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    • vVv Bagzli

      We have moved to Discord   08/04/2016

      There has been a strong desire among the community to migrate to Discord for quite some time. As of today, our community will be using Discord and as a result, we will no longer be actively using our TeamSpeak Server.  The TeamSpeak server will temporarily stay active to help inform all of our move to Discord. Within the next couple of months, it will be shut down completely.  For a quick invite to our new Discord server, you can click here.  
      For a full detailed guide visit http://www.vVv-Gaming.com/Discord
    • vVv Bagzli

      Supersonic Series Season 4!   09/25/2016

      Supersonic Series Season 4 starts on Monday, October 10th, 2016   vVv Gaming is proud to present the return of the Supersonic Series!  Unique game nights each week will allow teams and individual Rocketeers to bring their A game and level up their gaming skills!  Whether the goal is to improve teamwork, find suitable opponents, or just acquire valuable feedback on how to improve one’s gameplay, these events will accomplish just that!   Quick Facts: Supersonic Draft is every Monday at 7:30 PM EST. Supersonic Showdown is every Thursday at 7:30 PM EST. Supersonic Showdown will be factored into the RLC Power Rankings! Supersonic Showdown will be streamed, Supersonic Draft will not (unless we find more casters - interested? click here) Supersonic Series Rules & Regulations can be found by clicking here. To register for the tournaments visit www.vvv-gaming.com/rocket-league/register on the day of the tournament If you are late to check-ins via our Discord Server, you will not get to play.  Don't be late. To stay up to date with Supersonic Series, follow us on Twitter @vVv_Gaming Scroll to the bottom of this post to learn more about becoming a vVv Gaming Community member or how you can join our staff Season 4 will last 8 Weeks, which will be followed by a Season Finale which will be the 9th Week of the Series Supersonic Draft Season Finale will feature top 24 players based on the Solo Leaderboard from Season 4 Supersonic Showdown Season Finale will feature top 8 teams based on the Team Leaderboard from Season 4   Supersonic Draft When: Mondays at 8PM EST (5PM PST)  Check-in starts at 7:30PM EST and close at 7:45PM EST
      Where: vVv Gaming Discord Server: http://www.vvv-gaming.com/discord/invite  (Discord Guide: http://www.vvv-gaming.com/discord/guide)
      Format: 3vs3 - Double Elimination Tournament. Best of three in the winner's bracket and best of one in the loser's bracket until the last two matches which return to best of three. Style: Captain's Draft - Captains are chosen at random (see Registration section for more details) and each captain picks their team-mates. Captains will take turns picking their teammates in a “snake-style” (A, B, C, C, B, A) draft until all teams have 3 players each. Participating with friends is encouraged, however, there is no guarantee that you will be on the same team. The captain’s name will be entered into the Challonge bracket and will be used to represent their team.  Voice channels will be created for each of the teams on our Discord server. Registration: Visit http://vvv-gaming.com/rocket-league/register on the day of the tournament to register.  While signing up you will be able to volunteer to be a captain.  If there are more volunteer captains than the total number of teams, the captains will be picked at random from the pool of volunteers.  If there are not enough volunteer captains, then the remaining number of captains needed will be chosen at random from the remainder of players.  

