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    • vVv Medusa

      We Moved from Mumble to TeamSpeak!   10/06/2015

      TeamSpeak 3 Guide
       
       
      Don't have Teamspeak 3?
      Download here: http://www.teamspeak.com/?page=downloads
      (Windows, OS X, Android, iOS, etc)
       
      Server Info:
      Server address: ts65.gameservers.com:9222
      (You can uses spaces in your name)
      There is no Server Password  
       
       
      Need help setting up your microphone and sound settings?
      Tired of hearing that beeping/ding noise, when people post in TS chat?
      Can people not hear you while you have a game open?
       
      You should now have the basics of TeamSpeak set up. Welcome to the better VoiP program! You don't need to do anything extra so you can now come in and join us for events, find people to play with, or just to socialize.
        If you have any questions or need help, just ask a staff member!
    • vVv Saturn

      vVv Gaming Presents: Supersonic Series Season 3!   06/02/2016

      vVv Gaming is proud to present the return of the Supersonic Series!  Unique game nights each week will allow Teams and individual Rocketeers to bring their A game and level up their gaming skills!  Whether the goal is to improve teamwork, find suitable opponents, or just acquire valuable feedback on how to improve one’s gameplay, these events will accomplish just that!   Changes from Season 2 It is time to change your schedules! We are now moving days to better accommodate NA players wishing to compete in other tournaments. The Draft will be now on Monday, Showdown on Wednesday, and Saturday nights will now be 2v2 tournaments! We’ve also partnered with Rocket League Central, so Wednesday nights now factor into Power Ranking!   We have also made a document with all of the rules which we request ALL participants to look over in order to have the most positive experience in the Supersonic Series.   The Supersonic Series Rules & Regulations can be found by clicking on this link   NOW ONTO THE GOOD STUFF!   Season 3 starts on Monday, June 6th, 2016   The very first tournament, on June 6th, will be an open tournament that we are calling a "Kick Off".  With this kick off tournament we are hoping to raise awareness of Supersonic Series to all rocketeers.  Tournament will be streamed on our twitch channel, twitch.tv/livevvvgaming and we invite you all to come and watch what we hope to be a really awesome tournament!     Supersonic Draft When: Every Monday night starting at 9:00 PM EST (6:00 PM PST) Checkins start at 8:30 PM EST and close at 8:50 PM EST. Where: Our TeamSpeak server (info here) Format: 3 vs 3 - Double Elimination Tournament, Best out of 3 games in winners bracket, Best of 1 games in losers bracket, Captains Draft Mode.   How to Participate:     Visit http://vvv-gaming.com/RLRegister, follow instructions on how to sign up and then join our TeamSpeak server 15-30 minutes before starting time! You will have to perform these steps for each game night that you participate in.  Players with the highest solo ranking will be elected as captains and will pick players that they want on their team. Captains will take turns picking their members in a “snake-style” (A, B, C, C, B, A) draft until all teams have 3 players each. Participating with friends is encouraged, however there is no guarantee that you will be on the same team. The captain’s name will be entered into the bracket and will be used to represent their team. Upon being selected onto a team, administrator will move you to appropriate channel. Channels will be renamed after team captains. Show/hide     Supersonic Showdown When: Every Wednesday night starting at 9:00 PM EST (6:00 PM PST) Checkins start at 8:30 PM EST and close at 8:50 PM EST. Where: Our TeamSpeak server (info here) Format: 3 vs 3 - Double Elimination Tournament, Best out of 3 games played, Pre-Made Teams Mode.   How to participate:   Visit http://vvv-gaming.com/RLRegister, follow instructions on how to sign up and then join our TeamSpeak server at least 5 minutes before starting time!  You will have to perform these steps for each game night that you participate in.   - Participating alone: After filling out the forum above you will be in a free-agent pool available to fill any spot's teams may need. Check-ins will be 15-30 minutes before the start time so we can get everyone organized. A team may contact you to play with them right before the event starts.   - Participating with a team: After filling out the form above, you will have secured your spot in the tournament (Provided you connect to our TeamSpeak server at least 15-30 minutes prior to the event starting). If you are seeking a third player of the evening, you can view out Free Agent list located here: http://vvv-gaming.com/RLRegister and contact them to be apart of your team. Should you not acquire a third team member on you own, please show up on TeamSpeak at least 30 minutes prior to the event starting and we will assign you a third team member if one is available for the duration of the night.   Note: A channel will be created specifically for your team under your team name that will be for your use throughout the evening.  Should a channel not be created upon you joining TeamSpeak, contact one of the event administrators and they will create the channel for you. Show/hide     Supersonic Duo When: Every Saturday night starting at 9:00 PM EST (6:00 PM PST) Where: Our TeamSpeak server (info here) Format: 2v2 - Double Elimination Tournament, Best out of 3 games, Pre-made teams   How to participate:   - Participating alone: After filling out the forum above you will be in a free-agent pool available to fill any spot's teams may need. Check-ins will be 15-30 minutes before the start time so we can get everyone organized. A team may contact you to play with them right before the event starts.   - Participating with a team: After filling out the form above, you will have secured your spot in the tournament (Provided you connect to our TeamSpeak server at least 15-30 minutes prior to the event starting). If you are seeking a third player of the evening, you can view out Free Agent list located here: http://vvv-gaming.com/RLRegister and contact them to be apart of your team. Should you not acquire a third team member on you own, please show up on TeamSpeak at least 30 minutes prior to the event starting and we will assign you a third team member if one is available for the duration of the night.   Note: A channel will be created specifically for your team under your team name that will be for your use throughout the evening.  Should a channel not be created upon you joining TeamSpeak, contact one of the event administrators and they will create the channel for you.     Show/hide     Playing Games and Reporting Results: A tournament bracket will be created and can be accessed via http://www.vvv-gaming.com/RLBracket.  (Note this link will take you to an external website that we use for hosting brackets and also this link will be kept up to date with the current active event).  For all events above, the Admin will announce via TeamSpeak when the event has started.  Once this happens you should contact the opposing team and host a private game among yourselves and play your best out of three matches.  After you complete playing your match, one player from your team needs to report your score to the Admin.  To keep things clean, please save replays of games you win in case we need to refer to them to prove a winner.   Point System: You will receive points for your participation in each tournament.  These points will determine the top 8 teams, both from Showdown, top 16 teams from Duo, and top 24 players that will participate in the three season finale tournaments.  The first tournament will be hosted for the top 24 players based on the individual scores from Supersonic Draft event.  The second tournament will be hosted for the top 8 teams based on points earned during Supersonic Showdown nights. Keep in mind that participating in Supersonic Showdown event will earn Team Points, participating alone earns you no points. Finally, the top 16 teams from the Supersonic Duo nights will compete in their own finale tournament!   Breakdown: 2 points for participating 2 points for every match won in the Winner's Bracket 1 point for every match won in the Loser's Bracket 2 additional points for placing 4th 4 additional points for placing 3rd 6 additional points for placing 2nd 10 additional points for placing 1st   To stay up to date on everything we do you can: Join out steam group: http://steamcommunity.com/groups/vVvGamingRL Join the discussions on our forum: http://www.vvv-gaming.com/forum/   Want to help us with the Supersonic Series? Check out our available jobs page at: http://www.vvv-gaming.com/jobs/rocket-league/   Current open positions: Shout casters Stream Coordinators Tournament Admins   If you have a question, just reach out to one of our event administrators via private messages on vVv Forum.   Event Administrators: vVv Saturn, vVv Tyty, vVv Cherp, ShiroSan   For more information on vVv Gaming and staying up to date with events that we host across various games, visit our Website at http://vVv-Gaming.com or you can follow us on twitter @vVv_Gaming.

