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  • Announcements

    • vVv Bagzli

      We have moved to Discord   08/04/2016

      There has been a strong desire among the community to migrate to Discord for quite some time. As of today, our community will be using Discord and as a result, we will no longer be actively using our TeamSpeak Server.  The TeamSpeak server will temporarily stay active to help inform all of our move to Discord. Within the next couple of months, it will be shut down completely.  For a quick invite to our new Discord server, you can click here.  
      For a full detailed guide visit http://www.vVv-Gaming.com/Discord
    • vVv Bagzli

      Supersonic Series Season 4!   09/24/2016

      Supersonic Series Season 4 starts on Monday, October 10th, 2016   vVv Gaming is proud to present the return of the Supersonic Series!  Unique game nights each week will allow teams and individual Rocketeers to bring their A game and level up their gaming skills!  Whether the goal is to improve teamwork, find suitable opponents, or just acquire valuable feedback on how to improve one’s gameplay, these events will accomplish just that!   Quick Facts: Supersonic Draft is every Monday at 7:30 PM EST. Supersonic Showdown is every Thursday at 7:30 PM EST. Supersonic Showdown will be factored into the RLC Power Rankings! Supersonic Showdown will be streamed, Supersonic Draft will not (unless we find more casters - interested? click here) Supersonic Series Rules & Regulations can be found by clicking here. To register for the tournaments visit www.vvv-gaming.com/rocket-league/register on the day of the tournament If you are late to check-ins via our Discord Server, you will not get to play.  Don't be late. To stay up to date with Supersonic Series, follow us on Twitter @vVv_Gaming Scroll to the bottom of this post to learn more about becoming a vVv Gaming Community member or how you can join our staff Season 4 will last 8 Weeks, which will be followed by a Season Finale which will be the 9th Week of the Series Supersonic Draft Season Finale will feature top 24 players based on the Solo Leaderboard from Season 4 Supersonic Showdown Season Finale will feature top 8 teams based on the Team Leaderboard from Season 4   Supersonic Draft When: Mondays at 8PM EST (5PM PST)  Check-in starts at 7:30PM EST and close at 7:45PM EST
      Where: vVv Gaming Discord Server: http://www.vvv-gaming.com/discord/invite  (Discord Guide: http://www.vvv-gaming.com/discord/guide)
      Format: 3vs3 - Double Elimination Tournament. Best of three in the winner's bracket and best of one in the loser's bracket until the last two matches which return to best of three. Style: Captain's Draft - Captains are chosen at random (see Registration section for more details) and each captain picks their team-mates. Captains will take turns picking their teammates in a “snake-style” (A, B, C, C, B, A) draft until all teams have 3 players each. Participating with friends is encouraged, however, there is no guarantee that you will be on the same team. The captain’s name will be entered into the Challonge bracket and will be used to represent their team.  Voice channels will be created for each of the teams on our Discord server. Registration: Visit http://vvv-gaming.com/rocket-league/register on the day of the tournament to register.  While signing up you will be able to volunteer to be a captain.  If there are more volunteer captains than the total number of teams, the captains will be picked at random from the pool of volunteers.  If there are not enough volunteer captains, then the remaining number of captains needed will be chosen at random from the remainder of players.  


      Supersonic Showdown When: Thursdays at 8PM EST (5PM PST)  Check-in starts at 7:30PM EST and close at 7:45PM EST
      Where: vVv Gaming Discord Server: http://www.vvv-gaming.com/discord/invite  (Discord Guide: http://www.vvv-gaming.com/discord/guide)
      Format: 3vs3 - Double Elimination Tournament. Best of three in the winner's bracket and best of one in the loser's bracket until the last two matches which return to best of three. Teams are pre-made by the players. Style: Pre-made Teams Registration: Visit http://vvv-gaming.com/rocket-league/register on the day of the tournament to register.
       
      Participating as an individual: After filling out the signup form you will be in a free-agent pool. To ensure your participation in the event, you should be seeking out other free agents to form a team.  Another alternative is to seek a team that only has two players and join their team for the evening. If you do not have a team by the end of check-in period, you may not be able to participate.  If this is the case, contact an admin and seek help with finding a team, please only seek help after attempting to form a team on your own.
       
