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      We have moved to Discord   08/04/2016

      There has been a strong desire among the community to migrate to Discord for quite some time. As of today, our community will be using Discord and as a result, we will no longer be actively using our TeamSpeak Server.  The TeamSpeak server will temporarily stay active to help inform all of our move to Discord. Within the next couple of months, it will be shut down completely.  For a quick invite to our new Discord server, you can click here.  
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    • vVv Bagzli

      New Supersonic Series Start Time   10/17/2016

      We would like to thank everyone who participated in our recent survey regarding the start time of our tournaments.  After reviewing responses from the survey sent out to tournament participants we have decided to make changes to the start time of our events to try to better accommodate everyone.  Beginning on Monday, October 24th, all of our tournaments will start an hour earlier - at 8PM Eastern.  This means that registration will close at 7:30 EST, and that check-in starts at 7:30 EST and closes at 7:45 EST.
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The Price of Progress #7: Set in Stone

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Rinzler

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Guild Wars 2 Official Release Date Announced!

Typically in a written setting, an opening paragraph will appear to give the links following it some context and solidified meaning. This is not one of those settings. With the 6/27 stress test behind us, and a comfortably numb demeanor about the game's delay setting in to reduce the magnitude of late release anxiety attacks, the A(net)-bomb was dropped this morning by Mike O'Brien, the President of ArenaNet, announcing the official release date for Guild Wars 2.

Given the project's monolithic nature and glorious purpose, ArenaNet opted to completely shrug off any and all constraints pertaining to an official release date until now. Some predicted September, late October, maybe even a Thanksgiving release due to the apparent amount of unfinished content that was presented in the Open Beta Weekends, but August? You can officially, with a royal seal of the queen, slap my backside and call my skippy, because I did not see that coming.

Every indicator leading up to the official release date, the unfinished Asuran and Sylvari classes in Closed Beta, the unspoiled and untouched bonus PvP maps, and ArenaNet's general attitude about shrugging off any unnecessary project restraints that would inhibit the games development, led just about everyone to believe that the game would truly "Be finished when it's finished" with very few exceptions.

Brain splitting shock aside, Mike also announced with the release date the date of the final Beta Weekend preceding the games subsequent 3 day head start, July 20-22. Somehow, anticipation just doesn't quite cover it. Will ArenaNet meet the almost insurmountable challenges ahead of them, breaking convention entirely in the MMO genre? Will they be able to polish a game that is both tailored to the casual weekend warrior and eSports fanatic alike? And moreover, who will take Guild Wars 2 under it's wing as the second competitive MMO in the history of eSports since World of Warcraft? MLG? IPL? ESEA?

In a giant cloud of uncertainty, one thing is apparent: The communities of both casual and competitive gaming have been united, and they are currently backing Guild Wars 2 development entirely. Has this ever truly happened in an MMO in the past? Be honest with yourself. MMO's in the past have tilted to one side or the other, sacrificing content and letting the grease drip into the competitive side, while trying to make it look like intuitive content was produced for both. But crashing the traditional corporate feel of MMO development into the ground entirely and creating a free form dynamic environment molded to the players decisions, whilst implementing the desired provisions required for success in a standalone tournament scene? Pinch me.

I could go on for days, but I'll allow all of this information to wash over the masses as we take a single massive step towards the release of what is sure to be one of the greatest pieces of game development ever seen. Keep your pants on for the time being, until release that is, and as always, fight for the user.

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Great blog, Rinzler. (Can I just admit that reading it gave me goosies.) The term "revolution" is thrown around so often in relation to this game that it is teetering on the edge of becoming cliche, however, it fits. I feel like the ceiling of potential for GW2 is unlimited given the creativity and innovation Anet has demonstrated thus far - from gameplay mechanics to PvP.

Exploration, competition, and community: everyone is talking about Guild Wars 2 for a reason, those happen to be mine. I am really -really- excited for August 28 25th.

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I hope MLG picks it up. Though unless Anet pulls out all the stops we might not have balanced PvP on relese. I have faith that they'll work it out eventually, I'm just crossing my fingers for sooner rather then later.

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Great blog, Rinzler. (Can I just admit that reading it gave me goosies.) The term "revolution" is thrown around so often in relation to this game that it is teetering on the edge of becoming cliche, however, it fits. I feel like the ceiling of potential for GW2 is unlimited given the creativity and innovation Anet has demonstrated thus far - from gameplay mechanics to PvP.

Exploration, competition, and community: everyone is talking about Guild Wars 2 for a reason, those happen to be mine. I am really -really- excited for August 28 25th.

History being made is always good :) August 25th will be legendary. As per usual thank you for the feedback <3

I hope MLG picks it up. Though unless Anet pulls out all the stops we might not have balanced PvP on relese. I have faith that they'll work it out eventually, I'm just crossing my fingers for sooner rather then later.

I find any and all balance arguments highly irrelevant when we consider that balance is perception. None of the players playing GuildWars 2 are anywhere near being skill capped on decision making and execution, and even if they were, they'd be vacuum tube balancing for that echelon of player, which would be very different from jow-blow-bought-the-game-a-week-ago Johnson.

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