Rinzler

Active Member
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About Rinzler

  • Rank
    Forum VIP
  • Birthday 05/27/1993

Contact Methods

  • Twitter @ioRinzler
  • Facebook https://www.facebook.com/vVvTalon
  • Skype Rinzler

Profile Information

  • Full Name David Kunze
  • Gender Male
  • Location Bloomington Illinois
  • Alias vVv Rinzler
  • Stream Link
  • Favorite Games League of Legends.
  • Favorite Foods Anything i can plaster between two slices of bread.
  • Favorite Movies Cloud Atlas, Tinker/Tailor/Soldier/Spy, V for Vendetta to name a few.
  • Favorite Music Most DnB and trip hop, but i listen to just about everything.
  • Interests Swimming, eSports, hot lusty sandwiches.
  1. If you ult it.. they will come.. Yeah, it's pretty hard to refute Vi's kit. I will say that the AoE on Malph sometimes ends team fights before they can get off the ground though.
  2. Xell hit most of the big points. Your first route will typically be planned and the rest will be up to your decision making. Some ganks are required by necessity, as in "If I don't gank in this specific location in the next 20 seconds the game will go south." Some are less urgent leaning more towards, "It looks like their top lane malph is going to have the wave past halfway in about 10 seconds, i should make my way up there and try to make something happen." I think my only "pet peeve" about jungling is to constantly look for incremental advantages to be had in lane, and to not listen to the people that insist on demanding your presence every 5 seconds. Just because someone wants you in their lane doesn't mean you need to or should be there. Use your best judgment. PS: Always ask if there are wards around the lane you're wanting to gank. Always. I'm a huge fan of ap/tank junglers like Mao/Malph/Naut. You don't need a ton of farm to be beefy and that allows for more focus on controlling lanes. Personal favorite would probably be Malph. He enables some of the most efficient level 6-8 and beyond turret dives, and if there aren't a ton of wards on the map his ult becomes infinitely more terrifying. While he's almost exclusively used for his ult, his Q granting move speed paired with a red buff early in the game is equally scary.
  3. I tried to make my Uplay username vVvRinzler and it wouldn't let me. IGN: SolidBlak
  4. Top 1000!

    From the album Black book

    Day 5 of Might and Magic.
  5. For anyone interested, just finished a blog detailing my recent experience with said game. http://www.vvv-gaming.com/forum/blog/311/entry-5789-a-tale-of-might-and-magic/ Don't hesitate to comment. ^.^
  6. A Tale of Might and Magic

