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    • vVv Medusa

      We Moved from Mumble to TeamSpeak!   10/06/2015

      TeamSpeak 3 Guide
       
       
      Don't have Teamspeak 3?
      Download here: http://www.teamspeak.com/?page=downloads
      (Windows, OS X, Android, iOS, etc)
       
      Server Info:
      Server address: ts65.gameservers.com:9222
      (You can uses spaces in your name)
      There is no Server Password  
       
       
      Need help setting up your microphone and sound settings?
      Tired of hearing that beeping/ding noise, when people post in TS chat?
      Can people not hear you while you have a game open?
       
      You should now have the basics of TeamSpeak set up. Welcome to the better VoiP program! You don't need to do anything extra so you can now come in and join us for events, find people to play with, or just to socialize.
        If you have any questions or need help, just ask a staff member!
    • vVv Saturn

      vVv Gaming Presents: Supersonic Series Season 3!   06/02/2016

      vVv Gaming is proud to present the return of the Supersonic Series!  Unique game nights each week will allow Teams and individual Rocketeers to bring their A game and level up their gaming skills!  Whether the goal is to improve teamwork, find suitable opponents, or just acquire valuable feedback on how to improve one’s gameplay, these events will accomplish just that!   Changes from Season 2 It is time to change your schedules! We are now moving days to better accommodate NA players wishing to compete in other tournaments. The Draft will be now on Monday, Showdown on Wednesday, and Saturday nights will now be 2v2 tournaments! We’ve also partnered with Rocket League Central, so Wednesday nights now factor into Power Ranking!   We have also made a document with all of the rules which we request ALL participants to look over in order to have the most positive experience in the Supersonic Series.   The Supersonic Series Rules & Regulations can be found by clicking on this link   NOW ONTO THE GOOD STUFF!   Season 3 starts on Monday, June 6th, 2016   The very first tournament, on June 6th, will be an open tournament that we are calling a "Kick Off".  With this kick off tournament we are hoping to raise awareness of Supersonic Series to all rocketeers.  Tournament will be streamed on our twitch channel, twitch.tv/livevvvgaming and we invite you all to come and watch what we hope to be a really awesome tournament!     Supersonic Draft When: Every Monday night starting at 9:00 PM EST (6:00 PM PST) Checkins start at 8:30 PM EST and close at 8:50 PM EST. Where: Our TeamSpeak server (info here) Format: 3 vs 3 - Double Elimination Tournament, Best out of 3 games in winners bracket, Best of 1 games in losers bracket, Captains Draft Mode.   How to Participate:     Visit http://vvv-gaming.com/RLRegister, follow instructions on how to sign up and then join our TeamSpeak server 15-30 minutes before starting time! You will have to perform these steps for each game night that you participate in.  Players with the highest solo ranking will be elected as captains and will pick players that they want on their team. Captains will take turns picking their members in a “snake-style” (A, B, C, C, B, A) draft until all teams have 3 players each. Participating with friends is encouraged, however there is no guarantee that you will be on the same team. The captain’s name will be entered into the bracket and will be used to represent their team. Upon being selected onto a team, administrator will move you to appropriate channel. Channels will be renamed after team captains. Show/hide     Supersonic Showdown When: Every Wednesday night starting at 9:00 PM EST (6:00 PM PST) Checkins start at 8:30 PM EST and close at 8:50 PM EST. Where: Our TeamSpeak server (info here) Format: 3 vs 3 - Double Elimination Tournament, Best out of 3 games played, Pre-Made Teams Mode.   How to participate:   Visit http://vvv-gaming.com/RLRegister, follow instructions on how to sign up and then join our TeamSpeak server at least 5 minutes before starting time!  You will have to perform these steps for each game night that you participate in.   - Participating alone: After filling out the forum above you will be in a free-agent pool available to fill any spot's teams may need. Check-ins will be 15-30 minutes before the start time so we can get everyone organized. A team may contact you to play with them right before the event starts.   - Participating with a team: After filling out the form above, you will have secured your spot in the tournament (Provided you connect to our TeamSpeak server at least 15-30 minutes prior to the event starting). If you are seeking a third player of the evening, you can view out Free Agent list located here: http://vvv-gaming.com/RLRegister and contact them to be apart of your team. Should you not acquire a third team member on you own, please show up on TeamSpeak at least 30 minutes prior to the event starting and we will assign you a third team member if one is available for the duration of the night.   Note: A channel will be created specifically for your team under your team name that will be for your use throughout the evening.  Should a channel not be created upon you joining TeamSpeak, contact one of the event administrators and they will create the channel for you. Show/hide     Supersonic Duo When: Every Saturday night starting at 9:00 PM EST (6:00 PM PST) Where: Our TeamSpeak server (info here) Format: 2v2 - Double Elimination Tournament, Best out of 3 games, Pre-made teams   How to participate:   - Participating alone: After filling out the forum above you will be in a free-agent pool available to fill any spot's teams may need. Check-ins will be 15-30 minutes before the start time so we can get everyone organized. A team may contact you to play with them right before the event starts.   - Participating with a team: After filling out the form above, you will have secured your spot in the tournament (Provided you connect to our TeamSpeak server at least 15-30 minutes prior to the event starting). If you are seeking a third player of the evening, you can view out Free Agent list located here: http://vvv-gaming.com/RLRegister and contact them to be apart of your team. Should you not acquire a third team member on you own, please show up on TeamSpeak at least 30 minutes prior to the event starting and we will assign you a third team member if one is available for the duration of the night.   Note: A channel will be created specifically for your team under your team name that will be for your use throughout the evening.  Should a channel not be created upon you joining TeamSpeak, contact one of the event administrators and they will create the channel for you.     Show/hide     Playing Games and Reporting Results: A tournament bracket will be created and can be accessed via http://www.vvv-gaming.com/RLBracket.  (Note this link will take you to an external website that we use for hosting brackets and also this link will be kept up to date with the current active event).  For all events above, the Admin will announce via TeamSpeak when the event has started.  Once this happens you should contact the opposing team and host a private game among yourselves and play your best out of three matches.  After you complete playing your match, one player from your team needs to report your score to the Admin.  To keep things clean, please save replays of games you win in case we need to refer to them to prove a winner.   Point System: You will receive points for your participation in each tournament.  These points will determine the top 8 teams, both from Showdown, top 16 teams from Duo, and top 24 players that will participate in the three season finale tournaments.  The first tournament will be hosted for the top 24 players based on the individual scores from Supersonic Draft event.  The second tournament will be hosted for the top 8 teams based on points earned during Supersonic Showdown nights. Keep in mind that participating in Supersonic Showdown event will earn Team Points, participating alone earns you no points. Finally, the top 16 teams from the Supersonic Duo nights will compete in their own finale tournament!   Breakdown: 2 points for participating 2 points for every match won in the Winner's Bracket 1 point for every match won in the Loser's Bracket 2 additional points for placing 4th 4 additional points for placing 3rd 6 additional points for placing 2nd 10 additional points for placing 1st   To stay up to date on everything we do you can: Join out steam group: http://steamcommunity.com/groups/vVvGamingRL Join the discussions on our forum: http://www.vvv-gaming.com/forum/   Want to help us with the Supersonic Series? Check out our available jobs page at: http://www.vvv-gaming.com/jobs/rocket-league/   Current open positions: Shout casters Stream Coordinators Tournament Admins   If you have a question, just reach out to one of our event administrators via private messages on vVv Forum.   Event Administrators: vVv Saturn, vVv Tyty, vVv Cherp, ShiroSan   For more information on vVv Gaming and staying up to date with events that we host across various games, visit our Website at http://vVv-Gaming.com or you can follow us on twitter @vVv_Gaming.

