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About Shaft

  • Rank
    Forum Commando
  • Birthday 08/16/1990

Contact Methods

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Profile Information

  • Full Name
    Malcolm Heath
  • Gender
  • Location
    Greenvile NC
  • Alias
  • Favorite Games
    Starcraft, Warcraft, DOTA, Final Fantasy
  • Favorite Foods
    Sushi, Italian, Japanese, Indian
  • Favorite Music
    Shinedown, Metallica, Nothingface, Nas, Eminem, Lost Children of Babylon, A Tribe Called Quest, Bliss n Eso
  • Interests
    Starcraft 2, music, girls
  1. Since my first day hearing about vVv, at a little LAN tournament in Goldsboro, North Carolina, I've thought of vVv as a brotherhood. In fact, it was three brothers who introduced me to the team and helped get me signed on -- GxZ, Noxie, and their little brother. My experience here has generally been a positive one; most notably, MLG Raleigh last year, hanging out with vVv members was amazing. But SC2 is something I plan to pursue as a career, both playing and casting, and I feel like I've hit a glass ceiling in some ways here. Other opportunities have presented themselves, and I accepted: I am now the proud SC2 manager for LegitGaming. I still plan to post on these forums, and I still consider myself a vVv fan boy, and I still have much love for each and every member of vVv, and hence why I make this post. Love you guys like brothers, but for now, adieu, Shaft
  2. vVvAlucard is coming on tonight's show as a bit of a counter-point to the last episode of Meta-Game Magic. I loved our last episode, with vGAlkresh, about pressuring Terran who get too greedy -- but not everyone did. So this week, we will be looking at a much more passive style that focuses on getting more economically for your time, without dying a painful death. If you have trouble staying alive, or don't really feel like you're a very good macro player, this is the episode for you! This episode will be airing in about 15 minutes (sorry for such a short notice, but previous engagements were cancelled and I can't leave fans hanging!). That is, 9 to 915 EST, as our guest gets warmed up appropriately. Livestream - http://twitch.tv/theonlyshaft VoD Archive - http://blip.tv/theonlyshaft YouTube - http://youtube.com/user/Misusedshaft Reddit - http://www.reddit.com/r/starcraft/comments/tyfwy/metagame_magic_zvt_macro_styles_with_vvvalucard/
  3. VoD http://blip.tv/theonlyshaft/episode-6151721
  4. In today's ZvT meta-game, most Zerg are content with their fast hatchery opening. Generally speaking, after this, there are two approaches: 2 base with a macro-hatch, made famous by personalities like Stephano, or more eclectic styles like Nerchio's roach ling infestor composition, which employs roaches to get a third up earlier, instead of a macro hatchery. Essentially, the Zerg meta-game in this match-up is defensive, and revolves around Hellions, working under the assumption that due to supply depot walls, bunkers, and OP marines, Zerg is not in a position to apply pressure early on. Not only that, but the assumption is, it's not beneficial to apply pressure early on -- afterall, those units are drones not made. On this episode of Meta-Game Magic, vGAlkresh will be joining your host to discuss why this assumption is flawed, and explain how Zerg can apply pressure to the Terran based solely on his opener (rather than, say, a counter-attack that is dependant upon the Terran moving out), and why it is beneficial. Your host, vVvShaft, forever flying in the face of the meta-game and unafraid to look at all perspectives, is a noted caster for GameReplays.org, as well as vVv Gaming. He is also a caster for LegitGaming, FraggedNation.com, and the host of several other shows. vGAlkresh is a top 25 Masters player and representative of team vG known for his stylistic aggression and odd interpretations of the game. This episode of Meta-Game Magic will air Thursday night at 6 PM EST on http://twitch.tv/theonlyshaft VoDs will be available thereafter at http://blip.tv/theonlyshaft (reddit thread for upvote is http://redd.it/tqqoi)
  5. Starcraft 2: Zerg for Noobies (eBook) v1.2 now live. Check out the reddit thread to get the eBook download! http://redd.it/tg5bh
  6. Zerg player saying Z is OP. That's me. But overall, game is fairly balanced. If you don't think your race is the strongest, why play it? Hipsters... xD
  7. Yes. Shift, caps lock (select idle drone, for me), and ` (queens), depending on what position my hand was in initially. Then again, my keymap was designed to make use of little-used items, like a pinky
  8. GameReplays.org is looking for more casters, once you feel like you're good enough. I use www.sc2replays.eu/search/player/?v= to find replays, as well.
  9. Agreed lol! Same situation.
  10. Thanks guys BTW, I use XSplit.
  11. Hey guys, I'm entering myself into IPL5's casting competition, where a select few of the winners will be chosen to cast the IPL5 qualifying matches. The thread can be found here. Please guys, check out my submission (View) and if you enjoy it, show some love in the reddit thread. I'm sure they'll choose only the best casters, but having community support always helps! Thanks guys.
