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  • Magicmooch

    BlizzCon Americas Championship Qualifier - Heroes of the Storm

    By Magicmooch

    This weekend marks the next stage in the 2015 Road to BlizzCon Heroes of the Storm World Championship. China already punched in their two tickets to BlizzCon for eStar Gaming and Team YL, it’s now time to focus on the Americas Championship. The 2015 Americas Championship is being held September 19-20 in Las Vegas, Nevada at the Las Vegas Convention Center. Teams from all over North America, Latin America, Southeast Asia, and Australia & New Zealand will come together to battle it out in the Nexus for top glory and a trip to BlizzCon.   The group stage of the tournament is different than most group stages out there. According to Reddit User eSportsMatt (Blizzard eSports Coordinator) the group stage can be considered “a double elimination bracket with a twist”. Reddit user TheBrillo made a chart that gives a nice breakdown here:     In Group A, the first matches will consist of Tempo Storm vs Murloc Geniuses and Immunity vs Cloud 9. The winner of each match will move onto the “Winner’s Finals” of Group A and the losers go to the “Elimination Game” with the loser exiting the tournament. The winner of “Winner’s Finals” moves onto one side of the playoff bracket, loser drops to the “Lower Finals” where they will face the winner of the “Elimination Game” with the loser taking their exit. Winner of the “Lower Finals” moves onto the complete other side of the playoff bracket from their group-mate.   The same format takes place in Group B with the first matches taking place after the Group A elimination game. The matchups for Group B are Relics vs COGnitive and Furious Gaming vs Complexity. Saturday ends with both Group A and Group B Winner’s Finals taking place. Sunday begins with both group’s Lower Finals, with the Grand Final taking place the same day. The tournament will be a Best of 3 format throughout with the exception of the Grand Finals which will be a Best of 5.   Winner takes home a share of the $100,000 USD prize purse; $40,000 to first place, $24,000 to second place, and 3rd-4th taking home $12,000 each. Along with the prize money the top two teams will get their tickets punched to BlizzCon on November 6-7th. Action starts Saturday, 10am Pacific Time on the official Blizzard Heroes of the Storm Twitch Channel (link).  
     
    Let's meet the teams competing this weekend, starting with Group A.  
    Tempo Storm (North America)
    Dreadnaught - Support (Captain) Arthelon - Carry
    So1dier - Tank Kaeyoh - Carry
    Zuna - Flex  
    Tempo Storm are the unofficial powerhouse of the North America region. They qualified for the HWC Americas Championship back in June with their first place finish but then went on to finish first in the next two opens in July and August as well. As a matter of fact in the last 10 majors/minors Tempo Storm has gone on to place first in 8 of them and only dropped to 2nd place for the ones they didn't place first, pretty impressive stuff. You can thank the "star-studded" roster that Tempo Storm has managed to gather over the course of the young esports' life. Some of you may remember Arthelon as a solo queue monster in League of Legends. Some of the older players might remember him from a time before LCS when he played on teams like Monomaniac Esports and Meat Playground. Although Arthelon's League career did not amount to much, he is not unfamiliar with the idea of professionalism that is needed in an infant esport like Heroes of the Storm.   As for more star-power a lot of people will look at Zuna and ask "Hey, is that the guy from...." yes, it is. Zuna, former AD Carry of team Vulcan and XDG is no stranger either when it comes to esports. Playing on Vulcan, a team who finished 3rd in both the 2013 League of Legends LCS Spring and Summer splits, and later on XDG before the team was ultimately relegated only to never return. Despite this, Zuna showed that he can be a big time player in big time situations. Tempo Storm's victorious run can be credited to him. After Zuna joined the team on May 21st, Tempo Storm began their NA domination.
    It isn’t all about the star power though. Dreadnaught, captain of the team, has shown a top notch Pick/Ban phase in almost all of their matchups. So1dier and Kaeyoh are also extremely talented and this team as a whole seems to be the favorite going into this weekend’s tournament.  
    Cloud 9 (North America)
    DunkTrain – Support (Captain) KingCaffeine – Tank
    iDream – Carry K1pro – Flex
    Fan – Carry  
    Cloud 9 is another North American power that has shown some consistency in their lifetime. Although, usually taking 2nd place while Tempo Storm takes first, they are still a force to be reckoned with. Consisting of the roster formerly known as Cloud 9 Maelstrom, who after qualifying in July, dissolved Cloud 9 Vortex and unified under the singular Cloud 9 banner.   Boasting a roster of Heroes veterans, they are no strangers to the tournament scene as well. After placing first in last year’s BlizzCon exhibition tournament, Cloud 9 had a lot to replace after the departure of Zuna, Jintae, and Kenma. On July 30th, Cloud 9 settled on the roster (shown above) and has shown promise since. After the team changes, Cloud 9 has been a consistent top 3 threat in North America, winning the latest Heroes Major League hosted by ESL.   With this young and promising roster, Cloud 9 is looking to secure one of the two spots for BlizzCon in hopes of accomplishing their championship dreams.  
    Murloc Geniuses (North America)
    Faye – Carry CauthonLuck – Carry
    MadTiimmy – Support (Captain) Equinox – Flex
    Fury - Tank  
    Formerly of the team Evil Geniuses in the 2014 BlizzCon Heroes of the Storm show match, MG has gone through a lot of changes since April 1st. Coined “The Challengers” by Josh Bury of theScore eSports (http://www.thescoreesports.com/news/2383) the roster was acquired by Zeveron before the June/July/August NA Open events. Before the August Open, Zeveron disbanded and once again took up the name Murloc Geniuses. Although one of the top 5 teams in North America, MG have not had much in the way of success as of late. More or less “backing into” the America Qualifiers as the last NA spot because the teams ahead of them had already placed; first place Tempo Storm, second place Cloud 9, and Complexity finishing 3rd.   Despite the team changes and struggles throughout 2015, MG are looking to have a strong showing and hopefully make it out of Group A.  
    Team Immunity (Australia)
    Shy – Carry (Captain) Robadobah – Tank
    Sashin – Flex Naeiou – Flex
    Enalgon - Support  
    Team Immunity, unifying after their victory in the AU & NZ qualifiers (formerly Immunity White), are the champions of the AU & NZ region and are looking to represent the two Pacific Island nations in Las Vegas. While the team itself is fairly new, and the region itself is substantially weaker than the world as a whole, Team Immunity bring a fairly interesting playstyle to the Storm. Having two preferred Flex players versus the standard two carries that we see from other western teams brings an interesting element to their game. Being able to rotate roles of a Specialist/Carry on two members means Team Immunity can adapt quickly in a Best of 3 scenario.   Can the Aussies make it out of groups and shock North America?   Group B  
    COGnitive Gaming (North America)
    Scylol – Tank Hospital – Carry (Captain)
    Iakona – Support Glaurung – Flex
    iVSlime – Carry  
    COGnitive Gaming (also known as COG) are no strangers to esports as an organization but are definitely new to the Heroes of the Storm scene. Having only acquired a roster in May, formerly known as “Shot and the Bullets: Reloaded”, the squad showed immediate promise finishing no worse than 3rd in their first 2 months together. Unfortunately after the MSI MGA 2015 Americas Qualifier the team has fallen off in terms of performance, finishing no better than 3rd. With the roster moving to San Jose, CA with apartments close by and a practice area in between them, the team has an easier way to build in-person communication which can be huge for any new lineup. The team’s hyper-aggressive style has been a treat to viewers while sometimes being a detriment to the team as well. Despite their shortcomings, the team is looking to be a favorite coming out of Group B due to their style and their practice regiment.   Is this the tournament that COG makes a resurgence and takes a top spot to prove they are among NA’s elite?  
    compLexity (North America)
    Blinks – Support (Captain) Trummel – Carry
    CattlePillar – Tank H0ns – Flex
    Jaximus - Carry  
    compLexity Gaming. Another name that is very well known in the esports scene that jumps on the early HotS bandwagon. compLexity acquired the roster of “Barrel Boys” and saw a lot of success in the ESL weekly tournaments but failed to materialize any meaningful results in any monthly, minor, or major tournaments. After the departure of Erho to Stellar Lotus, the team took to Reddit to search for a replacement. Jaximus contacted the team for a tryout and was immediately a great fit for the squad.   With the addition of Jaximus the coL squad is looking stronger than ever. They are looking to make a big splash at this weekend’s event.  
    Relics (Singapore)
    Revenant – Flex Mirr – Flex
    Trinity – Flex Relyzer – Flex
    Zeys – Support  
    The Southeast Asian qualifier, coming out of Singapore, is Relics. They are a relatively unknown name in the Western scene, pulled off an impressive performance in the SEA Qualifiers by not dropping a single game until the Grand Finals, taking out Philippines Champion Bibingka 2-1. The squad also has a lot of interesting play styles. According to GosuGamers, all players not named Zeys played some combination of a Carry, Specialist, Warrior, or Tank hero in their 6 tournament wins. So what does this mean? Well it means Relics are an unpredictable squad with an obvious amount of talent. Will their wild playstyle result in a spot at BlizzCon?  
    Furious Gaming (Argentina)
    Nittt – Flex Megalomaniac – Tank (Captain)
    Kobu – Support Malheven – Carry
    DEUS – Carry  
    Furious Gaming have a very interesting story on how they got to the Americas Championship. They actually finished 3rd at the Copa America Championships last month, Brave Ozone took the top spot for the Latin America region. Unfortunately, Brave Ozone had visa issues and could not attend. In steps Furious Gaming, known for their Starcraft II clan, to try to grab a spot at BlizzCon.   Unlike North America teams, Furious Gaming love their specialists and will focus on hard pushing and gaining an early lead to stomp out their opponent.   Predictions:   Group A   For me, it’s an easy decision who is going to make it out of group stages in Group A. While Murloc Geniuses and Team Immunity are strong in their own right, I do not think they can hold a candle to Tempo Storm’s impressive Pick/Ban and Cloud 9’s team play.
    Winner’s FInals: Tempo Storm vs Cloud 9
    In the North America July Open Tempo Storm showed to be very strong, beating Cloud 9 2-0. Cloud 9, at the time Cloud 9 Maelstrom, was able to first pick away Zuna’s Zeratul in game 1 but unfortunately the “Double Mage” comp of Tempo Storm was too much to handle. Game 2 saw Cloud 9 ban out Zeratul and Tempo Storm ban out Jaina, but again Tempo Storm was too much to handle. I expect Tempo Storm to be the Group A first seed.
    Elimination Game: Immunity vs Murloc Geniuses
    Despite Immunity’s promise as a squad, MG just have too much experience under their belt to worry much about Immunity. MG moves on 2-1 to the Lower Finals.     Lower Finals: Cloud 9 vs Murloc Geniuses
    The last time these two teams met in tournament play only once before back when MG was known as Zeveron and C9 as C9 Maelstrom. It was a close set in the opening round of the tournament and both teams have shown improvement since then. I give the favorable edge to Cloud 9 in this one based off of player skill alone. Cloud 9 grabs the second seed out of Group A with a 2-1 victory.  
    Group B   This one is a bit closer. COGnititve is an impressive team. They had a lot of time to prepare so I expect them to come out guns blazing in their opening group game versus Relics. Furious Gaming is a bit of an unknown, and for what it’s worth, shouldn’t technically be here anyways. There is also the big question mark about compLexity’s new carry in Jaximus. Will he be able to bring is League of Legends skill into Heroes or is there still a lot of learning to do?
    Winner’s Finals: COGnitive vs compLexity
    These teams have met twice before this tournament, the NA July Open and the NA August Open with both teams winning a game. Expect this to be one of the closest games of the group stage by far as both teams are fairly close in skill level and strategy. coL still has a new lineup at the end of the day and because of this I give COG the win in this very close series 2-1 and matching up against Cloud 9 in the bottom half of the playoff bracket.
    Elimination Game: Relics vs Furious Gaming
    Poor Furious Gaming. I mean, they were able to go to Las Vegas which is awesome. Unfortunately, the best finish they had was 3rd in a relatively weak region. Being that Relics is a bit of a wild card, I expect FG to bow out of the tournament in this game. Relic takes this series 2-0 and moves on to play compLexity in the Lower Finals.
    Lower Finals: Relics vs compLexity
    Relics has the potential to pull an upset here. Being a relatively unknown team they have the element of surprise with their line-up of mostly flex position players. Expect a closer series than the experts think. At the end of the day though, I have to pick coL winning 2-1 and facing Tempo Storm in the upper part of the playoff bracket.  
    Grand Finals  
    Tempo Storm vs Cloud 9  
    Another rematch for these two teams. I mean, it’s hard to pick against consistency and these two teams have it. Tempo Storm consistently finished in first place with Cloud 9 consistently in second place. At this point, it’s almost irrelevant who to pick as a winner here as both teams get to go to BlizzCon on November 6-7th. For the sake of potentially being right and getting to brag (and potentially being wrong and sulking) I will have to go with Tempo Storm 3-1. Cloud 9 will make the first 2 games close, actually taking game 1. However, i think Tempo Storm is just the better team and that will show after their second series of this weekend.
    • 2 comments
    • 1,476 views
  • Ballack

