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    • Rocket League Community Game Night Tournaments!   10/03/2015

      As of 25th of August 2015, we have been hosting Rocket League events!  This event is open for everyone to participate.  Below you will find all the details that you need to know to get involved, so please take a minute and read through carefully!  Hope to see you there at our next event!     When: Tuesdays and Thursdays at 6pm PST/9pm EST (we start on the dot, so don’t be late) Where: Our TeamSpeak server (click here for setup guide/details) Format: 3vs3 - Double elimination, best out of 3 games. How to participate: Connect to our TeamSpeak server with your team (or alone) before starting time and you will be entered in the tournament by one of the admins.  Currently, you do not need to pre-register to participate in the tournament, simply be in the teamspeak in the Rocket League channel by starting time stated above. Participating alone: If you have come alone to the tournament you will be drafted onto one of the teams by an administrator of the event. Participating with a team: If you have come with one or two friends to the tournament, you will be allowed to play together.  When the drafting starts, you need to move to one of the team channels with your friend(s) so that the administrators knows that you are not alone.  Should it be necessary, a third person will be added to your team by an administrator.     Drafting Process:  Upon all teams being selected, we will create a challonge bracket that will be used to keep track of the games.  Each team will choose a team captain and report to the administrators the name of the captain.  On challonge, we will use team captain's name as the name of the team.  Challonge will randomize the matchups for us.  To view the latest challonge bracket, visit http://vvv-gaming.com/RLBracket Playing your games and reporting results:  When the challonge bracket is setup, you will be able to see against which team you are up against.  Team captains are expected to communicate to one another at this point and organize a game.  The game should be created with a username and password so that our shout casters are able to join your game should they choose to do so.  Upon completing your games, report the result of the game to the event administrators and they will update the challonge. Streaming (Shoutcasting): One game out of each round will be streamed throughout the night. To accommodate the streamers we ask that you allow the streamer to join your game prior to beginning your play and also to let the replays play to the end so that they have a chance to analyse your plays over the streams and show those amazing goals you score!  Should your game be selected to be streamed, one of the shoutcasters will get in touch with your prior to your game starting. Keeping up with updates of the event: Don’t forget to check back on these forums for any updates to the tournament and you can also join our Steam group to to get notifications about our upcoming events and easier access to our announcements: http://steamcommunity.com/groups/vVvGamingRL  
    • Twitch Caster Opportunity for Rocket League!   10/04/2015

       Wanted: Rocket League Twitch Caster   vVv Gaming is looking for a streamer who wants to turn our biweekly Rocket League tournaments into a premier event.  Your role as a caster would be to stream the events on our vVv Twitch channel and commentate on plays in the game.  There are 4-6 Rounds in each tournament and you would be casting one game out of each round.  This is a volunteer position.   What we are looking for: - Available Tuesdays and/or Thursdays from 9pm EST to about midnight - 1080p 60 FPS video - Ability to work in a team environment - Ability to interact with an audience   What we consider a bonus: - Familiarity with video editing and editing software - Previous streaming experience (specifically shoutcasting) - Familiar with Rocket League eSports scene - Know how to setup and use twitchalerts.com or similar system   These tournaments provide a chance for amatuer Rocket League players to connect with and play against others to learn key elements to the game and the importance of teamwork. The point of the stream would be to highlight great plays from teams and to recognize new and upcoming talent.
      For the specifics of the event, refer to our guide on the Community Tournaments here.
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Being Ahead of The Curve

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Screw the meta

Too me, meta doesn't exist. Only builds that work. Like doing research for an assignment you must find reliable sources or many less reliable sources that agree with each other. In sc2 the later would be described as the "meta", and it's a waste of time. You'll usually find this type of information in streams and daily tournaments. The only time this type of research would work is when you're just learning the game and need to get a feel with how things work before going in to more complicated builds.

The strength of reliable sources

Reliable sources are a god send. I've been watching the GSL recently and have completely changed my play style in every mu. These sources are powerful because they force the players to do their best and bring everything to the table. This saves you time because you know this build has been practiced countless times and is a guarantee it works! You're also staying up to date with different play styles and this will give you an edge. These builds also force you to speed up your play and push you out of your comfort zone. This is how you learn and improve, as well as gather a larger understanding of how the game works.

Come on, not more notes!

Yes, we require more notes. Like taking notes in class, we need them in sc2. As this game is just way too complicated for you to be going with what "feels" right. Remember that sticky note software I mentioned in my last blog post? Well that's our way of copying builds. At first in school, we were completely oblivious to how to take notes, same in SC2.


The first few times will be hard and you'll have to rewind a bit. But that's ok as you'll get more efficient at reading the production tab and supply while inscribing it on your trusty notepad! After doing this for a while you'll be able to take notes and pay attention to all the skirmishes. It's not like you're missing much anyways. The first 50 supply of the game is the players powering(building up economy and production). Once you get past that mark it's better to pay attention how said player use their units. Remember my first blog post? About how every single click the player does has a reason behind it. It's your job to figure out why. Because just saying, oh he did that in this situation, won't help with the 20 billion other ones. Knowing why he did said move will help you understand and use this move in different circumstances.

Why so angry?

Ever feel so frustrated you broke your spacebar? yeah I know how it feels.


But this was when I was a lost child clinging onto that "meta". The funny thing you'll see when doing your new super awesome builds is that you don't get mad anymore! As you have that feeling of not doing the build right. When you have the build order in front of you, you'll recognize mistakes and if you do loose, you'll want to view the replay so that you can tweak your build and fix that leaky pipe. This is when SC2 becomes fun as you're finally learning from your mistakes and understanding the game. These notes help you stay on track. It's like driving to your aunt Lily's and vaguely remembering the directions and just going with it. You'll probably get lost along the way and start getting frustrated with every single little thing. Well if you got the directions from google maps or a gps, you'll see where you're going and know if you did a mistake or not. Same with SC2, you need the directions and without them you'll get lost and frustrated!

Finding your sc2nality

Like a personality, you have a sc2nality. This can be described as a style but screw the norm. Your sc2nality will start to develop after trying build upon build. I know for fact a that I hate siege tanks in tvz but love them in tvp. Bio is the way to go in tvz for me. So when I see a new build I want to try out, I can tweak it to my preferences. By doing this it gives you an edge on ladder as when your opponent sees you doing hellions into banshee harass. They'll expect mech. Then you just waltz over their roaches with your bio medivac. Instead of looking at every build as a picture, look at it like it's a puzzle. That double armory can be double e-bay with 1 less gas and 2 extra baracks. That techlab starport and reactored factory can become a reactored starport and a add on building, building, for your rax you're adding on. I'm not saying, go do some crazy switch. Like in math x=x, not 3000x=x. Same with sc2 and builds. Remember to keep your build equation true and bullet proof.

Go take notes, screw the meta!

Don't forget to upvote My Blog!

Twitter: @vVv_WaKai

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Posted · Report

I think meta refers to the popular builds at the time, or flavor of the month (FOTM) builds. So actually it sounds like you've decided to embrace the meta by copying pros, not that that is necessarily a bad thing :)

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Posted · Report

I've thought that meta was more the norm,usually a build or unit comp. For example, the factory hellion expand, that was the norm in tvz as well as hatch first. I always thought FOTM was just FOTM. Oh well different views, as long as the message gets across! ^_^

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Posted · Report

lol great blog!

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