Welcome to vVv Gaming

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Fedora

Forum Member
  • Content count

    88
  • Joined

  • Last visited

About Fedora

  • Rank
    DJ Hero
  • Birthday 01/02/1984

Profile Information

  • Gender
    Male
  • Location
    Bethlehem, PA
  • Alias
    Steel Fedora 42
  • Favorite Games
    DJ Hero, TF2, Rock Band 2, Fallout 3
  • Favorite Foods
    Rocco's Fat Cat
  • Favorite Music
    MC Frontalot, Wu-Tang Clan, Sublime
  • Interests
    Rhythm Games, Eutectic Points, College Football

Recent Profile Visitors

6,703 profile views
  1. All truly Great Hobbies cost money. -Author Unknown You know that where people are getting pissed off and throwing TVs out of windows because they bought yet another bad video game? There's a reason those commercials work - almost all of us have come home with a new game dripping in promotional hype, started playing it, and realized before the end of the first hour that this game sucks. Maybe it has impossibly broken camera controls, making it impossible to advance in the correct direction. maybe it's the turnoff of playing as yet another nameless space marine with hulk hogan-esque neck muscles and the personality of a wet cucumber. Maybe DMA protection kept you from even playing a legally-obtained copy of the game at all. Games can suck for a lot of reasons. And these days, buying yourself a brand new game that sucks costs upwards of $60. (And with the sheer amount of content on one a single disc these days, I find myself feeling incredibly ripped off at having paid $50 per Nintendo game when I was in 3rd grade. But I digress.) As someone who has been at this for a very long time, I've learned a few things that should hopefully help the average game buyer save a few dollars here and there. Lesson 1: Time = Money. Look, I fully admit that this is probably the same thing that you would expect to hear out of your average cliche, middle-aged businessman, (or your Dad), but it holds true. 90% of new, $60 AAA-grade titles will be only cost $40 after 6 months. (Modern Warfare 1 has been the big exception to this rule.) That's a 33% price drop after 6 months. Around 1 year to 18 months, most times these games will get the "greatest hits" makeover, meaning the market is flooded with even more copies of the game, and it becomes just a matter of time before a Wal-Mart or Target has it for only $19.99 So games go down in price after a certain amount of time, no real big surprise there. How does this help? Lesson 2 - Understanding the Cycle. Video Game Development happens in a yearly cycle these days, in case you hadn't noticed. For whatever reason, the industry has decided that this is the optimal way to keep making money off of us as a whole. (Friendly nod here to our buddy Bob Activision, of course.) So what does this mean for game buyers? Yes, games come out all year round. But have you ever noticed that all of the Really Good Shit seems to come out in or within the proximity of the last three months of the year? For whatever reason, the fall is the "Oscar Season" of the video game world. You would never see Modern Warfare 2 or Rock Band 2 released in the spring because these are some games that expect to win some awards, damnit. Unless you are a sports gamer who doesn't play football or basketball, there's a good chance that the main game you play competitively came out in the fall. Phase 3 - Profit! So, if all the really good shit seems to come out in the fall, but we know it will be cheaper in six months, how do we use this to our advantage? First, we have to realize we can realistically only play about 2 major games at a time, no matter how much ADD medication you might be on. Not counting stuff like XBLA games, most people play one main game and one other that they use to take a break from their primary game. Which means we don't have to buy everything right away, especially in the fall. Now I'm not asking you to give up sitting in line at midnight outside of a Gamestop and not getting the game you play competitively the very second that it comes out. If Gears of War is what you get down on, then by all means, you should be picking up Gears of War 3 the very second it comes out and not a second later because this is AMERICA dammit and it's your God-given right to do so! But do you also need to be coming out at midnight for the release of Rock Band 3? (or DJ Hero 2?) I'm going to take myself as an example here, and time warp us back to Fall of 2007. It was a simpler time, a time when I actually had high hopes for Guitar Hero 3, and at a time when I could actually stand to listen to "Through the Fire and Flames," and there were a LOT of great games coming out. This is the list of games that I wanted to buy in the Second half of 2007: August 21 BioShock September 25 Halo 3 October 10 The Orange Box October 16 Beautiful Katamari October 28 Guitar Hero III: Legends of Rock November 5 Call of Duty 4: Modern Warfare November 12 Super Mario Galaxy November 16 Assassin's Creed November 20 Mass Effect November 20 Rock Band Now there is absolutely no way I could have played every single one of those games in that amount of time and felt like I got my money's worth. So what did I do? I prioritized. I knew that as a rhythm gamer, there was no way that I wasn't going to pick up GH3 and Rock Band as soon as humanly possible and play them to death. I also knew that I wanted to play The Orange Box and Bioshock more than the other shooters, and that an RPG like Mass Effect would probably take a lot more time to complete than the others. Of all those games, I only picked up The Orange Box, GH3, and Rock Band the day they came out, and I never ran out of game to play until March. (And even then, I was still playing Rock Band daily.) Those games that aren't in your particular genre, but are really good games of their respective genre, so you want to play them? Those are the perfect candidates for the $40 price point. By this time, it's Spring (6 months later, remember?) and you've spent all winter playing the stuff you picked up when it came out in the fall, but now you want a new challenge. For me, this is the perfect time to pick up stuff like Mass Effect or Call of Duty. And with every game you wait until the price drop to play, you save yourself $20. That's 33% of a brand spanking new game. Step 4 - Improve your Standards.! Life is far too short to waste on bad games, and there are so many games out there these days that you could play games every hour of every day and never touch a lot of them. Therefore, you need to know what it is you want to play. And what you want to play are good games only. Which is why time helps - by the time you are looking at the 6 month price point,, the reviews have all been hashed out and you know which games are the really good ones. And don't just listen to the good reviews, listen to the BAD ones too - even if it's against one of your favorite games. Despite the outlier here and there, if most reviews say a game sucks, it probably sucks. You may not save enough to get rich following these steps, but you'll probably get enough to pick up some DLC or another new game. I have a few other ideas I'll probably put into a later blog post, but what steps do you take to save money on gaming?