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  • Announcements

    • vVv Bagzli

      Changes to the Application Process   08/03/2016

      Hello Everyone!   I'm creating this announcement to inform every vVv applicant that I have introduced a few short-term goals that we all will be working toward accomplishing over the next few weeks. One of these goals directly affects your application process.  If you would like to read the full post in detail, and maybe learn a little about me, follow this link. The TL;DR of why I'm addressing this announcement to you is to inform you that our application process will be undergoing a few dramatic changes that will affect your application. vVv Gaming wants to be as transparent as possible when it comes to what changes our Staff team makes and why. We will be changing the applications themselves as well as how they work. Our community wants and needs a larger say in who is accepted and who isn't. We also want to encourage community interaction as much as possible. With these changes, we are wanting to allow members the ability to give constructive criticism to applicants, provide the opportunity for applicants to interact with members and other applicants that they normally may not, and open a platform for discussion and the sharing of ideas. With the reimplementation of the Endorsement System, vVv Gaming is looking to give the power back to our Members and put the fate of the Applicant (and their application!) in their own hands. Applicants will need to receive 5 endorsements from current vVv Members (Staff endorsements work as well!) to earn their pre-interview. If an Applicant fails to receive a new endorsement every 3 weeks the application will be closed. Full details on how the Endorsement System works can be found through this link. Because we are introducing new application forms and a different way of how the application process works, we will be closing all currently open applications. Once the new application forms are posted, all applicants that had an application open during this time will be able to immediately reopen their applications. This means that those applicants do not need to wait 30 days as the new rule states, this will be a one-time exception due to circumstances under which these applications were closed. If you have any questions, please feel free to send me a private message. I apologize for the inconvenience that this will cause. Thank you for your patience and your enthusiasm for joining vVv Gaming!
    • vVv Bagzli

      We have moved to Discord   08/04/2016

      There has been a strong desire among the community to migrate to Discord for quite some time. As of today, our community will be using Discord and as a result, we will no longer be actively using our TeamSpeak Server.  The TeamSpeak server will temporarily stay active to help inform all of our move to Discord. Within the next couple of months, it will be shut down completely.  For a quick invite to our new Discord server, you can click here.  
      For a full detailed guide visit http://www.vVv-Gaming.com/Discord
    • vVv Bagzli