      Participating as a team: After filling out the signup form above, your team is all set. All you need to do is show up in the discord server during the check-in time.  If you are seeking a third player for the evening, you can view the list of free agent players signed up at http://vvv-gaming.com/rocket-league/register and contact them to be part of your team for the evening. If you are unable to acquire a third team member on you own, then please show up on the Discord server at least 30 minutes prior to the event starting and seek help from a Supersonic Staff Member. Reminder:  Solo participants do not earn points towards the season finale tournament.  We strongly suggest putting a team together to sign up with!  Feel free to use our discord chat to find teammates.    Point System
      You will receive points for your participation in each tournament.  These points will determine the top 8 teams from Showdown  and the top 24 players from the Draft. The first tournament finale will be hosted for the top 24 players based on the individual scores from Supersonic Draft event.  The second tournament finale will be hosted for the top 8 teams based on points earned during Supersonic Showdown nights. Keep in mind that participating in Supersonic Showdown event will earn Team Points, participating alone earns you no points.
       
      Breakdown: 2 points for participating 2 points for every match won in the Winner's Bracket 1 point for every match won in the Loser's Bracket 2 additional points for placing 4th 4 additional points for placing 3rd 6 additional points for placing 2nd 10 additional points for placing 1st   Join vVv Gaming
      Become a Community Member If you are looking for an open and supportive community filled with e-sport fanatics that you can game and socialize with, then you should fill out an application and join vVv Gaming Community.  Being part of vVv Gaming Community is about being part of something more than yourself; It is about playing games with friends that are supportive and honest; It is about meeting up in person at LAN events; It is about making a difference in each other's lives and making a difference in e-sports. If this is the type of community you seek, then click here and fill out your application.   Become a Staff Member Working for an online gaming community has many rewards.  It is a good place to kick start your career in gaming, whether you are looking to become a business major or a community manager.  You will learn new things and acquire transferable skill sets that you can use to build your resume.  If you would like to get involved and help with running of Supersonic Series or other events, please visit our jobs page for more details: http://www.vvv-gaming.com/jobs   Supersonic Staff If you have a question, just reach out to one of our event administrators via Discord or private message via our forum. 
       
      Event Administrators:
      Mohulis, Bliss, Cherp
        For more information on vVv Gaming and to stay up to date with events that we host across various games, visit our website at http://vvv-gaming.com,  follow us on twitter @vVv_Gaming, join our Discord server at http://www.vvv-gaming.com/discord/invite or join our Rocket League Steam Group at http://steamcommunity.com/groups/vVvGamingRL   To join the discussion, click here!
    • vVv Bagzli

      Supersonic Series Stacks Up to Support the Troops   11/07/2016

      vVv Gaming Joins Forces With Stack-Up To Support The Troops     We believe that all gamers, regardless of skill, have a place in competitive gaming. We also believe that great things can come from competitive gaming and the communities that support it. As such, starting today, we are joining forces with Stack-Up in their missions and dedicating the Supersonic Series to the troops. Our goal is to help Stack-Up raise money to fund their missions. Each dollar that is donated goes directly to Stack-Up to support their cause. We invite you to join us in our mission by watching our stream, playing in our tournaments, and donating towards a greater cause: supporting the troops through gaming.  
      Stack-Up's Mission   "Founded in 2015, Stack-Up (TAX ID: 47-5424265) brings both veterans and civilian supporters together through a shared love of video gaming. With the motto: 'Veterans are our Mission. Gaming is our Passion', Stack-Up serves US, NATO and ANZAC veterans through three primary programs: The Stacks, Stack-Up Supply Crates, and Air Assaults." With one of their programs, Stack-Up assembles "Supply Crates" filled with video games and nerdy goodies which are sent out to veterans in combat zones, on humanitarian missions, in recovery hospitals, and sometimes even bases located stateside.  They strive to help improve experiences of service members while they are deployed; instead of focusing on how many days of deployment they have left, Stack-Up encourages them to be participating in video game activities with their battle buddies.  It isn't just about having fun either!  Scientific studies have shown that video gaming can help veterans with post-traumatic stress disorder, depression, stress, and even pain relief!  
      Donation Page

      You can watch vVv Gaming events live on our Twitch channel.