    Worlds 2015: Quarterfinals Fantasy Advice

    By Ballack

    Worlds 2015: Quarterfinals Fantasy Advice Ready for the knockout rounds? The group stages were filled with plenty of exciting games, favorites and underdogs prevailing, teams from North America letting us all down, and some good fantasy picks and some bad. As in everything in life its impossible to be 100% correct on my picks everytime. I use my analysis, price points, and match ups to determine who to pick and although it doesn't always work out, the process is still correct. If we could all predict what would happen we'd all be rich. I've been getting a lot of good feedback from people and I appreciate it all. Thank you for following and reading these blogs as I enjoy putting the information out there for you to use. Here are the odds for the quarterfinals from http://www.pinnaclesports.com/en/odds/match/e-sports/league-of-legends/league-of-legends-world-championship

      Origen, SKT, EDG, and KTR are the favorites to make the Semi-Finals. That said, SKT are the only overwhelming favorite while it is certainly reasonable to think that the other three match ups can go anyway. The best probable route to go is to stack up on SKT carries (marin, faker/easyhoon, Bang) and look for values in the other roles. Here are my favorite players for the Quarterfinals: SKT is the best bet. Fit Faker, Marin, and Bang in wherever you can. My favorite value players come from FW in the form of Karsa and SwordArt, who has been underpriced all tournament. I have a lack of faith in the midlaners, not because of their skill but because of match ups. There are a ton of really good matchups in the midlane Nagne vs. KurO, Pawn vs. Febiven, xPeke vs. Maple. I think you either pay up for Faker or save and go with Maple, who has been great quietly great this tournament with the most kills and second most assists for any mid laner. I'm staying away from FNC and EDG for the most part. It's interesting because their players are relatively cheap, but I think this will be a really close match up that is hard to predict one way or the other. It could turn into a very objective focused series (as FNATIC does like to do this at times) which would limit fantasy output. Vulcun: Top: Marin (SKT) ($1301)
    Jungle: Karsa (FW) ($1264)
    Mid: Faker/Easyhoon (SKT) ($1625)
    ADC: Bang (SKT) ($1514)
    Sup: SwordArt (FW) ($962)
    Flex One: GorillA (KOO) ($961)
    Flex Two: ssumday (KTR) ($1371)
    Flex Three: Score (KTR) ($1053) You use your three SKT spots allowed on the three carries, while paying up they should be worth every penny. You also get to fit two top lane carries into your lineup with Marin and ssumday. You save by using two supports to pay up for value elsewhere, Karsa has the second most kills and third most assists among junglers and score provides a cheap jungle option even though he leads Worlds in assists from the jungle role. Alphadraft: Top: Marin (SKT) ($8900)
    Jungle: Karsa (FW) ($6500)
    Mid: Faker/Easyhoon (SKT) ($8800)
    ADC: Bang (SKT) ($9100)
    Sup: SwordArt (FW) ($6400)
    Flex: Hojin (KOO) ($7100)
    Team: Flash Wolves ($3000) Again you use the three SKT carries. The rest of the lineup is quite cheap among FW players. I talked about SwordArt and Karsa above, but Hojin provides good value as his agressive style has him first in KDA among junglers at 8.4. Cheap team as always in FW, who could easily win their Best of Five against Origen. Draftkings: Top: Marin (SKT) ($7700)
    Jungle: Karsa (FW) ($5100)
    Mid: Maple (FW) ($6300)
    ADC: Bang (SKT) ($8700)
    Sup: SwordArt (FW) ($4900)
    Flex One: Score (KTR) ($6400)
    Flex Two: ssumday (KTR) ($6800)
    Team: FNATIC ($3900) This time you only get two SKT carries. Let's talk about that for a second. Draftkings does not combine Faker and Easyhoon into one pick, they're separated. Because of this, it's extremely risky to pick one or the other unless you are 100% sure that they are playing. If SKT vs ahq was the first match up of the week it'd be easier to get a handle on who was playing for SKT, but your lineup will lock after day one and if you stick Faker in while easyhoon is playing (or vice versa) you'll be paying the highest mid lane salary for no points. I'm going with Maple here instead and saving money. The savings go straight into ssumday to replace Faker's carry spot. With the leftover money I'm using FNATIC who are in a close matchup, but usually play objective focus in big games and that's where your team points come from.   Good luck and enjoy the Quarterfinals!
    • 6 comments
    • 1,574 views
 

This is me.

After all these blogs I have I wrote I never told people who I am and that was this is, My name is Christopher J Ford or Cj and I am 24, I am not related to the Ford company, but I am related to Bod Ford the man who killed Jessie James. I live in Homestead, FL which is known for the town that got the direct hit from Hurricane Andrew & we have the Homestead Speedway out in the middle of no where. In away the only thing in the town is the movie theater and there was a bowling ally that is gone, we had paintball fields those are gone and I do think the BMX is still around but other than that is the movie theater but its kinda run down. A still live with my parents but I was suppose to move out and attend FIU for Computer Engineering by my life went to a complete halt. It all started 2 weeks after graduation and a week before I was going to collage when my dad came home from work and saw "Everything clean nothing was touch or anything, so he ran to my bathroom and found me having strong seizures". So I was taken by helicopter to Homestead Hospital. The causes of my condition was Mono, its a germ that you can get form anywhere at any time, I just hot the mega dosage. Once at the hospital the doctor just told my parents is he an organ donor cause I was in a induced coma (they put me in one), and they where going to unplug for the machines but the just in the before they did that I was able to got to Miami Children's Hospital. There I was hooked backed to all the machines and IV's before he was amazed he told me "I felt like I was in those shows when the doctors and nurses where waiting and soon I was out of the helicopter I was all ready getting medicine and the main ICU (Intensive Care Unit) Doctor was telling everyone how much or this I needed and what needs to be done there it was amazing." Now that was in MCH (Miami Children's Hospital) I was in an indued coma to stop the seizures and saved my life. After I was in the come for 1 month the doctors sat down with may parents and told them that "you son will most likely be able to function as a normal person would, aka I would be a vegetable and if he does wake up are willing to have the cord pulled and have him a organ donor", now think if you have a child or wish to have one come up and tell you this. But a few days latter I came out of it and my parents started to cry of joy, all my family leaned out it and they cried and friends as well the, I found out there was a my friends mother owned pray for me and they heard the news and started to cheerer and stuff, the doctor where shocked that I came out, all they nurses where coming and hugging me, but I was so high on meds and everything I had know idea what was going on. But the struggle has been been hard and many times where you just say whats the point, but just push on and everything you want is yours Yeah I hate the fact that I don't remember my High School years (that's fine by me cheating girlfriends and friends so screw them), the one thing my seizures give me some short team memory lost, its not a bad thing cause I can't remember the names and faces of all me EX's . But yeah been hard surgeries and every medicine I have tried still nothing has been working still working. For instance this metal disk that was implanted in my chest for 1 and years and it did not do the crap you can mostly can see the scare next to it, the thing about that there was a cooper cable that was wrapped around one of major verse in that area and that is the second my scare on my neck, this did not go crap. Note:I also have some copper wire in my neck. Then in 2010 I had another surgery that had 16 probes implanted in my heard 11 on the left 5 on the right. I will place them in a spoiler so you don't have to see if you don't wish to. NOTE: IF YOU DO NOT LIKE ANYTHING SURGERY RELATED DON'T CLICK But on the happy side I am still walking, talking and attended school still in be computer degree. Yeah I have those break downs when I see all the scars and just think of what my life would have been like if this never happened. Thanks for reading , and if you have any questions about computers or anything I can help out just contact me, or if you need someone to talk to I am here as well cause I have been through all those things WillyWooTang

