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  • Announcements

    • vVv Bagzli

      We have moved to Discord   08/04/2016

      There has been a strong desire among the community to migrate to Discord for quite some time. As of today, our community will be using Discord and as a result, we will no longer be actively using our TeamSpeak Server.  The TeamSpeak server will temporarily stay active to help inform all of our move to Discord. Within the next couple of months, it will be shut down completely.  For a quick invite to our new Discord server, you can click here.  
      For a full detailed guide visit http://www.vVv-Gaming.com/Discord
    • vVv Bagzli

      New Supersonic Series Start Time   10/17/2016

      We would like to thank everyone who participated in our recent survey regarding the start time of our tournaments.  After reviewing responses from the survey sent out to tournament participants we have decided to make changes to the start time of our events to try to better accommodate everyone.  Beginning on Monday, October 24th, all of our tournaments will start an hour earlier - at 8PM Eastern.  This means that registration will close at 7:30 EST, and that check-in starts at 7:30 EST and closes at 7:45 EST.

Blogs

Featured Entries

  • Magicmooch

    BlizzCon Americas Championship Qualifier - Heroes of the Storm

    By Magicmooch

    This weekend marks the next stage in the 2015 Road to BlizzCon Heroes of the Storm World Championship. China already punched in their two tickets to BlizzCon for eStar Gaming and Team YL, it’s now time to focus on the Americas Championship. The 2015 Americas Championship is being held September 19-20 in Las Vegas, Nevada at the Las Vegas Convention Center. Teams from all over North America, Latin America, Southeast Asia, and Australia & New Zealand will come together to battle it out in the Nexus for top glory and a trip to BlizzCon.   The group stage of the tournament is different than most group stages out there. According to Reddit User eSportsMatt (Blizzard eSports Coordinator) the group stage can be considered “a double elimination bracket with a twist”. Reddit user TheBrillo made a chart that gives a nice breakdown here:     In Group A, the first matches will consist of Tempo Storm vs Murloc Geniuses and Immunity vs Cloud 9. The winner of each match will move onto the “Winner’s Finals” of Group A and the losers go to the “Elimination Game” with the loser exiting the tournament. The winner of “Winner’s Finals” moves onto one side of the playoff bracket, loser drops to the “Lower Finals” where they will face the winner of the “Elimination Game” with the loser taking their exit. Winner of the “Lower Finals” moves onto the complete other side of the playoff bracket from their group-mate.   The same format takes place in Group B with the first matches taking place after the Group A elimination game. The matchups for Group B are Relics vs COGnitive and Furious Gaming vs Complexity. Saturday ends with both Group A and Group B Winner’s Finals taking place. Sunday begins with both group’s Lower Finals, with the Grand Final taking place the same day. The tournament will be a Best of 3 format throughout with the exception of the Grand Finals which will be a Best of 5.   Winner takes home a share of the $100,000 USD prize purse; $40,000 to first place, $24,000 to second place, and 3rd-4th taking home $12,000 each. Along with the prize money the top two teams will get their tickets punched to BlizzCon on November 6-7th. Action starts Saturday, 10am Pacific Time on the official Blizzard Heroes of the Storm Twitch Channel (link).  
     
    Let's meet the teams competing this weekend, starting with Group A.  
    Tempo Storm (North America)
    Dreadnaught - Support (Captain) Arthelon - Carry
    So1dier - Tank Kaeyoh - Carry
    Zuna - Flex  
    Tempo Storm are the unofficial powerhouse of the North America region. They qualified for the HWC Americas Championship back in June with their first place finish but then went on to finish first in the next two opens in July and August as well. As a matter of fact in the last 10 majors/minors Tempo Storm has gone on to place first in 8 of them and only dropped to 2nd place for the ones they didn't place first, pretty impressive stuff. You can thank the "star-studded" roster that Tempo Storm has managed to gather over the course of the young esports' life. Some of you may remember Arthelon as a solo queue monster in League of Legends. Some of the older players might remember him from a time before LCS when he played on teams like Monomaniac Esports and Meat Playground. Although Arthelon's League career did not amount to much, he is not unfamiliar with the idea of professionalism that is needed in an infant esport like Heroes of the Storm.   As for more star-power a lot of people will look at Zuna and ask "Hey, is that the guy from...." yes, it is. Zuna, former AD Carry of team Vulcan and XDG is no stranger either when it comes to esports. Playing on Vulcan, a team who finished 3rd in both the 2013 League of Legends LCS Spring and Summer splits, and later on XDG before the team was ultimately relegated only to never return. Despite this, Zuna showed that he can be a big time player in big time situations. Tempo Storm's victorious run can be credited to him. After Zuna joined the team on May 21st, Tempo Storm began their NA domination.
    It isn’t all about the star power though. Dreadnaught, captain of the team, has shown a top notch Pick/Ban phase in almost all of their matchups. So1dier and Kaeyoh are also extremely talented and this team as a whole seems to be the favorite going into this weekend’s tournament.  
    Cloud 9 (North America)
    DunkTrain – Support (Captain) KingCaffeine – Tank
    iDream – Carry K1pro – Flex
    Fan – Carry  
    Cloud 9 is another North American power that has shown some consistency in their lifetime. Although, usually taking 2nd place while Tempo Storm takes first, they are still a force to be reckoned with. Consisting of the roster formerly known as Cloud 9 Maelstrom, who after qualifying in July, dissolved Cloud 9 Vortex and unified under the singular Cloud 9 banner.   Boasting a roster of Heroes veterans, they are no strangers to the tournament scene as well. After placing first in last year’s BlizzCon exhibition tournament, Cloud 9 had a lot to replace after the departure of Zuna, Jintae, and Kenma. On July 30th, Cloud 9 settled on the roster (shown above) and has shown promise since. After the team changes, Cloud 9 has been a consistent top 3 threat in North America, winning the latest Heroes Major League hosted by ESL.   With this young and promising roster, Cloud 9 is looking to secure one of the two spots for BlizzCon in hopes of accomplishing their championship dreams.  
    Murloc Geniuses (North America)
    Faye – Carry CauthonLuck – Carry
    MadTiimmy – Support (Captain) Equinox – Flex
    Fury - Tank  
    Formerly of the team Evil Geniuses in the 2014 BlizzCon Heroes of the Storm show match, MG has gone through a lot of changes since April 1st. Coined “The Challengers” by Josh Bury of theScore eSports (http://www.thescoreesports.com/news/2383) the roster was acquired by Zeveron before the June/July/August NA Open events. Before the August Open, Zeveron disbanded and once again took up the name Murloc Geniuses. Although one of the top 5 teams in North America, MG have not had much in the way of success as of late. More or less “backing into” the America Qualifiers as the last NA spot because the teams ahead of them had already placed; first place Tempo Storm, second place Cloud 9, and Complexity finishing 3rd.   Despite the team changes and struggles throughout 2015, MG are looking to have a strong showing and hopefully make it out of Group A.  
    Team Immunity (Australia)
    Shy – Carry (Captain) Robadobah – Tank
    Sashin – Flex Naeiou – Flex
    Enalgon - Support  
    Team Immunity, unifying after their victory in the AU & NZ qualifiers (formerly Immunity White), are the champions of the AU & NZ region and are looking to represent the two Pacific Island nations in Las Vegas. While the team itself is fairly new, and the region itself is substantially weaker than the world as a whole, Team Immunity bring a fairly interesting playstyle to the Storm. Having two preferred Flex players versus the standard two carries that we see from other western teams brings an interesting element to their game. Being able to rotate roles of a Specialist/Carry on two members means Team Immunity can adapt quickly in a Best of 3 scenario.   Can the Aussies make it out of groups and shock North America?   Group B  
    COGnitive Gaming (North America)
    Scylol – Tank Hospital – Carry (Captain)
    Iakona – Support Glaurung – Flex
    iVSlime – Carry  
    COGnitive Gaming (also known as COG) are no strangers to esports as an organization but are definitely new to the Heroes of the Storm scene. Having only acquired a roster in May, formerly known as “Shot and the Bullets: Reloaded”, the squad showed immediate promise finishing no worse than 3rd in their first 2 months together. Unfortunately after the MSI MGA 2015 Americas Qualifier the team has fallen off in terms of performance, finishing no better than 3rd. With the roster moving to San Jose, CA with apartments close by and a practice area in between them, the team has an easier way to build in-person communication which can be huge for any new lineup. The team’s hyper-aggressive style has been a treat to viewers while sometimes being a detriment to the team as well. Despite their shortcomings, the team is looking to be a favorite coming out of Group B due to their style and their practice regiment.   Is this the tournament that COG makes a resurgence and takes a top spot to prove they are among NA’s elite?  
    compLexity (North America)
    Blinks – Support (Captain) Trummel – Carry
    CattlePillar – Tank H0ns – Flex
    Jaximus - Carry  
    compLexity Gaming. Another name that is very well known in the esports scene that jumps on the early HotS bandwagon. compLexity acquired the roster of “Barrel Boys” and saw a lot of success in the ESL weekly tournaments but failed to materialize any meaningful results in any monthly, minor, or major tournaments. After the departure of Erho to Stellar Lotus, the team took to Reddit to search for a replacement. Jaximus contacted the team for a tryout and was immediately a great fit for the squad.   With the addition of Jaximus the coL squad is looking stronger than ever. They are looking to make a big splash at this weekend’s event.  
    Relics (Singapore)
    Revenant – Flex Mirr – Flex
    Trinity – Flex Relyzer – Flex
    Zeys – Support  
    The Southeast Asian qualifier, coming out of Singapore, is Relics. They are a relatively unknown name in the Western scene, pulled off an impressive performance in the SEA Qualifiers by not dropping a single game until the Grand Finals, taking out Philippines Champion Bibingka 2-1. The squad also has a lot of interesting play styles. According to GosuGamers, all players not named Zeys played some combination of a Carry, Specialist, Warrior, or Tank hero in their 6 tournament wins. So what does this mean? Well it means Relics are an unpredictable squad with an obvious amount of talent. Will their wild playstyle result in a spot at BlizzCon?  
    Furious Gaming (Argentina)
    Nittt – Flex Megalomaniac – Tank (Captain)
    Kobu – Support Malheven – Carry
    DEUS – Carry  
    Furious Gaming have a very interesting story on how they got to the Americas Championship. They actually finished 3rd at the Copa America Championships last month, Brave Ozone took the top spot for the Latin America region. Unfortunately, Brave Ozone had visa issues and could not attend. In steps Furious Gaming, known for their Starcraft II clan, to try to grab a spot at BlizzCon.   Unlike North America teams, Furious Gaming love their specialists and will focus on hard pushing and gaining an early lead to stomp out their opponent.   Predictions:   Group A   For me, it’s an easy decision who is going to make it out of group stages in Group A. While Murloc Geniuses and Team Immunity are strong in their own right, I do not think they can hold a candle to Tempo Storm’s impressive Pick/Ban and Cloud 9’s team play.
    Winner’s FInals: Tempo Storm vs Cloud 9
    In the North America July Open Tempo Storm showed to be very strong, beating Cloud 9 2-0. Cloud 9, at the time Cloud 9 Maelstrom, was able to first pick away Zuna’s Zeratul in game 1 but unfortunately the “Double Mage” comp of Tempo Storm was too much to handle. Game 2 saw Cloud 9 ban out Zeratul and Tempo Storm ban out Jaina, but again Tempo Storm was too much to handle. I expect Tempo Storm to be the Group A first seed.
    Elimination Game: Immunity vs Murloc Geniuses
    Despite Immunity’s promise as a squad, MG just have too much experience under their belt to worry much about Immunity. MG moves on 2-1 to the Lower Finals.     Lower Finals: Cloud 9 vs Murloc Geniuses
    The last time these two teams met in tournament play only once before back when MG was known as Zeveron and C9 as C9 Maelstrom. It was a close set in the opening round of the tournament and both teams have shown improvement since then. I give the favorable edge to Cloud 9 in this one based off of player skill alone. Cloud 9 grabs the second seed out of Group A with a 2-1 victory.  
    Group B   This one is a bit closer. COGnititve is an impressive team. They had a lot of time to prepare so I expect them to come out guns blazing in their opening group game versus Relics. Furious Gaming is a bit of an unknown, and for what it’s worth, shouldn’t technically be here anyways. There is also the big question mark about compLexity’s new carry in Jaximus. Will he be able to bring is League of Legends skill into Heroes or is there still a lot of learning to do?
    Winner’s Finals: COGnitive vs compLexity
    These teams have met twice before this tournament, the NA July Open and the NA August Open with both teams winning a game. Expect this to be one of the closest games of the group stage by far as both teams are fairly close in skill level and strategy. coL still has a new lineup at the end of the day and because of this I give COG the win in this very close series 2-1 and matching up against Cloud 9 in the bottom half of the playoff bracket.
    Elimination Game: Relics vs Furious Gaming
    Poor Furious Gaming. I mean, they were able to go to Las Vegas which is awesome. Unfortunately, the best finish they had was 3rd in a relatively weak region. Being that Relics is a bit of a wild card, I expect FG to bow out of the tournament in this game. Relic takes this series 2-0 and moves on to play compLexity in the Lower Finals.
    Lower Finals: Relics vs compLexity
    Relics has the potential to pull an upset here. Being a relatively unknown team they have the element of surprise with their line-up of mostly flex position players. Expect a closer series than the experts think. At the end of the day though, I have to pick coL winning 2-1 and facing Tempo Storm in the upper part of the playoff bracket.  
    Grand Finals  
    Tempo Storm vs Cloud 9  
    Another rematch for these two teams. I mean, it’s hard to pick against consistency and these two teams have it. Tempo Storm consistently finished in first place with Cloud 9 consistently in second place. At this point, it’s almost irrelevant who to pick as a winner here as both teams get to go to BlizzCon on November 6-7th. For the sake of potentially being right and getting to brag (and potentially being wrong and sulking) I will have to go with Tempo Storm 3-1. Cloud 9 will make the first 2 games close, actually taking game 1. However, i think Tempo Storm is just the better team and that will show after their second series of this weekend.
    • 2 comments
    • 1,129 views
  • Ballack

