This weekend marks the next stage in the 2015 Road to BlizzCon Heroes of the Storm World Championship. China already punched in their two tickets to BlizzCon for eStar Gaming and Team YL, it’s now time to focus on the Americas Championship. The 2015 Americas Championship is being held September 19-20 in Las Vegas, Nevada at the Las Vegas Convention Center. Teams from all over North America, Latin America, Southeast Asia, and Australia & New Zealand will come together to battle it out in the Nexus for top glory and a trip to BlizzCon.
The group stage of the tournament is different than most group stages out there. According to Reddit User eSportsMatt (Blizzard eSports Coordinator) the group stage can be considered “a double elimination bracket with a twist”. Reddit user TheBrillo made a chart that gives a nice breakdown here:
In Group A, the first matches will consist of Tempo Storm vs Murloc Geniuses and Immunity vs Cloud 9. The winner of each match will move onto the “Winner’s Finals” of Group A and the losers go to the “Elimination Game” with the loser exiting the tournament. The winner of “Winner’s Finals” moves onto one side of the playoff bracket, loser drops to the “Lower Finals” where they will face the winner of the “Elimination Game” with the loser taking their exit. Winner of the “Lower Finals” moves onto the complete other side of the playoff bracket from their group-mate.
The same format takes place in Group B with the first matches taking place after the Group A elimination game. The matchups for Group B are Relics vs COGnitive and Furious Gaming vs Complexity. Saturday ends with both Group A and Group B Winner’s Finals taking place. Sunday begins with both group’s Lower Finals, with the Grand Final taking place the same day. The tournament will be a Best of 3 format throughout with the exception of the Grand Finals which will be a Best of 5.
Winner takes home a share of the $100,000 USD prize purse; $40,000 to first place, $24,000 to second place, and 3rd-4th taking home $12,000 each. Along with the prize money the top two teams will get their tickets punched to BlizzCon on November 6-7th. Action starts Saturday, 10am Pacific Time on the official Blizzard Heroes of the Storm Twitch Channel (link).
Let's meet the teams competing this weekend, starting with Group A.
Tempo Storm (North America)
Dreadnaught - Support (Captain)
Arthelon - Carry
So1dier - Tank
Kaeyoh - Carry
Zuna - Flex
Tempo Storm are the unofficial powerhouse of the North America region. They qualified for the HWC Americas Championship back in June with their first place finish but then went on to finish first in the next two opens in July and August as well. As a matter of fact in the last 10 majors/minors Tempo Storm has gone on to place first in 8 of them and only dropped to 2nd place for the ones they didn't place first, pretty impressive stuff. You can thank the "star-studded" roster that Tempo Storm has managed to gather over the course of the young esports' life. Some of you may remember Arthelon as a solo queue monster in League of Legends. Some of the older players might remember him from a time before LCS when he played on teams like Monomaniac Esports and Meat Playground. Although Arthelon's League career did not amount to much, he is not unfamiliar with the idea of professionalism that is needed in an infant esport like Heroes of the Storm.
As for more star-power a lot of people will look at Zuna and ask "Hey, is that the guy from...." yes, it is. Zuna, former AD Carry of team Vulcan and XDG is no stranger either when it comes to esports. Playing on Vulcan, a team who finished 3rd in both the 2013 League of Legends LCS Spring and Summer splits, and later on XDG before the team was ultimately relegated only to never return. Despite this, Zuna showed that he can be a big time player in big time situations. Tempo Storm's victorious run can be credited to him. After Zuna joined the team on May 21st, Tempo Storm began their NA domination.
It isn’t all about the star power though. Dreadnaught, captain of the team, has shown a top notch Pick/Ban phase in almost all of their matchups. So1dier and Kaeyoh are also extremely talented and this team as a whole seems to be the favorite going into this weekend’s tournament.
Cloud 9 (North America)
DunkTrain – Support (Captain)
KingCaffeine – Tank
iDream – Carry
K1pro – Flex
Fan – Carry
Cloud 9 is another North American power that has shown some consistency in their lifetime. Although, usually taking 2nd place while Tempo Storm takes first, they are still a force to be reckoned with. Consisting of the roster formerly known as Cloud 9 Maelstrom, who after qualifying in July, dissolved Cloud 9 Vortex and unified under the singular Cloud 9 banner.
Boasting a roster of Heroes veterans, they are no strangers to the tournament scene as well. After placing first in last year’s BlizzCon exhibition tournament, Cloud 9 had a lot to replace after the departure of Zuna, Jintae, and Kenma. On July 30th, Cloud 9 settled on the roster (shown above) and has shown promise since. After the team changes, Cloud 9 has been a consistent top 3 threat in North America, winning the latest Heroes Major League hosted by ESL.
With this young and promising roster, Cloud 9 is looking to secure one of the two spots for BlizzCon in hopes of accomplishing their championship dreams.
Murloc Geniuses (North America)
Faye – Carry
CauthonLuck – Carry
MadTiimmy – Support (Captain)
Equinox – Flex
Fury - Tank
Formerly of the team Evil Geniuses in the 2014 BlizzCon Heroes of the Storm show match, MG has gone through a lot of changes since April 1st. Coined “The Challengers” by Josh Bury of theScore eSports (http://www.thescoreesports.com/news/2383) the roster was acquired by Zeveron before the June/July/August NA Open events. Before the August Open, Zeveron disbanded and once again took up the name Murloc Geniuses. Although one of the top 5 teams in North America, MG have not had much in the way of success as of late. More or less “backing into” the America Qualifiers as the last NA spot because the teams ahead of them had already placed; first place Tempo Storm, second place Cloud 9, and Complexity finishing 3rd.
Despite the team changes and struggles throughout 2015, MG are looking to have a strong showing and hopefully make it out of Group A.
Team Immunity (Australia)
Shy – Carry (Captain)
Robadobah – Tank
Sashin – Flex
Naeiou – Flex
Enalgon - Support
Team Immunity, unifying after their victory in the AU & NZ qualifiers (formerly Immunity White), are the champions of the AU & NZ region and are looking to represent the two Pacific Island nations in Las Vegas. While the team itself is fairly new, and the region itself is substantially weaker than the world as a whole, Team Immunity bring a fairly interesting playstyle to the Storm. Having two preferred Flex players versus the standard two carries that we see from other western teams brings an interesting element to their game. Being able to rotate roles of a Specialist/Carry on two members means Team Immunity can adapt quickly in a Best of 3 scenario.
Can the Aussies make it out of groups and shock North America?
COGnitive Gaming (North America)
Scylol – Tank
Hospital – Carry (Captain)
Iakona – Support
Glaurung – Flex
iVSlime – Carry
COGnitive Gaming (also known as COG) are no strangers to esports as an organization but are definitely new to the Heroes of the Storm scene. Having only acquired a roster in May, formerly known as “Shot and the Bullets: Reloaded”, the squad showed immediate promise finishing no worse than 3rd in their first 2 months together. Unfortunately after the MSI MGA 2015 Americas Qualifier the team has fallen off in terms of performance, finishing no better than 3rd. With the roster moving to San Jose, CA with apartments close by and a practice area in between them, the team has an easier way to build in-person communication which can be huge for any new lineup. The team’s hyper-aggressive style has been a treat to viewers while sometimes being a detriment to the team as well. Despite their shortcomings, the team is looking to be a favorite coming out of Group B due to their style and their practice regiment.
Is this the tournament that COG makes a resurgence and takes a top spot to prove they are among NA’s elite?
compLexity (North America)
Blinks – Support (Captain)
Trummel – Carry
CattlePillar – Tank
H0ns – Flex
Jaximus - Carry
compLexity Gaming. Another name that is very well known in the esports scene that jumps on the early HotS bandwagon. compLexity acquired the roster of “Barrel Boys” and saw a lot of success in the ESL weekly tournaments but failed to materialize any meaningful results in any monthly, minor, or major tournaments. After the departure of Erho to Stellar Lotus, the team took to Reddit to search for a replacement. Jaximus contacted the team for a tryout and was immediately a great fit for the squad.
With the addition of Jaximus the coL squad is looking stronger than ever. They are looking to make a big splash at this weekend’s event.
Revenant – Flex
Mirr – Flex
Trinity – Flex
Relyzer – Flex
Zeys – Support
The Southeast Asian qualifier, coming out of Singapore, is Relics. They are a relatively unknown name in the Western scene, pulled off an impressive performance in the SEA Qualifiers by not dropping a single game until the Grand Finals, taking out Philippines Champion Bibingka 2-1. The squad also has a lot of interesting play styles. According to GosuGamers, all players not named Zeys played some combination of a Carry, Specialist, Warrior, or Tank hero in their 6 tournament wins. So what does this mean? Well it means Relics are an unpredictable squad with an obvious amount of talent. Will their wild playstyle result in a spot at BlizzCon?
Furious Gaming (Argentina)
Nittt – Flex
Megalomaniac – Tank (Captain)
Kobu – Support
Malheven – Carry
DEUS – Carry
Furious Gaming have a very interesting story on how they got to the Americas Championship. They actually finished 3rd at the Copa America Championships last month, Brave Ozone took the top spot for the Latin America region. Unfortunately, Brave Ozone had visa issues and could not attend. In steps Furious Gaming, known for their Starcraft II clan, to try to grab a spot at BlizzCon.
Unlike North America teams, Furious Gaming love their specialists and will focus on hard pushing and gaining an early lead to stomp out their opponent.
For me, it’s an easy decision who is going to make it out of group stages in Group A. While Murloc Geniuses and Team Immunity are strong in their own right, I do not think they can hold a candle to Tempo Storm’s impressive Pick/Ban and Cloud 9’s team play.
Winner’s FInals: Tempo Storm vs Cloud 9
In the North America July Open Tempo Storm showed to be very strong, beating Cloud 9 2-0. Cloud 9, at the time Cloud 9 Maelstrom, was able to first pick away Zuna’s Zeratul in game 1 but unfortunately the “Double Mage” comp of Tempo Storm was too much to handle. Game 2 saw Cloud 9 ban out Zeratul and Tempo Storm ban out Jaina, but again Tempo Storm was too much to handle. I expect Tempo Storm to be the Group A first seed.
Elimination Game: Immunity vs Murloc Geniuses
Despite Immunity’s promise as a squad, MG just have too much experience under their belt to worry much about Immunity. MG moves on 2-1 to the Lower Finals.
Lower Finals: Cloud 9 vs Murloc Geniuses
The last time these two teams met in tournament play only once before back when MG was known as Zeveron and C9 as C9 Maelstrom. It was a close set in the opening round of the tournament and both teams have shown improvement since then. I give the favorable edge to Cloud 9 in this one based off of player skill alone. Cloud 9 grabs the second seed out of Group A with a 2-1 victory.
This one is a bit closer. COGnititve is an impressive team. They had a lot of time to prepare so I expect them to come out guns blazing in their opening group game versus Relics. Furious Gaming is a bit of an unknown, and for what it’s worth, shouldn’t technically be here anyways. There is also the big question mark about compLexity’s new carry in Jaximus. Will he be able to bring is League of Legends skill into Heroes or is there still a lot of learning to do?
Winner’s Finals: COGnitive vs compLexity
These teams have met twice before this tournament, the NA July Open and the NA August Open with both teams winning a game. Expect this to be one of the closest games of the group stage by far as both teams are fairly close in skill level and strategy. coL still has a new lineup at the end of the day and because of this I give COG the win in this very close series 2-1 and matching up against Cloud 9 in the bottom half of the playoff bracket.
Elimination Game: Relics vs Furious Gaming
Poor Furious Gaming. I mean, they were able to go to Las Vegas which is awesome. Unfortunately, the best finish they had was 3rd in a relatively weak region. Being that Relics is a bit of a wild card, I expect FG to bow out of the tournament in this game. Relic takes this series 2-0 and moves on to play compLexity in the Lower Finals.
Lower Finals: Relics vs compLexity
Relics has the potential to pull an upset here. Being a relatively unknown team they have the element of surprise with their line-up of mostly flex position players. Expect a closer series than the experts think. At the end of the day though, I have to pick coL winning 2-1 and facing Tempo Storm in the upper part of the playoff bracket.
Tempo Storm vs Cloud 9
Another rematch for these two teams. I mean, it’s hard to pick against consistency and these two teams have it. Tempo Storm consistently finished in first place with Cloud 9 consistently in second place. At this point, it’s almost irrelevant who to pick as a winner here as both teams get to go to BlizzCon on November 6-7th. For the sake of potentially being right and getting to brag (and potentially being wrong and sulking) I will have to go with Tempo Storm 3-1. Cloud 9 will make the first 2 games close, actually taking game 1. However, i think Tempo Storm is just the better team and that will show after their second series of this weekend.
Worlds 2015: Quarterfinals Fantasy Advice
Ready for the knockout rounds? The group stages were filled with plenty of exciting games, favorites and underdogs prevailing, teams from North America letting us all down, and some good fantasy picks and some bad. As in everything in life its impossible to be 100% correct on my picks everytime. I use my analysis, price points, and match ups to determine who to pick and although it doesn't always work out, the process is still correct. If we could all predict what would happen we'd all be rich. I've been getting a lot of good feedback from people and I appreciate it all. Thank you for following and reading these blogs as I enjoy putting the information out there for you to use.
Here are the odds for the quarterfinals from http://www.pinnaclesports.com/en/odds/match/e-sports/league-of-legends/league-of-legends-world-championship
Origen, SKT, EDG, and KTR are the favorites to make the Semi-Finals. That said, SKT are the only overwhelming favorite while it is certainly reasonable to think that the other three match ups can go anyway. The best probable route to go is to stack up on SKT carries (marin, faker/easyhoon, Bang) and look for values in the other roles.
Here are my favorite players for the Quarterfinals:
SKT is the best bet. Fit Faker, Marin, and Bang in wherever you can. My favorite value players come from FW in the form of Karsa and SwordArt, who has been underpriced all tournament. I have a lack of faith in the midlaners, not because of their skill but because of match ups. There are a ton of really good matchups in the midlane Nagne vs. KurO, Pawn vs. Febiven, xPeke vs. Maple. I think you either pay up for Faker or save and go with Maple, who has been great quietly great this tournament with the most kills and second most assists for any mid laner. I'm staying away from FNC and EDG for the most part. It's interesting because their players are relatively cheap, but I think this will be a really close match up that is hard to predict one way or the other. It could turn into a very objective focused series (as FNATIC does like to do this at times) which would limit fantasy output.
Top: Marin (SKT) ($1301) Jungle: Karsa (FW) ($1264) Mid: Faker/Easyhoon (SKT) ($1625) ADC: Bang (SKT) ($1514) Sup: SwordArt (FW) ($962) Flex One: GorillA (KOO) ($961) Flex Two: ssumday (KTR) ($1371) Flex Three: Score (KTR) ($1053)
You use your three SKT spots allowed on the three carries, while paying up they should be worth every penny. You also get to fit two top lane carries into your lineup with Marin and ssumday. You save by using two supports to pay up for value elsewhere, Karsa has the second most kills and third most assists among junglers and score provides a cheap jungle option even though he leads Worlds in assists from the jungle role.
