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About 2x2

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  • Birthday 02/12/1995

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    Ling Gu
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    Sherman Oaks, CA
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    Rap/Hip-Hop, Liquid DnB, Chillstep
  1. 2x2

    2/18 - 2/19 PBE Notes Analysis & Discussion

    Here are some of my thoughts on the changes - mostly I only wrote about things that I highly disagreed with (quite a lot, no hard feelings) or wanted to offer my own opinion to give some food for thought. I'm assuming you are aware of some of the most recent updates, like removing the mana return on Ryze's Q, so I did not comment on those. Gragas: If they had gone through with completely removing the AD ratio on his Body Slam, it would be BRUTAL. Currently, he is allowed to max W second at no risk - but the nerf to E (and even the new, reduced ratios) force him to put at least an extra point into E to make sure it stays relevant - I can't see players giving up just how good W is, but either way, Gragas loses a ton of his current early game power. Also, it's extremely unfair for his ultimate ratio to ever go down to 0.6 or 0.65 (in fact, they rebuffed it to 0.9) because he only has two spells for damage - he NEEDS this extreme damage to be a threat. Kassadin: The reason that Kass isn't played as much in competitive play is because he's permabanned, not because he isn't picked - plenty of competitive players are more than willing to pick Kassadin and build teams around him if he's open. In addition, champions like Kha'Zix, Zed, and LeBlanc don't quite serve the same purpose in games as Kassadin does - sure, they might be "assassins," but they bring pressure through winning their lanes. No other champion in the game can go 0/0/0 or even a few deaths in the early game and put out exponentially more pressure than Kassadin. He roams harder and faster than any other champion and his mobility as an assassin is unmatched post-6. Competitively, he's often picked in order to force picks out of the enemy team - especially CC picks - and makes it a little easier for teams to deny champions. In essence, you are correct that Kassadin will remain godlike, but you are incorrect in believing that people would rather choose Kha'Zix, Zed, or LeBlanc if Kassadin is open - there is little to no contest (LeBlanc is arguable) among the assassins that Kassadin is king. Teemo: Buffed the ratio back up to 0.5 - will hurt less like a bitch, but I honestly don't care about the damage. The main problem currently is the duration of the shrooms is too long. Until Riot addresses that, Teemo will still be a top-tier pick. Aegis of the Legion: The reason that Aegis fell off competitively from 100% build rate is that 1) the build path for Aegis is weird now, 2) jungle meta shifted to assassin, 3) supports prioritize CDR over tank stats. In terms of cost-efficiency, it is EXTREMELY cost-efficient even without the HP/5 stat, as long as at least one other teammate is benefiting from the aura. In total, it gives your team 2.5 Negatron Cloaks (+20 MR per allied champion) - it's incredibly good if your team will group/teamfight early and much less good in compositions that focus on picks or splitpushing. It's much more dependent on what your team's game plan is, but I wouldn't consider it a luxury item at all - in fact, it's almost mandatory against certain champions/compositions like those that include LeBlanc. In these cases, your own tankiness won't have a purpose because you're not the one who will be focused. Ancient Coin: I feel like you're highly undervaluing the HP/5 sustain in exchange for 5HP/kill. The point was not relying on the HP/5 to "keep you alive," but it allowed you to play more aggressively more often - in case you lost a trade, you can sit back for a while to wait for HP regeneration. I'd consider this to be a straight-up nerf, especially in the case that you're losing lane (if you're being zoned, you won't get any HP benefit and you'll be forced to back more often if they're winning most of their trades). Boots of Mobility: It's extremely cheap now, which is a huge incentive to still pick up the item. In all other respects, it's a huge nerf to supports who used the movespeed to put out pressure in the lane and not lose anything even if they lost the enhanced move speed AND for junglers who used it to move through their jungle faster, move to lanes more quickly, and put out more gank pressure - though I suppose these benefits are exactly what Riot wanted to address. I'd like to experiment with them due to the cheap cost in exchange for the huge MS nerf, but I think the changes will relegate it to more specific playstyles (i.e. Lee Sin & Pantheon will likely still buy it, but Vi will be much less likely to do the same). Spellthief's Edge line: You're MASSIVELY undervaluing the benefit of an additional flat damage in the early game that procs on both spells AND autoattacks in exchange for -5 AP. Contrary to what you stated, the changes to this item immensely benefit poke-heavy supports, which is exactly what Riot intended to do with this item. Talisman is too strong in most cases to use either one of the other lines, but Frost Queen's Claim has amazing new active in addition to a huge range buff + giving cooldown reduction. For example, the item will be AMAZING on Lulu - since her autoattacks will pack additional damage from the Edge PLUS her passive. Honestly, Thresh is even a contender for the item since it will double-proc with his Flay's autoattack passive and Frost Queen's Claim will give him an unbelievable amount of CC. Several other supports can make extremely efficient use of the item, such as Sona, in addition to a buffed gold/10, so I feel like you're discounting the item much, much more than you should be. Sightstone / Ruby Crystal: The price is actually 50 extra gold for a 40HP gain, and the general inefficiency of the item still stands as an issue. I don't see how this makes it "more accessible" - until after you switch to a sweeper and need to upgrade it. Generally, Ruby Sightstone is no longer effective as a rush since you can place 2 with regular Sightstone and then utilize your trinket for the third ward - not really worth upgrading. Doran's Shield: Just to make this clear, Riot never nerfed it to 0HP/5 - the intial nerf was cutting it in half (source: http://community.pbe.leagueoflegends.com/c/gameplay/fbA0jHAe-dorans-shield) . The HP also was brought down to 80HP from 100HP, which makes it a little bit worse. The passive, of course, is still good, and these nerfs still don't give top laners a reason to start anything else - just allows damage to stick more easily.