ground Smart Bomb have been decreased.

- Total frames for Flight are faster.

- Number of hits in Proton Cannon (ground and air ver.) can be increased through rapid buttons presses.

- Number of hits in Iron Avenger can be increased through rapid buttons presses.

Magneto

- Aerial forward tri-dash speed decreased slightly.

- H. no longer causes untechable knockdown.

- Total frames for L. and M. Electromagnetic Disruptor have been increased.

- Reduced opponent block stun from Electromagnetic Disruptor.

- Added new moves “Fatal Attraction,” “Repulsion,” and “Reverse Polarity.”

- Removed invincibility from Magnetic Tempest.

- Number of hits in Magnetic Tempest (ground and air ver.) can be increased through rapid button presses.

- Number of hits in Gravity Squeeze can be increased through rapid button presses.

MODOK

- Jump attacks can be canceled by air dashes.

- Number of hits in Killer Illumination can be increased through rapid button presses.

Phoenix

- Health changed to 375,000.

- cr.M. range has been decreased slightly.

- TK Shot will disappear if Phoenix is hit.

- Phoenix is unable to perform additional actions after an Air TK Shot.

- TK Trap will disappear if Phoenix is hit.

Sentinel

- Health changed to 900,000.

- Changed S. Launcher properties from Hyper Armor to Super Armor.

- Opponent’s untechable time after a Rocket Punch has been decreased.

- Push back from blocking Assist α from behind has been reversed.

- Number of hits in Plasma Storm can be increased through rapid button presses.

She-Hulk

- Changed to be a heavier character.

- cr.L. cannot be rapid fire canceled into itself.

- Reduced movement distance of cr.H. (slide).

- Added new move “Savage Swing”.

- If no commands are input for a moment after Runner’s Start, a Chariot with super armor properties can be activated.

- Torpedo from Runner’s Start transitions faster.

- Clothesline from Runner’s Start transitions faster.

- Opponent flies off further after being hit by Torpedo.

- Hitting an airborne opponent with Clothesline causes a wall bounce.

- Emerald Cannon causes you to move forward.

- Number of hits in Taking out the Trash can be increased through rotating the joystick.

Shuma-Gorath

- j.S. is now untechable, removed OTG property.

- For normal throws, not only health but Hyper Combo gauge is absorbed as well (decreases the opponent’s and adds it to the player’s side)

- Devitalization comes out faster.

- Number of hits in Chaos Dimension can be increased through rapid button presses.

- Number of hits in Hyper Mystic Smash can be increased through rapid button presses.

Spider-man

- Web Glide speed has been increased.

- Web Glide can OTG.

- Web Swing, Spider Sting, Web Ball can be canceled into Web Glide.

- Can activate air Web Swing from ground Web Swing.

- Web Throw is subject to damage scaling.

- The total frames for Crawler Assault have been decreased.

- Crawler Assalt causes untechable knockdown.

- Ultimate Web Throw attack direction has been changed to the side.

- Number of hits in Crawler Assault can be increased through rapid button presses.

- Number of hits in Ultimate Web Throw can be increased through rotating the joystick.

Storm

- Added new moves “Fair Wind” and “Foul Wind.”

- Number of hits in Lightning Storm (ground and air ver.) can be increased through rapid button presses.

- Number of hits in Hail Storm (ground and air ver.) can be increased through rapid button presses.

- Number of hits in Elemental Rage can be increased through rapid button presses.

Super-Skrull

- Stone Dunk hit box has been increased.

- Orbital Grudge floats higher.

- Obrital Grudge super armor activates faster.

- Meteor Smash can be activated in the air.

- Death Penalty automatically brings you over the opponent.

- Number of hits in Inferno (ground and air ver.) can be increased through rapid button presses.

Taskmaster

- j.H. floats higher.

- Decreased minimum damage scaling on his normal attacks.

- Web Swing can be canceled.

- Charging Star causes opponent to fly to the side.

- Charging Star floats lower.

- Damage for Aim Master decreased.

- H. Aim Master floats lower.

- j.H. Aim Master floats lower.

- Added new move “Sting Master”.

- Decreased minimum damage scaling on his Hyper Combos.

- Legion Arrow damage will properly scale in combos (total damage remains the same when used by itself).

- Number of hits in Legion Arrow (ground and air ver.) can be increased through rapid button presses.

Thor

- Reduced push back for M.

- Hit boxes of L., j.L., Mighty Spark (before the beam comes out), and Mighty Smash have been enlarged slightly.

- Increased minimum damage scaling on his normal attacks.

- Increased minimum damage scaling on his special attacks.

- Opponent’s untechable time after Mighty Spark has been increased.

- Less time is needed to fully charge H. Mighty Smash.

