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    • vVv Medusa

      We Moved from Mumble to TeamSpeak!   10/06/2015

      TeamSpeak 3 Guide
       
       
      Don't have Teamspeak 3?
      Download here: http://www.teamspeak.com/?page=downloads
      (Windows, OS X, Android, iOS, etc)
       
      Server Info:
      Server address: ts65.gameservers.com:9222
      (You can uses spaces in your name)
      There is no Server Password  
       
       
      Need help setting up your microphone and sound settings?
      Tired of hearing that beeping/ding noise, when people post in TS chat?
      Can people not hear you while you have a game open?
       
      You should now have the basics of TeamSpeak set up. Welcome to the better VoiP program! You don't need to do anything extra so you can now come in and join us for events, find people to play with, or just to socialize.
        If you have any questions or need help, just ask a staff member!
    • vVv Saturn

      vVv Gaming Presents: Supersonic Series Season 3!   06/02/2016

      vVv Gaming is proud to present the return of the Supersonic Series!  Unique game nights each week will allow Teams and individual Rocketeers to bring their A game and level up their gaming skills!  Whether the goal is to improve teamwork, find suitable opponents, or just acquire valuable feedback on how to improve one’s gameplay, these events will accomplish just that!   Changes from Season 2 It is time to change your schedules! We are now moving days to better accommodate NA players wishing to compete in other tournaments. The Draft will be now on Monday, Showdown on Wednesday, and Saturday nights will now be 2v2 tournaments! We’ve also partnered with Rocket League Central, so Wednesday nights now factor into Power Ranking!   We have also made a document with all of the rules which we request ALL participants to look over in order to have the most positive experience in the Supersonic Series.   The Supersonic Series Rules & Regulations can be found by clicking on this link   NOW ONTO THE GOOD STUFF!   Season 3 starts on Monday, June 6th, 2016   The very first tournament, on June 6th, will be an open tournament that we are calling a "Kick Off".  With this kick off tournament we are hoping to raise awareness of Supersonic Series to all rocketeers.  Tournament will be streamed on our twitch channel, twitch.tv/livevvvgaming and we invite you all to come and watch what we hope to be a really awesome tournament!     Supersonic Draft When: Every Monday night starting at 9:00 PM EST (6:00 PM PST) Checkins start at 8:30 PM EST and close at 8:50 PM EST. Where: Our TeamSpeak server (info here) Format: 3 vs 3 - Double Elimination Tournament, Best out of 3 games in winners bracket, Best of 1 games in losers bracket, Captains Draft Mode.   How to Participate:     Visit http://vvv-gaming.com/RLRegister, follow instructions on how to sign up and then join our TeamSpeak server 15-30 minutes before starting time! You will have to perform these steps for each game night that you participate in.  Players with the highest solo ranking will be elected as captains and will pick players that they want on their team. Captains will take turns picking their members in a “snake-style” (A, B, C, C, B, A) draft until all teams have 3 players each. Participating with friends is encouraged, however there is no guarantee that you will be on the same team. The captain’s name will be entered into the bracket and will be used to represent their team. Upon being selected onto a team, administrator will move you to appropriate channel. Channels will be renamed after team captains. Show/hide     Supersonic Showdown When: Every Wednesday night starting at 9:00 PM EST (6:00 PM PST) Checkins start at 8:30 PM EST and close at 8:50 PM EST. Where: Our TeamSpeak server (info here) Format: 3 vs 3 - Double Elimination Tournament, Best out of 3 games played, Pre-Made Teams Mode.   How to participate:   Visit http://vvv-gaming.com/RLRegister, follow instructions on how to sign up and then join our TeamSpeak server at least 5 minutes before starting time!  You will have to perform these steps for each game night that you participate in.   - Participating alone: After filling out the forum above you will be in a free-agent pool available to fill any spot's teams may need. Check-ins will be 15-30 minutes before the start time so we can get everyone organized. A team may contact you to play with them right before the event starts.   - Participating with a team: After filling out the form above, you will have secured your spot in the tournament (Provided you connect to our TeamSpeak server at least 15-30 minutes prior to the event starting). If you are seeking a third player of the evening, you can view out Free Agent list located here: http://vvv-gaming.com/RLRegister and contact them to be apart of your team. Should you not acquire a third team member on you own, please show up on TeamSpeak at least 30 minutes prior to the event starting and we will assign you a third team member if one is available for the duration of the night.   