    Worlds 2015: Quarterfinals Fantasy Advice

    By Ballack

    Worlds 2015: Quarterfinals Fantasy Advice Ready for the knockout rounds? The group stages were filled with plenty of exciting games, favorites and underdogs prevailing, teams from North America letting us all down, and some good fantasy picks and some bad. As in everything in life its impossible to be 100% correct on my picks everytime. I use my analysis, price points, and match ups to determine who to pick and although it doesn't always work out, the process is still correct. If we could all predict what would happen we'd all be rich. I've been getting a lot of good feedback from people and I appreciate it all. Thank you for following and reading these blogs as I enjoy putting the information out there for you to use. Here are the odds for the quarterfinals from http://www.pinnaclesports.com/en/odds/match/e-sports/league-of-legends/league-of-legends-world-championship

      Origen, SKT, EDG, and KTR are the favorites to make the Semi-Finals. That said, SKT are the only overwhelming favorite while it is certainly reasonable to think that the other three match ups can go anyway. The best probable route to go is to stack up on SKT carries (marin, faker/easyhoon, Bang) and look for values in the other roles. Here are my favorite players for the Quarterfinals: SKT is the best bet. Fit Faker, Marin, and Bang in wherever you can. My favorite value players come from FW in the form of Karsa and SwordArt, who has been underpriced all tournament. I have a lack of faith in the midlaners, not because of their skill but because of match ups. There are a ton of really good matchups in the midlane Nagne vs. KurO, Pawn vs. Febiven, xPeke vs. Maple. I think you either pay up for Faker or save and go with Maple, who has been great quietly great this tournament with the most kills and second most assists for any mid laner. I'm staying away from FNC and EDG for the most part. It's interesting because their players are relatively cheap, but I think this will be a really close match up that is hard to predict one way or the other. It could turn into a very objective focused series (as FNATIC does like to do this at times) which would limit fantasy output. Vulcun: Top: Marin (SKT) ($1301)
    Jungle: Karsa (FW) ($1264)
    Mid: Faker/Easyhoon (SKT) ($1625)
    ADC: Bang (SKT) ($1514)
    Sup: SwordArt (FW) ($962)
    Flex One: GorillA (KOO) ($961)
    Flex Two: ssumday (KTR) ($1371)
    Flex Three: Score (KTR) ($1053) You use your three SKT spots allowed on the three carries, while paying up they should be worth every penny. You also get to fit two top lane carries into your lineup with Marin and ssumday. You save by using two supports to pay up for value elsewhere, Karsa has the second most kills and third most assists among junglers and score provides a cheap jungle option even though he leads Worlds in assists from the jungle role. Alphadraft: Top: Marin (SKT) ($8900)
    Jungle: Karsa (FW) ($6500)
    Mid: Faker/Easyhoon (SKT) ($8800)
    ADC: Bang (SKT) ($9100)
    Sup: SwordArt (FW) ($6400)
    Flex: Hojin (KOO) ($7100)
    Team: Flash Wolves ($3000) Again you use the three SKT carries. The rest of the lineup is quite cheap among FW players. I talked about SwordArt and Karsa above, but Hojin provides good value as his agressive style has him first in KDA among junglers at 8.4. Cheap team as always in FW, who could easily win their Best of Five against Origen. Draftkings: Top: Marin (SKT) ($7700)
    Jungle: Karsa (FW) ($5100)
    Mid: Maple (FW) ($6300)
    ADC: Bang (SKT) ($8700)
    Sup: SwordArt (FW) ($4900)
    Flex One: Score (KTR) ($6400)
    Flex Two: ssumday (KTR) ($6800)
    Team: FNATIC ($3900) This time you only get two SKT carries. Let's talk about that for a second. Draftkings does not combine Faker and Easyhoon into one pick, they're separated. Because of this, it's extremely risky to pick one or the other unless you are 100% sure that they are playing. If SKT vs ahq was the first match up of the week it'd be easier to get a handle on who was playing for SKT, but your lineup will lock after day one and if you stick Faker in while easyhoon is playing (or vice versa) you'll be paying the highest mid lane salary for no points. I'm going with Maple here instead and saving money. The savings go straight into ssumday to replace Faker's carry spot. With the leftover money I'm using FNATIC who are in a close matchup, but usually play objective focus in big games and that's where your team points come from.   Good luck and enjoy the Quarterfinals!
    • 6 comments
    • 1,263 views

Our community blogs

  1. I have started my first YouTube partnership with WillyWooTang.

    I have become friends with WillyWooTang and recently he mentioned to me that he wants to start a YouTube channel where he could be able to "Show people How To Build Computers". I went farther into this idea with him and decided to offer my partnership with him in making these videos. Soon me and him will be making these videos once a week, each week with a new component/topic about building computers. Another thing we may do is start to develop videos that basically respond to FAQs from the forums as well.

  2. Over the next few weeks before Call of Duty: Ghosts, I will be giving an in-depth analysis over every weapon that will be available in the game. Although most of the weapons sound amazing, only a few will be used in the competitive scene. My goal with this analysis is to figure out what guns we may see while playing competitively based on previous Infinity Ward games and how these weapons are built and used in real life. I would like to note that my assessments are not factual and the only factual material in this analysis is the sources used. Today I will be going through the Assault Rifles. I hope you enjoy and next week is sub-machine guns!

    Key For Understanding

    aadczk.jpg

    Now onto the Assault Rifles!

    AK-12

    2qtagxt.jpg

    The Russian Army has not upgraded their assault rifle since the AK-74 and will be doing so with the AK-12. It was be introduced into active service in 2014 and is said to be an upgrade to the AK series. Look for this gun to be similar to all Infinity Ward AK-47’s in Ghosts.

    http://www.recoilweb.com/new-kalashnikova-izmashs-ak-12-573.html

    http://bearingarms.com/russian-military-upgrades-to-ak-12-and-you-can-too/

    ARX-160

    2nk50x.jpg

    Currently in production and being used by the Italian Special Forces. The ARX-160 is being tokened as the “M4 replacement” and it’s gun barrel can be interchanged depending on the mission. A friend of mine worked with them for a short time on one of his deployments and stated that “they were the craziest bastards he ever met”. If this is the case and if reality is set into Ghosts, this gun may be of use ;)

    http://www.thefirearmblog.com/blog/2008/10/21/beretta-nrx-carbine/

    http://www.gunsandammo.com/2012/01/20/introducing-the-beretta-arx160/

    FAD

    azc3v7.jpg

    The FAD is currently being proposed for use in the Peruvian Armed Forces. The only weapon in past Infinity Ward games that shows any similarity is the M4 in both CoD4 and MW2 based on its Rounds Per Minute and Damage. If this gun is anything like it was in MW3, it will be one of the weaker assault rifles in the game; don’t be surprised if it either comes out stronger than it did in MW3 and/or it is buffed about midway through the lifespan of Ghosts.

    http://thefiringline.com/forums/showthread.php?t=314185

    http://wethearmed.com/rifles/fad-assault-rifle/

    HONEY BADGER

    a4vb4w.jpg

    Lightweight and accurate, the AR-15 was adopted into the United States Military as the M16 and is one of the more popular semi-automatic rifles for American Civilian shooters and federal police officers. This gun I assess is a wildcard because of the possibility of the gun being able to be modified in many different ways. And as we all know, “the honey badger really doesn’t care”, so I’d suggest being as reckless as possible while using this weapon on the battlefield. J

    http://en.wikipedia.org/wiki/AR-15

    http://www.smith-wesson.com/webapp/wcs/stores/servlet/Category3_750001_750051_757784_-1_Y

    http://www.youtube.com/watch?v=4r7wHMg5Yjg

    MSBS

    245x15d.jpg

    The MSBS is a Polish made rifle to replace the Polish Beryl. What makes it different that the M16 in previous Infinity Ward games is that it has a built in select fire option.

    http://www.thefirearmblog.com/blog/2012/08/15/polish-msbs-5-56mm-rifle/

    R5RGP

    20fbwon.jpg

    The R5RGP (R5 Remington Gas Piston) is probably going to be the new ACR similar to the one in MW3. It is said the real life version is just an upgrade to the ACR.

    http://www.thetruthaboutguns.com/2012/01/foghorn/new-from-remington-defense-r5-rgp-gas-piston-ar-15/

    http://www.remingtonmilitary.com/en/Firearms/Carbines/RGP.aspx

    SA-805

    fon6oo.jpg

    Known in the real world as the CZ-805, this weapon is an upgrade that is used in the Czech Armed Forces. Expect this gun to be similar to the SCAR class that has been out in the Infinity Ward series, which has high recoil and low fire rate.

    http://world.guns.ru/assault/chex/cz-05-e.html

    SC-2010

    2csh214.jpg

    Otherwise known as the SC-2005 in real life, this gun is an upgrade to the FN FAL. This weapon could be similar to the FAL but it is automatic rifle in Ghosts.

    http://www.outflankers.com/assault-rifles/

    Now I will be getting into the assessment on what I think will be used for competitive play. I would like to point out again that this is an assessment and by no means fact.

    Competitive Play Assessment Based on Roles:

    Slayer/Support:

    Based on the given information I gathered, I would assess to see either the AK-12 or R5RGP as a slayers main weapon. The R5RGP can strong because of the damage output, fire rate, and the overall effectiveness of the ACR in MW3. I also assess that the AK-12 will not be changed at all and will still be one of the strongest weapons in the game.

    Support/Defensive:

    I assess to see the AK-12, R5RGP, or the MSBS in this role. I assess that because of what I stated in the Slayer/Support role with the AK-12 and R5RGP, these weapons can be used in this situation. I assess that the MSBS will be the primary weapon for this type of role based on the accuracy of what a 3-round burst can do. The idea of having the option to change the MSBS to automatic could help with transitioning to other objectives.

    Objective:

    Although I do not see any Assault Rifle being using for a strict objective play, the Honey Badger is the closest weapon I see as something to be used in this role. It is versatile and is said to be a replacement to the MP7 and MP5 which could lead to believe that a player will have faster movement speed than any other assault rifle in its class.

    %7Boption%7DOver the next few weeks before Call of Duty: Ghosts, I will be giving an in-depth analysis over every weapon that will be available in the game. Although most of the weapons sound amazing, only a few will be used in the competitive scene. My goal with this analysis is to figure out what guns we may see while playing competitively based on previous Infinity Ward games and how these weapons are built and used in real life. I would like to note that my assessments are not factual and the only factual material in this analysis is the sources used. Today I will be going through the Assault Rifles. I hope you enjoy and next week is sub-machine guns!

    Key For Understanding

    aadczk.jpg

    Now onto the Assault Rifles!