- Total frames for Mighty Strike have been reduced.

- Less time is needed to fully charge Mighty Strike.

- Active throw frames of Mighty Hurricane have been increased for all strengths.

- Mighty Punish is invincible from the 1st frame.

- Increased advantage time of Mighty Punish.

- Active throw frames of Mighty Punish have been increased.

- Number of hits in Mighty Tornado (ground and air ver.) can be increased through rapid button presses.

Wolverine

- Dive Kick and j.L. hit box sizes have been reduced.

- Berserker Slash invincibility has been removed.

- Added new move “Berserker Rage” (formerly known as “Swiss Cheese”)

- Berserker Charge command input priority changed to the lowest among Hyper Combos.

- Number of hits in Berserker Barrage X can be increased through rapid buttons presses.

- Number of hits in Fatal Claw (ground and air ver.) can be increased through rapid buttons presses.

- Number of hits in Weapon X can be increased through rapid buttons presses.

X-23

- Mid-air special attacks can be canceled into Talon Attack.

- Crescent Scythe floats higher.

- Decreased untechable time for opponents after a Crescent Scythe hit.

- Rage Trigger causes opponent to fly further to the side.

- Number of hits in Rage Trigger can be increased through rapid buttons presses.

Capcom Side

Viewtiful Joe

- Reduced hittable area when in the air.

- Increased priority of j.S.

- Slightly increased range of ground normal throws.

- Reduced total frames of Shocking Pink.

- Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.

- Added new move “V-Dodge”

- Air Desperado can OTG.

- Additional hits can be added to Mach Speed through rapid buttons presses.

Arthur

- Health increased to 850,000.

- Changed falling speed of j.S.

- j.S can OTG.

- Added starup invincibility to Heavenly Slash.

- Increased untechable time for first hit of Hellbound Slash.

- Additional hits can be added to Goddess’ Bracelet through rapid buttons presses.

Amaterasu

- Decreased hit stun time on all normal attacks (L,M,H).

- Decreased hit box size of M, cr.M.

- Increased active frames of cr.M.

- Stance change is possible in mid-air.

- Increased active frames of charged Thunder Edge.

- Sword portion of Glaive Chop causes knockdown.

- Decreased untechable time of Assist β (Cold Star).

- Additional hits can be added to Divine Instruments through rapid button presses.

C.Viper

- Increased feint input timing slightly for L and M versions of Thunder Knuckle.

- Slightly decreased forward moving range of Thunder Knuckle M.

- Untechable time from Thunder Knuckle H decreases with combo length.

- Added new move “Optic Laser”

Wesker

- Health decreased to 1,000,000.

- Damage and speed increase as his sunglasses get damaged.

- Decreased startup of j.M.

- Decreased float of Samurai Edge (Horizontal Fire).

- Adjusted untechable time for all versions of Samurai Edge.

- Phantom Move can be performed after Cobra Strike.

- Decreased attack startup time of Jaguar Dash and increased active frames.

- Increased damage of Jaguar Kick.

- Increased hit box of Tiger Uppercut L and M.

- Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.

- Increased invincibility frame startup of Rhino Charge.

- Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.

- Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.

Chris

- Can act immediately after a dash.

- Increased float of cr.H.

- Decreased startup of j.S and increased active frames.

- Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.

- Minimum damage scaling on special attacks has been increased.

- Increased active frames of Shot Gun.

- Decreaed damage of Shot Gun.

- Decreased untechable time of first hit of Combination Punch H.

- Decreased gap of Prone Shot.

- Machinegun portion of Sweep Combo can OTG.

Jill

- All attacks float a little higher.

- Slightly decreased forward moving range of cr.M.

- Slightly reduced hit box sizes of all jumping attacks.

Spencer

- Increased movement speed of Zip Line.

- Spencer will float higher during Zip Kick.

- Slightly decreased initial startup of Armor Piercer.

- Added new move “Bionic Bomber.”

Zero

- Health increased to 830,000.

- Decreased hit stun time on all normal attacks (L,M,H).

- Slightly increased horizontal air knockback from Shippuga.

- Applied limit on number of air Hyper Zero Blaster that can be performed in one jump.

- Can cancel moves into Max Hyper Zero Blaster (except for Hyper Combos).

- Max Hyper Zero Blaster no longer causes untechable knockdown.

- Ground recovery time increased after Sentsuizan.

- Changed angle of Sentsuizan H.

- Raikousen will go behind an opponent in the corner.

Dante

- Increased knockback for all moves.

- Adjusted hit stun time and float heights for all moves.

- Decreased minimum damage scaling on normal and special attacks.

- Decreased hitbox size of L and M.

- Lowered float of Clay Pigeon.