      Supersonic Showdown When: Thursdays at 8PM EST (5PM PST)  Check-in starts at 7:30PM EST and close at 7:45PM EST
      Where: vVv Gaming Discord Server: http://www.vvv-gaming.com/discord/invite  (Discord Guide: http://www.vvv-gaming.com/discord/guide)
      Format: 3vs3 - Double Elimination Tournament. Best of three in the winner's bracket and best of one in the loser's bracket until the last two matches which return to best of three. Teams are pre-made by the players. Style: Pre-made Teams Registration: Visit http://vvv-gaming.com/rocket-league/register on the day of the tournament to register.
      Participating as an individual: After filling out the signup form you will be in a free-agent pool. To ensure your participation in the event, you should be seeking out other free agents to form a team.  Another alternative is to seek a team that only has two players and join their team for the evening. If you do not have a team by the end of check-in period, you may not be able to participate.  If this is the case, contact an admin and seek help with finding a team, please only seek help after attempting to form a team on your own.
      Participating as a team: After filling out the signup form above, your team is all set. All you need to do is show up in the discord server during the check-in time.  If you are seeking a third player for the evening, you can view the list of free agent players signed up at http://vvv-gaming.com/rocket-league/register and contact them to be part of your team for the evening. If you are unable to acquire a third team member on you own, then please show up on the Discord server at least 30 minutes prior to the event starting and seek help from a Supersonic Staff Member. Reminder:  Solo participants do not earn points towards the season finale tournament.  We strongly suggest putting a team together to sign up with!  Feel free to use our discord chat to find teammates.    Point System
      You will receive points for your participation in each tournament.  These points will determine the top 8 teams from Showdown  and the top 24 players from the Draft. The first tournament finale will be hosted for the top 24 players based on the individual scores from Supersonic Draft event.  The second tournament finale will be hosted for the top 8 teams based on points earned during Supersonic Showdown nights. Keep in mind that participating in Supersonic Showdown event will earn Team Points, participating alone earns you no points.
      Breakdown: 2 points for participating 2 points for every match won in the Winner's Bracket 1 point for every match won in the Loser's Bracket 2 additional points for placing 4th 4 additional points for placing 3rd 6 additional points for placing 2nd 10 additional points for placing 1st   Join vVv Gaming
      Become a Community Member If you are looking for an open and supportive community filled with e-sport fanatics that you can game and socialize with, then you should fill out an application and join vVv Gaming Community.  Being part of vVv Gaming Community is about being part of something more than yourself; It is about playing games with friends that are supportive and honest; It is about meeting up in person at LAN events; It is about making a difference in each other's lives and making a difference in e-sports. If this is the type of community you seek, then click here and fill out your application.   Become a Staff Member Working for an online gaming community has many rewards.  It is a good place to kick start your career in gaming, whether you are looking to become a business major or a community manager.  You will learn new things and acquire transferable skill sets that you can use to build your resume.  If you would like to get involved and help with running of Supersonic Series or other events, please visit our jobs page for more details: http://www.vvv-gaming.com/jobs   Supersonic Staff If you have a question, just reach out to one of our event administrators via Discord or private message via our forum. 
      Event Administrators:
      Mohulis, Bliss, Cherp
        For more information on vVv Gaming and to stay up to date with events that we host across various games, visit our website at http://vvv-gaming.com,  follow us on twitter @vVv_Gaming, join our Discord server at http://www.vvv-gaming.com/discord/invite or join our Rocket League Steam Group at http://steamcommunity.com/groups/vVvGamingRL   To join the discussion, click here!
    • vVv Bagzli

      New Supersonic Series Start Time   10/17/2016

      We would like to thank everyone who participated in our recent survey regarding the start time of our tournaments.  After reviewing responses from the survey sent out to tournament participants we have decided to make changes to the start time of our events to try to better accommodate everyone.  Beginning on Monday, October 24th, all of our tournaments will start an hour earlier - at 8PM Eastern.  This means that registration will close at 7:30 EST, and that check-in starts at 7:30 EST and closes at 7:45 EST.


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About Rinzler

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    Forum VIP
  • Birthday 05/27/1993

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Profile Information

  • Full Name
    David Kunze
  • Gender
  • Location
    Bloomington Illinois
  • Alias
    vVv Rinzler
  • Stream Link
  • Favorite Games
    League of Legends.
  • Favorite Foods
    Anything i can plaster between two slices of bread.
  • Favorite Movies
    Cloud Atlas, Tinker/Tailor/Soldier/Spy, V for Vendetta to name a few.
  • Favorite Music
    Most DnB and trip hop, but i listen to just about everything.
  • Interests
    Swimming, eSports, hot lusty sandwiches.
  1. If you ult it.. they will come.. Yeah, it's pretty hard to refute Vi's kit. I will say that the AoE on Malph sometimes ends team fights before they can get off the ground though.
  2. Xell hit most of the big points. Your first route will typically be planned and the rest will be up to your decision making. Some ganks are required by necessity, as in "If I don't gank in this specific location in the next 20 seconds the game will go south." Some are less urgent leaning more towards, "It looks like their top lane malph is going to have the wave past halfway in about 10 seconds, i should make my way up there and try to make something happen." I think my only "pet peeve" about jungling is to constantly look for incremental advantages to be had in lane, and to not listen to the people that insist on demanding your presence every 5 seconds. Just because someone wants you in their lane doesn't mean you need to or should be there. Use your best judgment. PS: Always ask if there are wards around the lane you're wanting to gank. Always. I'm a huge fan of ap/tank junglers like Mao/Malph/Naut. You don't need a ton of farm to be beefy and that allows for more focus on controlling lanes. Personal favorite would probably be Malph. He enables some of the most efficient level 6-8 and beyond turret dives, and if there aren't a ton of wards on the map his ult becomes infinitely more terrifying. While he's almost exclusively used for his ult, his Q granting move speed paired with a red buff early in the game is equally scary.
  3. I tried to make my Uplay username vVvRinzler and it wouldn't let me. IGN: SolidBlak
  4. For anyone interested, just finished a blog detailing my recent experience with said game. http://www.vvv-gaming.com/forum/blog/311/entry-5789-a-tale-of-might-and-magic/ Don't hesitate to comment. ^.^
  5. A Tale of Might and Magic