MurDeR

Active Member
  • Content count

    46
  • Joined

  • Last visited

About MurDeR

  • Rank
    I can finally use the Shoutbox
  • Birthday 12/21/1990

Contact Methods

  • Twitter https://twitter.com/#!/vVvMurDeR
  • Facebook http://www.facebook.com/profile.php?id=1164483101

Profile Information

  • Full Name Ben Cardwell
  • Gender Male
  • Location Indianapolis
  • Alias MurDeR
  • Favorite Games SC2^^
  • Interests Gaming, Tennis, School
  1. MurDeR vs MakaPrime

    Version

    5 downloads

    vVvMurDeR vs MakaPrime on Ladder.

    Free

  2. Nice write-up Sugar! Was an awesome event can't wait to see SC2 Div and the rest of vVv at the next MLG.
  3. Thank you for the kind words. We will keep fighting <3
  4. Nice analysis Time. Gives those who missed these games a glimpse into what ended up being an excellent showing from two top North American teams and those who witnessed the games the opportunity to reflect on a hard-fought and well-earned victory. Well done.
  5. Thanks for all the feedback guys. Any recommendations for future articles? Any questions or matchups or maps?
  6. There's no "sure" way of scouting dts, to be honest. I try to focus on how to react. I'll consider adding these side-notes in further write-ups though, there are many different ways to scout. Thanks.
  7. Have you seen my latest blog posts?