      Please come to watch and show your support!
        Stack-Up Information Website
      Twitter
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About this blog

Reviews, Guides, and Random Thoughts From vVv Blazek

Entries in this blog

Blazek

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Overview:

TERA: The Exiled Realm of Arborea, is a Korean developed Action-MMO, originally released in January of 2011. En Masse Studios picked up publishing rights for a North American Release;,now slated for May 1st 2012. While the game went through quite a few troubles upon release, along with legal issues, the game has finally made it into its first beta stage which was opened February 17th till the 19th. Currently En Masse plans on 4 more beta test weekends over the next few months, along with an open beta in early April and finally a head start event for pre-orders April 28th. After almost two years of waiting for some good news, I finally got a chance to take a look at TERA: The Exiled Realm of Arborea.

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The World:

The World itself feels quite massive, especially when you get past the Isle of Dawn. Unfortunately the game starts very linear, with only 1 starting zone, and really doesn’t open up until almost level 20. However at this point the game starts giving you story quests in multiple zones, allowing you to make choices where to level and quest. The down side? Well you will need to get back and finish those story quests, so they are still fairly mandatory to go to each zone.

The UI:

As you may have noticed, TERA does not have a very standard UI system… in fact you will not see a mouse on your screen a large majority of the time. This is due in part to the way combat works (which I will describe in detail later on). You may also notice the shortness of the hotbar, and the inclusion of tab, left click and right click. The game allows you to use these buttons as hotkeys and change them as needed. The last major difference is the mini map system. In the upper right you have a radar, which shows npcs, monsters, your field of vision, grouped players, and more. Next to your quest log you have the actual minimap, which is more of a see through road map with markings. These markings can be changed based on the monster or quest you are tracking, which allows for very easy questing as you no longer have to search online forums or through all the quest text to find where 1 guy is hiding out.

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Races:

In total, there are seven races available and yes, your choice matters! Each race provides fairly unique racial abilities, and with that also comes the size advantage. While Elin and Popori are tiny races giving them the advantage of less hit boxes, they also have some of the poorest racial abilities. The Aman and Baraka on the other hand stand tall and will be much easier to hit; but in turn gain some very useful abilities making them much more resilient. So choose wisely!

Leveling:

One of the beauties of TERA is it actually allows players to level how they want. Monsters have fairly good drop rates and give a good amount of experience, so solo grinding is a viable option (if that is how you wish to play). Questing is still probably the best option as it advances the story, and it is fairly necessary to return to towns from time to time. When you start to find boss monsters the game returns presents you with another viable option of group grinding, as these monsters give very good experience, money, and drops. Combine this with the entertainment of the action combat and suddenly grinding isn't so much of a bother.

Combat:

TERA moves away from the standard “tab and spam” combat that has been around since the 90’s. The game revolves heavily around a reticle targeting systme for all of your abilities, with some exception, and plays much more like one would expect from a monster hunter game. Why does this make such a big difference? It removes a large portion of RNG from the game, giving control of actually landing hits, or resisting them, to the player. The down side comes in the form of how lag will influence combat, most specificity PvP.

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Melee Combat:

If you enjoy games like God of War, Monster Hunter, etc. Then you will likely be very happy with the combat provided in TERA. Melee combat revolves around closing the gap and really punishing your opponent while at the same time dodge rolling or blocking (yes, you actually have to hold your shield up to block!) to avoid taking damage. With many options to close distance, deal damage, and control the flow of battle, Melee combat becomes an incredibly fun way to play the game.

Ranged Combat/ Healing:

Ranged combat plays heavily on the reticle targeting system as melee does, however there are a few differences. Ranged combatants, depending on class, gain access to traps, ranged AOE, player based AoE, and heals. Due to the nature of the combat system, it would be almost impossible to land some of these abilities, thus making them fairly useless. To fix this some ranged abilities use a lock-on system to make them viable. Does this break the combat and make ranged overpowered? Unfortunately PvP has been very limited in the beta and thus it is hard to tell at this point. However, from my experience the debuffs, dots, and basic lock-on damage attacks do fairly low damage, similar to a players auto attack, and leans more towards not actually breaking PvP combat. However, this is something the developers need to monitor.

Boss Monsters / Dungeons /Group Play:

This is probably the most fun I have had in a game leveling in my 20’s. Grouping up with a few friends, we tempted to grind basilisks (the first abundant tough monster available). These monsters have around 5- 10 times the amount of HP as normal monsters, give less visible signs of the attacks they do, and really require players to pay attention, less get hit for a quarter to half their HP. I was very impressed with the group combat dynamics this early on, and only makes me excited for the challenges further down the road.

