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  • Announcements

    • vVv Bagzli

      We have moved to Discord   08/04/2016

      There has been a strong desire among the community to migrate to Discord for quite some time. As of today, our community will be using Discord and as a result, we will no longer be actively using our TeamSpeak Server.  The TeamSpeak server will temporarily stay active to help inform all of our move to Discord. Within the next couple of months, it will be shut down completely.  For a quick invite to our new Discord server, you can click here.  
      For a full detailed guide visit http://www.vVv-Gaming.com/Discord
    • vVv Bagzli

      New Supersonic Series Start Time   10/17/2016

      We would like to thank everyone who participated in our recent survey regarding the start time of our tournaments.  After reviewing responses from the survey sent out to tournament participants we have decided to make changes to the start time of our events to try to better accommodate everyone.  Beginning on Monday, October 24th, all of our tournaments will start an hour earlier - at 8PM Eastern.  This means that registration will close at 7:30 EST, and that check-in starts at 7:30 EST and closes at 7:45 EST.

vVv Saturn

Administrator
  • Content count

    533
  • Joined

  • Last visited

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About vVv Saturn

  • Rank
    Forum VIP
  • Birthday 05/15/1996

Contact Methods

  • Twitter
    @vVv_Saturn
  • Facebook
    Sam Locke
  • Skype
    datree6

Profile Information

  • Full Name
    Sampson Locke
  • Gender
    Male
  • Location
    Seattle, Wa
  • Alias
    Sampson, Sam
  • Xbox Gamertag
    vVv S4TURN
  • Favorite Games
    HotS, Halo, CS:GO
  • Favorite Foods
    Pizza, Anything Mexican
  • Favorite Movies
    Act of Valor and American Sniper
  • Favorite Music
    Fall out Boy, New Politics, Imagine Dragons
  • Interests
    Volleyball, Music, Gaming!!!