      vVv Gaming Presents: ADL Season 10!   08/12/2016

      TL;DR: Season 10 of the vVv Gaming LoL ADL begins Friday, August 19th @9pm EST/6pm PST! Discord Info              Just be on Discord at the check in time and have a level 30 with at least 16 champions to participate! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ vVv Gaming has had a long history in competitive e-sports; and, while the LCS may be a long way off for the organization, we can still participate in semi-competitive LoL activities as a community. The ADL has, and will continue to be, our main way to achieve this. However, let’s be honest, the ADL has had a rough time over the past few seasons. This comes from both participant enjoyment, as well as coordination and structuring of the event as a whole. While I do not plan on completely fixing the system from the start, I do believe that there are some short (and long) term changes that can make the experience better for everyone: ·         We are keeping participation points for this season, as well as the Elo ranking system used for previous seasons. ·         We will have people recruiting more in the game from the community, and attempt to bring more LoL community members to the discord that we feel would be good for the vVv community. ·         We will be implementing new rules for the drafting phase. Some of these rules will be introduced as the season progresses and are covered below. ·         Unfortunately, at this point in time, there is no information regarding a prize. If a viable prize method/opportunity comes about in the future, current season winners will be rewarded retroactively. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Rules and Details (Read if new):          Nights will consist of two matches per night. You must be able to attend both games (Don’t be that guy, play it out).          Be on Discord NO LATER than 8:55pm EST/5:55pm PST for Check In. This will be slowly changed to 8:45pm EST as the season progresses. We want the drafting phase this season to be as smooth as possible.  We want to give people time to announce their roles before hand.           Check in will happen in the ADL Check In Discord Channel BEFORE players move to the regular ADL channel, and at 9:00pm EST people will move to channels matching their Dynamic Queue rank. Missing the check-in deadline means that you will not be able to participate that night and will not receive a participation point.          During the Check In, participants will announce their top 3 preferred roles for a staff member to place in a spreadsheet (Discord does not allow for your descriptions to be changed, that I am aware of).          Have a level 30 account, at least 16 champions, and be ready to have some fun!          Additional Questions? Contact vVv Eternal or vVv Yui        The ADL will last for 10 weeks this season, there will then be a three-week break before the next season starts (Currently scheduled for Nov. 11, 2016).        Cheating or Smurfing in the ADL is not permitted. Anyone caught doing either of these this will be suspended from the ADL, no exceptions. Cheating will result in a permanent suspension, smurfing will result in a 5-week suspension.  New Drafting Process: So, in previous seasons of the ADL, the highest ranked players were given the priority in being team captains for any given night. While this was not a bad system, it did leave some players feeling left out over the course of the season. That being said: ·         Highest ranked players will no longer be automatically chosen as the team captain. ·         Team captains will be chosen by the number of participation points that a player has (you earn 1 point for each night you attend, REGARDLESS of whether or not you are picked). ·         No player can be captain more than once every 4 weeks (depending on overall participation). ·         The first weekend will have captains from an arbitrary division and lower. So here is my logic (bear with me). With some outlying cases, most of the team captains would pick from highest available skill in a role down, until all of the top players (and a few peoples friends) were picked. I don’t expect this to change at all; however, this allows for both new and lower skill level players and community members, as well as frequent participants, to always have a shot at playing. They also get the benefit of knowing (eventually) in advance that they will be captains. Additional Information: I would like to try and address the speed of the drafting process. For now, the primary way of doing this will be the check-in time; however, if another feasible method is suggested, any changes will be updated in this section. After the Games: ·         Players will join the winning team's discord channel, and all players will be given feedback if they desire it. ·         Players may also provide criticism and suggestions for the ADL. (We are still seeking to improve the event if the community desires it) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- More Darn Rules ·         Teams will still be matched by alphabetical order of Discord channel for the time being. ·         The winner of the first match will play the winner of the second (both matches are played out simultaneously), and the same goes for the losing teams. ·         The higher team alphabetically will be chosen to be on the blue side for the first game, and the lower team will get blue side when the second game is played. Leaving/AFK: If someone leaves a game for any reason and does not reconnect, they will be given a 2-night suspension from the ADL. The player may appeal the suspension with an ADL Staff member if there was a legitimate reason for the disconnect. However, all appeals must happen at least 24 hours before the next ADL event. You also may only appeal a disconnect once per season. Pausing: Players may pause the game for UP TO 10 minutes if a player on their team is having connection issues. PLAYERS MUST INFORM AN ADL STAFF MEMBER IF A GAME IS PAUSED. If the reason cannot be resolved in 10 minutes, the team whose player disconnected will concede the match. If the enemy team agrees, they may also use their 10-minute pause to give the other team more time. Teams only get two pauses per game. Replacement Players: Player replacement will be handled the same as in previous seasons. A player may be replaced by another player of the same rank or lower, provided both teams agree to the replacement. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ So that’s it folks.  Thank you for sticking through the whole announcement, we understand it is somewhat lengthy, however the information had to be provided.  You are now ready for the 10th season of the ADL! If you have any questions feel free to contact vVv Eternal     See you on Friday, August 19th at 8:55pm EST/6:00pm PST!     ADL Staff: vVv Eternal   To join the discussion click here!  
    • vVv Bagzli