Unfortunately my group didn’t get to the point of doing the first major dungeon in the game, however I can only imagine it is scaled up from the dungeon on the Isle of Dawn; if so TERA will be a game that will both challenge PvE players in a brand new way, and be much less of a “farm” as so many other MMO games become.

Crafting:

Unfortunately I didn’t get into the crafting system too much. However from what I saw, it really isn’t anything too impressive at the basic level. If you played Aion, it is essentially the same system with the exception that you automatically have access to all gathering and crafting skills. Crafting appears to go up to a skill of 410, and while crafting it is possible to “bonus” giving you either more of what you craft or possibly better items.

Enchanting:

A nice feature for gear upgrading, TERA gives players the option of using all the junk weapons and armor they find to upgrade their own equipment by use of the Enchanting system. The menu can be opened anywhere in the game, and as long as you carry around some alkahest (a common material found on general merchants) you plop your item in, some alkahest, and the excess gear, and you can start the process. It is important to note that not all gear is upgradable, so this isn't always the case to keep your gear updated.

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Guilds:

Unfortunately not something I got around to, however there are a few things I picked up on. Guilds do have a leveling system to them. The way to level a guild up is via message boards (located in major towns) that provide guild quests. Likely bonuses will be provided through guild levels and will also likely be required to take part in the political system.

Glyphs:

Most games use a Talent tree system, TERA instead uses Glyphs. Players are able to customize their abilities towards their play style with the use of adding glyphs to their abilities. This system works by giving an augment (some abilities have upwards of 7 choices) to specific abilities to either make them do more damage, additional effects, change the speed or damage of a follow-up ability, etc. To balance this system glyph points are used, giving value to each glyph and of course more points are avalible as you level.

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The Way I See It:

Overall the game has some very strong content to offer, and an entertaining combat system to enjoy. There are plenty of elements that continue to add depth and entertainment to TERA. The combat system is a very nice change that has rarely been seen in the MMO industry thus far (exceptions would include Tabula Rasa, Vindictus, and Darkfall). If successful, it will add another layer of skill for all players. However there is one downfall; based on initial feedback players experienced lag issues, mainly with PvP. This is a very serious issue and may very well hinder the game if not fixed.

Several elements of the game I still would like to see more of; namely Open World PvP, Guilds, and the Political system; However even without that, the game could prove to be a very fun game with the PvE alone... as long as content can continue to prove entertaining and challenging. Of course this is no excuse to drop the other elements as an entire package is what I signed up for.

Blazek

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Just over a year ago I had applied for vVv Gaming, not really knowing anything about competitive gaming or what vVv even was. To me, I was just a MMO gamer looking for a guild to call home. At first I was actually quite skeptical about a guild that would call themselves vVv Gaming as it sounded more like a business rather then an actual guild name. In time, I had made quite a few friends within the community, learned about the state of competitive gaming and eventually took on the prefix vVv for myself. This last year has been quite an interesting trip for me, I've had both good and difficult times, but when I came to the forums or vent, everything else would just go away. But even after all of that I wondered... who are all these people I now considered friends? In a mere two and a half days, that question answered itself.

I headed to Washington D.C. last weekend with quite an open mind, both towards the MLG event and about all the members of vVv that I would soon meet. At first it was kind of an awkward moment, I was walking all around National Harbor and yet I didn't see one person with a vVv logo. Thankfully I had technology on my side! I hopped onto my phone and started posting on twitter and the shoutbox trying to figure out where everyone was. Suddenly I got a call from Paradise and he told me everyone was across the street at a different hotel.

Blazek

Vindictus: Beta Impressions

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Vindictus, also known as Mabinogi Heros in Asia, is a Free to Play, Action-MMO game by Nexon. Recently the game has gone into a limited open beta phase, and soon will be in a completely open beta. I was able to get my hands on a limited OB key and give a full on test of the first ten levels of game play. So, without further adieu, Lets see what this bad boy has to offer!