    AK-12

    2qtagxt.jpg

    The Russian Army has not upgraded their assault rifle since the AK-74 and will be doing so with the AK-12. It was be introduced into active service in 2014 and is said to be an upgrade to the AK series. Look for this gun to be similar to all Infinity Ward AK-47’s in Ghosts.

    http://www.recoilweb.com/new-kalashnikova-izmashs-ak-12-573.html

    http://bearingarms.com/russian-military-upgrades-to-ak-12-and-you-can-too/

    ARX-160

    2nk50x.jpg

    Currently in production and being used by the Italian Special Forces. The ARX-160 is being tokened as the “M4 replacement” and it’s gun barrel can be interchanged depending on the mission. A friend of mine worked with them for a short time on one of his deployments and stated that “they were the craziest bastards he ever met”. If this is the case and if reality is set into Ghosts, this gun may be of use ;)

    http://www.thefirearmblog.com/blog/2008/10/21/beretta-nrx-carbine/

    http://www.gunsandammo.com/2012/01/20/introducing-the-beretta-arx160/

    FAD

    azc3v7.jpg

    The FAD is currently being proposed for use in the Peruvian Armed Forces. The only weapon in past Infinity Ward games that shows any similarity is the M4 in both CoD4 and MW2 based on its Rounds Per Minute and Damage. If this gun is anything like it was in MW3, it will be one of the weaker assault rifles in the game; don’t be surprised if it either comes out stronger than it did in MW3 and/or it is buffed about midway through the lifespan of Ghosts.

    http://thefiringline.com/forums/showthread.php?t=314185

    http://wethearmed.com/rifles/fad-assault-rifle/

    HONEY BADGER

    a4vb4w.jpg

    Lightweight and accurate, the AR-15 was adopted into the United States Military as the M16 and is one of the more popular semi-automatic rifles for American Civilian shooters and federal police officers. This gun I assess is a wildcard because of the possibility of the gun being able to be modified in many different ways. And as we all know, “the honey badger really doesn’t care”, so I’d suggest being as reckless as possible while using this weapon on the battlefield. J

    http://en.wikipedia.org/wiki/AR-15

    http://www.smith-wesson.com/webapp/wcs/stores/servlet/Category3_750001_750051_757784_-1_Y

    http://www.youtube.com/watch?v=4r7wHMg5Yjg

    MSBS

    245x15d.jpg

    The MSBS is a Polish made rifle to replace the Polish Beryl. What makes it different that the M16 in previous Infinity Ward games is that it has a built in select fire option.

    http://www.thefirearmblog.com/blog/2012/08/15/polish-msbs-5-56mm-rifle/

    R5RGP

    20fbwon.jpg

    The R5RGP (R5 Remington Gas Piston) is probably going to be the new ACR similar to the one in MW3. It is said the real life version is just an upgrade to the ACR.

    http://www.thetruthaboutguns.com/2012/01/foghorn/new-from-remington-defense-r5-rgp-gas-piston-ar-15/

    http://www.remingtonmilitary.com/en/Firearms/Carbines/RGP.aspx

    SA-805

    fon6oo.jpg

    Known in the real world as the CZ-805, this weapon is an upgrade that is used in the Czech Armed Forces. Expect this gun to be similar to the SCAR class that has been out in the Infinity Ward series, which has high recoil and low fire rate.

    http://world.guns.ru/assault/chex/cz-05-e.html

    SC-2010

    2csh214.jpg

    Otherwise known as the SC-2005 in real life, this gun is an upgrade to the FN FAL. This weapon could be similar to the FAL but it is automatic rifle in Ghosts.

    http://www.outflankers.com/assault-rifles/

    Now I will be getting into the assessment on what I think will be used for competitive play. I would like to point out again that this is an assessment and by no means fact.

    Competitive Play Assessment Based on Roles:

    Slayer/Support:

    Based on the given information I gathered, I would assess to see either the AK-12 or R5RGP as a slayers main weapon. The R5RGP can strong because of the damage output, fire rate, and the overall effectiveness of the ACR in MW3. I also assess that the AK-12 will not be changed at all and will still be one of the strongest weapons in the game.

    Support/Defensive:

    I assess to see the AK-12, R5RGP, or the MSBS in this role. I assess that because of what I stated in the Slayer/Support role with the AK-12 and R5RGP, these weapons can be used in this situation. I assess that the MSBS will be the primary weapon for this type of role based on the accuracy of what a 3-round burst can do. The idea of having the option to change the MSBS to automatic could help with transitioning to other objectives.

    Objective:

    Although I do not see any Assault Rifle being using for a strict objective play, the Honey Badger is the closest weapon I see as something to be used in this role. It is versatile and is said to be a replacement to the MP7 and MP5 which could lead to believe that a player will have faster movement speed than any other assault rifle in its class.

    %7Boption%7DOver the next few weeks before Call of Duty: Ghosts, I will be giving an in-depth analysis over every weapon that will be available in the game. Although most of the weapons sound amazing, only a few will be used in the competitive scene. My goal with this analysis is to figure out what guns we may see while playing competitively based on previous Infinity Ward games and how these weapons are built and used in real life. I would like to note that my assessments are not factual and the only factual material in this analysis is the sources used. Today I will be going through the Assault Rifles. I hope you enjoy and next week is sub-machine guns!

    Key For Understanding

    aadczk.jpg

    Now onto the Assault Rifles!

    AK-12

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    The Russian Army has not upgraded their assault rifle since the AK-74 and will be doing so with the AK-12. It was be introduced into active service in 2014 and is said to be an upgrade to the AK series. Look for this gun to be similar to all Infinity Ward AK-47’s in Ghosts.

    http://www.recoilweb.com/new-kalashnikova-izmashs-ak-12-573.html

    http://bearingarms.com/russian-military-upgrades-to-ak-12-and-you-can-too/

    ARX-160

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    Currently in production and being used by the Italian Special Forces. The ARX-160 is being tokened as the “M4 replacement” and it’s gun barrel can be interchanged depending on the mission. A friend of mine worked with them for a short time on one of his deployments and stated that “they were the craziest bastards he ever met”. If this is the case and if reality is set into Ghosts, this gun may be of use ;)

    http://www.thefirearmblog.com/blog/2008/10/21/beretta-nrx-carbine/

    http://www.gunsandammo.com/2012/01/20/introducing-the-beretta-arx160/

    FAD

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    The FAD is currently being proposed for use in the Peruvian Armed Forces. The only weapon in past Infinity Ward games that shows any similarity is the M4 in both CoD4 and MW2 based on its Rounds Per Minute and Damage. If this gun is anything like it was in MW3, it will be one of the weaker assault rifles in the game; don’t be surprised if it either comes out stronger than it did in MW3 and/or it is buffed about midway through the lifespan of Ghosts.

    http://thefiringline.com/forums/showthread.php?t=314185

    http://wethearmed.com/rifles/fad-assault-rifle/

    HONEY BADGER

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    Lightweight and accurate, the AR-15 was adopted into the United States Military as the M16 and is one of the more popular semi-automatic rifles for American Civilian shooters and federal police officers. This gun I assess is a wildcard because of the possibility of the gun being able to be modified in many different ways. And as we all know, “the honey badger really doesn’t care”, so I’d suggest being as reckless as possible while using this weapon on the battlefield. J

    http://en.wikipedia.org/wiki/AR-15

    http://www.smith-wesson.com/webapp/wcs/stores/servlet/Category3_750001_750051_757784_-1_Y

    http://www.youtube.com/watch?v=4r7wHMg5Yjg

    MSBS

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    The MSBS is a Polish made rifle to replace the Polish Beryl. What makes it different that the M16 in previous Infinity Ward games is that it has a built in select fire option.

    http://www.thefirearmblog.com/blog/2012/08/15/polish-msbs-5-56mm-rifle/

    R5RGP

    20fbwon.jpg

    The R5RGP (R5 Remington Gas Piston) is probably going to be the new ACR similar to the one in MW3. It is said the real life version is just an upgrade to the ACR.

    http://www.thetruthaboutguns.com/2012/01/foghorn/new-from-remington-defense-r5-rgp-gas-piston-ar-15/

    http://www.remingtonmilitary.com/en/Firearms/Carbines/RGP.aspx

    SA-805

    fon6oo.jpg

    Known in the real world as the CZ-805, this weapon is an upgrade that is used in the Czech Armed Forces. Expect this gun to be similar to the SCAR class that has been out in the Infinity Ward series, which has high recoil and low fire rate.

    http://world.guns.ru/assault/chex/cz-05-e.html

    SC-2010

    2csh214.jpg

    Otherwise known as the SC-2005 in real life, this gun is an upgrade to the FN FAL. This weapon could be similar to the FAL but it is automatic rifle in Ghosts.

    http://www.outflankers.com/assault-rifles/

    Now I will be getting into the assessment on what I think will be used for competitive play. I would like to point out again that this is an assessment and by no means fact.

    Competitive Play Assessment Based on Roles:

    Slayer/Support:

    Based on the given information I gathered, I would assess to see either the AK-12 or R5RGP as a slayers main weapon. The R5RGP can strong because of the damage output, fire rate, and the overall effectiveness of the ACR in MW3. I also assess that the AK-12 will not be changed at all and will still be one of the strongest weapons in the game.

    Support/Defensive:

    I assess to see the AK-12, R5RGP, or the MSBS in this role. I assess that because of what I stated in the Slayer/Support role with the AK-12 and R5RGP, these weapons can be used in this situation. I assess that the MSBS will be the primary weapon for this type of role based on the accuracy of what a 3-round burst can do. The idea of having the option to change the MSBS to automatic could help with transitioning to other objectives.

    Objective:

    Although I do not see any Assault Rifle being using for a strict objective play, the Honey Badger is the closest weapon I see as something to be used in this role. It is versatile and is said to be a replacement to the MP7 and MP5 which could lead to believe that a player will have faster movement speed than any other assault rifle in its class.

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    as every one knows this season is coming too an end.

    black ops 2 is coming too an end.

    Xbox 360 is coming too an end.

    And new things are coming instead of all those things.

    a new season with Call of Duty: Ghosts on the xbox one.

    New applicants, new staff members, new rules, new gameplay and new events will come.

    But before all those things i wanna take you guys back too where it all begon for me and what i have learned and what i wanna reach in this journey in the gaming scene.

    It all begon with MW2 playing solo getting better and playing non stop because i have lost my job and was home for like 6 months total.

    i have met alot of new online friends but also made a lot of new enemies all over the world haha and in this game i wasn´t really takin it serious though but i was good with my UMP45 and kniving every one that was in front of me like 6 too 10 feet away lol..

    More_871879_497644.jpg

    like this^ what ingame was like this:

    647ae0_628441.png

    But then MW3 came out and i lost a lot of online friends cause they were sticking too MW2 But i wanted too go a long with MW3 so i again i made a lot of new friends and i was getting a bit into the competitive scene watching youtube live streams from OpTic and Fariko Impact.

    But this is something i havent really played a lot though...Then last months of MW3 it began for me playing competitive i signed up for EGL too scrim with some fellow dutchmans i have go too know online and it didn't turn out that great tbh and i have also played against some great clans i wasn't even known of till this year like TCM Gaming and Epsilon Gaming and RNX clan...

    But then Black ops 2 came out i left my old clan and joined TG - Tactical Gaming and this wasnt for a long time.

    Then the search for me began too find a clan/community where i would find and see myself a good fit and so i ended up here..

    vVv Gaming.

    I have learned a lot of cool new persons here and also many helpfull persons i would like too call friends by now even though i wouldn't ever are going too meet them in real life..

    I also noticed i was growing in and outgame here in this community i also got accepted in this community thanks too every one that supported me helped me and believVved in me.. and i hope my future will look bright and good in the future thereby i would also get more europeans in here hopefully

    USA_EU_FLAGS.jpg

    And therefor i am also planning too go to attend the next gfinity in london and maybe hopefully the ESWC paris... as viewer or as player i don't mind...

    therefor i hope this between me and vVv Gaming will be a long and a fun cooperation between each other..

  3. Alright, so after a heated debate with probably one of the stupidest things I've heard over the government shutdown I had to rant.

    So the government shutdown on 1 OCT 2013, federal employees were authorized 4 hours of regular time to gracefully shutdown non mission critical systems and transition everything to contractors or the "excepted" employee. So we come in for our four hours and get everything squared away, before leaving we all get an email stating to enter our four hours as furlough. WTF. Whatever, they will get it squared away after the budget is fixed.

    So I was furloughed 6 days back a few months ago and from 1 OCT through 4 OCT, my command was brought back to support the war fighters. Good for me and my group! There are still thousands of federal workers who aren't getting a pay check and have been forced to collect unemployment (Which they have paid in to like everyone else). Mind you, unemployment will yield you about 40-60% of your actual salary but it's better than nothing, right?

    Congress has passed a bill to back pay all the government workers once the budget is approved, this still needs to go to the Senate then to POTUS (President of the United States) for final signature to pass. So it hasn't happened yet, pretty easy to understand, right?

    Today I stumble across a blog from David Webb (SiriusXM host) stating that government workers are going to get back paid and keep their unemployment pay and how we are all leaching the system. My jaw hits the floor, are you kidding me? Are you seriously trying to "educate" the population via a public forum spewing this complete and total BS. The federal workers will ABSOLUTELY have to pay back what they get from unemployment, it's the law. And that's even IF we get paid back.

    So now we have a bunch of "Un" educated people who hate federal employee's because of this BS statement that a public figure makes. The ignorance in this world is astonishing and scary. Rather than posting about how there are drug addicts, dead beats, drug dealers, etc collecting unemployment and/or wellfare and have been for GENERATIONS. There is so much truth that needs to be changed and yet these people fabricate this BS and spew it out in to the world for consumption.

    I don't want to get in to a political battle with anyone, this is my opinion and my words only. Just needed to rant.

  4. At the bottom of every post page here in the vVv forums are these little "buttons" that help other people who might like the articles in here and on other sites, but they wont know if you do not do one simple thing, share!

    jqkmit.png

    on different sites the buttons may vary, depending on what that site feels is relevant to its site. Here the buttons are, twitter, google plus, digg, stumbleupon, add me, reddit, send in email, print, download, rss, and facebook. On my site for Rebel Gaming I have facebook, google plus twitter, pinterest, stumbledupon and linkedin. My site is dealing with a lot of media for gaming, and gaming related products so these share buttons make sense.