    In my days as a young nerd, I was plagued with a constant state of indifference that I still carry with me today. If I liked the idea of something enough to try it, chances are I loved it. If I didn't, there was no amount of bartering or intellectual prodding that could accelerate my interest. If you doubt this as truth, I ate the same exact turkey sandwich for seven years. Yeah, I know. This infection of sorts did not isolate itself to my stomach, nor my brain. It is my every day, and it goes without saying that it's a love and hate relationship. While the aforementioned may sound awful and appalling to the majority of the academic community, there are several advantages, especially when it comes to competitive gaming. The beauty of gaming is that there is always something to be done. I can log on any given day and have a craving for something new regardless of the previous days activities. Foreigners like me call this "variety". Five days ago I was in one of the previously described perpetually indifferent moods when I was messaged by our very own vVv Paradise. The timing could not have been better, and our rather brief conversation went something like this: Paradise: "Hey bud, as I recall you've played TCG's competitively in the past, and I have a new one for you to try. Might and Magic: Duel of Champions. So get it done." Myself: "Ok, sweet." That was that. As soon as I started the download, I began researching this newest conquest. I was immediately struck by the similarities to Magic: the Gathering and knew it would be at the very least a fun venture. I assumed I would have a tough time picking up on brand new themes, deck building tactics, and strategies, due to my previous encounters with the TCG genre. My MTG learning curve was pretty extensive, some would say "slow", and I still don't consider myself to be good at the game. You could say I was feeling a wave of skepticism coming on based on earlier experiences. I have never been more wrong in my life. The combat math, usage of spells, even concepts of card advantage and board position, it was all familiar. Everything felt like only a homemade gooey cookie could except the playing field. It looked like I was watching a chess board. Creatures were moving around like Othello pieces, jockeying for optimal position, prioritizing certain spells to get you that position, and attempting to put your opponent as far out of friendly territory as possible. This was a truly intuitive and crazy system of combat, but it made total sense to me the second I started playing the game. I have no idea why, but it did. Over the next hour before I went to bed, I played several games, reaching roughly 250 ELO. I was hooked. There was no denying my excitement, and I didn't try to. I messaged Paradise back immediately after finishing my last game and sent what I'm sure quantified to several paragraphs of desperate fanboy letters, which had to resemble a calamity of schoolboy nerdhood crashing against a defenseless ginger colored rock, unable to escape. Thankfully, he was encouraging, and the fun continued early the next day. I woke up to my usual routine of not having a routine, and sat down in front of my computer. I proceeded to open up my DoC client and clicked the matchmaking button. A friend of mine had jokingly said that I would probably be 600 ELO before he got home from work, to which I scoffed and chuckled sarcastically. He came over several hours later to see an 800 ELO sticker next to my name, at which point we both freaked out like small children and flailed dramatically. We quickly scurried to ignore what had just happened and kept playing. The next day resulted in more of the same domination, reaching 1000 ELO on what was then day 3, followed by a much needed break. On day 4, 1105. Then today, 1243. I messaged paradise after each session letting him know where I had landed and how I was progressing, and I was greeted with a more morbidly shocked response each time. Things like, "Dude, go outside." and, "F*** that guy." were regularly mentioned around the Ubisoft office as I made my comical climb on what looked like a rusty one-and-a-half wheeled bicycle of a deck. While this was all new and awesome to me, I didn't really understand the magnitude of what I was doing until I looked at the surrounding victory totals on the leader board above and behind me. I had taken a swim upstream and landed in shark infested waters in a matter of 100 victories and I still couldn't tell you the names of half the cards I'm playing against, or with for that matter. As embarrassing as that is I'm having a ton of fun, and I can't really stop at this point. I'll be sure to update the masses regularly via Facebook and Twitter as I continue my climb, and I'm sure there will be a prolonged streaming session in the very near future. Keep an eye out and if all goes well, I should be attending GenCon in mid August as well as continuing my online march for the Road to Paris qualifiers. I would encourage everyone reading to take a stab at Might and Magic. Give it a download and allow yourself the opportunity to throw your arms everywhere like a wacky inflatable tube man. I know I have on multiple occasions. For those interested my IGN is "SolidBlak", but don't stop there. I will connect you with the people connecting with me if you do so much as ask, and I would love to see some new faces on an incredibly well designed game such as this. It is in fact free to play, so you really have nothing to lose. If you find yourself enthralled in such an experience, and want to take your game to the next level, there is a place for solid deck builders in this game. I will include links below, and as I did, you should get to it. Off we go. Main website: http://www.duelofchampions.com/en/index.aspx Deck building and theorycrafting hub: http://www.mmdoc.net/ My twitter: @vVvRinzler Ubisoft's Twitter: @Ubisoft Duel of Champions Twitter: @DuelOfChampions
  7. Currently sitting at 1211 ELO after 5 days since downloading. Almost top 1000 on ladder. -geeks out-
  8. By the power of greyskull.. er.. Paradise, and by proxy Lord Jerith, I was encouraged to play this game. I agreed for two reasons. One, it's a highly skill based TCG that resembles chess more so than Magic: the Gathering. Two, it's free. Yeah. I couldn't really believe it either. I have been playing relatively excessively over the past 2 days, and can see no real reason why this game should not be taken seriously. Pros: The UI is clean, and when i mean clean i mean crystal. The tutorial is highly informative and hilarious. You are granted enough of a starting allowance to build the deck that you would like to build, within reason. (Piloted a very similar list to the starter Haven deck to 1k elo) You know what that means. "Wahh i don't have enough cards" is already out the window. Easy access ladder complete with rankings. Just click and go. The games intricacies and turn based nature makes commentary/streaming very natural and fluid. You can play your friends as well as practice games easily. Give me more cards. Cons: I NEED MORE VIRTUAL CARDBOARD CRACK. Even if vVv decides against supporting MMDoC, I will be streaming it actively in the near future, and you should check it out. Cheers!
  9. What on earth? I haven't seen something so "Jack and Daxter" since.. well.. Jack and Daxter. Confirmed arenas? 40 man raids? Sounds crazy.
  10. Gold Count for the ages