Top: Marin (SKT) ($8900) Jungle: Karsa (FW) ($6500) Mid: Faker/Easyhoon (SKT) ($8800) ADC: Bang (SKT) ($9100) Sup: SwordArt (FW) ($6400) Flex: Hojin (KOO) ($7100) Team: Flash Wolves ($3000)
Again you use the three SKT carries. The rest of the lineup is quite cheap among FW players. I talked about SwordArt and Karsa above, but Hojin provides good value as his agressive style has him first in KDA among junglers at 8.4. Cheap team as always in FW, who could easily win their Best of Five against Origen.
Top: Marin (SKT) ($7700) Jungle: Karsa (FW) ($5100) Mid: Maple (FW) ($6300) ADC: Bang (SKT) ($8700) Sup: SwordArt (FW) ($4900) Flex One: Score (KTR) ($6400) Flex Two: ssumday (KTR) ($6800) Team: FNATIC ($3900)
This time you only get two SKT carries. Let's talk about that for a second. Draftkings does not combine Faker and Easyhoon into one pick, they're separated. Because of this, it's extremely risky to pick one or the other unless you are 100% sure that they are playing. If SKT vs ahq was the first match up of the week it'd be easier to get a handle on who was playing for SKT, but your lineup will lock after day one and if you stick Faker in while easyhoon is playing (or vice versa) you'll be paying the highest mid lane salary for no points. I'm going with Maple here instead and saving money. The savings go straight into ssumday to replace Faker's carry spot. With the leftover money I'm using FNATIC who are in a close matchup, but usually play objective focus in big games and that's where your team points come from.
Good luck and enjoy the Quarterfinals!
So while I'm away I want to try to do at least one blog entry a week just to stay a bit active. Once again my post is in our away section, but as of now its until May 10th. I'm currently on a bus headed to Penn State University Park campus so I have plenty of time on my hands (Three hours to be exact). I promise I'll try to make these as entertaining as possible
So I am nearing around half a year here as a member of vVv. I had the chance to develop a relationship with many people at MLG Columbus and it was such a great experience! For anyone contemplating on going to any event I highly suggest going at least once. But for the people who I haven't met, especially those who play MMO's because on the rare occasions I am on mumble, its my once a month game of League of Legends.
Starting off with the literals of who I am my name is Alex Ribeau. I was born and raised in Pittsburgh, Pennsylvania. Currently I am attending Penn State as a Psychology major. My ultimate dream is to live Bam Margera's life. Through all of his ups and downs he's been through, I still think he lives the most awesome lifestyle of all time! Who else has taken a jigsaw and cut a moonroof into his Lambo, with Billy Idol should I add. A skateboarder, Jackass star, musician, actor (kind of), and the star of two TV shows! Forget the money he has, his just lives his life! If the man wants to take a trip to Helsinki, Finland he takes a trip to Finland.
Ill post a video here later. Youtube is blocked on the bus...
All my life I have played music. I started at the age of 6 playing piano, but quickly transitioning to guitar because its more fun to me. At an early age, I was playing songs from bands such as Ratt, Scorpions, and Def Leppard. As a huge metal fan, my taste has changed a lot. I listen to bands like As I Lay Dying, Children of Bodom, and, go figure, Trivium. At 15 I joined my first band and have played maybe 30 shows throughout Pittsbugh. I did this until I was 17 and this is when I learned to never change for a girlfriend ever again. She wanted to spend more time with me and my band practices schedule (because I played in two at this point). The passion and aggression I play with is greater than ever, but I don't pick things up as fast and can't play with extreme speed. The transition back has in no way been easy for me. I strive for perfection since it's probably my biggest passion.
I currently have a kick ass girlfriend! I do have to travel to see her, and thats why I am on this bus. She is super supportive of anything I do, weather it be gaming (sometimes she'll watch me play on twitch) or music, which is the reason she ever started talking to me anyway. Even through there was a point where I was a… ummm… butt hole (keeping it PG) to her and we went our separate ways for a while (which this is a whole other story I really don't want to get into) we are both willing to forget the past and see what the future could bring.
Other simple things about me, which I will list in bullet points.
- I'm not into politics and not religious, but I respect the boundaries and am open to listen to anyones ideas and opinions.
- I love dogs and strongly dislike cats.
- Arnold Schwarzenegger is my favorite actor (in case you didn't notice my forum signature).
- I wish I was a comedian on a daily basis.
- I tend to be easy to get along with and it's really hard to get on my bad side.
If anyone wants to ever talk, feel free to message me on here, send me a tweet @@vVv_Trivium , or send me a message on Xbox live. Twitter is always best if you really don't care if people see
This was pretty general, just trying to give some people I haven't met a bit of info on who I am as a person. If theres anything people would like me to talk about I'm open to almost anything! Just drop me a comment down below!
Thanks for reading talk to you guys soon!
After playing on the XB1 Scuf Controller here are my thoughts
The XB1 Scuf Controller that its very hard to get used to unlike the 360 controller, the main reason for that is that the spacing of the paddles. When I was playing I was having problems pressing the peddles, the paddles are placed in a style causing me to change the grip on the controller so when I was playing it was very uncomfortable. In a way the stiffness of the paddles make it hard to press at some times because they are new and will become easier to press the more I use them. If I was holding the controller in the normal grip I would be pressing down on the top of the paddles which made me have to use more pressure to use them, but like I said that this will go away as use them more and more. The stupidest thing about the paddles is that when you add, remove or replace them the paddles are attached to the battery cover. By doing this it makes the paddles are exposed and can be damaged when one is not being careful
The Trigger stoppers:
Also when pressing down on the triggers the stoppers in the trigger made it feel weird and could use some adjusting, but I am not going to rip off the grip so I do that. In reality it all comes down to the person: if they like the distance of the pull of the trigger, the way they grip the controller, how they like to press the paddles and the pressure needed to do so. I hate the that the adjusters are in the grips and are a pain in the ass to remove them and sometimes I feel like I am breaking it, this makes me not to mess with the controller,
In a way there is not much to say about the controller due to the fact that it is just the regular controller with the paddles and the way the user would like the way that they holding it. I wish I could go more into details about the controller but its just the addition of the grips, trigger stoppers/adjusters, and the paddles. Also the way the user would customize the controller to their personal liking that would make the most impact on the way the controller feels and used.
The Scuf Controller is a very good for gamers it can also be the very bad for them to. People with small hands will have a very hard time using the controller, due to its design of the controller and the setup way the paddles are setup it will be very hard to use it. I was was very pleased on how it works in and feels when holding it, but due to its design sometimes it is hard to use the paddles and if you are a person with small hands it will be very very hard to use them.
People with small hands would have a very hare time to use the controller
Paddles are very close together and people with big hands can easily hit 2 paddles at 1 time
Female gamers with long or semi long nails will probably break them when trying to remove the grips
Upgrade the joysticks higher and in the Dome Shape
Runs off 2 AA batteries
You should by a pack of Rechargeable batteries, because it will save you money
You don't really need to adjust the triggers it aims/shoots as soon as hits the stopper ( but I can show you how to make them better )
The grips are a pain to get off and adjustments are really not needed unless your not using it for games like TitanFall or COD
The mic adapter takes some effort to connect, this is because it needs to be at a certain angle and you will need to wiggle it around some
Paddles are connected to the battery cover
My Rating of the XB1 Scuf Controller in a rating of 1-5:
If this helps you dont for get about the link button
Yesterday I finally got my XB1 controller and yes it a great product and is but I feel like they should have done better or not have do at all. Now my controller is look just like the original because I am to cheap to by a $20 color change. All that is different is the paddles and the grip that they provide.
It's not often that I have the complaints and be kinda disappointed in the product of anything that I buy. After you read this you decide if it is worth it.
The paddles that is what Scuf is know for and makes their product one the best things out there for us console gamers.
The grip which makes it easier to hold on to
No vibration because in some games it gets annoying and you cant turn it off
Trigger stoppers are inside the trigger itself so it looks like a normal controller
The joysticks can be customized to make them more comfortable depending on your the size of your hands
( I highly recommend to raise them and make them the dome style )
[*]Comes with custom light colors ( I have blue )
Runs on batteries which will cost you a lot of money in buying batteries if you use it a lot. Unlike the 360 where you plug it in to charge this runs off 2 AA batteries that they provide you.
I recommend that you just buy rechargeable batteries
[*]The Paddles are very close together, unlike the 360 controller due to the design of the controller they had to make the paddle very close together and it is sometimes a problems for someone who has big hands like myself or any female gamers that have long nails.
[*]The trigger stopper adjusters are in the grips of the controller, yes that's where they really are. So now to adjust your stoppers you have to remove the grips which they show you how
[*]The Adjustment Screws are can easily stripped and you cannot used them
The Paddles are attached to the battery cover so ever time you remover the cover to change the batteries the paddles come off to. By removing them away from the controller it self if makes them easier to be broken.
As I said that earlier remove the grips but the thing is grips is pain in the ass, they say "Pull Here" and show you the spot but its so freaking hard to do it. The first time I did it I thought I just broke my controller. I consider my self to be a strong young man and I was pulling my hardest to get them off, and for the female gamers be advised your nails will be broken if you have long or in the middle. But they do provide a tiny plastic tool to help you.
Note: The headset adapter requires a special way to connect it. I does not pop right on here is the link to help you out
A sudden realization hit me today. It hit me hard, hard enough to make me double over in pain and bring tears to my eyes. It made me rethink a few things in my life. It made me come to conclusions that will affect not just my gameplay, my aspirations to be a pro, but hell, my life in general.
That realization was my dogs head. She headbutted me. Like, really super hard........in the crotch.
Immediately, I started asking myself questions and pointing fingers.
"Why did this just happen?"
"God she's a stupid dog."
"I should have pushed her away when she got excited..."
"There's no way that should have happened, it was my food and she was being dumb..."
Excuses. All sorts of excuses. I cried, I yelled at my dog for headbutting me in the babymaker, and then I sat down to eat my sandwich, mad at her for ruining my lunch by inflicting what I am pretty sure is severe injury right before I enjoyed my grilled cheese....and it dawned on me. She wasn't to blame...she was being a dog. She smelled grilled cheese, I taunted her and got her excited, and then boom, falcon headbutt.
It was entirely, 100% my fault. I then tried to figure out what I did wrong, then I realized that wasn't important. My nagging incessantness to figure out the why's and how's has ruled me for the majority of my adult life. I must always have an answer. But I didn't realize that at that exact moment, my outlook was changing. I didn't realize the basic lesson I learned here. I don't need to assess the situation, I did something wrong, and now I know not to do it again.
Since I started playing FPS games again, I have been on and off when it comes to good play. I can have four terrible outings in a row where I am getting creamed, taken at every corner, standing in wide open spots. And I blame everything.
"I just sank an entire clip into that guy! How did I not kill him?"
"Man, I should of just wall jumped out of that room instead of duking it out."
"C'mon, my crosshairs where RIGHT ON THAT GUY!!!!"
All excuses. I'm sure if you have been with me on Mumble, you've heard one of these, or something similar, over your speakers when my name lights up.
For that, I must apologize.
You see, I realize now what I was going on. I was so focused on being the best, being top of the scoreboard, that I would rush into rooms, try to get the first kill, get cool kills that I can brag about, raise my K//D so that I can feel accomplished. And it never fails, I'm near the bottom of the board, 11 deaths, 4 kills.
I realize now what I need to do going forward. I am going to work on the faults that I have in game, including my aim (or, more accurately, my tracking) and my situational awareness. More importantly, I need to focus on being a soldier and not a warrior. There is an article here on vVv called Pros Versus Amateurs, which discusses the Warrior/Soldier mentality in competitive games.
Essentially, the Warrior is in it for the fame and glory. They want people to see that they are the best, they live for the excitement of battle and coming out on top. The want the adoration of those around them and the acceptance that follows. The solider, on the other hand, is more focused on winning as a team, no matter how he does himself. This may mean that he is the best, but it may also mean he was the smartest, or the fastest. Fill a team with warriors in Titanfall, and you have 6 people who just want a high kill count and low death count, not winning or losing. Fill a team with Soldiers in Titanfall, and you have a group who will stick together, work together and prevail every singly time.
This whole time, my whole life, I've been a warrior. I talk about me, my accomplishments. I talk about what I accomplished in the original Call of Duty, being ranked 2nd place. Sure, it's a great honor and an acheivement I am proud of. However, why is it I never mention that my team won many tournaments, or that there were many games where a teammate carried us to victory, or that we were a well tuned machine? Because the warrior mentality that I have won't allow me to. It wants you to know what I have done, what I have accomplished. Screw the team, look at me.
I don't want to be a warrior anymore. I want to be a soldier. Late last week and early this week, I had the privilege of playing with vVvFireWater. I played the best I have ever played at this game. We won 90% of the time. I even led the kill counts a few times. I wasn't even trying, I was just having fun, and I was so focused on what Fire was saying: We needed to win. That was what was important. I focused on winning, and I did better. I was a solider.
So, moving forward, I know what my faults are. Tracking and awareness. I will work on those, practice those, all while ensuring my team wins, however we need to win.
Also, I've learned to not get my dog excited over grilled cheese sandwiches...and to wear a cup at all times.
Hello everyone, Shorlong here! I am starting this blog for multiple reasons. But before I get into that, I would like to introduce myself...
(scrolls to introduction post on forums.....finds it....copy.....paste....)
My name is Tim, but you can call me Shorlong. I'm also known as BloodRaven or SevasTra from some older games (namely CoD1, Raven Shield, Ghost Recon 1 and MxO). I've been into video games my whole life, starting with the atari all the way up to now. I currently own only a PC and a PS2 (and a broken 360...) but plan on getting a X1 and a PS4.
I am married to an amazing woman (also a gamer, but not a social gamer) and we have a little zoo (we used to do animal education shows and worked with a local zoo on conservation). I breed carpet pythons and certain species of gecko (mostly day geckos). I am also an independent film maker, focusing on horror films. Finally, I am (obviously) a huge fan of games, and have gone to school for game creation and development, and am looking to pick that back up again.
I also dream of having my own show about games, some sort of news thing (similar to Jess McDonald on gamespot) just giving updates on the games announced or new rumors and reveals, esports updates and the like. Unfortunately, similar to the X1 and PS4, I have to wait on that due to money for a decent camera (I can't rent cameras for that like I do for a film, as the price is outrageous for such a small need. It costs around $1,000 a day to rent a decent camera, vs buying one that would do the job for $500....)
(Decides to write now...)
