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  • Announcements

    • vVv Medusa

      We Moved from Mumble to TeamSpeak!   10/06/2015

      TeamSpeak 3 Guide
       
       
      Don't have Teamspeak 3?
      Download here: http://www.teamspeak.com/?page=downloads
      (Windows, OS X, Android, iOS, etc)
       
      Server Info:
      Server address: ts65.gameservers.com:9222
      (You can uses spaces in your name)
      There is no Server Password  
       
       
      Need help setting up your microphone and sound settings?
      Tired of hearing that beeping/ding noise, when people post in TS chat?
      Can people not hear you while you have a game open?
       
      You should now have the basics of TeamSpeak set up. Welcome to the better VoiP program! You don't need to do anything extra so you can now come in and join us for events, find people to play with, or just to socialize.
        If you have any questions or need help, just ask a staff member!
    • vVv Saturn

      vVv Gaming Presents: Supersonic Series Season 3!   06/02/2016

      vVv Gaming is proud to present the return of the Supersonic Series!  Unique game nights each week will allow Teams and individual Rocketeers to bring their A game and level up their gaming skills!  Whether the goal is to improve teamwork, find suitable opponents, or just acquire valuable feedback on how to improve one’s gameplay, these events will accomplish just that!   Changes from Season 2 It is time to change your schedules! We are now moving days to better accommodate NA players wishing to compete in other tournaments. The Draft will be now on Monday, Showdown on Wednesday, and Saturday nights will now be 2v2 tournaments! We’ve also partnered with Rocket League Central, so Wednesday nights now factor into Power Ranking!   We have also made a document with all of the rules which we request ALL participants to look over in order to have the most positive experience in the Supersonic Series.   The Supersonic Series Rules & Regulations can be found by clicking on this link   NOW ONTO THE GOOD STUFF!   Season 3 starts on Monday, June 6th, 2016   The very first tournament, on June 6th, will be an open tournament that we are calling a "Kick Off".  With this kick off tournament we are hoping to raise awareness of Supersonic Series to all rocketeers.  Tournament will be streamed on our twitch channel, twitch.tv/livevvvgaming and we invite you all to come and watch what we hope to be a really awesome tournament!     Supersonic Draft When: Every Monday night starting at 9:00 PM EST (6:00 PM PST) Checkins start at 8:30 PM EST and close at 8:50 PM EST. Where: Our TeamSpeak server (info here) Format: 3 vs 3 - Double Elimination Tournament, Best out of 3 games in winners bracket, Best of 1 games in losers bracket, Captains Draft Mode.   How to Participate:     Visit http://vvv-gaming.com/RLRegister, follow instructions on how to sign up and then join our TeamSpeak server 15-30 minutes before starting time! You will have to perform these steps for each game night that you participate in.  Players with the highest solo ranking will be elected as captains and will pick players that they want on their team. Captains will take turns picking their members in a “snake-style” (A, B, C, C, B, A) draft until all teams have 3 players each. Participating with friends is encouraged, however there is no guarantee that you will be on the same team. The captain’s name will be entered into the bracket and will be used to represent their team. Upon being selected onto a team, administrator will move you to appropriate channel. Channels will be renamed after team captains. Show/hide     Supersonic Showdown When: Every Wednesday night starting at 9:00 PM EST (6:00 PM PST) Checkins start at 8:30 PM EST and close at 8:50 PM EST. Where: Our TeamSpeak server (info here) Format: 3 vs 3 - Double Elimination Tournament, Best out of 3 games played, Pre-Made Teams Mode.   How to participate:   Visit http://vvv-gaming.com/RLRegister, follow instructions on how to sign up and then join our TeamSpeak server at least 5 minutes before starting time!  You will have to perform these steps for each game night that you participate in.   - Participating alone: After filling out the forum above you will be in a free-agent pool available to fill any spot's teams may need. Check-ins will be 15-30 minutes before the start time so we can get everyone organized. A team may contact you to play with them right before the event starts.   - Participating with a team: After filling out the form above, you will have secured your spot in the tournament (Provided you connect to our TeamSpeak server at least 15-30 minutes prior to the event starting). If you are seeking a third player of the evening, you can view out Free Agent list located here: http://vvv-gaming.com/RLRegister and contact them to be apart of your team. Should you not acquire a third team member on you own, please show up on TeamSpeak at least 30 minutes prior to the event starting and we will assign you a third team member if one is available for the duration of the night.   Note: A channel will be created specifically for your team under your team name that will be for your use throughout the evening.  Should a channel not be created upon you joining TeamSpeak, contact one of the event administrators and they will create the channel for you. Show/hide     Supersonic Duo When: Every Saturday night starting at 9:00 PM EST (6:00 PM PST) Where: Our TeamSpeak server (info here) Format: 2v2 - Double Elimination Tournament, Best out of 3 games, Pre-made teams   How to participate:   - Participating alone: After filling out the forum above you will be in a free-agent pool available to fill any spot's teams may need. Check-ins will be 15-30 minutes before the start time so we can get everyone organized. A team may contact you to play with them right before the event starts.   - Participating with a team: After filling out the form above, you will have secured your spot in the tournament (Provided you connect to our TeamSpeak server at least 15-30 minutes prior to the event starting). If you are seeking a third player of the evening, you can view out Free Agent list located here: http://vvv-gaming.com/RLRegister and contact them to be apart of your team. Should you not acquire a third team member on you own, please show up on TeamSpeak at least 30 minutes prior to the event starting and we will assign you a third team member if one is available for the duration of the night.   Note: A channel will be created specifically for your team under your team name that will be for your use throughout the evening.  Should a channel not be created upon you joining TeamSpeak, contact one of the event administrators and they will create the channel for you.     Show/hide     Playing Games and Reporting Results: A tournament bracket will be created and can be accessed via http://www.vvv-gaming.com/RLBracket.  (Note this link will take you to an external website that we use for hosting brackets and also this link will be kept up to date with the current active event).  For all events above, the Admin will announce via TeamSpeak when the event has started.  Once this happens you should contact the opposing team and host a private game among yourselves and play your best out of three matches.  After you complete playing your match, one player from your team needs to report your score to the Admin.  To keep things clean, please save replays of games you win in case we need to refer to them to prove a winner.   Point System: You will receive points for your participation in each tournament.  These points will determine the top 8 teams, both from Showdown, top 16 teams from Duo, and top 24 players that will participate in the three season finale tournaments.  The first tournament will be hosted for the top 24 players based on the individual scores from Supersonic Draft event.  The second tournament will be hosted for the top 8 teams based on points earned during Supersonic Showdown nights. Keep in mind that participating in Supersonic Showdown event will earn Team Points, participating alone earns you no points. Finally, the top 16 teams from the Supersonic Duo nights will compete in their own finale tournament!   Breakdown: 2 points for participating 2 points for every match won in the Winner's Bracket 1 point for every match won in the Loser's Bracket 2 additional points for placing 4th 4 additional points for placing 3rd 6 additional points for placing 2nd 10 additional points for placing 1st   To stay up to date on everything we do you can: Join out steam group: http://steamcommunity.com/groups/vVvGamingRL Join the discussions on our forum: http://www.vvv-gaming.com/forum/   Want to help us with the Supersonic Series? Check out our available jobs page at: http://www.vvv-gaming.com/jobs/rocket-league/   Current open positions: Shout casters Stream Coordinators Tournament Admins   If you have a question, just reach out to one of our event administrators via private messages on vVv Forum.   Event Administrators: vVv Saturn, vVv Tyty, vVv Cherp, ShiroSan   For more information on vVv Gaming and staying up to date with events that we host across various games, visit our Website at http://vVv-Gaming.com or you can follow us on twitter @vVv_Gaming.