First Impressions:

When you first start the game up this game looks beautiful, and it is very apparent in just the boat sailing through the sea before you even create your character. At character creation you really only have two choices in the beta. Fiona, who is a tank-type class, and Lann who is a dual wielding melee class. There do appear to be more classes on the way, however this game looks to be focused on the melee aspect, so I doubt there will be any mage or ranged focused classes. Possibly one of the most interesting aspects is you don't really get to edit your character... at first. You start off as a robed / masked warrior apart of an army and have to work your way through the tutorial as such. Without spoiling the story, the tutorial teaches you how to play the game and then after your first

Blazek

In the last six some years of MMO gaming, an interesting phenomenon has taken over as the main progression through the game. It seems that most players, and developers, no longer care for character level progression. The focus is now on what armor set/teir/gear score a player has. The reason I find this so interesting is the fact that a considerable amount of MMO gamers hate the thought of games that take a long time to level up, thus play games that allow the access to the end of the game quickly. Usually these games have very heavy grinds towards attaining the highest

Blazek

Hardcore Vs Casual

An interesting form of classification that has become ever so popular in gaming, especially in the MMO realm, is that of the hardcore and the casual. A hardcore gamer tends to be a person who will play any given game for hours on end every single day. This kind of person enjoys a challenge, whether it be hard

Blazek

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With some of my old gaming gear wearing out, I decided it was time for an upgrade. I have recently attained the Siberia V2 headset along with winning a new QcK Mousepad, thanks to vVv Gaming. While I have had the QcK Aion Limited Edition mousepad for over six months now, this is the first time I actually bought something from steelseries. To put it lightly, I am very impressed with my new headset.

Siberia V2:

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The Siberia V2 Full-sized headset is an upgraded version of the original Siberia

Blazek

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Nearly ten years ago Dark Age of Camelot (DAoC) was brought to life, bringing a brand new aspect to the genre of MMO games known as Realm vs Realm (RvR). This brought about a new form of Player vs Player (PvP) combat that had never been seen before, forming a three way war between the armies of Albion, Hibernia, and Midgard.

RvR has been considered by many to be one of the best and most entertaining forms of PvP in MMO games; however this form of RvR that was created in DAoC has never been replicated in its entirety. Whether this is due to the complex nature of how and where RvR can actually work or simply an oversight by developers, it

Blazek

Welcome to the first of a multi-part series, Crimson Blades. This guide will attempt to cover many of the fundamentals and my own ideas on PvP (player vs. player) combat, peripherals to improve your game, as well as the different forms of PvP gameplay that appear in MMO (Massively Multiplayer Online) games. The ideas and lessons put into this guide come from nearly 10 years of practice and experience that I have encountered in PvP combat. My hope is to provide a better understanding of PvP to newer MMO gamers, along with concepts and good form for all MMO gamers that should always be taken into consideration.

Part 1: Beyond the Game

As important as it is to setup and understand what is happening inside the game, it is equally important to setup what is going on outside of the game window. These include other applications, such as ventrillo, and peripherals such as headsets, keyboards, and much more. I believe this to be a good starting point for this guide as the tools you use come second only to the skill you possess.

Keyboards and Alternatives:

For a standard setup, most players tend to use a keyboard and mouse to play their games. While this method is very common and doesn

Blazek

M.A.G. Review

MAG (Massive Action Game) is an online only FPS (first person shooter) developed by Zipper Interactive for the PlayStation 3 console. To sum MAG up in a brief statement; this game takes the core elements of an FPS game and throws in a dash of what draws players to MMO (Massively Multiplayer Online) games. The basic overview of the game is that there are three Private Military Companies (PMC

Blazek

Welcome to my blog and my first review!

Today I will be talking about the upcoming MMORPG, Star Trek Online. This game is set to release on February second of this year. Before I really comment on the game, I would like to discuss the different aspects of the game itself. Hopefully this review will provide you a good understanding of the game itself, focusing on specific aspects of what makes this game both good and bad, and help you make your decision on whether or not you may be interested in this game. So let us begin!

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About Your Class Choice:

There are three different careers you can choose for your character; these are Engineer, Science, and Tactical. While skill wise, these careers are not very different (there is one skill branch difference and they all focus on ground combat), the abilities are what really set these careers apart.

-Engineers are primarily a tanking class. They are good at taking damage, and buffing up their shields. On ground they can also lay down devices that heal, put down turrets, or even lay out mines.

-Science officers are primarily a support and de-buffing class. They are good at healing other players, as well as weakening their enemies.

-Tactical Officers are built to deal out damage. They have abilities that strengthen their own weapons or weaken an enemy