So, a few other tidbits of information. I play a lot of different game styles. I play DDO (Dungeons & Dragons Online), TERA and LotRO (where I am a guild leader in all three). I also play several single player games (Batman series, Tomb Raider, South Park). I LOVE LOVE LOVE LOVE the Final Fantasy Series, especially Tactics.
So, what are my goals with this blog?
Similar to my youtube channel of the same name, Shorlong Sucks at Games, I am looking to have fun. However, I have loftier goals than that. I also plan to use this space to speak my mind about gaming in general, and also, my aspirations on becoming a pro.
That's right, I want to be a pro. My problem? Well, I'm really not that good. But, I figure if there is a good time to become a pro at a game, it's in the beginning. So, I am trying to hone my craft for Titanfall, and I will use this spot to talk about my progression, as well as give updates on the esports side of things.
So, that's it for now. I am hoping to make this a daily blog (along with my daily videos on my channel.) Thanks everyone for reading!
With a stellar win for the underdogs of vVv over the highly praised LoLPro team, vVv has officially advanced to the North American Challenger Series playoffs! Our boys in red and white are one step closer to being crowned the kings of the challenger scene, so I wanted to make a recap article to highlight some of the great play that brought them to this point. Let's start this party with a recap of the latest victory over LoLPro... that is if you have a few minutes to spare from playing Titanfall !
NOTE: Time stamps are for the In-game clock
Game 1: LoLPro draws first blood
This game kind of makes me sad because vVv had a terrific lead all the way until the final minutes of the match. vVv struggled with closing out this game and allowed too many opportunities for LoLPro to make a comeback, specifically, with leaving Tail's wide open to get to. It seemed that around the 35 minute mark that vVv started to get some miscommunications and bad timings which really hindered the progression of the game for our boys. While vVv lost this game, I believe that coming so close to a victory fueled their ambition for the following two matches.
3:25 - Get Snuggled and Heaven Time both come mid. Nyjacky and Heaventime pull out ahead forcing Get snuggled to base and Pekin Woof to farm under tower
3:40 - Cris all in's Hauntzer at level 3 and pulls out the first blood
9:05 - vVv takes first dragon with 4 members uncontested
9:23 - Nyjacky and Hauntzer dive cris at top. Cris Missed his Cask Explosion which would have probably killed Hauntzer for a 1 for 1 trade but instead ends up being a 0 for 1 trade in favor of LoLPro
11:06 - Get Snuggled and Cris dive past the t1 top turret chasing a weakened hauntzer down to the t2 turret burning two flashes to secure the kill.
13:47 - Nyjacky is caught in the enemy jungle by Get snuggled. Pekin Woof, Gaunty and Tails are nearby to secure the kill. Gaunty lands a magnificent hook over the Ancient Golem wall while Tails and Pekin Woof collapes with Get Snuggled onto Nyjacky. Nyjacky attempts to escape by flashing over the golem wall, however, gaunty is there to lay down the box.
15:19 - LoLPro secures the second dragon with 5 while vVv attempts to contest. vVv is split 3 and 2 which allows LoH to zone tails and get snuggled with tidal wave. Nyjacky follows up on get snuggled to attempt the kill while the rest of LoLPro collapses on the Gaunty, Pekin Woof and Cris. Pekin woof had plenty of room to lay down heavy poke with cris to push LoLPro out of the fight resulting in a 0 kill team fight.
19:06 - Heaventime initiates onto Pekin woof with skyfall as LoD, Nyjacky and LoH push up mid to dive with Heaventime under the t1 turret. LoH follows up the intiation with a 3 man tidal wave, however, no kills were secured. Pekin woof turns after the failed initiation by LoLPro and is able to take down heaventime with the assistance of Gaunty and Tails.
21:31 - LoLPro intiates the third dragon while vVv rushes down the ancient golem ramp to contest. Gaunty lays down a hook onto heaventime which is enough for Tails and Get snuggled to finish him off. With smite down, Cris flashes over the wall and lands a cask explosion onto Nyjacky which effectively forces LoLPro to retreat from dragon. vVv then secures the third dragon kill.
27:01 - Cris lands a great cask explosion onto LoH bringing LoH to less than 10% hp forcing LoH to retreat... unfortunately a heads up ult from Pekin Woof does not allow that to happen. This leads to vVv taking down the t3 mid turret and inhibitor.
28:05 - vVv goes for the fourth dragon immediately after securing the inhibitor turret and kills it before LoLPro is able to respond. Hauntzer dragon forms over the wall as vVv attempts to retreat from dragon going down before Heaventime and nyjacky have the change to flash over the wall to assist. Nyjacky ults heaventime and brings Pekin Woof extremely low. vVv takes the kill onto Heaventime and backs out before the rest of LoLPro has a chance to collapse.
34:10 - vVv attempts to siege the t3 turret at top but Hauntzer dragon forms onto 3 members of vVv while Heaventime lands a beautiful 5 man skyfall. LoH was able to follow up with a 5 man tidal wave while nyjacky chunked Gaunty, Pekin Woof and Tails into oblivion with glitter lance. The fight ends 5 for 0 in favor of LoLPro as Nyjacky chases down Get Snuggled in the jungle.
39:20 - Heaventime skyfalls onto vVv as they attempt to take the mid inhibitor causing Gaunty, Tails and cris to be caught by LoH's tidal wave. Tails gets seperated from the team by Hauntzer's dragon form which results in an early death. LoH flashes to aqua prison Pekin woof before he has a chance to duck into the jungle with Get snuggled, ensuring his death. LoLPro is able to even the mid lane out by taking the inhibitor off of vVv's hands.
41:42 - LoLPro secures the fifth dragon uncontested and catches Get Snuggled out near the ancient golem camp.
44:40 - LoLPro pushes down the bottom t3 turret and starts working on the inhibitor when Heaventime skyfalls into the back line of vVv ontop of Pekin Woof, quickly eliminating the yordle.
46:40 - As vVv is setting up vision at baron, LoLPro is able to catch Pekin Woof out by his wraiths forcing vVv into a bad fight in a bad position. LoLPro is able to overwhelm vVv's base and come out with the victory.
Game 2: vVv strikes back
Game 2 was a much more concrete performance from vVv although early game a bit shaky at first. It seemed as if LoLPro had momentum coming into this game when they made a call for a 4 man dragon nine minutes into the game. Unfortunately for LoLPro, Tails and the rest of vVv were hungry for a win and turned that 4 man dragon into a dragon steal plus 2 kills which set the tempo for the rest of this match. Gaunty and Get Snuggled did a fantastic job at keeping a front line in tact for Tails which was an issue in Game 1. This allowed Tails to get 11 kills with only 2 death including a penta kill. I don't think you can have a much better game in the NACS than this one, however, in order to make it to the LCS vVv will need to work on control and tempo. vVv needs to ensure that everyone is on the same page and communicating effectively because, at times I see Tails in a good position but Cris/Gaunty/Get Snuggled leaves him exposed for the enemy team.
9:45 - LoLPro takes 4 to dragon with Nyjacky sitting in the mid river brush. Nyjacky gets the jump on Pekin Woof bringing him to half health, however, grunty is able to land a 3 person solar flare. This gives Get snuggled enough time to stun heaventime and steal dragon away. Before losing his life to heaventime, Pekin Woof is able to assist Grunty and Tails in taking down LoD, resulting in a 2-1 plus dragon in vVv's favor.
12:33 - Get Snuggled roams down to bot lane and pushes up into the 2nd brush to set up a lane gank. LoH uses a ward to safely check the brush making Gaunty miss his zenith blade which gives heaventime enough time to get to lane and throw his ult onmto Get Snuggled. LoH throws our a 3 person tidal wave that resuts in LoD securing the kill on Heaventime.
13:15 - Cris roams the enemy jungle to try and steal red buff from hauntzer, but Nyjacky is quick to respond. Hauntzer lands a great pillar which forces Cris to dragon form out of danger. Meanwhile at bot, Heaventime, LoD and LoH continue to lay down pressure onto the lane bringing Gaunty very low under tower.\
14:25 - Cris roams into the enemy jungle again and gets converged on by Nujacky, Hauntzer and heaventime resulting in a swift death. Pekin Woof and Get Snuggled are able to quickly react to this and bursted down heaventime and forcing Nyjacky to retreat. Pekin Woof and Get Snuggled then lock in the kill onto Huntzer.
15:50 - Nyjacky lands a decent cask explosion onto Pekin Woof which brings him so low that the purple caster minion is able to land the kill on Nyjacky's behalf.
16:12 - Heaventime, Hauntzer and Nyjacky push down mid and Heaventime vaultbreakers into a lonely Cris. Hauntzer follows up with a great pillar that forces Cris 2 steps off of the tower, which is enough time for Nyjacky to land his full combo and Hauntzer picks up the kill. vVv Answers this by getting a 3 man gank going in bot with Get Snuggled, Tails and Gaunty picking up a kill onto LoD and LoH past the t1 tower.
18:04 - Nyjacky lands a great Cask Explosion onto Pekin Woof which puts him into a bad position under the t1 mid tower with no minions alive. Heaventime capitalizes on this and Assault and Batteries into Pekin Woof to ensure that kill was picked up.
19:10 - Cris and Hauntzer begin dueling in top land and just as you think that Cris is going to die, Pekin Woof shows up to turn the tides onto Hauntzer. Pekin Woof is able to land the killing blow as Cris runs for his life.
19:20 - Get Snuggled skyfalls into the back of LoD and LoH as they push up bot lane, effectively trapping them. LoH seems to be off page with LoD as he goes to stop Get Snuggled as LoD goes all in onto Tails and loses his life. Heaventime makes it to bot lane just in the nick of time to get LoH out of battle.
20:40 - Nyjacky roams to bottom after all of the action has ended which allows Pekin Woof to get both the mid t1 turret and a kill onto heaventime.
23:40 - All 5 members of vVv secure an uncontested dragon kill and then Heaventime flash assault and batteries onto Pekin Woof as he distortions under tower and Get Snuggled skyfalls in onto LoD and LoH. The rest of vVv collapses onto Heaventime, LoD and LoH securing 3 kills.
25:00 - Get Snuggled, Cris and Pekin Woof push down middle and are caught in the enemy wolf camp by Hauntzer and Nyjacky resulting in a swift kill onto Get Snuggled.
26:26 - Get Snuggled Skyfalls onto the enemy team to assit with Cris's engage while Pekin Woof, Gaunty and Tails are able to clamp down on the team fight. Get snuggled is able to pick off Heaventime and LoD before turning with the team onto Nyjacky who took out Pekin Woof. Tails is able to take Nyjacky down resulting in a 3 for 1 in top lane and baron.
28:20 - Get Snuggled Skyfalls onto the t2 mid turret where LoD and LoH are being sieged by Tails and Gaunty picking up the kill onto LoD.
28:40 - The rest of vVv meets up in mid to push down the t2 turret, however, Gaunty and Cris are able to start a team fight onto Heaventime. Since both Gaunty and Cris chased Heaventime, Hauntzer is able to pin Tails down between the t2 and t3 mid turrets and pick him off.
32:00 - Heaventime engages onto Pekin woof at the bot t2 turret as LoH tidal waves 4 members of vVv, bursting down an over extended Pekin Woof. Hauntzer runs straight past the front line of vVv to make it onto Tails again while Get Snuggled is picked off by Heaventime, LoD and LoH. Gaunty is able to find a zenith blade into LoD which gives Tails enough time to scare him back. While chasing the rest of vVv, Tails is able to pick off Heaventime.
34:20 - Get Snuggled misses his skyfall onto LoD and Cris misses his dragon form as LoLPro seemingly collapses onto an out of positioned Cris.
35:15 - Nyjacky finds a cask explosion onto Gaunty and Get Snuggled making a 2 for 0 trade in favor of LoLPro. Pekin Woof tries to burst down LoD as he shows up a tad too late to the fight with Tails and is taken down by LoD. Assault and Battery is used onto Tails which locks him up long enough for Heaventime to kill him but not before Tails bursts down nyjacky and ignite kills LoD.
39:00 - Get Snuggled skyfalls into Hauntzer and the LoLPro team in the baron side brush of mid lane which is countered by a beautiful tidal wave/aqua prison combo from LoH. Cris is able to Dragon form over the mid wall onto LoD and Cris to zone them from the fight as Pekin woof drops dangerously low. Pekin Woof is able to get a kill onto LoD with Cris as he is taken down by Nyjacky. Heaventime is dropped dangerously low as Hauntzer and LoH are being reengaged on by Gaunty and a full hp tails. Heaventime takes out Cris as he is making his retreat. LoLPro backs off as tails is chunking them on the chase
42:03 - LoLPro gets 5man Skyfalled by Snuggled as they push the mid lan. Nyjacky lands a solid cask explosion seperating 3 members of vVv. Heaventime is taken down by Tails in the back of the fight as Nyjacky loses his GA. Gaunty lands a fantastic zenith blade onto LoD which ensures his death as Nyjacky revives from his GA.
43:00 - vVv attempts to force the baron as Nyjacky, LoH and Hauntzer are the only members alive for LoLPro. Cris and Pekin are able to take down Hauntzer as he tries to make his way into the pit in exchange for Pekin's life. This results in a baron kill for vVv.
44:10 - Snuggled lands with skyfall right on top of Nyjacky making a quick pick for the t2 mid tower.
44:50 - vVv pushes out onto the t3 turret with a 4v5 power play with baron picking up the mid inhibitor.
48:34 - Tails Penta kill and the win!
Game 3: vVv clinches playoff berth
After 2 nail biting endings, vVv shifts into 5th gear as Gaunty and Snuggled amass a massive advantage in bot lane for Tails. Even though Heaventime, Nyjacky and Hauntzer tried their best in mid game to save the ship from drowning, it was too late. Tails had blown a hole the size of Saturn into the hull of LoLPro and it was only time before the ship went down. If our boys playing for vVv want to progress into the LCS, this is the game they need to replicate. The play was very tight and restrained without being conservitive. They made the right plays at the right times and capitalized on LoLPro's mistakes and short comings (such as not warding tri brush for 9 minutes after 2 successful ganks from snuggled through the jungle). Great job to everyone on vVv especially Pekin who is definitely an unsung hero in these games. While you may not have had a score like Tails, the amount of pressure you applied on zigs was CRAZZZZZZZZZY. Congrats on moving on up into the NACS Playoffs!
3:35 - Gaunty lands a zenith blade onto LoH, causing LoH to use black shield. Little did LoH know that Get Snuggled was creeping into the lane behind LoLPro through tribrush, landing a vaultbreaker onto LoH (Surprise!). Gaunty follows up the vault breaker with Shield of Daybreak which allows Tails to take down LoH for first blood.