    Why is it so important to share?

    Besides the fact that your mother always taught you to share, social media sharing is a bit different. When you share people get interested in the things other people are interested in as well, you know this by how many times you see something shared. Some share buttons show how many people have used the button to share, others do not. When someone see's that the number is really high on a post, they will as well know that article is really worth reading and sharing as well. When you share on twitter, someone following you RT that and someone see's it and does the same, but all of a sudden, you get a new follower! Seems you both "share" the same interest. ;) Now you have gained a follower who shares the same interest as you and the site a new patron. All with the click of one button.

    The other important reason is sharing drives traffic to your site and people learn about your site and what it does. There by having them want to share it as well and so on and so on, what a great web of networking! The owner of the site can tell as well what social media sites work well for certain articles a bit better and can focus future social shares for posts of the same.

    So do vVv Gaming a favor and share those articles on twitter and your fb, and remember to hashtag them properly!

  5. Well I was not as diligent off the start with Insanity as I would of liked to have been, and then I was just recently severely ill and I was told to not even think of picking back up insanity for at least 4 to 5 days after my illness was over, so I am on day 2 of recovery. Granted I lost 7 pounds when I was ill, this is the kind of weight loss I don't want, especially at my age, as its not fat, its more water and muscle when you are ill, as when you are ill you tend to eat less, so your body holds onto fat.

    So as much as I hate it, I wil sit idly for the next 2 days and then start back up insanity. Wont lie, motivation is a bit low, and I tend to be using every excuse in the book, need to find some motivation.

    just checking in

  6. Start a debate about labels and/or a blog about it.

    I'm here to serve. ^^

    So, instead of discussing labels in general and making this into a multi topic, let's focus on games.

    We all know some of the labels but two stand out: Pro and Noob.

    Giving labels is never a good thnig, it doesn't matter if it's a positive one or a negative as it has a huge effect on people both ways.

    Let's say you label a player a noob and you start telling everyone about it. What that does is not only annoy the shunned player but also reduced his chances of ever getting better in the game and enjoying it. How ?

    Well a player marked as a noob won't have people lined up to play with him, and without other players how can he learn to better himself or herself ? The other thing that this does is drives the player from the game, thus hurting him(her), his firends and also the comapny( in the matter of possible customer). Last but not least it could make the player make peace with being a noob and staying on that level, never amounting to anything in the game or he/she becomes a troll.

    Many trolls are made by other players when they call them names and insult them. A lot of people do not know how to cope with insults( especially if the whole community is in on it) and with how they play so they decide to hide behind the troll mask doing two things: 1) Getting back at you and making you frustrated 2) Making an excuse to why he is bad( I'm trolling).

    So I, in a way, showed you why labeling someone a nab is bad but what about pro ? How can anyone suffer from getting compliments ? This affects players directly and indirectly. By telling someone constantly that he is pro you are: 1) Making him/her believe that they reached godlike levels. They tend to get sloppy as well as overconfident which leads to tons of mistakes and to the decay of their skills. 2) Putting pressure on them and making them think they need to play spotless every time making it frustrating for him to play no matter if it's him/her who is making mistakes or someone else. 3) If you constantly spam that someone is pro infront of other they might get jealous. This would result even to sabotage of the "pro" players game.

    So instead of using labels, trying using uplifting sentences e.g.: "That was amazing, you helped us out a lot, now we can win this together" or " That was good, but you should have fought just him then went back. This way I couldn't make it in time to heal you and we suffered for it. I will try to be there for you next time but if I'm not try and get out of there alive. <3"

    Hope this was a good read for you, this is my second blog and I will work on formating it better and thinking of how I should structure it before I actually get to the writing part. ^^

  7. Oh lordy Diablo 3 has officially found its way to console and what a marvel it is! I have been a long standing Diablo fan since the first game. Diablo for those of you who have never played it is an Action RPG game based around Catholic lore of the three prime evils (Diablo, Baal, Mephisto). This game is also classified as a "looter" which means when things are killed loot drops. The higher level and rarity the creature you kill the better the loot that drops is. This game is a single, co-op, online, or co-op and online game. You can team with up to 3 other people totaling a party of 4. Diablo also has several other side quests and jobs for the player with different abilities like blacksmithing and making gems.

    So Let us get into this review:

    The Graphics and cut scenes are beautiful and smooth just like the PC version. The game plays smoothly and has zero graphics lag which is surprising because I didn't think current Gen consoles would be able to handle this game. The opening scenery is very dark and gloomy but still looks good and the rare vibrant colors stand out beautifully. I would easily give the graphics and cut scenes a 9.2

    The game play is all you would look for in an action RPG looter. The transition to a control is smooth and wonderful. I was very skeptical of how well they would port the controls to an actual controller yet it is delightful and easy. Potions, spells, movement, and portals are all just a button away! The action and fighting runs naturally. From a spectators view point I find the action to run smoother and more fluidly on console than PC. The loot drops are just as rewarding and satisfying as ever. The game play gets a 9.8! This is how a looter should play!!!

    The transition to console has been a seamless one. Granted the console version is lacking a couple key PC features, but that is expected. The real money auction house is MIA on the console version and the PC expansion will not be out right away but has been annouced that Blizzard will find a way to port it as a DLC. The transition to Console from PC gets a 10

    If you haven't played Diablo now is the perfect time! Find some friends link up and slay Diablo together. When you find that epic loot it is so rewarding and keeps you coming back to find that super rare drop. This game gets a RAVING 9.7

  8. I posted a post on my fb " when I am winning, I am having fun"

    I honestly do not see anything wrong with it. A friend of mine posted that was a horrible gaming attitude (this was also someone who played against me in an MMO for 7 years) I was feeling a bit cocky this night gaming, and doing really well, and this friend of mine knows me, and he was met with my sharp tongue and a little sarcasm as I told him I could not give one fuck.

    He told me I had lost a friend (he is still there) and he messaged me privately after my public response to him, in message my reply to him was this:

    You have a child now, keep him in the bubble wrap, tell him the world is fair and everyone gets a trophy, dont let him know what losing feels like, or winning for that matter, and really winning, not winning because he was on a team that finished the season like every other team. There is no winning without failure. Keep him in your shadow.

    my children have been taught, when we win, we have fun, losing is not fun, we do not play to socialize or to get a participation trophy, we play to win at everything, education, life, sports. My son is being recruited by colleges for baseball, he is a lefty pitcher, he plays to win and has since day one. He would not be that way if I sugar coated how fair life was.

    No one likes losing Ash, no one says hey, guys I am so thrilled I lost that game! WOW do I feel good. lets do it again!

    My son pitches, when he walks 4 people and they all score and they lose the game, guess what, its HIS fault, he did not do his job as a pitcher, guess what Ash, he hates how that feels, he will go over every pitch in his head and sort why, and what pitch he should of thrown, he doesn't go, wow I did good for losing the game.

    Think about your response, keep your child in bubble wrap tho and he will grow to be accepting of every and any minimum wage job, why? Well because its fair, right? Life is not fair, no one gets a participation trophy as an adult, Play to win Ash always.

    I may seem harsh in my parenting, I have never pushed my kids into something they have not wanted, but my kids play to win, always, all my kids are honor roll kids, they all play sports (my daughter doesn't, she is 12 and is teaching herself 3-d animation and taking art classes at the college) I will gloat a little about it as its been the one thing I have done right, I feel for my kids. I raised them to be winners, they know disappointment, they know losing and they hate how it feels, they bust their asses working out and being the best at what they do as they know there is no trophy for losing.

    btw my "friend" went on to personal attacks because of my comment, usually I find when a person does this its because they know they are wrong.

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    Dr Pepper Tuition Contest

    225px-Dr_Pepper_modern.svg.png

    Hello everyone, I am Michael White, also known as vVv Shadow among the community. I am 19 years old, and currently going to community college to get my basics and hopefully will transfer to UTD to finish my degree unless my plans change, and I end up moving. If that did happen I would continue my education there and get a Computer Science Degree at whatever University they may have. I have been a member of vVv since February of 2012. I was here when there was 5 people in the Call of Duty Division, I was here when the CoD Division got dropped, I was here when it got reinstated. vVv is a significant part of my life. It has changed me in many ways for the better, it has made me a better person overall. It has taught me professionalism, business skills, people skills, as well as life skills. I wish to continue my education, and get a degree in Computer Science so I can help develop games. If I win this scholarship or a part of this Scholarship it would take a huge weight off my shoulders, with how I would be ending up paying for my education. All I am asking is to please help and please vote for me and show your friends this and have them vote for me. I would really appreciate it.

    20121012195036!VVv_Gaming.png

    My rolemodel in life has always been my brother, he got kicked out of high school, and joined the military and made something with his life, he always told me to not make the same mistakes he did and to go to College and get an education. I want to make him proud. As he was in the military, he was always stationed far away so the only way I could "Hang" out with him was by playing Video Games. It all started out with a MMORPG named Star Wars Galaxies, but after a few years it more transpired into the Console scene. I first heard about MLG when it appeared on ESPN, I was amazed by it, I tried to follow the scene since then, but I fell off, I picked it back up back when Black Ops 1 was on the Circuit for the first event when Leverage won MLG Dallas 2011. Right then, I knew I wanted to get into eSports, but I had no outlet to get into it with, I had no idea about Gamebattles at the time or anything else. In early January 2012, I got an email from Kontrol Freek saying that vVv Gaming was taking applications to join again starting January 19th. I was amazed, so on January 19th, I immediately applied, and there was my outlet to get into eSports. I honestly believe I would not be where I am at today in life, or in gaming, if it was not for vVv. I have met amazing people while being apart of vVv and I thank every single one of them. The smartest person I know, Jerry "LordJerith" Prochazka, is the owner of vVv. He personally has taught me a lot and has helped me a lot through life. One big thing that I love about eSports is how Dr Pepper personally supports MLG and eSports with the @DrPepperGaming Twitter, the Dr Pepper Ultimate Gaming House, the Dr Pepper Pre Game Show at MLG Events, and not to mention the Dr Pepper Booths, with free Dr Pepper at MLG Events (Personally my favorite). I really hope I get this opportunity and win the Dr Pepper Tuition Contest. I would truthfully be thankful for it.

    IMGP5120.jpg?t=1323177128

    (Photo courtesy of www.teamliquid.net)

  9. I have been involved with competitive Call of Duty for more than six years now, I have experienced the ups and downs with the releases of each game. It is not by accident in the past that around the middle of every year people are starting to get tired of the current Call of Duty title and looking toward the future one. Every Call of Duty title before Black Ops 2 has stagnated after around 4 to 5 months competitively. Since Call of Duty got its chance on the pro circuit with Call of Duty 4: Modern Warfare there has been a simple rule set, a mix of a few or less game-types and a lengthy banned item list. With this new title, Black Ops 2, new life has been breathed into the CoD eSports scene.

    This is almost 100% due to Treyarch and there interest into competitive gaming as well as their new CoDCaster feature. Treyarch voiced that they wanted almost everything allowed and nearly nothing banned. The biggest change was to have killstreaks enabled, which have always been banned and was supposedly an "obvious" ban in past titles. When the rules were first being put together in the beginning of the game some pros were saying that they were not going to play if killstreaks were allowed, but within a few months and tweaks everybody adjusted and now mostly agree that killstreaks make the game more enjoyable. Also with all the tactical grenade options and the new pick ten system so many new strategical opportunities have opened up that were impossible before. The game's meta changes throughout every event, people find better ways to hold down positions or break them. Every event has had that one play that has shocked the viewers and changed the game forever. This is what Call of Duty was missing in past titles.

    With Call of Duty: Ghosts just 3 months away and with the next generation of consoles coming there is much to look look forward to, but you must wonder if Infinity Ward will come out with a competitively balanced game that supports LAN tournaments. Now this might sound stupid, but after Black Ops 1's success as a competitive LAN game everybody thought that it would grow. When Modern Warfare 3 released there was no tournament LAN ready system, and that hurt Call of Duty as an eSport. Now yes there were major Call of Duty tournaments in Europe, but no where near the size of tournaments for the previous game. Infinity Ward needs to support competitive Call of Duty, because if they don't it might be the fall of Call of Duty as an eSport. Now many people are saying that if Ghosts isn't what people want then we should just stay with Black Ops 2. Well, that would be a good alternative if the new consoles weren't coming out at the same time and not backwards compatible. Also a lot of the sponsors are not going to want to support an out dated game,for example the publisher Activision. Without publisher or developer support any eSport title will die off. If Ghosts does deliver the eSports support that the competitive community deserves then the sky is the limit, it will be such an exciting year for players and spectators. This year is just the beginning as long as the players have the developer's support.