Note: A channel will be created specifically for your team under your team name that will be for your use throughout the evening.  Should a channel not be created upon you joining TeamSpeak, contact one of the event administrators and they will create the channel for you. Show/hide     Supersonic Duo When: Every Saturday night starting at 9:00 PM EST (6:00 PM PST) Where: Our TeamSpeak server (info here) Format: 2v2 - Double Elimination Tournament, Best out of 3 games, Pre-made teams   How to participate:   - Participating alone: After filling out the forum above you will be in a free-agent pool available to fill any spot's teams may need. Check-ins will be 15-30 minutes before the start time so we can get everyone organized. A team may contact you to play with them right before the event starts.   - Participating with a team: After filling out the form above, you will have secured your spot in the tournament (Provided you connect to our TeamSpeak server at least 15-30 minutes prior to the event starting). If you are seeking a third player of the evening, you can view out Free Agent list located here: http://vvv-gaming.com/RLRegister and contact them to be apart of your team. Should you not acquire a third team member on you own, please show up on TeamSpeak at least 30 minutes prior to the event starting and we will assign you a third team member if one is available for the duration of the night.   Note: A channel will be created specifically for your team under your team name that will be for your use throughout the evening.  Should a channel not be created upon you joining TeamSpeak, contact one of the event administrators and they will create the channel for you.     Show/hide     Playing Games and Reporting Results: A tournament bracket will be created and can be accessed via http://www.vvv-gaming.com/RLBracket.  (Note this link will take you to an external website that we use for hosting brackets and also this link will be kept up to date with the current active event).  For all events above, the Admin will announce via TeamSpeak when the event has started.  Once this happens you should contact the opposing team and host a private game among yourselves and play your best out of three matches.  After you complete playing your match, one player from your team needs to report your score to the Admin.  To keep things clean, please save replays of games you win in case we need to refer to them to prove a winner.   Point System: You will receive points for your participation in each tournament.  These points will determine the top 8 teams, both from Showdown, top 16 teams from Duo, and top 24 players that will participate in the three season finale tournaments.  The first tournament will be hosted for the top 24 players based on the individual scores from Supersonic Draft event.  The second tournament will be hosted for the top 8 teams based on points earned during Supersonic Showdown nights. Keep in mind that participating in Supersonic Showdown event will earn Team Points, participating alone earns you no points. Finally, the top 16 teams from the Supersonic Duo nights will compete in their own finale tournament!   Breakdown: 2 points for participating 2 points for every match won in the Winner's Bracket 1 point for every match won in the Loser's Bracket 2 additional points for placing 4th 4 additional points for placing 3rd 6 additional points for placing 2nd 10 additional points for placing 1st   To stay up to date on everything we do you can: Join out steam group: http://steamcommunity.com/groups/vVvGamingRL Join the discussions on our forum: http://www.vvv-gaming.com/forum/   Want to help us with the Supersonic Series? Check out our available jobs page at: http://www.vvv-gaming.com/jobs/rocket-league/   Current open positions: Shout casters Stream Coordinators Tournament Admins   If you have a question, just reach out to one of our event administrators via private messages on vVv Forum.   Event Administrators: vVv Saturn, vVv Tyty, vVv Cherp, ShiroSan   For more information on vVv Gaming and staying up to date with events that we host across various games, visit our Website at http://vVv-Gaming.com or you can follow us on twitter @vVv_Gaming.
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Collegiate eSports: My View on its Future

Mannykacks

2,049 views

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This is my first of, what is sure to be, many blogs. I will talk about how I view the current state of collegiate eSports and I will talk some about what I think could improve this competition rich scene.

While watching the Starcraft 2 matches between Georgia Tech and the University of Waterloo tonight I was left wondering why collegiate level eSports aren't more popular. College sports (i.e. football) are madly popular in the states and attract millions of viewers every Saturday. At my college you could smell the the barbeque from tailgaters halfway across campus. Why doesn't this occur in eSports? Okay, maybe fans would rather snag a few autographs instead of barbequing, but the idea is still there. Different crowd, different display of passion. That brings me to my first point which is passion.