5:00 - Not too sure as to why LoLPro wouldn't ward their own tri brush as Get Snuggled had gotten a successful gank 2 minutes earlier, however, it allows Get Snuggled to come back to bot for a repeat gank. Snuggled lands a great vault breaker which gives Gaunty enough time to get in range with zenith blade to secure a second kill for tails onto LoH.
8:20 - LoLPro starts to set up a gank onto bot, however, they are met at the entrance to vVv's ancient golem ramp by Heaventime which leads to an easy kill for Snuggled.
9:27 - LoH lands a binding onto Gaunty, however, zenith blade doesn't care that he's binded. Tails is able to follow up bringing LoD down to below 20% hp when Pekin Woof drops his Mega Inferno Bomb in LoD's escape path. While LoD is able to flash out of the ultmiate, he flashes in range of Tails who is able to shave off the last 20% of hp.
11:20 - Gaunty lands ANOTHER zenith blade onto LoD and LoH as Snuggled races through the enemy jungle to eassit bot lane. Tails lays down a beautiful culling, tapping into the brain of LoD and bringing him down AGAIN. Snuggled finally makes it to the fight and begins the dive onto LoH but ends up backing off due to tails being too far back.
13:36 - Heaventime and Nyjacky decide that enough is enough and attempt to 4 man gank bottom lane. As they enter lane, LoH lands a nice ultimate onto Gaunty and Tails which results in a kill for Nyjacky.
16:35 - vVv has 4 men down at dragon as LoLPro rush out of their jungle to contest. As LoLPro come in, vVv backs off allowing LoLPro control of dragon and it's damage/debuff. Hauntzer uses his teleport to ensure that vVv backs of, however, Snuggled gets caught to the side of the dragon pit by Hauntzer's pillar. LoLPro are able to secure the first dragon off of this.
17:28 - "Gais pls, I beg... pls stawp!" That's what I imagine is going through LoH's head as gaunty and tails land another beautiful combo onto him resulting in a swift kill. As LoD is trying to escape, Peking Woof throws out another Mega Inferno Bomb in which LoD is able to flash away to safety.
18:20 - Nyjacky sees Tails in his jungle as he goes for a seemingly easy kill, but little did he know that snuggled was waiting in the flanks to set up a counter-gank. Hauntzer is able to make his way down to mid as get Snuggled and Tails start to retreat resulting in a kill onto Snuggled.
19:50 - Heaventime is waiting in the brush near his ancient golem as Snuggled comes in to get vision. Nyjacky is quick to react, distortioning over the wall to lay down some law resulting in a clean kill.
22:53 - Nyjacky and Heaventime catch Tails at the mid ramp entrance to the jungle, deleting him from existance.
27:19 - LoLPro has a bit of miscommunication as Hauntzer engages on Tails and Cris as the rest of LoLPro is maneuvering towards white wraith. Snuggled vault breaker's a bit too deep as he is destroyed before he is able to get back to his team. Cris is able to chase out LoD and secures a clean kill ending the fight in a 2-1 exchange in favor of vVv.
29:20 - Nyjacky is being surrounded by Cris, Gaunty, Tails and Pekin woof and while he is able to back off, it leaves LoH in a vulnerable position behind the enemy team resulting in a death at the hands of Tails. Heaventime is too late to help LoH escape which allows Cris, Snuggled, Tails and Pekin woof to take down LoD. Cris over extends as the team pulls off to chase Hautzer into the jungle which gives Nyjacky an opening to take him out.
31:45 - Snuggled Lands a beautiful vault breaker from mid brush over the wall onto LoD, chunking him to half hp as the rest of LoLPro starts to engage. Snuggled follows up with a beautiful 3 man Assault and Battery as Pekin Woof lands a 4 man Mega Inferno Bomb which takes out both LoD and LoH. Heaventime is able to land a nice ultimate on to Pekin Woof which provides the rest of LoLPro some time to retreat.
32:20 - vVv is in the midst of taking baron when Heaventime baits cris to dragon form over the back wall of baron. This allows Nyjacky a chance to pick off Gaunty and Snuggled who are both sitting critically low in the baron pit with Pekin. LoLPro decides to back off after losing Heaventime since there was no smite available.
35:20 - LoLPro makes their final stand at the top t3 turret but it's too late. Pekin picks off Heaventime out of the base (why he was there... who knows?). Because of this, Cris is able to dragon form past the turret onto LoD and makes quick work of him. vVv pushes forward and is able to secure the victory with 20 seconds remaining on the respawn timer of Heaventime.
Series MVP: vVv Tails [ 22/5/19 : 8.2KDA ]
I'm about 10 seconds away from making a parody video of "Teach me how to dougie" to be "Teach me how to Luci" inspired by Tails. Tails put on a clinic Sunday evening in games 2 and 3 on how to not only play Lucian, but how to play smart. A lot of marksmen can get in trouble by positioning inappropriately but Tails was spot on all night using his team, brushes and the fog of war to edge out a positional advantage in almost every team fight. Ending the series with a 8.2 KDA, It's safe to say that Tails may be the best Lucian NA... sorry Imaqtpie but you've lost your crown! Congratulations vVv Tails for being this week's MVP!
Meat and Potatoes #3
Oh vVv, It’s been awhile. Lots of school stuff came up, army stuff, life stuff blah blah blah. Let’s chat. Some of you may have read the other blogs I did about fitness and this one is going to be all about falling off the wagon. It happens. You screw up, you feel bad, life kicks you in the teemo and you’re all down and out. You’re not out of the game. You’re in fact just at the point where it matters most. I’ll use myself as an example.
Recently I’ve gained like 15 pounds just from being lazy, so much weight in fact that I failed height and weight for the Army. They give you one month to “fix your shit” or you start getting into serious trouble. I’m not talking getting yelled at, I’m talking all benefits of being in the military revoked. Going to school that’s paid for by the military and then getting all that taken away is no Bueno. So I had a challenge and I was going to see it through. I busted my ass and lost 19 pounds in 30 something days. Not healthy but it was a challenge and I accomplished it.
Since then though I went back to eating awful, got sick so I couldn’t work out and excuses upon excuses kept showing up. I’ve gained all that weight back and overall things are getting pretty stressful again. Yet here I am at a crappy spot and all I want to do is talk it out, get healthy and get back into the gym and lose all this crappy weight. I want you guys to know you can do all this too, I’m not special and I’m not better than anyone. If you’re feeling like you just cannot get your head above water for whatever reason PM me and I’ll chat you up about whatever the hell you want to talk about. Considering how long it’s been since my last blog post I want to talk about three quick things to help you get back on track.
1.) Don’t wait for everything to fall into place to start exercising.
If you’re waiting for everything to be perfect before you start doing something you’ll never begin. Maybe your foot will hurt that day, your goldfish needs to be fed or you’re 10 points from your promo games in league. You can, and will, find an excuse that things aren’t perfectly ready for you to begin this project. Quit the waiting and just go out and do it once. After you knock one out the next one will be that much easier.
-Put your workout clothes on no matter how bad you don’t want to go to the gym. Once you put those clothes/shoes on that your mind knows is for working out and sweating you’re much more prone to go to the gym.
-Eat breakfast. Wake up, look out your window, get out of bed and cook your breakfast. When you’re done eating get ready for your day. You’ll feel like you’ve already accomplished something and breakfast is definitely useful for your day.
2.) Find a challenge for yourself that you’re passionate about and look at it every day.
-I just recently found out how incredibly long an ironman triathlon is. How only so many people each year actually finish these events and me being competitive sees that exclusivity as a huge challenge. 2.4 mile swim, 112 mile bike and a 26.2 mile run. GGWP, I started swimming the week after I was watching youtube videos and I’m ready to continue working on each of these when I can breathe again (being sick blows, stretch out if you can).
3.) Find someone who shares your interest or goal and talk to them.
-Surrounding yourself with negativity is, in my opinion, the number one killer of motivation. My roommate does nothing but whine and cry about how HARD exercise is. That starts to irk me, maybe I even start to believe it’s hard and THEIR insecurity and negativity start making ME feel bad with them. Don’t let it happen to you. Surround yourself with people that can help you along your path. You joined vVv to be part of a gaming community that prides itself on making better gamers. You’ve already done this once, you can do it in your fitness life as well.
As always, if anyone wants to chat just send me a PM and if I can’t find the answer I’ll find someone who can.
Take it Easy vVv,
P.S. I have no idea what's going on with the formatting issues but I'll find out and fix it asap. Sorry for the wall of text :x
Now that eSports has grown and become part of the lives of many people, both gamers and non-gamers, I think it is about time that we begin to see more professionalism in the sport. While 2013 has been great when it comes to the number of events, size of audiences, massive prize pools and the globalization of eSports, there is still for improvement.
I recognise that this topic has been talked to the death, so I intend this article to be relatively short and informative. Addressing the main issues that I believe are core for the eSports to be recognised as a professional entity.
What’s professionalism anyway? Why can't I just be myself?
Professionalism is often defined by many in the eSports industry as, "behaving well to earn more money". In my opinion, this is the worst possible attitude to have. Professionalism is the adhesive that holds everything together, it is the driving force behind the growth and development of gaming and should be acknowledged by all who wish to pave their way towards a career in eSports.
From the perspective of an organisation owner, there are a number of things that need to be noted before they will affiliate their brand with any eSports team (or person). They will need to take into account the reliability of a team, the individuals within it, and their public conduct. The fact that players with poor public image can damage your brand forever is the sad truth that organisation leaders must respect, if they wish to maintain a reputable status within the community.
Similar to life outside of gaming, people generally don't want to be associated with others who will say or do whatever they please because it looks bad on them. For the reasons stated above, decision makers with organisations also think this way. A more recent example showing the product of consistent unprofessionalism is the story of former EG SC2 player, IdrA.
Due to his poor conduct online, management at EG were forced to show him the door (even after three years with the organisation!). With this in mind, it is important to stress that a professional manner must be maintained on any public platform; one line of text can destroy your career.
Personal restraint is important and should be learned, even if you are provoked. The most helpful advice is to take a step away from your computer, clear your head, and respond to criticism afterwards when you can address the comment fully whilst maintaining a calm professional manner. It is all too easy to allow your passion to spill over into something toxic. Often, the retaliation of the community is a hunt for blood, it is not worth the satisfaction you may get from biting back.
What steps do I take to be taken seriously by sponsors?
An eternal question.
I like to think of it this way, sponsorships are a two-way street; you need to invest as much time and energy as you want to get out it. Money isn't everything, hard work and dedication trump a large bank account any day. I've met my fair share of fools in the industry and I can safely say that throwing money around is a short term solution to a long term problem.
Adding to that, a plethora of short term sponsors is definitely going to raise some eyebrows and could inhibit future business partnerships. Put yourself in the investors shoes. Who wants to sponsor someone that’s had several unstable partnerships? Are we investing in a money sink? What happened to the other sponsorship deals?
I have a few pointers that always give me a place to start when dealing with sponsors:
Who is the sponsor? What is their market?
How can we help them? (Is our demographic appropriate?)
How can they help us?
How do I deal with inexperienced persons?
A tough one. My opinion is that education and responsibility are key in the current eSports world.
Everyone involved in eSports must take the responsibility for the impact that their actions have on other people. It is of utmost importance that individuals recognise their limits, there is nothing wrong about asking for help; especially when your decisions will have an impact on others.
Often there are times were you meet individuals who are too arrogant to recognise their downfalls, they may be in a position that's far beyond their competency. I've been in the industry long enough to say that time will serve you well (patience is a virtue). Just Remember to maintain your professional standards and you will soon rise above them, their lack of ability will soon become apparent to everyone else.
Now, recognising ones limits is all well and good, but it's up to the organisations to help empower and develop their staff. They should provide educational guidance for: management, players and other staff members alike. Developing the people around you will improve their service to your business and ultimately; the eSports community.
However, it is important to note that there are people out there who think that 'knowledge is power'. These people will attempt to hold their knowledge out of your reach so that they will remain ahead of you. Unfortunately, you'll always run into toxic individuals, but you should remember that if you do not share your know how (regardless of how you are treated) you will never develop either. You will become indispensable, a goal for some, but for those of you who want to move up the ranks, keep in mind that because nobody else has the skills to do what you do, you will remain fixed in your current position. Knowledge needs to be imparted onto others.
Creating a knowledge culture within companies is extremely important. Nowadays people don't tend to stay in the same position forever. When someone walks out the door, their knowledge walks out with them. This will leave a gaping hole in any management team and could spell disaster for any up and coming organisation.
Encourage people to share their knowledge!
It was a calm New Orleans night, the moon was a dark shade of gray high in the sky there were only a few stars out that could be seen. Standing at the corner under a lone street lamp, stood a man just watching as people passed by talking on cell phones or listening to their MP3’s. Unnoticed he started walking the French Quarter towards the Saint Louis Cemetery, to anyone else Darius Drake seemed like a normal ordinary 23 year old guy short black hair eyes as blue as the sea with a slight red tint around the iris. There was a certain edge to him that kept people at a distance but none the less he seemed normal to the outsiders that looked on, except he has a dark secret one that has been plaguing him for years.
As he reached the gate to the cemetery’s entrance he pauses and stares at a couple walking by holding hands, a sudden sadness hits him as a single tear falls from his eye he remembers a time long ago a time of happiness. As he turns and walks into the cemetery he walks down a stone path weathered with age a path that he’s walked countless times in the past, as he passes new gravestones he looks on down the path seeing it change from new to old tombs he’s entered the oldest part of the cemetery where the above ground tombs and crypts lie. There at the end of the path lies a tomb and atop the tomb stand a statue of an angel with its hand outstretched towards the heavens, as he gets closer to the tomb the sadness overtakes him again a pain he feels in his heart a thing he thought long dead. The tomb reads Emma Drake loving wife there is another name which is covered by dirt so Darius wipes with the end of his shirt sleeve revealing another name and at the sight of the name he falls to his knees it reads William Drake beloved son. He stares at both names the sorrow and pain hits him once more, he closes his eyes and as he opens them he stares out over a huge plantation acres long as he standing there on the porch he’s watching a small boy no older then 2 playing with a wooden horse.
As Darius watches his son William play he hears footsteps behind him as he turned he sees in the doorway of the house a beautiful woman no older then 22 with long blonde hair as fair as silk, blue eyes that are like looking at the sky, with skin so fair. Darius smiles and thinks how he’s the luckiest man alive he walks towards her and takes her in his arms and kisses her so passionately and lovingly. When he opens his eyes he’s back at the cemetery staring at the tomb he stands and puts down a small wooden horse atop the tomb, as he lets go of the toy he closes his eyes again but when he opens them this time he’s walking in the door of his house he calls out “Emma my love I’m home” nothing is said back he walk around the corner towards the parlor when he’s hit by a strong smell of copper suddenly he’s hit with fear cause he realizes that its not copper he’s smelling its blood. He runs into the parlor he pauses and falls to his knees there on the floor in front of him lies a body on their stomach he is paralyzed with fear as he reaches to turn the body over he is whispering “please lord not my Emma” as the face comes into view he screams at the top of his lungs “No!!!” There lying in a pool of blood is Emma his wife her throat is torn open and blood is pouring out, he pulls her into his arms crying when suddenly terror hits him where is his son.
