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Week 8: Science Relating to Gamers: Human Nature and Gaming

vVv WaKai

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Research on this has been done for many years but have not been able to get substantial results to prove the theory until now. Researchers found that animals including humans tend to react differently from each other when their perceived norms change. The study shows that animals who are used to living in harsh climates tend to use more energy when searching for smaller amounts of food. While animals who live in a more prosperous climates use less energy to find food when there are smaller amounts. They conclude that animals who life in a prosperous climate have better decision making because they believe the prosperity will return. This means they basically wait for it to return instead of wasting a lot of energy to find what little food is available. This relates to humans and how each works for their personal goals. I believe while in nature hunkering down is advantageous, in a competitive human environment it is not. As humans who are getting everything handed to them will tend to "coast" expecting the prosperity to continue and if not return. While humans experiencing challenges tend to work harder for smaller goals, which then accumulate and form good habits.

The study shows that emotions play a role when apes make a tough decision in a game of chance. The researchers say that this behavior is seen within humans. In games, gamers take risks as well, and may explain why many experience anger after a risk does not yield positive results. Which may explain why gamers tend to have aggressive responses to games. I believe games are not the source of anger but a stimulant. Games just tend to bring out this response because there are many risk gamers must make. This means games do not create angry individuals but at times can have frustrating results. If anything it allows for people to better manage their anger as they can experience it without endangering others.

"When it comes to motivating others and ourselves, it turns out offering rewards in defined categories, even when they are largely meaningless, can heighten motivation." The researchers found that when there was a fear of missing out participants tended to work less. But when this fear was removed by having 1 bin every ten minutes worked tended to yield much more interest in pursuing those goals. A lot of this relates to games in general. It's something gaming company's have had to really understand so that they can create a lot of engagement. Making things more organized and removing the fact that a gamer must choose between rewards will increase their level of engagement. Although I cannot think of a game that uses the less engaging system. Which is fascinating within itself as games have been able to adapt to what humans find most engaging.

This week had more results on human nature. I tend to enjoy reading about things relating to this because gaming is deeply rooted within it. I believe games are the best way to learn about human nature as they are extremely engaging.

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