  8. ^Thanks Guys: Please leave me feedback. Are these write-ups helpful? Do you have constructive criticism so I can improve? Do you have ideas for future write-ups, or any requests? Thanks!
  9. For this post we will be looking at a game played between vVvMurDeR and EGAxslav from Team Evil Geniuses. This game was for the WCG Qualifier #2 and it was the first round of the upper bracket play. This took place only 2 hours ago. (2:00 p.m 5/22/2011). vVvMurDeR won 2-1. Replays: We will be taking a look at game 3 on Shakuras Plateau. First, I'd like to lay out the builds of both players, as there isn't too much action in the first half of the game. vVvMurDeR's Build: 1 Rax (Techlab) expand into 3 Rax with a fast tech to starport for medivac. I opt for reactor on my factory, for even faster medivac and later viking production. EGAxslav's Build: 2 gas, 2 gate expand into twilight council into dts. Both of us go for pretty strong economy builds, with all the intentions of getting aggressive and doing damage in the early-mid game. This is pretty standard. Axslav goes for the slightly riskier build that has a large upside, as dts can outright end games in just seconds if not handled properly. I go for standard bio medivac play. My mindset: After a very successful early reaper (I manage to kill 5 probes and scout the expansion) I am very confident moving into the mid-game. There is a problem however: I have no idea my opponent is going dts. At about the 8:00 minute mark, I decide to take some map control with a group of marines with stim. I do this because he is expanding, and I know that in an open field my army will trade better than his if he chooses to fight for the watch towers. Note: IT IS ALWAYS IMPORTANT TO HAVE THE XEL-NAGA WATCH TOWERS. You will notice me and Axslav fight over these things for a lot of the game, it's almost always a "side" battle fought in most high level matches. Note also that I sent one of these marines that pushed out to his 3rd to see when he places it down/deny it. This marine almost always is able to kill the probe, sometimes without the opponent even noticing. (VERY IMPORTANT TO SEND THIS MARINE!) At about the 9:00 minute mark, the dts hit my base. Luckily for me, he hit my bunkers and I was able to react properly, sealing off my main base and putting down an Engineering Bay. He also did not split up the first 2 dts and I was able to kill both of the dts with 1 scan. This was also the most critical mistake Axslav makes all game, and I never stop punishing him for it until he leaves the game later. After killing the first dts, I immediately move to drop my opponent. The best defense is always a good offense when you have medivacs- so use them. Counter-dropping your opponents when they want to put pressure is a sure way to send them running back to their base and do damage. But once you load that drop up and send em over to the opponent's base, you can't fall asleep. When an opponent opts for an opening like dts, they are more or less forced to use that tech until they can manage to get a different tech out. This makes them very predictable. For this reason, I save my scans and understand that he will use dts in both offense, defense, and for map control. Be prepared to use tons of scans vs these DT users. (This requires that you save them strategically) Soon after my drop leaves my base, I spot another dt running up my ramp, scan and kill it. You can't stop watching (and I mean staring at your computer screen for that DT) until that turret goes up. Notice I make 3 turrets in my base. These function both as DT detectors and observer killers. Killing just one observer is worth it in my book, so don't be afraid to put up more than just the 1 turret at your ramp. Some protoss users will even go as far as proxy pylons and warp in dts in your main base, as well as the rare warp prism. Both of these are deadly if you are greedy and do not turret your main: So do it. It's not THAT expensive. Moving on. As my drop finally hits, my turrets are up and I am completely safe. This means I can go hyper aggressive mode. My new goal : Deny the opponent's 3rd, and (safely) set up my own. My drop does a considerable amount of damage, as at the 11:00 minute mark, I am up 13 scvs, halfway done with my 3rd, and the scout marine I had sent to my opponent's 3rd had killed the probe meant to build the nexus, and given away the fact that he wanted to expand at this timing. Now I have a 3rd to actively deny, and a main to drop so he can't do a thing about it. Let's be honest: He is behind economically, the dts failed miserably, and I have a better standing army with better upgrades. (Yes, I know, only +1, but every upgrade advantage makes a big difference- trust me. From here I want to establish my 3rd (with turrets because dts are still a threat), drop his 3rd, and drop his main, while getting control of the watch towers. This is the surest way to win this game. I look for and kill Axslav's proxy pylons, as well. This helps deny Axslav information as well as a place to warp in pesky dts or other units. At about the 14:00 minute mark, I had just denied his 3rd, set up my own 3rd, and taken over the watch towers. I am looking very good at this point in time. After securing the map, I decide I want to engage Axslav's main army and just micro with him. I want to pick off units and trade armies, as I am way ahead in every way imaginable. I know he won't have any collosus timings anytime soon, and MmM trades very well against un-upgraded, no tech gateway units. Axslav leaves the game as he loses his whole army and his 3rd once again. This game was all about little transitions. I don't necessarily mean army transitions, as I am pretty much marine/medivac all game. It's a transitioning of mindset. It is important to understand what your opponent is capable of at all times. I think dts are one of the easiest tech trees to deal with, as you are pretty much positive the protoss can't produce a standing army better than yours, so you can play very aggressive with drops. I am a big fan of early reactor medivac play because it allows you to safely build up your economy behind bunkers and turrets while maintaining aggression and slowing down your opponent. It is also important to have realistic goals during your game play. It is very rare to win a game by simply running up the ramp and a-moving your opponent. You must try to gain little advantages at the many turns in every game. This game is a good illustration of when to play defense, when to play offense, and how you should control the game to your favor.
  10. Version

    45 downloads

    MurDeR 2-1 Axslav

    Free

  11. vVvMurDeR vs aAaKenzy

    Version

    1 download

    How to take advantage of close spawn Metalopolis.