Recent Profile Visitors

7,674 profile views
  1. Congratulations! You have received enough endorsements to earn a pre-interview! We will be covering every link in this thread during the interview, so READ THIS CAREFULLY! Please send me a forum pm with your availability over the next few days so that we can schedule the pre-interview (please note, I am in Australia currently, so specific times and days would help). A typical interview session lasts for approximately 30-45 minutes. Congrats! Come Prepared!
  2. Welcome!
  3. Great read Bagz. Your particularly long posts are always awesome to read. But I'm going to take your post one step further. I CHALLENGE current vVv members to reply with why they love being a member. I have always been an explorer. No MMO ever has a class that I can play for more than a day or two. vVv Gaming has been a home now three years. I've been a member for about two and a half years. Every time I get an idea, I try to make it happen. Whether it be failing to start new divisions (reference Nosgoth and Heroes of the Storm), threw my hand at managing the Social Media accounts (I think Medusa and Robz can understand) and attempting to lead the Supersonic Series. Every time I've convinced myself to jump at a new project, vVv Members have always been there for me. Mentoring me to learn best practices, giving me people to look up to (LordJerith and Paradise), and goals to aspire to live out. Consider this my experiment to find my talents, I know I'm good at something, but I haven't quite found it yet. Consider this post my gratitude to awesome people I've met along the way. LordJerith for your unrivaled honesty, you truly are someone I look up to as a role model. Rob, you didn't quit on me when I struggled with handling the social media accounts, for that I thank you. Medusa for kicking my ass in gear to put my very best in everything I did. And Bagzli, for pushing me to be the very best version of me, no amount of thank's can ever give back the amount of time, patience, and energy you've given me. For that, I call you all friends, family, and people to aspire to become. For the next few months, I know I will be inactive. However, when I return from my study abroad, expect a new Saturn. That is why I love vVv Gaming. That is why I am proud to be a vVv Member. And that is why vVv Gaming is the best fucking gaming community in the world.
  4. What he said, unfortunately, I was excited for the game. But Ubisoft never really has a community plan and it was a free for all for communities. A miscommunication on Reddit on my part (and an effort to fix it) made it no longer enjoyable/worth for me to pursue this.
  5. This thread hasn't been active since October xD. I think everyone realized "Oh yeah, finally a GoW for PC" turned into "Oh yeah, they made a GoW for Xbox and threw in a PC port because that's where everyone's at with no intention of taking it anywhere."
  6. that's interesting, I didn't know anything about the National Guard. Are there any skills you would like to develop through vVv? It could be something like learning to be more outgoing, or it could even be how to manage a project from idea to reality.
  7. Welcome! the Battle.net tag was in regards to Blizzard games, but no worries if you don't play them. When you say military stuff, what do you mean? Are you in the military?
  8. Greetings, I have mentioned this a few times, however, I will be studying abroad starting next Tuesday. I understand I will not be active based on the 14 hour timezone difference but by no means is this good-bye. I will miss you all and will try to be online to keep up with everybody when I can.
  9. A LOT of good games were on display this year. Plenty of quirky indie games that were good for a quick laugh or good to kill 20-30 minutes. Nintendo made their presence known with their Switch booth having playable versions of their VERY expected Zelda: Breath of the Wild (which was AMAZING). They also brought with them ARMS, Splatoon 2, "1, 2, Switch", and the new Bomberman. Zelda was just short of breathtaking. The 15 minute demo allowed some room to explore the beautiful scenery, but not much else. It felt a lot like Skyrim, an open world to explore, and some quests with an accompanying mini map to keep you on course. The transistion from tv screen to handheld was seamless and had very little impact on performance. The performance of this game weighed pretty heavy on my decision to want to buy the Switch or not, and Breath of the Wild did not disappoint. But don't plan on finishing any temples on the road. The Switch was reported to have a battery life of 3-6 hours depending on the game. Members of the Switch crew told me that while playing Breath of the Wild, don't expect anything more than two and a half hours. It was definitely worth the two hour wait to play it. ARMS, the new 2-player fighting game brings Wii-esque mechanics to the switch. Bagzli and I found ourselves throwing our controllers like drumsticks throwing punches at each other in a flurry of combos. It was confirmed to have 2-player online and split screen, but no confirmed single player offline mode (I'm thinking of a campaign mode similar to any Street Fighter). It nods to Pokken tournament, with the side sweeping camera motions in this 3D fighter, unlike traditional 2D stages. 1, 2, Switch was well, hilarious. Never have I thought that milking a cow could become a competition, but I am now convinced. This mini-game simulatior was hilarious to watch others play and even better to stare another grown man in the eyes as we both "milk" the joycon controllers. If you haven't heard of this, I'll just let the video explain. (It's a little longer, but it goes over every game included.) It has been a long time since I've touched a Bomberman game, but this arena multiplayer was fun to pick up and blow up your friends with. The developers, Konami represented the game, but refused to comment on a single player mode however the only playable version was a local multiplayer. The only confirmed aspect of the game was online multiplayer mode. Stepping away from the Nintendo Switch booth, there were more areas to check out, and more games to play. A cute puzzle platformer RiME was right next door. From Greybox and Tequila Works comes this adventure platformer filled with beautiful landscapes and intriguing puzzles (Bagzli couldn't solve the first one). This game refused to hold your hand in the basic mechanics and offered no help in the completion of puzzles and really forced you to look at the bigger picture rather than just what is in front of you, a refreshing change from hour long tutorials. After one of the more lengthy demos, my initial impressions are positive, 7/10. Beautiful artwork and challenging puzzles, but there was no sense of a plot. Why do I have to get to the next spot? Why can't I just enjoy the view from here? I hope to hear more about this game in the near future and learn more of the story elements. Now, probably the least expected games I would find myself to be excited about was this one. Dauntless, a co-op monster hunter game looked like absolute perfection. Beautiful landscapes and terrifying monsters were only half of the enjoyment. The monsters, referred to as Behemoths, forced all four players to work as a team to take down. After an unfortunate crash on Bagzli's computer, our squad had to attempt to take it down with only the three remaining. We were unsuccessful in our attempt, but it was well worth the effort. Phoenix Labs, the creators, were amazing to talk to. They were all passionate about games in the Action-RPG, Monster Hunter style games (of which they all played). Their mission is to bring that same experience of working with a team of friends to slay giant beasts. They confirmed dedicated servers will be online, that players will have their own customizable character (straying away from a class based system), and that players will be able to forge all of the in-game items (no comment on microtransactions). Overall, this was my PAX South must play, and I'm very glad I was able to play. Look forward to more news about community events and development updates. Oh yeah, did I mention this game was going to be free to play. My prediction is that the free to play model will include microtransactions for cosmetic items (skins, accessories, etc.) only, but even with that in mind sign up for future play tests now at: https://playdauntless.com/signup/ I give this game, demo and all a 9/10. Other than game demos I was finally able to strap into some VR and play around. I'm not completely sold on the $800 plus price tag, however, the games out already had me jumping, slicing, and crouching for dear life for what seemed like hours. Board game/tabletop game fans would be, to put it simply, overwhelmed. Rows of indie developers had tables to demo their games and shops to raise your level +1. I hope I was able to give those who couldn't join us at PAX SOUTH a good picture of what there was to do, and more importantly some expected games in 2017. To conclude PAX South is hard to do in a single sentence, but it was an amazing time to meet friends, play awesome games, and look to the future of what this passion can become. Current and former vVv family members at a post PAX dinner.
  10. Congratulations! After reviewing your application, posts, social media activity and reviewing feedback from staff and community, I am pleased to inform you that you have been selected for a panel-interview! We will be covering every link in this thread during the interview, so READ THIS CAREFULLY! Please send me a forum pm with your availability over the next few days so that we can schedule the pre-interview. A typical interview session lasts for approximately 1 - 2.5 hours Congrats! Come Prepared!
  11. No worries! <3 you're still loved
  12. Hey Saltie! Glad to see you're interested in becoming a member. Here's a couple resources to get you started:
  13. Unfortunately Saltie I cannot consider this endoresement. If you become a vVv Member you are then able to endorse applicants.
  14. I saw that!!! Holy moly i've been following this game for a while. I haven't had time today to look, but have they said how long the beta lasted?