    In my days as a young nerd, I was plagued with a constant state of indifference that I still carry with me today. If I liked the idea of something enough to try it, chances are I loved it. If I didn't, there was no amount of bartering or intellectual prodding that could accelerate my interest. If you doubt this as truth, I ate the same exact turkey sandwich for seven years. Yeah, I know. This infection of sorts did not isolate itself to my stomach, nor my brain. It is my every day, and it goes without saying that it's a love and hate relationship. While the aforementioned may sound awful and appalling to the majority of the academic community, there are several advantages, especially when it comes to competitive gaming. The beauty of gaming is that there is always something to be done. I can log on any given day and have a craving for something new regardless of the previous days activities. Foreigners like me call this "variety". Five days ago I was in one of the previously described perpetually indifferent moods when I was messaged by our very own vVv Paradise. The timing could not have been better, and our rather brief conversation went something like this: Paradise: "Hey bud, as I recall you've played TCG's competitively in the past, and I have a new one for you to try. Might and Magic: Duel of Champions. So get it done." Myself: "Ok, sweet." That was that. As soon as I started the download, I began researching this newest conquest. I was immediately struck by the similarities to Magic: the Gathering and knew it would be at the very least a fun venture. I assumed I would have a tough time picking up on brand new themes, deck building tactics, and strategies, due to my previous encounters with the TCG genre. My MTG learning curve was pretty extensive, some would say "slow", and I still don't consider myself to be good at the game. You could say I was feeling a wave of skepticism coming on based on earlier experiences. I have never been more wrong in my life. The combat math, usage of spells, even concepts of card advantage and board position, it was all familiar. Everything felt like only a homemade gooey cookie could except the playing field. It looked like I was watching a chess board. Creatures were moving around like Othello pieces, jockeying for optimal position, prioritizing certain spells to get you that position, and attempting to put your opponent as far out of friendly territory as possible. This was a truly intuitive and crazy system of combat, but it made total sense to me the second I started playing the game. I have no idea why, but it did. Over the next hour before I went to bed, I played several games, reaching roughly 250 ELO. I was hooked. There was no denying my excitement, and I didn't try to. I messaged Paradise back immediately after finishing my last game and sent what I'm sure quantified to several paragraphs of desperate fanboy letters, which had to resemble a calamity of schoolboy nerdhood crashing against a defenseless ginger colored rock, unable to escape. Thankfully, he was encouraging, and the fun continued early the next day. I woke up to my usual routine of not having a routine, and sat down in front of my computer. I proceeded to open up my DoC client and clicked the matchmaking button. A friend of mine had jokingly said that I would probably be 600 ELO before he got home from work, to which I scoffed and chuckled sarcastically. He came over several hours later to see an 800 ELO sticker next to my name, at which point we both freaked out like small children and flailed dramatically. We quickly scurried to ignore what had just happened and kept playing. The next day resulted in more of the same domination, reaching 1000 ELO on what was then day 3, followed by a much needed break. On day 4, 1105. Then today, 1243. I messaged paradise after each session letting him know where I had landed and how I was progressing, and I was greeted with a more morbidly shocked response each time. Things like, "Dude, go outside." and, "F*** that guy." were regularly mentioned around the Ubisoft office as I made my comical climb on what looked like a rusty one-and-a-half wheeled bicycle of a deck. While this was all new and awesome to me, I didn't really understand the magnitude of what I was doing until I looked at the surrounding victory totals on the leader board above and behind me. I had taken a swim upstream and landed in shark infested waters in a matter of 100 victories and I still couldn't tell you the names of half the cards I'm playing against, or with for that matter. As embarrassing as that is I'm having a ton of fun, and I can't really stop at this point. I'll be sure to update the masses regularly via Facebook and Twitter as I continue my climb, and I'm sure there will be a prolonged streaming session in the very near future. Keep an eye out and if all goes well, I should be attending GenCon in mid August as well as continuing my online march for the Road to Paris qualifiers. I would encourage everyone reading to take a stab at Might and Magic. Give it a download and allow yourself the opportunity to throw your arms everywhere like a wacky inflatable tube man. I know I have on multiple occasions. For those interested my IGN is "SolidBlak", but don't stop there. I will connect you with the people connecting with me if you do so much as ask, and I would love to see some new faces on an incredibly well designed game such as this. It is in fact free to play, so you really have nothing to lose. If you find yourself enthralled in such an experience, and want to take your game to the next level, there is a place for solid deck builders in this game. I will include links below, and as I did, you should get to it. Off we go. Main website: http://www.duelofchampions.com/en/index.aspx Deck building and theorycrafting hub: http://www.mmdoc.net/ My twitter: @vVvRinzler Ubisoft's Twitter: @Ubisoft Duel of Champions Twitter: @DuelOfChampions