Darius gets up and runs throughout the house screaming for William but no response as he reaches Williams room he’s hit with that coppery smell he pauses as he opens his son’s door to see there, lying in his sons bed a beaten and bloody body of a child he falls to his knees with pain he reaches for the body of his son but can not bring himself to touch the body, he moves a lock of hair from the boys face and breaks down and he puts his head in his hands and starts crying again. When he lifts his head this time he is back at the cemetery staring at the tomb of his wife and son. There is more dirt covering up writing under their names he wipes the dirt away to reveal the full engraving on the tomb it fully reads Emma Drake loving wife born, 1784 died, 1806 William Drake beloved son born, 1804 died, 1806.
----- 3/4 CHAMPION CHANGES -------------------------------------------
Elise [Hoodwinked]: As there are several ways to skin a cat, there are several ways to jungle. Choosing the right jungler usually depends on the type of game your team is trying to play. Typically, there are 3 aspects to a champions "strength" in the jungle: 1. Camp Clear Speed 2. Gank Potential 3. Mobility. Most of the time, the top tier junglers excel in 2 of the 3 categories, however, in Elise's case... she has always excelled in all 3 areas. Elise is a high velocity jungler, with great mobility and terrific gank potential which can be devastating in any team composition. The problem I have always had with Elise is that she is just too damn good at everything.
Riot is taking steps to rectify this by nerfing the base damage to Neurotoxin and Venomous Bite against enemy Champions and Monsters. What's interesting is that the base damage nerf to these abilities is not "devastating" to Elise's play against enemy champions, however, the bonus damage against monsters being reduced by 50% will hamstring her strength from the jungle. While she still has a pretty fantastic kit to keep her viable, she will be spending a few extra seconds at each camp, which effectively reduces the amount of opportunities Elise will have to gank during early and mid game. Elise's Cocoon stun duration was also reduced at ranks 1 and 2 to 1s and 1.25s stun duration from 1.5s at all ranks. This will make Elise's early game gank potential much less effective. Did Riot go too far with these nerfs is the real question though:
Neurotoxin ( Q ):
Current Damge: 40/80/120/160/200
Current Monster Bonus Damage: 60/120/180/240/300
PBE Damge: 40/75/110/145/180
PBE Monster Bonus Damage: 50/75/100/125/150
Venomous Bite ( Q ):
Current Damage: 60/110/160/210/260
Current Monster Bonus Damage: 60/120/180/240/300
PBE Damage: 60/100/140/180/220
PBE Monster Bonus Damage: 50/75/100/125/150
Cocoon ( E ):
Current Stun Duration: 1.5s at all ranks
PBE Stun Duration: 1/1.25/1.5/1.75/2 1/1.3/1.5/1.8/2 (3/5/2014)
Rappel ( E ):
Current Cooldown: 26/24/22/20/18
PBE Cooldown: 26/23/20/17/14
Ezreal [too ez]: Nothing major is going on here with ezreal. Riot has brought up Ez's AP scaling with mystic shot which will give his poke a bit more potency. In my opinion, this is just a slight adjustment in an attempt to bring Ezreal back in line with the other tier 1 adc's.
Mystic Shot ( Q ):
Current AP Ratio: 0.2*AP
PBE AP Ratio: 0.4*AP
Heimerdinger [Who touched my turret?!]: Heim has always been considered a troll pick, but what people don't realize is that he's a beast when a skilled and experienced player picks him. Not much going on here other than a slight nerf to the cooldown on the H-28G Evolution Turret's Attack Beam. People will still flame others for playing him, and people will keep underestimating his strength.
H-28G Evolution Turret ( Q ):
Current Attack Beam Cooldown: 10s
PBE Attack Beam Cooldown: 12s
Master Yi [Yi-ppie!]: Highlander received a minor buff today granting immunity to all slowing effects as opposed to all movement reduction effects. I can only assume that this means Highlander will make Yi immune to any attack speed reduction effects, such as attacking enemies with Warden's Mail.
Twisted Fate [i whip my cards back and forth]: I always thought TF was an insanely fun apc tp play. Since season 2, there hasn't been much love for TF as he kept getting nerfed due to the strength of his ultimate. Currently, TF is in a state where there is just too much risk and not enough reward to play him. Riot is slightly increasing the scaling to Pick a card to try and bring him back in line with other mid laners. I don't think this change alone is enough to accomplish that, however, I do think that we will see a few more tweaks in upcoming days.
Pick A Card ( W ):
Current AP Ratio: 0.4*AP
PBE AP Ratio: 0.5*AP
Udyr [Moar Stuns]: What can I say about Udyr? I mean he's this big ol' tank that can put out some good damage and cause his target to just want to kill themselves due to how annoying his kit is. Udyr's main problem is that he's extremely susceptible to being kited/CC'd which is a huge turn off. Riot is reducing the time between bear stance's stun being able to be proc'd which should give him a little more strength. Positive change for Udy and I like it.
Bear Stance ( E ):
Current Time between Stuns: 6s
PBE Time between Stuns: 5s
Another week and another list of changes have been checked into the PBE for league of legends. While there are not an abundance of changes to be discussed at this point, there are several important changes to talk about! Today I will be discussing the latest PBE changes and the effects these changes will have on the current meta from my point of view. For those of you who have not had a chance to peruse the new patch notes, you can find them here.
----- 3/3 CHAMPION CHANGES -------------------------------------------------------------------------
** NOTE: Colors are reflective of my opinion on the changes proposed. [Negative Change] [Minimal Impact Change] [Positive Change]
Kassadin [Reworking day and night]: I think that we can all agree, Kassadin has been a juggernaut at drawing picks/bans for the better part of the past 2 seasons. He is the only champion to be consistently banned out for the majority of his lifespan due to his incredibly strong kit for assassination, which allows for quick movement across the map and huge amounts of spike damage. Since the Kassadin rework is highly volatile, I am going to refrain from going into specifics until the changes are more concrete.
The general Idea behind the proposed changes is to remove some of Kassadin's scaling from AP and make him benefit from having a sizable mana pool. I think this idea is a good move for kassadin as it better defines his role within the current meta without losing his "uniqueness". By having kassadin scale off of a combination of AP and mana ratio, it places kassadin in a position similar to Ryze. Kassadin will be able to forego some of the typical AP items for more tank centric items without losing significant late game strength. In my opinion, I believe that the current changes to Kassadin's kit will make him a very strong AP Bruiser-Assassin for Top/Middle/Jungle.
Annie [bye bye bot lane, Hello Mid!]: Okay so Annie has been a flavor of season 4 since the get go. Annie is not intended to play the support role and it appears that Riot is taking steps to enforce that. Riot has nerfed annie's base damage on her abilities but buffed the scaling AP ratio on her abilities to reward players who build annie as a mage. Annie was also given a generous boost to her Disintegrate (Q) which will now half the CD timer upon killing a unit with Disintegrate. All in all, I think these changes will accomplish what Riot is trying to accomplish with Annie. These changes will severely hamstring Annie's strength as a support due to her damage and harass being much weaker, however, it will increase Annie's sustain, wave clear and late game potential.
Disintegrate ( Q ):
New Effect: Killing a unit with Disintegrate now reduces the cool down of Disintegrate by 50%
Current Damage: 85/125/165/205/245 + 0.7*AP
PBE Damage: 80/115/150/185/220 + 0.8*AP
Around 300 AP is when the new Disintegrate out powers the old
Incinerate ( W ):
Current Damage: 80/130/180/230/280 + 0.75*AP
PBE Damage: 70/115/160/205/250 + 0.85*AP
Around 300 AP is when the new Incinerate out powers the old
Summon: Tibbers ( R ):
Current Damage: 200/325/450 + 0.7*AP
PBE Damage: 175/300/425 + 0.8*AP
Around 300 AP is when the new TIbbers out powers the old
Maokai [Rotting Away]: I am and always will be a big fan of Maokai as he was my first jungler I ever became proficient at. That being said, Maokai has had some problems fitting into the meta as he stands. Maokai's biggest issue is that he does not generate enough pressure in the jungle or on the map to create openings. Yes, maokai is a decent ganker but he moves so slowly through the jungle that ganking is detrimental unless perfectly timed and executed. Riot has made a good step in improving maokai's sustainability by reducing the mana cost to both Arcane Smash and Vengeful Maelstrom, however, I do not think it is enough for this tree to spread it's roots. Maokai is just missing that "umph" factor to bring him.
Arcane Smash ( Q ):
Current Mana Cost: 55
PBE Mana Cost: 45
Vengeful Maelstrom ( R ):
Current Mana Cost: 75 mana, 30 mana per second
PBE Mana Cost: 75 mana, 20 mana per second
Nautilus [Have Shield, Will Tank]: In season 3, Nautilus was my favorite jungler. As I main support and love champions with "hooks", nautilus was a fantastic transition champion into the jungle. Nautilus suffers from the same issues as Maokai as that he is ultra tanky. Ultra tanky junglers who have decent ganks but weak damage and high cooldowns are not fitting into this meta. These ultra tanks can not utilize all of the extra gold introduced into season 4 as they do not need a lot of items to preform their job and they do not scale extremely well with damage attributes. He is meant to be a big ol' tank who initiates and controls the "front line" which is why i think the changes made to Titan's Wrath is a step towards the right direction. By increasing the strength of the shield gained and reducing the cooldown, nautilus will be more sustainable in the jungle and he will get a nice spike in damage with a lower CD on Titan's Wrath. I would say that this change is a step in the right direction but I think there is more to be done. Maybe if the buff to Naut's damage from Titan's Wrath had a fixed duration outside of "when the shield is active" he would be a more reliable pick. What I mean by this is that If Naut casts Titan's wrath to "soak damage" and the damage eats the shield, the damage buff should remain active for a fixed amount of time.
Titan's Wrath ( W ):
Current Absorb bonus: 10% bonus Health
PBE Absorb Bonus: 15% bonus Health
Current Cooldown: 22/21/20/19/18
PBE Cooldown: 18 at all ranks
Sivir [Let me see you Tweak gurl]: I'll admit I don't play the ADC/Marksman role fairly often, however, I do have insight from a support standpoint. Sivir is losing strength on the "subsequent target damage" to her boomerang blade by 5%. This isn't game breaking but it is a slight reduction in damage output that I believe was justified. Ricochet costs a bit more to cast now but this is balanced out with the buff to the mana regeneration from spell shield. I believe these changes are small tweaks to balance sivir and reward good sivir players without punishing bad ones too harshly. If these changes were to go live, I'd think sivir would still be a solid pick behind lucian or jinx but more in line with the other "tier 1" adc's.
Boomerang Blade ( Q ):
Current Subsequent Damage Reduction: 10%
PBE Subsequent Damage Reduction: 15%
Ricochet ( W ):
Current Mana Cost: 40
PBE Mana Cost: 60
Spell Shield ( E ):
Current Mana Return : 60/75/90/105/120 mana returned upon blocking enemy spell
PBE Mana Return : 80/95/110/125/140 mana returned upon blocking enemy spell
----- ITEM CHANGES --------------------------------------------------------------------------------------
*NEW* Feral Flare [Very Nice, How much?] : I'm not quite sure why Riot has an attachment to Wriggles lantern when none of us do, however, I like what they've done here with Feral Flare. Basically, your wriggle's lantern gets a free upgrade when 25 BIG monsters are slain. This upgrade gives the wielder a free 5% attack speed boost and +5 Attack damage. There was some concern as to what is considered a "big" monster but those concerns were squashed when Rioters explained that the Largest monster in each jungle camp will be counted towards the 25 needed. With this free 5% attack speed, I can see Wriggles being picked up on certain champions or teams looking to push early dragons/barons. I will probably pick this item up if you plan to do more counter jungling than ganking
These are my thoughts, I do not mean to offend anyone of any culture or beliefs.
In almost every religion, belief, or culture there is a person that is a Higher Being aka a God or Goddess. But is there really a person like this or is it a something that people have slowly turned a person in to this Higher Being.
For instance the Bible the mostly Christianity and Mormons, there are others that also use this but this the 2 I do know use this. As you all know that the Bible is a book that has lasted for hundreds of years and most likely longer. Most people would say that this it was written now so that is how it was then. Think to yourself how many people have written this, has it been written exactly the same every time, are there things that have been placed in there or taken out by men who wrote this? The answer is most likely yes.
We all know no one is perfect and all humans make mistakes and if they say they are perfect they are full of crap. Over the hundreds of years until we came up with the ability to copy and print all documents, letters, and papers have been written by humans. Since the original Bible was written there is most likely that things have been left out, added to the writers likes and things that have been blow out of proportion.
I found this off a site on yahoo.com stating:
(The Bible is a collection of 66 books, written by over 40 different authors, with the time span between the earliest and last of about 1500 years.
The first five books appears to have been compiled around 1400 BC, with quotes from them found in other literature, inscriptions, etc from that time forward.
Different books by prophets (15 of them) would be added between about 1000 and 500BC. Also the first of the five "books" that make up the books of Psalms appears to date from around 1000 BC.
The history books that complete the bulk of the Old Testament appear to have reached their current form before 500 and 450 BC, under the guidance of a priest/scholar named Ezra. The Hebrew scriptures were completed by 450 BC, and have remained unchanged since that time.
The New Testament was written by several authors between 48 AD and 95 AD. Quotes from the first three gospels appears in other sources as early as 55 AD, so they had to have been written within 25 years of the life of Jesus. Because "the book" did not exist until almost 300 AD, all early New Testament books were kept on scrolls. It as not practical to use a scroll with a work the length of the New Testament on it, so they books were kept in different collection (the gospels, the letters of Paul, etc.) They first appeared in a single volume just after 325 AD. Fifty copies of that original volume where made, and three manuscripts still exist today that, if not some of those original 50, are copies of them.
So there is no single time or author of the Bible, expect - of course - they One behind the all the different authors and books - God. )
Now with that many books, versions, authors, and just over past years there will be mistakes. Because all of these historical documents have been written by humans there will be mistakes on them including: misspelled words, things that have been unreadable, letters or words that have been mistaken or changed, there a so many ways that something can go wrong.
So with so many ways for one document or book that has so many versions, authors and the time frame that it was written to now.
Did a man really walk on water?
Did a man with his wife and sons build a boat that saved the animals that survive today?
Did a man part the waters?
Or all these things that have things that have said that have happened slowly been blown out to proportion?
No man will ever know all these answers until a time machine is built any can once and for all a man or God did all this.