WillyWooTang

WillyWooTang

 

Zombie Report 4

Its Happened... Zombies are real, Get ready people i told you they were coming! So this is the 4th Zombie Report i am posting, with some very very scary news! a Biologist creates "Zombie Cells" in a lab today, I think they said he works for umbrella but don't quote me on that! But not only do we now have zombies being created, BUT as quoted in the article "The silica replicants can survive greater pressures and temperatures than flesh, and perform many functions better than the original cells did when alive." They are making super zombies! With this statement we know that the zombie Apocalypse wont be of "the dead" series kind I.E Land of the dead, day of the dead, etc. But more like resident evil zombies, which is way scarier! People be scared because the lead researcher Bryan Kaehr is. "Our zombie cells bridge chemistry and biology to create forms that not only near-perfectly resemble their past selves, but can do future work," he said, terrifyingly.... Terrifyingly!! He know what he's doing is dooming us all but he can't not. Because who doesn't want to see how they would do in a zombie apocalypse. Good luck everyone i hope we all make it. To check out the Video and article head here

PrEeN

PrEeN

 

Meat and Potatoes #2

Meat and Potatoes #2: Stress Hey guys, It’s Tap again. A week late with this M&P’s because of finals so I figure this weeks will be on priorities and stress relief. I’ve currently come under quite a bit of stress with regular life, a death of a friend, family holiday events and all the extra stress that comes with end of semester in college. This wore on me and instead of letting it take over I gave myself a day to relax and “catch up” on my ME time. That day I can break down into three major things I did to keep sane and regulate myself back into a motivational mindset. First, I broke all my regular scheduling rules. Second, I consciously relaxed. Finally, I let the small things go. With all these things happening at once and consciously, I feel refreshed and relaxed and ready to take on the day. Break ALL the rules! You’re taking this day to gather yourself. Don’t worry about when you wake up or when you’re going to eat. You want today to be about semi-controlled chaos. You want very few things necessary to happen. The conscious relaxation and to let go of the small things and the things out of your control are the only things you need to worry about. Do whatever makes you happy, be incredibly selfish. Today is all about you big cat, make it yours. Those stressors that are around you’re worried about will be there tomorrow. Let them stay there for now. You want to make sure you’re not doing your regular routine and breaking all your rules. Wake up late (preferably on a weekend or day off, obviously) and get out of bed incredibly slow. Usually make a healthy breakfast fit for a health nut? Make pancakes. Today is your day to do with what you want. Break up your routine and make sure it’s about you today. That breaks up your rigid schedule you may have for yourself and lets you go with the flow. Once you’ve broken your routine and broke all your rules for the day we can start your relaxation! WOO! Know you’re relaxing When you do whatever it is you do to relax do it with your mind closed to everything but where you are. Whether your relaxation is reading a book, taking a bubble bath, running, yoga or whatever it is, make sure you know why you’re doing it. Don’t think about taxes, rent, school, work, holidays, life or anything else. They’ll be waiting for you tomorrow. Today just be present and in the moment. Please oh please, if you get frustrated at losing don’t play video games today. They’ll be there later. This is all about relaxing wholeheartedly and completely. Stay away from all those stressors no matter how small. This is about keeping your mind all about the sensation of relaxation. Don’t sweat the small stuff Those tiny things that are just on your mind that add stress to your life aren’t useful. They just give your mind more things to worry about. Don’t let them bother you and one of my favorite techniques to get rid of the tiny stuff is to draw a hot bath or a hot shower and plug the drain. While you sit there think hard about all those tiny little stressors you’ve held onto. After about twenty minutes think about all those things being released into the water, unplug the drain and watch them all go away. Take a day for yourself guys, relax, get your mind going in the right direction again. Let go of things you can’t control or tiny things and finally get ready for the next day when you get back into it. It’s tough during the Holiday season with everything going on and so many things to do but just realize that you made it through many others and you’ll continue making it through the rest of them. Real Talk: Holidays are incredibly stressful. If you need to chat with someone about things going on in your life please let me know. I’ve lost entirely too many people to issues that could have been prevented. Send me a message or email me or anything and I’ll get back to you as soon as I can. If you’re uncomfortable about the subject to talk to me, MESSAGE ME ANYWAY. I’ll find someone who can talk to you about it in a more comfortable setting. Do not think that asking for help is what weak people do. I’d rather have more people to play games with than once less because they couldn’t talk to someone. Game on everyone! Take it easy!

TapOrSnap

TapOrSnap

 

New Updates as of December 12, 2013

Dec. 12, 2013 Stability Fixed an issue where the Squad Reports Screen would occasionally hang on a black screen.
Fixed black screen issue that would occasionally occur in clan wars bonus playlist.
Fix for a rare bots crash.
Improved operations functionality.
Weapon Balancing MSBS Range reduced.
MSBS no longer 2 shot kill to arms and lower legs (rewards accuracy).
Fire rate on MSBS and Burst Fire Attachment reduced.
Additional Fixes Fix for past title entitlements not appearing properly.
Fixed issue that would occur when having hardline as last perk with specialist.
Fixed inconsistencies between SP and MP for a few patches and backgrounds.
Fixed rare issue with blinking objects (IED, SAT COM) if player left shortly after using.
Added no enemy callouts to incog perk description.
Fixed an issue where connecting to a Squads game could potentially see the buttons/title for an incorrect Squad mode.
Menu optimization for clan wars.
Fix for going to the store from the create-a-soldier menu.
Fixed incorrect indexing of perks with squads that had defined loadouts.
Fixed bots so they can open doors (Warhawk/Freight).
Fix for splitscreen issue when going to the store.
Blitz bug fixes.
Host migration timer bug fixes.
Fix for potentially not showing the in game "controller removed" popup.
Fixed splitscreen UI bug where the dom capture bar would be in the way of the reticle.
Fixed a couple bugs with the new icon.
Fix to clear unlock data when leaving post game lobbies to prevent seeing online unlock in offline modes and vice versa.
Added scrolling animation to social feed ticker.
Fix to validate reticle type even when switching sights.
Fixed long pause when enabling eSports mode after returning from non-eSports game mode.
Fixed a bug where the bomb planting bar would flash when spectating someone who planted the bomb earlier in the match.
Added icon to indicate bomb carrier on scoreboard in eSports mode.
Fix for sound issue when seeker explodes.
Fix for final escape being broken by player jumping off cliff after nuke activation.
Fix for drill disappearing when grabbing the drill after using SOFLAM.
Fixed unlimited weapon glitch in first contact.
Fixed animation issue when pressing RT before riotshield was out.
Site: http://community.callofduty.com/message/414899921#414899921

WillyWooTang

WillyWooTang

 

NACL SUPERWEEK Day 2: Team Curse (Team LoLPro) vs vVv (Game 4)

OK now we have some good news! This time we actually one and that is the truth. This was because vVv played with the aggressiveness that they really needed, they dominated and held all the Top, Center, and Low lanes. Through out this match vVv have complete control of Team LOLPro, in all factors: Champion Kills, Torrents Destroyed, Dragons, and Gold. Now this is the vVv team I seen before and now they finally came out and all the things as they needed to do, maybe it was the 0-3 record or my some of the roster changing I saw, new players may just have been the spark to get them on top as they where. So now that vVv has a 1-3 record they need to keep that momentum up and continue doing and playing like now. The Score, After 50 minutes of playing Team Curse had 25 Champion Kills, 7 Torrent Destroyed, 1 Dragon Kill, 2 Bardon Kills, and 78k Gold. Now vVv finally got that victory with: 37 Champion Kills, 10 Torrent Destroyed, 5 Dragon Kills, 0 Baron Kills, and 91k Gold. My thoughts, It seems like when vVv saw that loosing streak of 0-3 they kinda saw that they had some serious things that they needed to fix and that they did. When watching the game I realized that the roster was different and there was some new players there and that may have been the main thing that vVv did to finally get the ball rolling as I mentioned earlier. Another thing that they did was watching and focusing on all the lanes and protecting them very well, we all know some are doing to loose their torrents but that's part of the game. This is the main thing that vVv did was to be aggressive, smart, and with passion to make it to the end and dominate Team Curse. No this is the first that saw that vVv has done this, most of the time they play how they should play but then they just fall apart. But today is the day that vVv came through and with passion and that fire that they need to get the Win over the team that they got a Defeat from them in the first time they played with each other during the NACL Tournament. WillyWooTang

WillyWooTang

WillyWooTang

 

vVv vs Team Coast - NACL Super Week Day 2 (Game 3)