  12. Download SC2 Gears. APM can be important, but eAPM is far more important. Keeping your redundancy low. Even if you're spamming, you'll be able to see where and what is spam, and how you're doing in the actual game. But SugarBear has basically hit the nail on the head -- the question you meant to ask here is how to get better at mechanics. Think of APM as a resource, though. I'll be speaking from a Zerg perspective, but it applies to all races about equally. You have minerals, gas, supply, production (larva), and APM. You will be spending each of these resources in a variety of ways. But critical to each resource is a macro-mechanic. For the purposes of this discussion, I want to apply the concept of bottlenecking to each. Minerals/Gas -- don't forget to build stuff, and keep your production at a high level so you aren't mining more than you can output. You also can't get supply blocked, so you have to keep making overlords, otherwise again you've bottle necked yourself. A bottle neck is just like it sounds. Look at a Pepsi bottle somewhere, and look at the neck. All of the liquid doesn't pour out at once, it's funneled through which takes longer and is much more inefficient. For a beverage, that's great, as it means we don't drown ourselves or pour soda all over our person, but in Starcraft, it means things are not coming out as smoothly as they could be. The next resource is production, which goes right back to mineral/gas -- if your production isn't high enough, your resources will show it (assuming you have perfect macro). The final resource is the one you asked about, but it's also the most abstract so I wanted to paint a more fluid picture for you of the other resources first. APM is a resource -- you spend the APM you have/focus on what you can. But you can do things in such a manner that will reduce the load on you later. For example, imagine not using rallies off your hatcheries. All of your drones, Zerglings, overlords, and mutalisks pop out beside the hatchery, and you manually have to send them where you want them. You'll have to do this every 30-40 seconds, on top of injecting and everything else expected of you. It'd be a headache. Rally points are one way of reducing APM bottle necking. Stephano is one of the most dedicated rally point setters I have ever seen. On his stream, you constantly see him re-rallying units mid-battle, just so they are a few steps closer when he needs them. It's really quite insane. But there are other things you can do as well, most of which is just basic control and getting used to the UI. Shift-peeling Most people know that you can hold shift and click a unit out of a group, but they don't do much with it. Let's imagine you have a group of 16 speedlings, though, and you need to send a single ling out of that group to take the Xel'Naga tower. You can select the appropriate group (let's say it's control group 1, for our example), then right click the Xel'Naga Tower. This will send all 16 lings to the tower. Hold shift, click one of the lings on the selection panel at the bottom, then issue a new order to the group of (now) 15 lings and all of a sudden the ling is the only one going to that tower. This is incredibly beneficial as it doesn't force one to manually select individual lings. But there's a down-side here as well. Imagine as you're taking that tower, you see a group of marines moving across the map. You have enough lings to kill this small force, so you press 1 to select your lings, and attack click into it. Great! But, you just gave up your tower, as well. For a lot of people, there's this constant fight with the towers, always having to re-send a unit, et cetera. But let's revisit the above paragraph. What happens if you add a Ctrl+1 just after shift-clicking out the single ling. Now all of a sudden your 1 key is programmed with 15 lings til you re-program it, no more fighting with the single ling at the XC tower. You never have to have units idle, sitting still any more! Shift-rally As a Zerg player, all of my units come from eggs. So let's say I have that group of 16 lings, and I make 4 more ling eggs (8 lings total). I can rally them to a good spot on the map, and hopefully I'll remember to scoop them up eventually to add to my group. Generally, that would be done by just boxing the reinforcements and pressing shift+1 (it adds the current selection to the 1 control group), but I could also make the 4 eggs, with say 8 larva left over. So my select larva screen would have 12 larva initially, I make 4 ling eggs, so it's 4 eggs and 8 larva. I hold ctrl, click the egg -- this selects ALL eggs. I press shift+1 now, and those eggs have been added to my control group 1. There are all kinds of tricks like this in Starcraft. But essentially, the best APM you can have is just finding a way that works for you, and saves you time. Look at where you're being inefficient, and find ways not to be.
  13. And Cable works on a community bandwidth. Which means you won't get constant speeds when streaming, which can vary your broadcast quality greatly. There are downsides to both; my point in saying an 8 meg DSL line will handle it is to say that DSL has far worse upload than Cable -- and still, DSL 8 meg will handle everything you need, well. I live on a farm, in rural North Carolina, bro. It doesn't get much further from a hub than this. But if you really wanna debate the tech specs... the more rural you are, the better cable is for you. And the more urban, with loads of people around you, the better off you are with DSL.