  6. Currently sitting at 1211 ELO after 5 days since downloading. Almost top 1000 on ladder. -geeks out-
  7. By the power of greyskull.. er.. Paradise, and by proxy Lord Jerith, I was encouraged to play this game. I agreed for two reasons. One, it's a highly skill based TCG that resembles chess more so than Magic: the Gathering. Two, it's free. Yeah. I couldn't really believe it either. I have been playing relatively excessively over the past 2 days, and can see no real reason why this game should not be taken seriously. Pros: The UI is clean, and when i mean clean i mean crystal. The tutorial is highly informative and hilarious. You are granted enough of a starting allowance to build the deck that you would like to build, within reason. (Piloted a very similar list to the starter Haven deck to 1k elo) You know what that means. "Wahh i don't have enough cards" is already out the window. Easy access ladder complete with rankings. Just click and go. The games intricacies and turn based nature makes commentary/streaming very natural and fluid. You can play your friends as well as practice games easily. Give me more cards. Cons: I NEED MORE VIRTUAL CARDBOARD CRACK. Even if vVv decides against supporting MMDoC, I will be streaming it actively in the near future, and you should check it out. Cheers!
  8. What on earth? I haven't seen something so "Jack and Daxter" since.. well.. Jack and Daxter. Confirmed arenas? 40 man raids? Sounds crazy.
  9. I don't know. Is there anything we can help you with?
  10. It's difficult to keep a progressively positive atmosphere in a game if everyone doesn't actively contribute to it. I would love to read your follow up to this.
  11. It's famous! Would be absolutely ecstatic to see such a veteran pool of players fly the V's. Best wishes gents.
  12. Ahoy! It would seem I have a bit of catching up to do in terms of current events, as I blanked on writing a tournament recap for SCGKC. Part of this was intentional, as the majority of my losses that day required no explaining, falling prey to the variance of Magic that I love so much and hate in the same token. But let's get caught up on my first Invitational appearance, SCG Atlanta. My +1 for the road Jeff Hoogland was on RUG pile for standard, and an agro loam variation for the legacy portion, while I was sleeving up Naya Blitz and Jund respectively. Another associate of mine had been tuning the particular blitz list I played at the Invitational for several weeks, and considering my familiarity with the agro archtype, it seemed like the deck for me. Legacy Jund however was quite the misnomer. I don't pride myself on my knowledge or skill in the format, and it's just not something I had played in any recent time. That being said, I had to buck up and pick a list that I could pilot for the Invitational, and Jund was a solid place to start. Blitz list: http://magic.tcgplayer.com/db/deck.asp?deck_id=1112041 Jund: To be posted. The event started off in fairly mediocre fashion for myself, finishing the first 4 round legacy portion at 2-2, with Jeff sitting comfortably at 3-1. I didn't expect to do any better than I did, but at the same time I could have played better, sideboarded differently and most likely taken myself to a better result. That being said, I did not have much time to dwell on such things, as the 4 round standard portion would start immediately after the 4th round of legacy, and I would need to 3-1 on the back of tight play in order to make day 2. Jeff managed to go undefeated in standard, finishing day 1 in 9th place at a pretty incredible 7-1. I also managed to scrap my way into day 2 with the 3-1 finish i needed in the standard portion of the event, ending day 1 with a necessary 5-3 record. I had some solid matchups that I was pretty comfortable with post board, and managed to keep a cool head in situations where I was surely within earshot of a massive blunder. I played very patiently, and I was more than happy with my performance. Day 1 concluded with some wonderful pasta from Olive Garden and a break from the 8 rounds of swiss we had played previously in the day. Day two was filled with disappointing developments for the both of us, leading to a 2-5 drop for myself and a 1-6 drop for Jeff. Once again my inexperience in Legacy crippled me, and I knew what I would have to do in order to place well at my next event. Luckily for me, the Invitational weekend is also accompanied by an Open for players to participate in if they have dropped from the main event. This meant more Legacy experience, and I played it out to my first cash finish placing in 58th, with Jeff racking up another top 8, coming in 3rd. I felt extremely comfortable sideboarding and played pretty well all day, and I couldn't have asked for a better end to the weekend. I will be playing the same Blitz and Jund lists at SCG Milwaukee this weekend that I piloted at the Invitational and Open, with minor variations. After this weekend I will be taking a ciesta from competitive magic until the third week of may, kicking off the summer with SCG Nashville. I will for sure be writing a recap of Milwaukee, so stay tuned and feel free to follow me on twitter for round by round updates this weekend. @vVvRinzler I think that's about it for the time being, and I'm running out the door as I type this. Cheers <3!
  13. Magic the Bloggings: SCGKC