Welcome people this is the 3rd match with vVv vs Team Coast, Ok this is going to be a very short blog for this match do to the fact that the vVv players are just not there, they have no drive when they need it and it is I hate to say "a pro team playing bots". I am not going to go to the hole match do to the fact that it was only 30 minutes, at the being of the match the vVv players do what they do the best: they play the great with aggressive and dominated with the kills and they where doing what they did what they should be doing". In the end of this match it was hard to watch vVv had: Kills = 8, Torrents Destroyed = 5, and Gold 58.6k, you know already that this not a good going. Team Coast was absolutely the better team with: Kills = 15, Torrents Destroyed = 8, and Gold 68k. In conclusion, Team Coast was the just better with their strategy, coordination, and performance. Even though vVv did play good in the beginning like always do they there is something that falls apart that at the end of the fall apart. It's great when you watch them play and they are doing awesome and all of sudden they just stop play like they where and collapse. The vVv really needs to do something that major to make their team because the fact that the way they have been playing does not like they are a Tournament level team. My Thoughts, with a 0-3 records for their games they need to someone needs to really really need to wake them up and do something that will make see what is going on with all their matches that they are playing. To me its like to that the team is play so when they play people are not making fun of them or don't care, I have been watching all the games and now with all record of vVv everything time I root for them they are all ways say things about how bad we are and stuff, and the thing is I only see myself rooting for our team, no one else is there. I don't know what is going on right know or anything on the team is just not doing their job, we are better than this. We have the best players out there that can win Championships and Tournaments, but now it seems like we don't have all those players. All these games should be watched by each player in the tournament and see and look over what went wrong and how to fix it. Like I said for the first match, a loose is something that we need to see what we need to work on and fix it, so the next time we use those things we worked on to get the W instead of the D. But when you are W 0 - D 3 your seriously not fixing the correct things that need to be, or you are not just seeing the stuff that is right there you can't see it. WillyWooTang

WillyWooTang

WillyWooTang

 

Review on applications in general

As we all know we all started at the same place at one point of time or another. And as for myself I am still in this same place. My names Soraya “Vall” Soule and I’m a vVv applicant. I’ve never seen such an organization reach out forth towards there “apps” to help them strive to obtain their own set of V’s. I can gladly say for myself that I am clearly enjoying the experience. The amount of members you get to meet as well as the other applicants is really amazing. I can clearly say vVv treats their community like a family. Each day I get to come home and enjoy the rest of the night with the community playing 8’s and or just playing a game in general. I feel very comfortable and able to express myself in my own way around everyone. Least to say I have a ton of fun. Now as an applicant it’s not all about applying and hoping to get in. I can clearly see that for myself. As an “app” Members of the community want to see how you can apply value to vVv. They don’t want to just give V’s away to people who won’t put forth the effort. This can be done numerous of ways whether it be streaming, being a GFX artist, or etc. Also as an applicant it’s greatly appreciated to stay active in the forums. This is a good way to meet more members and other applicants as well as get some information across. As an applicant the community also wants to see if you’re willing to support the organization you’re trying to be a part of. This also includes supporting the sponsors too. This is achieved by through social media and supporting the vVv teams. And it’s not such a bad idea to wear the vVv gear too. Lastly if you ever have an issue with another member or applicant is to first discuss it with them in private. The last thing everyone needs a little drama here and there. And if that doesn’t work then your next option is to contact a staff member. From there they will help you. The things I’ve mention hear all follow under the guidelines of the 5 pillars. This is something that applicants and members look up to. It’s really not that bad in my mind. As expressed applicants have a pretty decent wait time before they even get the chance to go in for an interview. But why is that you suppose? Well it seems to me that the community wants to see how you progress along side of vVv. How you’re applying yourself to the community. Also to see how you get along with others and how active you are. It’s understandable to a point. To be honest sometimes I think the longer the wait the more bored you get and start to lose interest. But then you have to think there are other applicants also. But honestly I’m fine with the wait. Lastly applicants are on the lookout for endorsements. As for myself I have not acquired one yet, but you can’t let yourself down. Endorsements are like shout outs in my opinion honestly. But it’s a shout out with detailed answers along with it. This helps along with the application process and may shorten the time. But that doesn’t mean go around asking for them. You have to earn them and if the members endorsing you think you’re ready. Now I’ve gotten to have a couple one on one’s with an applicant and a member and ask about their experience as an applicant. @WillyWooTang 1. What is your name? And why did you decide to apply for vVv? My nickname is CJ. And I’ve been watching vVv on Game battles and streams and I saw one of their players and I got invited by one of the community members and got to play with them and from then on I’ve wanted to join. 2. How would you say you are adding Value to vVv? I’m a player that’s always on always willing to play with other members even though I’m not the best player. I’m still trying to get better. 3. If anything what advice would you give to your fellow applicants? Post on the forums and play with other members that are on. And also try to do something different something like blogs something that would make you noticeable. @vVv Bizkit 1. What is your name? And why did you decide to apply for vVv? Theodere Anthony “Bizkit” Molling 2. As a member already can you give a brief description on what it was like being an applicant? When I was an applicant it was very different from how you guys value experience now. Value then was based on much social media and how much activity you had. It was fun and I enjoyed it as well. 3. If anything what advice would you give to your fellow applicants? The advice Id give to applicants now is, think outside the box. We all think of ideas everyday but the ones that are different from the rest is what we look for. Think about how you can make the biggest impact on vVv whether you entertain, educate, and/or dominate.

vVv Vall

vVv Vall

 

NACL SUPERWEEK Day 1: vVv vs Team LOLPro (GAME 2: Late Night)

**To all I am sorry this did not come out earlier this was a late night game the last of the night. So now we can continue.** Now to redeem themselves vVv has to prove the selves against Team LOLPro, for a small recap vVv as totally destroyed by TBD in a match that lasted only 25 minutes and the they lost.
Is there something wrong with the finishing kill? It's not seeming to be like that. So when the match started vVv started to play aggressive and smart by defending all lanes and using their skills to play. Now the at around 10min the vVv gamers have the kill advantage 3-1, with a gold advantage of 1k. Although the Team Pro had destroyed 1 torrent, vVv soon fixed that by destroying 2 of Team Pro's torrents and increased there kill advantage to 9-5 and 4k more gold than Pro after 20min of playing. During the match vVv was doing very well in slaying dragons and any other things around them to play, but things changed very badly. At 30min of game play the tempo had changed from great to horrible, now Team LOLPro has started to be more aggressive, dominating all the lanes and starting to get the ball rolling. Now the kills where vVv 12 and 11 for Pro, a 2 to 3 torrents destroyed and vVv just holding on with 3k gold advantage, a total reverse in the beginning of the style of vVv's gaming style. This is where it all falls apart I hate to say at this point this is Team LOLPro Game, after playing for 7 more minutes this is now Team LOLPro game is totally dominating the match just like the first match I hate to say, it seems like the vVv players have just not energy or just lost everything because now the match from bad to worse. Now in 40min of game time Team Pro is in favor of everything; Kills: vVv 14-18 Pro, Torrents Destroyed: 4-5, Gold a 2k advantage over vVv. I have to say the shit just hit the fan for vVv, Now in 45mins of the match this all Team LOLPro, vVv are playing like the 1st match of TBD and is not even fun to watch do to the fact that vVv has turned into bots not gamers. The vVv to Team Pro ratios: Kills 15-23, Torrents Destroyed 5-7, and Gold 67.9k - 71.4k. So now you can tell that the vVv is just starting to just gave up I hate to say, they went to the dominate and aggressive team to the team that are playing like bots. In conclusion, vVv has dropped the ball the 2nd time very badly after 1hr of playing Team LOLPro was the total dominating team, even though the vVv had the Gold advantage of 3k more gold and the torrents destroyed by 1 that is all. The kills for vVv was 25 and Team LOLPro with 34 it was a dominating performance for Team LOLPro. What needs to be changed, we all can see that with the looses of these 2 matches vVv has to really need to step up on their closing of the match, at first they start to do great, dominating all lanes and getting the kills, and getting all the gold. But when the time comes to finish and deliver that killing blow they cannot. To me the way the played the first match should have opened their eyes up and say we need to fix something here, but they did not play great game. Yes they played a good game but in that situation you have to play an awesome/amazing game, yes they did have the have the fire at the beginning of the the match they fire turned to ice. This team needs to have a fire under there ass to wake up and preform like the way they do, I know that they can play awesome cause I have see them do so and they need to get on that pace once again. I mean these 2 looses and how bad they were will reflect on them as LoL gamers, if they do continue to play like this they will not have that respect that vVv has. I don't mean to bash anyone but I speak my mind and this is what needs to be done: maybe switch players, or Champions, or something cause this is hard to watch when they play. WillyWooTang

WillyWooTang

WillyWooTang

 

To Be Determined vs vVv - NACL Super Week Day 1

Out Come In the first round the TBD team has already taken the win over vVv: Kills 23 to 1, Money doubled the amount of vVv and all round pure domination by the TBD and this was in 26 minutes. When I was watching vVv seemed to play more an passive approach while the TBD was aggressive and was taking control of all the lanes; top, mid, and bottom. When watching past games the vVv gamers played with aggressive and passion and to day I did not see that at all. In the best way of saying the game it was like watching members playing the Beginners Bots. When our team who dominated matches and playing like the champions that they are it just was not there. I do not know if they did not have the Champions they wanted or the same players in their line-up they totally dropped the ball and handed an easy victory to the TBD team. In the end we all have to loose and learn from those mistakes that we made correct them in the future. But to the way this match was playing there should be no mistakes, we only had 1 dragon, 1 Champion Kill, they doubled the cash earned, and basically got into the base within 15-20 minutes and destroyed our torrents. So next time guys we can get that W (win) and not the D (defeat) WillyWooTang

WillyWooTang

WillyWooTang

 

S4 masteries explained.

