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    • vVv Bagzli

      We have moved to Discord   08/04/2016

      There has been a strong desire among the community to migrate to Discord for quite some time. As of today, our community will be using Discord and as a result, we will no longer be actively using our TeamSpeak Server.  The TeamSpeak server will temporarily stay active to help inform all of our move to Discord. Within the next couple of months, it will be shut down completely.  For a quick invite to our new Discord server, you can click here.  
      For a full detailed guide visit http://www.vVv-Gaming.com/Discord
    • vVv Bagzli

      New Supersonic Series Start Time   10/17/2016

      We would like to thank everyone who participated in our recent survey regarding the start time of our tournaments.  After reviewing responses from the survey sent out to tournament participants we have decided to make changes to the start time of our events to try to better accommodate everyone.  Beginning on Monday, October 24th, all of our tournaments will start an hour earlier - at 8PM Eastern.  This means that registration will close at 7:30 EST, and that check-in starts at 7:30 EST and closes at 7:45 EST.

MurDeR

Forum Member
  • Content count

    46
  • Joined

  • Last visited

  • Days Won

    1

About MurDeR

  • Rank
    I can finally use the Shoutbox
  • Birthday 12/21/1990

Contact Methods

  • Twitter
    https://twitter.com/#!/vVvMurDeR
  • Facebook
    http://www.facebook.com/profile.php?id=1164483101

Profile Information

  • Full Name
    Ben Cardwell
  • Gender
    Male
  • Location
    Indianapolis
  • Alias
    MurDeR
  • Favorite Games
    SC2^^
  • Interests
    Gaming, Tennis, School
  1. Version

    5 downloads

    vVvMurDeR vs MakaPrime on Ladder.
  2. Nice write-up Sugar! Was an awesome event can't wait to see SC2 Div and the rest of vVv at the next MLG.
  3. I'd like to publicly state that I do not like community member vVv Zodyak or vVv President LordJerith. Just trollin'
  4. Thank you for the kind words. We will keep fighting <3
  5. Good luck on your application.
  6. I was glad to see your name in the applications. Keep your eyes and ears open and you'll be a great addition to our crew. Good luck on the application, I look forward to you joining us.
  7. You're a nice guy. Good luck on the application.
  8. Nice analysis Time. Gives those who missed these games a glimpse into what ended up being an excellent showing from two top North American teams and those who witnessed the games the opportunity to reflect on a hard-fought and well-earned victory. Well done.
  9. Just may have to read these. Thanks, Jerry.
  10. Thanks for all the feedback guys. Any recommendations for future articles? Any questions or matchups or maps?
  11. There's no "sure" way of scouting dts, to be honest. I try to focus on how to react. I'll consider adding these side-notes in further write-ups though, there are many different ways to scout. Thanks.
  12. Have you seen my latest blog posts?