    From the album Black book

    What on earth.
  11. I don't know. Is there anything we can help you with?
  12. It's difficult to keep a progressively positive atmosphere in a game if everyone doesn't actively contribute to it. I would love to read your follow up to this.
  13. Ahoy! It would seem I have a bit of catching up to do in terms of current events, as I blanked on writing a tournament recap for SCGKC. Part of this was intentional, as the majority of my losses that day required no explaining, falling prey to the variance of Magic that I love so much and hate in the same token. But let's get caught up on my first Invitational appearance, SCG Atlanta. My +1 for the road Jeff Hoogland was on RUG pile for standard, and an agro loam variation for the legacy portion, while I was sleeving up Naya Blitz and Jund respectively. Another associate of mine had been tuning the particular blitz list I played at the Invitational for several weeks, and considering my familiarity with the agro archtype, it seemed like the deck for me. Legacy Jund however was quite the misnomer. I don't pride myself on my knowledge or skill in the format, and it's just not something I had played in any recent time. That being said, I had to buck up and pick a list that I could pilot for the Invitational, and Jund was a solid place to start. Blitz list: http://magic.tcgplayer.com/db/deck.asp?deck_id=1112041 Jund: To be posted. The event started off in fairly mediocre fashion for myself, finishing the first 4 round legacy portion at 2-2, with Jeff sitting comfortably at 3-1. I didn't expect to do any better than I did, but at the same time I could have played better, sideboarded differently and most likely taken myself to a better result. That being said, I did not have much time to dwell on such things, as the 4 round standard portion would start immediately after the 4th round of legacy, and I would need to 3-1 on the back of tight play in order to make day 2. Jeff managed to go undefeated in standard, finishing day 1 in 9th place at a pretty incredible 7-1. I also managed to scrap my way into day 2 with the 3-1 finish i needed in the standard portion of the event, ending day 1 with a necessary 5-3 record. I had some solid matchups that I was pretty comfortable with post board, and managed to keep a cool head in situations where I was surely within earshot of a massive blunder. I played very patiently, and I was more than happy with my performance. Day 1 concluded with some wonderful pasta from Olive Garden and a break from the 8 rounds of swiss we had played previously in the day. Day two was filled with disappointing developments for the both of us, leading to a 2-5 drop for myself and a 1-6 drop for Jeff. Once again my inexperience in Legacy crippled me, and I knew what I would have to do in order to place well at my next event. Luckily for me, the Invitational weekend is also accompanied by an Open for players to participate in if they have dropped from the main event. This meant more Legacy experience, and I played it out to my first cash finish placing in 58th, with Jeff racking up another top 8, coming in 3rd. I felt extremely comfortable sideboarding and played pretty well all day, and I couldn't have asked for a better end to the weekend. I will be playing the same Blitz and Jund lists at SCG Milwaukee this weekend that I piloted at the Invitational and Open, with minor variations. After this weekend I will be taking a ciesta from competitive magic until the third week of may, kicking off the summer with SCG Nashville. I will for sure be writing a recap of Milwaukee, so stay tuned and feel free to follow me on twitter for round by round updates this weekend. @vVvRinzler I think that's about it for the time being, and I'm running out the door as I type this. Cheers <3!
  14. Magic the Bloggings: SCGKC