League Weekly Welcome back to League Weekly! This week we will be going over the changes to the mastery trees in s4 and what they mean. I'll be breaking this entry into 3 pieces. One for the offense tree, one for the defense tree, and one for the utility tree. There is a lot of subtle changes that actually have a pretty large presence in game. I'm going to try and point out the overall logic behind the new masteries and hopefully arm you with the knowledge to adapt to S4. Offense Tree The offense tree is essentially the same. There is more a re-arrangement than a rework here, but the result produced is pretty huge. If you remember last season offense masteries it was 9 points for AS, scaling AD, and %ArP. This basically served as a way for people with heavy potential damage to scale decently while building essentially tanky. With the changes to offense tree this season, Riot made it more enticing for someone looking to scale through the game to invest deeper into the tree. They made this even more possible with the way that they re-arranged the defense tree. It may not be too crazy to go 21 offense Irelia. It would even be a decent Idea to go with a 15/15 on bruisers now. This was the main focus of the offense tree changes. If you're looking to do and build damage all game, you're going to need to invest in your masteries. No more can you go 9 points in offense, build a brutalizer, and do a relevant amount of damage all game stacking different sources of ArP. On the flip side, ArP built into kits has become that much more valuable. For some roles 21 offense isn't going anywhere anytime soon. If you are a bruiser however, you will have a lot more flexibility to change your game up depending on the situation of your lane/game. Another big change to the offense tree is the combination of %ArP and Mpen to 1 mastery. This alone has opened up all new possibilities for hybrid damage champions. People like Evelyn, Shyvana, Teemo, Mundo. They have all received a huge boost in damage potential by being able to achieve dual penetration without having to invest 25+ points into offense. Add in the new masteries that give a stacking %dmg increase on abilities when you hit someone with an auto attack and vice versa, and you have yourself a new glimmer of hope for the fading hybrid champions. Defense Tree The defensive tree is almost like the offense tree except flipped. More of your late game scaling masteries are in the earlier tiers of the tree. However the change isn't nearly as drastic as the offense tree. It almost seems like Riot did the changes they did in the earlier tiers of the defense tree to accommodate the re-arrangement of the offense tree. There's a few things that need pointing out in the earlier teirs defensive tree this season. 1. Veterans scars is flat hp that builds into juggernaut for 3% hp at 9 points. 2. Enchanted armor got moved to teir 1. 3. You can only get 5 early flat resistances by investing 11+ points. Like I was saying, I feel like Riot made a lot of these changes to accommodate the new offensive tree. With the new defense tree you can go 21 offense and build tanky without committing complete late game suicide. It's important to take note that enchanted armor increases only BONUS armor/mr. Still a decent couple of points if you plan on building tanky. You can get +5 armor at the 3rd tier of the tree for 3 points. If you buy just 1 armor item you will get +5 armor out of these 2 points easily, albeit later in the game. There is a bunch of different things to go over in the later branches of the tree so I'm going to try and expedite the process here. Reinforced Armor and Evasive T4
10% reduced damage from crits can easily add up to a lot of mitigated damage. That's 30 damage taken off of a 300 crit. Evasive kind of pales in comparison to Reinforced Armor. No where near as enticing as its counter-part. 4% off of a Gragas full combo can save you some pain, but not as significant. (Think 40 for every 1000 damage.) Perseverance and Second Wind. T4&5
In my opinion, health regen is a very underrated stat. Perseverance is actually a pretty ridiculous amount of regen when you couple it with the regen in T1. The fact that it builds into Second Wind makes it a much more enticing route for built in sustain champions(Olaf) or even if you plan on building a blade. Runic Shield
Is trash after level 1. Tenacious and Legendary Guardian. T5&6
Legendary Guardian always has been a great mastery, and continues the trend today. There's not much to it beyond that. I'm not quite sure why they renamed this, but don't confuse it with Tenacious which is probably my favorite mastery. 4 points for +4/+2 armor/mr in a team fight. This can add up to 20 armor and 10 mr. That is a ton of stats to come out of your masteries at all. I always take this mastery if I'm that deep into the tree. Utility tree The utility tree was for the most part left alone. Tweak here and there, and they swapped the movement speed masteries. I'm just going to list the things that stick out in rapid succession as there's not much worth explaining here. Strength of Spirit is back in low tiers (Regen based on max mana.)
Potion masteries seem decent, not sure if they are worth the points yet though.
The gp10 mastery actually gives you less gold than in s3, but there are more ways to get gold for "free" deeper in the tree.
In an overall look at the situation, it seems like Riot is really pushing us towards adapting game to game with masteries. Be sure you are looking at your mastery page in every champion select. There are more and more specific paths available for certain different champions with every change to the masteries. Get in there and pick your way around until you find what fits your own playstyle in that particular game. Maybe you'll catch the edge you need to win. I'm excited to watch the season develop and the metas emerge. I hope you are too. I hope my articles are arming you with the knowledge you need to succeed in S4. I apologize for getting this article out late. I don't know if I have any regular readers, but you deserve better. I will continue to bring you content and discussion about whats going on around you in League of Legends. I'm still concentrating on different aspects of S4 right now, but please comment and tell me what YOU want to hear. My last article had 90+ views last time I looked so I know you're out there! Don't be shy! I want to know what my audience wants so that I can give it to you. Comment if you have anything to say at all, I love discussion and review.

Pumastep

Pumastep

 

Beating the Rage Plague

Rage causes loss of focus and careless mistakes. A great way to remove anger and increase your ability to perform as a gamer is through the removal of expectation. Removing this is not an easy task, but the following will give you the tools to succeed in learning this skill. The Expectation Decoupling Has there been a time when something didn't go as planned, when something didn't go as expected or a team that abided completely to the definition of noob? What I've come to learn is that expectations are the gateway to anger. They are tricky as it's second nature to have these thoughts. I believe where the real avoidance of anger lies is in the acceptance. This acceptance comes before and after the match. In that this acceptance is not born of defeat, but of clarity. By accepting this it frees up the mind of doubt, anger and frustration. Instead, this energy is used to focus on what to do in order to bring out the win. Getting to this stage of acceptance is something that comes with practice, consciously grounding the expectations so that it can't make a bad situation worse. It than becomes a fight of reminding before and after the game that this is merely noise. Similarly to how a picture is made up of millions of dots that when looked at closely seemingly have no meaning. Much like farming or landing skill shots, this only comes with practice. I can't say exactly what will create this attitude of acceptance and clarity. More in that I'm not a mind reader and as I've said before, there's no a-b-down-right-a cheat code that... TA-DA instant acceptance. It's more that I can give a goal for anyone to work towards. Much like working toward having 80 farm at 10 minutes. Why Accepting works At the very core, it removes any illusions a person may have of their standing. We can think of this as a ground- up approach. If we think of ourselves higher than we actually are, and reality comes around and slaps us in the face, we are negatively affected. A person that is grounded cannot be affected by any external changes, be it from a stock market crash, to a 5 game losing streak. Similarly, it's about accepting that a 5 game winning streak does not mean you're unstoppable. Merely that fortune was smiling on you for those 5 games. More On Fortune Fortune is closely related to expectations, as this is what expectations are born from. It is an external affect that determines if one gets good or bad teammates. In that we can consider a poor person un-fortunate and a rich one fortunate. We can beat fortune through acceptance, it than becomes as if one is watching a video and commenting on it. It no longer is, "why the fuck did this happen to me?", but that of, "Oh this happened to me". Expectations, Acceptance and Fortune By accepting that fortune can be a bitch, one removes expectations from ones thoughts. As it no longer becomes a struggle to push those ideas away. In that it is now a funnel for improvement, problem solving and enjoyment.

vVv WaKai

vVv WaKai

 

Scuf Gaming

Hey everyone WillyWooTang here, I know that we wish to have Scuf Gaming to sponsor and design our own controller and I have good news this may happen soon. Today the Scuf Support Team messaged me to ask me how my controller is do to the fact they made me a Hybrid instead of a older vision (dad pick the wrong one). But any way I was telling them that they where working great, and then I though of I good idea and I asked the support person if they ever heard of vVv, and their answer was YES. Now I am getting thrilled about this and I asked them where and they said last turnement on the 27th of November, why. I told them that I am an "Applicant" in the vVv Community and if they wish to sponsor and stuff. That member said they would but its up to the Sponsor Staff not the Support Staff. This is the Email: "Hello, Unfortunately, we are currently working on our links for sponsorship. Once they are back up, you can visit our website and click on the tab that says PRO GAMING, you will see an option for GET SPONSORED. Our Sponsorship Team will get back in touch with you, shortly. Is there anything I can help you with please ask." So I wish to let all members know that we will be able to get sponsored by Scuf Gaming and a custom controller that thing is how long the wait will be and I think this takes awhile do to the fact of the amount of Teams, Clans, and Communities that will sending requests in. **So as soon as see that link or get a email from them I will place the link on my blog. Just remember it will take time, even though people in there know of vVv its up to the Sponsor Staff to pick who Earns/Deserves to get it.** So after all this being typed up and everything, This is CJ aka WillyWooTang and see you on soon. **Please Leave Comments To Show Me How I Am Doing And How To Get Better. And If You Wish Follow Me, And Remember I Do Have A Computer Series Going. It Will Be Slow Due To The Fact No One Has 2 Broken Computer Or Just 2 Computers To Donate So I Can Make All The Videos I Wish To Have But I Will Do My Best To Get It Done. (No Promises, I Never Make Them Cause They Can Be Broken)

WillyWooTang

WillyWooTang

 

HELP PLEASE...

Im not very good with computers, but i was wondering if someone could help me with one of those box things that would be on my posts in the forums and stuff. i like everyone that i see and just wonder how they did it? I would like mine to have the Ghosts symbol to the far left with NiT3mar3KING in some really cool lettering on in it. maybe even some skulls in the background. i would also like it to have GT: NiT3mAr3KING & Twitter @NiT3mAr3KING on in somewhere. Can some please help me make it and put it where it needs to be or guide me to put it where it needs to be so when i make posts in forums, applicants pages... Thanks for the help ahead of time!