Shaft

Active Member
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About Shaft

  • Rank
    Forum Commando
  • Birthday 08/16/1990

Contact Methods

  • Twitter http://twitter.com/theonlyshaft
  • Facebook http://facebook.com/spacecookies
  • Skype r4nd0m1os3r

Profile Information

  • Full Name Malcolm Heath
  • Gender Male
  • Location Greenvile NC
  • Alias Shaft
  • Favorite Games Starcraft, Warcraft, DOTA, Final Fantasy
  • Favorite Foods Sushi, Italian, Japanese, Indian
  • Favorite Music Shinedown, Metallica, Nothingface, Nas, Eminem, Lost Children of Babylon, A Tribe Called Quest, Bliss n Eso
  • Interests Starcraft 2, music, girls
  1. vVvAlucard is coming on tonight's show as a bit of a counter-point to the last episode of Meta-Game Magic. I loved our last episode, with vGAlkresh, about pressuring Terran who get too greedy -- but not everyone did. So this week, we will be looking at a much more passive style that focuses on getting more economically for your time, without dying a painful death. If you have trouble staying alive, or don't really feel like you're a very good macro player, this is the episode for you! This episode will be airing in about 15 minutes (sorry for such a short notice, but previous engagements were cancelled and I can't leave fans hanging!). That is, 9 to 915 EST, as our guest gets warmed up appropriately. Livestream - http://twitch.tv/theonlyshaft VoD Archive - http://blip.tv/theonlyshaft YouTube - http://youtube.com/user/Misusedshaft Reddit - http://www.reddit.com/r/starcraft/comments/tyfwy/metagame_magic_zvt_macro_styles_with_vvvalucard/
  2. VoD http://blip.tv/theonlyshaft/episode-6151721
  3. In today's ZvT meta-game, most Zerg are content with their fast hatchery opening. Generally speaking, after this, there are two approaches: 2 base with a macro-hatch, made famous by personalities like Stephano, or more eclectic styles like Nerchio's roach ling infestor composition, which employs roaches to get a third up earlier, instead of a macro hatchery. Essentially, the Zerg meta-game in this match-up is defensive, and revolves around Hellions, working under the assumption that due to supply depot walls, bunkers, and OP marines, Zerg is not in a position to apply pressure early on. Not only that, but the assumption is, it's not beneficial to apply pressure early on -- afterall, those units are drones not made. On this episode of Meta-Game Magic, vGAlkresh will be joining your host to discuss why this assumption is flawed, and explain how Zerg can apply pressure to the Terran based solely on his opener (rather than, say, a counter-attack that is dependant upon the Terran moving out), and why it is beneficial. Your host, vVvShaft, forever flying in the face of the meta-game and unafraid to look at all perspectives, is a noted caster for GameReplays.org, as well as vVv Gaming. He is also a caster for LegitGaming, FraggedNation.com, and the host of several other shows. vGAlkresh is a top 25 Masters player and representative of team vG known for his stylistic aggression and odd interpretations of the game. This episode of Meta-Game Magic will air Thursday night at 6 PM EST on http://twitch.tv/theonlyshaft VoDs will be available thereafter at http://blip.tv/theonlyshaft (reddit thread for upvote is http://redd.it/tqqoi)
  4. Starcraft 2: Zerg for Noobies (eBook) v1.2 now live. Check out the reddit thread to get the eBook download! http://redd.it/tg5bh
  5. Zerg player saying Z is OP. That's me. But overall, game is fairly balanced. If you don't think your race is the strongest, why play it? Hipsters... xD
  6. Yes. Shift, caps lock (select idle drone, for me), and ` (queens), depending on what position my hand was in initially. Then again, my keymap was designed to make use of little-used items, like a pinky
  7. GameReplays.org is looking for more casters, once you feel like you're good enough. I use www.sc2replays.eu/search/player/?v= to find replays, as well.
  8. Agreed lol! Same situation.
  9. Thanks guys BTW, I use XSplit.
  10. Hey guys, I'm entering myself into IPL5's casting competition, where a select few of the winners will be chosen to cast the IPL5 qualifying matches. The thread can be found here. Please guys, check out my submission (View) and if you enjoy it, show some love in the reddit thread. I'm sure they'll choose only the best casters, but having community support always helps! Thanks guys.