  13. ^Thanks Guys: Please leave me feedback. Are these write-ups helpful? Do you have constructive criticism so I can improve? Do you have ideas for future write-ups, or any requests? Thanks!
  14. For this post we will be looking at a game played between vVvMurDeR and EGAxslav from Team Evil Geniuses. This game was for the WCG Qualifier #2 and it was the first round of the upper bracket play. This took place only 2 hours ago. (2:00 p.m 5/22/2011). vVvMurDeR won 2-1. Replays: We will be taking a look at game 3 on Shakuras Plateau. First, I'd like to lay out the builds of both players, as there isn't too much action in the first half of the game. vVvMurDeR's Build: 1 Rax (Techlab) expand into 3 Rax with a fast tech to starport for medivac. I opt for reactor on my factory, for even faster medivac and later viking production. EGAxslav's Build: 2 gas, 2 gate expand into twilight council into dts. Both of us go for pretty strong economy builds, with all the intentions of getting aggressive and doing damage in the early-mid game. This is pretty standard. Axslav goes for the slightly riskier build that has a large upside, as dts can outright end games in just seconds if not handled properly. I go for standard bio medivac play. My mindset: After a very successful early reaper (I manage to kill 5 probes and scout the expansion) I am very confident moving into the mid-game. There is a problem however: I have no idea my opponent is going dts. At about the 8:00 minute mark, I decide to take some map control with a group of marines with stim. I do this because he is expanding, and I know that in an open field my army will trade better than his if he chooses to fight for the watch towers. Note: IT IS ALWAYS IMPORTANT TO HAVE THE XEL-NAGA WATCH TOWERS. You will notice me and Axslav fight over these things for a lot of the game, it's almost always a "side" battle fought in most high level matches. Note also that I sent one of these marines that pushed out to his 3rd to see when he places it down/deny it. This marine almost always is able to kill the probe, sometimes without the opponent even noticing. (VERY IMPORTANT TO SEND THIS MARINE!) At about the 9:00 minute mark, the dts hit my base. Luckily for me, he hit my bunkers and I was able to react properly, sealing off my main base and putting down an Engineering Bay. He also did not split up the first 2 dts and I was able to kill both of the dts with 1 scan. This was also the most critical mistake Axslav makes all game, and I never stop punishing him for it until he leaves the game later. After killing the first dts, I immediately move to drop my opponent. The best defense is always a good offense when you have medivacs- so use them. Counter-dropping your opponents when they want to put pressure is a sure way to send them running back to their base and do damage. But once you load that drop up and send em over to the opponent's base, you can't fall asleep. When an opponent opts for an opening like dts, they are more or less forced to use that tech until they can manage to get a different tech out. This makes them very predictable. For this reason, I save my scans and understand that he will use dts in both offense, defense, and for map control. Be prepared to use tons of scans vs these DT users. (This requires that you save them strategically) Soon after my drop leaves my base, I spot another dt running up my ramp, scan and kill it. You can't stop watching (and I mean staring at your computer screen for that DT) until that turret goes up. Notice I make 3 turrets in my base. These function both as DT detectors and observer killers. Killing just one observer is worth it in my book, so don't be afraid to put up more than just the 1 turret at your ramp. Some protoss users will even go as far as proxy pylons and warp in dts in your main base, as well as the rare warp prism. Both of these are deadly if you are greedy and do not turret your main: So do it. It's not THAT expensive. Moving on. As my drop finally hits, my turrets are up and I am completely safe. This means I can go hyper aggressive mode. My new goal : Deny the opponent's 3rd, and (safely) set up my own. My drop does a considerable amount of damage, as at the 11:00 minute mark, I am up 13 scvs, halfway done with my 3rd, and the scout marine I had sent to my opponent's 3rd had killed the probe meant to build the nexus, and given away the fact that he wanted to expand at this timing. Now I have a 3rd to actively deny, and a main to drop so he can't do a thing about it. Let's be honest: He is behind economically, the dts failed miserably, and I have a better standing army with better upgrades. (Yes, I know, only +1, but every upgrade advantage makes a big difference- trust me. From here I want to establish my 3rd (with turrets because dts are still a threat), drop his 3rd, and drop his main, while getting control of the watch towers. This is the surest way to win this game. I look for and kill Axslav's proxy pylons, as well. This helps deny Axslav information as well as a place to warp in pesky dts or other units. At about the 14:00 minute mark, I had just denied his 3rd, set up my own 3rd, and taken over the watch towers. I am looking very good at this point in time. After securing the map, I decide I want to engage Axslav's main army and just micro with him. I want to pick off units and trade armies, as I am way ahead in every way imaginable. I know he won't have any collosus timings anytime soon, and MmM trades very well against un-upgraded, no tech gateway units. Axslav leaves the game as he loses his whole army and his 3rd once again. This game was all about little transitions. I don't necessarily mean army transitions, as I am pretty much marine/medivac all game. It's a transitioning of mindset. It is important to understand what your opponent is capable of at all times. I think dts are one of the easiest tech trees to deal with, as you are pretty much positive the protoss can't produce a standing army better than yours, so you can play very aggressive with drops. I am a big fan of early reactor medivac play because it allows you to safely build up your economy behind bunkers and turrets while maintaining aggression and slowing down your opponent. It is also important to have realistic goals during your game play. It is very rare to win a game by simply running up the ramp and a-moving your opponent. You must try to gain little advantages at the many turns in every game. This game is a good illustration of when to play defense, when to play offense, and how you should control the game to your favor.