NiT3mAr3KING

NiT3mAr3KING

 

Meat and Potatoes #1

Hey vVv, I know there’s a lot of stigma throughout the gaming world that anyone who is a gamer is an out of shape, disgusting, pasty white slob. I can speak from experience that just inside vVv that is definitely not the case and if anyone has watched streams of pro players there are very few who could be lumped into that category. Most gaming houses have a schedule for daily exercise of some sort to keep the mind fresh and the body ready to go. For my first fitness blog I’d like to introduce myself, where I come from, why you should (hopefully) listen and contribute to the weekly fitness debate and finally why you should seriously consider adding fitness into your regimen. We can all learn from each other but I’m hoping to facilitate the change in wellness we can all use. Who I Am: My name is Don, most will know me as vVv TapOrSnap. I’m in the Army National Guard and I’ve been deployed to Afghanistan. I’ve trained for a year and a half with the best of the best amateur fighters in Southern Minnesota, most of them are now pro fighters making names for themselves. I’ve been through grueling workout sessions more times than I’d care to remember. I plan on learning as much if not more from you guys as you, hopefully, will learn from me. What I’m Doing: The bread and butter and reasoning of my blogs is that I have a great passion for leaving people a little bit better than they were before they met me. Hopefully this turns into a vVv that has every team and every member a healthy and fit group of gamers that can all live a long and happy life to pass it on to your friends. At the very least after each week I hope to leave you with a new train of thought to consider in your daily lives. Meat and Potatoes #1 As for this first blog I’d like to talk about Attitude. Attitude is one of the single greatest barriers to most all diets and exercise schedules. “Oh, I can do it tomorrow.” “Well, I don’t want to do it alone.” “The gym is smelly and I’ll look out of place.” You’re right. It’s not fun, especially when you’re already out of shape. It’s a terrible atrocious process that hurts your body and bruises your ego. You can make it through the hard days. Suck it up. One of the biggest gamers have to deal with in any game, casually or competitively, is defeat. As I’m writing this I’m watching vVv take on Team Coast in League of Legends NACL. They just surrendered with a 15k gold deficit. Will LordJerith see this one game and completely disband vVv. Take away their birthdays? No. What we as an organization expect is for everyone to get better. If you can’t deal with a little defeat you’ve already lost. What vVv as an organization is is a community that fosters competition and competitive attitude. If you haven’t checked out the Hall of Fame for vVv go do it right now. I’ll wait… Time in. All those accolades didn’t come from the person quitting after one loss. We should all want to add to that hall of fame in some way. Whether it be being there to cheer the teams on while they play their hearts out at huge tournaments or making the community the best possible place to be in E-sports. We can all contribute. The attitude necessary to produce a championship caliber team, to make our community the best place to be in E-sports in general is the same attitude it takes to be successful with your fitness. I use multiple different ways to push myself through hard days and hard workouts. The main three big areas I get my mental attitude to pursue anything are betting, competition and friends and family. Betting: Whether you bet yourself or others there’s usually something at risk. It could be Pride, money, having to wear a stupid monkey costume in a community video with bananas hanging from your chest. I often find myself on the treadmill within a half mile of finishing my run and thinking “I bet you can’t do another half mile an hour faster until it’s over.” Or “2 mile run? Make it 2.1 and we’ll talk.” Adding little stipulations to your life and workouts makes everything that much better when you finish it. Kick it up to the next level. You and your friend packing some extra weight? See who can lose more in the next month, in a healthy manner of course. Whoever loses has to buy the other person a nice meal or get their multivitamin for the next month. Don’t have the energy to go to the gym? Take that friend and everyone puts a quarter in a jar and the first person to miss a scheduled day at the gym gives the jar over to the other person. When money is on the line people will work for things harder. *Disclaimer: Kids, don’t gamble. Just don’t do it. Kthx.* Competition: As this is by far the most common way people get motivated I’ll keep it short and sweet. Gaming you compete all the time. Every game you play you’re competing against the other team or even against yourself to beat an old score. Translate that into a better wellness and fitness lifestyle. Compete with your friend to see who can eat healthy foods longer. Did your friend run half a mile today and you did nothing? It looks like they’re in the lead skippy, buck up and lace on those shoes. To fully commit to a change of habit sometimes we need that little imp across from us sticking out their tongue and laughing at us. Shut it up by becoming the best you that you can possibly be. Make it cringe for fear that whatever it can throw in your face to taunt you, you can throw back 10x the amount and laugh while you’re doing it. Friends and Family: One of the things we often forget about while we think about health and fitness is the effect on our families and our friends. Keep it in the back of your mind that your family and friends want you to succeed. vVv is a major group of friends and if you’re included in it I personally want you to succeed in whatever you want to do with your life. So use the motivation to live long enough to piss all your enemies off and keep your family or friends laughing right along with you. Conclusion: I appreciate your time everyone and hope to be able to do many more things like this in the future and if I can help one person figure something out it’ll be worth it. My plan is to each week post a discussion blog about something fitness related that gamers can use in their everyday lives to pursue a healthy lifestyle so we can all game hard for many years to come. BelievVve it!

TapOrSnap

TapOrSnap

 

An introduction to Season 4 changes.

Welcome ladies and gentlemen to another installment of League Weekly! This week I'm going to be bringing you the first of many season 4 change entries. Pre-season has been underway for a while now and we've all had a chance to get our noses in it. The game has definitely changed in a lot of ways that are both evident and subtle. However, we are still rather early in the pre-season, so there is bound to be more change on the way. I plan to cover the changes as they come out to try and help my readers(and myself) adapt as fast as possible. Things are just now settling down from the initial pre-season patch and trends are beginning to emerge already. In this installment I'll be going over the logic behind them to help you have a broader understanding of the changes around you. Times like this are the most exciting in League of Legends because anyone can discover a new way of doing things that can bring an edge if they have a proper understanding of whats going on. So let's take a step back and try to examine the direction that Riot is aiming to take the game. What is the motivation for all the drastic changes? Let's list the changes that we know. Increased gold for supports and junglers
Vision re-work/Trinkets
Item changes
Exp/Gold changes and dragon re-work
Masteries
Snowballing Riot has repeated time and time again that they aim to reduce snowballing with these changes, and they have done a wonderful job with that particular objective in my humble opinion. They have also told us that they want to increase the impact of junglers and supports as the game progresses. They have achieved this with supports in a large way, but the jungle continues to have a hit or miss feel to it. Not that the jungle is particularly worse off. I just feel like Riot didn't quite get the results they were hoping for. Like always, certain champions are shining with the overhaul while others are falling off in a big way, but I wont hold that against them. I'll be going over things like the jungle and masteries in more detail in later entries. For now I'm going to focus on a broader outlook of the S4 changes. Most of the changes out now are particularly tuned towards changing the snowball nature of the game. Riot has given the losing team a LOT more room to breathe, and it wasn't easy. Almost every change we see is geared towards this concept. What does that mean for the us? We need to find every bit of help Riot has given us when we are on the losing team, and take advantage of it. To do this we have to know what those potential advantages are. Dragon gives scaling gold and XP.
Vision changes make it hard for an enemy team to control the map with impunity.
Minions no longer grow stronger in side-lanes when an inhibitor goes down.
The days of losing and inhibitor and being forced to "turtle" until it comes back up may be passing. The vision changes make it where you can venture out of your base and ward your way around the map. The enemy may have wards watching your every move, but at least they cant just spam pinks and oracles to completely blind you. The minion wave "balancing" makes it so you are able to actually push when you make a pick off of your aforementioned wards. Managing to grab a dragon when your behind is a life saver right now. Not to mention it's all the more possible due to the rest of the changes. Dig deep in S4. Comebacks can happen. Plays can be made. Play smart and play for objectives. You have a much healthier chance of coming back than you have had in the last season. These changes strike both ways though. As the winning team in season 4, you have to get yourselves together and close that game! You can no longer take a deep breath and relax once you've gotten an inhibitor and baron. The enemy team has way too many ways of coming back if you let up on the pressure. However, if you keep you aggression on high and immediately press your advantage to secure more objectives, it can still be a smooth road to victory. Don't let up. Step up and lead your team. Group and take objective after objective. If you let up at the wrong time, a couple of plays will bring the game right back to even. Support income increase Now that we have gone over what the game flow changes mean, I want to delve into what the changes to support and jungle income mean. This is somewhat of a shaky subject to discuss so early. I feel like we haven't seen the end to the adjustments in this category by far. However, there has already been a notable change in game play from these changes, and I want to discuss them. As far as supports go, I'm noticing a huge front line presence coming out of the tankier supports(Taric, Leona, Alistar), a great off-carry presence out of the ap caster supports(Fiddle, Zyra, Annie), but a mediocre presence out of the traditional utility based caster supports.(Janna, Sona, Nami) Not that I feel like they have gotten particularly weaker, I feel like they are just still limited in what they can spend their gold on. Riot has tried time and time again to give supports a new item path destiny, and has even completely changed the vision system to help with this. These utility based supports are coming up short when compared to people like Leona who can realistically build a Randuins Omen and a Banshees Veil. They have half assed AP ratios and a squishy ranged nature. How can they build to compare to someone like dcap support Annie? How can they take this extra gold and contribute to the team in such a meaningful way? Riot tried to compensate by updating and tweaking these supports, but the directly tangible advantage of gold spent is plainly evident. I expect Riot to tweak supports further, but for now, If you're a strap my boots on and kick some ass with Leona kind of player. Don't shy away from the support role. Your dream of a true tank support has come true. Jungle income increased. I haven't had as much of a chance to study the jungle as intimately as I would like before writing too much about it. I'm going to keep this particular section short and sweet. I promise to delve deeper into this subject in the coming weeks. Riot has put a ton of extra gold in various different points of the jungle, including a new camp, and basically said "Show me what you got". The jungle is such a delicate position that is affected by almost every single change in the game. Masteries, champion picks, vision changes. All of these things have a huge impact on your decisions as a jungler. The dust is still settling, but one thing is for certain. There is a LOT of potential gold income if you can jungle successfully. So there is a lot more potential for old favorites like Lee Sin, and long time maybes like Kha'Zix. Don't be afraid to jump in there and find what works for you. Some points to remember in S4 jungle. Masteries are way different. Don't be afraid to experiment with weird setups for any particular game.
Everyone can have a ward now, but the first batch only last for 60 seconds!
A lot of things are different right now. It important for you to pick according to the game you are in during this transitional phase.
I hope you enjoyed reading this installment of League Weekly. Please comment below and tell me what you think, I want to hear all of your theories! I want to learn as much as I can from you as much as I want to teach you. Please like and share. If you want more content keep an eye on my stream: www.twitch.tv/lolbabit

Pumastep

Pumastep

 

I have started a new YouTube Partnership WillyWooTang

I have started my first YouTube partnership with WillyWooTang. I have become friends with WillyWooTang and recently he mentioned to me that he wants to start a YouTube channel where he could be able to "Show people How To Build Computers". I went farther into this idea with him and decided to offer my partnership with him in making these videos. Soon me and him will be making these videos once a week, each week with a new component/topic about building computers. Another thing we may do is start to develop videos that basically respond to FAQs from the forums as well.

