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    • Rocket League Community Game Night Tournaments!   10/03/2015

      As of 25th of August 2015, we have been hosting Rocket League events!  This event is open for everyone to participate.  Below you will find all the details that you need to know to get involved, so please take a minute and read through carefully!  Hope to see you there at our next event!     When: Tuesdays and Thursdays at 6pm PST/9pm EST (we start on the dot, so don’t be late) Where: Our TeamSpeak server (click here for setup guide/details) Format: 3vs3 - Double elimination, best out of 3 games. How to participate: Connect to our TeamSpeak server with your team (or alone) before starting time and you will be entered in the tournament by one of the admins.  Currently, you do not need to pre-register to participate in the tournament, simply be in the teamspeak in the Rocket League channel by starting time stated above. Participating alone: If you have come alone to the tournament you will be drafted onto one of the teams by an administrator of the event. Participating with a team: If you have come with one or two friends to the tournament, you will be allowed to play together.  When the drafting starts, you need to move to one of the team channels with your friend(s) so that the administrators knows that you are not alone.  Should it be necessary, a third person will be added to your team by an administrator.     Drafting Process:  Upon all teams being selected, we will create a challonge bracket that will be used to keep track of the games.  Each team will choose a team captain and report to the administrators the name of the captain.  On challonge, we will use team captain's name as the name of the team.  Challonge will randomize the matchups for us.  To view the latest challonge bracket, visit http://vvv-gaming.com/RLBracket Playing your games and reporting results:  When the challonge bracket is setup, you will be able to see against which team you are up against.  Team captains are expected to communicate to one another at this point and organize a game.  The game should be created with a username and password so that our shout casters are able to join your game should they choose to do so.  Upon completing your games, report the result of the game to the event administrators and they will update the challonge. Streaming (Shoutcasting): One game out of each round will be streamed throughout the night. To accommodate the streamers we ask that you allow the streamer to join your game prior to beginning your play and also to let the replays play to the end so that they have a chance to analyse your plays over the streams and show those amazing goals you score!  Should your game be selected to be streamed, one of the shoutcasters will get in touch with your prior to your game starting. Keeping up with updates of the event: Don’t forget to check back on these forums for any updates to the tournament and you can also join our Steam group to to get notifications about our upcoming events and easier access to our announcements: http://steamcommunity.com/groups/vVvGamingRL  
    • Twitch Caster Opportunity for Rocket League!   10/04/2015

       Wanted: Rocket League Twitch Caster   vVv Gaming is looking for a streamer who wants to turn our biweekly Rocket League tournaments into a premier event.  Your role as a caster would be to stream the events on our vVv Twitch channel and commentate on plays in the game.  There are 4-6 Rounds in each tournament and you would be casting one game out of each round.  This is a volunteer position.   What we are looking for: - Available Tuesdays and/or Thursdays from 9pm EST to about midnight - 1080p 60 FPS video - Ability to work in a team environment - Ability to interact with an audience   What we consider a bonus: - Familiarity with video editing and editing software - Previous streaming experience (specifically shoutcasting) - Familiar with Rocket League eSports scene - Know how to setup and use twitchalerts.com or similar system   These tournaments provide a chance for amatuer Rocket League players to connect with and play against others to learn key elements to the game and the importance of teamwork. The point of the stream would be to highlight great plays from teams and to recognize new and upcoming talent.
      For the specifics of the event, refer to our guide on the Community Tournaments here.
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Re-Designed Wii U Controller Leaked

Entry posted



What you're looking at above is a leaked image of a re-designed controller for Nintendo's next home console, the Wii U. Set to come out later this year, we got a taste of the console at last year's E3, being introduced to one of the most unique controllers the console gaming world has ever seen.

Nintendo talked a lot about how the Wii U would be in its final form at this year's E3, and they weren't kidding - apparently listening to some vocal gamers, Nintendo has tweaked their new console's tablet/controller, but only slightly.

If you forgot what the original design we saw at E3 2011 looked like, here it is:


Has a lot changed? Well, no. The biggest change really is the replacement of the original analog sliders (akin to what the 3DS has) with actual analog sticks instead, making this controller the first Nintendo console ever to have true dual analog control (that's really ridiculous to say, if you think about it). The + and - buttons, which were first brought to us by the Wii's controller, have been positioned closer to the four buttons on the right side of the controller. Also, the bottom of the controller has been switched up a bit - an unmarked button has been placed next to the power button, and the microphone has been moved over just a bit.

So yeah, not much has changed.

However, the changes made a good - the Wii U controller absolutely needed to get rid of its analog sliders in favor of analog sticks. The sliders were very inaccurate and had a lot of friction, they just weren't suitable for a console. They actually made playing Ghost Recon at E3 last year not fun at all. The dual analog sticks are a very good option, and I'm glad Nintendo decided to change the controller for them.

Also, having the + and - buttons actually in a position where they can be used without moving your hands too much is a plus, but they are still a bit of a travel for your thumb. Though, considering they aren't the most used buttons, that should be fine.

Everything else seems pretty much the same, which still worries me. The controller is still pretty big and that's because of the touch screen. I can understand this, but this will make gaming just...odd for many people. Gamers will now have to take a lot of extra care toward these contraptions, wherein a lot of controllers for many consoles are thrown about because they can take the heat. I don't think this one can.

Also, the four button (A B X Y) position is still wonky compared to the analog sticks. Because thumbs will be primarily on at least one analog stick, and because the sticks are the most northern parts of the controller, you'll have to constantly move your thumb down to hit one of these buttons, and even further if you want to utilize the + and - buttons. Honestly, the sticks should be closer to the middle of the controller and become a focal point, that way nothing is completely too distanced from any position the thumbs may primarily be in.

Now, I won't be able to get my hands on the controller this year unfortunately, but unless Nintendo has changed more things up from the last design in ways that we haven't seen, then they absolutely need to make this controller a bit more ergonomically built. It's comfortable to hold, but it still feels awkward. It doesn't have a huge case of being obtrusive, but it will take a bit of getting used to for most gamers.

Still, the controller is looking good. Hopefully Nintendo releases a standard dual-analog controller without a tablet design and touch screen for the console so that way we can enjoy our favorite Nintendo games in high definition without an otherwise pretty clunky iPad-counterpart that seems more at home at a Starbucks than in your living room.

Seriously Nintendo, just make a Wii U controller that's essentially a Gamecube controller with dual analog control and I'll give you all my money. Please.

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Posted · Report

that controller looks like its gonna be a b***h to hold lol

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Posted · Report

"Seriously Nintendo, just make a Wii U controller that's essentially a Gamecube controller with dual analog control and I'll give you all my money. Please."

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I gotta admit, im not really into the whole "Wiimote and Tablet had a bastard child" look. But i guess time will tell if this thing can do anything to keep gamers interested. Right now, im really not sold on the idea.

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Honestly, the controller isn't a terrible hold. It just doesn't feel like a controller, it feels like a tablet. And I'm more of a traditionalist - I don't necessarily dislike change, but change does not always mean innovation. Yeah, this controller is going to be seen as innovative, but I'd rather buy a console for the games it has and its solid means of playing those games, not because of its gimmicky controller.

Problem is, Nintendo saw that the gimmicky controller thing worked with the Wii and now will probably continue the trend because there's no reason not to. One of the reasons why I wish the Wii didn't do as well as it did was so that Nintendo wouldn't go down this path, but now it seems like it will. Without a "traditional" means of playing Wii U games, the console is already a turn-off for me. I want to play Metroid or Smash Bros with a regular controller, not an iPad with buttons.

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