      vVv Gaming Returns: Community Game Nights! (CGNs)   08/15/2016

      Rocket League Community Game Nights (CGN) with vVv Gaming are back starting on Monday, August 22nd!  These CGNs will allow teams and individual Rocketeers to continue to bring their A game and level up their gaming skills in two unique events each week! Whether the goal is to improve teamwork, find suitable opponents, or just acquire valuable feedback on how to improve one’s game-play, these events will help accomplish just that! Mondays will continue to be our draft night and due to your feedback, we will be returning to a format of random captains with the ability to opt out of being a captain. Wednesdays will continue to be a night for pre-made 3v3 teams. Supersonic Series Season 4 is happening and we will be announcing information on that and the start date at a later time.   Monday Night Draft
      When: 9PM  EST (6PM PST)  Check-in starts at 8:30PM EST and closes at 8:45PM EST
      Where: vVv Discord Server  (https://discord.gg/p44AjNf)  Discord Guide: http://www.vvv-gaming.com/discord Format: 3vs3 - Double Elimination Tournament. Best of three in the winner's bracket and best of one in the loser's bracket until the last two matches which return to best of three. Captains are chosen at random and each captain picks their team-mates. Registration: Visit http://vvv-gaming.com/RLRegister on the day of the tournament to register.  While signing up you will be able to volunteer to be a captain.  If there are more volunteer captains than the total number of tea`ms, the captains will be picked at random from the pool of volunteers.  If there are not enough volunteer captains, then the remaining number of captains needed will be chosen at random from the remainder of players.  Captains will take turns picking their teammates in a “snake-style” (A, B, C, C, B, A) draft until all teams have 3 players each. Participating with friends is encouraged, however, there is no guarantee that you will be on the same team. The captain’s name will be entered into the Challonge bracket and will be used to represent their team.  Voice channels will be created for each of the teams on our Discord server.
          Wednesday Night Teams (Games are counted towards Power Rankings!)
      When: 9:00 PM  EST (6:00 PM PST)  Check-in starts at 8:30 PM EST and closes at 8:45 PM EST
      Where: vVv Discord Server  (https://discord.gg/p44AjNf)  Discord Guide: http://www.vvv-gaming.com/discord Format: 3vs3 - Double Elimination Tournament. Best of three in the winner's bracket and best of one in the loser's bracket until the last two matches which return to best of three. Teams are pre-made by the players. Registration: Visit http://vvv-gaming.com/RLRegister on the day of the tournament to register.
        Participating as an individual: After filling out the signup form you will be in a free-agent pool available to fill up spot a team might need or you will be placed on a team with others who have signed up individually. Check-ins will be 15-30 minutes before the start time so we can get everyone organized. A team may contact you to play with them before the event starts.  We also encourage you to talk with any other free agents signed up to form a team!
        Participating as a team: After filling out the signup form above, your team is all set. All you need to do is show up in the discord server during the check-in time.  If you are seeking a third player for the evening, you can view the list of free agent players signed up at http://vvv-gaming.com/RLRegister and contact them to be part of your team for the evening. If you are unable to acquire a third team member on you own, then please show up on the Discord server at least 30 minutes prior to the event starting and we will assign you a third team member if one is available for the duration of the night.   Click here to join the discussion!
    • vVv Bagzli

      August Chopping List   08/20/2016

      As I have stated when I became the president, I will be removing all inactive members from vVv Gaming.  I have given everyone 3 weeks to reach out to me and get in touch with me.  Some have reached out and decided not to vVv members anymore, due to time constraints and other reason.s  Some reached out and promised they would take certain action to show they want to be members but it did not happen, and lastly, some have never reached out to me at all.  I really wish that things could be different, but as it stands the following people are being removed from vVv Gaming.  We wish them the best of luck with their future endeavours and hope to see them come back to us one day.   The following is a list of donor members who will be returned to Donor rank on the forum, but will no longer be vVv Members. vVv Brocco vVv Koala vVv Krewel vVv Rising Dawn   The following is a list of vVv Members being returned to normal forum rank. vVv Acai28 vVv AmpeD vVv Arkaine vVv Blazek vVv Buzz vVv Cherp vVv Cr0nus vVv Deadaim vVv Falcodile vVv Matchu vVv Oriklad vVv ShySluShy vVv SilverSpoon vVv Spike vVv TyTy vVv UkogMonkey vVv Zeeb