    Free

  12. For my first blog post I wanted to take a look at a TvZ I played vs aAaKenzy on the European Ladder. Kenzy is a Grandmaster Zerg in Europe. Replay: Some of you are probably wondering why on Earth I would decide to make a post on how to win a game close position vs Zerg. You Zerg are most likely shaking your fists in anger. Allow me to explain. And no, this will not make you Zerg feel any better about this! I think most races are in agreement that close spawn Metalopolis and other short distance maps can be rather difficult for Zerg. It is surely more difficult than large maps. Still, I see Terrans lose to different roach, ling, and baneling all-ins and it makes me question whether or not they TRULY know how to play it. Hell, I didn't know how to play it a few months ago and I'm a professional. Sure, I knew how to all-in with marine/scv, and that'll usually do the trick close spawn. But how SHOULD a Terran play in this situation? Allow me to break it down for you. To do this, I will be looking (in great detail) at this game vs Kenzy. Luckily for us, it is (rather) short. Let's go. I would like to note briefly, although it is irrelevant to our discussion, that at about the 1:20 mark I scout my base for an overlord. I typically do this around 10 or 11 food, and this allows me to quickly see if the Zerg is close air position or not. It's a good idea for all Terran on this map to do this, and yet almost none do. Do it! I start this game with a very standard wall-off at my ramp. I see his drone right before I build my rax (at 12 food) and decide I want to cut an scv to build a quick 2 Rax (this drone told me immediately it was close position, that is the reason for this decision). Kenzy decides to go for the 15 hatch. He soon scouts my 2 rax. I have to admit, I was smiling when I saw the hatch go down, because I felt confident. By no means is this situation game-ending, but I knew that I could dictate the flow of this game from the very beginning. I decide immediately to build a bunker in his sight range at his natural, forcing drones to come to me. My plan is to never commit too far with this marine pressure, but to pick off whatever I can (drone being the #1 target) and force more lings. I managed to get a bunker up, and kill off quite a few drones. Losing these units for this trade was very good. After the successful pressure, My bunker goes down at the 5:00 mark. We find that I am up 19 food to 15 food. He has 6 lings in production, only 7 drones (one of them being the scout drone, still in my base), 35 minerals, and 9 (soon to be 15) useless lings that will do nothing to a walled off Terran. Needless to say, I am ahead. At this point in time I am thinking he has only two chances. Try to drone and defend whatever I throw at him with the lings he has already made or all-in with bane lings. Because of this, at the 6:00 mark, I make a very odd decision. With 6 Marines and 7 scvs, I decide to feign pressure (it looks like an all-in, or at least a dangerous attack). If you were checking the production tab, he had begun drone production again. I wanted nothing of it. After getting only a few drones up, I force him to stop drone production (he now has 12 drones vs 17 scvs and a half completed CC. I get to the middle of the distance between us and run back. Instead of 4 more drones, he has added 8 useless lings to his army and still can't produce queens. He has no queens still! At the 7:00 mark! With a good lead, I build a bunker in my base to remain safe vs all-ins and work up my production to tank/marine in preparation to expand and make a timing push. I finally expand when I get siege mode out. I add two bunkers to remain completely safe to any all-in from the Zerg. In most cases, this is his only chance at this point. Despite not pressuring at all in 4 minutes, at the 11:00 mark I am 6 food ahead with a major tech advantage, an economic lead (about even drone counts, but 2 base vs 2 base and I have 2 orbitals). I was a bit indecisive with my build, but I opt for a 2 fact tank push and at about 4-5 tanks I decide to move out and siege up the Zerg base. I was expecting much more from the Zerg, to be honest, and was pleasantly surprised. This is the surprise you get when you know you have played the game well. Forcing the Zerg to make early lings and lings after they lose drones are the two most effective ways to slow the Zerg down and keep them in check and you ahead. In this game, I showed a way to be open the game in a standard way, apply strategic pressure and maintain complete control over the game. Controlling the tempo in this fashion is a sure way to beat out the Zerg.
  13. I voted only for Matron. I almost voted for Crota. Ahnaris alluded to Terran being imba so I must downvote him. I am confused by who gosugamer's sc2 casters are, I briefly checked the vods and it was all dota games from what I could tell, and confusing. Too tired to scavenge through it, 7 a.m final this morning..
  14. Nice Time. In-depth look at a strong 1 base build. It's a good build to have in your arsenal.