  10. blog-0810751001374067811.pngWow! over 110k views on this blog and still going strong despite the fact that I haven't written anything in months! So before I get into anything else I really want to say "Thank you" to everyone who reads (and apparently continues to read) The Zero Logs. I had a LOT of fun with the blog and, believe it or not, I sometimes miss playing those really bad games I wrote about. They were awful as video games, but they were all perfect examples of what NOT to do when creating a game. Even though I will most likely never make a game myself I was able to apply a lot of the lessons I learned to my life's work. So, again, thank you all for reading, laughing, commenting, sharing, and enjoying the best of the worst with me. (My only regret is not being able to play and review Deadly Premonition.)

    dpdc.jpg

    Words cannot describe how badly I wanted to tackle this one...

    Which brings me to why I'm posting here. First off, my name isn't Josh Stiles, it's Yeshua Espaillat. And if you have to ask why I called myself Josh Stiles instead just go back and try to read my real name again. Yeah, THAT'S why. Second, I feel like I need to come clean about something I've kept to myself for years. I don't have a high school education. I never made it to high school, but not because I was too dumb. In all honesty I have no idea if there's ONE thing that happened in my life that derailed my education. It could've been my hopelessly dark view of the world (9-11 had just happened), it could've been the issues I had and continue to have with BOTH of my parents (neither of them should have had kids), it could've been that my untreated depression eliminated my motivation, or it could simply have been that I stopped caring as a result of everything else combined. I ended up enrolling in a program supposedly for kids who were in my exact position and after taking a very long and very mind-numbing and difficult test, I obtained my diploma (not a GED. I wanted to go to college after that, but it never happened and now, thanks to our delightfully downtrodden economy, rising student loan rates, and lack of decent living wages, I will most likely NEVER be able to afford a college education.

    So with that little caveat out of the way... my first book is officially up for sale! Yeah, I wrote a book. Well... three actually. It was too long, so I had to karate chop it into three parts. The process has been a pain in the ass, but it was damn fun and very enlightening. I now know things I didn't know and have new skills I didn't have before just like when I started this blog way back. Maybe the book will sell and a new chapter in my life will begin or maybe it'll go nowhere, but regardless of the outcome I would just like to say once again: Thank you, vVv-Gaming!

    Eternal Requiem Act I: http://amzn.to/110eBNa

    [uPDATE:]

    I just realized I haven't really written about where this story came from or what I hope to do with it, so I suppose now is as good a time as any. When I was a kid, I grew up watching all the normal cartoons kids watched like the Ninja Turtles, Tiny Toons, the Power Rangers, Animaniacs, etc. and when the shows ended (or in the Power Rangers case when a cast was replaced) I was always more curious about what was happening afterwards (I don't think I know what retirement meant at that age, I guess, so the thought obviously didn't occur to me). Some shows had definitive endings that couldn't POSSIBLY go any further like the ending of Dinosaurs (the whole family freezes to death; it was depressing and it heavily applies to our current global situation), but others you just don't know. Like, does anyone here remember the green ranger from the original Mighty Morphin' Power Rangers? I stopped watching around the time the actor left the show, but I didn't know he came back years later to play the same character as a professor (and he was the black ranger that time). I've always liked to see growth and development and consequence, even as a kid, and that's where Eternal Requiem really comes from.

    enhanced-buzz-855-1368480035-5.jpg

    The baby died, too! ;_______;

    So with that in mind, the first trilogy is aimed at a certain target audience: Young Adult (15 - 18)

    Why that particular age group? Two reasons related to one: Twilight!

    REASON A:

    We all know why we hate it; it was insipid. It was mind-numbingly, robotically, stupid, BUT (There's a legitimate one in there) those bad books and bad movies got a lot of teenagers into reading (Yeah, Harry Potter had them reading, too, but it's target audience was primarily younger children; the teenagers and adults into it most likely were fans of the fantasy genre).

    Twilight was meant as a dumb teenage "romance" (or a relationship based on abuse if you can read INTO it) and it succeeded in spades, so everyone has to give Stephanie Meyer props for proving it isn't hard to write for idiots.

    REASON B:

    I hate stupidity. I really, really, REALLY do. The kind of slope our entire society is on in nearly every way imaginable is so goddamn head-scratching that I don't understand why we have problems to begin with, but then I remembered most people are (say it with me now) STUPID. Too many awful things have done well that feed into the lowest reaches of the human brain that we've come to expect less-than-quality in everything now (like how Man of Steel was a bad movie that did too well and will likely lead to disappointing future films).

    So Eternal Requiem is there to give a younger, reading generation something more intelligent than they're used to, something that will grow up with them, AND something that gives them what they want to see (lots of action that would make great visual effects).

    Superman-List1.jpg

    F*ck you, Zack Snyder! Your Superman movie sucked!!!

    For now, it's a story following a trio of high school students witnessing the actions of adults around them and trying to grow into themselves, but it also throws in a lot of mystery using the adults in the story by making the teenagers (and thus the audience) think about what's happening around them. We learn that the situation the main character is being introduced to has been steadily building up over time, forcing him to grow up through the initial trilogy.

    When this arc is over, the story is nowhere near complete and there are consequences afterward (it's called Eternal Requiem for many reasons and that is only one). The whole point is to snag the audience while they're young using dumb action and relatable teenagers to enjoy what's coming in the future when the audience (and the characters) are in their 20's. The stories become much more mature and take on existential and political topics such as the military industrial complex and technological advancements for "defending" people being used against them. All are consequences of what is set up in this trilogy (like the Star Wars expanded universe, it all starts with one trilogy).

    I also wrote it in a certain way to allow for simple-adaptations. It's like an easy math problem that almost any Hollywood "genius" can solve without even realizing it, but I wouldn't let anyone make a movie without me there to make sure they don't mess something up anyway.

    I hope I've made sense to everyone. I know I tend to be redundant sometimes. It happens.

    Eternal Requiem Act I on sale now!

  11. Might+&+Magic+Duel+of+Champions+Open+Beta.jpg

    In my days as a young nerd, I was plagued with a constant state of indifference that I still carry with me today. If I liked the idea of something enough to try it, chances are I loved it. If I didn't, there was no amount of bartering or intellectual prodding that could accelerate my interest. If you doubt this as truth, I ate the same exact turkey sandwich for seven years. Yeah, I know. This infection of sorts did not isolate itself to my stomach, nor my brain. It is my every day, and it goes without saying that it's a love and hate relationship. While the aforementioned may sound awful and appalling to the majority of the academic community, there are several advantages, especially when it comes to competitive gaming.

    The beauty of gaming is that there is always something to be done. I can log on any given day and have a craving for something new regardless of the previous days activities. Foreigners like me call this "variety". Five days ago I was in one of the previously described perpetually indifferent moods when I was messaged by our very own vVv Paradise. The timing could not have been better, and our rather brief conversation went something like this:

    Paradise: "Hey bud, as I recall you've played TCG's competitively in the past, and I have a new one for you to try. Might and Magic: Duel of Champions. So get it done."

    Myself: "Ok, sweet."

    That was that. As soon as I started the download, I began researching this newest conquest. I was immediately struck by the similarities to Magic: the Gathering and knew it would be at the very least a fun venture. I assumed I would have a tough time picking up on brand new themes, deck building tactics, and strategies, due to my previous encounters with the TCG genre. My MTG learning curve was pretty extensive, some would say "slow", and I still don't consider myself to be good at the game. You could say I was feeling a wave of skepticism coming on based on earlier experiences. I have never been more wrong in my life.

    The combat math, usage of spells, even concepts of card advantage and board position, it was all familiar. Everything felt like only a homemade gooey cookie could except the playing field. It looked like I was watching a chess board. Creatures were moving around like Othello pieces, jockeying for optimal position, prioritizing certain spells to get you that position, and attempting to put your opponent as far out of friendly territory as possible. This was a truly intuitive and crazy system of combat, but it made total sense to me the second I started playing the game. I have no idea why, but it did.

    Over the next hour before I went to bed, I played several games, reaching roughly 250 ELO. I was hooked. There was no denying my excitement, and I didn't try to. I messaged Paradise back immediately after finishing my last game and sent what I'm sure quantified to several paragraphs of desperate fanboy letters, which had to resemble a calamity of schoolboy nerdhood crashing against a defenseless ginger colored rock, unable to escape. Thankfully, he was encouraging, and the fun continued early the next day.

    I woke up to my usual routine of not having a routine, and sat down in front of my computer. I proceeded to open up my DoC client and clicked the matchmaking button. A friend of mine had jokingly said that I would probably be 600 ELO before he got home from work, to which I scoffed and chuckled sarcastically. He came over several hours later to see an 800 ELO sticker next to my name, at which point we both freaked out like small children and flailed dramatically. We quickly scurried to ignore what had just happened and kept playing.

    The next day resulted in more of the same domination, reaching 1000 ELO on what was then day 3, followed by a much needed break. On day 4, 1105. Then today, 1243. I messaged paradise after each session letting him know where I had landed and how I was progressing, and I was greeted with a more morbidly shocked response each time. Things like, "Dude, go outside." and, "F*** that guy." were regularly mentioned around the Ubisoft office as I made my comical climb on what looked like a rusty one-and-a-half wheeled bicycle of a deck. While this was all new and awesome to me, I didn't really understand the magnitude of what I was doing until I looked at the surrounding victory totals on the leader board above and behind me.

    top1000_zpsc64edac8.png

    I had taken a swim upstream and landed in shark infested waters in a matter of 100 victories and I still couldn't tell you the names of half the cards I'm playing against, or with for that matter. As embarrassing as that is I'm having a ton of fun, and I can't really stop at this point. I'll be sure to update the masses regularly via Facebook and Twitter as I continue my climb, and I'm sure there will be a prolonged streaming session in the very near future. Keep an eye out and if all goes well, I should be attending GenCon in mid August as well as continuing my online march for the Road to Paris qualifiers.

    I would encourage everyone reading to take a stab at Might and Magic. Give it a download and allow yourself the opportunity to throw your arms everywhere like a wacky inflatable tube man. I know I have on multiple occasions. For those interested my IGN is "SolidBlak", but don't stop there. I will connect you with the people connecting with me if you do so much as ask, and I would love to see some new faces on an incredibly well designed game such as this. It is in fact free to play, so you really have nothing to lose. If you find yourself enthralled in such an experience, and want to take your game to the next level, there is a place for solid deck builders in this game. I will include links below, and as I did, you should get to it.

    Off we go.

    Deck building and theorycrafting hub:

    http://www.mmdoc.net/

    My twitter:

    @vVvRinzler

    Ubisoft's Twitter:

    @Ubisoft

    Duel of Champions Twitter:

    @DuelOfChampions

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    So over the last month or so I have been spending a good amount of time “tinkering” between League of Legends, Dota 2 and Infinity Crisis. I have never held a strong passion for these types of games although I have kept up reading about them I just never felt the urge to play them until I saw Infinity Crisis was coming out. I have always loved comic books and am just a diehard fan of them. With the DOTA, HON, LOL and the majority of MMO’s I have been playing I was just burnt out on that fantasy genre. Another factor that led me more into playing this style of game was well the vVv community, it propelled me to try it out , to get out of my niche and look at other sorts of the games other then the MMO/RPG games that I normally play.

    To give you a brief experience of my MOBA history I was not a huge fan, it made me feel as though I was playing a browser game. I tried DOTA about a year or so after it came out. I somewhat enjoyed the game but after about a week or 2 my interest waned on it. Some of the factors that drew me away from this game were the art style and the other had to do with I felt it was very repetitive similar to Whack a Mole there was only one map and to me it just felt redundant, so I ditched that game and went back playing mmo’s and RTS’s. Sometime later while I was working out of town I was at a internet café in San Diego I saw some people playing League of Legends (At first I thought it was just an upgraded version of DOTA) it looked interesting enough to give the MOBA style game another try so I tried that for about a week or two and then my interest in that dropped it was the same reasons as DOTA to me it felt like a browser game and the mapping and everything was the same so back to the MMO’s.

    At the time I was not sure what I thought it would be like I was hoping or expecting that there would have been a little more involved then farming minions and getting gold for equipment. I really enjoyed the RTS games and though it would have been more of a cross-over between a RTS /RPG/MMO style gaming and because of my lack of understanding on the MOBA at the time I held a different view of it. To me it felt to simplistic and it was made more towards the younger pre-teen or teenage kids, so I really never bothered with it and somehow developed a sense of contempt for that style of gaming.

    Now League of Legends has been played in my house for about 3 years, my eldest son (some of you know him as hahafunnyjokes )has dedicated a good amount of time to it enough to have had 2 level 30 accounts and another account that was around 20ish, As I watched him play I could still never get the feel for it. For some reason it really just bugged the hell out of me because “watching” the game play just seemed like it was dumb down and a waste of time, it may have been because of how I was used to the.. “WOW” style of PVP where you could gain your armor sets and you had a single character to evolve. With the MOBA style it just seemed like you did everything for nothing, all you had to show for it was ranking but all your characters were “static” (which still bugs the crap out of me.) and the look never changed well with League of Legends however, DOTA 2 seems to have a bit more promise and suppose I will get to that in another entry because this just seems to be getting long..