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Optimize

 

New a gaming new computer for the best deal?

I see that a lot of members on here new a new computer parts and other things. Maybe I can help here as computer builder I have built two custom computers and put parts out of old ones into new ones to make them better. Like my dads computer, I build that over 5 years old and still runs like a new machine, now I have a new one that is a gaming beast. I spent $1600 in this and thats all if you have more to spare of less I can help you out. My new machine- Price $1600 Memory- Kingstong HyperX Blu 16GB DDR3 1600MHz Kit 8x12
OS (operating system)= Windows 7 (optional)
Grapic Card- XFX Radeon HD 6670 2GB DDR3 P
Case- Corsair Carbine Series 400R Mid-Tower Gaming Case (optional)
Blu-Ray- ASUS 12x Blu-Ray Burner (optional)
Hard-Drives-Toshiba 1TB 7200 3.5' SATAIII 6GB/s, 540 MB/s Read Speed, 530 MG/s + OCZ Vertex 450 128 Solid State Drive-2.5" (this is for only your operating systems)
Cooling- Corsair H60 Liquid Cooling (optional)
Power- Corsair Enthusiast Series TX6V2 650W
MotherBoard- 1GB AM3+AMD 970 SATAIII 6 GB/s, Raid, 7.1 Audio, 1GB LAN, SuperSpeed, USB 3.0
Prossesor- FX-4000 Processor-Quad Core, 8MB L3 Cache, 2MB L2 Cache, 3.60GHz (Overclock 3.80)
This will totally bring you around $1600 you must buy Microsoft Office or what you choose
To me this is the best way to get a ultamite gaming computer with out breaking your budget. Note: I do have wireless setup around my house. My do have a have a wireless printer, mouse, and keyboard. So if you have any computer problems is contact me WillyWooTang

WillyWooTang

WillyWooTang

 

5 ways to step your marksman game up in LoL.

Hi guys and welcome to the first entry of a weekly blog that I plan on using for League of Legends related articles and information! My name is Rapid! I'm a G1 Marksman(adc) main. I've always loved writing about the things I know about, and I love teaching others what I know. I'm going to be bringing in a new article every week to help anybody trying to improve their game or just trying to get some info on whats going on around them in the world of League of Legends. I was wanting to do an article covering the S4 changes for you guys, but there is just too much risk writing about a lot of things that are going to be getting tweaked this way and that by riot while they sit on PBE. Do not despair! I will be doing an entry about the S4 changes when I deem the time appropriate. Now, let's get into the nitty gritty here. I have put together a list of 5 tips/concepts that I have developed over the last 2 seasons playing as mainly ADC. I want to share them with you here so that maybe someone else can learn and grow from it. 1. CSing I know what you're thinking. Duh I need to CS, but before you skip this section, think about all the times you didn't have 100 CS at 12 mins and you don't know why. You would be surprised how many people have CSing take a priority back seat in their play style without even knowing it. There is a few different ways it can happen, but the main one I'm going to focus on here is prioritizing kills over CS in lane. Just imagine this scenario. You just went back or got forced out of lane. You shop, now you have a item advantage on your opponent. At the same time the enemy ADC has overstayed their welcome trying to push creeps up to your tower. When you get back to lane the creep line is set where the melee minions are taking turret damage, but the caster creeps are still out of range.(This is fairly common.) You know you're stronger. You know there is no way your opponent can fight you and win. So you go for it as soon as returning to lane. However, the caster creeps are pushing into your turret and dying to turret damage. It almost sounds like a logical risk reward situation to go for the kill. Say the creep wave you miss equals out to 2 waves (12cs), but you get the kill. 2 waves is roughly 220 gold. 1 kill is 300-450(assist) gold. This looks good at first glance, but you are actually only netting 80-230 gold because you missed those creeps. This brings me to my point. Kills happen happen in the blink of an eye, CS scores take a lot of time. Time is money. I can't tell you how many times I've been 0/1 or 0/2 in lane, kept csing my heart out, and eventually ended the game 10/3 with the most gold and damage in the game. If you are behind an opponent in CS it's extremely hard to catch back up(as you rise in skill level), because your opponent has equal opportunity to CS. Since they are ahead of you, they actually have a slight edge. This goes both ways though. If you establish a CS lead on your opponent you can have somewhat of a lead on your opponent in the big picture even if they are ahead in kills. 1 triple kill can turn the tables. Now lets go back the previous scenario. The same conditions apply. Instead of going for the kill you decide to freeze the lane against your opponent who can't pressure against you since they are at an item disadvantage, and lowish from being in lane. You farm the 12 cs while setting up a lane freeze. I'm going to say you freeze 1 and 1/2 waves from your opponent (9 creeps). That's roughly 160 gold taken from your opponent. In combination with the fact that you got (only) the original 12 creeps(220 gold) of the scenario you net a 380 gold differential. Say you got 3 more creeps while freezing. That differential increases (by gold in your pocket) to 430. This is a lead that is theoretically permanent due to equal opportunity on csing. If you get the kill you may be able to scrape out a small gold + at the cost of lane control and long term game security. This no longer sounds like a worthy risk reward situation to me. How many times have you heard that an ADC is supposed to farm like crazy? Later on in the game you will be one of the few people on the field capable of killing anyone in a timely manner. Kills will happen if you hold on, cs, and scale as hard as possible. League is a game where I could probably come up with a thousand scenarios though. This isn't a specific trick unless you find yourself in that particular situation. It was merely an example of the logic behind my theory of CS>kills. I'm also calculating creep kills at and estimated 18g a piece rounded. If you can get me a real number I'll update the math. 2. Siege and Objectives. As one of, if not the highest consistent damage on your team, it is your job to make sure you are present/focused on big objectives like dragon/tower/baron/inhibi. This is a major problem I see in just about every game STILL. Your team is ahead. You're winning every skirmish, making picks, stealing blues yolo style, but nobody wants to just group and end the game. As ADC you hold the power to really pick up the slack of your team while taking advantage of the opposing teams tendency to make the same mistake. Chances are you are the safest tower damaging champion on your team. So do just that. Take bot tower? Go b and rotate to mid. Push the wave for tower damage/kill, then go back bot as the wave arrives back at your turret. While literally everyone else in the game is looking at what is the most immediate goal for them, you have a plan. A plan that focuses on gaining a gold advantage for not only you, but your whole team. Another (not so)small note about siege; Do not dive when you can just get the turret instead. Try to communicate this with your team before they do it and ruin your plans. An easy pick is one thing, but things can quickly turn sour if you overcommit. 3. Working with your support This one is going to be applied more often in solo que. Your support is going to be about 60% of your lane phase. You absolutely have to work around them. Where as they can do just about whatever they want. And I don't mean waiting for them to engage work around them, but finding a harmony that is a compromise of your separate play styles. If they are playing passive, guess what, so are you. This is can be extremely frustrating when you draw a bad support, but it can also be extremely rewarding if you find a rhythm with your lane partner. If you cant get on the same page just try to cs as hard as possible, and hope it goes better when teamfights start up. If you have a regular duo, just play together more and try to focus on improving as a unit. Note mistakes and talk about them after the game. After a time you will develop a well polished compromise of play styles. 4. Kiting and Mechanics. Being and ADC is almost stressful in this manner. Your mechanics have to be on point. You don't have a bunch of extra tankiness to save your mistakes. You have to be doing as much damage as possible while staying safe from the entirety of the enemy front line. You need to keep moving, and the best way to do this is orbwalking. If you are trying to play ADC you better have this technique down to a second nature status. Orbwalking is basically just moving in-between auto attacks. When you are standing and auto attacking something, your champion is going through an auto attack animation loop, but in realty it's purely for cosmetic effects. You can cancel this animation by moving as soon as your projectile hits your target. Then you will have a certain amount of time (calculated by your attack speed) to travel before being able to attack again as soon as your auto is qued up. So mid-write here I decided to put together a little commentary clip showing orbwalking and the massive difference it can make in your play. Please excuse the horrible quality Being as agile as possible is absolutely critical. Most people use their "Attack move click" hotkey as a way to do this effectively. What that does is moves you toward wherever you click in an "attack mode" where you will shoot the closest enemy that's in your range. You can rebind this hotkey in game in League (mine is on shift). I highly recommend you do this, and that you get as comfortable as possible with this mechanic in specific. You need to also be on point with other mechanics such as Caitlyn's E>Q combo and know your limits and timings. Things like that are a lot more obvious than the effect of orbwalking, and you should see where you need to improve easily. 5. Stay Calm and Carry Save the best for last right? Being ADC is seriously fast paced gameplay. Its extremely easy to get a little overexerted and worked up trying to kite a massive dive team, or when you cancel your auto attack that would've gotten the kill, or when nobody on your team will peel. In the end however, you must carry. Keep you cool and make your decisions with a unbiased calm demeanor. You are the only factor you have total control of in your games. Make sure you are using that advantage to its fullest. I hope you guys have enjoyed my little article here. If you want more please please give me suggestions on what you want to see. I have a few ideas lined up, but they will run out pretty quick. If you want to learn more stop by my stream @ www.twitch.tv/lolbabit and keep an eye on my youtube channel @ https://www.youtube.com/channel/UCeA1_Y1LnVQ8E_1YO9sCbzQ?feature=watch