    With the Star City Games Atlanta Invitational three weeks out, it's about time for me to roll back into the Type II scene in full force. Over the last week I've put myself through a Magic nerd's equivalent of Goku gravity training, and I believe my knowledge of the current metagame is up to par because of it. One of the many things I've learned in the last week is that there is no, "Oh my god, JUSTICE!" answer to standard, because standard doesn't have much definition. In several ways this is amazing to experience first hand as a player and lover of diversity, but it also makes my job as a competitor and deck builder marginally more difficult. When in the deckbuilding phase, there are many factors to consider: What decks do I plan on seeing that have done well in recent events? Is my gameplan proactive? Can my gameplan disrupt popular strategies that I'm expecting to see? Do I have a plan at all? I find these questions constantly circulating in my head as I prepare for what will undoubtedly be an enlightening precursor to Atlanta, SCG Kansas City, which is taking place this weekend. When there are a plethora of viable decks in a given format like the current standard, and there is not one specific strategy to focus on beating, these questions tend to blur together, and finding a solid foundation to build on can be precarious. SCGKC Jund Agro: 4 Burning-Tree Emissary 3 Dreg Mangler 4 Experiment One 4 Falkenrath Aristocrat 4 Flinthoof Boar 4 Ghor-Clan Rampager 2 Mogg Flunkies 4 Rakdos Cackler Creatures [29] 2 Crippling Blight 4 Rancor 3 Searing Spear Spells [9] 4 Blood Crypt 2 Dragonskull Summit 1 Forest 1 Mountain 4 Overgrown Tomb 3 Rootbound Crag 4 Stomping Ground 1 Swamp 2 Woodland Cemetery Sideboard || 2 Appetite for Brains 2 Domri Rade 2 Golgari Charm 3 Skullcrack 2 Tormod's Crypt 1 Ultimate Price 3 Volcanic Strength Card choice: I'm pretty set on any agro strategy utilizing rancor, due to the overabundance of lingering souls, and the fact that rancor on any creature in the deck warrants a trade for a restoration angel or something of equal size. Rancor also enables the deck to under commit to the board whilst retaining a threatening clock, allowing us to effectively play around sweepers. That being said, we still have the ability to dump our hand to combat the various agro strategies in the format. There has never been a Jund variant in recent times utilizing the insane value of Burning Tree Emissary with rancor, and I'm interested to see where it will go. I dislike Mogg Flunkies conceptually, but I cannot deny its value when coming off of an Emmisary with an Expiriment One in play. I hear a lot of mixed feelings on Crippling Blight, but at the end of the day I can't think of a reason not to play a card that turns a Boros Reckoner into a grizzly bear, a Loxodon Smiter into a bad Watchwolf, and any sizable agro reducing threat to relative dust. The rest is pretty textbook Jund. Sideboard: I feel prepared for the midrange matchup and agro mirror, and with good reason. Volcanic Strength turns any one of my creatures into a very scary clock, as well as putting it out of range of any Searing Spears that may have been otherwise carelessly hurled at their heads. It's almost impossible for a deck running searing spears as the star removal spell to kill a creature with volcanic strength on it, and I guarantee you noone wants to race an unblockable 4/4 at the very least. Apetite for brains seems amazing in the control/midrange matchup, picking off sweepers, Thragtusks, Huntmasters, Resto angels... Planeswalkers... Olivia's.. Wow, that card is just pure value when you need it to be. Domri is a house against these same decks, as is Golgari Charm, both of which give you mid game resilience and carry you over the top of potential board wipes. Golgari Charm is almost main deck quality, knocking out hordes of lingering souls tokens as well as making combat math a thing of the past, not to mention a huge headache for your opponent. I'll be writing a post event recap detailing my matchups this weekend, which will hopefully expose any flaws with our current strategy. @vVvRinzler for round by round updates, and I suppose I'll see you peoples on the other side. Cheers!
  14. Considering the amount of high win percentage strategies that have been utilizing the graveyard over the last 3 weeks, I don't think it's safe to touch reanimator with a 10 foot pole. But who knows.