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    blog-0507484001372209166.jpgBefore reading this I want to make it noted that these predictions are completely unbiased and have nothing to do with me being in vVv, I chose my picks based on the many hours of game play I have watched in the previous months leading up to this event.

    1. vVv - Known throughout the community as an “Online team.” People forget about Theory and Realize being apart of on the vVv team that placed 3rd at MLG Dallas, I believe with the addition of veteran pro player Sharp, and arguably one of the, if not the best m8 shot in the game, Goonjar, vVv takes home the victory. I think with the amount of practice these four have put in will pay off this event, being the first team to take down Impact in front of what should be a big vVv fan base.

    2. Impact - With four consecutive major tournament wins under their belt including Call of Duty Championships, I think everyone can agree that this is the team to beat. But the practice since Call of Duty Championships hasn't been the same as teams like vVv, nV, coL, and OpTic. I strongly believe that if Impact is going to lose an event this season, that MLG Anaheim is the event they get caught slipping in.

    3. Complexity - Clayster gives coL a better anchor than TuQuick, and with the veteran duo of TeePee and Aches, coL can definitely finish in the top 3. Complexity’s game revolves around out slaying their opponents into submission, if the kills are there look for coL to finish strong.

    4. nV - Envy has been putting in a lot of work as of late and will make a strong push for the MLG Anaheim title. However, I think its almost a mental thing at this point with nV, and don’t see Anaheim being the event they finally get over the hump, and a tournament win.

    5. OpTic - A top 4 finish will again be out of reach for OpTic due to the lack of scrimming and practice. Like Impact, I don't think the last week or so in the new OpTic team house is going to be enough to defeat teams such as Impact, vVv, nV, and coL.

    6. Evil - Probably one of my favorite teams to follow, with the roster of TuQuick, John, Huhdle, and SpaceLy I expect them to lose to OpTic in Round 1, but fight strong through the losers bracket.

    7. Quantic - You can never go wrong with a team of former national champions, I think the experience,practice, and leadership of Censor and ASSASS1N is enough for Quantic to take home a top8 finish.

    8. Epsilon - UK teams have not gained the respect they deserve. I believe that Epsilon will show why they are considered the best EU team at MLG Anaheim. Either way, if they perform amazing or terrible, people are going to be surprised with the outcome.

    9. UNiTe - After the departure of Clayster, SpaceLy, and Huhdle UNiTe nearly fell apart. I believe this new UNiTE roster will come out with something to prove, but not have enough firepower in their first MLG event together to beat the likes of vVv, nV, eviL, coL, or OpTic.

    10. FaZe - With SoaR and Faze fusing together I believe it gives their current players the best rosters they’ve had in Black Ops II. However, MBoZe is known as an online warrior, and Heist has very little LAN experience. I don’t think they will have enough to have a break out event and see them barely outside the top 8 at MLG Anaheim.

    11. Fallacy - Personally one of my favorite teams, I believe that Fallacy is a stronger team with Complexx holding down their anchor. With the leadership of my Call of Duty idle, Foreplayy and the slaying ability of my locals teammate, Hysteria, who will finally be on an even connection, I see Fallacy coming out with a top 12 finish at MLG Anaheim.

    12. Curse - I really don’t think Curse is a threat to break into the top 8 at MLG Anaheim, Like FaZe, Curse is going to come out with something to prove, but is Mediocre at best. However, for them, I see Curse having a strong event and barely breaking into the top 12.

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    Hello everyone in vVv from the desk of Hinao. Whether applicant, actual member, or other. I'd just like to tell the community what I've noticed since I"ve joined. Before I get started I'd like to say I love this community as a whole. It's a lot of fun and I've been able to grow as a game. Though as I'm growing I've also noticed the positive and negative and what affects a lot of people.

    Positive:

    Well diverse in skill levels: Allowing for a focus on learning and teaching allowing for players who wouldn't be able to before, be competitive.

    Generally a mature when need to group: Knowing that their are times when we can goof around. Along with times we have to be serious.

    Very helpful: I was never into LoL that much before I joined vVv. It wasn't fun and I felt lost while playing. Since I've joined, I've discovered how fun it can be with good teamwork and communication. Along with being able to learn exactly how to play right. I've never once felt like I was just annoying people which I tend to think of when I ask for help. It has helped me become a more knowledgeable and better player.

    Organization: When I've seen events posted it has been easy to follow how it works or join. For me at least, I've had no problems trying to understand how the tournaments have worked so far.

    Leadership: An important team is as good as it's leader, or leaders in this case. It's nice to know that even though I don't know what to do I have someone who doesn't mind pointing me the right way. Which I guess this goes back to my helpful point. I just feel that when the team starts falling, their always seems to be one who gets the team back up and try harder. I know I may not be there but I know I can be thanks to them.

    Application process: This I actually really like. It's not just we accept everyone for the numbers. It's not we only accept good people. It's I believe the perfect mix of the two. Where it's made sure the person is good for vVv but not denying anyone right away. Which made me realize that though it may take some time. Those who earned the vVv truly earned it.

    Friendships: I know we are about competitive. I'm glad though that we still have time to focus on relationships between players. Whether good or bad. I know that many people work better together if given just a bit of time to learn a tad about each other. That way we can learn who our team is and I believe better for it.

    Those are some great points but there are a few negative ones. Though not many and there not negative. Just I feel need a little bit of improvement.

    Needs improvement:

    Teamwork: Their were many games I was in where there was so much bickering. It made me feel that this team wouldn't work out. I know that the two who were arguing would not be able to work together as well the rest of the game. We can't let small mistakes or disagreements cause us to loose sight of the goal. I think small 'This is what should happened' is fine. If their are major disagreements we should wait until after game to discuss it. This was not a one time occurrence.

    Honestly that's my only thing I believe needs improvement on that was bad. The positive things can always improve and become better which I know they will. This was just a simple blog I wanted to tell vVv my experience being an applicant so far. :) I plan to post more and hope to see you all in game and keep on improving. No matter the game. Thanks for reading.

  12. People Are Overly Confident in Their Own Knowledge, Despite Errors

    A group of Psychologists created a series of studies that evaluated our tendency to over estimate. The test had participants estimate the temperature of the current day. When they get an answer correct or within an acceptable range the test subject gains a lottery ticket for a prize. They found that even though they corrected the participants, they didn't show enough change to their estimates. The psychologists then dramatized their feedback, where they where able to counteract the effects of over confidence. This explains why people tend to bounce checks or arrive late.

    • When reading this, it made me think back to League of Legends. Where the more I play a certain champ, the more I make careless mistakes. While the idealism that you can't be afraid of your opponent is important. It's also important to practice consciously thinking through all the information you have attained. My blog on Perspective goes more in depth on this.

    ​​Video Gamers Really Do See More: Gamers Capture More Information Faster for Visual Decision-Making

    Researchers have found through testing intense Gamers and none gamers; that Gamers can take in more information than their counter part. They believe this either has to do with better decision making or the ability to perceive more at once.

    • A great read, I won't reveal to much. But it's really interesting in how they tested the subjects! I also wonder if these results would be the same for non-fps games?

    Graphene and Semiconductor Technology Together: Smaller, Cheaper, Better

    Graphene is definitely the hottest topic right now among nanomaterial researchers. The pure-carbon material is by far the thinnest and strongest known to exist. It is 200 times stronger than steel, conducts electricity 100 times faster than silicon and is superior to any other material in conducting heat. It is impenetrable, yet pliable and transparent at the same time. And inexpensive large-scale production of graphene is now becoming a reality.

    • ​Graphene has become a craze within the science world. It's considered to be the ultimate material as it's properties open a path to scientists that where previously incapable of reaching. Graphene is going to change so much of what we know, and what is possible. I'm planning to go into mechtronics myself, a hybrid between computing and engineering. I look forward to working with so much potential. From self sufficient space craft to more advanced robots. Science-fiction has come to life in the passed, such as the internet and I believe we'll be living within these fantasys sooner then we might think. To put this in perspective, contrast between what people had 100 years ago to the technology we have now. It's quite amazing.

    I still can't get over how awesome graphene is.

    Science is so awesome if you think of its potential... I find we don't realize this enough!

    The best way to show your appreciation is to share using the buttons below.

    Thanks for reading!

  13. It's good to take a couple days or so to wind down after E3. It's too easy to get caught up in the hype, as I did when I was scouring over ever piece of game footage released in Nintendo's E3 Direct earlier on Tuesday. Mostly because I felt starved - the PS4 and Xbone reveals left the Wii U as an idle passenger, waiting for its stop but forced to deal with the antics of the rest of the car in the meanwhile. It was the Wii U's turn to shine, many of us thought. It seemed rather obvious, at least to us sitting at home, that Nintendo would deliver the final, killing blow to Microsoft with an extravaganza of gaming wonder, while the PS4 sits back hoping not to make the same mistake.

    Except, I didn't get that feeling at all. Instead...I felt, well, satisfied but not necessarily full. Although Nintendo showed off a multitude of quality games heading to both Wii U and 3DS - Wind Waker HD, Smash Bros for Wii U and 3DS, Super Mario 3D World, Donkey Kong Country: Tropical Freeze, Mario Kart 8, the list goes on - none of them had that huge surprise that many of us were looking for. I had eaten an entire Dominoes pizza the night before, my body was as ready as it could ever be. Yet, I did not shit even one brick. It was disappointing to say the least.

    Considering that Nintendo had the best opportunity in the world to win everyone over, I wonder if Nintendo actually accomplished that as well as I may question that they did. I was hoping for literal bombshells, which were almost guaranteed considering the Wii U is a much less successful follow-up, thus far, to Nintendo's last home console. The launch line-up was just not cutting it. As we knew about games like Wind Waker HD and Pikmin 3 heading to the Wii U soon enough, Nintendo had a clear opportunity to bring out the big guns.

    Instead, we got Super Mario 3D World, a sequel to the 3DS's Super Mario 3D Land. Even with its 4 player co-op, new Mario suits, and the expected additions throughout, it wasn't the major, open-world Mario game that people were expecting. Likewise, Retro Studios, behind the Metroid Prime series and the Wii's hugely successful Donkey Kong Country Returns, was hinting at a project "everybody wanted them to do" which only become another Donkey Kong Country game. No Metroid, no new IP, just more Donkey Kong.

    Over time, though, I began to take a look at my own perspective on E3. I didn't seem satisfied, but maybe it was because I was asking too much? Nintendo cannot please everybody, and is it surprising that they would go with a sequel to a very successful Wii game over the next installment in the Metroid franchise that, while acclaimed by critics, has never been a system seller? Hell, we got Smash 4 and Mario Kart 8, safe bets but nevertheless great additions to already amazing game series.

    I feel conflicted. Nintendo's new games and news aren't necessarily unhype, but they aren't exactly what we expected or wanted. But, people do seem rather excited for these new games. It feels weird - normally Nintendo playing safe like this gets a less than stellar reaction, but this time around Nintendo hasn't drawn the worst of backlash, at least not yet.

    Retrospectively, the Smash 4 reveal probably reflects my feelings on E3 the best, specifically the reveal characters. We got Mega Man, a huge addition to the character roster finally allowing our Nintendo favorites to face off against Capcom's finest warrior himself. We got the Animal Crossing Villager, a really hilarious addition that seemed unexpected but fits right in. And we got...the Wii Fit Trainer, even more unexpected and definitely drew more attention than anything else. I can definitely say that I didn't expect these newcomers coming into E3.

    Mega Man represents all the good games Nintendo is bringing us that I seem to be overlooking. With Mega Man I was astounded, but because I'm not the biggest Mega Man fan and was hoping for a really insanely hype Nintendo character (plus, Mega Man has been on everyone's wishlist character roster since 'Nam), it felt a bit lessened than the reaction to the Solid Snake reveal for Brawl. Yet, I realize I should be more excited because it's truly a big thing for Smash! Likewise, even though Nintendo's games may not be exactly what I expected, they are still looking to be quality titles.

    The Villager represents the unexpected that fits in perfectly. The Villager is a character that caught me really off-guard but won me over bit by bit, and that's how I felt about Nintendo overall. I wasn't exactly sure at first what to feel about Nintendo's E3 reveals, but over time I found that there's a lot to love with what Nintendo's offering. All the new games plus a console that has dodged the ire and drama of the Xbone and PS4 reveals gives gamers quite the opportunity to try out some excellent new experiences throughout this year and the next.

    And, finally, the Wii Fit Trainer, the character I hated at first. Being a long time Smash fan, it feels literally cut-throat trying to support some characters for the next game. Years go by on discussion forums about who should and should not be in the next Smash game. It hurts to not see your favorites make the cut, even when they too could be great additions to the series and have a lot of worth in the franchises they come from. While I never expected my two hopefuls Ridley and King K. Rool to show up in the trailer (as Sakurai isn't that cool), it's frustrating to see a character like Wii Fit Trainer get in and not others.