MurDeR

Forum Member
  • Content count

    46
  • Joined

  • Last visited

About MurDeR

  • Rank
    I can finally use the Shoutbox
  • Birthday 12/21/1990

Contact Methods

  • Twitter
    https://twitter.com/#!/vVvMurDeR
  • Facebook
    http://www.facebook.com/profile.php?id=1164483101

Profile Information

  • Full Name
    Ben Cardwell
  • Gender
    Male
  • Location
    Indianapolis
  • Alias
    MurDeR
  • Favorite Games
    SC2^^
  • Interests
    Gaming, Tennis, School
  1. MurDeR vs MakaPrime

    Version

    5 downloads

    vVvMurDeR vs MakaPrime on Ladder.

    Free

  2. Nice write-up Sugar! Was an awesome event can't wait to see SC2 Div and the rest of vVv at the next MLG.
  3. I'd like to publicly state that I do not like community member vVv Zodyak or vVv President LordJerith. Just trollin'
  4. Thank you for the kind words. We will keep fighting <3
  5. Nice analysis Time. Gives those who missed these games a glimpse into what ended up being an excellent showing from two top North American teams and those who witnessed the games the opportunity to reflect on a hard-fought and well-earned victory. Well done.
  6. Just may have to read these. Thanks, Jerry.
  7. Thanks for all the feedback guys. Any recommendations for future articles? Any questions or matchups or maps?
  8. There's no "sure" way of scouting dts, to be honest. I try to focus on how to react. I'll consider adding these side-notes in further write-ups though, there are many different ways to scout. Thanks.
  9. Have you seen my latest blog posts?

