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The Price of Progress #3: The Flynn Effect In order for our attitude about class optimization that we discussed last Thursday to be successfully digitized, we need to dig deep into the chemistry and synergy between particular skills and classes in given engagements. Having covered our previous talk about working ourselves into the mentality of "Don't settle for less than what we do best", that leaves us with is the rubix cube that will never be perfect, the abbacus that will never align, and the indefinite, polymorphic forumula that will ultimately lead to success or failure in the Guild Wars 2 world, choice. Biodigital jazz, man. In the end, this theory we will be concocting is useless without the skill and communication required to execute it, but we'll leave that to time and the future professionals meddling with it, and throw caution to the wind in order to brew the most divalent of builds. There's that word again.. Heavy. Let us begin by discussing the intial core of our team, which we'll call "The Users" for the sake of irony and variety, consisting of a Warrior, Guardian, Elementalist, Mesmer, and Thief. We find our initial tank and spank engine that every team needs in our Guardian/Warrior mixture, giving us both a sense of pressure and defensive fallback if necessary depending on the role of the guardian. Our overall map control and burst will be generated by our hitsquad, consisting of the remaining three, Elementalist, Mesmer, and Thief. While The Users will be splitting up in their own individual groups throughout the match to accomplish certain tasks, in order to reach that point you need to get ahead in the early game with a consistent, deadly and accurate to the milisecond complilation of ultimates that will result in your group getting the potential all-kill they need to secure the high ground point on the map. In order to accomplish this goal, builds must be synergized to not only work well individually, but with the team fight in mind as well. We'll call this, "The Flynn Effect". Are you ready? Say you're a Thief, and your main goal is to make someone panic into wasting their heal or all of their endurance, into a Signet of Shadows, and subsequent Caltrops or Needle trap + Thieves Guild. Now let's take that and apply it on a larger scale in the context of a team fight. We see an opening, and the signet claims its first victim. When this occurs, a few things need to happen in rapid succession. Thief uses Death blossom over target causing bleed, upon landing drop caltrops/needle trap to keep them cc'd if the Signet wears off before another teammate can capitalize. Elementalist picks a side it's comfortable with, and uses Burning Speed to get into position for a Tornado ultimate. Warrior throws bolo's right before the Signet immo wears off, into Bulls Charge, followed up with a quick step behind the immo'd target into a Stomp to send the opposing team trying to recover from the Tornado to the ground, most likely landing them on or at the base of the stairs. Guardian teleport strike on top of the immo'd opponent, dropping Sanctuary and Purging Flames upon completion of the teleport. Thief makes a well mannered call to some old chums that know people that knew some people, and the immo'd target dies. Ways to nullify an opening strategy like this : Stun/immo lock on Elementalist before tornado can be put into position, but it would require the other team to know exactly what's happening at the start. The time between burning speed from start to finish and Tornado being cast is about 0.75 seconds, and thus would require your cursor or tab target to be on top of the Elementalist from the start of the dash. Well timed Moa Bird onto Elementalist or Warrior at the beginning of the engagement, or when your team is regrouping from a Stomp to come back up the stairs leaving the opposing team without a tank. Direct mirror, i.e being Stomped or Tornadoed before the rest of your team can get in position on the capture point. When theory crafting situations like these, try to stay practical and in the realm of remotely realistic, as becoming too conditional with statements and timings detracts from your ability to execute. For instance, when certain events are tied to one another, it becomes a matter of sequence and availability of cooldowns rather then standing at a specific point in space in order to achieve a goal. When I say for an Elementalist to move towards a flank of their choosing in order to disperse the team with their tornado ultimate, that leaves the Elementalist with the ability to choose when and where, but gives a rigid detail as to how to accomplish the goal. Leave things open ended and able to be chosen by the user, but rough strategy must be compiled. While this may seem like an ear full and an unrealistic amount of things to be happening concurrently in a single engagement, it will become a standard of competitive play with severe emphasis on the construction of cohesive and parabolic builds that are designed to climax at a certain point in the fight. I assure you I'm out of KY jelly. After these collapses occur and a kill is guaranteed, your positioning should secure the objective, and if the other team is smart they'll cut losses and head back to the middle of the map, handing you the temporary two to one on capture points. However in regular ladder play there is a solid chance that the enemy squad will give less than a single damn, and continue to push into a severely shattered attempt at a 4v5, giving you free control of Svanir or the high ground in the event that we're playing on Clocktower. Execution means nothing if you have nothing to execute. Converse with your squad, mesh your builds, and make sure a win is not left to chance. As always I hope for your feedback on the theories and issues discussed, and until next time, fight for the user. - vVv Rinzler Comment Question of the Week: What are your favorite builds emerging from the Beta and stress test weekends? Open Beta : Stress test : @vVvRinzler Last weeks blog: http://www.vvv-gamin...s-optimization/
