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    • Rocket League Community Game Night Tournaments!   10/03/2015

      As of 25th of August 2015, we have been hosting Rocket League events!  This event is open for everyone to participate.  Below you will find all the details that you need to know to get involved, so please take a minute and read through carefully!  Hope to see you there at our next event!     When: Tuesdays and Thursdays at 6pm PST/9pm EST (we start on the dot, so don’t be late) Where: Our TeamSpeak server (click here for setup guide/details) Format: 3vs3 - Double elimination, best out of 3 games. How to participate: Connect to our TeamSpeak server with your team (or alone) before starting time and you will be entered in the tournament by one of the admins.  Currently, you do not need to pre-register to participate in the tournament, simply be in the teamspeak in the Rocket League channel by starting time stated above. Participating alone: If you have come alone to the tournament you will be drafted onto one of the teams by an administrator of the event. Participating with a team: If you have come with one or two friends to the tournament, you will be allowed to play together.  When the drafting starts, you need to move to one of the team channels with your friend(s) so that the administrators knows that you are not alone.  Should it be necessary, a third person will be added to your team by an administrator.     Drafting Process:  Upon all teams being selected, we will create a challonge bracket that will be used to keep track of the games.  Each team will choose a team captain and report to the administrators the name of the captain.  On challonge, we will use team captain's name as the name of the team.  Challonge will randomize the matchups for us.  To view the latest challonge bracket, visit http://vvv-gaming.com/RLBracket Playing your games and reporting results:  When the challonge bracket is setup, you will be able to see against which team you are up against.  Team captains are expected to communicate to one another at this point and organize a game.  The game should be created with a username and password so that our shout casters are able to join your game should they choose to do so.  Upon completing your games, report the result of the game to the event administrators and they will update the challonge. Streaming (Shoutcasting): One game out of each round will be streamed throughout the night. To accommodate the streamers we ask that you allow the streamer to join your game prior to beginning your play and also to let the replays play to the end so that they have a chance to analyse your plays over the streams and show those amazing goals you score!  Should your game be selected to be streamed, one of the shoutcasters will get in touch with your prior to your game starting. Keeping up with updates of the event: Don’t forget to check back on these forums for any updates to the tournament and you can also join our Steam group to to get notifications about our upcoming events and easier access to our announcements: http://steamcommunity.com/groups/vVvGamingRL  
    • Twitch Caster Opportunity for Rocket League!   10/04/2015

       Wanted: Rocket League Twitch Caster   vVv Gaming is looking for a streamer who wants to turn our biweekly Rocket League tournaments into a premier event.  Your role as a caster would be to stream the events on our vVv Twitch channel and commentate on plays in the game.  There are 4-6 Rounds in each tournament and you would be casting one game out of each round.  This is a volunteer position.   What we are looking for: - Available Tuesdays and/or Thursdays from 9pm EST to about midnight - 1080p 60 FPS video - Ability to work in a team environment - Ability to interact with an audience   What we consider a bonus: - Familiarity with video editing and editing software - Previous streaming experience (specifically shoutcasting) - Familiar with Rocket League eSports scene - Know how to setup and use twitchalerts.com or similar system   These tournaments provide a chance for amatuer Rocket League players to connect with and play against others to learn key elements to the game and the importance of teamwork. The point of the stream would be to highlight great plays from teams and to recognize new and upcoming talent.
      For the specifics of the event, refer to our guide on the Community Tournaments here.
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How little Tim became a Nintendo fan

Entry posted


How little Tim became a Nintendo fan

Ten years ago the GameCube was released in Holland and a few months later during my 10th birthday I was happily surprised with this beautiful console.

Together with this present I got two games. I ripped off the paper of the rectangular gift on top and saw a case with a dinosaur and a car on it.

"awesome", I screamed out loud when I saw the case, "shit", is what I thought when I played the game for 15 minutes.

I'm talking about Universal Studios Theme Park Adventure, one of the launchgames of the GameCube aswell as one of the worst games ever to be released on this platform.

It was my first experience with a launchgame and for the most part it ruined the excitement of getting the GameCube.

I could hear the stories in 4th grade from my friends playing Tekken and Ridge Racer, beautiful games that made little boys feel like real men.

There I was with a game that graphically looked like it jumped straight out of the Nintendo-64 ages.


Kemco was the developer of that game, a company that excels at making saltless games since 1985.

They had this crazy idea to develop an interactive themepark where you can walk around as a nameless child and enter all the different rides.

Those rides have well known Universal-films themes, like Jurassic Park, E.T. and Waterworld, and within each attraction is a minigame or something that is supposed to be a minigame.

Even though I just turned 11 years old I knew I was playing a bad game, because the minigames were boring and you could only play like 5 of them.

The waterworld ride was just a short movie (a ridiculously bad movie by the way).

My mom really had to endure during my gaming session. Not too bad, for I was not a spoiled child. And okay, I didn't exactly use the word "shit" because I wasn't allowed to say that.

It was just a scream of criticism that happened to be heard by the person closest to me.

I didn't master words like 'context', 'perception' and 'abominable' yet and couldn't express myself in the civilized and intelligent way that I like to believe I can nowadays.

I asked myself outloud how it was possible that such a game was released on the market and I still ask myself that question sometimes when I look back at the launchgames of the Nintendo 3DS for example.

But then...

It turned out to be a beautiful birthday anyways, because the second gift I received on my birthday was Super Smash Bros. Melee.

For me personally it was one of the best games ever released on the GameCube and the game I used to convince my friends to beg their mom for a GameCube.

That game was a boys dream where not only could I fight with the Pokémon I had glittery cards of, but also with my hero Fox.

I tried the first Super Smash on the Nintendo 64, but this game was bigger, better and more fun.

As a kid I enjoyed the dynamic and varied fights and later this game would be famous for its immersion and great balance in gameplay.

Super Smash Bros. Melee was more than just a very good game though, for me it was the starting point of a love for Nintendo.

As a todler I had a SNES, but at that age you don't really know what you're playing.

Super Smash made me realise though that I had played some historical games as a todler. The game handled its iconic characters and background really well.

As an 11 year old it made me excited about other exclusive titles of Nintendo.

Not much later my mom traded Universal Studios (thank god) for Luigi's Mansion and I got to enjoy The Legend of Zelda: The Wind Waker and Metroid Prime which conquered my heart.


Now ten years later I'm a gamer applying to vVv and I wish my mom back then would have listened to the almost 20 year old-Tim of now. That would have saved me atleast one heart attack.

Buying Super Smash Bros. Melee on the other hand, has had a magical and historical impact on my perception of Nintendo.

It makes me realise how important it is that Nintendo gets rid of all those horrible launchgames and needs games like Super Smash Bros. A game that teaches kids to love Nintendo.

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