Jump to content
  • entries
  • comments
  • views

3/4/2014 PBE Updates - R.I.P Elise Jungle



blog-0761021001394042368.png----- 3/4 CHAMPION CHANGES -------------------------------------------

Elise [Hoodwinked]: As there are several ways to skin a cat, there are several ways to jungle. Choosing the right jungler usually depends on the type of game your team is trying to play. Typically, there are 3 aspects to a champions "strength" in the jungle: 1. Camp Clear Speed 2. Gank Potential 3. Mobility. Most of the time, the top tier junglers excel in 2 of the 3 categories, however, in Elise's case... she has always excelled in all 3 areas. Elise is a high velocity jungler, with great mobility and terrific gank potential which can be devastating in any team composition. The problem I have always had with Elise is that she is just too damn good at everything.

Riot is taking steps to rectify this by nerfing the base damage to Neurotoxin and Venomous Bite against enemy Champions and Monsters. What's interesting is that the base damage nerf to these abilities is not "devastating" to Elise's play against enemy champions, however, the bonus damage against monsters being reduced by 50% will hamstring her strength from the jungle. While she still has a pretty fantastic kit to keep her viable, she will be spending a few extra seconds at each camp, which effectively reduces the amount of opportunities Elise will have to gank during early and mid game. Elise's Cocoon stun duration was also reduced at ranks 1 and 2 to 1s and 1.25s stun duration from 1.5s at all ranks. This will make Elise's early game gank potential much less effective. Did Riot go too far with these nerfs is the real question though:

Neurotoxin ( Q ):
  • Current Damge: 40/80/120/160/200
  • Current Monster Bonus Damage: 60/120/180/240/300
  • PBE Damge: 40/75/110/145/180
  • PBE Monster Bonus Damage: 50/75/100/125/150

Venomous Bite ( Q ):
  • Current Damage: 60/110/160/210/260
  • Current Monster Bonus Damage: 60/120/180/240/300
  • PBE Damage: 60/100/140/180/220
  • PBE Monster Bonus Damage: 50/75/100/125/150

Cocoon ( E ):
  • Current Stun Duration: 1.5s at all ranks
  • PBE Stun Duration: 1/1.25/1.5/1.75/2 1/1.3/1.5/1.8/2 (3/5/2014)

Rappel ( E ):
  • Current Cooldown: 26/24/22/20/18
  • PBE Cooldown: 26/23/20/17/14

Ezreal [too ez]: Nothing major is going on here with ezreal. Riot has brought up Ez's AP scaling with mystic shot which will give his poke a bit more potency. In my opinion, this is just a slight adjustment in an attempt to bring Ezreal back in line with the other tier 1 adc's.

Mystic Shot ( Q ):
  • Current AP Ratio: 0.2*AP
  • PBE AP Ratio: 0.4*AP

Heimerdinger [Who touched my turret?!]: Heim has always been considered a troll pick, but what people don't realize is that he's a beast when a skilled and experienced player picks him. Not much going on here other than a slight nerf to the cooldown on the H-28G Evolution Turret's Attack Beam. People will still flame others for playing him, and people will keep underestimating his strength.

H-28G Evolution Turret ( Q ):
  • Current Attack Beam Cooldown: 10s
  • PBE Attack Beam Cooldown: 12s

Master Yi [Yi-ppie!]: Highlander received a minor buff today granting immunity to all slowing effects as opposed to all movement reduction effects. I can only assume that this means Highlander will make Yi immune to any attack speed reduction effects, such as attacking enemies with Warden's Mail.

Twisted Fate [i whip my cards back and forth]: I always thought TF was an insanely fun apc tp play. Since season 2, there hasn't been much love for TF as he kept getting nerfed due to the strength of his ultimate. Currently, TF is in a state where there is just too much risk and not enough reward to play him. Riot is slightly increasing the scaling to Pick a card to try and bring him back in line with other mid laners. I don't think this change alone is enough to accomplish that, however, I do think that we will see a few more tweaks in upcoming days.

Pick A Card ( W ):
  • Current AP Ratio: 0.4*AP
  • PBE AP Ratio: 0.5*AP

Udyr [Moar Stuns]: What can I say about Udyr? I mean he's this big ol' tank that can put out some good damage and cause his target to just want to kill themselves due to how annoying his kit is. Udyr's main problem is that he's extremely susceptible to being kited/CC'd which is a huge turn off. Riot is reducing the time between bear stance's stun being able to be proc'd which should give him a little more strength. Positive change for Udy and I like it.

Bear Stance ( E ):
  • Current Time between Stuns: 6s
  • PBE Time between Stuns: 5s


Recommended Comments

Elise needs a nerf, right now she's on my list of top bans.  Got excited about the Ezreal buffs until I saw what they were.  I guess I won't feel *as useless* when I go back for sheen but can only afford mana crystal and tome.

Share this comment

Link to comment

The formatting for these forums is so frustrating, I've fixed the spacing like 1000000 times and it keeps going back to triple/quadruple spacing.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now