- Decreased cancel time during startup of Bold Move.

- Commands that were performed through repetitve joystick motions can now be done with a single additional button press.

- Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.

- Decreased damage of Volcano-Beehive.

- Slightly increased horizontal knockback from Beehive.

- During Devil Trigger, Dante can now triple jump and double air dash.

- Additional hits can be added to Million Dollars through rapid buttons presses.

Trish

- Chain combo M -> cr.M -> cr.H or H is now possible.

- Can perform Trick “Hopscotch,” Trick “Peekaboo,” and Round-Trip only once per jump.

- Decreased total frames of Air Raid.

- Air Maximum Voltage can OTG.

- Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.

Tron

- j.H causes greater knockback.

- Increased down time from a normal throw.

- Gustaff Fire is cancelable.

- Increased jump cancel time of Gustaff Fire.

- Untechable time from rock pickup part of Bandit Boulder decreases with combo length.

- Can cancel after throwing the rocks in Bandit Boulder.

- Increased minimum damage scaling of special attacks.

- Servbot Launcher (all versions) can be rapid fire up to three times in a row.

- Lowered float of ground Bonne Strike.

- Untechable time from Air Bonne Strike decreases with combo length.

- Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.

- Removed invincibility from Assist β (Gustaff Fire).

- Additional hits can be added to Servbot Surprise through rapid buttons presses.

- Additional hits can be added to Shakedown Mixer through rapid joystick rotations.

Haggar

- cr.H causes knockdown.

- cr.H can OTG.

- cr.H cannot be canceled.

- Falls faster after an air throw.

- Decreased initial startup invincibility of Assist α (Double Lariat).

- Assist α (Double Lariat) no longer causes untechable knockdown.

- Added invincibility to Rapid Fire Fist.

- Additional hits can be added to Rapid Fire Fist through rapid buttons presses.

- Additional hits can be added to Final Haggar Buster through rapid joystick rotations.

Felicia

- Untechable time from Toy Touch decreases with combo length.

- Rolling Buckler no longer automatically tracks towards the opponent.

- Delta Kick can be done in the air.

- Third hit of Air Delta Kick causes ground bounce.

- Decreased total frames of Sand Splash (all versions).

- Sand Splash can OTG.

- Decreased total frames of Kitty’s Helper.

- Additional hits can be added to Dancing Flash through rapid buttons presses.

- Additional hits can be added to Please Help Me through rapid buttons presses.

Morrigan

- j.H, j.S priority has been slightly increased.

- Increased frame advantage after all her throws.

- Increased damage of Soul Fist.

- Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.

- Added new move “Soul Drain.”

- Decreased total frames for Flight.

- Additional hits can be added to Finishing Shower through rapid buttons presses.

Ryu

- Can act immediately after a dash.

- Minimum damage scaling on normal attacks has been increased.

- Collarbone Breaker can be canceled.

- Added new moves “Ren Hadoken,” “Baku Hadoken,” “Hado Shoryuken.”

- Added new move “Hado Kakusei.”

- During Hado Kakusei, Shinku Hadoken becomes “Shin Hadoken,” and Shinku Tatsumaki Senpukyaku becomes “Shin Tatsumaki Senpukyaku.”

- Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid buttons presses.

- Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid buttons presses.

Lei Lei / Hsien-ko

- Reduced startup of cr.M and decreased active frames.

- Jump attacks cause slightly less float.

- Rantetsu can chain combo into Edoga.

- Increased untechable time from Edoga.

- Increased variety of items Lei Lei can throw during Anki Hou.

- Additional hits can be added to Tenrai Ha through rapid buttons presses.

Akuma

- Health decreased to 750,000.

- Decreased priority of Tatsumaki Zankukyaku.

- Increased horizontal knockback range of Tatsumaki Zankukyaku.

- Hyakkishu can be done in the air.

- Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.

- Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses.

- Additional hits can be added to Raging Demon through rapid buttons presses.

Chun-Li

- M, cr.M can be jump canceled.

- Yosokyaku can OTG.

- Slightly increased priority of Hyakuretsukyaku.

- Adjusted so Kikoanken is easier to perform.

- Decreased startup of Tenshokyaku.

- Increased untechable time from last hit of Tenshokyaku.

- Can act after an Air Tenshokyaku.

- Lowered arc of Air Tenshokyaku L.

- Added new move “EX Spinning Bird Kick.”

- Additional hits can be added to Kikosho through rapid buttons presses.

I wish Tron doesn't get too nerfed :(

Also lol @ Deadpool's attacks cancelled into taunt

Share this post


Link to post
Share on other sites

Dr. Doom is awesome, and Tron sucks a lot. I'm switching Tron to Phoenix Wright in my team.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0