Posted 21 April 2011 - 02:26 PM
Got to play some VIP beta, too.
Just my thoughts on everything:
The Lancer could definitely use a bit of a damage reduction, same with the Hammerburst. As much as I like the Retro Lancer, it's pretty overpowered at short range and it will most likely slow down any competitive game since, in the right hands, you can shut down practically any kind of push with a hipfired retro. As for the DBS, yeah it's power is ridiculous, but it has a lot of cons considering it only has four shots, terrible range, and the worst reload time in the game. For Execution, it might as well be banned because dieing is extremely important, but it could be legal if TDM is used over Execution, though maybe to balance it out only one person per team is allowed to use it?
However, just to be safe, the standard Lancer/Gnasher combo should be fine for competitive play.
All the maps are amazing, and I agree with Jason, Old Town is my favorite of them all. It has a lot of character, promotes active, fast gameplay, and changes it up a bit by being more open and having a lot of routes to use. It almost feels like the new Gridlock, albeit a tad bigger. I love the spawns, overall the map is great. It can easily be used competitively, and I agree with Thrashball and Checkout being competitive as well. Checkout is a great map, tons of cover to move about, spawns are good, everything is great. Thrashball is good too, save for the set-back spawns. However, I like the momentum-based pace of the map, with each team trying to control the top or the area down in the middle once the scoreboard goes down. And, IMO, the scoreboard isn't a problem at all. The map even warns you when the cord is about to snap. It's perfectly fine.
Trenches, too, is the only one I'm a bit iffy on. It's not the sandstorm that bothers me (I mean, it lasts for like only a few moments), but just the layout of the map seems somewhat awkward. I like it, but not for competitive play if we can help it.
The mantle kick is amazing, it was definitely a great idea. On the offensive side, it's a great anti-camping tactic, promotes fast gameplay, and rewards someone for being offensive. On the side of being in cover, when someone is moving towards you, just back up. Not that hard. Punish them for over-committing. Also, the 8-way roll is awesome. Makes moving around the map and dodging oncoming fire that much easier.
Overall, I really like the beta and I can't see nothing but good coming from the release and hopefully the competitive scene. Not gonna comment on TDM since I don't wanna get into that, but for now I like it, just hopefully the spawn issue gets fixed. Great job with the show guys, hopefully I get to play some beta with all of you!
vVv SugarBear (24 January 2012 - 12:39 PM)
: @Rapture if you make GM by 2013 I will pay for your copy of SC2