  11. Download SC2 Gears. APM can be important, but eAPM is far more important. Keeping your redundancy low. Even if you're spamming, you'll be able to see where and what is spam, and how you're doing in the actual game. But SugarBear has basically hit the nail on the head -- the question you meant to ask here is how to get better at mechanics. Think of APM as a resource, though. I'll be speaking from a Zerg perspective, but it applies to all races about equally. You have minerals, gas, supply, production (larva), and APM. You will be spending each of these resources in a variety of ways. But critical to each resource is a macro-mechanic. For the purposes of this discussion, I want to apply the concept of bottlenecking to each. Minerals/Gas -- don't forget to build stuff, and keep your production at a high level so you aren't mining more than you can output. You also can't get supply blocked, so you have to keep making overlords, otherwise again you've bottle necked yourself. A bottle neck is just like it sounds. Look at a Pepsi bottle somewhere, and look at the neck. All of the liquid doesn't pour out at once, it's funneled through which takes longer and is much more inefficient. For a beverage, that's great, as it means we don't drown ourselves or pour soda all over our person, but in Starcraft, it means things are not coming out as smoothly as they could be. The next resource is production, which goes right back to mineral/gas -- if your production isn't high enough, your resources will show it (assuming you have perfect macro). The final resource is the one you asked about, but it's also the most abstract so I wanted to paint a more fluid picture for you of the other resources first. APM is a resource -- you spend the APM you have/focus on what you can. But you can do things in such a manner that will reduce the load on you later. For example, imagine not using rallies off your hatcheries. All of your drones, Zerglings, overlords, and mutalisks pop out beside the hatchery, and you manually have to send them where you want them. You'll have to do this every 30-40 seconds, on top of injecting and everything else expected of you. It'd be a headache. Rally points are one way of reducing APM bottle necking. Stephano is one of the most dedicated rally point setters I have ever seen. On his stream, you constantly see him re-rallying units mid-battle, just so they are a few steps closer when he needs them. It's really quite insane. But there are other things you can do as well, most of which is just basic control and getting used to the UI. Shift-peeling Most people know that you can hold shift and click a unit out of a group, but they don't do much with it. Let's imagine you have a group of 16 speedlings, though, and you need to send a single ling out of that group to take the Xel'Naga tower. You can select the appropriate group (let's say it's control group 1, for our example), then right click the Xel'Naga Tower. This will send all 16 lings to the tower. Hold shift, click one of the lings on the selection panel at the bottom, then issue a new order to the group of (now) 15 lings and all of a sudden the ling is the only one going to that tower. This is incredibly beneficial as it doesn't force one to manually select individual lings. But there's a down-side here as well. Imagine as you're taking that tower, you see a group of marines moving across the map. You have enough lings to kill this small force, so you press 1 to select your lings, and attack click into it. Great! But, you just gave up your tower, as well. For a lot of people, there's this constant fight with the towers, always having to re-send a unit, et cetera. But let's revisit the above paragraph. What happens if you add a Ctrl+1 just after shift-clicking out the single ling. Now all of a sudden your 1 key is programmed with 15 lings til you re-program it, no more fighting with the single ling at the XC tower. You never have to have units idle, sitting still any more! Shift-rally As a Zerg player, all of my units come from eggs. So let's say I have that group of 16 lings, and I make 4 more ling eggs (8 lings total). I can rally them to a good spot on the map, and hopefully I'll remember to scoop them up eventually to add to my group. Generally, that would be done by just boxing the reinforcements and pressing shift+1 (it adds the current selection to the 1 control group), but I could also make the 4 eggs, with say 8 larva left over. So my select larva screen would have 12 larva initially, I make 4 ling eggs, so it's 4 eggs and 8 larva. I hold ctrl, click the egg -- this selects ALL eggs. I press shift+1 now, and those eggs have been added to my control group 1. There are all kinds of tricks like this in Starcraft. But essentially, the best APM you can have is just finding a way that works for you, and saves you time. Look at where you're being inefficient, and find ways not to be.
  12. And Cable works on a community bandwidth. Which means you won't get constant speeds when streaming, which can vary your broadcast quality greatly. There are downsides to both; my point in saying an 8 meg DSL line will handle it is to say that DSL has far worse upload than Cable -- and still, DSL 8 meg will handle everything you need, well. I live on a farm, in rural North Carolina, bro. It doesn't get much further from a hub than this. But if you really wanna debate the tech specs... the more rural you are, the better cable is for you. And the more urban, with loads of people around you, the better off you are with DSL.
  13. You can do everything you need to on an 8 meg DSL line
  14. Because Mumble is horribly programmed, where Skype allows top-down control and Mumble still relies on synthesis shaft@claneat.com is realID, always up for practice games.