But no matter what has happened religion has given the power to unite people of different race, gender, and age into groups that believe that there is something greater than themselves. They find this as a way to better themselves, improve on what they thought was ok for them in the earlier years of their life, or just to reach out to the community to improve the and help others.
Yes some may use this as a tool to make people do things that are bad or illegal, but the people will do anything they can to reach total peace within themselves may be a victim of people can control people by saying you must to this or that, kill, steal or anything else.
But in the end the main question is.
Is there really a God or Higher Being? Or has it been transformed into what we know as it today? Are there documents that now the date back to the original time of the events that has it happened?
I would like to thank you to all the sites below for all their references when I was reading and researching this topic. All sources are credited Doctors and sources. These site are all available and can be visited at anytime.
Note: Most of the information about experiences, Dr. appointments, and knowledge of what have gained from the past 5 years.
http://www.hanleycen...ssary/marijuana (vVv LordJerith Found this)
All other information my dad and myself having a conversation about all this.
(Main source) http://legalizationofmarijuana.com/the-pros-and-cons-of-marijuana-2-html
And other researching around the internet: small sites and personal knowledge
Not all items listed is from the site, about half the things listed is due to my own knowledge when talking to my neurologist about this. I have taken a lot of the things out of the site to summarize it better and to place my own thoughts and knowledge in there.
For more detailed information place click the link to see.
These are my thoughts about the whole issue and is all in my words and non others.
Here is a link to the article that I said I was going to post: http://www.cnn.com/2013/08/07/health/charlotte-child-medical-marijuana/
I know that this is not the best way to cite or recognize any source or website but its the only one the I can do.
Most people don't realize or know that here are only a handful of meds that are FDA approved to treat epilepsy, most of the medicines are made for mainly anti-depression & diet. For instance one of my meds made me almost starve to death, I lost 25 pounds in less than 2 weeks and was treated at the hospital. Another made me so pissed off at everything I punched 4 holes in the wall and broke a few fingers by hitting a 2x4 in the wall.
After the years and years of looking for a cocktail ( a mixture + dosage of medicine) so far there we have not seen the light, we are just shoot a BB gun in the dark in the hope to hit a bottle cap. But after looking and researching all the effects that Medical Marijuana my have for me to me its my final option. I have been on every drug, dosage and mixture of them and so far my neurologist who is working with Cleveland Clinic that specializes in cases like main have told me that I am in the top 10 hardest cases they have treated. So in reality this to me is my last option unless they come out with a super drug or surgery that cures everything.
That is not something you wish to hear.
But if this bill passes in November I we maybe looking at something that just may let me live a normal life. Unlike a blunt or joint this plant will be only used be me, meaning they will label it Cj Ford and when I need it they will take out the oil that is needed and sent to me. Every month or so.
If I did not mention in most cases medical marijuana is an oil. This is process is the provider goes through a highly level of preformed proses that takes out all the chemicals that takes makes the user feel high or make them addicted to it. So when a user is taking the amount is taking their dosage it usually in amounts of ounces.
So I hope that informed you all on the pros and cons, and all the information that I have gathered via sites across the web to inform you all on all that I can provide.
If you wish this is an artical that was aired on CNN that is about an infant that was having 200+ seizures a day and some lasting 30 minutes. It is hard to read that if you are a father or mother of a child, but now the little girl is a perfectly healthy child and her secret: Medical Marijuana Oil.
Pro's of Medical Marijuana:
The evidence is overwhelming that marijuana can relieve certain types of pain, nausea, vomiting and other symptoms caused by such illnesses as multiple sclerosis, cancer and AIDS.
True story: My friends grandfather was told he had cancer and after months of the medicine he was told to take his health was not getting better. After seeing the a show about this he decided why not lets try it, he purchased a small amount of pot and slowly his fathers health got better: he could walk and act normally.
There is very little evidence that smoking marijuana as a means of taking it represents a significant health risk. Although cannabis has been smoked widely in Western countries for more than four decades, there have been no reported cases of lung cancer or emphysema attributed to marijuana.
Only consumers that go over the dosage or just go crazy when using this will develop any type of problems. Just like with tobacco and alcohol
Patients receiving cannabis smoked marijuana and marijuana pills had improved immune function.
Noted in the True Story
Patients with advanced AIDS and terminal cancer, the apparent benefits some derive from smoking marijuana outweigh any substantiated or even suspected risks.
Noted in story
There are really no other medications that have the same mechanisms of action as marijuana.
Noted in story
For some users, perhaps as many as 10 per cent, cannabis leads to psychological dependence, but there is scant evidence that it carries a risk of true addiction.
Unlike cigarette smokers, most users do not take the drug on a daily basis, and usually abandon it in their twenties or thirties. Unlike for nicotine, alcohol and hard drugs, there is no clearly defined withdrawal syndrome, the hallmark of true addiction, when use is stopped.
it is shown that the marijuana gateway effect is not the best explanation for the link between marijuana use and the use of harder drugs. Any drug can be used as a gateway drug it mainly which drug that the user is exposed to first, say that this is the game way do to the fact it not expensive and widely available.
Most people think that this is the gateway drug and this is not true, they say this due to the fact that pot is easily provided and does not cost much money. For all things the addiction to any item is what you try first, we can say that cocaine is the gateway drug if it was being used more often.
Cons Of Medical Marijuana:
Based on current evidence, many believe that marijuana is a dangerous drug and that there are less dangerous medicines offering the same relief from pain and other medical
Smoked marijuana damages the brain, heart, lungs, and immune system. It impairs learning and interferes with memory, perception, and judgment. Smoked marijuana contains cancer-causing compounds and has been implicated in a high percentage of automobile crashes and workplace accidents.
Only if the consumer is using more than it should be.
Cannabis smoking is likely to weaken the immune system. Infections of the lung are due to a combination of smoking-related damage to the cells lining the bronchial passage and impairment of the principal immune cells in the small air sacs caused by cannabis.
Again this is only happening to users that take more than it should be
use of marijuana for the terminally ill can no longer be considered a therapeutic intervention but one of several procedures used to ease the ebbing of life of the terminally ill. But for this purpose doctors should prescribe antiemetic and analgesic therapies of proven efficacy, rather than marijuana smoking. This therapeutic course is not based on bureaucratic absolutism, political correctness, or reflexive ideology - but on scientific knowledge and the humane practice of medicine.
Marijuana is an unstable mixture of over 400 chemicals including many toxic psychoactive chemicals which are largely unstudied and appear in uncontrolled strengths.
Just like any drug this always has the ablity to contain produces that should not be there, this mostly includes chemicals that: make plants grow faster, pesticides, additives that make the plant more addictive and others like that.
Highly Addictive, the craving for marijuana, decreased appetite, sleep difficulty, and weight loss reliably changed across the smoking and abstinence phases. Aggression, anger, irritability, restlessness, and strange dreams increased significantly during one abstinence phase, but not the other.
There is only a small amount of people who have this problem mainly people who abuse it
Also know as the gateway drug it Increases in the likelihood of cocaine and heroin use and drug dependence are also apparent for those who initiate use of marijuana at any later age.
All filled in circles are a fraction of the information on the site, you can see all in details at the site
The Cons Of Marijuana:
Only a few states are allowed the selling if they follow the rules on how the item is grown and treated
The easy availability of drugs would create new consumers rather than rescuing current ones.
A drug user cannot make an informed and rational decision to continue using drugs because the use of the drug eliminates that user’s ability to think logically.
Drug use is dangerous to persons besides the user.
The use of soft drugs, such as marijuana, leads to the use of hard drugs aka the "Gateway Drug"
Legalizing drugs will send a message to children that drug use is acceptable. This is true only if the children are not informed on what the subject is, like cigarets.
The Pro of Marijuana:
Prohibition must be weighed against the loss of personal freedom.
The immorality of marijuana use can only be based on one set of moral beliefs. Meaning some believe pot is a part of their beliefs.
Legal prohibition does not stop consumers from consuming drugs, it does not stop trafficers from producing and selling it. If this happens there will be no more needs of street sellers and buyers.
In reality more people die from alcohol consumption which leads to OD, or car crashes. People are willingly exposing their own bodies to harm by using drugs, any more than by overeating or bungee-jumping. Obesity is a national epidemic, killing millions every year, but the government has no right to regulate how much citizens eat.
Illegal Drug dealers will sell to anyone, including children. Merchants who legally sell alcohol and tobacco are not allowed to sell to children. Many high school students report that it is easier to obtain illegal drugs than alcohol and tobacco.
I am writing to you all about this subject do to the fact that there will be an election soon if marijuana will be legalized and therefor be available for medical usage. I wish to inform the community by explaining all the pros, cons, and an amazing clip that article that is truly amazing
What is marijuana and what is the side effects:
Marijuana is made from leaves and flowers of the hemp (cannabis) plant.
It is illegal to grow and use in most parts of the country although, in several states, it is legal for medicinal purposes. Most buyers that use "pot" are users who use it recreational
Addiction experts agree that this drug can addictive, and is the gateway drug to other dangerous drugs, because “pot” is sold illegally, the buyer cannot be sure what exactly he is getting.
What it's called:
Cannabis, Bud, Smoke, Chronic, Herb, Reefer, Pot, Weed, Dope
What are the effects called:
High, Loaded, Buzzed, Stoned
How its used:
Dried leaves are hand-rolled into cigarettes called blunts.
The leaves are smoked in small pipes known bong.
Smoke is inhaled and held in the lungs as long as possible to maximize effects.
The drug is also mixed into food and eaten or brewed with hot water to make a tea.Blunts and bongs are the most common known and used
impaired brain function
impaired reaction time, motor skills and ability to maintain and shift attention
heightened sense of sociability
The munchies, the user wants food
How long does it last:
Depends on how much the users consumes and what is in it.
Marijuana is being used in combination with other illegal drugs and is a delivery medium for other drugs. Some sellers or users may also place crack, psilocybin mushrooms, ketamine, or PCP to make the object have a stronger effect, increase street value and make the it more addictive
In reality the effects of marijuana are less worse than: Tobacco and Alcohol. It is actually one of the least items that you can get addictive to unless use it to much just like all items. Also this item is almost impossible to Overdose (OD) on unless the consumer eats like 100 pounds on it.
So unlike the proper growth of medical marijuana there is no telling what type of chemicals or additives maybe in there.
So who knows how long this is going to be but basically I am going to be explaining a bit of my lack of activity lately. I have had a lot going on but it's stuff I want to get out.
One of my main reasons for a lack of activity is the lack of a passion for Call of Duty Ghosts. I have been playing it yes, but enjoying it is a total other story. It is one thing to get irritated and upset with a game every once and a while, but I was at the point where it was every game, and I lost interest in even playing. If I wasn't playing with my team and had a lot of dedication to them I don't know what I would have ended up doing. I will be switching to Titanfall on release date and hopefully will never have to insert Call of Duty Ghosts into my Xbox ever again.
Upon playing Titanfall with former applicant Ch33zy, I told him I haven't had so much fun playing a game in a long time! Everything felt so well made in beta I have extremely high hopes for the full game!
Second I have been in and out of doctors appointments recently. Nothing serious but it has been taking a lot of time out of gaming time. Just a little info on it two Thanksgivings ago I was diagnosed with something called Henoch-Schonlein Purpura. In October of this year, I had a relapse and another in January. There is a possibility of damage to my kidneys so I have been in and out of doctors appointments just to make sure no serious damage has been done. I will be going in for my last appointment tomorrow then hopefully there will be no more relapses. I'll link an article that explains stuff pretty well if anyone is interested in it.
Third, I have been redeveloping a relationship with one of my best friends from high school. I have had a lot to reconcile with her (because my ex made me lose all contact with her and now I realize thats when I should have broke things off with her) and things have been going really well. Now that we have rebuilt trust in our friendship again, things have gotten a lot more serious recently. She's cool with the whole gaming thing (unlike my ex) and knows I am going to be playing a lot of Titanfall once it comes out. So until then I have been trying to give her extra attention that she will be missing once I get on a grind.
Last, I have school and thats self-explainable. Just need to find a balance again for everything! I have my X1 and 360 with me right now and once we switch over full time to x1 I will be leaving the 360 at home. Feel free to hit me up any time my gamer tag is vVv Trivium, tweet me @vVv_Trivium, and I will link my new GB account below!
Can't wait to start playing full time again and hope to see you all soon! <3
Let me preface this by saying I've been playing games for a long time. Not as long as some, but since Quake came out in the early 90s and massively competitive multiplayer was born. I'm going to borrow on that experience to make my case for why I think Titanfall is the most important FPS of this decade.
The Wrong Questions
I see a lot of people arguing about whether Titanfall is the CoD killer. I'm going to tell you that is the wrong question. CoD has consistently failed to engage its audience since CoD4. The most recent release, CoD: Ghosts is so underwhelming as a title that many CoD players don't actually enjoy playing it. The only reason CoD hasn't died already is because it is entrenched so firmly in the competitive scene that the community will keep playing it regardless of how enjoyable the gameplay is or isn't.
There's no alternative that fills the competitive niche the way CoD does, at least for the competitive console FPS community. Given CoD's history of releasing lackluster titles that do little more than tweak the graphics and add a new set of maps, it doesn't matter if a new game can "kill CoD". The real question is: can a console FPS deliver new and exciting gameplay mechanics that make console FPS fun to play again?
To that question, I give a resounding yes. Titanfall's gameplay is unlike any other FPS I've played. There are similarities to CoD, especially in the aiming and firing of most of the weapons revealed in the beta, but that's about where the similarities end. And it's not just that the gameplay is new, it's also GOOD. It felt natural to run around on walls and double jump my way across the map. Even as a life-long PC gamer who has two-left thumbs, it felt good to jump into windows and climb skyscrapers, or jump on the backs of the huge titans that roam the maps. And it felt natural that I'd be able to do these things in the game.
But is it competitive? This is another question that I see asked a lot. Again, the answer is that this is the wrong question. Name for me one successful game that was designed to be competitive from the first release of the series. In fact, other than Shootmania, there really hasn't been any other game that was designed specifically with competitive features in mind, and Shootmania flopped hard.
One could also argue that Black Ops 2 was designed to be competitive, although as a sequel at the end of a long string of CoD titles it isn't realistic to compare BO2 to Titanfall. Also, BO2 was replaced by CoD: Ghosts. While BO2 was a noteworthy success, developer pressure forced the competitive scene to move on to CoD: Ghosts, the game that no one likes. Ghosts removed all of the competitive features that the community loved. With that kind of history, I think the more important question CoD players should be asking is: why do I think Titanfall will be any less of a success due to a lack of competitive features when CoD wantonly adds and removes the same competitive features almost randomly?