Passion is what drives all sports. College sports teams are often times known for having more passionate and crazy fans than even the professional form of that sport. These are the fans that show up rain or shine and yell their voices hoarse. Passion is the key to the formula and is currently not present in the collegiate eSports scene. Sadly, the current viewer base for collegiate eSports is quite small. I fear that not many even know that the scene exists. This brings me to my first point in what I believe collegiate eSports needs in order to be successful.

Collegiate eSports needs more of a viewer base. One way of achieving this effectively is through Reddit. A good example of this is how the Azubu CSL Sandy Relief League of Legends stream on Twitch.tv went from ~50 viewers at it's start to roughly 1,200 and second stream on the list. Why? Partially due to a post by CLG on Reddit that skyrocketed to the top. Before this post, the only advertising that was to be found was one moderate-traffic website. What this scene really needs is professional support. I am pleased to be able to say, though, that in the past months, the professional support for the scene has greatly increased with the IvyLoL league tournaments being casted by names such as Riot Jaws and MalfusX, Azubu kicking off its Sandy relief marathon (with help of CLG, Sheth, etc.) coupled with the kick off of their Collegiate Star League a few days later, and finally with the IvyLoL final four being featured at Lone Star Clash 2.

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Ideally, I'd like to see Riot Games, MLG, or perhaps IPL support a collegiate bracket in their tournaments that could potentially act as a minor league. Unfortunately, a potential problem I see with collegiate eSports is that many of the college students playing these games may not have the time or schedule to duke it out at weekend long tournaments. This may very well be the achilles heel of collegiate eSports as we know it as scheduling could become complicated. Perhaps this could be overcome though. Gamers are known for their passion for gaming, I certainly wouldn't rule out seeing college teams at tournaments just because Little Jimmy forgot to do his homework that night. Another big hit concerning the possible time constraints would be the lack of streaming. With the students often studying or working, the long hours necessary to have a successful stream just aren't plausible. Why do I mention this? I mention it, because streaming is a large part of publicity for professional gamers and would be as well for the semi-pro college teams. Without streams up at the peak hours of the day the marketing for these teams becomes that much more difficult.

Now to the fun stuff: Rivalry. Whether it be TSM and Curse or the Chicago Cubs and St. Louis Cardinals, rivals exist in all sports. They instigate rich trash talk and intense competition. Lucky for collegiate eSports, rivalry should come easy. This is due to the simple fact that most of the universities that have gaming teams competing already have other sports team that have been around for some time which will certainly serve as existing rivalries to start with. This works in the favor of collegiate gaming as it should attract a larger crowd if a rival game is advertised around campus. Why? I see it as, most people on campus will know about School A (the one they attend) and School B (the rival). If they see a poster on campus that says "School A is playing School B in the biggest eSports tournament to date!", they are more likely to check it out and watch the matchup and, if we're lucky, they'll stick around and continue to support the team in the future. This is all opposed to a poster saying something along the lines of, "School A is playing in the biggest eSports tournament around!", because that only speaks to a small group of people. Simply put, not everyone knows is an eSports fanatic while most people around will know of a rivalry or matchup between schools. It's how you market it, and if done right it will boost the fanbase of collegiate eSports three fold.

Before I wrap this up, I want to touch on another point that seems to be coming up in my news feed lately which is that of scholarships for eSports. Scholarships are a great incentive/reward for being a gamer and a great student. It highlights role models in the gaming community that are also full time students. These scholarships show that dedicated gamers don't fit some shut-in basement dwelling stereotype. I feel that eSports should be treated as any other sport in the world. They all require dedication, passion, and motivation. Scholarships in eSports show that gaming is not just sitting alone in your room. As with other collegiate sports, it is also about achieving excellence in academics and in their sport. With that being said, earlier this year Twitch.tv (partnered with Alienware and SteelSeries) announced that they would be handing out roughly $50,000 in scholarships that was divided among five students who showed outstanding grades, gaming achievements, dedication, and passion. That's right, passion. I believe that the core of all sports is passion. I started off talking about passion and I will end with it, because it is singlehandedly the most important thing fueling professional gaming. It's what makes us gamers tick.

That concludes my ramblings on where I think college level eSports is headed. Look forward to some new blogs from me soon. I hope to see you all then. Thanks for reading!

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