Pumastep

Pumastep

 

The Carrying Fallacy in League of Legends

While this approach isn't a guaranteed way to win, it's a robust way to not loose. What Carrying Really Looks Like in The Real World Let's say we have two ships. One is divided in to compartments, and the other is just a plain ship. The plain ship is more efficient as it can carry more cargo per voyage. The ship with compartments is less efficient due to the added walls as well as being much heavier. Why The Slow Inefficient Win The Race This is often characterized as a comical saying of a turtle in a race. There's actually a lot more truth to this. If we look at our 2 ships again, in a linear situation( going from point a to b along a straight path in clear deep water) the efficient ship will win hands down. Yet, the world and league of legends are no where near linear representations. They live in the extremes where things suddenly happen without any notice. Now let's imagine our ships in a race with obstacles they have to dodge in murky water. Our efficient friend will be fragile to any mistakes caused by the captain. But even the most experienced make mistakes and the sinking of this big ship is inevitable. A few leagues behind is our robust friend, due to more compartments pulling a more even weight, if one becomes damaged the ship can still make it through. All bet in a much uglier yet victorious way. What Do These Ships Have To Do with LoL? The focus when trying to rise the ladder is to essentially carry. Yet this is where the fallacy lies. Aiming to get as fed as possible(putting all the kills in to one person is more efficient as it requires very little team work). This way of carrying resembles our big ship, carrying all your teammates to victory. But what happens when the carrier makes a mistake? The team sinks, and sinks very rapidly. Now imagine these same teammates, given each a compartment as well as yourself with relatively the same size. While one compartment or teammate failing is highly likely. There will still be relatively smooth sailing to a victorious end. Share The Pie, Fatty Aim for ASSISTS. Share the piece of the pie when ever you can. Which means setting yourself up in a position that allows you to help each teammate as much as possible. Good Luck Climbing The Ladder! Have negative/positive comments or suggestions? Feel free to wright them below.

vVv WaKai

vVv WaKai

 

Analysis on CoD Ghosts: Assault Rifles

Over the next few weeks before Call of Duty: Ghosts, I will be giving an in-depth analysis over every weapon that will be available in the game. Although most of the weapons sound amazing, only a few will be used in the competitive scene. My goal with this analysis is to figure out what guns we may see while playing competitively based on previous Infinity Ward games and how these weapons are built and used in real life. I would like to note that my assessments are not factual and the only factual material in this analysis is the sources used. Today I will be going through the Assault Rifles. I hope you enjoy and next week is sub-machine guns! Key For Understanding Now onto the Assault Rifles! AK-12 ARX-160 FAD HONEY BADGER MSBS R5RGP SA-805 SC-2010 Now I will be getting into the assessment on what I think will be used for competitive play. I would like to point out again that this is an assessment and by no means fact. Competitive Play Assessment Based on Roles: Support/Defensive: Objective: Over the next few weeks before Call of Duty: Ghosts, I will be giving an in-depth analysis over every weapon that will be available in the game. Although most of the weapons sound amazing, only a few will be used in the competitive scene. My goal with this analysis is to figure out what guns we may see while playing competitively based on previous Infinity Ward games and how these weapons are built and used in real life. I would like to note that my assessments are not factual and the only factual material in this analysis is the sources used. Today I will be going through the Assault Rifles. I hope you enjoy and next week is sub-machine guns! Key For Understanding Now onto the Assault Rifles! AK-12 ARX-160 FAD HONEY BADGER MSBS R5RGP SA-805 SC-2010 Now I will be getting into the assessment on what I think will be used for competitive play. I would like to point out again that this is an assessment and by no means fact. Competitive Play Assessment Based on Roles: Support/Defensive: Objective: Over the next few weeks before Call of Duty: Ghosts, I will be giving an in-depth analysis over every weapon that will be available in the game. Although most of the weapons sound amazing, only a few will be used in the competitive scene. My goal with this analysis is to figure out what guns we may see while playing competitively based on previous Infinity Ward games and how these weapons are built and used in real life. I would like to note that my assessments are not factual and the only factual material in this analysis is the sources used. Today I will be going through the Assault Rifles. I hope you enjoy and next week is sub-machine guns! Key For Understanding Now onto the Assault Rifles! AK-12 ARX-160 FAD HONEY BADGER MSBS R5RGP SA-805 SC-2010 Now I will be getting into the assessment on what I think will be used for competitive play. I would like to point out again that this is an assessment and by no means fact. Competitive Play Assessment Based on Roles: Support/Defensive: Objective:

WhoDropdDSoap

WhoDropdDSoap

 

Analysis on CoD Ghosts: Small Machine Guns

Over the next few weeks before Call of Duty: Ghosts, I will be giving an in-depth analysis over every weapon that will be available in the game. Although most of the weapons sound amazing, only a few will be used in the competitive scene. My goal with this analysis is to figure out what guns we may see while playing competitively based on previous Infinity Ward games and how these weapons are built and used in real life. I would like to note that my assessments are not factual and the only factual material in this analysis is the sources used. Today I will be going through the what everyone has been waiting for: The Small Machine Guns! I hope you enjoy and next will be Sniper Rifles and Large Machine Guns! SMGS BIZON CBJ-MS K-7 MTAR-X VECTOR CRB VEPR Now I will be getting into the assessment on what I think will be used for competitive play. I would like to point out again that this is an assessment and by no means fact. Competitive Play Assessment Based on Roles:

WhoDropdDSoap

WhoDropdDSoap

 

Barbell Strategies in Gaming

Welcome to the country roads, the bumpy, dirty and secret side of gaming. We'll be looking at why a barbell strategy is a robust way to approach ladder climbing. My elo history from the last 2 months. A bumpy a road. Mother of bumps! From this we can see the barbell strategy at work. This is how I managed to keep my down side reasonable, and take full advantage of my upside. This shows a lot of volatility and how gaming is not something that has a relatively straight line, but many extremes that bounce back and forth. Beating the system means taking advantage of those positive extremes and mitigating the negative ones as much as possible. This is how the barbell strategy works. I found champions that I can fall back on, a small set of champions that I can rely on whenever I'm experiencing a down side. Think of this as a solid, very hard to break foundation. Something that doesn't lose or win a lot. This will acts as a buffer and helps mitigate loss. I also keep up to date with the changing meta as well as trying and experiencing new champions. This is how I take advantage of the up side. That big shot in the graph was not done by my regular champions, but by the ones I experimented with. These experimental champions are what gave me that huge boost. Experiment in ranked, not normals. Yes, you read the right. This is a domain problem so many league players fall in that trap. Just because you're good with a champion in normals. Does not mean you're good with them in ranked. The two ladders are completely different beasts. On top of this learning in ranked is much more productive. Of course you'll have an initial 1 or two losses. But from those two games you learned more about that champion in solo ranked q. Than you would in x number of games in normals. After those initial losses I found I had a pure understanding of how the champion worked in solo q. Which allowed me to juice a lot of wins out of them. As vVv Anaxamander says below, a smurf account is a great way to learn champions in ranked, it allows you to experiment while not having to worry about the losses. I realize now, that I fell into a trap. Instead of reducing the amount played with my experimental champions that got me all those wins. I kept on playing them hoping for the good old days to come back. Which is why you see those very big plunges at the end when I got into gold. TL;DR It's best to have a few solid champs to fall back on when the going gets tough. But to also have experimental champions that have the potential to generate a lot of wins. But don't fall in the trap of clinging to these experimental champions when you begin loosing with them. Instead fall back on to the solid champions you know how to play which will lessen your losses. Disclaimer: The ideas in this blog where birthed by Nassim Nicholas Taleb, like antifragile and "barbell strategy" but the examples and expansions are my own.

vVv WaKai

vVv WaKai

 

The Antifragile Gamer

Closing Words This whole blog, what I've been writing up until now is from experience. A lot of what i've been writting is about Antifragility which is what benefits from negative effects. An example I like to use is training. The human body is anifragile. As when you go lift weights, or run. Your body first becomes weaker, as you've just used your muscles in a intense way. Then during recovery you're body will build more muscle in order to overcompensate so that it can do more next time. And this is what antifragility is, there's an initial down side, but ends up having an upside. And that is what I've been trying to focus on with this blog, which leads to the closing and beginning of a new one. "Wakai's Musings" has had a great run, but I've found that the word "musings" doesn't get to what I want to say. While deep thinking is something I enjoy doing, it's deep thinking triggered from personal experience. I hate theory, I will always go by what works in the real world, opposed to what works in theory. I found that I developed my theory from what I've experienced. The new blog I'm beginning called "The antifragile gamer" will be a series that focuses on my climbing of the League of Legends ladder and what I've experienced that works. A New Antifragile Beginning This will not be a one two step to succeeding in League of Legends. Anyone who thinks that way is a complete idiot. There's no down-a-right-x-a-b cheat code that will teleport you to gold or whatever your goal is. The new blog will focus on how not to be a sucker. In other words, I'll be focusing on being antifragile. Showing how to have the least amount of down side and most upside. There always be a down side, always, but there are ways to mitigate how much down side you have. Which is what "The antifragile gamer" is all about. Ready for a bumpy ride? Fuck yeah! <----- Goes to my first entry in "The Antifragile Gamer" No, I'll keep imagining the perfect road to success...

vVv WaKai

vVv WaKai