On the other hand, if I list games that were developed with the purpose of creating a fun player experience and enjoyable gameplay mechanics, the list would look something like:
Starcraft, Starcraft: Brood War, and Starcraft 2,
League of Legends,
DotA and Dota2,
That's right, every major successful esport that has endured for the past decade and the biggest esports titles still to this day. Do I even need to elaborate on this point? Who cares if the game was designed to be competitive on release. If the game is a success and people want to play it competitively, then it will become an esport. There is no magic formula or set of features that are prerequisites in order for a title to be successful competitively other than that people want to play the game and see it played competitively. Something that I feel Titanfall delivers in a big way.
The Realism Trap
For a long time CoD has tried to fulfill the fantasy of a "realistic" war simulator. The problem is, the thing they are trying to simulate isn't fun for most people. It takes creativity to make a game fun, not a dogmatic adherence to realism. For example, one of my favorite mechanics in FPS games has always been rocket jumping. It gives you tactical and mobile superiority and makes the game more exciting and fast-paced. No where in reality would you EVER see someone point a rocket launcher on the ground in order to perform aerial acrobatics. It's fun in part because it is divorced from reality. It allows me to exist in a world that is not constrained by the limits of everyday life.
The movement in Titanfall has found a way to faithfully reproduce that feeling of mobility. Along with a few other really cool features (like cloaking), this game is just extremely fun to play. And it's fun to play because it escapes from the "realistic" trope and focuses instead on fun gameplay elements. For this reason, I do not have much faith that CoD ever CAN innovate in a way that meaningfully adds interesting new gameplay elements.
This Has All Happened Before...
What I see people in the CoD community saying is the same thing that SC2 fans were saying about LoL in 2010. "The game is too simple", "it's for children", "the skill cap is too low", "it's not as competitive". I think Blizzard has shown us that when you focus your development efforts on creating a competitive title at the expense of solid gameplay, you lose. Just flat out you lose. That doesn't mean that SC2 is dead, not fun to play, or that it's not a solid competitive game, but look at how big LoL has become in comparison. If you aren't focused on creating an enjoyable experience for the person playing the game, then it doesn't matter how many competitive features there are or how high the skillcap is, you won't be as successful as the guy who is creating a fun, engaging game.
So will Titanfall kill CoD? Only in the sense that LoL killed SC2, which is to say, not really. SC2 still has a pretty healthy competitive scene and lots of people follow it and watch the game. But, barring some disaster, I really do believe Titanfall will eclipse CoD in the competitive scene in much the same way LoL has eclipsed SC2. In 10 years I think we'll all still be playing Titanfall or its successors, but I do not believe that CoD will still be around given its current trajectory—with or without Titanfall.
What About Hype?
So then how much of this is just hype and how much of it is real? Believe me, I have been around to see games hyped beyond realistic expectations before and I do not see the same patterns here. Halo Reach was hailed as the game that was going to save the ailing Halo franchise and dying competitive scene, but the developers failed to deliver. Why is that? The sad reality is that, aside from some slick graphical updates, Reach was essentially the same game as every other Halo that has ever been released.
As a spectator, I've never sat down at MLG to watch a Halo match and thought "Wow, this looks way more fun and exciting than the previous version". I can only imagine how repetitive and stale it must have gotten for true competitors who sat down to practice and grind for hours on a regular basis. Without sufficiently complex gameplay mechanics, the game simply doesn't engage an audience that has mastered lining up the crosshairs and pulling the trigger.
The same thing happened with Rift. Everyone hailed it as the WoW killer due to the "Rift" feature that would spawn mini-raid encounters at random locations around the world. This sounds really neat, but when you are operating with the same basic mechanics of target, push buttons, repeat, then even new features seem stale and repetitive. Rift didn't fail to kill WoW because of a lack of new ideas, but because, ultimately, it didn't offer a new experience for the user playing the game.
And that is why I don't think that there is just hype surrounding Titanfall. The gameplay IS different. The experience for players IS good. And with all the wall running, double jumping, and complex titan battles, there will be an enormous amount to learn and improve upon for the competitive player. Maps are no longer a two-dimensional series of boxes and corridors, but now are a three-dimensional puzzle to be navigated and exploited by the smarter, more experienced player. It's no longer about who has the better ping or who can set their crosshairs on who faster, but who can maneuver better and gain an advantage through superior mobility. And it's not enough to just have better gun skill, but which team can manage and coordinate their titans to gain an advantage before having to eject and start over.
Respawn has taken a genre that was previously defined by simple point-and-click mechanics, and created a game that is engaging strategically and tactically. They have taken a genre that was focused too hard on realism and created a game that is fun and complex. They have redefined what an FPS is and what it will take to be a good FPS player. THAT is why Titanfall is the most important FPS of this decade. I hope you'll join us while we participate in this historic game!
One of the greatest tool's in any lane's arsenal is the element of surprise; Whether it's from damage, sustain, skill, etc. the best thing you can do to win your lane is to lull your enemy into a sense of false confidence and then knocking them flat on their back. Recently, I have had great success in doing this by experimenting with "unexpected" Nami builds. First lets start off with the basics:
----- Why Nami? ---------------------------------------------------------------------------------------
Picture for a moment the strength of Soraka's heal's paired with the CC of leona and the utility of lulu... op right? ... well that's Nami! Due to Nami's kit, Nami player's can give different combinations of enemies in bot lane different looks (aka play styles). In my opinion, Nami has the best kit for support outside of thresh in competitive play. She has the ability to play both offensively and defensively without changing play styles or holding back abilities, the same way thresh does, which makes her a huge threat in team fights. Nami's kit is about control and sustain as she excels at controlling a fight through cc/utility and sustaining the carries. The key to Nami is knowing which look (play style) to show against which combinations as well as landing a high percentage of well timed Aqua prisons.
----- Nami Play Styles ----------------------------------------------------------------------------------------------------------------------
1. Peel 'N Heal [Passive]
Peel 'N Heal is what I dubbed Nami's passive game. This is the play style you want to use when you are out matched or out picked in champion select/early game. I use this play style to sustain late game champions and keep them safe from hard engages early on. An example of when this type of play style would be best used is when the enemy team has a high damage threat in the jungle such as elise or kha'zix paired with a strong initiation in the enemy support such as leona or thresh. If you are playing this style you need control of vision in the river and the closest brush to your turret. This will ensure that you can not be caught off guard by a strong initiation.
When Playing this style, I tend to position myself behind my ADC so that the initiation is focused onto them. The reason for this is that Nami is super squishy all game and needs to play safer against heavy agro compositions. By forcing the initiation onto your adc, it guarantee's that Nami will be able to land an Aqua prison on anyone in melee range of your ADC. After your aqua prison is cast, you need to make a snap decision as to use Ebb and Flow or Tide caller's blessing. Typically, I land my aqua prisons before any major damage is output on initiation which means I can hold Ebb and Flow. Since my adc will be focusing on running out, I cast Tidecaller's blessing on myself so that I can apply slow to 3 enemies chasing my adc. Once my adc has a step or two on his pursuers, I then cast Ebb and Flow to top him off and give him a small speed increase. If the enemy team continues to chase and has another way of controlling you or your adc, use Tidal wave to ensure a successful disengage. From this point, you can choose to re-engage if it is in your favor because the enemy team should have chased you quite a bit down the lane.
2. Counter-Engage [Mixed Play]
Counter-Engage play style is all about critical decision making. In order for the Counter-Engage play style to be effective, you need to have full control of vision in bot lane. Typically when I show this look, I have full control of river, the brush closest to the enemy turret and a sweeping lens to keep the brush closest to my turret clean of enemy vision. This play style is extremely effective against short range, high damage combinations such as Graves or Jinx with Annie or Leona. The point of this look is to allow your enemy support to feel like they've caught your ADC in a bad position and then catch theirs in an Aqua prison to stop the dmg from ever engaging. Once aqua prison is applied, I typically cast tidecaller's blessing on myself and apply the slow to the enemy adc as I run to assist my adc. From this point all your adc needs to do is kite and fight the enemy support as I am positioned to continue to apply slow to the enemy ADC and/or the support chasing my adc.
After the counter-engage happens you need to evaluate the risk/reward
for a full counter engagement as Nami will surely die if miscalculated. The positioning you will be in will be between the enemy support who is most likely on your adc closer to your tower and the enemy adc who is trying to catch up to the fight. Either one of two situations will occur, you will be in a position to make them run due to the damage output of your adc on their support or the enemy team will collapse on you as you are positioned between them. Note that the enemy support most likely has used major CD's to initiate on your adc while you have only used Aqua prison which should be coming off cd. As to what happens next, is all up to you. You have to make the decision of committing to a full counter engagement or to back off. I can tell you this though, 9/10 times if no assistance comes to lane, I am able to Tidal Wave the enemy adc into an aqua prison while my adc kills off the enemies support. Then I can Tidecaller's Blessing my adc to speed him up and apply a slow to their adc.
**NOTE: If you are playing this
style, start Doran's Shield for better engagements as you will be purposely placing yourself in a position to be focused**
3. Poke 'N Choke [Aggressive]
The most aggressive look I give the enemy team is called Poke 'N Choke. While Nami has extremely good range, this style is very difficult to master due to Nami's base health being so low and the current meta of high damage threats from the jungle. Even though this style is extremely difficult, it can be the most effective/rewarding and has helped me shut down typical "heavy agro" compositions of Lucian or Jinx and Leona, thresh or Annie. The concept is simple, land a high percentage of aqua prisons on the adc while you poke down the support who moves up to push you off of the enemy in aqua prison. This is "baiting" the counter-engagement from the support, and I can tell you many of them bite on this. This strategy should ONLY be used to insert your lane dominance early game. The point of this style is to bait the enemy support to take "free" damage from me and my adc while their ADC is incapacitated and then to back off before the enemy adc has a chance to counter-engage.
Since this is a high risk strategy, starting Doran's shield is essential which creates a major lack of vision control. You make this trade to establish two things:
1. Lane Choke (force enemy to farm under tower):
By poking your enemy repetitively during levels 1-3 you should be able to burn both pots from your enemy support which makes engagement without assistance a death
sentence. This typically forces the enemy to play safe and farm under tower until help can arrive
2. Lane Brush Control: Most likely your enemy has either 1 ward and a trinket or only a trinket. By forcing the enemy to use their trinket/ward on the brush closest to their turret due to aggression from Nami, you allow multiple avenues for your jungle to slip into lane unnoticed which can create a snowball effect for your lane.
----- Combining Play Styles --------------------------------------------------------------------------------------------------------------
If you are a skilled Nami player who know's her like the back of your hand, then the most effective way to win a lane is to switch up play styles. This will keep your opponents guessing and it's something that many supports can not do because they lack either offensive or defensive capabilities. There are few supports I can say can pull this off effectively and those would be Thresh, Nami and Lulu. When you give the enemy a different look every time you return to lane, the adjustments they made to counter the look you were previously giving them will be futile, keeping the edge in your favor. I have listed out below how I play my lane as a Nami:
Setting up lane aggression:
Before you begin doing anything, you need to set up the lane so that you have an advantage. I do this by warding the enemy brush closest to their tower.
Setting up level 2 aggression:
After vision has been established, auto attack the caster minions once or twice each to assist your adc in clearing the wave. This will allow you to get level 2 faster.
: Once vision and level 2 has been set up (you should still be level 1), you can now start using the Poke 'N Choke strategy. Watch the movement pattern of the enemy adc, everyone has one, to be able to predict their movements while "safely" poking the enemy support. Once you have a good feel of how the eneny moves for CS, trap them by landing an Aqua Prison as they step up to last hit and then poke the adc unless the support steps up. The reason to poke the support if they step up to will be because you can land 2-3 more auto attacks which will burn a pot. Keep repeating this until you reach level 3. At this point you will want to evaluate changing your play style as you begin to lose strength. If you have burned through all of the pots for one or both of the enemy team, continue using the Poke 'N Choke strategy. If you have been unsuccessful in burning through the pots, switch to the counter-engagement strategy.
**NOTE: If at any point you end up getting outplayed or take too much poke, you can always play a steady game of Peel 'N Heal until help arrives**
Nami's level 3-6 is weak in "output" when compared to almost every support out there. If you have burned all pots from one or both of the enemies, continue being aggressive and have your adc trinket ward river. Do not under any circumstances move past the end of the 2nd brush as it is a long run with minimal movement speed. Typically, this is the point in the game I tend to like to capitalize on enemy engagements which calls for the Counter-Engage play style. Since I forced the enemy to burn their trinket ward early, I should be able to safely position myself in the brush closest to my tower. The enemy now has to make a decision as to use another ward for lane or to save it for river... not a choice you want to make. If they use the 2nd ward in your brush then you are going to want to play safer to keep yourself alive and to make the enemy think you've "backed down". If no ward is used, place yourself in a safe "power" position to be able to instantly counter-engage.
Levels 6 - T1 Turret Down:
By this point in the game my lane typically has a lead and I switch between Peel 'N heal and Counter-Engage play styles. The reason for this is that we already have an edge and now we just want to push our lane so that we can roam and create objective/map pressure. The more effective pressure you create on the map, the harder other lanes will win/catch up.
Always play Peel 'N Heal in team fights... Nami is too squishy to take on the bruisers or carries so you just want to keep your carries healthy to do the heavy lifting for you.
----- Runes / Masteries --------------------------------------------------------------------------------------------------------------------
I play Nami in a way that many people are afraid to. I play her aggressively and sacrifice defensive stats in my runes for more early game aggression. As Nami, I really want to capitalize on poking power so I run the following:
Ability Power: 25.6 -- Armor: 12.7 -- Magic Pen: 5.5 -- Armor Pen: 8.1
9x Greater Mark of Hybrid Penetration
9x Greater Seal of Armor
9x Greater Glyph of Ability PowerThis could be substituted for Magic Resist, however, since you are bot you do not need the MR unless facing Annie/Morg
[*]3x Greater Quintessence of Ability Power
I tend to be a bit more conservative with my masteries because of how aggressive I am with my runes. I build a full 21 points into the utility tree for maximum gold and capitalizing on gold income through poking as well as CDR and move speed to keep me safe. I then spend the remaining 9 points in defense as Nami is extremely squishy.
----- Itemization -----------------------------------------------------------------------------------------------------------------------------
Core Item Goals:
Talisman of Ascension
Boots of Mobility (preference)
2x Health Potions
Starting Doran's shield will give you the extra bit of "tankiness" that makes Nami aggression viable. Starting this way, you will be able to take 2 health pots and a trinket of warding. On your first back, try to buy an Ancient Coin, a pink ward, a green ward and 2 health pots for 610g. The pink ward is to be placed in Tri-brush (when Blue) or River (when Purple) to give you vision control.
First Back (Goal 610g):
1x Green Ward
1x Pink Ward
2x Health Potions
Now this can vary depending on how well your levels 1-4 go. I typically like to push to tower at level 4 and back because by this time I have usually forced a kill or back by the enemy team and they will be returning to lane with an item advantage. In an average game, I find myself buying the above items for complete vision control and increased gold income. If you do well and are rewarded with assists, you can tack on t1 boots or a ruby health stone.