    With the Star City Games Atlanta Invitational three weeks out, it's about time for me to roll back into the Type II scene in full force. Over the last week I've put myself through a Magic nerd's equivalent of Goku gravity training, and I believe my knowledge of the current metagame is up to par because of it. One of the many things I've learned in the last week is that there is no, "Oh my god, JUSTICE!" answer to standard, because standard doesn't have much definition. In several ways this is amazing to experience first hand as a player and lover of diversity, but it also makes my job as a competitor and deck builder marginally more difficult. When in the deckbuilding phase, there are many factors to consider: What decks do I plan on seeing that have done well in recent events? Is my gameplan proactive? Can my gameplan disrupt popular strategies that I'm expecting to see? Do I have a plan at all? I find these questions constantly circulating in my head as I prepare for what will undoubtedly be an enlightening precursor to Atlanta, SCG Kansas City, which is taking place this weekend. When there are a plethora of viable decks in a given format like the current standard, and there is not one specific strategy to focus on beating, these questions tend to blur together, and finding a solid foundation to build on can be precarious. SCGKC Jund Agro: 4 Burning-Tree Emissary 3 Dreg Mangler 4 Experiment One 4 Falkenrath Aristocrat 4 Flinthoof Boar 4 Ghor-Clan Rampager 2 Mogg Flunkies 4 Rakdos Cackler Creatures [29] 2 Crippling Blight 4 Rancor 3 Searing Spear Spells [9] 4 Blood Crypt 2 Dragonskull Summit 1 Forest 1 Mountain 4 Overgrown Tomb 3 Rootbound Crag 4 Stomping Ground 1 Swamp 2 Woodland Cemetery Sideboard || 2 Appetite for Brains 2 Domri Rade 2 Golgari Charm 3 Skullcrack 2 Tormod's Crypt 1 Ultimate Price 3 Volcanic Strength Card choice: I'm pretty set on any agro strategy utilizing rancor, due to the overabundance of lingering souls, and the fact that rancor on any creature in the deck warrants a trade for a restoration angel or something of equal size. Rancor also enables the deck to under commit to the board whilst retaining a threatening clock, allowing us to effectively play around sweepers. That being said, we still have the ability to dump our hand to combat the various agro strategies in the format. There has never been a Jund variant in recent times utilizing the insane value of Burning Tree Emissary with rancor, and I'm interested to see where it will go. I dislike Mogg Flunkies conceptually, but I cannot deny its value when coming off of an Emmisary with an Expiriment One in play. I hear a lot of mixed feelings on Crippling Blight, but at the end of the day I can't think of a reason not to play a card that turns a Boros Reckoner into a grizzly bear, a Loxodon Smiter into a bad Watchwolf, and any sizable agro reducing threat to relative dust. The rest is pretty textbook Jund. Sideboard: I feel prepared for the midrange matchup and agro mirror, and with good reason. Volcanic Strength turns any one of my creatures into a very scary clock, as well as putting it out of range of any Searing Spears that may have been otherwise carelessly hurled at their heads. It's almost impossible for a deck running searing spears as the star removal spell to kill a creature with volcanic strength on it, and I guarantee you noone wants to race an unblockable 4/4 at the very least. Apetite for brains seems amazing in the control/midrange matchup, picking off sweepers, Thragtusks, Huntmasters, Resto angels... Planeswalkers... Olivia's.. Wow, that card is just pure value when you need it to be. Domri is a house against these same decks, as is Golgari Charm, both of which give you mid game resilience and carry you over the top of potential board wipes. Golgari Charm is almost main deck quality, knocking out hordes of lingering souls tokens as well as making combat math a thing of the past, not to mention a huge headache for your opponent. I'll be writing a post event recap detailing my matchups this weekend, which will hopefully expose any flaws with our current strategy. @vVvRinzler for round by round updates, and I suppose I'll see you peoples on the other side. Cheers!