  10. ^Thanks Guys: Please leave me feedback. Are these write-ups helpful? Do you have constructive criticism so I can improve? Do you have ideas for future write-ups, or any requests? Thanks!
  11. For this post we will be looking at a game played between vVvMurDeR and EGAxslav from Team Evil Geniuses. This game was for the WCG Qualifier #2 and it was the first round of the upper bracket play. This took place only 2 hours ago. (2:00 p.m 5/22/2011). vVvMurDeR won 2-1. Replays: We will be taking a look at game 3 on Shakuras Plateau. First, I'd like to lay out the builds of both players, as there isn't too much action in the first half of the game. vVvMurDeR's Build: 1 Rax (Techlab) expand into 3 Rax with a fast tech to starport for medivac. I opt for reactor on my factory, for even faster medivac and later viking production. EGAxslav's Build: 2 gas, 2 gate expand into twilight council into dts. Both of us go for pretty strong economy builds, with all the intentions of getting aggressive and doing damage in the early-mid game. This is pretty standard. Axslav goes for the slightly riskier build that has a large upside, as dts can outright end games in just seconds if not handled properly. I go for standard bio medivac play. My mindset: After a very successful early reaper (I manage to kill 5 probes and scout the expansion) I am very confident moving into the mid-game. There is a problem however: I have no idea my opponent is going dts. At about the 8:00 minute mark, I decide to take some map control with a group of marines with stim. I do this because he is expanding, and I know that in an open field my army will trade better than his if he chooses to fight for the watch towers. Note: IT IS ALWAYS IMPORTANT TO HAVE THE XEL-NAGA WATCH TOWERS. You will notice me and Axslav fight over these things for a lot of the game, it's almost always a "side" battle fought in most high level matches. Note also that I sent one of these marines that pushed out to his 3rd to see when he places it down/deny it. This marine almost always is able to kill the probe, sometimes without the opponent even noticing. (VERY IMPORTANT TO SEND THIS MARINE!) At about the 9:00 minute mark, the dts hit my base. Luckily for me, he hit my bunkers and I was able to react properly, sealing off my main base and putting down an Engineering Bay. He also did not split up the first 2 dts and I was able to kill both of the dts with 1 scan. This was also the most critical mistake Axslav makes all game, and I never stop punishing him for it until he leaves the game later. After killing the first dts, I immediately move to drop my opponent. The best defense is always a good offense when you have medivacs- so use them. Counter-dropping your opponents when they want to put pressure is a sure way to send them running back to their base and do damage. But once you load that drop up and send em over to the opponent's base, you can't fall asleep. When an opponent opts for an opening like dts, they are more or less forced to use that tech until they can manage to get a different tech out. This makes them very predictable. For this reason, I save my scans and understand that he will use dts in both offense, defense, and for map control. Be prepared to use tons of scans vs these DT users. (This requires that you save them strategically) Soon after my drop leaves my base, I spot another dt running up my ramp, scan and kill it. You can't stop watching (and I mean staring at your computer screen for that DT) until that turret goes up. Notice I make 3 turrets in my base. These function both as DT detectors and observer killers. Killing just one observer is worth it in my book, so don't be afraid to put up more than just the 1 turret at your ramp. Some protoss users will even go as far as proxy pylons and warp in dts in your main base, as well as the rare warp prism. Both of these are deadly if you are greedy and do not turret your main: So do it. It's not THAT expensive. Moving on. As my drop finally hits, my turrets are up and I am completely safe. This means I can go hyper aggressive mode. My new goal : Deny the opponent's 3rd, and (safely) set up my own. My drop does a considerable amount of damage, as at the 11:00 minute mark, I am up 13 scvs, halfway done with my 3rd, and the scout marine I had sent to my opponent's 3rd had killed the probe meant to build the nexus, and given away the fact that he wanted to expand at this timing. Now I have a 3rd to actively deny, and a main to drop so he can't do a thing about it. Let's be honest: He is behind economically, the dts failed miserably, and I have a better standing army with better upgrades. (Yes, I know, only +1, but every upgrade advantage makes a big difference- trust me. From here I want to establish my 3rd (with turrets because dts are still a threat), drop his 3rd, and drop his main, while getting control of the watch towers. This is the surest way to win this game. I look for and kill Axslav's proxy pylons, as well. This helps deny Axslav information as well as a place to warp in pesky dts or other units. At about the 14:00 minute mark, I had just denied his 3rd, set up my own 3rd, and taken over the watch towers. I am looking very good at this point in time. After securing the map, I decide I want to engage Axslav's main army and just micro with him. I want to pick off units and trade armies, as I am way ahead in every way imaginable. I know he won't have any collosus timings anytime soon, and MmM trades very well against un-upgraded, no tech gateway units. Axslav leaves the game as he loses his whole army and his 3rd once again. This game was all about little transitions. I don't necessarily mean army transitions, as I am pretty much marine/medivac all game. It's a transitioning of mindset. It is important to understand what your opponent is capable of at all times. I think dts are one of the easiest tech trees to deal with, as you are pretty much positive the protoss can't produce a standing army better than yours, so you can play very aggressive with drops. I am a big fan of early reactor medivac play because it allows you to safely build up your economy behind bunkers and turrets while maintaining aggression and slowing down your opponent. It is also important to have realistic goals during your game play. It is very rare to win a game by simply running up the ramp and a-moving your opponent. You must try to gain little advantages at the many turns in every game. This game is a good illustration of when to play defense, when to play offense, and how you should control the game to your favor.
  12. Version

    45 downloads

    MurDeR 2-1 Axslav

    Free

  13. vVvMurDeR vs aAaKenzy

    Version

    1 download

    How to take advantage of close spawn Metalopolis.