Early Game Goals (by 15 min):
Sightstone (switch warding trinket for sweeping lens)
These are my itemization goals for the 15 minute mark. If I have nothing but what is listed above, my lane is probably even or has a slight advantage.
Mid-Game Goals (by 25 min):
Talisman of Ascension
Boots of Mobility (preference)
Late Game Options (over 30 min):
Death Cap: With AP now scaling utility stats, Death cap can be a very effective tool on Nami. Not only does her heal scale ridiculously well with AP, Nami's Passive (Surging Tides) also grants 10% of Nami's AP as movement speed.
Zhonya's: If you are getting focused, this item will give you additional suitability and a nice increase to ap.
Cruicible: Solid item against HARD cc compositions and an Item I frequent
Aegis: Most cost effective item for mixed compositions with heavy burst. If there is little to no mixed damage, I will forgo this item
Zeke's: Only if you have heavy heavy AD that revolve around Life steal for sustain. This item is great with vayne/trist when there is also a Khazix, panth, riven, trynd, etc.
Tank Items [Omen, Veil, Frozen Heart, Spirit visage, GA, etc]: Tank items are always available for better sustain in fights, however, since Nami should be playing Peel 'N Heal in team fights, I forgo these items to increase my heal/utility power.
----- Closing ----------------------------------------------------------------------------------------------------------------------------------
If you like to take the road less traveled than I highly suggest you try playing Nami in the manor in which I stated above. Nami has a hidden potential that only few, very skilled players can tap into because of the high skill required. I believe that Nami is a very strong counter to the current power houses of solo queue support (Annie, Thresh and Leona) if used correctly. Hopefully with the advice listed above, you too can make waves with Nami, The Tidecaller!
Alright so I've never written a blog before, and I wanted to do one to talk about landmark. With NDA being lifted so early into Alpha being released I just could not resist sharing my thoughts, opinions and creations! So lets get started.
First off I purchased EQN Landmark (I know it just wasn't obvious enough), and I bought the Trailblazer package (Yeah I want my name in the credits, can you blame me?). Downloaded the game installed it, clicked play and bam a video. The video was about 20-30 minutes long and it was talking about how alpha works and how there will be glitches and how we should tell them about it, etc... All the standard alpha/beta release stuff.
So game finally started and I'm looking at my claim item. Says to place it anywhere on the map. Except the entire map is covered in red indicating there are no available claim spots. Alright, server switch time, off to courage server! So here I am finally found myself a nice hill. I find that building stuff on a hill is much better. So I finally claim a hill for myself and I start thinking what can I do with all this space. And then it hits me, a castle! (Original I know, thank you I am quite proud of the idea. Nobody is going to think of that!)
Ok, jokes aside, I need to start small so I can learn all the mechanics and all the stuff that I can do and I think castle will be a perfect learning curve. Alright so I've spent next few days mining and building the outer wall. I've also spent quite a few hours cleaning up my entire box of anything. You can see it in the image below, I have all that empty space to use.
Something I didn't really think about but when I dug it all up and felt really happy about it, I realized I can't get out... Luckily I had just enough materials to build a way out. You can see the stairwell in the image above.
Well that is it for now. Will keep you updated on my progress with the castle. I'm thinking of building giant wooden doors like Mordar has in Lord of the rings and have some big bulky quaggans from GW2 pull the gate just like the mountain trolls. What do you think?
Until next time
Welcome to the first article for my new Around the Rift blog! The purpose of this blog is to discuss upcoming changes and the effects that they might have on the current meta. Today I will be discussing the latest PBE Notes from 2/18. I will be providing my analysis of these changes and the positive/negative effects they may have if they were to go live. For those of you who have not had a chance to peruse the new patch notes, you can find them here.
----- CHAMPION CHANGES -----------------------------------------------------------------------------
** NOTE: Colors are reflective of my opinion on the changes proposed. [Negative Change] [Minimal Impact Change] [Positive Change]
Corki [situational Pick]: I think that adding an AD ration to his Phosphorous Bomb in addition to the AP ratio will make Trinity force an amazing item on him. The problem with corki is that he is good at a lot of things but not excellent. I think that caster based adc's like corki are just a tad weak compared to aa centric adc's like Cait or jinx in this meta unless you are running a poke comp.
Gragas [Godlike Still]: They removed the AD ratio for gragas's body slam which will lower the damage to be a bit more manageable. The thing to write home about here is the reduction of AP ratio to gragas's explosive cask and whether or not it will have a major impact. Currently, every 100ap gives Gragas 100 damage to his ultimate. With the proposed changes, that number would be reduced to 80. Typically gragas can get to about 400-600 ap with relative which would translate into 80-120 damage lost on his ultimate if the changes go through. Honestly, to gragas... this is just a drop in the bucket. I think that while this is a good step towards bringing down Gragas's power, it is not enough. I think Gragas's ult ap ratio needs to be .6 or .65 for it to be in line with others.
Kassadin [What is a nerf?]: Oh Kassadin, try as the might... you will still rock the a 100% pick/ban rate in solo queue. There's a reason why Kass is not played as much in competitive play and that's because he is a high risk high reward play style. You have to take risks on kassadin to snowball which is why he hasn't been nerfed. Why play Kass when you can get moderate risk high reward champs like Kha'zix, zed, leblanc, etc.? Anyways, Kass's silence was nerfed by .5 sec, he lost 20 base dmg to his Q and 40 base damage to his E. All in all, he's still a monster who will take the big risks and be rewarded for it. His late game is a tad weaker now but you won't feel much of a difference from current play to this change.
Miss Fortune [Dethroning Jinx?]: Okay so this one was interesting... First, the new formula for the 2nd hit of double up results in the same damage from the old formula. This is important to note because it is neither a buff or a nerf:
New Formula - Based on 100 AD
1 point: [25 + (0.75*100)] = 100 * 1.2 = 120 dmg
2 points: [60 + (0.75*100)] = 135 * 1.2 = 162 dmg
3 points: [95 + (0.75*100)] = 170 * 1.2 = 204 dmg
4 points: [130 + (0.75*100)] = 205 * 1.2 = 246 dmg
5 points: [165 + (0.75*100)] = 240 * 1.2 = 288 dmg
Old Formula - Based on 100 AD
1 point: [30 + (0.90*100)] = 120 dmg
2 points: [72 + (0.90*100)] = 162 dmg
3 points: [114 + (0.90*100)] = 204 dmg
4 points: [156 + (0.90*100)] = 246 dmg
5 points: [198 + (0.90*100)] = 288 dmg
Secondly, Impure shots now scales off of AP rather than AD. While the maximum damage for impure shots is increased, you would have to build AP to make use of it. The saving grace for this change is the MASSIVE attack speed buff that MF will now get from activating the ability. MF used to gain 4/6/8/10/12% attack speed for 6 seconds whereas now she will gain 30/35/40/45/50% attack speed which is much needed. One thing to keep an eye out for is the scope of the change to the wording of this ability. Impure shot's used to only apply on a successful basic attack, however, the word "basic" has been removed and replaced with "...causes her attacks..." if this is the case, then this is a massive buff. By using her ultimate, MF will be able to apply a 50% reduction of healing to ANYONE who takes a tick of damage. This is huge and can be used as a hard counter to sustain supports/compositions.
Ryze [From the Ashes]: Well shit, ryze will have a lot of sustain in lane now. By giving Ryze 1/2 the mana cost of Q back when killing a target, riot has given ryze the power to farm more efficiently without running oom early. This will allow ryze to cast 3 Q's at the same cost as 2 currently. That could equate to an additional 60/85/110/135/160 (0.4 * AP) every 10 seconds in which he can use to harass. I think that we will definately start to see this champion again, especially with the way ryze player's tend to build. Running a Ryze could potentially free up item slots for your jungle/top for more damage or sustain.
Tee[no]mo[re OP Traps]: The days of teemo farming endlessly and leaving little presents for people around the map are finally over... sort of. This nerf was a huge one cutting the AP ratio of teemo's shrooms in HALF. Idk about you, but this pleases me greatly.
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Aegis of the Legion [still luxury]: I main support and I have been forgoing this option because it was too costly for the return on investment. I feel like in this meta, you need to build effectively for the largest source of damage on the enemy team. I still feel like the resistances are a tad weak for the price of the item. For 1875 gold, I can buy:
Negatron Cloak: 720g - 40mr - Builds into Spirit Visage/Banshee's Veil
2x Cloth Armor: 600g - Builds into a warden's mail
Finish Warden's Mail (+20 armor + 15% atk spd slow) or Buy Ruby Crystal (+180hp)
Aegis to me is a luxury item if you are ahead in jungle now or on a squishy support. Why would leona/thresh/lulu/annie want to build an aegis when they can go full on tank and allow for their jungle/top to tack on some damage.
Ancient Coin [No difference]: Honestly, the removal of hp/5 and the addition of 5hp per kill is fine. If you are relying on that hp/5 to keep you alive, well then you are just doing it wrong. Yes, you do have less sustain in lane but it's minimal.
2/19 Ancient Coin Update [Have mana, will travel]: Ancient coin now has 5 less mana regeneration . Not game breaking but I can bet that I'll be making more stops to the fountain!
Boots of Mobility [Can't slow me down!]: While the base movement speed enhancement has been reduced, these boots weren't meant to be so effective in combat. These boots are for roaming and supports/jungle's utilize them for early game vision control and map pressure. The cost reduction on this item just makes it 200g more accessible to the role that needs it (support) while not really changing anything for supports in combat with these boots equipped.
Relic Shield [heal op]: MASSIVE buff to the healing that you return upon killing a unit. Prior to this change, you used to heal for 2% of your maximum hp. that is 2hp restored per 100 max hp... pathetic. The new heal gives you a base 40 hp restoration which, if you do the math, would mean you would have needed 2000 max hp in order to mimic this with the old passive. It is also nice that it gives 25 additional base hp.
Face of the Mountain [situationally amazing]: Now that it does not cost HP to the wielder and scales off of the receiver's AD, this active is really legit for bot and Leona. In order to get a 300 dmg shield from FOTM you used to need to have over 3000 hp, which as a support... can take a long time to get to. What's cool about this new active is that it rewards ADC's who form a lead from CS'ing effectively. The more GPM the ADC has the bigger they get, which gives them more ad that turns into a larger shield. I think this item will work really well for ADC's that don't need to build Attack speed first such as Jinx or the upcoming Miss Fortune changes.
2/19 Face of the Mountain [Less AD, More AP]: The ad ratio on the shield was scaled back to 100% from 150%, however, 30% of the targeted champions AP is now calculated into the total strength of the shield! As a support who takes advantage of roaming, I like this change. It allows me to go this item route and still be effective outside of my lane.
Spellthief's Edge [shitcicle]: Cool, I can do 15 additional damage every 10 seconds on a tower now. Such amaze, many damage. Potentially devastating active for initiation if you land it, but I doubt it will be utilized more effectively than FOTM or AC. Honestly, I'd probably try this item out on Annie with the new active depending on the target reticle. If it has the same target reticle as tibbers then combining the 2 would work really nicely (1s stun into a 1.5-2.5s slow)
2/19 Spellthief's Edge [Just keep tuning]: Riot partially reverted some of the changes to tier 1/2 of the Spellthief's Edge giving it +5ap and +1 gold per hit (t1) / +10 ap and +2 gold per hit (t2). While I don't think it is enough to make me want to invest in this item on traditional utility supports like Nami or Lulu, it may be powerful enough to consider on mage supports such as Annie, Lux or Morgana. I think this item will have the most benefit on these champions because of the chain of cc that can be applied. Stun/Imobilize > AoE slow = OP
Farsight Orb [i see you stealthing, you hating..]: Much needed change to see any enemy units regardless of stealth. This will make trading in lanes against a stealth mid/jungle much safer early/mid game. As support, I will definitely start with Warding Trinket, switch that out to a Farsight orb on first back and then use Farsight until I have the gold to purchase a 3rd tier sweeping lens against stealth comps.
Ionian boots of lucidity [5% off]: I'm mainly upset because this was the only niche item that could give me the 5% CDR I was looking for. The price reduction is nice but I don't think I'll be investing in these boots as I can get a kindlegem for 75g more. Changes reverted as of 2/19!
Ohmwrecker [Ohm... NO]: Please just stop. This item was never used, will never be used and is a waste of time. Turrets do not do enough damage for this item to be worth 1975g. If Riot want's supports/tanks to pick up this item, they will need to give it WAY better stats or a better active.... honestly, if I could use ohmwrecker to redirect it's attacks on the enemy team for 3 seconds, then I'd purchase it.
Sightstone / Ruby Crystal [i get it]: More accessible for support freeing up their resources to keep up with the rest of the team.
Rylai's Crystal Scepter [pfft]: Whatever, just 2 extra CS for it. I think it was priced low to begin with.
2/19 Doran's Shield [stat efficiency]: Riot partially reverted the Hp/5 nerf to doran's shield and returned it from 0 hp/5 to 6 hp/5. I think doran's definitely needed a nerf but the orginal nerf down to no hp/5 regen was over kill. I think 6 hp/5 is a good spot to sit for this item and brings the total "Stat value" to be barely efficient for the cost. The big thing to note is the passive on doran's is still op.
Following up on from part 1.....
Now I am somewhat awake and somewhat talking, but the thing is they could not get a IV in me, so they started a tactic called "Sowing". This means that the nurse just placed the IV in my arm and they can't find a vein so they are just poke the needle are round my are just like "sowing". Now after a hour of that all the fun and 4 holes in my each arms which buries in each hole, the new doctor steps in.
After all the run things that the nurses with the IV the new doctor came in and we started to get ready for Intraosseous, or "IO". When my doctor came to ask my dad he did not know what he did not know what it was so he said "yes" so it. After everything was set up we had 20 nurses is came into the room, I had on my right leg, 5 holding each of me arm, and a strap around my chest and 5 nurses is holding the strap.
Now remember I was still awake......
All of a sudden me and my dad hear this drill reeving up, yes it was a drill. Now I suddenly feel like the biggest bit was now going into my leg, now this drill was just a little bigger than a coffee straw but I though it was 10x bigger than that. I was thrashing around and pulling my self forward I had to have 3 more people to come and hold me down. Now I was crying my ass off (sorry for the language) yelling and screaming and I felt like that I was being in tortured and I was to me that I was in. At this point I pasted out but when I finally woke up I, my dad told me what happened after the passing out.
It turned out that the doctor drilled hold in my leg, then when he pushed plastic funnel leg, and then poured the med into my leg. Then I finally go the IV only because I passed out. After that whole thing I could not walk for a day or to. After the whole thing it turned out that my dad told me that when talking to my neurologist he said that has to be the worst thing ever.
And that was pain.....