vVv Brock posted a topic in News & AnnouncementsvVv Gaming continues its success in rhythm gaming tournaments at the start of 2012! vVv Paradise has secured another tournament win at Project: Storm Surge in Orlando, Florida! Additionally, vVv Acai28 has taken gold at the Rockage event in San Jose! vVv Paradise wins the Guitar Hero tournament at Project: Storm Surge 2012! Hosted during a local fighting game tournament, rhythm gaming community member SteveMightSay worked in conjunction with Guitar Hero Eric to bring rhythm gaming tournaments to the Orlando area. With tons of swag, free games, shirts, and more on the line, vVv Paradise swept through the Guitar Hero tournament without dropping a single song. Paradise took the tournament home after a 700,000+ score run of Sudden Death by Megadeth in the finals. Congratulations to Paradise on his victory! Guitar Hero finalists from Project: Storm Surge: vVv Paradise (left) and XXR (right). Tournament host @stevemightsay in middle. Just one day later, Ciji "StarSlay3r" Thorton hosted another Guitar Hero event on the other side of the country in San Jose, California. The reigning WCG Grand Final champion Alec "vVv Acai28" Castillo made the journey from Los Angeles to compete in the tournament. While competition was fierce, Alec rocked his way through the tournament while acing the hardest Warriors of Rock songs in the process. With this win, vVv Gaming has taken first in all three major Guitar Hero tournaments of 2012 so far! Congratulations to vVv Acai for the win! vVv Acai28, winner of the Rockage Guitar Hero tournament, accepting his prizes. We look forward to more Guitar Hero tournaments as the year progresses! Congratulations to our rhythm gaming division on an awesome weekend and two great wins!
Name:Hayden 'Lazzo' Lazarus Age (minimum 16):15 (I'v had to prove myself to other gamers so let me prove that my age doesn't matter when it comes to talent.) Gamertags (for all systems you own):xbox: (TiguuR) Steam(pc):hayden14411 Do you have access to a computer and e-mail on a daily basis?:i check my emails on a daily basis. What are your screen names (all that apply)? (AIM, MSN, Skype, Steam, Xfire):MSN:Hayden.firstname.lastname@example.org / Skype:Haydeennnn. / Steam : hayden14411 Link to your Twitter page (twitter required):https://twitter.com/haayyddeenn Link to your Google+ or Facebook page (at least one required):http://www.facebook.com/Hayden.Lazarus How frequently do you use Facebook, Twitter, Digg and/or Google+?:i'v recently registered for twitter and am on once every 2 days but i check my facebook every day. How did you hear about vVv Gaming? Were you referred to the site? If so, by whom?: A friend Ryan also known as Ryaab who has also put in an application referred me to you. Who do you know currently in vVv Gaming? How do you know them?: I Briefly talked to vVv Bizkit and am on his xbox live friends list. Why are you interested in joining vVv Gaming?: Because i see how your community is like a family, looking through posts made about people winning competitions and members congratulating them shows how you all are social and family but also professional which is what i look for. Adding value is an important aspect of being in vVv Gaming. How will you, personally, add value? well i can bring my full seriousness when it comes to the community, i will regularly post on twitter, facebook and being a DI watcher i will also comment and share videos,achievements and up and coming events with the followers and fans and also discuss with other vVv members, i will also my bring my sportsmanship qualities, unlike other gamers i don't get angry or upset when im beaten, i learn and adapt which is how i got to the level of skill im on and like Kim Schmitz once said 'Don't hate me because i beat you, respect me because i teach you'.I will naturally bring my full cooperation and respect to my peer's. im a nice guy and i intend on showing that to everyone no matter the situation or outcome. Are you familiar with vVv's Geek to Me articles and Losers Bracket Podcast? If so, what are some of your favorites and why? im familiar with the Losers Bracket and i can't say which is my favorite, after watching a few episodes before applying i got from the videos, the professionalism and also social side from all video's. For instance all talking friendly and talking about gaming and gaming events in general. How long have you been playing video games?: i'v been playing since i was 5 starting off with the nintendo 64. How many hours per week do you devote to gaming? When i get home from school i put 3-4 hours on weekdays and anywhere from 6-10 hours on holidays. so around 45+ hours. What’s the hardest game you’ve ever beaten?:playing medal of honor:rising sun on ps2 on hard, staying up really late just trying to finish one level and when i finished the game i felt like a god What games coming out are you looking forward to play and why?:there aren't any games coming out but i am looking for to modern warfare 3 DLC so i can get a new view on mw3 and get a bit of flavor and spice in the game and only enjoy it more. What are your hobbies and interests outside of gaming?:longboarding,basketball and rugby (Australian sport ) Where do you see yourself next year at this time?: hopefully thriving happily in vVv's community. What kind of competitive tournament experience do you have? i'v done many low profile lans in my general area. Have you attended any national events (MLG, WCG, CPL)? No, but its been a child hood dream to go to a WCG tournament. How long have you been playing competitively? i'v been attended many low profile lans for 8 