    Free

  14. For my first blog post I wanted to take a look at a TvZ I played vs aAaKenzy on the European Ladder. Kenzy is a Grandmaster Zerg in Europe. Replay: Some of you are probably wondering why on Earth I would decide to make a post on how to win a game close position vs Zerg. You Zerg are most likely shaking your fists in anger. Allow me to explain. And no, this will not make you Zerg feel any better about this! I think most races are in agreement that close spawn Metalopolis and other short distance maps can be rather difficult for Zerg. It is surely more difficult than large maps. Still, I see Terrans lose to different roach, ling, and baneling all-ins and it makes me question whether or not they TRULY know how to play it. Hell, I didn't know how to play it a few months ago and I'm a professional. Sure, I knew how to all-in with marine/scv, and that'll usually do the trick close spawn. But how SHOULD a Terran play in this situation? Allow me to break it down for you. To do this, I will be looking (in great detail) at this game vs Kenzy. Luckily for us, it is (rather) short. Let's go. I would like to note briefly, although it is irrelevant to our discussion, that at about the 1:20 mark I scout my base for an overlord. I typically do this around 10 or 11 food, and this allows me to quickly see if the Zerg is close air position or not. It's a good idea for all Terran on this map to do this, and yet almost none do. Do it! I start this game with a very standard wall-off at my ramp. I see his drone right before I build my rax (at 12 food) and decide I want to cut an scv to build a quick 2 Rax (this drone told me immediately it was close position, that is the reason for this decision). Kenzy decides to go for the 15 hatch. He soon scouts my 2 rax. I have to admit, I was smiling when I saw the hatch go down, because I felt confident. By no means is this situation game-ending, but I knew that I could dictate the flow of this game from the very beginning. I decide immediately to build a bunker in his sight range at his natural, forcing drones to come to me. My plan is to never commit too far with this marine pressure, but to pick off whatever I can (drone being the #1 target) and force more lings. I managed to get a bunker up, and kill off quite a few drones. Losing these units for this trade was very good. After the successful pressure, My bunker goes down at the 5:00 mark. We find that I am up 19 food to 15 food. He has 6 lings in production, only 7 drones (one of them being the scout drone, still in my base), 35 minerals, and 9 (soon to be 15) useless lings that will do nothing to a walled off Terran. Needless to say, I am ahead. At this point in time I am thinking he has only two chances. Try to drone and defend whatever I throw at him with the lings he has already made or all-in with bane lings. Because of this, at the 6:00 mark, I make a very odd decision. With 6 Marines and 7 scvs, I decide to feign pressure (it looks like an all-in, or at least a dangerous attack). If you were checking the production tab, he had begun drone production again. I wanted nothing of it. After getting only a few drones up, I force him to stop drone production (he now has 12 drones vs 17 scvs and a half completed CC. I get to the middle of the distance between us and run back. Instead of 4 more drones, he has added 8 useless lings to his army and still can't produce queens. He has no queens still! At the 7:00 mark! With a good lead, I build a bunker in my base to remain safe vs all-ins and work up my production to tank/marine in preparation to expand and make a timing push. I finally expand when I get siege mode out. I add two bunkers to remain completely safe to any all-in from the Zerg. In most cases, this is his only chance at this point. Despite not pressuring at all in 4 minutes, at the 11:00 mark I am 6 food ahead with a major tech advantage, an economic lead (about even drone counts, but 2 base vs 2 base and I have 2 orbitals). I was a bit indecisive with my build, but I opt for a 2 fact tank push and at about 4-5 tanks I decide to move out and siege up the Zerg base. I was expecting much more from the Zerg, to be honest, and was pleasantly surprised. This is the surprise you get when you know you have played the game well. Forcing the Zerg to make early lings and lings after they lose drones are the two most effective ways to slow the Zerg down and keep them in check and you ahead. In this game, I showed a way to be open the game in a standard way, apply strategic pressure and maintain complete control over the game. Controlling the tempo in this fashion is a sure way to beat out the Zerg.