    This is how I felt with Nintendo's choice of games at E3 - more Mario? Why not Star Fox? more DK? Why not Metroid? Where's F-Zero? Where's Zelda Wii U? This still sticks with me. I still wish Samus stepped out of her hunter ship for another adventure. I truly wanted to see Link battle in full high definition. In contrast, it seems silly that Nintendo would instead stick to another handheld-like Mario platformer as one of its big reveals. Similarly...just...damn, Nintendo I like yoga pants, but not that much (alright, not true, I love yoga pants, but I was fine without them in Smash Bros.).

    Maybe it's just because change is hard to accept at first. Even Nintendo's skipping of a traditional press conference felt weird - imagine hearing the crowd reaction to the Mega Man reveal? That's something you'll never be able to capture thanks to Nintendo using a pre-recorded video as its "presser." Without that to look forward to, most Nintendo fans began clinging to the internet, waiting for the inevitable droplets of news that would be rung out the E3 sponge throughout the three days of the event. It's an unfortunate reality, but it is what it is.

    I guess, most of all, we were all hoping for Nintendo to play along. Microsoft is down, get 'em Nintendo, now's your chance! But, Nintendo has never been about that. They've always done best sticking to their guns and keeping their path. They've never needed to play anyone else's game. It seems like they did just that - Nintendo did Nintendo as Nintendo usually does. The games are coming and the consoles are out there.

    However, if the Wii U launch tells us anything, it's that Nintendo can be unprepared when you would expect them not to be. So, let's hope that Nintendo has truly prepared itself for the next year and beyond to strengthen the integrity of the Wii U before the big splash of the PS4 and Xbone hits shelves.

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    blog-0791602001367717863.jpgThe idiom "Rome wasn't built in a day" is something we hear all of the time in our lives. Whether it be from our parents, teachers, coaches or anyone we come into contact with, we all have heard this saying in our lives. The ancient idiom means that, All things take time to create, and great things like the city of Rome take a very long time to grow and be successful. So we shouldn't expect to accomplish something or achieve success immediately. To apply this to a gaming perspective, I will say that you can't pick up the sticks or the mouse and expect to be the newest pro to the cirtcuit the next day.

    There are two kinds of people in the world we all know and love. We have the person who will keep moving forward and fight through the adversity life brings him and emerge a stronger person in the end. The other person will fight the adversity and just give up after just one try. I would not be where i am today if i gave up at anything i did in my life the first time, none of us would be. A quick little fun fact for you guys, Colonel Sanders is the man who created the recipe for KFC. Colonel Sanders was denied over 1000 times by different places to take his recipe and give him a profit! A thousand times...WOW is all i can say, that is a man with patience. With that being said, If you lost while you were doing your best, one-thousand times in a row, would you give up? The type of people that are able to fight through the pain and the adversity are the ones that are going to be successful.

    Moving aside from the general aspects of patience and fighting the adversity, I am going to get into some ways that you can reduce your stress levels while playing your respective games. The one thing that you have to realize is that all the pro players, top AMs, "Well Known" players are all still human beings like yourself. They all started from day one and worked just as hard to get to where they wanted to be. You hear it all of the time, your going to need to put the work in, if you want results. If you are a Call of Duty player, grab a friend and go into custom games for a couple hours and turn the radar on and just kill each other. This is how i got good at my call of duty game. Me and my best friend Devin would go play 1v1 on shipment call of duty 4 for hours upon hours. This is where we fine tuned our skills, learned how to use various guns, play different playstyles and whatever you can think of. Practice is what makes you better! But there is one thing that goes with practice, its called consistancy. You cant just do it a couple times and say to yourself; "well I practiced today", you need to be consistant with it. Its like progress in the gym, you cant lift weights once or twice a week and see massive results. The more time you put in, the more you will get out of it. The same thing goes for League of Legends or any other game. The more you play and learn your roles/lanes and what champs suit you best and learn how to play them well with time, you will get better. the bottom line you should be telling yourself when your not doing so well, in gaming and life, is to KEEP MOVING FORWARD!

    Another point that i wanted to touch upon is that fact that we all hit a rut in our game. I like to call it a slump like in baseball. We all have those days when we get on and just right away you can just tell that its just not your night. Your missing shots that you should be making, and you flat out feel like youve never played the game before. First of all, this does not make you bad at all because it happens to everyone, even the best of players. When you feel yourself in times like these, you just have to put the controller down for a couple seconds and just breathe. I tell my lacrosse team all the time that if you play mad, you play bad, if you play chill, you play ill. It sounds kind of corny but when you think about it, it is very true. When you are frustrated you play a whole lot worse then you play relaxed. When you are getting angry and raging over simply one death or bad spawns, you are not only bringing yourself down, but your teammates as well. Positivity is one of the best attributes to have in your arsenal. Positive thinking will bring postive results!

    As I write this i am trying to apply it as much as I can to gaming but when i think about it, it's these life skills that will make you a better player and person in general. All of the things that I will blog about will make you both a better gamer, and a person in life. That is what i wish to achieve in the blogs i publish. I would like to end this blog with something/someone that has changed my life forever. There are two men that kind of brought me out of a tough rut in life. I tore my ACL going into college three years ago and It didnt really hit me until my sophomore year. It finally hit me and i was alll upset and down because i felt like i lost my skill in lacrosse and desire to get better. After a friend of mine sent me a video of an athlete, and us two reminsicing of all the good we have done in the past, i completely turned everything around. I will post the video at the bottom of the blog, but the man in the videos name is Giavanni Ruffin, and the person talking is a motivational speaker named Eric Thomas. Gian is an athlete who was supposed to go in the first round of the NFL draft a couple years back when he was arrested for a drunken disorderly, he has yet to be signed and he devotes his life to helping people and becoming a better athelte and person, he still is trying to get drafted and is a step closer everyday. Eric thomas' story is even more amazing. He was homeless at age 16 in the slums of detroit, and he kept moving forward to be the successful man today. I highly suggest looking into both men if you ever get a chance, Eric Thomas (ET)'s book will change the way you think of things forever. Gian made the philosophy Take No Days OFF (TNDO) and after watching his documentary and living his lifestyle I am a new man. The bottom line is that we all hit those bad spots and only you can bring yourself out of them.

    Well guys i rambled, sidetracked, and spoke my words of wisdom, all in one post. Un-organized, maybe, but i hope this helped you guys and maybe gave you some insight you needed to hear. Patience is something that can be hard but with focus and determination, anyone can be successful at what they do.

    If you guys liked this blog please let me know! If theres anything you would like to hear me talk about please let me know, I am willing to talk about anything from advice/skill to topics about a certain game or issues about anything. I will also be getting into some product review when i get home from school and get my new computer and capture card. Hope you enjoyed the blog, and have a great night!

    ET/Giavanni Ruffin Video:

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    S to the O
    Latest Entry

    So I feel like I need to explain why I have been only on at 4 am for the past couple weeks. My grandpa has been taking care of my grandmother for like their entire life. Within the last 5 years she has been suffering from dementia and he was her primary care. He fell and broke his leg a couple weeks ago and while at the hospital they found out he had bone cancer. Which is what made his bone so brittle it broke. He wasn't given very long to live. Slowly things got worse. He went from doing everything himself while taking care of my grandmother at the ripe age of 95. My father his brothers and sisters had to make a decision to put them in a home so they could have a 24 hour care. I have been helping my family as much as I could the last few weeks. As I said things got worse for my grandfather so fast. In the end we lost him yesterday morning. It seems like my girlfriend and I just brought them milk shakes and had a lovely chat with them not so long ago. I only wish to have the strength my grandfather had for 95 years old. He never stopped moving and was always telling me stories that I couldn't get enough of hearing. I will miss him greatly.

    After the funeral this week I should be getting back to a normal routine. I will be here to help anyone who wants to improve in League of Legends and or just wants to have a bit of a gaming session. I really appreciate everything vVv has done for me and I look forward to getting back to a normal schedule after such a terribly rough few weeks.

    vVv S to the O

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    The great debate among Starcraft fans about the WCS has come down to many things, but one of the major debates is this; Should the WCS lock regions?

    Now, both sides have solid arguments for why they believe the Regionals should be locked or open. With the way the qualifiers are in Korea, using the GSL Code S, many people feel the the Korean players that can participate in the US should be allowed to, plus it gives us the best players in the World playing for a chance to play in the WCS championships. The opposite side of that is, it also limits pushing the NA scene.

    People's main argument is that you either want the best players, or you want to grow each scene, and in reality, it's hard to have both. With the way the season came about, which goes back to using the GSL as the qualifiers, it seems like it would be fair to have some of the better players in the world be able to play in another qualifier, and it goes have some merit, but at the same time, it also pushes people out, that might actually have a shot in other scenes.

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    Nestea, one of the KR players playing on NA

    There in lies the problem.

    Players are divided on this issues because it relates to those things. Some people see Regional locking as a way to make it easier and as a way to get more NA players in, but others see it as a way to develop both EU and NA, and both sides have legitimate arguments. Would competing against only NA players over NA and KR players make it easier? I'm sure it would, but by having regional lock, you are motivating players in the two scenes to finally get their act together(hopefully) and realize, we need to change the way we play, in order to compete. Putting money into each scene is not a bad thing, it's actually very good, I know shocking.

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    RootCatz brings up valid points in a reddit post.. and who doesn't love Catz

    Root's Catz brought up same great points on the Starcraft reddit which you can read here. He brings up many of the points fans and players alike have and they all make sense for his argument. Hell, the idea that Koreans would be joining in the NA WCS even caused CLG's business manager to decide to not invest in the SC2 NA scene. Now, obviously this place is huge LoL people, so those in the know, that's a pretty big deal.

    While the WCS should provide us with some amazing games and hopefully some great talent manages to break through, the question that people are still asking will rage on.... until the next season... maybe

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    Could it be a coincidence that during a summer that 33 Chilean miners were in unimaginable conditions, hundreds of thousands of internet gamers were crafting pickaxes, lighting torches, and wondering into pixelated caves of their own. Much like the Chileans, the Minecraft gamers found themselves cut off from their family and friends, not trapped but hopelessly addicted.

    The global community involved with Minecraft is thought to be about 40 million strong, but it's evolving every single day adding hundreds more.

    The games popularity grows massively because of one thing, freedom. You can build anything you desire in this virtual game, no limitations, no boundaries on what you wish to create (unless you hit the end of the map), and what you can't achieve there's a mod around the corner to help you do it.

    November 26th, 2012

    "I was hoping to see if I could make enough money to make another game - that was the dream goal of it," Markus Persson said, "but it just kept growing and exploding, thanks to the community,"

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    Lydia Winters, who oversees the links between Mojang, said the community gave the game its real strength.

    "The community, the things that they come up with, are actually far beyond anything we could expect or understand," she said.

    Minecraft is being used in schools as a way to teach all kinds of subjects, everything from programming to geology to geo-politics.

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    "It's mainly about the process of creation and people love to create," Stephen Reid said. "As human beings we consistently try to do better, we consistently try to build and succeed, And Minecraft is exactly like that."

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    There’s a fine balance in Minecraft when it comes to resource gathering and creation. Left click on a block to break it down, right click to place it back into the environment; easy, but not too easy

    When you start up Minecraft for the first time, you aren’t told anything, period. You’re presented with a open world, and that’s it. It’s up to you to explore, to make up your own “rules,” and in a way, cater Minecraft to how YOU want to play it.

    Some players find that to be a major turnoff. To an extent, they need to be told what to do in their video-games -- otherwise, boredom will quickly strike, and they just can't handle ultimate freedom. For quite a few others, the true sandbox-style game has finally been realized, and they couldn’t be more enthusiastic about it.

    That’s the whole beauty of the two modes.

    In Creative mode, anything goes, if you want to set the game up in that style.

    Survival, on the other hand, has very deliberate elements that push you toward playing a certain way.

    Minecraft pushes you to do certain tasks, like I mentioned earlier, even if you don’t immediately realize it. The game accomplishes this is by way of a day-and-night cycle. During the sunny hours, you had better collect resources and stock up while it’s safe outside, especially during your first few days. During the night, well -- that’s when the monsters come out.

    Yeah, Minecraft has monsters, and they will end you... Building a shelter is necessary to live through the night. So while you are technically free to do whatever you want, it’s best to work on dungeons or above-ground buildings during this time. It's clever to limit on your in-game freedom. As they say, a complete lack of restraint greatly hinders creativity.

    There’s a exhilarating thrill to be had from roaming the world when the skeleton archers, spiders, and zombies are on the prowl. I think just about everyone who has played Minecraft has experienced that one moment of sheer terror when they hear a noise, turn around, and see a creature staring them in the eyes.

    Minecraft is no longer in alpha. But it’s mind blowing to think that this game is only going to improve from here on out.

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    There are a million directions he could take this game in, and I’ll be happy with whatever he decides to do. He’s already proven himself to be a brilliant designer.

    Happy gaming!