years. What was your best competitive moment? What was your worst? I was at a public lan at an electronics store with some friends and i 3v1 clutched a game of Search and Destroy on Call of Duty 4 and in that same lan we lost one of the rounds with all of us dead and none of them pretty much due to lack of direction and planning which i have developed tirelessly since then. What do you hope to achieve, competitively?: to have many accomplishments under my belt and be representing vVv all over the world and to be a teacher to others to want to enter the gaming trade. What was your toughest competition?: i have forgotten the name but me and a friend went to a Perfect dark tournament in 2007 and it was first to 10 rounds, and we were losing 4 rounds to 8 rounds and we came back to win 9 rounds to 10. How do you see vVv Gaming adding value to you? if i were to enter into vVv i would strive for perfectionism, as i said it's been a childhood dream of mine to go to a WCG tournament and living in Australia the chance of me being able to travel inter-nationally to go to gaming tournaments and also within Australia’s borders gets me very excited, not to mention i would be very fluent in the future of vVv and in the community itself. P.s my photo is on my profile and it's me on the left with my older brother. i'd also like to mention i look and sound a lot older then i am, being in the industry for many years, as long as you go about things professionally and maturely age doesn't come into question
1.How long has this roster been playing together? A) Since January 2011 so coming close to 8 month's now 2.Where do the players live in relation to one another? A) Clutch live's in Sydney, Swikz from NewCastle , AussieTrigga in Melbourne and DeadZone lives in Brisbane all from Australia . And Deadly come's from Christchurch,New Zealand so there is quite alot of distance between us all. 3.What are your team’s accomplishments? With this exact roster? Links? If this exact roster has not accomplished anything, please list each player's accomplishments with supporting links. As of lack of Tournament's in Australia for GoW2 at the time . This team has not had that chance to go into a tournament together with the line-up we currently have , But Clutch , Deadly and AussieTrigga where in the same team at the time of the Cybergamer 4v4 Tournament. *Clutch , Deadly and AussieTrigga 2nd Cybergamer 4v4 Tournament http://www.cybergame...Dreamz-no-Evil/ From this link you can see the line-up of both team's and infomation about the tournament. At the time we are under the Name Dreamz no Evil http://www.cybergame.../tournament/55/ From this link you can see the bracket's and they journey that we took. *Swikz 1st Cybergamer 4v4 Tournament http://www.cybergame...Dreamz-no-Evil/ From this link you can see the line-up of both team's and infomation about the tournament. At the time Swikz was in the team Team Legacy http://www.cybergame.../tournament/55/ From this link you can see the bracket's and how Swikz team did (Swikz was under the name Darkstar at the time) *Deadzone He is a new recruit to the team of Genocide and has showen alot of potential but as of yet has not had any big achievment's in Tournament's. 4.What are your team's latest tournament results? Please provide support links and any links to supporting pictures. A)With this current line-up we do not have any result's. 5.What is the team's next event online? LAN? A) We are awaiting the release of Gears of War 3 at the moment . And as there is no LAN's or Online Tournament's at the moment as the game is yet to be released. With some financial help we would love nothing more than to attend LAN's but regardless we will be playing in as much online tournament's as we can . We feel that it is essential to play in alot of these tournament's to practise stratagy's and build more team chemisty . Would also be good for alot of the player's to get a feel for big tournament's and playing under pressure. 6.If you've been sponsored before, who was your best sponsor? Why? A) This current team has yet to be sponsored. 7.Why are you no longer with them? A) We do not have a sponsor 8.What was your worst sponsor? Why? A) This current team has yet to be sponsored. 9.What do you hope to achieve with your team? A) With this team we want to take competitive to the next level and verse the best of the best . Our current goal's are to play in as many possible online tournament's and get our name out there as a team to be reckoned with. And most of all attend LAN's like WCG , ACL and possibly MLG and get the #1 spot that the team is so hungry for. 10.Who do you see as your toughest competition? A) In Australasia we feel that our toughest competition would be Team Legacy as they seem to be the only team that give's us a run for our money but is still very much beatable. In the world it would I have to imagine that all the pro team's that we would come up against in LAN's or online event's would be tough and we wouldn't take any of them lightly. 11.What is your expected finish at your next event? A) First , our team is extremly confident with the right support and overall practise we could win any tournament we participate in. 12.What do you hope to get out of vVv Gaming? A) Build friendship's with fellow gamer's and be part of a extremly nice and easy to like community. We want nothing more than to get our name out there and have a team like vVv Gaming backing us through our journey for the #1 spot. Overall the team want's to be part of the vVv community and represent them at big event's!. Also we would need the help of vVv Gaming to get our team's to the LAN Event's that are offered to us. The one reason we feel that we would not be able to achieve our goal's of being the best team GoW has to offer is money We would need some financial support to attend LAN's or possibly entry fee's into tournament's.