  16. Revolution proves to be dynamic and a visual stunner

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    Ever since Treyarch released Call of Duty's newest post-launch DLC “Revolution” I’ve been on a solid Grind (pun intended) of playing the maps. With the preceding games such as 2011's Modern Warfare 3 or 2012’s Black Ops I, it was a tad challenging to tell the difference between one map and the next, new maps and old, especially given Infinity Ward and Activision's penchant for reusing environmental fixtures from the core game. The maps had a common theme to them, and were easily navigated even if you were new to the map. Playing these maps that looked so similar eventually grew leaden and repetitive, no matter which game it was.

    Treyarch has really taken us to an entirely different place in Revolution, in terms of DLC’s in Call of Duty. The vibrant and distinctive group of maps can hopefully be taken as a signal that we can expect more and more impressive DLC’s throughout the year.

    Map Analysis

    Grind

    At the heart of the Revolution pack is a map set in a deserted skate park, Grind. This map conveys almost pulsating splashes of color to a sequence of games that is often criticized for its blandness and lack of variety. The fiery color scheme of the skate park lights up the entire gameplay.

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    Grind has a distinctive map build that is really unlike any other that has yet to be seen in Call of Duty. It features half-pipes, loop-de-loops and verticals, makes for an exceedingly dynamic multiplayer experience. While a small map when looking at the physical statistics of its length and width, the map feels as if it’s much larger due to its many corners and passageways. These give the player innumerable (let’s be honest, the answer is 42) amount of pathways that can be used to flank or maneuver themselves around the enemy. The only noticeable issue is that with all of these obstacles comes a slight feeling of being cluttered. When first playing the map I actually continuously found myself running directly into corners (which also often contained our friendly neighborhood campers) when trying to escape gun fights. Once I figured the map out, I noticed a great strategy as well. Using the ramps and curves of the park are excellent choices to get vantage points to cut off some of the most frequently used pathways without allowing the enemy much vision of you.

    Regardless of its relatively lesser dimensions, Grind is a map that can cater to any range of combat styles. In the center of the map comes an intensely hectic and exposed feeling, but it offers an extremely quick option for submachine gun and assault rifle users. Likewise, there are many paths outside that cut into the middle that those same players can use to flank the opponent. Users of sniper rifles, on the other hand, will outshine the others outside; where again the map’s unique geometry provides multitudinous vantage points that can be navigated to take out the competition before they get too close.

    Downhill

    The next map on the list is Downhill, and unlike the blistering feel Grind gives, this map provides you with more of a serene and sweeping feeling. While the latter contains plenty of protection and is packed full of pathways, Downhill takes place on a ski slope, and forces players into vulnerable, open areas. With these wide expanses, this map is brilliant for sniping, something I've always been a particular fan of. It’s very easy to watch the 3 main lanes with the sniper, and each end of the map even has different places where a less mobile sniper could set up.

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    Now if you happen to be like my other half and crave getting close behind the enemy and meeting them at a smaller range then you should indefinitely head to the chalet at the peak of the slopes. A few twisting routes lead there from the bottom of the map, and players implementing a sly play-style will do exceptionally well when taking these routes. If you've been having difficulties pushing the middle lanes you can use this outside path to get behind your opponent, so long as you be sure to watch for any snipers lurking at the end of the lane.

    On the opposite side of these paths is the lift station, which is where the shotguns and submachine guns will really do the most damage. There’s about five different ways to enter into the mini battlefield of the lift station, and without being aware at almost all times, you’re likely to be taken out from behind or from one of your sides. With this being said an excellent strategy is to both keep an eye on the exits of the station and trap any who try to leave, or to control the station from the inside out (which takes a large amount of skill if doing it alone).

    On a side note, within the lift station there lies a lift (surprised, anyone?) that will actually crush anyone who even barely touches it. And as hilarious as that may sound, you’ll be sure to have a revised opinion once it’s happened to you in the middle of a killstreak.

    Hydro

    Next in line comes the map Hydro. This one happens to be my personal favorite and is designed both beautifully and tactfully. It’s approximately the same size of Grind, and takes short range battles to a whole new level.

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    The snug, heavily walled landscape of the map can make a real difficulty for snipers, though, with them only having the two boardwalks running parallel along the top of the map that make for decent vantage points. Plus, as they happen to be the only two areas where one can get above the map, they’re often checked to be sure no snipers are in fact setting up camp-making them relatively useless.

    Hydro is a fast-paced and at times brutal map that absolutely allures me. It’s pathways that go beneath the map give it a dimension that the other maps don’t have, and give it a very stealthy feel to it. On this map one can easily sneak from one side of the other using multiple routes and remaining undetected to meet the enemy on the opposite side.

    Mirage

    Mirage is the final map in the set, and another visual stunner. Set in a Chinese hotel in the aftermath of a sandstorm, this area once again as an impressive array of colors, although this one has a bit deeper and darker hues. It makes for a map that feels like it has a huge number of options within it, and is actually a tad invigorating to play, seeing as it lets you choose your play-style.

    Going straight through the middle of the map can get you to one side of the map to another in a flash (a great option for you CTF junkies out there), but is also one of the biggest risks. As soon as you enter the circular center of the hotel, you’re automatically exposed from every direction. If you’re not quite up to the danger, then either of the outside paths provide enough cover to move from one side of the map to the other so long as you’re willing to take the time to do so.

    Mirage-Screen-Shot-2.jpg

    Due to its greater physical size, Mirage is the most open of the maps-but not the most vulnerable. Any class can flourish here, unlike in the tight corridors of Hydro or the expanses of Downhill, which cater more towards certain play styles. That makes Mirage great for casual and hardcore play alike, and could easily become a very popular map. Its unique visuals of a hotel drowned in sand help it stand out from the pack, too, making this one an all-around great map.

    Zombies Additions

    Along with these multiplayer maps came a new Zombies map as well in the Revolution pack. After playing zombies for a only a short time period in the original Black Ops, Black Ops 2 brought me back into the craze with Tranzit mode, and the new Die Rise map has just made my love for this game mode all the more passionate.

    Die Rise

    Die Rise is a Survival map, and thus must be played in the simpler context of surviving as long as possible during a zombie outbreak. Like most zombies maps, there are cola machines to loot, weapons to buy, and plenty of hidden goodies to find. I enjoy this map very much, and found myself wanting to play it over and over. It has many new features, including the Jumping Jacks, the Sliquifier, and the AN 94 coming into zombies. All of these changes really added together to make an entirely new experience that will just reinvigorate the masses of zombie players Call of Duty has.

    Die-Rise-Screenshot-1.jpg

    Turned

    Turned mode casts players as zombies themselves, which is meant to be a “fun” twist on the classic gameplay formula of Zombies. In this competitive mode, players compete to find the cure and become human, at which point they must fend off zombified players and AI alike. The player who spends the most time as a human wins. Turned is a chaotic mode that lacks the feeling of skill that comes with the normal zombies mode and as such I don't see it attracting too many dedicated players-especially seeing as the downs you receive as a zombie actually count towards your record.

    TURNED-Game-Mode-Black-Ops-2.jpg

    Weapon addition

    The Peacekeeper

    Last but not least, the final peace of the puzzle was the new Peacekeeper SMG. It’s not quite like many submachine guns, and almost feels like an assault rifle (Modern Warfare 3’s ACR comes to mind) when being used. To win close range gun fights you almost indefinitely need the first shot with the Peacekeeper. I (being who I am) immediately sought after the gun’s gold camouflage and found that the gun is actually very good when used at more short-medium distances (medium preferred) and is a great way to quickly control map areas at a fast pace.

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    But what's the point?

    With everything said, I conclude that Revolution is the entire package (it's a REVOLUTION); and is one of the most creative and dynamic pieces of downloadable content ever released for a Call of Duty game. Each map has its own unique visual language, and the varied looks and layouts of them all serve to make the entire gameplay feel even more intense and thought out. If you’re one to put off buying the downloadable content simply because “it doesn’t look good” or because “it’s not worth the money”, then you’re honestly missing out on a great addition to the game.

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    Yeah, I went this far back when Gears of War 1 and 2 were out. Back when I was trying my best to help a group of friends reach their goals of competing at an MLG event. This house at once point held five others besides myself. Sadly, it didn't work out in the end, and we all went our separate ways. I don't have many pictures of the house sadly, as I was never really into taking pictures back then. I was always focused on how to improve and make things better for the team. Anyways, enough ranting! Here are the few pictures I have:

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    That's the house itself. Five bedrooms, three bathrooms, three car garage, pool. God I miss this place. If you're wondering, it was a whopping $2,550 a month just to rent it alone. Along with all the bills, it was probably about $4,000 a month. The place was beautiful, of course. It was a very modern house, only being built in 2001. I had T1 installed, a dish for TV when everyone was taking breaks. Ah, the days of Gears of War will never be the same, haha.

    I have two last pictures of the 4th room upstairs. Basically one of the "gaming" rooms. Take note that this was taken when we only had the place for a month, so the setup is just thrown together quickly.

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    That's all I have. I wish I had more to show you this awesome place. Until next time!

  17. This will be my last blog post here.

    I just kind of wanna get this first bit out of the way. The members of the Aspire program that left are not off crying in a corner, about how their division got cut. The Aspire division left vVv, to start our own program, and potentially join another. We're not just holding a little pity party. Just wanted to get that out of the way.

    As many of you know, the SC2 division for vVv gaming is no more. I have been extremely vocal in the actual thread here, as well as on Reddit as to the actual happenings within vVv, concerning the SC2 division. I write this not with the intent of hurting vVv's reputation (although it will), but in an attempt to reach out to those who are apart of vVv to help further your career in eSports, and so that they may grasp what being apart of vVv is truely about.

    vVv has a history of fucking over their players, in the recent past, and in the last several weeks. A direct quote from Nubrgini on Reddit:

    • I really got baited hard with their offers and such, they had a new management, Salvor, a good hearted person to take up management to renew their tarnished image. Only problem is that they lied to both me and Salvor with the requests. When processes go in, Salvor would put them through but the higher up, the people I don't want to name because it brings fame to them, would just ignore it and constantly make lies or excuses why it has not gone through. I was promised Dallas, LAN ETS 2013 as well as Gear, shirt, financial support as a sponsored player but they kept making excuses and delaying everything. Shady organization as always. Even if it's not SC2 they're looking into, this organization should be boycotted and not even allowed to be in ANY eSports community. The community itself is blinded by their lies so they just have to follow, it's the managers who you should look out for.

    As a side not, upon none of the agreements on vVv's part being met, Salvor bought Nub a new mouse, with his own moneyThese claims are also supported by Glon, who recently left vVv, due to disputes with management.

    • vVv has consistently lied to their players and manipulated them, all in the name of the "community." If you're wondering why vVv never got big into SC2 and lost all of their players consistantly, it's because they made offers they knew they couldn't keep (then talked their way out of them/covered them up) just to keep players from leaving.

    Word is that Glon is also getting a bunch of testimonies from former vVv members together, and putting them all in one place, and making a big post on how poorly vVv treats their players.

    But how do the actions vVv have made affected the way that other organizations within eSports perceive vVv and those affiliated with them? Here's a quote that CatZ made in the Reddit thread, concerning vVv leaving and moving into LoL:

    • Try to treat your LoL team and community with respect, and be nice to them cause they don't know what they're getting into, and I doubt they know who you are, so go into another scene and take it as your chance to change into a person that does good things and commands respect and admiration, instead of burning bridges within the industry.

    CatZ is the founder and Leader of ROOT gaming, a team that holds on of the largest followings in SC2, as well has owning a DOTA 2 team. CatZ is also one of the most respected people in the SC2 industry for his work with developing players and the community.

    I could go on, but at this point, it's beating a dead horse. I know that there are a lot good people here, and I know that many of you have become comfortable working with vVv, but I can all but guarantee you, that being a part of vVv will only serve as hindrance to you career. If you do choose to stay even after reading these testimonies, you are directly condoning the actions that vVv has taken, and that you acknowledge the broken promises, the lies, and vVv's constant excuses as to why they are never to blame. I can not understand why anyone would want to be apart of an organization that has time and time again gained and lost the faith of their members.

    I hope that upon reading this post you think long and hard about who you want to be affiliated with and what the consequences are of being apart of an organzation.

    On a final note, don't sell yourself short. If you do decide that vVv is not the place for you, get out there and start talking with other organizations. 95% of people that want to be involved in Esports, never actually try contacting those in eSports. Shoot high, try messaging the EGs, and the TSMs, and the CLG and all those big names, and ask for some volunteer work. The worst thing they tell you is they have no open positions, and they thank you for your interest.

    So I guess that's all there is to it. I sincerely hope you all end up getting the most out of your eSports experience, and that you all continue to be amazing people.

    I've never really been big on bumping my social media stuff, but if you're interested on keeping tabs on me, feel free to follow me at:

    Twitter: @HieiSC2

    Twitch. Twitch.tv/HieiSc2

    Facebook: https://www.facebook.com/jared.scruggs.7

    E-mail: SuperFireFly321@hotmail.com

    Skype: MauiMallardTerran

    Again, I hope to see you all doing great things with your careers, and wish you the best of luck.

    I love you all, be safe.